Pushing Counters
Somewhat relevant: how hard-core wargames actively alienate potential customers through having painful UI.
Imagine this scenario. You are the Supreme Allied Commander for Allied forces in Europe during World War II. You walk into your office and your aide-de-camp says “Good morning, General Eisenhower. Your general staff awaits you in the conference rooom to discuss Operation Overlord.”
“Excellent. I’ll be right there.”
“One moment, sir. Before that, you should be aware that Fox company of the 506th has run out of condoms in their survival kits.”
“Uh, well, get them replacement kits.”
“Very good sir. Also, a truck was destroyed in the Ardennes. Should I requisition a replacement?”
“Yes.”
“I’ll get right on it. A number of toothbrushes have gone missing in a training camp in North Carolina. How many staff sergeants would you like to assign to investigate the crime?”
At this point, in real life, Eisenhower would court-martial his aide-de-camp for being a Nazi spy.
There is important information, and there is unimportant information.