Category Archives: Facebook Gaming

And The Sixth Seal Opened, And Lo, Lawyers Poured From The Dark Places Of The Earth

“Your move, Mark.”

EA announces they are suing Zynga for copyright infringement, claims “The Ville” is a clone of Maxis’ “The Sims Social”.

This is kinda a big deal. Zynga’s somewhat loose respect for intellectual property of game design has been an open secret for quite some time. Now it’s going to be legally tested. To quote EA’s unusually well-crafted public statement on the matter:

Maxis isn’t the first studio to claim that Zynga copied its creative product.  But we are the studio that has the financial and corporate resources to stand up and do something about it.

Or Zynga is going to give EA a LOT of money. Which at the moment is not a pleasant prospect.

Zynga’s response: “noobs

It’s unfortunate that EA thought that this was an appropriate response to our game, and clearly demonstrates a lack of understanding of basic copyright principles. It’s also ironic that EA brings this suit shortly after launching SimCity Social which bears an uncanny resemblance to Zynga’s CityVille game.

If you’d like to be Armchair Unfrozen Caveman Lawyer, the actual complaint is here.

Lord British Permits You To Continue Playing Faceville On Your Citybook Machine

"And this is the move I used to choke our VP of Marketing when he suggested I take a Tabula Rasa memory stick into space."

Richard Garriott wants you to know he is very aware of social gaming. Specifically, that it kind of sucks.

What’s interesting is that there are a few companies that are making real money in a big way so they deserve their high valuation by all means. And they’ve not only led the charge but they are evolving quickly and they’re doing a brilliant job of it. I have respect and admiration for my already titanic competitors that are ahead of me.That being said, there’s tonnes of small start-ups who we are seeing take lots of investment and lots of activity and large acquisition costs – who are creating, literally, junk. Stuff that people aren’t playing that much and if you play it, it’s not much fun. But it does show you there are investors desperate to find a foothold in this market.

Translation: “Mark Pincus? I totally wasn’t talking about you. Call me. *wink*”

Of course, the gameoblogospherezoidthing is all aflutter over Garriott mentioning the words Ultima and Online in the same sentence.

If you dissect it further, Ultima Online included farming, running shops, fighting monsters, pets – and what kind of games are popular on social networks right now? They’re all dissections of what I’ve already done throughout the Ultima series. One of the things I’m really excited about is that these games are already popular with an audience ten times bigger than the MMO audience, that now covers all ages, all genders and all walks of life. I already know how to do those games.

“No, really, Mark. I’m serious. CALL ME.”

As soon as we have a game where you can have an avatar with a house and a room to display the cool things you’ve collected we can ship it. And then tomorrow you can fight monsters, and a month after than you can have some weapons and armour, and a month after that you can build swords… That will still allow us to come out with a full in-depth Lord British experience, but begin the journey as light as makes a confident, interactive game.

“Screw it, let’s just ship something once we get a paperdoll up and running. THEN Mark will call me.”

4.0B: By Playing Farmville, You Consent To Having The Privacy Of Everyone You Know Torn To Shreds

Entirely appropriate illustration from Toothpaste For Dinner

Farmville and other games by Zynga, LOLapps, and other big names in social gaming collect your personal information – and the personal information of everyone on your friends list – and then turn around and sells it to data enrichment firms.

Yeah, this can’t be bad at all!

The most expansive use of Facebook user information uncovered by the Journal involved RapLeaf. The San Francisco company compiles and sells profiles of individuals based in part on their online activities.

The Journal found that some LOLapps applications, as well as the Family Tree application, were transmitting users’ Facebook ID numbers to RapLeaf. RapLeaf then linked those ID numbers to dossiers it had previously assembled on those individuals, according to RapLeaf. RapLeaf then embedded that information in an Internet-tracking file known as a “cookie.”

RapLeaf says it strips out the user’s name when it embeds the information in the cookie and shares that information for ad targeting. However, The Wall Street Journal found that RapLeaf transmitted Facebook user IDs to a dozen other advertising and data firms, including Google Inc.’s Invite Media.

RapLeaf also transmitted the Facebook IDs it obtained to a dozen other firms, the Journal found.

RapLeaf said that transmission was unintentional. “We didn’t do it on purpose,” said Joel Jewitt, vice president of business development for RapLeaf.

Well, as long as they didn’t mean it!

Is it just me who yearns for those halcyon, innocent days of three years ago or so when the worst moral challenges we faced in the online sphere were gold farmers sending you badly spelled IMs?

Because now it appears the sleaze is making more money than the games they leech from.

(Hat tip: Popehat)

The Casual Gaming Market Goes Literally Insane

"Those who do not remember history are condemned to repeat it."

Kongregate, the home of about 3 million flash games, gets bought by Gamestop after realizing that literally no one is buying games in stores any more except for nine year olds that want the old hackable version of GTA San Andreas.  Playdom (which some of you may know chiefly for acquiring Raph Koster’s company, because you never admit to playing any Facebook games ever) gets bought by Disney for almost eight hundred million dollars. Zynga is acquired by the European Community in exchange for Mark Pincus being granted Slovenia as a feudal overlord, its people now subject to his every mad whim and forced to wear YoVille-branded jester hats on “casual Fridays“.

I may have made one of those news entries up. I think.

Brad McQuaid Thinks Facebook Gaming May Take Off Soon

Announces a new startup on his blog, along with a job opening for a new designer to make a social game. Coming soon: programmer and artist positions! (you read it here first) Flash may also be involved. Note: this is in stealth mode, so don’t tell anyone you saw this posting on his blog. Or on F13. Or on Massively. Or above the skies of Serbia. Or MMORPG.com. Remember: stealth.

Zynga, Facebook Sign Mutual Nonaggression Pact, UN Observers Deploy To Farmville

Zynga and Facebook step back from the brink of nuclear war (not my words!)

Defusing a tense equivalent of a nuclear standoff in social games, Facebook and Zynga announced today that they have entered into a five-year strategic relationship that ensures mutual support for social gaming on the world’s largest social network.

Under the agreement, Zynga will expand its use of Facebook’s virtual currency known as Facebook Credits. The companies were fighting about that because Facebook wants to make the currency a universal way to pay for virtual goods in apps across Facebook — and because Facebook wants a 30 percent cut of every transaction made with Facebook Credits.

The not-terribly-well-kept secret was that Zynga was preparing to launch a Facebook competitor of their own, Zynga Live, in response to Facebook’s attempt to graft themselves onto Facebook gaming’s monetary stream and Facebook’s ever-escalating privacy violations in the name of progress.

But now everyone loves each other! Hearts and flowers for everyone! (Click Hide to remove hearts and flowers from your feed.)