Nuclear Launch Detected Against WoW Private Server

Eighty Eight. Million. Dollars.

A judgement was just entered in a lawsuit Blizzard filed against Scape Gaming, which ran a “unofficial” World of Warcraft server. Apparently they made $3 million off of it! They have to give it all back, though. Along with.. um, $85 million in damages.

Gamasutra notes that Scape Gaming apparently out-Blizzarded Blizzard in RMT:

The original complaint said Scapegaming would ask for “donations” from players — but these donations were in exchange for virtual items ranging from $1 to advance characters two levels, to $300 for a pack that included a collection of rare items.

The judge’s order said Blizzard “submitted satisfactory evidence from third-party PayPal Inc. showing that Defendant’s PayPal account received $3,052,339 in gross revenues.”

The order also said that Blizzard submitted satisfactory evidence that showed Reeves’ website (Scapegaming.com, currently down) hosted 32,000 users on a given day in June 2008. That same month, there were over 427,000 members of the Scapegaming community, and Reeves, who goes by a number of aliases including “Peyton,” said that 40,000 people play on Scapegaming’s servers every day.

The court took the size of the community, 427,000, and multiplied that figure by $200 “per act of circumvention” of a copyright security system, and came to the statutory damages amount of over $85 million. It’s unclear if Reeves, who didn’t respond to the suit, would be able to pay the award to fulfillment, or if the defendant would appeal the ruling.

420k users… that’s the size of most second-tier MMO subscription bases. Kind of humbling that World of Warcraft thieves make more than some actual MMO devs.

Jas Purewal at Game/Law has more analysis:

$88m in damages is a pretty crippling blow to bring against an individual and I would guess that, unless Rees is a wealthy individual living in the US (or she manages to win an appeal against that award – seems unlikely), then actually recovering anything like that sum of money may be difficult. However, the sheer size of the damages award certainly should send a clear message to other WoW private server providers (particularly any of those who have moved in on Scapegaming’s territory since the lawsuit began).

Which leads us to the last point for this post. What this case shows most strongly is that Blizzard views private servers as a sufficiently significant problem to merit lawsuits – particularly if other private server providers are earning anything like the $3m that Rees made from Scapegaming. Couple that with the fact that there are clearly other private server providers out there, and it suggests we will see more of this kind of action from Blizzard in the future.

Whoops. Time for a new business model. I suggest “not stealing things”.

  • http://Website Joe

    If you’re going to suggest “Not stealing things”, could you try making something like UOWoW, which is heads and tails above actual WoW in terms of awesomeness?
     
    kthx.

  • http://Website Freakazoid

    There’s a certain irony (or just stupidity) in paying $300 dollars for an already geared high level character on a free server that eventually gets taken down, when that could’ve paid you a year and a half on a real server, and you would’ve had better gear by the fourth month without even raiding seriously.

  • http://Website Mark

    Or you could probably buy a well-geared WoW account for $300.

  • http://rog.gameslate.com/ Rog

    I think players should have the right to use the game they’ve purchased in any way they see fit, provided:
    They’ve actually purchased the game. In this case though, these guys actively promoted downloading pre-configured WoW install packs.
    They create their own game on the server. Using the art and assets in a purchased client is fine, but these servers also recreate the Copyrighted quest-story elements as server-side scripts. Technically impressive but this is where yeah, it’s theft when quest text is copied word-for-word.
    They don’t charge for it. This is in combination with the point above because they’re charging for access to the stolen copyrighted material on the server.
    I think Blizzard would have had a hard time in court if they’d gone after a free ‘fun’ server that’s created its own quests. If you recall, the Bnetd case hinged on the “primary piracy” point. So in this case, adding that to actual server-side copyright infringement– this was a no brainer for the judge.
     
     
    I should note that the software used in this scenario is legit and legal Open Source. It’s the server-side scripts that become the really sticky point.

  • http://rog.gameslate.com/ Rog

    Lum, your comment box is giving an error on first attempt to post (works pressing it a second time), plus mungs / removes some of the content.

  • http://Website Mark

    I can’t imagine Blizzard not prevailing in court against anyone running a private server, even if there’s no charge for the private server. The private server is competing with Blizzard’s own business, to say nothing of all the copyrighted art and other assets being used.

  • http://rog.gameslate.com/ Rog

    @Mark: Competing with one’s business, even with one’s own product, is protected by a wide variety of laws. Re-using a product you’ve purchased is a protected right in most countries, including the U.S..
     
    Even the DMCA, is not designed for the purpose of protecting against competition. There’s an exception for reverse-engineering for instance to allow for “interoperability”. You could argue it breaks Blizzard’s EULA, but their recourse there is mostly to ban you from their own servers. Not everything in a EULA is automatically a legal imperative, laws still trump license agreements in most cases.
     
    So the argument that competing with Blizzard is the sticky point? Um, no. It’s the outright theft and the promotion of piracy (more theft).
     

  • http://Website Mark

    I’m not a lawyer. I’ll have to take your word on it. Common sense seems to say that if you purchase WoW and then figure out how to run your own server, it goes far beyond re-use. I’d be surprised if anyone who did this ever prevailed if taken to court.

  • http://rog.gameslate.com/ Rog

    @Mark: That’s an odd / disturbing point for me, because I’d agree that most people might now think that was common sense. It certainly wouldn’t have been common sense just a few years ago.
     
    The assumption that competition should be protected by not allowing anyone else to leverage your product– that’s just bizarre and contrary to most of the laws and expectations prior to the way companies have misused / abused the DMCA.
     
    Now, nobody bats an eye when cell phones get locked down, or some kid gets arrested for modding an XBox. Only in the U.S. mind you.
     
    It’s stifling innovation. The proficiency of coders in eastern Europe makes that clear. Protected business is not good business, it creates monolithic corporate culture.
     
    If that’s the common sense now, oh geez, attitudes need to change.
     

  • http://stabbedup.blogspot.com/ Stabs

    Mark, he’s not saying that, he’s saying the theft and copyright piracy mattered more than competing with Blizzard as far as the judgment was concerned.
     
    It’s perfectly legal, for instance, for EQ2 to compete with WoW.
     
    I think the private server’s position is indefensible. They had 40K players who would almost certainly been paying Blizzard to play WoW had they not found free to play private WoW complete with item shop.

  • http://Website Brask Mumei

    If I purchase a car and then figure out how to repair it myself, it goes far beyond re-use.
     
    Make no mistake, car companies tried *very* hard to make it illegal for third parties to compete with their business.  The courts are still playing catchup with software, but in the long run they’ll align with Rog.
     
    So what if the EULA says you can’t use your copy of WoW with unapproved servers?  If car manufacturers could, I assure you they’d have a EULA that stated that you can’t use unapproved repair facilities.  And then sue unapproved repair facilities for facilitating breach of contract.  The fact car manufacturers can’t is a sign that the current state of affairs is a result of a technically unsophisticated court.
     
    All this is beside the point, however. I suspect, as the other commentators point out, this pirate server was not a clean-room paragon of virtue.  If they had built a grey server cleanly, without using WoWs server side assets, it would make for a more interesting legal case.  (They’d still be sued out of existence in the current legal environment, mind you, but I’d be able to actually defend them.)
     
    MMORPG operators should not be overly scared of grey shards.  You are a service provider.  If you can’t provide the best service when you control both the client and have a practically infinite tech advantage, well, you really don’t deserve to be in service.

  • http://Website Merusk

    So you guys are ok with someone taking your code/ website/ whatever and reusing all assets to turn a profit?  Better yet, suppose I take an article you wrote on the web and I get it published and keep whatever I’m paid with nothing going to you. Does that seem like something we should allow to happen?  No? That’s why they got sued, not for running a “grey” shard.

  • http://beafraid.com hellfire

    I’m sure the legal (and sensical) thought is that for a game that is *exclusively* online your subscription (and box costs) are for the right to play the game – not rights to any specific content. You’re not buying a game with an online component or a single-player game or an iPhone.
     
    The car analogy is flawed – You’re not buying an item that just so happens to have services attached or wildly available optional-extras. You’re buying access to a service. That’s also the reason I included the iPhone into the list. The phone, the device itself, is yours. Period. AT&T has no right whatsoever to support you should you jailbreak/unlock your phone, but they also have no right to stop you from doing so. If AT&T bans your handset from their network you either buy a new one or hope your T-Mobile SIM works.
     
    The battle.net cases legitimately should go against Blizzard. This is not the same can of tuna by any reasonable standard. While I agree that the courts will take some time to catch up to the realities of SaaS operations I don’t agree that they’re going to start ruling that outright left is a fair-use. I CAN see them allowing purely private endeavors that are both unavailable to the public and make no attempt to charge fees.

  • http://Website Delrum

    I don’t understand why everyone things this verdict was a good thing.
    88 million?  That’s enough to ruin someone – for life.
    I find it very bi-polar of our country that when McDonalds is told to pay a few million to a woman who got burned (3rd degree) due to them serving coffee so hot it melted through a cup – (and mind you – the penalty was less than one day of *profit* from said coffee) everyone seems to blame ‘the corrupt judicial system’ and lawyers and on and on.
    But a company can sue someone for downloading some songs or running a fake wow server and millions of dollars of damages are somehow ‘ok’.
    How backasswards is that?  I get this person was wrong – I get they should have to give up any profit – that’s fair.  Some kind of fine is fair also – but 88 million?  Unless they do something else illegal – anything more than 30-50 thousand (the price of a *very* nice car for most people) seems very excessive.
     
     

  • http://rog.gameslate.com/ Rog

    @Merusk: You missed the point and / or didn’t read. Allow me to simplify it:
    1. Stealing and reselling Copyrighted material is (and should be) illegal.
    2. Stealing customers, even by leveraging their own product is not illegal and perfectly ethical IMHO.
    The reason I bring this up is that some people seem to think Blizzard won this case on #2.
     

  • http://psychochild.org/ Brian ‘Psychochild’ Green

    <i>Kind of humbling that World of Warcraft thieves make more than some actual MMO devs.</i>

    Well, give me several million dollars of game design, client assets, and brand marketing and I can make $3 million pretty easily, too.  Until I got sued for $88 million, of course.

    Note that this was a default judgement, meaning the defendant didn’t even show up.  If there’s an appeal, things might go a bit different.

    Ultimately, I agree with Scott.  Got the drive and motivation to run a game?  Make your own.  We need more actual games out there to present some variety.

  • http://Website Mark

    Isn’t the art, music, voice-acting and text in WoW all copyrighted? Aren’t the lines of code themselves copyrighted? How can you take them and reuse them? I buy a book, and I own it, but that doesn’t give me the right to make copies of it and distribute it. That’s been established.
     
    I’ll be very surprised if the courts ever come down on the side of these private servers if for nothing else than it will essentially destroy the business model. No one will make MMO games for profit if anyone who buys the game can reverse engineer it and run their own servers.

  • http://luminance.org/ Kevin Gadd

    What exactly did they “steal” by running a private server? Sure, you can get a default judgement in court by spending money on lawyers, but how is it somehow immoral to write a program that implements a particular protocol so that people can play a game *they already paid you for* without having to pay you a subscription fee? If you can’t compete with a private server when you wrote the game in the first place, I think it might be wise to take a look at what’s wrong with how you run your business instead of bludgeoning people over the head with expensive lawsuits.
    To be fair, I’m sure they probably did infringe on some Blizzard copyrights in the process of running their private server, or they at least made unauthorized use of the World of Warcraft trademark, or they violated a patent, or decrypted some packets, or one of the numerous things that you can do (accidentally or intentionally) during your daily life that makes you a SHAMELESS CRIMINAL. But I still don’t think that justifies calling these people ‘thieves’ just because you don’t like the fact that they’re undermining your business model.

  • http://Website Mark

    They didn’t just set up a private server, they made $3M from it. Did anyone read that much? This wasn’t some homegrown fun server for a few friends. Someone made serious cash based on Blizzards work, without Blizzard’s authorization, and didn’t share any of the profit with Blizzard.
     
    Since people who played on this service paid $3M to do so, it’s very easy to extrapolate that Blizzard might have been paid some of those monies had this server not existed.
     
    As to this: “how is it somehow immoral to write a program that implements a particular protocol so that people can play a game *they already paid you for* without having to pay you a subscription fee?”
     
    The game was never offered as a standalone game. You don’t buy WoW with the idea that you pay for the boxed game and never have to pay another cent. It’s clearly marked on the box that it’s a subscription game, and in the EULA, etc. They have a support staff. Make updates to the game. Maintain community reps. Message boards. Etc. Blizzard spends tens of millions each year supporting WoW and never once was it designed to be a game you buy and play without a subscription.
     
    Finally, if these people don’t want to be called “thieves” as you say, why don’t they create their own art, text quest, voice-overs, etc.? Instead you think it’s just fine that they spend $50 to buy a game that cost tens of millions to develop and then set up their own server to run it? Does that really seem just to you? Does it seem ethical?
     
     

  • http://www.facebook.com/sjennings Scott Jennings

    It should surprise me that there are actually some people who, with a straight face, can say that making millions of dollars by plagiarizing the work of hundreds of people, none of whom you have compensated, is somehow ethical and justified.

    And not only that, do so on the blog of someone who has actually had their work copied in such a manner.

    With a straight face. And no shame.

    Unfortunately, it no longer surprises me.

  • http://geldonsgaming.blogspot.com/ geldonyetich

    I like to think it’s simple ignorance rather than wanton malice. The concept of respecting the rights of intellectual property is not implicit to human nature. It needs to be learned. Who teaches people this? The schools? Maybe at a college/university level. It’s little wonder that software piracy is as prevalent as it is.

  • http://rog.gameslate.com/ Rog

    @Scott Jennings: There’s not a lot of people saying that though.

    I think most have agreed that theft was involved. I’m happy to call these guys thieves, because they stole material that wasn’t readily available in the client.

    Personally I think the damages are justified, $200 per player sounds just about right because this is a clear case of revenue lost to infringing actions.

    I just hate to see the “revenue lost” part trumped over the “infringing actions”. I balk at the implications that all private servers are automatically thieves.

  • http://cnn.com ubvman

    Well, the $85 million award is so large because the defendant did not bother to show and actually contest the amount, that is argue that the damage to Blizzard do not amount to $85 million.

    When you win by no-show, you can just about write your own amount to a blank check. Whether you can collect on it is another matter altogether. BTW, Allison Rees is most probably just a front (probably the name of a girlfriend) for the real perps. No way they are going to collect a cent from anyone.

  • http://stabbedup.blogspot.com/ Stabs

    OK, let me explain the basics of why we have copyright.

    The reason we have copyright is to allow artists who create to profit from their labour. Without copyright there’s no incentive to spend money making a game, writing a book or producing a film because others could simply copy it and undercut you.

    If Blizzard were unable to win this case then they would be unable to make games commercially. Anyone could steal their creations and distribute them.

    The only people who would create stuff in a world without copyright are amateurs. Essentially you would have millions of little games, like perhaps Love, and no big games. Love would be about the pinnacle of what would be possible to achieve in games.

    I mean no disrespect to Love, it’s an awesome achievement by a single developer and an interesting game. But I’d hate it if that’s all there was out there.

  • http://Website JuJutsu

    “The history of copyright law starts with early privileges and monopolies granted to printers of books. The British Statute of Anne 1709, full title “An Act for the Encouragement of Learning, by vesting the Copies of Printed Books in the Authors or purchasers of such Copies, during the Times therein mentioned”, was the first copyright statute.”

    So before 1709 there was only ‘amateur’ shit being written eh Stabs?

  • http://Website Zuzax

    With that many users I doubt it was being run on one woman’s extra PC in the basement. How was the server infrastructure being supported for 40K users per day and why didn’t Blizzard go after them as well? I will be impressed if it was home-grown.

  • http://Website Viz


    Delrum:

    I don’t understand why everyone things this verdict was a good thing.88 million?  That’s enough to ruin someone – for life.I find it very bi-polar of our country that when McDonalds is told to pay a few million to a woman who got burned (3rd degree) due to them serving coffee so hot it melted through a cup – (and mind you – the penalty was less than one day of *profit* from said coffee) everyone seems to blame ‘the corrupt judicial system’ and lawyers and on and on.But a company can sue someone for downloading some songs or running a fake wow server and millions of dollars of damages are somehow ‘ok’.How backasswards is that?  I get this person was wrong – I get they should have to give up any profit – that’s fair.  Some kind of fine is fair also – but 88 million?  Unless they do something else illegal – anything more than 30-50 thousand (the price of a *very* nice car for most people) seems very excessive.  

    You think the coffee MELTED through the cup?

  • http://Website Viz


    JuJutsu:

    “The history of copyright law starts with early privileges and monopolies granted to printers of books. The British Statute of Anne 1709, full title “An Act for the Encouragement of Learning, by vesting the Copies of Printed Books in the Authors or purchasers of such Copies, during the Times therein mentioned”, was the first copyright statute.”
    So before 1709 there was only ‘amateur’ shit being written eh Stabs?

    There was non-amateur shit being written, but the STEALING of said non-amateur shit was a rampant problem (and continued to be afterwards; the mere fact of a statute doesn’t make the problem go away).

  • http://Website yunk

    It may also point out that Blizzard could make even more money by lowering the subscription price and having more RMT items available.

    Which is why $200 per person is flawed. It assumes every single person using the pirated item would have payed for the original, but that is false on it’s face: if they wanted the original they would have paid for it. For some reason, whether the price was too high, or whether they wanted differnet services (rmt) theywent with the pirate. Not all of them would have had accounts at Blizzard if the pirate didn’t exist.

  • http://Website robusticus

    If virtual worlds are going to amount to a hill of beans, much less their full potential, operators gotta get a way from this proprietary mentality of suing your players. It’s too big a project to be handled by one company.

    And what’s with the snark supporting the establishment all the time? Seems Blizzard isn’t the only one that’s strayed way far away from their roots.

  • http://Website robusticus

    Oh also and in a way $88 million (infinity squared?) isn’t so much a “crippling blow” rather the most rare and coveted WoW achievment that nobody else has. Scapegaming is among the best players in the world.

    In certain circles it could guarantee employment. Granted like many game achievments what’s that actually worth? but still

  • http://Website D506

    In this instance, this was a pretty clear cut case of copyright infringement. They stole IP – names, brands, quest/story text, etc. They deserve what they got.

    The bigger question, to me, is would this have gone the same if they hadn’t? If they’d written their own server code, their own stories and quest text, called it World Of RMT, etc. would Blizzard still have won – and should they have? I guess it comes down to a question of what do you buy with the box?

  • http://Website JuJutsu


    Viz:

    JuJutsu:
    “The history of copyright law starts with early privileges and monopolies granted to printers of books. The British Statute of Anne 1709, full title “An Act for the Encouragement of Learning, by vesting the Copies of Printed Books in the Authors or purchasers of such Copies, during the Times therein mentioned”, was the first copyright statute.”So before 1709 there was only ‘amateur’ shit being written eh Stabs?

    There was non-amateur shit being written, but the STEALING of said non-amateur shit was a rampant problem (and continued to be afterwards; the mere fact of a statute doesn’t make the problem go away).

    I won’t deny the problem. I just find the notion that if you don’t do it for the money it’s worthless irritating and the notion that if it’s not paid for it won’t get done irritating and…I guess ill-informed is the polite way to put it.

  • http://Website Raevhen

    I understand what Scapegaming did was wrong, but what about those emulators that do not charge for services, and create their own unique in-game content, Like Shards of Dalaya? Where exactly do you draw the line between legal and criminal?

  • http://wowpanda.blogspot.com/ wowpanda

    The judge should fine according to the copyright law, a max of “$250,000 or twice the monetary gain or loss”, and it should be only once (for the server). The judge should not fine per people, because those fine should be on the subscribers.

    And this is another example of how judges can be unfair. In the ink maker case (where printer manufacturers made printers for cheap and depend on ink for revenue, and some other guy come in and figure out how to make the inks and sell them for cheap, basically the same as making a private server), the judge ruled against the printer manufactures.

    So why is it OK to rip off printer manufactures and not OK to rip off software companies? It give me a feeling that the law can be twisted by judges.

  • http://Website Mark

    “I understand what Scapegaming did was wrong, but what about those emulators that do not charge for services, and create their own unique in-game content, Like Shards of Dalaya? Where exactly do you draw the line between legal and criminal?”

    I imagine those emulators could be shut down if the game publisher went after them. They’re still using the game assets rather than creating their own. And they’re competing with EQ in a sense too.

  • http://Website Dblade

    Rog, they don’t own the art assets, and they aren’t licensed to use the world of warcraft name. That alone is enough to file a judgement.

    Blizzard has the right to control who makes money off their intellectual property. This is to ensure quality, as well as prevent people from flooding the market with buggy copies to make a quick buck off them. It’s because they spent the time and money to make it in the first place.

    What private servers do is like some fan company releasing their own version of Microsoft Word by ripping off all the UI, reverse engineering what they can’t, and offering it under the Microsoft name.

  • http://rog.gameslate.com/ Rog

    @Dblade: In the Bnet case, art assets and trademark usage were found non-infringing. The particulars were all non-directly Copyright in fact and Blizzard dropped those claims when they knew they wouldn’t fly. The judgement was based primarily on

    Now while the Trademark is what I’d consider infringing, the car example pops up again. You can advertise detailing for GM cars, but you can’t call your shop GM detailing.

    I do not believe for a second that anyone “has the right to control who makes money off their intellectual property” completely carte blanche. That’s contrary to so many laws, especially anti-trust laws. It’s taking IP expectations to the extreme.

    What any Copyright and IP holder has is a reasonable expectation to profit and maintain a limited amount of control for their assets.

    This case is a clear example of Blizzard protecting their reasonable rights. Don’t go writing them a blank cheque over it, please.

    Microsoft Word is a *horrible* example to prove your point if you know the legal history behind it, because it has in fact leveraged itself on the works of other word processors.

  • Scott Jennings

    @Rog:

    Write an unauthorized sequel to the Harry Potter novels. See how far you get trying to publish it. Enjoy the lawsuits if you do.

    “I don’t understand! I wrote every word of my book! It’s all my creation! Why does the copyright holder expect control over their IP? I paid for those books!”

  • http://rog.gameslate.com/ Rog

    Sorry, lost characters again:

    The Bnet judgement was primarily based on facilitating piracy and the reverse-engineering not getting covered by the DMCA exemption due to the same. The EULA was also reinforced, at least in regards to the reverse-engineering, but that’s probably the same reason Blizzard dropped the Copyright claims, because they wanted their license contract to trump Copyright law (one of the controversial parts and very state-court specific).

    If Copyright had applied, as the judge indicated, fair usage of the game would have entered into it. It did not, because he allowed the EULA to override. He did also however indicate that a EULA + TOU cannot trump all laws and must be reasonable.

    I don’t think the reverse-engineering claim would be anywhere as strong with WoW however, because it uses a variation of standard protocols for the secure logins, which hardly needed to be discovered. The gameplay opcodes aren’t exactly rocket-science either. Blizzard relies mostly on the server for the complexities there and the client for providing all of the art assets.

    One very important part would be where any case gets held, because of course Blizzard would try to choose a state with laws in their favour (California most likely).

    Again, this is all conjecture and doesn’t really affect such an obvious example of IP theft.

  • http://Website Zuzax

    I am always fascinated by the notion (which seems to thrive on discussion boards) that Law is open to individual interpretation – no bothersome legal training or knowledge required!

  • http://rog.gameslate.com/ Rog

    @Scott Jennings: Absolutely!

    If a server launches with an alternative WoW-universe story, they’d deserve just as much court attention and a good deal of ridicule besides.

    But now take a Harry Potter movie clip and redub your own voices over the characters.

    That’s just fair usage.

    The whole point I’m debating this is that IP is not a big ass blanket you can cover everything with and expect everyone to use your products exactly as you see fit.

  • http://Website D506

    @Scott

    Server emulators seem, to me, less like writing a sequel to Harry Potter and more like writing a book which says “Read the 5th, 10th and 18th words from Harry Potter Book 1 Page 10″ and then made an entire story out of it.

    The question is, when I buy the box am I buying the book (client/software) or simply a limited right to use the software some times in some cases if I pay them money and they don’t go bankrupt or cancel the service?

    Of course, again, in this case they blatantly ripped off the IP and Blizzard had every right to come down on them. I’m thinking in the theoretical sense where they’re using the WoW client without using Blizzards’ IP (such as Shards Of Dalaya, mentioned above).

  • Scott Jennings


    Rog:

    @Scott Jennings: But now take a Harry Potter movie clip and redub your own voices over the characters.

    That’s just fair usage.

    Aside from the fact that current copyright law disagrees with you on that (see: all the various takedowns of the Downfall Hitler-meme videos) fair use is constructed specifically so that its use is not commercially viable or as a commercial alternative to the original copyright holder.

    I can quote passages from a book in a blog posting to back up a given point.

    I cannot quote the entire book.

  • http://rog.gameslate.com/ Rog

    @Scott Jennings: Well I’m about done on this because my point is getting lost in the “OMG are you supporting these guys?” kind of reaction. I’m not supporting these guys, but one drastic end of a scale doesn’t justify another.

    That and well, it just goes in circles arguing the finer points.

    Like: In what way is quoting the entire book mean that there shouldn’t be any fair protection for a client – server scenario?

    I’ve already agreed, if they’re reproducing the full game or even just a single full quest from the server-side, that’s clearly not legal (nor cool).

    As for current Copyright law, you’re not actually talking about Copyright law, you’re talking about DMCA takedown notices. Not. The. Same. Thing. At all. You can issue a takedown notice with no standing on the law whatsoever and most ISPs would obey it, whether they’re obliged to or not. Google’s YouTube practices in regards to that are pretty much automated.

    Fair usage does include commercial applications, you’re wrong there as well. In different regards as to Copyright and Trademark. Good lord, have you not read the comments, examples have already been given.

    Certainly parody has many commercial applications. That’s just the most obvious one.

    News is another.

    Parts and repairs.

    Derivative works of merit.

    Shall I go on? I could get specific to things like Machinama.

    Aside from the fact that the DMCA is entirely U.S. centric, most of those takedown notices (and certainly the Downfall ones) would not hold up in court. It’s just a matter of an expensive chilling effect. Same diff for some things in reality, but still I don’t see how a legally dubious practice (no matter how successful) applies.

  • http://Website VPellen

    1: Blizzard sells software to players
    2: Private server owners create server software that can interact with the software Blizzard sells to players
    3: Players modify the software Blizzard has sold to them to interact with custom server software
    4: Players give money to private server operators in exchange for database modifications within the custom server software
    5: Blizzard sues the creators of the custom server software

    I’m sorry, what?

    Unless the guys who ran the private server were distributing the client (and that’s a whole other political debate) they did absolutely nothing wrong. Distributing a patch is not illegal. Developing software is not illegal. Running a server is not illegal. Charging money from people who use that server is not illegal.

    This genuinely irritates me.

  • http://rog.gameslate.com/ Rog

    @VPellen: They did do something illegal and wrong though.

    1. They copied all of the quest text and reproduced the content from WoW’s servers, basically anything in the standard game that wasn’t on the client. If (like me) you even accept that the client is in the hands of the player, you still have to accept that cut-and-pasting quest text is a lot like Lum’s example above of quoting an entire book (why he’s arguing that to me, is beyond me tho).

    They broke the EULA, which isn’t such a big infringing issue in the first place, for most users it would mean a ban but in combination with charging for their server and the piracy issues, the judge took a pretty dim view of that.

    They did facilitate piracy, as custom installs of WoW were readily available for their servers, complete with instructions on getting the latest patches. Any player willfully breaking the EULA wouldn’t then have a right to later patches as that’s Copyright material they’ve not paid for access to.

    I haven’t read the full court documents yet but I think that about sums up this case.

  • http://Website VPellen

    @Rog

    Ahh, copying quest text, yeah, that’s a clear violation.

    The server creators breaking the EULA was more likely a technicality though, and on a personal note I don’t care for the “no reverse engineering software or patching it” copyright crap; My computer, my hard drive, and if I want to modify the data on it that’s my damned business.

    Hosting the client, that’s another copyright issue that I won’t get into, but yeah, that’s a violation.

  • http://stabbedup.blogspot.com/ Stabs

    2 quick points regarding the history of copyright.

    1) Modern methods of disseminating entertainment really bear no relation to early eighteenth century methods. They used printing presses with hand carved letters and manual typesetting.

    2) Professional entertainers existed using the available structures of the time. Guilds had a monopoly on printing so if you wrote a book and were in good standing with the guild they might refuse someone else’s request to print off 500 copies. Shakespeare had his own theatre and his plays were written specifically for the Globe. Sure another theatre could have stolen his work but audiences would have already seen the play.

    Most artistic works were created for nobles and monarchs under the patronage system. Do you really want to see our culture revert to a system that would be basically stalking Bill Gates and asking “magnificent statue of you, sir?” “Look great outside the White House it would. sir!” “Heroic pose, sir?”

  • http://blog.xoduz.org Xoduz

    Oooh, a discussion on server emulators! That’s so… 1998.

    @Rog/VPellen:
    Copying quest text? I had the impression that all quest text is stored in client data – and if that’s the case, all the server needs to do is to send the proper command to the client, something like “display quest text #4523455 to player A now plx”.