I’ve been down with the flu this past week, much like, well, everyone else. So I’m a bit late with this; but on the off chance your brain hasn’t already melted:
Every game company I’ve worked at has done some sort of company music video (especially in Austin, where literally everyone has a guitar in the closet and dreams of playing Rock Band FOR REALZ).
I’m pretty sure CCP is the only ones crazy-Viking enough to actually post theirs on the Internet.
Im chillin at my desk with two girls and one pimp cup
Sippin champagne, reading mails checkin what’s up
Isk spamming scum bags disturbing the peace?
WOOP WOOP its the sound of space police!
Eazy-E wept.


#1 by Chrome on October 10th, 2009
How much did that video cost? What is the expected ROI?
They didn’t do that video for fun, btw. Shocking revelation to anyone?
#2 by Vetarnias on October 11th, 2009
@Chrome
That much is obvious, but what is the underlying motive? Recruitment video? Corporate image buff? If so, I think it’s having an adverse effect on me, perhaps because I’ve already played EVE, a game I was already skeptical of before playing. I watch this and come up with the impression it’s a company just trying to keep as close to the hipness of the age as possible, and, well, I’m not hip.
Why isn’t there a single gaming company that would dare to present itself as a shirt-and-tie work environment like, I don’t know, IBM in the seventies? Oh yeah, I forgot: Not Hip.
#3 by geldonyetich on October 11th, 2009
It’s a corporate image buff, but not along the lines of making them look like they’re seriously good at their jobs. It’s along the lines of softening their image – they’re goofing around, trying to make sure you know they’re all around fun people. So, next time you have one of their GMs revoke your account for exploiting, don’t look upon them as The Man keeping you down.
#4 by Chrome on October 11th, 2009
EA had an MMA fighter video they created that they wanted to viral as a sales pitch for their MMA game.
Not sure what the driver for this video was perhaps viral for an Eve subscription drive?
#5 by Joseph K on October 11th, 2009
The videos they make at CCP usually come to life grass-roots style.. Some guy/gal has an idea they think would be hilarious and start running around with a camera..
Tbh, if I was looking for a job in the games industry (which I’m not, thankfully!) CCP would be on the top of my list. Everything just screams “utterly awesome work environment” to me.. Of course, I’m partial to people with the ability to make fun of themselves, especially among CEOs.
Also, on a content level – CCP is doing some really innovative, unprecedented stuff with EVE (and/or dust).
#6 by EpicSquirt on October 12th, 2009
Excellent video
!
#7 by harl on October 12th, 2009
@geldonyetich
So it’s purely an opinion call? You’re basically saying if I dislike it it’s a grind?
Character advancement both is in no way a grind by your definition as it lacks the repition of mastered actions criteria.
Player skill by definition can’t meet the criteria.
How does it meet your grind criteria?
#8 by Sullee on October 13th, 2009
Meh. No desire to play this.
IMO Eve is abonimably bad. One of the worst MMO’s I’ve ever played.
That cheaters both visible (bot mining) suspected (endgame exploits) and dreaded (CCP employees who play and cheat) largely ruin things. The new player very likely will see some cheesey crap right in the newbie zone like bots exploiting the trial accounts for high sec mining gangs.
Then there is the idea that everyone is out to get you.. which they are. The game is rife with griefers like no other. Not to mention new players are certainly unwilling slaves to the high end. Heck this game even has players who build and outfit for what is essentially ninja looting corpses in other games.
The worst of all though is the actual gameplay. Which consists of absurdly repeated zoning and warping\jumping sequences. “Missions” are one of the worst quest systems ever implemented. Mining is about as mind numbingly inane as any task I have ever seen.
Even if the PvP is great (and I don’t think it is) the price is just way to steep.
#9 by geldonyetich on October 13th, 2009
@harl
Gee, harl, I sort of better defined what I meant by that in my later posts, and it wasn’t what you’re blathering on about.
#10 by geldonyetich on October 13th, 2009
Actually, that a little kneejerk. (That’s what I get for putting off breakfast past lunch.) Let me put it this way.
It’s mostly in the pacing. When the developers try to milk their game mechanic for more than it’s worth by forcing you to do something you’ve already mastered for several hours to get to the next part of their game, it’s a waste of my time.
#11 by geldonyetich on October 13th, 2009
I wish I could merge these together.
I’ll give the developers this much credit: pacing is tricky. Me, I’m hard to satisfy in a game like EVE Online or World of Warcraft because I’ve already mastered most of the activity before I even started playing the game.
Each MMORPG brings something unique to the table, and once those aspects have been exhausted through practice, what have I got left? The same boring old grind.
If you operate with an understanding that this is what the grind really is – boredom brought about by poor pacing – it is never forgivable.
Why the pacing is tricky for the developers is that I’m not the only player playing. I’m one of the more experienced players they’re going to run across. If they could entice in average_Blizzard_fanboy_who_never_played_an_mmorpg_before_in_their_life_5931031 then they will have somebody who is very easy to entertain. I’m not.
Thus, these days, I spend a lot of time creating. For all the games there are being created today, there’s far too few of it that is actually new and entertaining.
#12 by harl on October 14th, 2009
@geldonyetich
No you don’t explain it. You mention “the grind.” I don’t understand what grind you are talking about. There are grinds in that game, mining and missions, but they are all optional. What grind are you talking about?
PvP is only costly if you use the expensive uninsurable ships. If you use standard ships PvP is effectivly free. One of the major complaints in the game is that ships are too cheap and can be used to suicide gank people in the policed areas of space.
PvP is viable with newb characters. PvP can’t meet your grind criteria as it’s never repeditive.
You claim PvP has no strategy but admit you only played for a bit. There’s a strong correlation here. PvP is not simple.
I hear the avatar complaint a lot. I don’t understand it but I still pay to play MUDs because I think their environments are richer. In the AAA games you’re just killing different color pixel each level, oh these goblins had a red tint!
#13 by geldonyetich on October 14th, 2009
Do I need to point out the individual sentences to you where I implicitly describe the grind? Are you really that bad at reading?
I’d try again, but at this point I’m thinking if you didn’t pick it up the first 2 times, you’ll probably not pick it up on the third.
You’re mostly talking to yourself here. Yes, we all acknowledge these flaws.
There’s a difference between finding involvement in a game to be insufficient to be a satisfying gameplay experience and finding there to be no strategy at all.
The only admission I see here is you can’t be bothered to take the time to read and get hot and bothered over what you think you saw.
I actually specifically mentioned the avatar complaint is not one of mine.
#14 by geldonyetich on October 14th, 2009
Sorry.
It’s just that, with most people who might appear to be slamming EVE Online, or any game, you might expect that person just wants to get into a pissing match with you so you’ll feel free to go back and forth with that person trying to convince them of something. (The number of times somebody actually is convinced of anything on the Internet is abysmally low.)
With me, I don’t slam games to get in pissing matches. I merely mention I don’t happen to enjoy them. If you want to understand why I don’t enjoy the game, I’m going to ask you to do something terrible. I’m going to ask you to think.
Thus, when I describe the grind, I described not specific activities in the game because this would be pointless. I described the very grind phenomenon and expected you to take the time to think and come to an understanding of why the core aspect of EVE Online qualify.
#15 by Vetarnias on October 14th, 2009
Ah, I see you’re still fending off the EVE supporters, Geldon. Mind if I give you a hand?
I played EVE a grand total of two months; that’s because I bought the boxed edition they put out for the fifth anniversary. By the end of the second month, I was just logging in to replenish the training queue, in case I decided to return (but I don’t think so). I started playing with a couple of friends, at roughly the same time. I was the last to leave, as none of them renewed after their initial free period.
I never left high security space. I never PvP’d, because it never really was my interest. What I mostly play MMO games for is the economy. I love producing, trading, trying to develop a niche line or corner a market. That’s why I enjoyed Pirates of the Burning Sea until everything started being made in-house by societies (as nothing could beat cost prices).
EVE brags about how complicated its economy is, but I quickly found it both mind-numbingly simple and impossible to make a profit out of it because everything was concentrated in cartels.
The size of the map should have given birth to regional trading posts, but it was all about Jita. We weren’t even in that vicinity, and I would hardly want to spend an hour travelling from our base to there. So I looked at local trade opportunities, and for a while I produced ammunition of all kinds. The problem was that nobody bought in our area, and the prices in neighbouring parts made it more profitable to just refine the ore and sell it. I looked at other trades and it was all the same thing. So why bother with production if you can avoid it altogether?
But then, mining, inevitably, became boring. Our little corporation went nowhere. We received invites from similar loser corporations that would just carry on doing loser activities we could do in our small group, where we at least had the advantage of all knowing and trusting each other. The game was just rife with paranoia. There wasn’t a single contract available that didn’t look like a ripoff or a scam. PvE was just one huge boredom exercise for cash.
And as I said, I never got around to the PvP. Didn’t want to grind for replacement money.
Good riddance to that game.
#16 by geldonyetich on October 14th, 2009
I’m not going going to go as far as good riddance. Sure, both you and I can point out a number of things wrong with the game (if Yahtzee didn’t already do it for us in a far more entertaining manner), but the bottom line is if you enjoy the game, that’s fine by me, but leave me out of it, thanks. Been there, done that, found the creativity of their approach drowned by inability to see it through with a satisfying gameplay mechanic, thanks anyway.
Ergo, now as elaborated:
#17 by Vetarnias on October 15th, 2009
Yeah, maybe ‘good riddance’ was a bit much. EVE was just a case of intense boredom to me, which looked pretty interesting when starting out, but sucked out all the fun out of sheer repetition. What can CCP be blamed for anyway? Letting the SA goons run through their game while cheering them on? I’d sooner blame the SomethingAwful phenomenon.
And maybe it’s the entire MMO player culture (the “old-skool” part of it) which should be blamed. CCP’s part in this has just been to cater to it, and at any rate, not as offensively as Aventurine.
Speaking of which: We really need a new Darkfall update.
#18 by geldonyetich on October 15th, 2009
Maybe. But then, there’s only so much you can say about a bird hitting a window.
#19 by Vetarnias on October 15th, 2009
Speaking of which, I wonder if Tasos twitters.