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Dev Rage
The Lidless Eye Of Derek Smart Sees Your Puny Attempts At LinkedIn Recommendations
Mar 18th
What do you do when the community manager of the game you just took over locks your own thread?
Why, you go elsewhere, young man. YOU CAN’T STOP THE SIGNAL!
Ladies and gentlemen, I give you Dr. Derek Smart. In case you were short of laundry to wash, we now have plenty.
Tip: If you take money from investors, at the very least, TELL THEM what you’re doing with their money and the asset they’ve burned millions on. Going behind their back, lying to them – because they don’t know any better and have NO experience in our biz – is only going to get you ousted and fired when someone decides to start ASKING the tough questions like, oh, I dunno, where’d four years and our money go and where’s the darn game?
I’m already a magnet for controversy and I don’t particularly want to take the focus off the task at hand to put it on “Derek Smart” because that would be unfair and distracting. Apart from the fact that many will try to make this “A Derek Smart thing” because that’s as much fun as poking a bear with a cattle prod and running into your mother-in-law’s bedroom.
HR managers are not idiots – especially in our industry. So the three of you can tool around with each other all day long, but my guess is that given how competitive the industry has become and how it is now focused (now more than ever) on hiring based on experience in *shipping* games, you guys will most likely never – ever – work in this industry again.
And those are not the only two instances. Over the past two years, everytime you guys burned through investor money (on God knows what), David has gone back to the investors telling them the game was going to be done THIS time, give us more money. He gets the money, then continues with the same schtick. As I said in my lengthy report to the investors, this whole thing has all the makings of a long con.
Then in the midst of all this, David tried to sell and/or license the game assets (I’m not even going to bother naming names at this point) behind the backs of investors, myself and the co-founder. It was that very last act that caused him to be fired and all three of you to be gone by the time the dust settled.
The day we found out – quite by accident – that Truegames had a team down in Chandler evaluating the game that David – even though he was told weeks before NOT TO DO IT – was trying to sign to them for pennies on the dolalr (a fire sale designed to cut the investors out and leave them hanging) – was the day I sent Jeff Luhan (who clearly had no idea what he was stepping into) a strongly worded email notifying him that David had no authority to act in that capacity on behalf of QOL and that we had NO interest in giving the game to them. He called his team back immediately. We fired David. An emergency session of the investors was then called.
And that is just one of many examples of the sort of mess that you guys put this company through.
There are police and FBI complaints filed by the investors, there is a lawsuit in the works etc. Go ahead, tell me you didn’t know anything about that. Nor the fact that not only was he siphoning money in order to overpay himself and his buddies, but also had an inexperienced family member – with *zero* industry qualifications – on the team *and* being paid higher than any other person *with* industry experience and qualifications. I fired that person as well as you well know.
All company bills (as you know since 3000AD paid you *your* last payment) thus far have been made out of an escrow account to which the investors put money to keep the company operating because they weren’t putting any money into an a/c that David and you lot had access to. As a result of the distaster you guys left behind, myself and the QOL co-founder (who has his own company to run and never planned for this) have ended up *running* QOL in order to keep the investors assets secure and the company running.
During all this, while he was complaining about not having enough money to operate, he was negotiating a buy out of his remaining shares in a ploy to abandon the team (who worked hard to make this game) and the company. We have all the emails and letters he was passing around the investors in order to get a golden parachute OUT of the company and AHEAD of the Mar 1st disaster he knew was going to come. I put a stop to that when I told the investors not to give him a dime and that the QOL team needed the money a lot more than Dave Allen did. Of course they listened to me.
For the record, David didn’t write a *single* line of game code for Alganon. I have access to all the SVN logs.
You’re a designer – with *near zero* experience. I’m a snr. developer who has actually developed engines (lots of them) and shipped games (lots of them). So unlike you [in-experienced] three, you can’t fool me – and that was David’s first mistake once I got involved in all this and at the request of the investors who own the company.
He flat out lied to me when we were talking about COLLABORATING in order to bring my games to a NETWORK because I didn’t want to build my own. He said you guys had tech that you clearly DID NOT HAVE.
There are thousands of MMO games out there that “plug in” to a network at no upfront costs to the developer.
(There are?)
THAT was what I was looking for. Thats what he told me you guys had. He lied about that too.
(Oh.)
And spare me the ego trip by telling me that I have access to “technologies” and whatnot. This is barely a *game* that I’m trying to save and in turn keep the HARD WORKING folks who built it, in their jobs for as long as I can and it has NOTHING to do with my games because if QOL dies, there is no network (which is what we’re now looking to build) and no game.
So go ahead, take pot shots, the facts don’t lie and more you three try to twist this, the more of it I will reveal in order to show a clear picture and pattern of conduct as to how you guys brought a company and millions in someone else’s money to the brink of disaster.
For the record, I am *not* proud to be making these posts but there isn’t anything here that isn’t already public knowledge either in legal briefs, police filings or elsewhere. I am not going to let David destroy yet another company by leaving a cloud of doubt, speculation and conjecture in his wake.
So yeah, go ahead and make it about Derek Smart; I could do with the added exposure so I can cut down on marketing costs.
Heck, I have team members flat out calling you a hack and having seen your working code and the mess you left behind, I have very little to disagree with. In fact, the entire networking layer (ACE!?!? who the frack uses ACE for a real-time game??!) – the staple of an MMO game – that you’ve been hacking for God knows how long, is going to be ripped out and tossed at some point because it is just a mess and the #1 cause of player angst in terms of gameplay sustainance. You can’t play an MMO game if you can’t connect, stay connected etc.
And just so you know, we had already decided to fire you right off the bat. You just made it happen quicker when you – against Greg and my instructions – gave David credentials and caused us problems. The plan all along was to fire you after the April launch. So don’t kid yourself. There is a reason why your termination notice said:
1.Insubordination. Ignoring directives from President & LLC Manager.
2.Breach of security protocols.
3.Lack of industry experience in the performance of a project of this scope.You didn’t want to work for me, but when it came down to it, you were the one who came back to me asking to pay you when David – after having raided the bank accounts – refused to even pay you and Hue. So yeah, rail on me all you want, I could care less.
I HIGHLY recommend that we just stop now before someone really gets hurt.
But I don’t expect any of you to actually know any of this because if you had any experience in GAME DEVELOPMENT it would be obvious that you’re not going to be licensing out tech that is patently useless outside of the game that it was developed for. What were you guys going to do, go into the source code and doing a global S&R op to replace all occurences of “Alganon Editor” with “Awesome l33t QOL Editor”, build it and call it a day? Yah, I’m sure Jason would probably do just that.
In five months, come back and see how it’s done, m’kay? The team is going to FINISH the game and we’re going to help them do just that. And best thing is, they don’t have to go lying to investors to get the money to do it.
That all backfired because he severely underestimated me and the fact that I’ve done this for so long, I can see right through my eyelids. Blindfolded. In the dark.
Derek Smart: THE GODDAMN BATMAN.
Plus, “Elder Scrolls” Is An Awesome Name For A Blog
Jan 4th
Eric Heimburg sets out to disagree with my 2009 wrapup, but I agree with pretty much all of it. Hah! Denied!
Gee, was WAR created by somebody who thinks people who disagree with him should be “burned at the stake”? Wait, and did that same article point out that WAR was developed primarily by inexperienced developers because they were easier to cow into obedience? Yes? Wait, literally? That wasn’t even exaggerated? Huh. And they said they hate playing other MMO’s because it “gives them ideas”? Weird. Maybe… maybe… could any of that have had something to do with the tons of newb mistakes they made? Nah. It was probably just the economic downturn.
In case you are confused by sarcasm, what I mean is the company deserved to fail due to their incompetence and they did, and anybody surprised by this is probably surprised by other predictable things, like the sun rising.
Hey, I Can Answer That One! It Sucks!
Dec 2nd
Massively indulges in industry favorite pastime: nerd raging.
So, NCsoft, how does it feel to absolutely lie through your teeth to players and staff about Tabula Rasa?
You know, sometimes I wonder if some of the people who get access to posting things on the Intarwebs actually have, you know, held positions of any responsibility. Ever. I mean – come on. What did the author expect to happen?
HARD-HITTIN’ GAME JOURNALIST: So, NCsoft, you just laid off a dozen people, cancelled projects, and we’ve read in the Korean media that the entire future of your office may be in danger. Any comment?
PR FLACK: …You know, I never thought of it that way. You’re right. Crap. We’re doomed! Probably going to cancel our remaining games too, so stop sending us money. Damn. I’m updating my LinkedIn right now. Excuse me, it’s TEQUILA O’CLOCK. (falls under desk)
HHGJ: (shouts under desk) Is this going to affect Tabula Rasa’s patch schedule?
Of course Tabula Rasa’s future was in doubt. ‘Doubt’ being the key phrase. If it was ‘assured to be cancelled’ instead of ‘doubt’, NCsoft would have laid everyone off instead of, you know, paying them to work. Instead, the team was given a chance to turn grim subscriber numbers around. It didn’t happen, and the project was cancelled.
Note other key phrases: “grim subscriber numbers turned around” and “did not happen”. This decision wasn’t taken by NCsoft so much as dictated to it by the market. NCsoft’s subscriber numbers for Tabula Rasa were *extremely low* (Most estimates placed it at 30,000) which, while it might sustain a skeletal development team and a token server (as SOE has done for titles in its stable), has no hope of recouping its huge development cost. Generally, when that happens? Heads roll.
MMOs are not charities. Companies are not obligated out of duty to keep a game running for you and your 12 closest friends if no one else is playing it. Yes, it sucks that you can’t play it any more. Guess what: it sucks a little more that everyone working on it lost their jobs. And that has a little more meaning to me than nerd ragings that deny common sense market realities.
(1:22p CST edit) And just because I can, another point: if gaming media is going to put on their robe and wizard hat and LARP at being HARD HITTIN’ GAME JOURNALISTS, maybe they should, you know, try to find things out instead of lapping at the milk dish of public relations press releases. Take this exchange currently on Massively:
From our perspective, from the readers of Massively we just feel like there is a little bit of confusion. We spoke with Mr. Reid just two months ago, and the headline we used was ‘Tabula Rasa is Triple-A and here to stay‘. It just seems like it has been a quick turnaround in two months from ‘we have every confidence in this game going forward’ to ‘we have to shut the game down.’ Has something happened in the last two months that prompted this?
Mr. Swofford: My reaction is that definitely at the time we thought we had something good going on … we had the Operation Immortality promotion going, things were looking good, the team was working on the product. As David said, we considered it a Triple-A level product for the company. Things do change. I think he also said, and I’ll reiterate, that we’re constantly looking at projects. It’s not like you have them out there and you let them go for a while, we’re constantly monitoring them and weighing them against the success that they’re having against the current market.
I think things changed quite a bit since when you did that interview. Thank you for clarifying that – it’s good to be able to get that explained, there was definitely a sense of confusion on the site.
Well, gee. Let me boil that down into its operant parts:
Hey, your guys told us a couple months ago everything was hunky dory and nothing was wrong. Now you cancelled the game and made us look like chumps. Dude. WTF?
This is the operative statement. The others are inoperative.
Oh. OK.
Thanks a lot, Woodward.
Is expecting investigative journalism of hobbyist bloggers too much to ask? Maybe, although I have to wonder how much “investigative journalism” it would have taken for someone to ask how long NCsoft could continue to support a $50 million dollar game that had about the same number of subscribers as a game that was developed using some string and spare copier paper down the hall.
But for crying out loud, if you’re going to just reprint press releases, don’t whine about how life is unfair when those press releases turn around and bite you on the ass when they become “inoperative”.
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