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Two Brief Programming Notes
My latest MMORPG.com column is up: this one is on RMT, which I’m sure a few have one or two opinions about. I tend to write these columns with an eye towards a reader that *doesn’t* obsessively read every MMO-focused blog and message board, as opposed to you, Dear Readers, who I assume know far more about MMO-related drama than I do.

Ironically, I've never actually watched any of the CSI shows.
Also, I’m employed! (At least for 3 months – after the end of which we’ll see if I move to full-time from contracting.) I’m a developer attached to NCsoft’s Customer Surveillance Unit (CSU) team, which is being put together to quash RMT, botting, and such in NCsoft’s titles. The irony of not having to ask where to go for the job interview did not escape me.
It’s not a design position – I’m still determining if I want to get back into design at some point in the future or just work on my own garage-band titles. Heading up the design for two large projects roughly one after the other which failed to make it out the door – well, I’d be lying if I said it hasn’t been difficult for my ego. We’ll just have to see where things go – in the mean time this new position certainly has some interesting challenges of its own.
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about 9 months ago
See you on Friday, duder.
about 9 months ago
Congrats on landing work.
I hear you about projects not shipping. Had one big-budget one and one smaller one fall apart on me, too. After a year of depression, I think I’m ready to get back on the horse, myself.
about 9 months ago
Grats on the job, but — I’m rather happy with the free time for Dragon Age!
about 9 months ago
Grats. You are doing humanity a great service in leading the charge to rid the virtual landscape of botters and RMT. Wait. RMT? You mean I can’t farm shards, pyreals, gold, boe suits of armor etc and sell them to pay for my MMO hobby?
about 9 months ago
Ooh, you get to be guy who puts the hurting on those naughty cheaters? Fun. Well, in a sanitation worker sort of way. That said, a job’s a job, and that’s hella better than an indy-happy (at times arguably delusional) student such as myself has managed.
As anyone who has read a tirade of mine could attest, I’m firmly on the side of keeping RMT out of games. This is because I tend to regard games as great sanctums of equal opportunity amongst players while pointedly ignoring the obvious “but players have differing amounts of time to play and therefore inequality exists by default” on the grounds that at least that imbalance was earned through the virtue of in-game interaction. So I basically regard gold farmers with all the charm and compassion of a diehard Wiccan facing the Spanish Inquisition for similarly religious-minded means.
That said, it’s not that I blame gold farmers, per se. Cold, hard cash is the most powerful incentive in the modern world. My preferred solution is usually to consider the line of reasoning that if a grind is so very punishing or imbalanced that people would pay scalpers than t play, then it’s a very bad reflection on the game design. I’ve put some thought towards better models.
about 9 months ago
That job description sounds an awful lot like a GM, with less “help me get unstuck” and more “OMG HE STOLE MY ORE HE MUST BE A BOTTER!!1!1″.
about 9 months ago
Work is good.
about 9 months ago
From what I’ve seen of Aion, and heard aboug other NCSoft titles, you’ll be operating in a target-rich environment.
Give ‘em hell.
about 9 months ago
Nothing makes having to slog through that kind of crap more worthwhile than a steady paycheck. Congrats.
about 9 months ago
Glad to hear you’re employed again – and almost equally glad to hear that NCSoft is hiring more people to combat RMT and botting. If Aion (the only NCSoft game I’m playing right now) is any indication, they need the help.
about 9 months ago
just run a non-profit and collect tons of cash. oh… and let’s see that diamond!
about 9 months ago
Congrats on the new job Lum, here’s to hoping it either goes full-time for you or you’re offered a design job that gets your juices flowing again.
Nice RMT article as well. People want to believe that there’s a conspiracy all the time rather than accept the cold hard truth that companies are trying their best to rid their games of the exploiters.
I’m one who is starting to think things like the WoW authenticator should be a mandatory requirement.
about 9 months ago
I always thought you were a “RMT has a game design solution” type of guy? So wouldn’t this put you somewhat in as a game designer
about 9 months ago
If your layoff was due to the “Obama Recession” does that mean that we need to credit your new job to the stimulus package?
(Grats on landing some work, Lum)
about 9 months ago
Congratulations.
As a player I’ve always detested the black market in gold and items and have been dismayed that the player base is becoming so comfortable with it.
(for example: http://blog.weflyspitfires.com/2009/11/16/buying-gold-is-like-sex-in-the-victorian-era/ )
Hopefully you can not only ban accounts but also win hearts and minds in this battle.
about 9 months ago
Man just walk around in Aion, they’re all over the place and very easy to spot, and recently they’ve begun whispering.
about 9 months ago
Congratulations and good luck.
about 9 months ago
Aion? Target-rich environment? Man, I could randomly throw a trout in some zones and hit at least two botters. My wife’s report-bot queue has been full for days.
about 9 months ago
Well ma’am, if you build a game that is tailor made for RMTing through static spawn, reward, and predictable “AI”, you’re going to have a lot of scripting and RMT going around.
Just the facts, ma’am.
about 9 months ago
Please come to Vaizel server in Aion, I can give you the grand tour and point out about a dozen bots in the first five minutes. Better yet, just go by the simple rule the players have figured out: “If it’s over level 30, with no legion and no title, it’s a bot”.
about 9 months ago
Setis – there are actually Legions on Vaizel (so I assume on other servers as well) made up entirely of bots. I kid you not.
about 9 months ago
glad to see you will be flush with bagels again
Cheers.
about 9 months ago
Gratz on the yob, Scott. If you want to talk to someone about software detection from a strategic or tactical perspective, I know just the guy. I hear he’s unemployed at the moment, as well.
about 9 months ago
You might be able to quash botting to a degree, but RMT will never die.
about 9 months ago
Grats on the job!
about 9 months ago
It’s always been botting that angers me more than the money thing. It’s generally pretty obvious, too.
about 9 months ago
What kind of information do you need to prove someone is a bot? There are any number of people willing to gather information for you on any given server. If you provide them with the information you need and how to get it to you, you’ll have more than enough help.
about 9 months ago
Grats on the job, I play Aion and played Lineage 2 for over a year and at least for Aion you do not even need software 1 GM per server going around the game world could easily identify BOTS and I mean it would be REALLY REALLY easy no software needed. I hope you are actually able to do something as NCSoft has completely ignored BOTing in all there titles to date specifically Lineage 2 and Aion so far. Aions game design is almost a BOT dream static spawns for NPC’s, static spawns on gathering nodes with almost perfectly timed respawn almost like they designed it with BOTS in mind
about 9 months ago
Congratulations on the brevity of your indigent status!
Data mining is one of the most intellectually interesting jobs out there. It’s a puzzle, a personal challenge/contest, and an adventure all rolled into one!
While you’re pursuing your seekrit agent/white knight battle against the evil botters and RMTers, I hope you’re able to take some shots at the asswipe enablers on the demand side and not just be banning the accounts of guys who are thrilled to be working in sweatshop conditions for a few cents per day.
about 9 months ago
Fewer words, better: HUZZAH!!!
about 9 months ago
Grats on the job. Unemployment sucks. And don’t give up on making your own game. Brad McQuaid hasn’t and look where he is!
@Ark
According to recovery.gov, Scott’s new job created 3 stimulus based jobs in Texas congressional district 00!
about 9 months ago
http://www.aionsource.com/forum/aion-discussion/89830-ncsoft-brings-nasty-against-bots-rmt.html
The natives have sensed the coming of The Great Lum and grow restless…
about 9 months ago
Votan is correct. It is really easy. ‘Risk factors’:
-Gladiators: bots have rolled so many they’ve skewed the class distribution to 18% on most servers; given 8 classes you’d expect about 12.5%
-Names that don’t make sense
-Less than 1000 abyss points – they never go into Reshanta and the only time they have a PvP fight is when the opposing race rifts through to farm them
-All their gear are world drops – typically greens but some blues and some whites
-Fewer stigma stones than their level would allow
I did a search on Israphel of all the Asmos Gladiators that have ‘a’ in their names. Then I sorted them by level and sifted through the suspect listings. I’d be surprised if two of the following list turned out to be actual players. I have time to do all this because I’m crafting….
Tayloer
Alexandras
Dasiplie
Redmaky
Handison
Byakoya
Sanxiaobao
Lastone
Trisana
Turkeyteam
Fyrinnae
Easebaby
Mjake
Oliviaqz
Lucka
Mtaapt
Mylovewangge
Steam
Thjjaks
Minace
Portablea
Baois
Castlethesky
Hjadg
Kslisad
Mylovewangqiang
Kalsg
Artgur
Skiaws
Zhangying
Makeloveyou
about 9 months ago
Petition through help.ncsoft.com, kthx.
about 9 months ago
I disagree. Pre-BC WoW, guildies would admit to buying gold for cash, yet their accounts remained active. Bots were rampant. It appeared a win-win for Uber-(blizz)-publisher since any gold seller account banned would result in a new one since the demand was still high.
Today I still get spam in IF. These activities would not be present if the demand were not there. Yet it is not a priority to ban the recipients as well. They don’t talk about this issue very much either. I remember playing the LoTR beta and gold seller spam was there too. So it’s everywhere if you look around.
There’s quite a bit more evidence, so I submit while game companies openly oppose cash for gold, as that’s good business, they don’t make it a priority to quell such behavior.
about 9 months ago
At least it’s an opportunity in an interesting department. Congrats on being employed.
about 9 months ago
Easy win: Turn off the unnecessary email system in CoH/V and you will eliminate most players’ exposure to RMT.
about 9 months ago
Daish want talk lum bots smash
about 9 months ago
We’re going to have to disagree about the effectiveness of neo-prohibitionary measures for stopping RMT, as usual, but go smash botters.
about 9 months ago
Grats to the job, but why so many people hate RMT so much? Especially in this economy.
If you are employed: you can buy some gold, save some time in game and be more productive at work.
If you are unemployed: You can sell gold and have fun at the same time.
And it is the gold farmers that indirectly present a work opportunity to Lum
about 9 months ago
I buy gold, does this make me the son of satan yet?
about 9 months ago
Congrats on getting another job. Have fun breaking out the Salinizer on the RMT!
about 9 months ago
Only insofar as supporting any illegal industry would.
about 9 months ago
I had three comments on this, 2 of which were already posted.
The third is, man, what a gig – sipping from the fountain which is virtual commerce. If it weren’t such bullshit I’d spew on profit margin and all that but yeah, it’s bullshit. The price of art was established a very long time ago, nothing really to see here.
about 9 months ago
Hey Scott, if you’re interested in game design as a hobby without full-time job dedication while you’re back at NCSoft, I strongly suggest looking into the world of Flash games.
I worked for Kongregate.com for 2 years, and have left to do indie development for the last year. It’s been great, our two released games netted about 9m total plays so far, and they each took 6 weeks to develop. We have some bigger games that we’ve been working on including a multiplayer card game and a 3d shooter.
Average project teams in flash are 1 to 3 people, and take generally between 1 and 5 months to complete depending on scale. There’s also some decent money to be made, our two 6 week games netted $10k each.
If you’re interested at all in it, drop me a line. Oh, and my games were Pyro and Pyro II — you can play the latter here: http://www.kongregate.com/games/damijin/pyro-ii
Cheers
about 9 months ago
>>>It’s not a design position
I 100% disagree. EVE clearly shows that cleaning out gold sellers IS a design position.
about 9 months ago
Provided your bosses aren’t concerned about their thralls rocking the boat, what job isn’t a design position waiting to happen?
about 9 months ago
*Game-breaking crisis cause layoffs and make job offers happen.
*Is nice to see you off the unemployement line.
*Anything with the power to directly change an aspect of a game is a design position (it depends of who is hired and where)
about 9 months ago
@geld so yes? Sweet, I love supporting illegal industries of things I like. Vice is good!
about 9 months ago
@Raad
Well, then, it seems evidence points to the gold buyer stereotype matching the gold sellers’.
about 9 months ago
Geld, no matter how many times you call RMT an “illegal” industry, it doesn’t make that statement inaccurate and largely untrue. RMT may violate specific clauses of EULAs (which are themselves suspect from a contract perspective). However, until there is specific statutory or case law that declares RMT “illegal,” it’s just a grey area.
It *might* be breach of contract, it *might* be tortious interference with a business opportunity, it *might* be conversion, but it’s not illegal in the sense that you can go to jail or be whalloped with massive civil damages for it.
You may not like RMT, and that’s fine. However, when you misuse language, it makes your arguments hollow and unpersuasive.
about 9 months ago
Well, it would from a perspective of the lawyer where the exact vocabulary is important and with the legal training to understand the distinction.
However, from the upstanding layman’s perspective, that is to say without qualified legal presentation reassuring us contrary to popular belief, being firmly within an established ‘gray area’ is illegal enough to quality for the use of the word, and a goodly bit of the stigma that goes with it.
That said, a disclaimer: I’m nothing but biased on this matter. I’ve pretty much been waving around a burning flag of “RMT is evil” the whole time. Am I going to make it sound worse than it is, perhaps even subconsciously, just by speaking about it? Hell, yeah I am. I’m a gaming zealot. I’ve proposed having cheaters’ hands removed at the wrist more than once.
about 9 months ago
Besides, whether or not RMT is illegal, as outlined in Lum’s article, many RMT sellers are involved with a number of confirmed illegal activities, such as credit card fraud. So there’s a pretty good chance you’re dealing with criminals to do it.
about 9 months ago
“I’ve proposed having cheaters’ hands removed at the wrist more than once.”
What do you propose for those villainous scoundrels that remove the tags from mattresses?
about 9 months ago
I’m a gamer fanatic who places irrationally high value in the sanctity of online games. If you’re looking for a suitable grisly punishment for mattress tag removal villains, seek you a mattress production fanatic who places irrationally high value in the sanctity of their mattress tags. I wouldn’t be surprised if one exists among those who might have some vital job-related use for the presence of that tag, at least after encountering the nth matress without one.
Actually, it’s not particularly the RMT folk I feel that way towards, it’s more along the lines of the kind of scum who employ aim bots and wall hacks and the like. You can cheat all you like on your own, that doesn’t hurt anyone, but when you force your cheating upon others in an online game then, as far as I’m concerned, you’re scum for whom the presence of their hands is being misused. If removal of your hands doesn’t stop you, we can move on to other appendages.
about 9 months ago
(Of course, I don’t seriously intend to act this out any more than someone who’s pet peeve is jaywalking seriously intends to run one down. I mentioned that just to underscore the severity of how biased I am against cheating in games.
As for why “it’s not particularly the RMT folk I feel that way towards” it’s because the sanctity of an MMORPG’s play experience is somewhat questionable to begin with.)
about 9 months ago
Grats on the gig, sir. The best thing about contracting is also the worst thing.
about 9 months ago
@CmdrSlack
Goldfarmers’ activities are most definitely “illegal” – what they aren’t is “criminal”. It’s a fine distinction, perhaps.
Incidentally, do you have any source to back up this idea that EULAs are “suspect from a contract perspective”? I keep seeing this thrown around, but haven’t yet seen any case cited where someone challenged a game’s EULA in court and had it found to contain illegal contract terms. Mostly, I just see this “fact” quoted by people taking a stance of “the EULA’s illegal anyway so I can do whatever the hell I want”. It’d be nice to know if these moral infants actually have a leg to stand on…
about 9 months ago
“Goldfarmers’ activities are most definitely “illegal””
Um… maybe against a TOS or a EULA, but not illegal. Illegal implies some actual law, not a breach of contract.
Also, I play a game to have fun. If it’s worth $15/month that fun is worth something, right? Taking that a little further, farming gold is not fun so I should like to do as little of it as possible. I actually enjoy my job, working one hour of overtime is easier than farming gold for even 10 minutes. One hour of farming anything can fetch me possibly 1k gold tops (and that’s reaching). One hour of overtime will fetch just under 10k gold and I get to feed a hungry chinese kid! I’m not seeing the problem here, I get to enjoy raiding and not have to farm? I’m supposed to feel bad? Hell no. I play games to enjoy myself, just because you added a game mechanic that grinds my scrotum into a cheese grater does not mandate that I need to use it.
You know what game I didn’t need to buy gold for? DAOC. Why? My main focus was PVP and you actually made money killing people. PERFECT! I can stay inside my enjoyment bubble 100% of the time. If Blizzard was serious about stopping gold farming they would make raiding give you more cash than it costs you.
Blizzard will say that gold sales cause hacked accounts, but wtf is that supposed to do? Discourage me? Money has a real world demand, should I stop using it to help stop crime? It seems like the tail wagging the dog. Mythic was serious about stopping gold sellers and the banhammer counter showed it. If Blizzard was half as serious the problem would stop, I know that.
about 9 months ago
Hatch,
Breach of contract is “law”, just not “criminal law”. You don’t go to jail for breach of contract, but it does involve courts, and lawyers – you know, law stuff.
DAOC had definite RMT problems too, I’m afraid – some gold selling, but also a lot of power-levelling and account selling. You didn’t buy gold – did you buy your level 50?
about 9 months ago
After living through a case of WoW account theft I can not understand Hatch’s point of view. Oh well, actually yes, I can understand it. I’ve heard this exact words before, and it seems logical at first.
But the main flaw is to think it only costs 1 hour of your time spent at work. For you, that is. My girlfriend’s account was hacked, everything sold, and since she’s officer in the guild she had certain rights with the guild bank, which was empty afterwards. She spent half of the day calling customer service and writing and apologizing to people affected by this. Since it also takes time to fix all the damage that was done the scheduled raid on the day was canceled, because most of the needed stuff was missing from our bank.
Afterwards, every item from the guild bank was sent to our guild leader, who had to spent some time to reorganize the bank. Running back and forth in the game for half an hour without even earning 1 Gold from it. Because someone else spent an hours payment on gold from China.
All this doesn’t mention the time the Blizzard support member was busy with it.
Well it’s only your time, fun and hobby, right? And everything else is the developers fault and problem and wouldn’t affect anyone else. They could easily handle it. The support staff which is regularly occupied with this matter must be so cheap in comparison to the simple switch that will prevent all of this if Blizzard (and the all the others, for that matter) just cared.
To Lum: best of luck with your new job! Although employing a team to fight “3rd-party-RMT” is just a sign developers don’t really care. Keep that in mind
about 9 months ago
Again, if your logic is true we should all swear off real money and barter systems so there is no value in currency or goods. This will eliminate theft. I can’t divorce online theft from real theft, it’s theft. If I could buy from a source that was somehow 100% certifiably not involved in the theft I would, but reality shows me that’s impossible. These guys buy from anyone, and some of those suppliers are dirty.
about 9 months ago
@Tremayne
EULAs are still technically valid, but courts are slowly moving away from full enforcement. Basically, what you have is a DROP situation (disproportionate relationship of power) where the consumer has no real bargaining position beyond, “I won’t buy that.” Since EULAs are largely boilerplate now, this means that consumers don’t really have any meaningful choice. This usually means that it is possible to sever clauses from EULAs. I wish some of the stuff I’d written about this subject survived past the closing of various sites. You can always go buy Brian Green’s book on Game Development. The contracts chapter is a solid read. (Granted, I wrote it . . . )
Heck, the necessity of EULAs comes from an ancient case where it was determined that whenever a computer loads a piece of software into RAM, it is making a copy that violates the Copyright Act. In order to allow users to operate their machines, we had to create the licensing agreement. Pretty silly when you think about it, but this is why I’ve long maintained that our court system needs a separate jurisdiction for tech-related cases. Some judges just don’t get it. The internet is a series of tubes, after all.
Insofar as RMT goes, I’d still argue that it’s not illegal per se, but prohibited by a contract. Breach of contract is primarily solved by remedies enumerated in the contract. Simply going to court doesn’t alter the legality of an action. For instance, if someone’s mortgage is in foreclosure, was their default on the payments “illegal?” Not really. If the mortgage broker or lender did things that violate the Truth In Lending Act or other regulatory legislation, it is arguable that illegality may have occurred, but then again, TILA provides for both civil and criminal penalties.
about 9 months ago
I wonder… if you’re a gold buyer and you’re aware that the gold seller you’re buying from has obtained the in-game assets they are selling you by hacking accounts and credit card theft, doesn’t that potentially make you an accessory to these crimes?
about 9 months ago
@geldonyetich what you said is true but most gold buyers are not aware where that gold come from, and if I want to buy gold I would buy from some known brand, and I don’t think it is likely a big gold seller can get a stable source of gold by theft.
CmdrSlack is correct on this. Suppose you had an car accident. The accident is not illegal but you can get sued from it. Glider got sued not because it is illegal, but because Blizzard claim it got damaged by Glider and suing for lost profit.
You can break contract/EULA, it is not illegal but you can be sued for damages.
about 9 months ago
@geldon Your hypothesis about being an accessory is most likely incorrect. Accessory crimes generally involve affirmative actions taken in furtherance of a crime before, during or after its commission. The most colorable argument is that someone receiving gold that results from account hacking or CC fraud is that they are receiving stolen goods. Of course, that means we’d have to acknowledge that virtual goods are real for purposes of the law, which opens up a whole can of worms that you and I have already opened at length.
about 9 months ago
I’d say that virtual good became “real enough” ever since taxation on them became a congressional matter. Of course, just because they’re “real enough” doesn’t mean that the company agreed that you’re doing anything other than renting them.
about 9 months ago
Uh, they’re still not taxed, unless either a) I missed something or b) you’re talking about a general capital gains tax you’d have to pay for money cashed out via RMT selling….
about 9 months ago
I meant exactly I said, “became a congressional matter”. They considered taxing them. At that point, there’s sort of an official government recognition that there’s adequate value in virtual items for them to be considered as “real.” Although, if we were in Korea, there would be less ambiguity yet since they actually are taxing RMT transactions.
about 9 months ago
@geldonyetich, even if the virtual goods are taxable, RMT is still not illegal. Just because someone could sell stolen good at ebay, it doesn’t make ebay illegal.
about 9 months ago
@wowpanda
Sure, but if you follow this conversation, I’m not talking about RMT itself being illegal.
We’re now in the territory of considering RMT from a perspective of if credit fraud and account hacking is involved in procuring the goods being sold. In this case, this could be considered in the same light as buying stolen goods.
The catch? If these goods aren’t really considered “real,” as taxation would suggest, then you’re not really buying stolen goods because the goods in question are inconsequential.
Earlier on you were saying that you believe that the bigger gold selling outfits do not engage in illegal practices. I’m not so sure – I think the bigger outfits are even more likely to be involved in illegal methods to circumvent bans and hack accounts than the individual gold seller. Last I checked, ignorance of illegal activity taking place that you are wantonly participating in was not a good defense.
about 9 months ago
@geldonyetich, I am referring to your statement “Only insofar as supporting any illegal industry would.” and am responding to that by RMT transactions is similar to ebay’s.
And last I checked, the majority of gold farmers do that with their own sweat. check gold farming on wiki and I remember someone made a documentary on it.
The old street gang can keep doing illegal activity and make a profit, because they can force people to give cash under gun point. RMT is a online activity and thugs/thief can’t keep looting money from others. The only way of maintain a consistent gold source is farm, in countries where man power is cheap, humans are used, where in US bots are used.
about 9 months ago
@wowpanda
Whether or not the majority of gold seller’s hands are completely free from credit card theft or account hacking is a difficult assertion to prove or disprove no matter how strong one’s convictions may be one way or another.
about 9 months ago
I don’t understand how they can turn a profit selling 1 million kinah for $2, but it must be working since there are thousands of bots playing at any given time.
To the players, the botting is really in-our-face. To the extent that you can throw one contractor per server at the problem, just to walk around the heavy bot areas and clear them out every 8 hours, that would go a long way toward restoring confidence.
An inordinate amount of bot names seem to start with F and are four or five random characters long.
about 9 months ago
This, of course, brings forth a whole other dimension of RMT that’s been talked about before, that being, “it monetarily incentivizes people to ruin the other player’s game experiences.”
Whether bots or sweat, that there’s an angry Asian man trying to sabotage your hunting an area because it’ll undermine his quota of gold to sell to other players is a significant impact to your enjoyment for the day.
about 9 months ago
bots are easily detectable, I think the big reason why bots are not detected is political (detection department: let’s add this in there. design department: don’t touch our code base!). Bots are dumb too, often you can use them at your advantage.
And if you think farmers sabotage your hunting area, so are you and other hard core gamers.
about 9 months ago
@geldon Congress considers all kinds of things. That doesn’t give them the force of law — see also School House Rock “I’m Just A Bill.”
about 9 months ago
@CmdrSlack
True enough. But it does, nonetheless, provide certain food for thought as to just how real virtual items are becoming. Not to mention you’re completely ignoring the precedent set in Korea.
about 9 months ago
Korea is Korea. The U.S. is the U.S. While we may be moving towards a more global culture, good old American xenophobia and lack of understanding of tech issues should keep it from being a reality for a good while.
about 9 months ago
But you do agree (or at least you have referred to it as) a fairly substantial “grey area” and that (for wowpanda’s reference) was what I meant by calling it an “illegal” industry. It’s clearly legal and, from an upstanding layman’s perspective, that’s illegal enough to steer clear of it.
Of course, this loops back clearly into my obvious bias against it. I’ll definitely be calling this glass half empty at any opportunity.
about 9 months ago
Edit: “It’s clearly legal’ = “It’s not clearly legal”
about 9 months ago
Well, yes and no. Yeah, I see a grey area that relates to RMT, but not its overall legality. It’s a pretty big legal leap to say that because some smaller, less “legit” types hack accounts and steal CC info, the entire industry is culpable.
It would be like abolishing secured interests in real property because the mortgage industry was playing fast and loose with a specific kind of secured interest.
about 9 months ago
It would be, were it not for quite a bit of past precedent to back it up. IGE is not a “smaller, less legit” seller, they were (at the time of the scandal) the biggest big name in the business.
Can I establish that each and every gold farmer is similarly scam-minded? No. However, it does set a pretty bad precedent to consider they’re breaking the MMORPG company’s rules to begin with to even operate.
about 9 months ago
This blog should be a forum, for now it is forum 1.0
about 9 months ago
Gold sellers are business and you can’t sue them out of existence, since they largely exist outside of jurisdiction of United SueUs of America. You just can’t stop them by throwing more lawyers at them, so stop trying.
The only real way to stop them is to change individual player’s motivation to buy gold from them.
about 9 months ago
“The only real way to stop them is to change individual player’s motivation to buy gold from them.”
Yeah, Lum can run another Just Say No campaign. I mean prohibition has worked SO well in other contexts it will surely do the job here right? If you want to change the motivation for buying game currency make it easier and cheaper to deal through the gaming firm.
Sure there will be purists like Geldon that might boycott the game. Fine by me and, apparently, many others.
about 9 months ago
I have to agree with sinij, really. The gold sellers are just responding to a demand. I can blame those who purchase the gold much more appropriately than the gold sellers themselves.
However, I can also blame the MMORPG developers whose idea of a grind is one so protracted that many players would rather pay somebody else to play the game for them. It certainly isn’t something I’d be proud of about a game of mine.
about 9 months ago
The design argument (“design fun ways to make money and people won’t be forced to buy gold”) comes up often, but I am not sure it is valid. MMO game design – not just Aion but most every MMO – creates money sinks to protect its economic model. You use money to pay for equipment, consumables, transportation, and potentially other stuff like spending money to complete quests (earn XP). Those money sinks can be dealt with in a few ways depending on how you like to play: you can kill lots of stuff and earn money, you can skill up your craft (money sink) and eventually with some market analysis, craft something that earns money, or you can play the economic arbitrage game at the auction house which involves risk (fun!) buying low and selling high.
So there are many fun ways MMO’s provide for you to feed the money sinks. Or, you could skip all the fun and just buy the gold. I think no matter how many different ways there are to do it, how accessible making money is, or how fun it is to make that money in your game, people would still buy gold. A lot of folks play MMO’s to get to the endgame as quickly as possible, and buying gold helps them do that. It shortens the fun of the game and I don’t understand the appeal myself, but it’s still there. So, I don’t think the “design fun ways to make money and people won’t buy gold” argument holds much water.
about 9 months ago
@Axecleaver
I see what you did there. “Or, you could skip all the fun and just buy the gold.” Let me fix that for you:
“Or, you could skip all the caulk and ball torture and just buy the gold.”
See? I just forced my opinion inside that innocent little sentence just like you did, and I made a victim out of it too. Most MMOs have a hardcore grind mentality for everything. If one of those MMOs is accidentally fun in one aspect or another (like DAOC PVP) and I should somehow end up actually liking that aspect, it doesn’t mean the rest of the game is fun. The rest of the game is most likely in the way. If I have 8 hours to give a game in a week, I want 8 hours of fun. When I pay for a thirty minute massage I don’t feel it’s normal to get twenty minutes of proper service and then spend 10 minutes sliding bare @ss down a cheese grater so I can say I worked for the privileged.
In fact, the rest of the game probably sucks. If I buy a pizza and everything is good but the crust, guess what I’m not eating? I’ll hide the crust somewhere if I have to, by which I mean I will circumvent the design and I really don’t care what anyone thinks about it. I paid for the pizza (game) in the first place. After all, it’s only a pizza. Yes there are kids starving in the world (people getting accounts hacked), thank you for pointing that out, kid who reminded the teacher to assign homework. Saying the game is flawed isn’t just the easy way out. It’s the truth. The bottom line is that if I have to play the game the “right way” I won’t be playing anymore because I get no enjoyment out of the cheese grater treatment. I think a lot of companies see that, and that’s why they let it slide so much.
I mean honestly, if every can of Budweiser had four ounces of human urine added to the contents before it shipped how much beer do you think they would sell? Yes the beer would do great in Korea, but those people are weird and we know we can’t consider what they think on account of the urine chugging. Right now every MMO is shipping with content that is mostly urine. On occasion I find the fun nugget and I craft myself a urine filter. Sure the TOS and the EULA tell me I have to drink the urine, but you don’t honestly think I’m listening to that do you? Really? You can craft your statements whatever way you like, blame me if you like, I’m not drinking urine.
I’m still not really satisfied that I have conveyed how bad grinding is, but I’m going live with this comment early and I may patch in more content later. Stay tuned!
about 9 months ago
I’m going to patch that statement right away, a hotfix if you will:
“I think a lot of companies see that, and that’s why they let it slide so much. ”
It’s missing a sentence before that. I was essentially pointing out how lax almost all games seem to be on gold sales (for the buyers that is). That if I have to not pay for gold in a game where gold grinding is the standard then I will not play at all. I think a lot of companies see that, and that’s why they let it slide so much.
Besides, if you ban just the sellers they’ll resub over and over, and that looks GREAT on the quarterly report. Essentially they’re money wh0ring and I can’t blame them, I do the same thing!
about 9 months ago
Well put, Hatch.
RMT: The urine filter of MMORPGs.
It also explains why RMT is so ugly, game breaking, and morally repugnant – no one likes a urine filter, no matter how useful it is!
about 9 months ago
I’ve been having a hard time enjoying MMORPGs lately precisely because of that. The trouble is that the flow is all off.
If you’re a newbie MMORPG player who is picking up the game for the first time, a leveling rate that lets you slowly figure out how to get into the game is appropriate. On the other hand, if you’re a veteran MMORPG player who has done the drill a million times before in the games that this game clones, the newbie’s leveling rate is torture. A veteran player might have fun when they get to the end game, with all the tools and advanced activities that part of the game offers, but the rest of the game is just a 300+ hour long unskippable tutorial.
On top of this, we’ve a ton of other reasons why you might need a shortcut in advancement. Maybe you play with a bunch friends who have more time to play than you do and you want to play with them but they’ve out leveled you. Sidekicking/mentoring systems help, but are not universally available and are rarely a perfect solution (e.g. even sidekicks can’t enter certain zones without adequate levels). Maybe you’re in a competition with other players who have longer to play than you, and paying bribing somebody else to give you an edge over them seems like the only way you can win. (Which invalidates the spirit of competition to begin with, but that detail is easily overlooked when your nose has been on the grindstone long enough.)
So, despite being an RMT hater, I do understand the design problem in which justifies its existence. A game should be fun – you should want to actually play it. When you’d rather pay somebody else to play it for you, then something is wrong.
However, don’t fall in love with your urine filters. Gold sellers aren’t simply a useful device (though I’m sure they’d prefer you believe they are). They’re people who see money to be made and aren’t afraid to break some rules to do it. You might love alcohol, and be thankful that there a means for you to beat the prohibition to get it, but you don’t love organized crime because they have a nasty tendency to cause a lot of fallout damage as they operate. RMT sellers bring to a game a lot of campers, bots, and just generally undermining the very sanctity what honest advancement is supposed to mean in an RPG by what they offer. I have some very good reasons not to like that RMT is going on and these mirror most of MMORPG developers’ – they’re not just banning RMT to keep people in the game longer.
In the end, maybe instead of paying some borderline criminals to keep playing an MMORPG with an insufferable grind, you should cancel your subscription to the game outright. What kind of tool would you have to be in order to pay somebody else a lot of money just so you can keep paying $15/mo to the MMORPG developer who is wronging you in the first place? This is why I don’t play a whole lot of MMORPGs these days.
about 9 months ago
In my mind, I don’t see it as a whole lot of money. Do you have any idea how much money I spend on my motorcycle, and how few hours I enjoy it compared to an MMO? MMO’s (even including the cost of RMT) are so inexpensive they show up as a cost savings in my budget.
about 9 months ago
In the wider scheme of all your costs in life, sure.
In a more examined scheme of computer game education budget, there’s a lot better bangs for your buck available than a game that requires you first buy it, then pay $15/mo, then sucks badly enough that you want to pay somebody else to play it so you can continue to pay $15/mo.
about 9 months ago
I meant to write “computer game entertainment” budget, but that was an interesting Freudian slip considering Raph’s equating fun in games to learning. ;P
about 9 months ago
Hey man, doubt you remember me it was years ago back on stratics IRC network.. yea that long. Anyways, I read about the spot at NCSoft — I did not however read all 90 some comments so here goes: I’m familiar with NCSoft and know that a good chunk of the dudes are doing quality control nonsense from all the big updates they decide to make for a game we wont talk about. But it’s the industry man, the genre is dumb’ing down to appeal to a wider range of folks — hard to get excited.
If your being put in as damage control of an already dying game, good freakin’ luck. You get those gold sellers! tedious stupid nonsense. And bots.. pfft! The solution is simple:
sealed deck bars, stop giving people so many choices.. it only gives them more to bitch about. switch it up every week, rock and roll! Anyways I really just wanted to say Hi Lum;) Good luck.
about 9 months ago
@geldonyetich
Who makes a budget like that? If my MMO prevents me from going out and blowing a stack of cash one night a month (which it does) it would pay for a couple of accounts and all the RMT I use in that month. Again, if I quit playing it would cost me more money. I know you are crusading to show me the error of my ways but trust me when I tell you that what I am doing makes perfect mathematical and logical sense.
If the game contained no enjoyment, I wouldn’t play it (hi2u age of conan!)
If the game contains enjoyment, trust that I will find a way to isolate it and extract it in its most pure form.
about 9 months ago
@Hatch
I’d like to introduce you to a little thing called GameFly. But, of course, it’s your money. You can spend it however you like.
I’m not bothered at how you spend your money. If you can find a way to strain enjoyment out of a game that’s mostly crap, more power to you.
However, so long as people keep voting with their dollars for mediocre grinds, that’s exactly what MMORPG developers will keep delivering. That you’re paying somebody to play the game for you so you can continue to send the wrong signals to game developers is… well, what would you call that?
about 9 months ago
“However, so long as people keep voting with their dollars for mediocre grinds, that’s exactly what MMORPG developers will keep delivering. That you’re paying somebody to play the game for you so you can continue to send the wrong signals to game developers is… well, what would you call that?”
I have to say Geldo your crusading makes a lot more sense once you make that point.
about 9 months ago
I do agree with that as well. On the other hand we’ve been squeezing oranges to get orange juice for some time and still have to do it. Sometimes you just have to work with what’s available.
about 9 months ago
You’re more a diehard MMORPG fan than me if “what’s available” is nothing but games of that genre.
about 9 months ago
When I play offline games I get this overwhelming feeling that I am actually wasting my time. With an MMO I feel as though I am progressing for some reason even though it appears that every five years I quit my MMO and begin a new one. Both are a waste of time, but at least one of them is long term waste, much like a liberal arts degree but without the excessive cost.
about 9 months ago
I’ve been there. Lately, my philosophy has shifted more along the lines of thinking that what I get out of games is entertainment.
If a game isn’t really entertaining me (perhaps because I no longer give a damn about virtual achievement knowing its just a bunch of 1s and 0s on a computer somewhere which will soon be made obsolete when the next expansion comes out or I move on to another MMORPG) then the game isn’t performing the role in my life that games are there to perform.
Worse, if I consider entertainment from along the lines of Raph’s Theory of Fun, where a sense of fun is actually learning going on, I’m afraid that playing a game which fun will actually make me stupider over the long run.
When you’ve been playing a game long enough that the goal is to sit there and accumulate, not dodge the enemies’ attacks, not use the terrain to your advantage, not strategize, basically sit there and soak damage and hammer out a predictable pattern of hot keys because to do anything else would be considered exploiting, then you’re being trained not to play a game at all.
I’ve actually noticed this behavior in me if I’ve been playing a MMORPG a lot lately and then move on to another game. I won’t try to play that game intelligently, e.g. think of ways to play the game better, because I’m too used to the idea of a game in which there are no ways to play it better, by design, to level the playing field. The “persistence>skill” model is a genuine brain killer.
So, in terms of time investment, I’m feel I’m probably wasting my time a whole lot less playing something genuinely entertaining but without a persistent space than I am playing something mind-numbingly boring but with a persistent space.
But I still see some appeal in a persistent space. It does make you feel a certain sense of creation to know that your efforts in a game are actually producing a sense of progress (even if it is an illusion). To these ends, I’ve been experimenting with a game that can be both a dynamic (as opposed to the usual static – nothing ever changes) persistent game world and interactive in a way a game should be interactive.
about 9 months ago
If a lone player levels in an offline world, do they actually “ding”?
about 9 months ago
If it’s a Square-Enix game, they spend about 5 hours in non-interactive cinematics dinging.
about 9 months ago
They are really good non-interactive cinematics. Just saying.
about 9 months ago
You know, Lum complained about us posting too much but I have never been so engaged in a discussion before. All in all I think his lack of posting has made me take a hard look at what I play and why I play it as opposed to just looking at the next update and not bothering to get into a drawn out discussion.
@Lum
It’s like we’re keeping your blog warm while you are away. We’re generating our own content!
about 9 months ago
So this is emergent behavior? If so, I am currently selling comment replies for $5 each.