It’s that time of year. Last post I linked you to my MMORPG.column where I described a little of how the year that was was. But one of my more masochistic habits, before making predictions, is to call myself on my own windbaggery. So let’s see how I did last year in the predictivating!
PREDICTION 1:
The video game industry is not going to be immune from the Great Recession. The MMO industry is especially not going to be immune, as the only proven path to success for MMOs is in huge budget gambles that have missed more often than not. There will be a couple of high profile announcements next year, but they are all games that managed to secure funding before the global economy fell over in a drunken stupor. There will be major, major consolidations between companies (“EA buys Ubisoft! No, wait, Ubisoft buys EA!”) which will result in consequent massive layoffs – layoffs which have dwarfed any to date. A not insignificant number of people, burned by the consequently flooded job market, will leave the game industry entirely for safer climes, and the usual incestuous job hopping will come to a screeching halt as everyone lucky enough to have a paying gig holds on tight to ride out the storm. Austin, Vancouver, and Boston will depopulate (not entirely – but significantly, as has already happened in Austin) as game development hubs as consolidation moves everyone towards California. The impact of this hammer blow will be felt over the next 3-4 years as new development slows to a crawl and the large publishers focus their efforts on safe, secure investments. Hope you like fantasy RPGs and Madden games.
WHAT ACTUALLY HAPPENED:

DID I GET IT RIGHT?
Oh God, if I say I got it wrong, will it go away?
PREDICTION 2:
Those unemployed game developers have to do something – expect something of a boom in iPhone and web titles, both platforms friendly to small teams (in the iPhone’s case, sometimes talented one-man teams). Some really surprising and technologically sophisticated titles will be released there, and that will be where all the technical and design innovation is centered around. There’s movement by hobbyist/unemployed developers in semi-open platforms such as SL’s Opengrid and Metaplace as well.
WHAT ACTUALLY HAPPENED:
There have been a lot of iPhone, web, and especially Facebook titles released last year. Innovative? Um, not so much. In fact, most of them have been fairly crappy. And, uh, Metaplace just shut down.
DID I GET IT RIGHT?
We’ll call it 50/50.
PREDICTION 3:
World of Warcraft will not deliver an expansion next year, focusing on live patching (effectively, the raid-level instances left out of WotLK’s release) as the company focuses on delivering its first Starcraft title and moving Diablo 3 into beta. Blizzcon will see an announcement of a new MMO that isn’t World of Starcraft, World of Diablo or World of World of Warcraft and everyone will glom to it as The Savior Of The PC Gaming Industry (which by this time will be pretty painfully obviously in desperate need of saving). Wrath of the Lich King will still be in the top 10 PC titles at the end of the year.
WHAT ACTUALLY HAPPENED:
You can rarely go wrong by asserting that Blizzard won’t release something. Although Blizzard did announce Cataclysm, it’s still not even in beta, much less close to release. The much-rumored “Project X” MMO Blizzard hasn’t been announced, aside from a few tantalizing hints here and there that “it’s really different!”. Starcraft II hasn’t come out yet. And according to the September NPD retail PC sales charts (the most recent I could find), Wrath of the Lich King is comfortably ensconced at number 4, almost a year after its release.
DID I GET IT RIGHT?
Pretty much! (Although you still can’t see a bare-bones website teasing you about a new MMO.)
PREDICTION 4:
Aion will do well in Korea. It won’t do well enough (like Tabula Rasa, Aion has been a high-profile and high-budget project in development for far too long). NCsoft will undergo serious retrenchment (related to the general global downturn) in Korea, although not in the West, because, well, they kind of already did that and there’s not much left to cut (though currently unannounced projects may disappear from lack of funding). Given the cutbacks from Webzen and Nexon earlier this year, this will mark the high water market of Korea’s investment in the US market, to be replaced as 2010 begins with Chinese investment, as the Chinese MMO market will continue to boom, unlike the West or Korea.
WHAT ACTUALLY HAPPENED:
Oh, hi. I work at NCsoft now, again. On Aion support.
DID I GET IT RIGHT?
I’m fairly glad I got this basically wrong for obvious reasons. Aion hasn’t been a million-selling success but it is successful and NCsoft, at least from this worker bee’s perspective, appears to be in it for the long haul.
PREDICTION 5:
I think Battlestar Galactica’s final episodes will be pretty cool!
WHAT ACTUALLY HAPPENED:

DID I GET IT RIGHT?
The soundtrack was pretty good.
So tomorrow, I’ll post some predictions for next year. Given how totally awesome I did last year, maybe I can predict global nuclear apocalypse or something.


#1 by Aufero on December 23rd, 2009
Looks like Fallen Earth picked the right time to release a post-apocalyptic MMO.
#2 by Vargen on December 23rd, 2009
Well *I* liked the end of Galactica. Yeah it was uneven and had some severe pacing issues but overall it was an enjoyable story. Come to think of it I could say the same thing about the series as a whole.
#3 by D-0ne on December 23rd, 2009
BSG’s last episodes were their best episodes IMHO.
Compared to the “reality TV” garbage that dominated cable, BSG was a real blessing and a privilege to watch.
#4 by geldonyetich on December 23rd, 2009
I’m sure World of Warcraft really is doomed, it’s just putting up a compelling non-doomed facade. Yes, that’s it.
#5 by Vetarnias on December 23rd, 2009
@geldonyetich
Ever the optimist, eh? I like that.
#6 by Freakazoid on December 23rd, 2009
“More on topic, I think your prediction on iphone/web game development is wishful thinking. Cellphone games are a niche at best, not even on the radar for the average consumer at worst. Web titles like bejeweled will probably stick around, but nothing outside what appeals to housewives will make a dent.”
This calls for a 4chan meme.
Callout Status:
[ ] Told
[X] Fucking Told
#7 by yunk on December 23rd, 2009
I don’t even remember you predicting the end of BSG would be cool, I figured it would be obvious that it would not be. of course, I don’t think any one of us could have guessed how truly awful it would be.
And the luddite messages of “get back to the earth”, OMG. Only fat well fed rich white nerds who’ve never done a day of labor in their life spout that crap. Why don’t they go volunteer to trade places with some 3rd world farmer.
#8 by PowerJuicer on December 23rd, 2009
You may see a new MMO game
You know
Based on the “Avatar”
lol
#9 by sinij on December 23rd, 2009
My predictions:
We will get another year into lost decade of DIKU, and nothing but DIKU.
WoW will get further compartmentalized and instanced away, to the point that ‘common areas’ are turned into glorified matchmaking lobby and some of it will get ported to consoles.
More Asian grinds will get released, they will flop in NA but will get consumed in local markets. Why do they even bother?
New breakaway social gaming title will get released for smart phones with teen audience in mind – we won’t get it but it will make gobbles of money and spawn countless clones. Smart Phone hardware and broadband will enter explosive growth to accommodate this phenomenon. This will be new face of gaming.
#10 by Igniferroque on December 24th, 2009
I thought the BSG ending did a miraculous job of salvaging the ‘organic’ mess that it had collapsed into. I especially liked how the director’s were willing to off certain characters to tie off their story arcs early.
I’ve been playing around with Facebook apps since I left Aion. Far too many of them are just reskins of Mafia Wars. The greatest degree of variation I’ve noticed is how elegantly or inelegantly they approach a) RMT and b) whoring out your friends list. One example I found today – Realm of Empires – attempts to maintain as level a playing field as possible and funds itself by charging for an improved UI. A little cheesy but I do admire their goal. Another, also admirably, treats the ‘RMT is unfair’ in their FAQ with “How many hours are you spending on the game? How much work do you imagine was put into it? Are you thinking the developers can spend the game gold on food and a roof?”
Hopefully the gaming field will improve.
#11 by helfire on December 28th, 2009
@Igniferroque – Part of the problem is that the Facebook API is ass and is the “leader” in the marketplace. I had a couple “interesting to me” ideas for simple games and realized pretty early on that what I wanted to do was an order of magnitude harder to accomplish in Facebook than it would be to code entirely in PowerShell scripts.
At some point a critical mass will be reached and a SCORE of people will have their identities stolen due to the mass-adding of people to your friends list just to play a game. This will lead to lots of wailing and gnashing of teeth and bad punditry calling for an end to the friends-list as competitive advantage paradigm and games like MafiaWars (and the 1039501 clones) will have to adapt.
#12 by Angelworks on December 29th, 2009
I’m glad aion is successful, but I tried it (paid 60 dollars for the privilege) and it was meh.
#13 by geldonyetich on December 29th, 2009
I had the same impression. I suppose Aion’s success can be attributed to “meh” still being better than the “this unfinished piece of crap is bludgeoning me hard across my wallet” MMORPG baseline.
#14 by Hatch on December 30th, 2009
I can’t imagine getting on board a new MMO in the first year or two. You are basically paying to test all the bugs and it’s ridiculously hard to level (which I don’t enjoy). It’s just not worth it. If Aion makes it a year or two I might consider getting on board, but from what I hear the grind is pretty bad.
#15 by EpicSquirt on December 30th, 2009
Aion is funny. Some new concepts and the stuff that has to be there is solid. In comparison to AoC or Warhammer Aion’s client is like a master piece.
#16 by heartless_ on January 2nd, 2010
@Hatch
Another reason the F2P model is gaining ground.