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Cryptic
Bill Roper Gone From Cryptic
Aug 16th
From the Star Trek official site:
After two great years, Chief Creative Officer Bill Roper is leaving Cryptic Studios.
I would say something about how two years isn’t enough time to really stamp your influence on an MMO, but, um, 2 years is all Star Trek Online had in development (the license was acquired from Perpetual in mid-2008 and all development done to that point was scrapped). Champions Online’s development cycle wasn’t that much longer – although it’s unknown how much of Cryptic’s Marvel Online survived the transition to Champions, if you assume the project was largely rebooted with the Champions IP acquisition, that game, again, had a 2 year development cycle.
I don’t think it’s really that revolutionary a statement that two years just isn’t enough time to kick an MMO out the door, no matter how much engine work you’re cribbing from another project. And while both Champions and Star Trek had strong box sales (with over 1 million in the case of Star Trek, depending on how you parse the usual fishy PR), both have also suffered greatly in terms of retention. Cryptic’s willingness to resort to DLC early and often to supplement their revenue stream hasn’t helped (although an open user revolt of Champions users caused a turnaround in one instance). Cryptic is still slogging away at updating both games (including announcing an upcoming scenario editor for Star Trek users) but second chances aren’t an easy sell with burned MMO players.
So, given Hellgate’s path to greatness (or lack thereof), I’d say Bill Roper did indeed have a chance to leave his mark on Cryptic’s titles. In any event, with the only-barely-an-open-secret Neverwinter Nights Online announcement from Cryptic and Atari (now Cryptic’s owner) soon to be on deck, we should see the return of Jack Emmert. I can hardly wait! And you can hardly wait, too! Really. If you think otherwise, he’ll correct you.
Cryptic Marcom Malreported, Verify Ungood, Rectify Candygive
Mar 19th
There’s been some movement on the Cryptic poaching City of Heroes players thing F13 turned up. Mainly, we have an Ivan Sulic sighting!
Ivan Sulic was the TOTALLY AWESOME community manager for Hellgate: London who memorably told angry players in the aftermath of a lack of LAN play, “who the fuck cares.” Given that Hellgate: London servers no longer exist, I would expect “anyone who owns a Hellgate: London box” the fuck cares. However, clearly, telling your customers to man up and deal is your path to being a straight shooter in Cryptic’s Department of MARCOM.
What’s a MARCOM? As the form letter Sulic wrote which impressed the hell out of Eric Schild until he realized it was a form letter explains, “Marcom is basically Community, PR, and Marketing.” Or, another way to put it, “Marcom is what happens when you’re too cheap and too clueless to hire seperate people for marketing and community.” But hey! Sulic’s off to a great start, explaining to Schild:
I think I know what you’re talking about now. I’ve been reading up on recent press and some news aggregates have picked up this story. Maybe I can help clear things up a bit?
Or, in other words, “we were going to ignore this but now actual news sites are talking about it, so we have to appear as though we’re doing something!” I’m not sure if that’s the Mar or the Com of Marcom talking, but there’s definitely talking happening now, with Cryptic people flooding into the F13 forums to make absolutely sure that Unsub (the user who whistleblew the whole story) absolutely positively no really has his Champions Online beta access back. I’m pretty sure that’s the Com of Marcom. Because the Mar of Marcom managed to get this closing tag for the actual-news-site-talking-about-this:
It’s refreshing to a see a gaming company not only own up to its mistakes but to publicly apologize for them, isn’t it?
Well, yes, it would. In fact, I’d like to see that public apology. Note to Wired: There wasn’t one. Edgy “aw shucks, we didn’t mean to do anything BAD!” wisecracks don’t really count. Although there was a mistake owned up to in the Marcom Minitrue Pressrelease:
So, we’re currently running the closed beta test for Champions Online and a few of our employees thought it might be a good idea to contact avid MMO notables and various guild leaders floating about to see if they wanted to test. I’m certain this wasn’t meant to be a malicious attack on a competing product, nor did anyone intend to steal players, violate user agreements, kill babies, or knife hardworking farmers in the back. We had invites to send and the folks who send them figured people who play MMOs most might want them most. If a line was crossed, it was totally inadvertent and no harm was intended.
In case you’re keeping track, that admission is dead center in the middle of the paragraph, as part of a distant “well, from a distance, I don’t think any of this happened, as a disinterested observer” passive voice. Well played, Marcom, well played! Reading is hard, and it takes effort to stay with it all the way through the non sequitors about knifing agricultural workers and protestations of innocence. Note to Wired Deux: Protestations of innocence generally tend to nullify public apologies. “I’m really sorry BUT I DIDN’T REALLY DO ANYTHING WRONG” only works when you’re an AIG executive being asked gently to return bonuses.
I wonder if AIG has a Marcom department.
EDIT 7:30PM Central: Note FROM Wired: They agreed that upon reflection it wasn’t much of an apology to speak of.
As this gets traction elsewhere on the Intertubes (including links here since I’m apparently one of the more mouthy of the MMOGerati), I’d just like to make a few final points:
- I was at one time an employee of NCsoft, and although I didn’t work directly with the NCNC/City of Heroes team we often sent each other mash notes. No, really, it was kind of pathetic. “I love your website! I read it every day!” “I love City of Villains! I have a little Kim Jong Il mastermind!” So, I’m not entirely unbiased (which you should always assume of me) (and, really, which you should always assume of everyone) in this matter. (Although I’m pretty sure I’m not high on NCsoft’s Christmas card list any more, either.)
- I would point out that in the grand scheme of things, Cryptic using the official message boards to recruit beta testers is a bit of a smaller sin than letting your publisher handle your being sued by Marvel, and then once the lawsuit ends promptly turning around and signing a deal with that same Marvel, minus the publisher. Legal? Sure! Ethical? Hm.
Eh, What The Hell, It’s All Men In Tights
Mar 17th
F13 with the story of Cryptic using City of Heroes as a recruiting tool for Champions Online.
As I mentioned in the thread, pretty sure I remember Blizzard doing much the same in Everquest for WoW, but of course now with better community tools poaching your competitor’s client base becomes a bit easier!
Cryptic Bought By Infogrames
Dec 9th
Champions Online and Star Trek Online now fully owned by Infogrames (who also own the zombie Atari label).
Cryptic’s titles were going to be published by 2K Games; Ten Ton Hammer got a hold of 2K and got a “Uh… they did what? Uh, we’ll get back to you guys.” comment.
Not too many independent MMO producers left; Cryptic was one of the bigger ones.

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