The Corporation, the only gaming news site that loves you, but not that friendly kinda love but the scary bunga-bunga kinda love, brings you an interview with Tor Andre Wigmostad, rumored to be working on some hotly anticipated game or another.
We have a multi-layered strategy for PvP in Anarchy Online: Player-killing will be handled in different ways depending on what area the character is in. Inner cities have mood-manipulating drugs in the air (popularly known as Happy Gas), that prevent all player-killing. Civilized areas around the cities have guards that will react to player killing. In political areas a player will only be able to attack opponents from the other side in the Omni-Tek/clan conflict. War zones in the wilderness will be free-for-all. It will be possible to play an interesting character without having to go into the wild areas with PvP. The risk is up to the player, but the character will be rewarded for going out in the wilderness between cities.
There will be no rewards, or just small ones, for player killing. Questing, monster killing and fun game-playing is more rewarding, regarding xp and items, than player killing. A majority of the player-killing should be quest and story-related. When player-killing has a game world-related motivation and all involved players know the risks, we think this activity could be quite fun.