Broken
Toys
Random comments about
games and tractors
_
Oh Hi, We Haven’t Had Depressing Posts Like This In A While
Jul 15th
SOE lays off 35 people this morning.
Firaxis lays off 20 last week, as a thank you for soon to be shipping Civ 5.
Rockstar lays off 40 this morning as a thank you for shipping Red Dead Redemption.
Good to see that performance is still rewarded.
A Brief Photo Essay On How Many People Were Interested In This RealID Thing
Jul 12th

Also, a brief photo essay on how useless Google Ads is/how widespread AdBlocker is:
(Yoinked for violating Google TOS. Trust me, it is sad. I made about 72 cents. I don’t think it’ll pay for the hosting).
Finally, a tractor.
RealID: Blizzard Heard You
Jul 9th
We’ve been constantly monitoring the feedback you’ve given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we’ve decided at this time that real names will not be required for posting on official Blizzard forums.
Blizzard taught us how to come together as a community to slay internet dragons. Sometimes, Blizzard doesn’t like what internet dragons we choose to slay.
– Lissanna, commenter, WoW.com
So, initial WOOHOO rush aside, some comments:
- Yes, this blog has been all WoW RealID all the time the past few days. I think it’s justified. This has been a pretty big deal. World of Warcraft is, by most metrics, one of the if not the largest MMO in the world, and has the most active community. When Blizzard decides to change the paradigm of how people play its games, from avatar to actual (which I still believe the primary goal of the RealID push to be), it’s a big deal.
- Does this announcement mean that Blizzard suddenly discovered religion on privacy issues? Of course not. There’s still some not so minor quibbles with the in-game RealID implementation, the lack of any ability to opt out of publishing in-game character data, and a game client that isn’t shy about searching your PC looking for signs of misbehavior. Blizzard is still one of the worst offenders in the gaming industry in terms of abusing its users’ expectations of privacy. However, they also now know that their customers do not have an infinite patience for having their privacy stripped away. This is an important, and necessary achievement, before further progress can be made.
- The debate by those in favor of Blizzard’s actions have been largely to the degree of “well, I don’t mind if my real name is out there, so what’s the big deal?” As noted by the fact that these blog posts are authored by Scott Jennings and not Lum the Gnome Warlock, I don’t particularly mind, either. However, I made that choice. One should not deny others the ability to make choices regarding their privacy simply because you did not find them necessary.
- One undercurrent that has been unspoken by many of us, and commented on by the mass media, is that the reason this is such a problem is that gamer culture in general is a mean, ugly, misogynist cesspool. Removing anonymity won’t fix this. Honestly, I’m not sure what would. Consequences for one’s actions? Self-awareness within a tighter, smaller community? Giving me a shotgun? I’m not sure which solution would work but the fallout from this week shows one is definitely needed. To quote Simond from F13:
We won. For now. And all it took was threadnoughts on the official forums, every single mmo blog bar about two saying “This is a fucking terrible idea”, the mass media, a Penny Arcade comic, and the destruction of one CS minion’s life.
Ebert: OK OK OK SHUP
Jul 1st
This is how you elegantly walk back a mistake.
I was a fool for mentioning video games in the first place. I would never express an opinion on a movie I hadn’t seen. Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so. Some opinions are best kept to yourself.
Someone Watched “The Dark Knight” Exactly The Right Amount Of Times
Jun 8th
Now THIS is Mortal Kombat.
One Does Not Simply Purchase A Subscription To Mordor
Jun 4th
Turbine’s Lord of the Rings Online announces plans to go free-to-play this fall.
Today is an important day for LOTRO: we’ve announced that this fall, LOTRO will begin offering a Free-to-Play option! Players will be able to download the game and adventure in Middle-earth for free. With Free-to-Play comes the addition of the LOTRO Store, where players will have immediate in-game access to a wide variety of special items, account services, and convenience items.
Cue message board posts from pundits decrying the doom of the subscription MMO, message board posts from current LOTRO players ‘anticipating’ the flood of new players demanding milk in the Shire, and the head scratching from industry analysts wondering how this relates to the recent Warner Brothers buyout.
As for my take, it seems fairly simple. LOTRO is a game which, while fairly new (about 3 years old), is not likely to generate new subscribers. In addition, a not-insignificant amount of players are lifetime subscribers, whom Turbine will not see any more money from pending a boxed expansion. (Lifetime subscriptions in general are not a good idea for game companies – it’s the classic appeal for short term cash in place of long term income, appealing precisely to the hard core players who are likely to keep a subscription in play over years). Going free-to-play not only brings a new wave of players in who would not have considered a pay-to-play model (see: Dungeons and Dragons Online, Funcom’s experience with Anarchy Online) but also opens the way for cash shop gear that will appeal to all players – including the already-paid-for lifetime subscribers.
The key questions here are two. The first: Is transitioning to a F2P model sufficient to match the revenue that LOTRO’s not insignificant (300k or so?) number of subscribers were still generating? One suspects that DDO’s experience answered that question affirmatively, given Turbine’s now going effectively all-in (minus the venerable and lightly populated Asheron’s Call). The second, which is impossible to answer – does placing all of the company’s bets on F2P ensure enough income to fund future projects for the studio? Or is Turbine relying on cash infusions from their new mothership for that?
We do still live in interesting times.
Facebook Stole $120 From Me
May 27th
I have two.. no, three of these charges on my bank account today.

I have never purchased an ad on Facebook.
The “Facebook Ad Manager” for my account supports this.
More worryingly – I have never given Facebook my bank card information. I’ve never purchased anything from a Facebook game, or Facebook credits, or anything else.
So… you know? I’m kinda spooked right now. And the fact that the phone number Facebook has given with the charge leads only to instructions to fill out a web form (which then says “We’ll contact you in 48 hours”) fails to assuage my suspicions.
Update: I’ve had my bank card cancelled since it may well be a case of a stolen CCN… but that seems an awfully odd thing to spend money on.

Recent Comments