Well, the official explanation came from SRC Terendil;

No SRC was involved other than to stop the rogue counselor. The Counselor in question has had his account permanently banned for this. It does not matter if he was hacked or not as he is ultimately responsible for his account.

Catskills Shard extends its apologies to any affected player.

And here’s what some of you came up with. By far the most popular explanation was variations on this:

They figured that everyone macroed at one point or another so they just decided to punish everyone for back crimes.

Other theories include:

Population control has been introduced into UO. Maybe the GM showed up to kill them and remove their chars from the server, thus creating a less lag free experience for everyone as these people would probably quit.

These people all willed themselves into jail. A few of them were thinking “Im bored” and then in a mind over matter incident, the server transported everyone on screen to a more interesting spot. One with walls on all sides.

It was a cruel experiment to see how players act in twisted conditions. Stuck in a jail room with 40 other people all shouting and screaming? In RL, that would be torture.

I think they just wanted to see how many corpses could decay in a single room.

It was some kind of exploit… if you piled 12 mushrooms in each corner of a jail cell, a random castle would be yours!

And my favorite explanation:

The smurfs were jealous of all the attention you gave SRCs last week…


Got this in the mail:

This is without a doubt the single most incredible thing that has ever happened to me throughout the breadth of my UO career. This morning, on the Catskills server, it appeared as though the entire PC population of the Britain subserver was teleported to jail. One moment, we were all enjoying server war around Brit Cemetary. The next minute, I’m in jail with 40 other confused, irate players. After a while, myself and three others were teleported to a seperate room adjoining the one where all the other players were. All spells were disabled, so we could not recall out. A very apologetic Counselor Videre explained that he didn’t know how we got here, and furthermore couldn’t teleport us out. After a long while, he told us that our player names and character ID’s were being written down for further questioning, and GM Lint arrived. It would appear that some SRC is going to get his balls nailed to the proverbial wall for doing it, whether it was a sick joke or just an honest mistake remains to be seen. Enclosed are pictures to help you get a better idea of the total mayhem that ensued.


Everquest is not having a good day.

First off, an entire guild on Fennin Ro awoke to find themselves knocked down to level 1 by the GMs. Since most were level 40+, they were unamused. Rumor has it they had found an item dupe.

Then, they patched all the servers, and for some reason it took most of the day. John Smedley’s explanation was that “it was a reallly big patch.”

Then, when the servers came up, some lucky tradesmen who planned ahead made about 8,000 plat. Those who didn’t plan ahead found that Verant had “enhanced” pottery by making it completely useless. This reduces, as we mentioned before, the number of usable trade skills in the game to about, um, zero. But that’s OK, that’s not the point of Everquest. The point of Everquest, as we all know, is to camp for the cool shit.

Then, some enterprising snooper found out that one of the reasons the patch was so big was that the spell “Ultra Death” was added. Here’s the description, which can be found by opening your spdata.eff file in a text editor:

Oh come on, you know that there is no such thing as an ultra death spell in this game. Come on – this is EQ – we balance things as well as we can. No tank-mages. No uber class. Etc etc. Thanks for asking though. BTW – what are you doing reading this file? – Geoffrey Z

However, Fear does have his plane. He’s also apparently the reason Siege Perilous exists. Basically I’m in fear of no Fear.


Runesabre writes on CoB’s Dev Board;

You will be happy to know that your discussions do mean a lot to me and I take everything you say seriously and objectively.

The vision of Siege was not only to create a shard that was challenging for the veteran UO player but to address some of the fundamental flaws that I feel the game has carried with it since its inception.

Recall and mule characters as well as the ease of gaining gold in Britannia are good examples. Siege has addressed those issues wonderfully.

This was our one true chance to try out what I felt were good ideas for the game and its players… there may never be another chance to try out ideas as radical as Siege. It has been my goal, however, to ensure that Siege does not become reduced to another form of imbalanced gameplay replete with its own hideous problems. For example, the changes to the time-resource skills are intended to improve the gameplay and balance on Siege.

In light of the discussions I have observed over the past few days, I will be taking out the changes relating to INT affecting warrior accuracy, HP using a mix of INT+DEX and the dex scaled casting delay for magic.

It has not been my goal to create a new form of test shard that remains in a constant state of limbo and tweaking irregardless of the intent of the changes. In this case, I feel it is in the best interest of the players to fall back to what has proven tried and true up to this point.

I thank you all for your interest in Siege and must say it has been nice to see players so actively involved in the shaping of their world. The major changes to Siege Perilous will be over soon; it is our goal to polish it off and turn it over to you the players as soon as possible.

As always, my email is open to any who wish to send me their thoughts.

Again, my virtual chapeau is off to Runesabre and the rest of the Dev Team, who realized when they were on the wrong track and were men enough to admit and correct it.

See you on SP


Once again, the guy who takes Twister bashing to new levels has risen from the dead, this time hosted by those Commies at r33t.org.

I was forwarded this email exchange that quickly followed from r33tb0y Delusion:

Date: Mon, 26 Jul 1999 09:29:47 -0500
From: Fool <fool@gamehut.com>
To: blatz@dim.com
Subject: The AIWT Network

This message is cornering the “An Internet without twister website” (http://aiwt.r33t.org). After consulting with a lawyer I am sending you one final e-mail saying please shut down your site and take all copyrighted material off of it. I understand you said that you were under the “fair use” clause but after consulting with a lawyer he pointed out that only apply’s to an excerpt of copyrighted material. Also your site complete plagiarism of copyrighted material as the daily updates which you plagiarize from drtwister networks are not properly cited. Also the banner on top of your page is slander and not to mention false advertising. Also your whole site is detracting from Gamehut Networks business by misrepresenting us. Please shut down this site or we will be forced to press charges. I have included a excerpt from http://whatiscopyright.org about the “fair use” policy. And the definition of slander and plagiarism for your use.

Thank You,
Mike Dowdell
Gamehut Networks

“Fair use is use of an excerpt of a copyrighted work “as is” and/or copyrighted image for purposes of parody, news reporting, research and education about such copyrighted work without the permission of the author. Use of copyrighted text and/or images for any other purpose is not deemed fair use.”                                                       

1. slan.der \’slan-d*r\ \-d(*-)r*s\ n [ME sclaundre, slaundre, fr. OF esclandre, fr. LL scandalu]m stumbling block, offense – more at SCANDAL 1: the utterance of false charges or misrepresentations which defame and damage another’s reputation 2: a false and defamatory oral statement about a person – slan.der.ous aj 2. slander \-d(*-)rin\ \-d*r-*r\ vt or slan.der.ing : to utter slander against : DEFAME – slan.der.er n

pla.gia.rize \’pla–j*-.ri-z also -je–*-\ vt : to steal and pass off as one’s own (the ideas or words of another) to present as one’s own an idea or product derived from an existing source – pla.gia.riz.er n

They should have also defined lo.ser \’lu-s*r\ n
Then, this correction from GameSlut:

Date: Mon, 26 Jul 1999 09:56:04 -0500
From: Fool <fool@gamehut.com>
To: blatz@dim.com
Subject: More about first e-mail about AIWT

It should be libel not slander, I accidently did slander instead of libel I have included the definition of libel for you.

Mike Dowdell
Gamehut Networks

1. li.bel \’li–b*l\ n [ME, written declaration, fr. MF, fr. L libellus, dim. of liber boo]k – more at LEAF archaic  1: a handbill esp. attacking ordefaming someone  2a: a written or oral defamatory statement or representation that conveys a n unjustly unfavorable impression 2b1: a statement or representation published without just cause and tending  to expose another to public contempt 2b2: defamation of a person by written or representational means  2b3: the publication of blasphemous, treasonable, seditious, or obscene writings or pictures 2b4: the act, tort, or crime of publishing such a libel .2 libel \-b(*-)lin\ \-b(*-)l*r\ \-b*-l*st\ vb or li.beled or li.belled; or li.bel.ing;  or li.bel.ling : to make libelous statements  : to make or publish a libel against  – li.bel.er n                      

Some thoughts I had for blatz

Date: Mon, 26 Jul 1999 08:33:33 -0700 (PDT)
From: Delusion <delusion@r33t.org>
To: blatz@dim.com
Subject: Re: The AIWT Network

Here’s some ammunition garnered from Section 107 of Title 17 of the US Code.

(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

(4) the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself
bar a finding of fair use if such finding is made upon consideration of all the above factors.

GameSlut seems to ignore (3) altogether, accusing you of copying text content of TwisTard’s web page in its entirety, when in fact this is not the case – your text is commentary about his, not a copy of it.        

(4) is instructive.  In no way can GameSlut argue that AIWT reduces the value or “marketability” of GameSlut or Dr. TwisTard’s web pages.  In fact, as TwisTard lives on controversey, quite the opposite view can be taken.

You know, I wonder what TwisTer would post if OSI sent him these kind of love notes. They certainly have more of a case for the effect of Twister’s work on the potential market value of UO…