Final Fantasy XIV: Triumph Of The Horsebirds

KWEH! KWEH! help i'm being held prisoner in an outsourcing studio in Guangdong KWEH!

As the latest in a series of fourteen LYING LYING titles, Final Fantasy XIV, is soft-launched, most North American gamers are reacting in this manner:

Something which goes almost unnoticed, though, is the poor quality of the English translation, with much of the game suffering from poor grammar, basic spelling mistakes, etc. Fairly par for the course, of course, for Asian games, and especially ones from Squaresoft. The truly interesting part, though? Apparently, the Japanese version ALSO suffers from poor grammar, basic spelling mistakes, and, in probably the most blasphemous act you can commit in Japan short of giving the Divine Emperor a wedgie, the iconic Chocobo is called… a horsebird.

Note: all further links in this article go to a site that has, um, NSFW advertising for things you typically think of when thinking of anime. I love the Internet SO VERY MUCH.

As Sankaku Complex, which has been summarizing the Japanese side of this story for American readers, notes:

Japanese players of Final Fantasy XIV soon noticed that their own version of the game dispensed completely with the “English” names in favour of names using Chinese characters exclusively.

Most noticeably, “Chocobo” (チョコボ – chokobo) was renamed to “馬鳥,” a meaningless word combining the character for “horse” with that for “bird.”

Chocobos thus became “horsebirds,” a phrase as ridiculous to Japanese ears as to western ones.

Curiously, some users also noticed that “index finger” was written in Chinese (食指) rather than Japanese (人差し指) – a very odd oversight indeed, unless it somehow transpired that the game was actually developed in China.

Soon suspicious users began to connect these changes with another major design change – the highly controversial “fatigue system,” which imposes severe penalties for players who play too long, as Square Enix sees it.

In fact, Chinese law requires all MMORPGs to have just such a “fatigue” system, in order to “protect” players from the addictive properties of these games.

For many, the coincidence of this exact feature appearing in the game alongside an announcement of a full Chinese release cannot be dismissed as coincidence. Soon Square Enix was being accused of making most of the game in China, for the Chinese.

Regarding this sudden change in naming, Square Enix’s Hiromichi Tanaka was at pains to deny it had anything to do with a Chinese version:

“Even in XI there were these Chinese-like Kanji names – it was just intended to build atmosphere. It’s just made-in-Japan Chinese for a Japanese audience, the Chinese version is probably translated completely differently I expect.”

Ah, it’s good to see that the MMO tradition of throwing community people to the lions without adequate briefings of what they comment on knows no cultural boundaries.

And as the game moved to release, Japanese players, again chronicled by Sankaku Complex, listed further suspicious oddities:

After making good its promise to remove “pseudo-Chinese” names, Square Enix seems once again to have inflamed the situation – the sloppy spelling mistakes introduced during the patch are being interpreted as evidence the job was not handled by native Japanese speakers.

“Chocobo” is misspelt “Chocopo”

Just whether this is any improvement over the previous “horsebird” is hard to judge.

“Physical Bonus” is misspelt “Physical Ponus”

“Telepo” is misspelt “Telebo”

“Support Desk” is misspelt “Subbort Desk”

In all cases the errors are caused by confusing the dots and circles which turn syllables like “ho” (ホ) into “bo” (ボ) and “po” (ポ). Most Japanese seem to consider it “absolutely impossible” for a native speaker to have made such an incredibly basic error, let alone so many times.

It’s fairly obvious that Squaresoft did indeed apparently contract much of FFXIV’s development to a Chinese outsourcing firm – a practice which is certainly not unknown to many other game developers. Whether or not they derived any productivity ponus from this remains to be seen.

  • http://Website Rodalpho

    It’s quite common to farm out content development, things like art assets and even coding happen all the time.

    NEVER design. Not unless the entire thing was farmed out. Squeenix wouldn’t do that with their flagship title, right? Right?

  • http://www.cesspit.net Abalieno

    You need to stick the proverbial FAIL. image at the end of the blog.

  • http://Website Syntrix

    Overall this article was really bumming me out.. but ponus.. ponus really made everything better. Thanks!

  • http://Website John Arras

    Not to be picky, but only 13 have been lies. This really could be the final one.

    But I wouldn’t bet on it.

  • http://Website Soulflame

    There’ve been more lies than 14. There’s all the handheld games as well.

  • http://Website Vetarnias

    1) Where’s Ted Woolsey when you need him?
    2) Since North American players won’t be playing on Chinese servers, and vice versa, why bother with the “fatigue system” on NA servers when it’s clear the players won’t take it?

  • http://Website Marlowe

    “KWEH! KWEH! help i’m being held prisoner in an outsourcing studio in Guangdong KWEH!”

    Epic hilarity!

  • http://Website Marlowe

    “Chocobos thus became “horsebirds,” a phrase as ridiculous to Japanese ears as to western ones.”

    Because, erm, “chocobo” is so un-ridiculous sounding to the average western ears?

  • http://Website Vetarnias


    Marlowe:

    “Chocobos thus became “horsebirds,” a phrase as ridiculous to Japanese ears as to western ones.”
    Because, erm, “chocobo” is so un-ridiculous sounding to the average western ears?

    It’s not that “chocobo” isn’t ridiculous; it’s that, by now, it’s canon.

  • http://www.mmomisanthrope.wordpress.com Dblade

    So, can I pass you some brain bleach to get Sankaku Complex and its links forever out of your mind? I think you need to add about four NSFW to that.

  • http://Website TA

    You know that spoony is, in fact, a word, and was, in fact, entirely appropriate to the situation and context in which it was used, right? Being “foolishly or sentimentally amorous” is exactly what Tellah was lambasting Edward for being.

  • http://Website Guildrum


    Soulflame:

    There’ve been more lies than 14. There’s all the handheld games as well.

    Let’s not forget the Final Fantasy games that didn’t contain “Final Fantasy :number:” in the title, such as: Mystic Quest, Tactics, Dirge of Cerberus, Crisis Core, Chocobo Tales, War of the Lions and Crystal Chronicles II, and I’m sure I didn’t remember them all. I won’t go into the games that were not Final Fantasy, but which FF characters made a cameo.

    Let’s face it, the Final Fantasy franchise is the video game equivalent to Friday the 13th.

    Can’t wait for Final Fantasy: Sephiroth Takes Manhattan!

  • http://Website Song7
  • http://www.over00.com Dave Toulouse

    Doesn’t matter much as long as there is monsters, XP and “dings” I guess?

    No need to spell words correctly as long as we whatever something. No?

  • http://www.over00.com Dave Toulouse

    Oh damn… that “is” should have been an “are”. Let me make it up to you: +150 XP… Level up!

  • http://pensiveharpy.blogspot.com/ Pai

    Wow, I’m speechless. You’d think Square would care a bit more about the FF franchise to ensure decent quality control…

  • http://Website Freakazoid

    You could say SE got… poned.

    Or, perhaps, it is they who pon(ed)us.

    Either way, it isn’t as outrageous to my roundeye tastes as, say, the huge lack of content. The strange fatigue system certainly doesn’t help either. I managed to grind one class to rank 20 the whole of open beta. Ignoring the leves, it was taking over 2 hours of (thanalan) dodo grinding for each rank past 15 or so.

  • http://www.gawaintheblind.com Gawain The Blind

    If I ever play this game I am naming my dude “Physical Pwnus”

  • http://geldonsgaming.blogspot.com/ geldonyetich

    I should point out that Sangaku Complex is a greatly biased source, to the point where they greatly damaged the reputation of the game spreading misinformation about the fatigue system prior to its release.

    Their porn is great, though.

    I admit, though, I’m heavily in favor of Final Fantasy XIV. Despite the fact that they made several concessions to make it casual friendly (the aformentioned fatigue system, the teleport system, the 8 local/regional guildleves per 36 hour period limit) that I’m generally in full-on fan mode for the game. Not a flat out fanboy, mind you, I’m far too jaded to be fanboy about any game, but given I happen to like the game, and am capable of putting out about 100 WPM on a unemployed schmuck’s schedule, I certainly polarize myself as one.

  • http://Website Gearhead

    Not that off, really. The fatigue system hits you in 8 hours instead of 4.

  • http://Website VPellen

    I fucking love horsebirds

  • http://Website luckton

    Who the heck cares about Chocobos? Has anyone noticed how similar this game is to MS Excel In Spa-, I mean, EVE Online when it comes to travelling? To get from one place to another is like making 30 jumps…and at least EVE has an auto-pilot now.

  • http://geldonsgaming.blogspot.com/ geldonyetich


    Gearhead:

    Not that off, really. The fatigue system hits you in 8 hours instead of 4.

    More like 16 hours instead of 4. The first 8 hours is 100%, then it diminishes by about 10% per hour to the 16th hour when it finally shuts down. It only seems to apply to one class at a time (something they neglected to mention on Sangaku complex). Here’s a suspiciously well-done fansite video on the topic. I’ve been playing for hundreds of hours and have never to into the fatigue system, but then I alt around like mad, so that’s probably why.
    But yeah, this is a bit off-topic. Horsebirds? Really? I don’t know who they’ve got working in localization, but you don’t shit on some 12 or so previous games and even more spinoffs (including, hey, a whole “chocobo dungeon” series) like that. I don’t know, knowing the source dropped the ball before, maybe they’re exaggerating it, maybe not. I will say that, at least as far as the English version is concerned, the deluge of spelling errors and missing text has been by and large corrected in the release version.

  • http://Website Louis

    Square died the day if left the name “Squaresoft” behind and became “SquareEnix”.

  • http://Website Triforcer

    In any other century, the Japanese spokesman who said that quote at the end would have to ritually disembowel himself to restore his honor. Or, more ideally, his bosses.

  • http://Website John Smith

    I was looking forward to this title, but it seems nothing is sacred anymore. These companies have been making good money off our hobbies for decades now, do they really have to cut the corners that much? Do they think we won’t notice or care?

  • http://Website Random Poster

    “I mean, EVE Online when it comes to travelling? To get from one place to another is like making 30 jumps…and at least EVE has an auto-pilot now.

    Which if you use for a 30 jump run you are begging to get blown the hell up :P

  • http://Website Gx1080

    One would think that using part of the money saved by outsourcing for hiring testers for the content that THEY DIDN’T MADE would be sensible.

    No, money first, everything else second. Works in politics too.

  • http://Website Peter S.


    VPellen:

    I fucking love horsebirds

    Heck yes! Them’s good eatin’. :P

    More seriously, it’s not surprising that, with the sheer difference in the sizes of the US, Japanese and Chinese markets, the game is being developed for the far-and-away largest. By itself, that’s practical business sense. Now, being sloppy, cutting corners, and intentionally misrepresenting your visibly shoddy and incompetently outsourced product? Yeah, this article made my decision to (not) buy very easy.

    Too cynical to be surprised, but certainly disappointed.

  • http://Website Gx1080

    Great, I decided to click in the adds.

    Although I know that a lot of things that the Japanese sell to Americans about their country is BS (because I asked to people actually living there), that site just keeps it classy.

  • http://geldonsgaming.blogspot.com/ geldonyetich


    Gx1080:

    Although I know that a lot of things that the Japanese sell to Americans about their country is BS (because I asked to people actually living there), that site just keeps it classy.

    “Hey guys, I understand you’ve got this hentai comic about how to get it on with crossdressing underaged boys. Is that stuff for real?”
    “Uh.. uh… no, we just made that up to sell to the Americans… (yes, that’s it).”

  • http://Website wufiavelli

    If only SE knew how to make a game fun they would be all set.

    SE is the annoying stuck up art guy of gaming development.

  • http://Website ethereal.wolf

    i’m fairly surprised Square would outsource their hopeful next cash cow to a chinese studio. glad i haven’t spent any money on Square titles in quite a long while.

  • http://Website Iconic

    Okay let’s set a few things straight here:

    1) The web site that’s referenced has blatantly lied about some things in the past. For example, before S-E came out and explained exactly what the “surplus” (AKA: Fatigue) system actually was, that site was spreading hysteria by reporting the “news” that you stopped getting any XP after an hour of play. They are at best a dubious source for any real information about any thing, without even taking into account all the hentai porn and the embedded malware in the site.

    2) Hiroimichi Tanaka is not the “community guy” he’s the lead producer for the game. If he’s not informed about what’s going on with the game, then I suspect that no one is informed. Whether or not he’s honest is of course open to speculation, but to the best of my knowledge he’s never been caught in a lie or double talk, which makes at least 10x more credible than, say, Mark Jacobs.

    3) As some one who played in open beta and cancelled my pre order because of the terrible state of the game (in my opinion) the supposed controversy over the fatigue system is mostly empty rage.. Very few players will put in enough time on a weekly basis to even come into conflict with the fatigue system, since it takes many hours to kick in (10+ hours of non stop killing is the design goal), has to be activated on a “per class” basis (and this is a game where by design you swap classes a lot) and it decays during periods when you’re not playing the “fatigued” class.

    The game has a lot of problems, such as being a game with a heavy emphasis on crafting, but not having even a basic auction house or method to search for goods being sold (think UO without player housing or SWG without the ability to search from a data base of merchants across the galaxy).

  • http://Website Iconic


    Vetarnias:

    1) Where’s Ted Woolsey when you need him?
    2) Since North American players won’t be playing on Chinese servers, and vice versa, why bother with the “fatigue system” on NA servers when it’s clear the players won’t take it?

    Well setting aside the fact that the whole “Chinese conspiracy” is a load of crap in the first place, there are no regional servers. Every one actually plays on Japanese servers, just as they do in Final Fantasy XI.

  • Scott Jennings

    > The web site that’s referenced has blatantly
    > lied about some things in the past

    Well, easy enough to check. Are chocobos spelled “chocopos” in the game right now? Because I’m pretty sure that is not something most QA teams would miss.

    And as for Tanaka’s comment, since he essentially said “uh, I dunno”, that’s a little more damning if he’s the producer.

  • http://Website Iconic

    I didn’t purchase the retail version of the game because it has a lot of other issues, but from the few instances where I saw the word “Chocobo” it was spelled correctly. However I spent most of my time around Limsa Lhominsa, and there are two other city-states, Uldah and Gridania which were not quite as polished.

    I’m sure that there are issues with the translation, I just don’t think those are very significant compared to some of the real issues with the game.

    Here’s a quick list that some one put together on one of the busiest FF14 forums:

    “-The overly complicated menu ‘nesting’ for every damn thing, is still the same.
    -The locked zonelines are still locked
    -No NPC quests that I have found or heard of, besides main storyline
    -No search for bazaars or an AH
    -No extra zones compared to beta
    -Airships still locked
    -Chocobos still locked
    -Crashing on levequests still = loss.
    -No inventory sorting
    -No improved gear damage visibility
    -No new levequests, still the same 3-4 per lvl range.
    -Parley is now attained at rank 15 mission, and no npcs currently use it besides the tutorial npc.
    -No player search function
    -Replying to tells is still a bitch
    -Nobody talks because typing still sucks
    -Trying to equip a hat still shows you your entire gear list.
    -Anima still runs out way too fast on teleports, even using them minimally. On day 3-4 you’re walking.
    -Still severe server lag which often leads to an enemy beating your face in for 2 minutes without letting you engage.
    -Same lag still makes ‘reaction’ abilities like PUG’s haymaker 75% useless because the server won’t listen to you until it’s past the window to use it.”

  • http://Website Iconic

    Regardling the previous post, a lot of that won’t make sense to the casual observer, but those represent a lot of issues that existed in beta and haven’t been addressed yet. Right now what actual players are mainly complaining about is a lack of content, since only the collector’s edition has been for sale so far (the regular edition goes on sale Tuesday morning) and most of the people that bought the CE also jumped through the hoops to be in open beta.

    When the standard edition goes on sale you’ll start seeing a lot more complaints about that fact that the controls suck (pretty much built for the console = plays like crap without a controller) and the poor or non existent tutorials that explain what you should be doing once you’re dumped into the major city of your choice.

  • http://Website Eliot Lefebvre

    I’ve been playing mostly in Gridania and Ul’dah. Haven’t noticed a single misspelling, much less of chocobo.

  • http://Website Peter S.

    @Iconic,

    Setting aside the outsourcing question and fatigue system, I’d say your list is pretty damning on its own. I would have expected UI functionality and basic game features to be improved and streamlined in a sequel. This seems to be the opposite: less Auction House functionality, no UI improvements, and no player search?

    Others can be chalked up to it being a beta (fewer servers brought online resulting in lag, quests and zones intentionally kept under wraps; not saying they ARE, but benefit of the doubt), but these alone are very, very worrisome. The FFXI team has historically been very slow to make adaptive changes to the game, but they have made them and have steadily learned how an MMO must be crafted. This… does not speak to their many years of hard-earned experience. To be diplomatic about it.

  • http://Website Jerid

    So does this pretty much sum up the point they’re trying to make in their article?: http://www.youtube.com/watch?v=A-PII2rSLVo

    (I’m not risking the malware infection by going to the links)

  • http://geldonsgaming.blogspot.com/ geldonyetich

    Fanboy powers, GO!

    -The overly complicated menu ‘nesting’ for every damn thing, is still the same.

    It’s not so bad when you get used to it.

    -The locked zonelines are still locked
    -No NPC quests that I have found or heard of, besides main storyline
    -No extra zones compared to beta
    -Airships still locked
    -Chocobos still locked
    -No new levequests, still the same 3-4 per lvl range.
    -Parley is now attained at rank 15 mission, and no npcs currently use it besides the tutorial npc.

    The developers have mentioned these are all things which will be expanded in the future. Sort of a bummer they’re not here at release, but funny enough, these kinds of things were missing from Final Fantasy XI at release too, and it turned out just fine. Who doesn’t like an MMORPG with lots of room for expansion?

    -No search for bazaars or an AH
    -Crashing on levequests still = loss.
    -No inventory sorting
    -No improved gear damage visibility

    -No player search function
    -Replying to tells is still a bitch
    -Nobody talks because typing still sucks
    -Trying to equip a hat still shows you your entire gear list.
    Even fanboys won’t bother trying to defend these, but hey, Square-Enix will fix them eventually. We hope. One important one you omitted here: switching classes involves creating ponderous macros to set up your abilities appropriately.

    -Anima still runs out way too fast on teleports, even using them minimally. On day 3-4 you’re walking.

    This is actually a good thing in the fan’s mind. Travel time makes worlds seem big! Though, funny enough, I’ve managed to keep my anima at 100/100 because I’ve never burnt it on something as trivial as traveling from camp to camp, and only takes about a half hour to hoof it from Gridania to Ul’Dah, roughly as long to Limsa depending on how forgiving the ferry is.

    -Still severe server lag which often leads to an enemy beating your face in for 2 minutes without letting you engage.
    -Same lag still makes ‘reaction’ abilities like PUG’s haymaker 75% useless because the server won’t listen to you until it’s past the window to use it.”

    To be fair, this is somewhat exaggerated (maybe the enemy will beat on you for 30 seconds, tops) and gets much better once you get away from the clump of 500 players lingering near the starter camps. About 3 days into the head start, the players had spread out sufficiently that this was a fair non-issue.

  • http://geldonsgaming.blogspot.com/ geldonyetich

    Ah, breaking up blockquotes is perilous business. I’d happily fix that had we a comment engine with an edit button.

  • http://Website Gx1080

    @geldon

    I’m nitpicking here, but the abilities thing: The issue is that players WILL clump together again in the endgame, and the players there are the ones that shepherd the rest.

  • http://Website Iconic


    Peter S.:

    @Iconic,
    Setting aside the outsourcing question and fatigue system, I’d say your list is pretty damning on its own. I would have expected UI functionality and basic game features to be improved and streamlined in a sequel. This seems to be the opposite: less Auction House functionality, no UI improvements, and no player search?
    Others can be chalked up to it being a beta (fewer servers brought online resulting in lag, quests and zones intentionally kept under wraps; not saying they ARE, but benefit of the doubt), but these alone are very, very worrisome. The FFXI team has historically been very slow to make adaptive changes to the game, but they have made them and have steadily learned how an MMO must be crafted. This… does not speak to their many years of hard-earned experience. To be diplomatic about it.

    Yea I don’t think any one really understands why they’re making some of the same mistakes after they’ve had 8+ years of feedback and experience to get some of these basic things right.

    That said, I do think the game has the potential to be quite fun by the time they reach the PS-3 launch of the game in March, and I’ll probably purchase it then.

  • http://Website Iconic

    Also, I just want to point out that list isn’t actually mine, it’s just a convenient list I saw on ZAM forums that touches on many (but not all) of the flaws with the game at launch.

  • http://Website JuJutsu

    “Who doesn’t like an MMORPG with lots of room for expansion?”

    Interesting notion.

  • http://geldonsgaming.blogspot.com/ geldonyetich


    Scott Jennings:

    > The web site that’s referenced has blatantly
    > lied about some things in the past
    Well, easy enough to check. Are chocobos spelled “chocopos” in the game right now? Because I’m pretty sure that is not something most QA teams would miss.

    All those things (chocobo, teleport, support desk) are spelled correctly in the English version I’m playing, but apparently the article is referring to the Japanese version.
    I guess what SagakuComplex is basically doing is converting it to Japanese and back to English again and commenting on how the resulting Engrish is misspelled.
    They might be right on “horsebird,” but considering we’re talking kanji here (very much pictographic representations of things) perhaps that’s an acceptable substitute in that culture.


    Gx1080:

    @geldon
    I’m nitpicking here, but the abilities thing: The issue is that players WILL clump together again in the endgame, and the players there are the ones that shepherd the rest.

    I’m not sure I follow. Are you saying that all player characters will have roughly the same abilities on release? Or are you saying that the players are generally funneled up towards Ishgard and be clumped together so the lag will make a comeback?


    JuJutsu:

    “Who doesn’t like an MMORPG with lots of room for expansion?”
    Interesting notion.

    Isn’t it, though? Delightfully over-apologetic, but not without a grain of truth: many these things we’re noticing aren’t there aren’t there because Square-Enix has reserved a place for them to be there.

  • http://Website AJT

    I don’t think there is a specific Kanji for Chocobo. I think thats the problem. In the games it is spelled out phoneticaly, but the Japanese text is incorrectly replacing the symbol for “bo” with the similar but not exactly the same symbol for “po”. The point is that this happens often enough in the Japanese version of the game that it is clear that whoever generated the text is not a native Japanese speaker or very skilled at written Japanese. If the articles or complaints are to be believed it is a common mistake of someone more familiar with Mandarin.

    And honestly, the fact that they seem to be repeating the same base level mistakes would lend creedence to the suspicions that an entirely diferent development house was subcontracted for the game, if we weren’t already used to seeing that patern of failing to learn from ones prior mistakes and successes so frequently here in western MMO’s. (Warhammer anyone? How about good old AC2?)

  • http://Website John Smith


    JuJutsu:

    “Who doesn’t like an MMORPG with lots of room for expansion?”
    Interesting notion.

    I’d love it if mmo developers would finally start releasing finished products, or at least those with the features uo had 10 years ago. Instead they throw out a bare bones clone of every other game with key features removed and then take 4-6 months to add an expansion pack with “INNOVATIVE NEW FEATURES” such as mounts, player housing, jumping, swimming, flying, ect ect.

    I know game development is HARD and all that, but do they really need to -pretend- to reinvent the wheel every single time and lie about it? I always got a kick out of aion having flight but not swimming since it was still in “development”. Flying IS swimming in context of the game engine.