More on Funcom's Secret World Woes And Why It's All Your Fault

I guess we could have predicted the Illuminati were day traders.

Ryahl at TSWGuides (which TSW players are probably already familiar with as a site for build discussions) posts an in-depth analysis of why Funcom shot itself in the foot with The Secret World's launch - covering both the missteps made in planning and pitching the game to investors post-Age of Conan failed launch, in a post-WoW, post SWTOR, and quite possibly post-subscription model environment, but also that, well...

The Secret World is NOT an easy game.  It’s challenging and complex in an industry where content is generally spoon fed.  To mine a quote, “no one has ever gone broke underestimating human intelligence.”... ...It’s hard, it’s different and it’s innovative on a number of fronts.  Contrary to what fans will tell you on boards, that’s not always what they want.  They claim it, but they often buy what they know (risk aversion).  Games that break the mold usually have to grow into their business model, they don’t get to start that way.