<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Two Brief Programming Notes</title>
	<atom:link href="http://brokentoys.org/2009/11/18/two-brief-programming-notes/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/</link>
	<description>Random Comments About Games and Tractors</description>
	<lastBuildDate>Thu, 18 Mar 2010 04:35:29 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: CmdrSlack</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36629</link>
		<dc:creator>CmdrSlack</dc:creator>
		<pubDate>Tue, 01 Dec 2009 18:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36629</guid>
		<description>So this is emergent behavior? If so, I am currently selling comment replies for $5 each.</description>
		<content:encoded><![CDATA[<p>So this is emergent behavior? If so, I am currently selling comment replies for $5 each.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36616</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 01 Dec 2009 12:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36616</guid>
		<description>You know, Lum complained about us posting too much but I have never been so engaged in a discussion before. All in all I think his lack of posting has made me take a hard look at what I play and why I play it as opposed to just looking at the next update and not bothering to get into a drawn out discussion.

@Lum

It&#039;s like we&#039;re keeping your blog warm while you are away. We&#039;re generating our own content!</description>
		<content:encoded><![CDATA[<p>You know, Lum complained about us posting too much but I have never been so engaged in a discussion before. All in all I think his lack of posting has made me take a hard look at what I play and why I play it as opposed to just looking at the next update and not bothering to get into a drawn out discussion.</p>
<p>@Lum</p>
<p>It&#8217;s like we&#8217;re keeping your blog warm while you are away. We&#8217;re generating our own content!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gx1080</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36609</link>
		<dc:creator>Gx1080</dc:creator>
		<pubDate>Tue, 01 Dec 2009 02:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36609</guid>
		<description>They are really good non-interactive cinematics. Just saying.</description>
		<content:encoded><![CDATA[<p>They are really good non-interactive cinematics. Just saying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36607</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Mon, 30 Nov 2009 22:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36607</guid>
		<description>If it&#039;s a Square-Enix game, they spend about 5 hours in non-interactive cinematics dinging.</description>
		<content:encoded><![CDATA[<p>If it&#8217;s a Square-Enix game, they spend about 5 hours in non-interactive cinematics dinging.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guy</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36606</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Mon, 30 Nov 2009 22:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36606</guid>
		<description>If a lone player levels in an offline world, do they actually &quot;ding&quot;?</description>
		<content:encoded><![CDATA[<p>If a lone player levels in an offline world, do they actually &#8220;ding&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36605</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36605</guid>
		<description>I&#039;ve been there.  Lately, my philosophy has shifted more along the lines of thinking that what I get out of games is &lt;i&gt;entertainment&lt;/i&gt;.   

If a game isn&#039;t really entertaining me (perhaps because I no longer give a damn about virtual achievement knowing its just a bunch of 1s and 0s on a computer somewhere which will soon be made obsolete when the next expansion comes out or I move on to another MMORPG) then the game isn&#039;t performing the role in my life that games are there to perform.

Worse, if I consider entertainment from along the lines of Raph&#039;s Theory of Fun, where a sense of fun is actually learning going on, I&#039;m afraid that playing a game which fun will actually &lt;i&gt;make me stupider&lt;/i&gt; over the long run.

When you&#039;ve been playing a game long enough that the goal is to sit there and accumulate, not dodge the enemies&#039; attacks, not use the terrain to your advantage, not strategize, basically sit there and soak damage and hammer out a predictable pattern of hot keys because to do anything else would be considered &lt;i&gt;exploiting&lt;/i&gt;, then you&#039;re being trained not to play a game at all.

I&#039;ve actually noticed this behavior in me if I&#039;ve been playing a MMORPG a lot lately and then move on to another game.  I won&#039;t try to play that game intelligently, e.g. think of ways to play the game better, because I&#039;m too used to the idea of a game in which there are no ways to play it better, by design, to level the playing field.   The &quot;persistence&gt;skill&quot; model is a genuine brain killer.

So, in terms of time investment, I&#039;m feel I&#039;m probably wasting my time a whole lot less playing something genuinely entertaining but without a persistent space than I am playing something mind-numbingly boring but with a persistent space.

But I still see some appeal in a persistent space.  It does make you feel a certain sense of &lt;i&gt;creation&lt;/i&gt; to know that your efforts in a game are actually producing a sense of &lt;i&gt;progress&lt;/i&gt; (even if it is an illusion).  To these ends, I&#039;ve been experimenting with a game that can be both a dynamic (as opposed to the usual static - nothing ever changes) persistent game world and interactive in a way a game should be interactive.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been there.  Lately, my philosophy has shifted more along the lines of thinking that what I get out of games is <i>entertainment</i>.   </p>
<p>If a game isn&#8217;t really entertaining me (perhaps because I no longer give a damn about virtual achievement knowing its just a bunch of 1s and 0s on a computer somewhere which will soon be made obsolete when the next expansion comes out or I move on to another MMORPG) then the game isn&#8217;t performing the role in my life that games are there to perform.</p>
<p>Worse, if I consider entertainment from along the lines of Raph&#8217;s Theory of Fun, where a sense of fun is actually learning going on, I&#8217;m afraid that playing a game which fun will actually <i>make me stupider</i> over the long run.</p>
<p>When you&#8217;ve been playing a game long enough that the goal is to sit there and accumulate, not dodge the enemies&#8217; attacks, not use the terrain to your advantage, not strategize, basically sit there and soak damage and hammer out a predictable pattern of hot keys because to do anything else would be considered <i>exploiting</i>, then you&#8217;re being trained not to play a game at all.</p>
<p>I&#8217;ve actually noticed this behavior in me if I&#8217;ve been playing a MMORPG a lot lately and then move on to another game.  I won&#8217;t try to play that game intelligently, e.g. think of ways to play the game better, because I&#8217;m too used to the idea of a game in which there are no ways to play it better, by design, to level the playing field.   The &#8220;persistence&gt;skill&#8221; model is a genuine brain killer.</p>
<p>So, in terms of time investment, I&#8217;m feel I&#8217;m probably wasting my time a whole lot less playing something genuinely entertaining but without a persistent space than I am playing something mind-numbingly boring but with a persistent space.</p>
<p>But I still see some appeal in a persistent space.  It does make you feel a certain sense of <i>creation</i> to know that your efforts in a game are actually producing a sense of <i>progress</i> (even if it is an illusion).  To these ends, I&#8217;ve been experimenting with a game that can be both a dynamic (as opposed to the usual static &#8211; nothing ever changes) persistent game world and interactive in a way a game should be interactive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36604</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36604</guid>
		<description>When I play offline games I get this overwhelming feeling that I am actually wasting my time. With an MMO I feel as though I am progressing for some reason even though it appears that every five years I quit my MMO and begin a new one. Both are a waste of time, but at least one of them is long term waste, much like a liberal arts degree but without the excessive cost.</description>
		<content:encoded><![CDATA[<p>When I play offline games I get this overwhelming feeling that I am actually wasting my time. With an MMO I feel as though I am progressing for some reason even though it appears that every five years I quit my MMO and begin a new one. Both are a waste of time, but at least one of them is long term waste, much like a liberal arts degree but without the excessive cost.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-3/#comment-36603</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Mon, 30 Nov 2009 02:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36603</guid>
		<description>You&#039;re more a diehard MMORPG fan than me if &quot;what&#039;s available&quot; is nothing but games of that genre.</description>
		<content:encoded><![CDATA[<p>You&#8217;re more a diehard MMORPG fan than me if &#8220;what&#8217;s available&#8221; is nothing but games of that genre.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hatch</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-2/#comment-36602</link>
		<dc:creator>Hatch</dc:creator>
		<pubDate>Mon, 30 Nov 2009 01:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36602</guid>
		<description>I do agree with that as well. On the other hand we&#039;ve been squeezing oranges to get orange juice for some time and still have to do it. Sometimes you just have to work with what&#039;s available.</description>
		<content:encoded><![CDATA[<p>I do agree with that as well. On the other hand we&#8217;ve been squeezing oranges to get orange juice for some time and still have to do it. Sometimes you just have to work with what&#8217;s available.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guy</title>
		<link>http://brokentoys.org/2009/11/18/two-brief-programming-notes/comment-page-2/#comment-36601</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Sun, 29 Nov 2009 21:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4142#comment-36601</guid>
		<description>&quot;However, so long as people keep voting with their dollars for mediocre grinds, that’s exactly what MMORPG developers will keep delivering. That you’re paying somebody to play the game for you so you can continue to send the wrong signals to game developers is… well, what would you call that?&quot;

I have to say Geldo your crusading makes a lot more sense once you make that point.</description>
		<content:encoded><![CDATA[<p>&#8220;However, so long as people keep voting with their dollars for mediocre grinds, that’s exactly what MMORPG developers will keep delivering. That you’re paying somebody to play the game for you so you can continue to send the wrong signals to game developers is… well, what would you call that?&#8221;</p>
<p>I have to say Geldo your crusading makes a lot more sense once you make that point.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
