“FOLLOWING THE VAPOR TRAIL” or “HOW TO MAKE AN MRPG IN THREE DAYS.” [Author: delusion]

Step one: Graphics. Lots and lots of 3D Studio Max graphics. Movies are extra credit.

Step two: Promise them the world.

Step three: Lure legitimate sites into believing you.

Once this is done, move on to the point of this whole exercize, merchandising. Why bother creating a game at all when you can sell t-shirts and mouse pads? Sure does beat paying someone to do the hard part – you know, actually coding your game, creating artwork, pitching to a distributor, and …

…oh wait, please tell me you weren’t taking this seriously