Archive for category World of Warcraft
All You Zombies: A Message From Your Lich King
Posted by Scott Jennings in OMG ZOMBIES, World of Warcraft, _ on October 28th, 2008
My deepest apologies.
It is my understanding that my invading forces, in their attempts to besiege your cities and snuff out all life on Azeroth, have inconvenienced the activities of common civilians. In the future, I will ensure that your commanding officers are informed well in advance of planned invasion times so that they may properly fortify themselves.
I have also looked into the issue of my plague being too quick in its purpose and too difficult to cure. Please be reassured that I have taken the matter up personally with my top necromancers and that any further incarnations of said plague should be only a slight challenge for your natural immune systems to overcome. Please forward any additional complaints to either Kel’thuzad or Anub’arak.
Regards,
the Lich King Arthas.
(Source)
All You Zombies: Shuffling Off Into The Sunset
Posted by Scott Jennings in Angry Eight Ball, OMG ZOMBIES, World of Warcraft, _ on October 27th, 2008
In an announcement COMPLETLEY UNRELATED to the Blizzard forums exploding with pro- and anti-zombie related sentiment, Jeff “Tigole” Kaplan announces that the zombie plague is ending today.
While we recognize that the event could prove to be disruptive at times, we hope you made the most out of it while it lasted. Part of playing in a “living and breathing world” means that things are going to change from time to time. We meant no harm but only wanted to create a lasting impression on players as they head to Northrend to defeat the Lich King. The Lich King’s goals (as you will soon learn) are to turn the Horde and Alliance not only on one another, but on their own kind as well. I think the plague truly demonstrated this firsthand.
Have Kaplan and Blizzard learned anything about implementing world events from this? Let’s ask the Angry Eight Ball!

Well, there you go.
All You Zombies: Everything I Needed To Know About Event Design I Learned From F13
Posted by Scott Jennings in OMG ZOMBIES, World of Warcraft, _ on October 27th, 2008

So, at first blush, turning every World of Warcraft server into a zombie movie? AWESOME!
Turning every server into a PvP server? Eh, not so much.
Blizzard has a history of telling whiners to STFU about such things, and this is no exception. As CM Nethaera says, if having an event where other players randomly cause all your quest turn-in and flight NPCs and you yourself to explode upsets you… maybe it’s just you.
While we don’t mind constructive feedback, this event will continue and has an end. It’s not forever, though some would like it to be.
If this event is causing you undue pain or stress, then, it might be a good idea to take a little time off until it is over. Again, it won’t last much longer and has an end. It’s important that you take care of yourself first and foremost above anything else.
Remember kids, it’s just a game! Certainly not a world or a social hub or anything like that that would preclude care being taken in randomly upsetting millions of people as an introduction to a new expansion.
The curiously named WoW blogger Lume the Mad has more commentary, including tales of his thwacking errant guildmates.
But don’t get me wrong. I’m all for having fun with people near the cap, considering they can immediately defend themselves. But thinking about the lowbies who have yet to build up connections on a server, I can’t help but wonder how frustrating this event must be for them. How many of them have quit over this fiasco? I’m willing to bet a rather sizable amount. The fact that safeguards weren’t put in place for low level areas is greatly disappointing.
What’s more, there doesn’t seem to be any purpose to becoming a zombie other than to kill and infect other players and NPC’s. If there was actually a quest to perform as a zombie, and if lowbies could actually defend themselves, I’d be a whole lot more forgiving and inclined to view the event in a positive light. I definitely think it has its place as a fundamental concept. But the specifics are broken.
In retrospect, there are some takeaways here.
- Players really, really like world events that mix things up, especially ones that allow you to temporarily ‘play the bad guys’.
- Players absolutely cannot be trusted with ‘playing the bad guys’, especially on servers specifically set aside from world PvP (where you can assume players selected those servers for a reason). Given the ability to kill other players with impunity, unsurprisingly for those of us with MMO live team experience, a very high percentage will immediately rush to new player areas and make the lives of those who thanks to game mechanics can’t do anything about it a living hell. While laughing. And bitching at anyone who tries to stop them.
- No one at all is complaining about the temporary new dungeon/raiding content.
- Maybe keeping the brainsucking zombies segregated in a high level city (oh, I don’t know, maybe Shattrath, where you have to be level 60 to gain access unassisted) would be a nice compromise.
- Telling your players STFU and log out if you don’t like it? Not the best idea.
Anyway, it won’t last much longer, and if suffering random death and expensive durability hits upsets you for some reason, well, I’m told there are other games which would be glad to have you! Oh, wait.
Not Everything Posted Here Is Funny
Posted by Scott Jennings in World of Warcraft, _ on October 24th, 2008
Ezra Chatterton, the World of Warcraft fan with terminal brain cancer whom Blizzard memorialized in-game, has died.
My son, Ezra Phoenix Chatterton, Ephoenix the Hunter, Squirlanator the Mage, is gone. All we have left in this world are memories of him. Please remember that he was a good person, smart and clever but also very kind, that he loved to play World of Warcraft, that he loved rice pudding and fettucine alfredo, and that he went through so much pain and still found ways to smile all the way to the end. Please remember too the kindness of Blizzard, and the overwhelming love of the WoW community. Without these gifts, Ezra would still have found a way to be happy and optimistic, just not as easily.
All You Zombies Hide Your Faces, Because You’re Aggro In Ironforge
Posted by Scott Jennings in OMG ZOMBIES, World of Warcraft, _ on October 22nd, 2008
All zombie hell has broken loose in World of Warcraft.
Ever wanted to kill everyone on your faction? Guess what – you can.
To quote an f13 poster:
I only wish this event would never end.
Today’s Edition Of Developer vs Developer (DvD)
Posted by Scott Jennings in Warhammer, World of Warcraft, _ on October 21st, 2008
I’m trying to cut down on the Warhammer stories, really, but then I see links to media interviews or posts and I can’t help myself. It’s got all the drama of Dawn, but surrounding an actual fun game. How can a blogger resist! Anyway, in today’s media clipping, Mark Jacobs smacktalks back at the Blizzard boys.
Do you believe Blizzard’s plan to introduce open world PVP into World of Warcraft is an attempt to position themselves against WAR?
Oh absolutely. I think imitation is the sincerest form of flattery. You have a game that’s been out for four years, they’ve never put in world PVP like ours, they’ve never been able to level through PVP like in ours.
I think it’s absolutely a reaction to Warhammer. It wasn’t like all of a sudden the idea of open world PVP or levelling through PVP came into their heads and went ‘nobody’s ever done this before’. I don’t think it was accidental that they’re talking about doing it when Warhammer comes out. Four years and suddenly, miraculously, at the same time Warhammer comes out that’s when they start talking about these things… I think it was Jeff Kaplan who said they like to look at other games and learn from them – well, I’m flattered.
He’s right, of course (smacktalk based on truth is always the best smacktalk!) Considering that Blizzard’s designers were avid DAOC players, this isn’t precisely a new development. And hey, if Blizzard takes one of Warhammer’s best features (levelling in PvP from level 1) I’m all over that.
Until they nerf death knights. Which you know is going to happen sometime in January, right? Just checking.
Threat Condition VASHJ
Posted by Scott Jennings in World of Warcraft, _ on September 18th, 2008
No, I did not make this up. Someone in our fine, perfectly normal intelligence community was actually retarded enough to try to diagram how uberguilds can plan terror attacks through MMO STRATEGERY.


I can totally see where they are coming from. However, I think, as usual, our fine, perfectly competent intelligence community are being somewhat hung up by the WoW-centric coverage the media pays to our MMO industry. As a PATRIOT and an AMERICAN and someone who thinks Sarah Palin is SOMEWHAT ATTRACTIVE in a kind of TINA FEY way, let me explain how our entire industry can be subverted by the forces of darkness and Islam.


No word on how our completely not silly at all intelligence establishment plans to stop the clear and present danger of terrorists using Myspace, Facebook, AOL IM, Gmail, carrier pigeons, or other less intricate and mind-blastingly retarded ways of exchanging information with one another.
Al’Qaeda luckily has not yet taken advantage of World of Warcraft’s jaw-droppingly unlimited tools for the planning of global terror, since the group was riven with guild drama shortly after arguments about DKP.






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