ABOUT TIME! [Author: myschyf]
We are considering changing the way in which mana, stamina, and hit points are calculated. Right now, each of these is tied directly to a stat (intelligence, dexterity, and strength) creating a situation where successful characters are required to have 100 strength (in order to have 100 hit points) and either 100 in dexterity or intelligence (depending on whether they are a fighter or a mage). A system that used the three stats together to determine mana, stamina, and hit points, rather than just relying on one stat will create better character diversity. This system will also give newly created characters more of a fighting chance, without taking away the rewards of gaining stats for veteran players.
The new formulas would be as follows:
MANA = (INT * 3 + STR) / 4
STAMINA = (DEX * 3 + STR) / 4
HIT POINTS = (STR + INT + DEX) / 3 + 25
The table below demonstrates how the new formulas would affect characters with various stat combinations.
STR | DEX | INT | \’c2\~\’c2\~\’c2\~ | MANA | STAM | HP |
100 | 100 | 25 | \’c2\~ | 44 | 100 | 100 |
30 | 20 | 15 | \’c2\~ | 19 | 22 | 47 |
75 | 75 | 75 | \’c2\~ | 75 | 75 | 100 |
45 | 80 | 100 | \’c2\~ | 86 | 71 | 100 |
90 | 45 | 90 | \’c2\~ | 90 | 56 | 100 |
10 | 45 | 10 | \’c2\~ | 10 | 36 | 47 |