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	<title>Comments on: Yes, I Bought Modern Warfare 2 Because I Wanted It To Be Just Like A Michael Bay Movie</title>
	<atom:link href="http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: fatbutt</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36561</link>
		<dc:creator>fatbutt</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36561</guid>
		<description>Honestly, from what I&#039;ve seen, copying the GUI almost unflinchingly implies attempting to copy the GAME. Not to mention that interfaces should be designed for the game you&#039;re making: not every game has the same sensibilities as WoW or any of its million clones, and I&#039;d really prefer not to expect seeing the exact same interface again.

Sheepherder: Ultima 7 is quite a different, oldskool beast, and I&#039;m not sure what your point is.</description>
		<content:encoded><![CDATA[<p>Honestly, from what I&#8217;ve seen, copying the GUI almost unflinchingly implies attempting to copy the GAME. Not to mention that interfaces should be designed for the game you&#8217;re making: not every game has the same sensibilities as WoW or any of its million clones, and I&#8217;d really prefer not to expect seeing the exact same interface again.</p>
<p>Sheepherder: Ultima 7 is quite a different, oldskool beast, and I&#8217;m not sure what your point is.</p>
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		<title>By: Iconic</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36478</link>
		<dc:creator>Iconic</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36478</guid>
		<description>This would be more interesting if it was really about how Modern Warfare 2 is like a Michael Bay movie.</description>
		<content:encoded><![CDATA[<p>This would be more interesting if it was really about how Modern Warfare 2 is like a Michael Bay movie.</p>
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		<title>By: geldonyetich</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36453</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Thu, 19 Nov 2009 00:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36453</guid>
		<description>Well, to put the GUI in a more positive light, a popular saying in the industry is &quot;The GUI is the game.&quot;  The player&#039;s interaction with the GUI is, to a great extent, the whole of the activity.  If you give them the same GUI over and over again simply because it&#039;s &lt;i&gt;easier for them to grok&lt;/i&gt;, you will eventually hit a point in which the player feels there&#039;s absolutely nothing new to be found and move right along.  

Thus, in my design philosophy (backed up by my resounding release of exactly 0 games) you &lt;i&gt;need&lt;/i&gt; to give players new things to learn.  You don&#039;t make learning too difficult, of course, the GUI should be intended to be easy enough for a beginner to pick up and come to understand.  However, there&#039;s a difference between this and simply giving the player the same game, by giving them the same GUI, that they just finished stopping playing.</description>
		<content:encoded><![CDATA[<p>Well, to put the GUI in a more positive light, a popular saying in the industry is &#8220;The GUI is the game.&#8221;  The player&#8217;s interaction with the GUI is, to a great extent, the whole of the activity.  If you give them the same GUI over and over again simply because it&#8217;s <i>easier for them to grok</i>, you will eventually hit a point in which the player feels there&#8217;s absolutely nothing new to be found and move right along.  </p>
<p>Thus, in my design philosophy (backed up by my resounding release of exactly 0 games) you <i>need</i> to give players new things to learn.  You don&#8217;t make learning too difficult, of course, the GUI should be intended to be easy enough for a beginner to pick up and come to understand.  However, there&#8217;s a difference between this and simply giving the player the same game, by giving them the same GUI, that they just finished stopping playing.</p>
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		<title>By: Sheepherder</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36452</link>
		<dc:creator>Sheepherder</dc:creator>
		<pubDate>Wed, 18 Nov 2009 23:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36452</guid>
		<description>Just going to throw this out there:

The UI is one of the little &quot;puzzles&quot; that the player should not have to cover new ground in learning.  That&#039;s a sure shortcut to him getting pissed and quitting.  Pick up Ultima VII and play with the inventory if you don&#039;t believe me.</description>
		<content:encoded><![CDATA[<p>Just going to throw this out there:</p>
<p>The UI is one of the little &#8220;puzzles&#8221; that the player should not have to cover new ground in learning.  That&#8217;s a sure shortcut to him getting pissed and quitting.  Pick up Ultima VII and play with the inventory if you don&#8217;t believe me.</p>
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		<title>By: J.</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36447</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36447</guid>
		<description>DAVID ALLEN.
DID YOU NUMB NUTS FORGET ABOUT DAVID FUCKING ALLEN.
YES, I BET YOU DID.</description>
		<content:encoded><![CDATA[<p>DAVID ALLEN.<br />
DID YOU NUMB NUTS FORGET ABOUT DAVID FUCKING ALLEN.<br />
YES, I BET YOU DID.</p>
]]></content:encoded>
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		<title>By: geldonyetich</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36440</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Wed, 18 Nov 2009 16:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36440</guid>
		<description>What&#039;s being previewed there isn&#039;t finished yet.  I&#039;m not saying they&#039;re deviate from WoW &lt;i&gt;much&lt;/i&gt; on account of how they&#039;re apparently resolved to duplicate WoW as much as possible, but it&#039;s possible that they&#039;re at least copy it &lt;i&gt;less poorly&lt;/i&gt; by release.</description>
		<content:encoded><![CDATA[<p>What&#8217;s being previewed there isn&#8217;t finished yet.  I&#8217;m not saying they&#8217;re deviate from WoW <i>much</i> on account of how they&#8217;re apparently resolved to duplicate WoW as much as possible, but it&#8217;s possible that they&#8217;re at least copy it <i>less poorly</i> by release.</p>
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		<title>By: Arkazon</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36439</link>
		<dc:creator>Arkazon</dc:creator>
		<pubDate>Wed, 18 Nov 2009 16:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36439</guid>
		<description>Imitation is one thing.  Basing your construction off the foundation of another game is fine.  Doing a basic copy and paste is quite another.  Why would someone pay to play a game that copies another game poorly?</description>
		<content:encoded><![CDATA[<p>Imitation is one thing.  Basing your construction off the foundation of another game is fine.  Doing a basic copy and paste is quite another.  Why would someone pay to play a game that copies another game poorly?</p>
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		<title>By: Ed</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36438</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Wed, 18 Nov 2009 14:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36438</guid>
		<description>I swear that some of their screenshots look like they were actually taken in WoW.  I guess that saves time during development?  As to the UI, aren&#039;t we glad look and feel is not copyrightable?  heh</description>
		<content:encoded><![CDATA[<p>I swear that some of their screenshots look like they were actually taken in WoW.  I guess that saves time during development?  As to the UI, aren&#8217;t we glad look and feel is not copyrightable?  heh</p>
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		<title>By: bonedead</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36419</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Tue, 17 Nov 2009 19:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36419</guid>
		<description>Pretty sure you got MW2 to be like Ice T.

Because if there&#039;s one thing Ice T knows, it&#039;s lemonade.</description>
		<content:encoded><![CDATA[<p>Pretty sure you got MW2 to be like Ice T.</p>
<p>Because if there&#8217;s one thing Ice T knows, it&#8217;s lemonade.</p>
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		<title>By: Vaxhacker</title>
		<link>http://brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-36416</link>
		<dc:creator>Vaxhacker</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-36416</guid>
		<description>To paraphrase Yogi Berra, if you can&#039;t imitate them, don&#039;t copy them.</description>
		<content:encoded><![CDATA[<p>To paraphrase Yogi Berra, if you can&#8217;t imitate them, don&#8217;t copy them.</p>
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