Holy Crap Stuff Happening, To The Blogmobile!


In haste, since work is keeping me busy:

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  1. #1 by Staryx on June 24th, 2009

    @J.

    Either Romero was always a woman, or he’s had some work done.

  2. #2 by Eckelberry on June 24th, 2009

    From warhammer forums, this isn’t a merger. Looks more like a simple termination of employment: http://www.warhammeralliance.com/forums/showthread.php?t=297291&page=4

    ——————————————————————

    I just want to mention this since the other article gave the wrong impression:

    “Mythic is not “merging” with Bioware.

    Mythic and Bioware remain independent EA studios within a larger MMO/RPG group.

    Thanks!

    Andy Belford
    Community Coordinator
    Warhammer: Age of Reckoning”

  3. #3 by ColumnvanGolem on June 24th, 2009

    I’m going to agree with Jeff on the issue.

    Mythic made one of the oldest mistakes, overpromise and underdeliver.
    That bites you in the a** every single time. People just don’t learn.

    And in the end, it’s EA. History has a funny way for repeating itself, so why would EA learn? Yes it would be great to think that this merger will benefit WAR (all that talent of Bioware).

    But I’m more inclined to think EA has other plans.
    The money is on SW:TOR. That’s where the talent is heading.

    WAR, well … is an underachiever. You know what happens to underachievers …

  4. #4 by Gx1080 on June 24th, 2009

    “Remain Independent Studios”. BWHAHAHAHAHAAHAHAHAHAHA. Its makes me laugh everytime that ive read it. At least the layoffs were done before-hand (Exept for Mark). The only thing left in those studios its the guys disposed to whore themselves, i mean, working 60 or more hours a week.

  5. #5 by Elbows on June 24th, 2009

    I’m playing WAR and I think there’s really a lot to like about the game but unfortunately it took them until 1.2 to get a lot of the kinks worked out. The biggest problem I had early on was how hard it was to flip zones, and fortresses being unplayable (crashing everything) didn’t do them any favors either. The game as it stand right now is quite enjoyable but unfortunately they lost too many people before they got their shit together.

  6. #6 by geldonyetich on June 24th, 2009

    MMORPGs aren’t enough of a unique draw anymore. You either have a finished and enjoyable game on day 1, or most of your potential players will have either moved back to their old haunts or moved on to being obsessed about the Next Big Thing.

    Overall, WAR was a pretty solid product, it wasn’t even that buggy at release (relatively speaking). The two foremost problems in my mind:

    1. It was relatively unremarkable. They did some new things (e.g. Public Quests), but they didn’t do enough new things. The core of the game was still pretty much WoW and, that being the case, they set themselves up for a fall. The people who are looking to quit playing WoW are bored of WoW, why would they want more of it?

    2. The long term game was open PvP… which is generally doomed in the long run on the grounds that balance has less to do with the players’ ability to play and more to do with the overall population balance. This was extremely poignant with WAR, a 2-side system, where complaints about Order and (predominantly) Destruction overpopulation plaguing the game from day 1.

    What I’m working on is small-scale stuff. Crazy inventor trying to create nuclear fusion in his closet stuff. However, as far as gaming is concerned, perhaps that’s where it’s always been the strongest. You can mass produce a lot of things, but when you attempt to mass produce novelty, you defeat yourself.

    The industry has been running on clones for awhile. It worked because gaming went from niche to mainstream and brought with it a bunch of players for whom a clone was not a clone. However, this being a relatively young industry, what we were perceiving was very likely less something you could bank on forever and more a temporary trend. The viability of producing a clone is coming to an end.

    But, you know, I do like to doomcast baselessly. Like anyone else, I can’t see the future, merely come up with my own interpretation of the signs.

  7. #7 by Nerd Rage on June 24th, 2009

    Fuck Mythic, what happened to id again? Strange things are afoot at the Circle K.

  8. #8 by Jessica Mulligan on June 24th, 2009

    Brian ‘Psychochild’ Green :
    Mark Jacobs is a good guy. What he lacks in social graces he makes up for in passion, and passion is what you need to surivive in game development.
    I was around for the little event that Poppinfresh references above; Mark had his heart in the right place, he was upset that someone so notable would claim (or at least sit silently while someone else made the claim for them) that they were the originator of online games. Mythic was an old school developer and launched a number of games before UO was seriously worked on, and Mark knew that even him taking the title would be impolite to a lot of the pioneers who worked hard to get us to where we could bitch about the games of today.

    I echo what Brian said. I’ve known Mark as long as anyone in the industry; since 1988, to be exact, when I was slaving as a game producer at the company that would become AOL and Mark was a local developer trying to interest us in his games. When I moved to back to GEnie to run their games in 1989, practically the first thing Bill Louden and I agreed on was giving Mark a contract for a game. Which then worked into a second contract for Dragons Gate.

    In these days of multi-million dollar budgets, it is easy to forget that the true pioneers built games for little or no money upfront. You had to have passion, because there wasn’t much money to support you in the development stage. Mark and his ‘team’ (1 other guy at the time – Darren Hyrup, I think), got a small advance for the first game ($3,000) and no advance from GEnie to build Dragons Gate, a project that took many months. Without the passion and a willingness to run on fumes for months at a time, he’d have just quit and taken a job somewhere. More than one developer did exactly that in the early days.

    Mark brings that same passion to everything he does, so yeah, sometimes people get offended. Note that in the incident being discussed, Mark wasn’t offended for himself; he was offended for the pioneers who were building MMOs – hell, creating the MMO industry from scratch – for a decade and more before UO went into development and he wanted Richard to acknowledge that, that his PR agency was taking unwarranted license. Sure, Mark was one of those pioneers, but I know him; I doubt it even crossed his mind when he was making the argument.

    As for what happened at EA: Having worked at EA, this doesn’t surprise me a bit. An EA VP once described the company to me this way: “We’re the perfect meritocracy. As long as you are a success, you get every resource you need. When you aren’t being a success, we start taking resources away from you to make you focus.” This, of course, is a just another version of the circular firing squad; when you are succeeding by EA’s standards, you get the Cadillac, when you falter, we strip you down to a VW bug AND expect you to deliver Cadillac results.

    So, when WAR delivered results that didn’t meet expectations at the senior executive level, it was inevitable that changes would be made. Knowing Mark, however, I suspect leaving was his decision, not EA’s; there are some changes his passion and experience just wouldn’t accept, especially if it meant that some of the family were going to get screwed.

    I expect we’ll see him again, :-) . It may not be in games; Mark has other passions that he has always wanted to explore and this may be the opportunity for him to do so.

  9. #9 by Freakazoid on June 24th, 2009

    Oh man, lum doesn’t post for a week and he gives us the bum’s rush of hard-to-digest news.

    The Mythic/Bioware restructure sounds a lot like the dominion war. EA is the dominion, Mythic is the cardassian empire who have failed to open up the wormhole into WoW’s playerbase, and Bioware is the breen.

    I don’t even know what to make of the id buyout. I guess that’s why not many people are posting opinions because goddamn is all I can muster.

  10. #10 by EpicSquirt on June 25th, 2009

    Cool.

    I’ve waited for this day. It has been predicted by many when EA bought Mythic and once Warhammer came out it was pretty much clear that this would happen. Warhammer didn’t deliver anything. It was a fiasco. These are the consequences.

  11. #11 by EpicSquirt on June 25th, 2009

    @Blackblade
    You’re so naive.

  12. #12 by EpicSquirt on June 25th, 2009

    @Raethys
    The only thing that is relevant in your post is that you have a somehow odd taste (Warhammer being good), that is your right, no one can’t take it from you, but many people think/thought otherwise or they would still be playing the game.

    It’s not only about the quality of the game, it’s also about bad management decisions like giving GOA the contract for Europe again, the DAoC Origins vaporware etc.

  13. #13 by Jeff on June 25th, 2009

    EpicSquirt :
    Cool.
    I’ve waited for this day. It has been predicted by many when EA bought Mythic and once Warhammer came out it was pretty much clear that this would happen. Warhammer didn’t deliver anything. It was a fiasco. These are the consequences.

    I will say this about Warhammer. It had some neat ideas. Sure the delivery of said ideas were either half assed or in varying degrees of being not completely polished, but they did have some good ideas.

    Of course the greatest ideas in the world suck if you fail to deliver on them, thus someone is out of a job.

    If there is any justice in this world Barnett won’t be far behind.

  14. #14 by Longasc on June 25th, 2009

    Seems that globalization means one fusion after another to produce an even bigger and shittier pile of MMOs as result?

  15. #15 by Blake on June 25th, 2009

    He brought a lot of the problems down on himself for being so arrogant and boastful before launch. He couldn’t have been that blind not to see how unfinished the game was, and how much work was needed to even make it decent. Yet he still acted like a overzealous fool in the press.

    Given the state of the economy, the massive number of MMOs out there (and on the horizon) MMO teams need to realize that the days of releasing a beta game and patching it for a year while people happily pay to play an unfinished/broken game are over.

    You get one shot to make it. You fail you’re done. No second chances. Not saying that I like that mentality that’s just the way it is.

    Jacobs just paid the price for his arrogance. I’d be shocked if Barnett wasn’t far behind him.

  16. #16 by Raethys on June 25th, 2009

    @Jeff
    Many of the replies are equal to this one, but Jeff at least gives clear reasons as to why he thinks WAR “failed”. Addressing those by turn:

    1) 1.4 million boxes sold and only 200-350k subscribers remining.

    Again, what exactly does this mean? I don’t think there’s a single subscription MMO out there, besides WoW, that has exceeded its initial subscribers within its first year. Again, I have to say, using the numbers excuse is the least thoughtful and most personally damning one, and the fact that you quickly bring it up as your first reason is telling.

    I suppose selling more burgers and fries makes McD’s the best food in the world. I suppose selling more albums makes Britney Spears the best musician. What exactly do those numbers mean? That most people don’t know what a good thing is? That most people don’t care?

    2) Many of the hyped promises were never delivered.

    Initially? Is that what you’re hammering on? Do you remember how many hyped promises Blizzard has made with WoW that haven’t been delivered on initially?

    If you’re talking since release to present (and likely future), then you are completely incorrect. Several expansion sized patches later, and we’ve got a lot of those promises fulfilled (balanced combat, more scenarios, live events, more in-game content, UI-design that makes all the modding bullshit you have to do with WoW obselete or clunky at best, game play that appeals to many more styles, new classes….). At the rate they’re going, they’re fulfilling them Faster and Better than Blizzard ever has. If that isn’t success, I don’t know what is.

    3) The vaunted end game RvR was broken.
    “Was broken” – are we going off initial release again? I’ve been to the endgame. Looks fine to me. Granted, moving server populations and RVR and PVP present issues that WoW has never even had to address, either at all, or on the scale of what Mythic has/is trying to accomplish with their balancing act, the mechanics of their game, and the functionality of making their concept of end-game work.

    4) Terrible class balance in RvR.

    If this isn’t one of the most common complaints in any game that has PVP or RVR, I don’t know what is, and all games have heard it, “successful” or otherwise, so that kind of makes it irrelevant as a criteria or factor of assessment.

    On another note, the only reason I even brought up WAR is because so many people here are equating Mark Jacobs losing his position as evidence of WAR’s failure, when at best, I see that as an irrelevant logical fallacy that’s quite easy and tempting for people who dislike the game anyway to make.

  17. #17 by Raethys on June 25th, 2009

    Blake :
    You get one shot to make it. You fail you’re done. No second chances. Not saying that I like that mentality that’s just the way it is.

    Right, and all that indicates is how unrealistic the gaming community really is. Nobody gets anything “right” the first time, *especially* if they’re pioneering new concepts and ideas (and yes, even if they’re not completely original, they’re still pioneering and exploring them). If there was a little more appreciation, a little more patience, a little more understanding, (I mean, these games are around for years, folks. No reason you can’t wait six months or longer and come back to it; I’ve done that with practically every game I’ve ever had.) and overall a little more maturity on the part of the gamers, this “DO IT RIGHT, THE FIRST TIME” mentality would be frankly embarrassing to even have.

    In a world where downloading patches is as routine as “every Tuesday”, saying that it is *imperative* that any company gets their game *perfect* out of the gate smacks of a middle-school console no-patch-ever mindset.

  18. #18 by Cymbaline on June 25th, 2009

    Raethys :
    if all EA cares about is subscriber numbers, then that’s their problem, and it will soon become clear.

    Well, it would appear to me that it’s not just their problem, it’s Mark Jacobs’ as well now.

    J. :
    Bioware has yet to make a failed game. They’ve got life in them yet.

    Jeff :
    I disagree. Granted, this is Bioware’s first attempt at an MMO, but that aside they have ALWAYS delivered the goods. I can’t say that about any other company.

    Well, I hope they’ve got life in them yet, though I fear the effect of EA ownership. They’ve pretty handily trashed every game studio they’ve gotten their hands on. And I would also say that another game studio that has always delivered the goods was the one that helped give Bioware its start – Black Isle. Assuming you stick to the games they developed, and not the ones that Interplay slapped the Black Isle logo on, that is.

    More relevantly, and in reply to both of you, I’d dispute Bioware’s record being flawless. In my estimation, Jade Empire was a pretty average game: the RPG elements were solid, but the action core left much to be desired, which made the overall product feel rather uninspired. Similarly, the module creation engine that was Neverwinter Nights was great, but the game that Bioware made to show it off was certainly sub-par. Given the death of Black Isle and the inability of their various successors (Obsidian, Troika) to completely pull it together, I’d say that Bioware is probably the premier producer of western RPGs today, which is my favorite genre. They’re great, but neither their track record nor their titles are perfect.

  19. #20 by Iconic on June 25th, 2009

    WAR is a game about epic PvP where the epic PvP didn’t work right. Of course it hasn’t succeeded.

    Mark Jacobs is a guy who tells people to believe his outsized claims, and invites them to hold him accountable later on. Ultimately his bosses held him accountable.

    I’m sorry to see any one lose their job, ever, but in MJ’s case it was predictable. Good luck to him though.

  20. #21 by Michael Hartman on June 26th, 2009

    Almost a year after release, and the absolute core problems in WAR have still never been released.

    1) Too much Crowd Control. Wayyyyyyyyy too much.

    2) Bright Wizards and Warrior Priests a thousand times better than every other class in the game.

    3) End game RvR is not fun and feels meaningless.

  21. #22 by Jeff on June 26th, 2009

    Cymbaline :

    Raethys :if all EA cares about is subscriber numbers, then that’s their problem, and it will soon become clear.

    Well, it would appear to me that it’s not just their problem, it’s Mark Jacobs’ as well now.

    J. :Bioware has yet to make a failed game. They’ve got life in them yet.

    Jeff :I disagree. Granted, this is Bioware’s first attempt at an MMO, but that aside they have ALWAYS delivered the goods. I can’t say that about any other company.

    Well, I hope they’ve got life in them yet, though I fear the effect of EA ownership. They’ve pretty handily trashed every game studio they’ve gotten their hands on. And I would also say that another game studio that has always delivered the goods was the one that helped give Bioware its start – Black Isle. Assuming you stick to the games they developed, and not the ones that Interplay slapped the Black Isle logo on, that is.
    More relevantly, and in reply to both of you, I’d dispute Bioware’s record being flawless. In my estimation, Jade Empire was a pretty average game: the RPG elements were solid, but the action core left much to be desired, which made the overall product feel rather uninspired. Similarly, the module creation engine that was Neverwinter Nights was great, but the game that Bioware made to show it off was certainly sub-par. Given the death of Black Isle and the inability of their various successors (Obsidian, Troika) to completely pull it together, I’d say that Bioware is probably the premier producer of western RPGs today, which is my favorite genre. They’re great, but neither their track record nor their titles are perfect.

    Hmm.

    Let me put it this way. I enjoyed both those games that you mentioned, but I still enjoyed them immensely. I think NWN was the one game where they have diverted from their “formula”, why I couldn’t tell you.

    Still, in baseball terms I would say most of Bioware’s games are home runs. Especially these days, they have their formula perfected and are most working on their own IPs.

    Jade Empire was a duoble, NWN was a single. Still better than most of the schlock on the shelves these days, which are strikeouts.

    BG2 and expansion was epic Bioware. They strayed a bit after that but with KOTOR, ME they perfected their formula, and I have no doubts that ME 2, Dragon Age will rock.

    SWTOR? I am hopeful. The doubt comes from Lucas Arts. Was hard to tell who REALLY botched SWG. Was it SOE or Lucas Arts? If it was LA, did they learn? Time will tell.

  22. #23 by Cliff on June 26th, 2009

    Jeff :

    Raethys : And Mythic is a decent team. Just like Bioware.

    @Raethys
    Fact check time. Bioware hits every game out of the park. I don’t need to read a single preview or review before I buy Dragon Age or Mass Effect 2. I KNOW they are going to be that good. I’ll even buy SWTOR based on that faith in their product.
    Mythic at best had one decent hit, after that it was one giant swing and a miss.

    The issue at hand is not really whether or not Bioware as a company made good games, but whether or not Bioware will even truly be Bioware anymore. A company is not just a name and a library of past achievments, but an organization of people. Thus far, EA has a track record of buying the name and library and the people that made that name and made that library of titles, dissolve back out into the market. It is happening to Mythic, it has happened to others, it very well might happen to Bioware.

    Jeff, you are not trusting Bioware, who makes games you love. You are trusting EA to keep the core of Bioware together so they can continue making the kinds of games you love. Where does your faith in EA come from?

  23. #24 by EpicSquirt on June 26th, 2009

    “Mythic is a decent team, just like Bioware.” – Now I am taking severe brain damage on here too.

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