Eurogamer has an interesting piece interviewing Blizzard on the making of World of Warcraft.
Blizzard would soon learn that playing and talking about EverQuest was a world away from actually building its own MMO.
“We knew that it was a mammoth undertaking, but I think, at the time, we had no clue just how big and complex something like this would be,” Metzen says now. “Perhaps it was a little bit of naiveté – ‘oh yeah, we can bang out one of those, no big deal’ – and certainly as we got into it, we would learn that these things are just… very, very complex in their scope.”
Oh, and this bit from Tom Chilton:
“If we wanted to have a PvP game, we would want it to be team-based – in a lot of ways, it was like Dark Age of Camelot had done. I was on board with the idea, because I felt like that was one of the advantages that DAOC had over Ultima Online, which I’d worked on.
“DAOC had pre-determined teams, you were either Albion or Hibernia or, er, the other one.”
