By Request, This Week's Darkfall Post!

Eurogamer reviews Darkfall, gives it a 2/10.

While playing for a few hours of reasonably solid combat only netted me a few increases in sword handling, a kindly fellow informed me that it would only take me “about six or eight hours to get good”. On further questioning, this was revealed to mean “keep banging your head against the same goblins until you can reliably hit something bigger”.

And so hit those bloody things I did, not enjoying one second of it.

Tasos Flambouras reviews Eurogamer, gives it a -15/2.

When we read the hostile review by Ed Zitron, one thing became apparent: he had not played the game at all. Eurogamer readers and Darkfall players are posting bullet lists of factual errors in the story. The reviewer hadn’t even figured out the very basics of the game before he wrote about it. We checked the logs for the 2 accounts we gave Eurogamer and we found that one of them had around 3 minutes playtime, and the other had less than 2 hours spread out in 13 sessions. Most of these 2 hours were spent in the character creator since during almost every one of the logins the reviewer spent the time creating a new character. The rest of the time was apparently spent taking the low-res screenshots that accompanied the article. At no point did this reviewer spend more than a few minutes online at a time.

Darkfall is the largest MMORPG game of its kind and this guy spent a few minutes playing(?) before he tore it apart. How can someone do that responsibly? Ed Zitron didn’t even give Darkfall a chance.

Eurogamer reviews Tasos Flambouras, gives him a 13/20 .

The reviewer in question, Ed Zitron, disputes the server logs that Aventurine presents as fact. According to the logs they supplied, Ed played the game for just over three hours. Ed says the logs miss out two crucial days and understate others, which suggests they are incomplete, and he insists he played the game for at least nine hours.

That said, the passion with which Aventurine has attacked Ed’s review is considerable, and the allegations obviously go a long way beyond arguing the toss. With this in mind, it seems only fair to take another look at Darkfall to supplement the review we’ve already published.

I’ve already contacted another one of our PC writers, Kieron Gillen, who has agreed to review Darkfall. Kieron is a vastly experienced, award-winning journalist and one of the founding editors of Rock, Paper, Shotgun. I’ll publish his review as soon as it’s ready, and we will see whether he agrees with Ed or not.

Lum reviews Darkfall, gives it a 0/10 since despite, according to Tasos, it being “the largest MMORPG game of its kind”, it’s not technically, you know, actually for sale.

  • http://www,damnedvulpine.com/ J.

    Getting Kieron Gillen to review it will make the second bite at the apple that much easier to dismiss by Aventurine, which has apparently already declared Darkfall to only be for those who already like it, New Games Journalism be damned. Plus Kieron’s writing a whole bunch of comic books now, like he has time to be all hardcore n’ shit.

  • sinij

    Game journalism is dead, Eurogamer’s review is nothing but a marketing ploy to grab attention by presenting polorizing opinion about controversial topic. How many of you knew Eurogamer existed before they made an ass out of themselves?

    Lum’s – Not for sale bash… I’d rather few people had playable experience than A LOT MORE had complete clusterfuck of lag and log-in queues. You are barking up the wrong tree, they did the right thing for a change.

  • Matt Mihaly

    How many of you knew Eurogamer existed? Seriously? It’s one of the largest game publications in Europe. The largest independent one, I believe, and has been around for a decade.

  • CaesarsGhost

    if you can’t buy the game, it shouldn’t be reviewed

    …and no, people should not be required to hit “refresh” on the sale page for a digital download hoping they’re one of the lucky ones who catches the page at the moment they decide to open it.

  • GreyPawn

    My experience with Darkfall was short and telling. It went like this.

    (GreyPawn logs in.)
    (Creates character.)
    (The world loads.)
    (GreyPawn looks around for a tutorial or tooltips on interface/progression/etc and finds none)
    (GreyPawn logs out, uninstalls Darkfall)

    This is 2009. You don’t get to make games without tutorials anymore. I have neither the time nor the energy to study the arcane assembly of design choices made by your development team as a player, and if I have to fling myself headfirst at a sheer cliff that you call your learning curve, my Trammie carebear butt wants nothing to do with your fancy “hardcore” game.

  • Cecil

    Hey Grey, whats up?

    Been playing Darkfall, or trying to, for nearly a month now. My biggest issue that is likely to drive me to quit is that the divide between the early exploiter class that has near infinite funds and levelled up skills and newer users with lower skills that are much harder to get up is far too vast. I don’t care how ‘hardcore’ you are, it isn’t worth a minute of work, with no failures and without being killed by roaming gank artists to make 20 arrows out of the thousands that will be required to level up archery to a level that would compete with the gankists.

    Games like this need an EVE styled ‘empire’ area for newer players and less pvp minded types to play and get used to the game as well as a reasonable amount of pve content for the entire playerbase. Retarded mob AI that is only killable by semi-illegitimate perching tactics or outright stupid and should-be-bannable teleport hacking or fighting enemies from inside of the walls is painful and useless.

    tl;dr Darkfall failed to learn the (failed) lessons of Shadowbane and also somehow didn’t learn the successes of the EVE model that could very easily apply to a fantasy game.

    I’d kill for fantasy EVE, but I guess it can’t exist due to the ‘hardcore’ being too extreme to realize the less hardcore need breathing room and a game to play to support said hardcore. Whatevs.

  • TariqOne

    Yeah. Darkfall is not for everyone.

    Aventurine’s posturing made me almost believe they truly were rebel bad guys who didn’t give a crap and wanted us all to go back to WoW. Then they get a 2/10 for their self-professed “not for everyone”" niche title and they go all wobbly and sensitive, bemoaning the lack of truth and dignity on the internet.

    If they’re all worried about internet inaccuracies about Darkfall’s features, how’s about they update the features list on their own website? If they’re worried about people being scared off buying their game, how about they stop their army of minions from telling everyone to go back to WoW or — even better — I dunno, actually SELL the game?

    Total nonsense. 2/10 seems right for the whole tawdry mess.

  • Goedel

    The problem for Adventurine is that that review is perfectly accurate for the vast majority of potential players, and therefore Eurogamer readers. Good god, it’s a full loot PvP game with a grind atleast 2 orders of magnitude worse than UO.

  • http://bdadv.blogspot.com Bonedead

    SOmebody played their cards right, blogstyle and such. Waiting until the end so you can masterfully wtfrape that shit. GJ Mr. Jennings, and I still love you.

  • dartwick

    I have some guildies(who are actually playing DarkFall) who keep talking about what a great game it is and about how it is to have a real sand box.

    But when they describe the game game it sounds a shallow repetitive long grind punctuated by some fun PVP. And every time they try to solo they get radared.

  • VorpalK

    hahah. PvP game is teh Fail. What a suprise.

  • Raad

    @sinij
    THE TREE MR. JENNINGS, YOU SEEM TO BE BARKING UP THE WRONG ONE.

  • http://dsob.wordpress.com/ geldonyetich

    “Independently-run MMO Darkfall Online is certainly special – special in the way in which it so flagrantly ignores many of the rules of what makes a great, playable game.” (From the Eurogamer review.)

    I like this Ed Zitron guy. He neatly encapsulates just what I find so repulsive about non-game spectacles like Darkfall Online or EVE Online without requiring fifty pages to do it. I’m a rather half-baked writer until I figure out a similar flair.

    I know the people who enjoy Darkfall Online or EVE Online will take offense to that, but they’re getting offended for the wrong reasons. We’re calling the games crappy because they’re very mediocre examples of what constitutes a good, playable game. People will still enjoy them simply because they might not care about a game being good and playable.

    They shouldn’t take that as a personal affront. What other people do with their free time is none of my business as long as they’re not trodding on my lawn.

    I don’t go out and yell at the neighbor kids, “Hey you! The 9 year old girl across the street! Stop playing Barbie Horse Adventures – it’s a simple and derivative peddling of a popular franchise that does nothing to improve the state of the art! What you aught to be doing is playing a dynamic immersible online game with mechanic and aesthetics which are both casual friendly while deep enough that the hardcore can enjoy it!”” That would be silly – just because the kind of stuff she does strikes me as boring and hardly innovative doesn’t mean she feels the same way.

    A game reviewer, on the other hand, sort of assumes his audience is gamers looking for a better game, and simply did his duty in reporting this product has many aspects of suck to it.

  • Coppertopper

    Phew! Glad that the object of your angst is someone else besides your ex employer finally!

  • hitnrun

    I agree with all 3 reviews Lum posted.

    @Goedel: Whoa. Even using “UO” (or EQ) and “grind” in the same sentence as a modern game is a capital hyperbolic offense, much less suggesting that Darkfall is 100+ times worse.

    In a similar vein, how can the Eurogamer reviewer complain about “six or eight hours to get good” when they specially re-reviewed WoW to bring its score up to 10/10 for Lich King?

  • dartwick

    @geldonyetich

    UMM EVE is actually fun – Im guessing you tried it and you were afraid to go beyond high security space.

  • http://dsob.wordpress.com/ geldonyetich

    @Coppertopper

    I couldn’t tell if you were referring to my past employer angst or somebody else’s. Mine was extremely short-lived to the point where I’m surprised anyone remembers it.

    @dartwick

    Wow, way to totally misinterpret what I wrote. That you found it fun, and I didn’t, was completely my point.

    That’s basically what I’m saying here: Darkfall Online gets lambasted in reviews, but some people will still enjoy it.

    I just dragged EVE Online into the picture because it has one powerful similarity with Darkfall: they’re both games which prioritized shifting player content heavily, while not being particularly enjoyable to play on the very game mechanic level (if they were a single player game they’d not have much to recommend them on).

    You’re right about not leaving high security space, though. I’m not sure why imperiling my ship to bored gankers would improve my enjoyment of the game. Here, too, is a matter of different strokes.

  • dartwick

    Well it seems kind of odd to lump EVE and DF on the basis of “fun”.

    Fun is subjective but DFs big issues seem to be that there really isnt anything to do other than PVP and its rife with hacks. EVE actually has a lot to do in addition to PVP and is essentially hack free.
    DF would be more like EVE with only mining and PVP where you had to grind experience.

    Im not saying you personally need to enjoy EVE, but right now DF is failing at a much deeper level than EVE is failing for you.

    Im hoping that DF actually grows into something closer to EVE with avatars in time.

  • http://dsob.wordpress.com/ geldonyetich

    Actually, I agree with you there. Darkfall’s level of failure is significantly higher than EVE’s.

    EVE Online is a much better production all around, and at least what they’re trying to accomplish is a whole lot more innovative, what with a whole free-floating market and all that.

    Darkfall, on the other hand, mostly just goes through the same paces with a few rarely-seen concessions: building your own villages, twitch-based combat, open PvP with full looting.

    These differences would earn Darkfall more recognition if a lot of them weren’t just plain lazy. Twitch-based combat and open-PvP with full looting isn’t innovative, it’s a “default state” before you add something more complicated to the mix.

    The village building is unusual – it joins Ultima Online, Star Wars Galaxies, and Shadowbane in being one of the few games to offer that – but the player economy is not that far removed from other commonly seen “default states.” The simple auction interface, simple harvesting system, and simple trade skill system.

    Darkfall does have the “huuuge world,” but I’ve often found that feature rather ill conceived. It spreads out the players too much and results in a bunch of empty meaningless cut/paste content.

    I probably would have enjoyed EVE Online a lot better if I got in the game a lot earlier and had some strong corporate connections so I actually could participate in events other than mining, minor production, minor market speculation, missions, and PvP.

  • Goedel

    Seriously. If you start playing Darkfall today, you will have to log many, many tens of days of played time to stand a chance against the existing playerbase who used various exploits and shortsighted design decisions to rapidly level their characters and amass absurd fortunes. Right now, players who missed out on the crazy exploits are busy running two-character combat macros 24/7 so that in a few weeks (of macroing) they might not be fodder.

  • Please

    @Geldonyetich

    A game reviewer’s job is not to assume that their audience is gamers looking for a better game. It’s to play a game and provide their opinion of it.

    You are effectively going out and yelling at the neighbor kids that they shouldn’t play a game they enjoy when you tell us that “He neatly encapsulates just what I find so repulsive about non-game spectacles like Darkfall Online or EVE Online…” and “…reporting this product has many aspects of suck to it”. The neighbor kids are those who read the comments here. You’re telling us we shouldn’t play games we enjoy.

    There’s absolutely nothing wrong with expressing your opinion, but, deriding telling one’s neighbor that the games they play “suck” and are “non-games” while saying, yourself, that the games your neighbor plays “suck” and are “non-games” is hypocritical.

    If what people do with their free time is none of your business; why are you commenting on it? You’re making it your business by continuing to tell the neighbor kid that they’re playing terrible games.

    You’re an attention seeking troll. Please stop posting here since you, by your own admission, aren’t interested in telling people that the games they play suck; yet it’s all you seem to do. I won’t be responding to any reply you make. I think I’ve clearly pointed out your own contradictions and fallacies. I tend not to feed trolls (after seeing you pull the same garbage in a couple comment threads, I had to).

    Full disclosure: I have never played EVE or Darkfall.

  • http://dsob.wordpress.com/ geldonyetich

    I don’t know why I bothered trying to explain there’s a difference between describing a game as being a poor game because there’s very technical reasons why it’s a poor game versus describing a game as being a game nobody can enjoy.

    Why not? Because there’s far too many young firebrands such as Please here who are way too addicted to calling people out for infractions that, in reality, were simply a matter of being unable to understand what was going on.

    No, I hate to break it to you, but you misunderstood every little taken-out-of-context quote you took there.

    This topic, that some people will interpret critiques in a kneejerk manner, was extremely relevant to the matter at hand because it’s very close to the core of this Darkfall Eurogamer review issue.

    Thank you for providing a reinforcing example of what kneejerk human fallacy is by criticizing me so heavily.

  • http://dsob.wordpress.com/ geldonyetich

    Let me try to put this a little more fairly.

    I will go so far as to say that clearly there’s a provocative level to just about anything a person can say that may be of value. So, along those lines, that I would say things that people may severely disagree with, yes, I suppose you could say I’m just an attention-seeking troll.

    I’m making assertions about what constitutes a higher level of game quality, as well as observations as to why Darkfall and EVE Online do not support my assertions. This may conflict with other people’s ideas. Maybe they’ll even let this hurt their feelings.

    However, the bottom line is, I can’t be held accountable by the opinions of people. Especially those who don’t even understand what I’m trying to say. Really, where do you even get off coming over here and acting like you’re the regulating body of the comment threads? Who died and made you the supreme overlord of Shut Up And Discuss Things The Way I Deem Is Intelligent?

    Well, you’ve successfully trolled me by demanding I must be a troll. Well done. Maybe I’ve overstayed my welcome on this public forum. Right or wrong, you’re just sick of hearing from me, am I right? Maybe I’d best retreat to my ivory tower.

    In truth, I don’t really like it when topics become about me. For awhile I did blame myself. However, in retrospect, I think I just argue at such a high level and so quickly that it’s just overwhelming for the vast majority of those I come into contact with.

    It’s a rather lonely existence.

  • Aetius

    GreyPawn :
    My experience with Darkfall was short and telling. It went like this.
    (GreyPawn logs in.)
    (Creates character.)
    (The world loads.)
    (GreyPawn looks around for a tutorial or tooltips on interface/progression/etc and finds none)
    (GreyPawn logs out, uninstalls Darkfall)
    This is 2009. You don’t get to make games without tutorials anymore.

    There is a tutorial that pops up as soon as you log in, which explains the controls, how to move around, and what to initially do. It will keep popping up until you disable it, and you can re-activate it in the game settings.

    I played Darkfall for two months, and cancelled my account because of issues with the game. I understand Lum’s dislike of Darkfall, but he’s missing the point. Zitron’s review was, to put it simply, filled with factual errors and perhaps outright fabrication. He said things that were entirely incorrect about the game, or at the least misleading, while leaving the real issues untouched. It was a bad review – there are plenty of things that a good reviewer could have found in the game to perhaps justify such a score, but they are not the things he misunderstood or outright fabricated.

    For example, his comments:

    You have a crosshair, and your hits are dependent on whether or not this crosses the enemy at any given time – like an FPS, except with little to no reference point.

    This is incorrect. Hits having nothing to do with the crosshair “crossing the enemy at any given time”, they work exactly as they would in an FPS, based on projectile speed and/or drop – or in the case of a melee weapon, swing arc.

    Enemies’ AI boils down to running in circles, which is actually surprisingly effective, considering how slow and floaty the controls tend to be.

    The AI does occasionally run in circles, but that doesn’t happen very often. It does a medium-good job of running away, is reasonably good at melee, and is pretty good at transitioning from ranged to melee combat. The “slow and floaty” controls happen for some people, which if he’d bothered to do five minutes of searching, he could have disabled the mouse smoothing and raised his mouse sensitivity to compensate – something any game reviewer should have immediately checked. Such an issue is certainly not unique to Darkfall, nor is it entirely their fault.

    Worse, there are in fact serious issues with the AI. It can be easily manipulated at the tether range, and ground-based foes will not enter the water. Further, there are ranged targeting issues for ground-to-water combat that nullify the mob’s ranged attacks. These are real problems that should have been caught by any competent reviewer.

    The difference in feedback between a sword hitting or missing is negligible

    This is flat incorrect, as there is a crunchy meat-chopping sound when you hit, and blood sprays on the ground. The same applies for magic and bow combat – it’s trivial to tell when you’ve hit and when you haven’t, even at very long range. It’s one of the things about the game that works perfectly.

    The lack of hit detection saps the combat of any weight or skill, and makes it incredibly frustrating to fight enemies during PVE or PVP combat. Judging the distance that one needs to be at to fight a foe is largely guesswork, and, worse still, your combat skills affect how often you actually connect.

    This is also flat incorrect. Hit detection works perfectly. Judging the distance one needs to be at is very straightforward, and you become accustomed to it after just a few minutes. Each weapon’s range is slightly different, and the range also varies with the type of swing you are performing. Also, combat skills have nothing to with hit chance, which is blindingly obvious after just a few minutes of combat.

    It isn’t even an issue of timing your clicks based on the connection with your sword – it’s nigh-on random. Using spells or arrows is somewhat less exhausting, but usually ends messily when an enemy decides to run at you, leaving you with the choice of changing weapon (a ten-second operation – five if you’re particularly nimble) or running backwards in the vain hope of not dying.

    Combat is not random in Darkfall, though it does require timing. Weapon switching takes less than a second, assuming you’ve bothered to read the tutorial and learn how to drag your weapon onto the hotbar in order to switch back and forth. Which, apparently, Zitron didn’t do.

    The rest of the review is filled with similar factual problems and basic misunderstandings. Darkfall has many problems, but they are not the ones this “reviewer” reported on. And that is a much bigger problem for Eurogamer than Darkfall.

  • Pingback: Eurogamer Review of Darkfall « Loobin’ the Tubes

  • tmp

    That timeline misses the final stage: Morricone’s tune plays in the background as Aventurine blinks first. Tasos announces “we’ll take our 2/10 and like it, thankyouverymuch”.

    http://forums.darkfallonline.com/showthread.php?t=185733

  • Boanerges

    Scott is being totally unfair to Darkfall! I mean, come on, many MMOs have been perfectly purchasable but unplayable at release. Darkfall is trying to invent a new genre where you can neither buy the game, nor play it. Give them credit where credit is due for their innovation.

    Oh, and this comment thread seems to be emulating the blog post. Greypawn reviews Darkfall, Aetius reviews Greypawn. All we need is a Greypawn response and the circle will be complete.

  • http://crymore.de EpicSquirt

    Best post ever Lum.

  • http://goamsy.blogspot.com Sl0th

    @Boanerges

    It’s not a new genre. Shadowbane, EVE and UO could all be considered direct predecessors. Simply trotting out new features does not a new genre make.

    And even if it were, it wouldn’t excuse the inept release. Many games have bugs on release. Many games are, as you said, darn near unplayable on release (And they don’t have much of an excuse either, but that’s a rant for another day.) But it takes a special brand of ill-prepared to allow wide-scale use of highly publicized hacks go on for as long that it completely unbalances the playing field for all later new users. And of course the whole “Can’t actually buy it” thing doesn’t help either.

  • Paks

    You forgot the part where DF fanboys took nerdrage to a whole new level and declared war on EG http://img19.imageshack.us/img19/1433/wardec.jpg

    Highly entertaining.

    And then there’s this little gem from Keen: http://www.keenandgraev.com/?p=2303

    This entire dramafest has been un-freaking-believable… and yet like a train wreck I just can’t look away!!

  • Viz

    @Sl0th
    I’d help you out here, but jokes stop being funny if you have to explain them.

  • Einherjer

    More and more I realize that Darkfall is like a DOGMA film (google it) that people bash for not having Hollywood production values.

    But I’m having fun in it and that’s all that matters.

    Nice post though. Really :)

  • Gx1080

    The issues that i have with DarkFall is that, well, they should at least pay to someone that host the downloads given their incapability to do it themselves.

    And for gods sake, they just couldnt make that the offensive abilities actually hurt somebody and the healing abilities heal somebody before skilling up, that is easy to code.

    The only way to DarkFall to be viable is that they put the damage/healing check and reset the player’s skills. The issue is, that would severely piss off the current players and that would hurt severely the game.

    Another thing, the players of EVE dont kill themselves for territory for nothing, they kill themselves for territory with the goodies, without that and a decent crafting system, well i can stay in my home city and macro all day.

    And, lets be real, Tasos and Co. talk big but they are completely manhandled for their players aka they let the players suck their balls, of course that they wouldnt piss them. For fuck’s sake game design 101: If players dont hate you: ur doin it rong.

    If, at least they dont fix the macro issue and make people have a reason for killing each other, well i can expend my time better playing Counter Strike. Or EVE. (Need to get credit card).

  • http://dsob.wordpress.com/ geldonyetich

    Maybe instead of sounding like I’m dumping on a game and all its players the time, I should try a different approach. Instead, I’ll describe some existing alternatives to mechanics I take exceptions to.

    PvP Balance

    There’s been talk of having to spend days macroing to have a chance to compete in PvP in Darkfall Online. The core problem, fairly obviously, is that persistence-based power accumulation provides an insurmountable challenge to new players.

    A good example of an alternative mechanic can be found in Chronicles of Spellborn, where a level 25 character can harm and potentially defeat a level 50 character. (Or so I’ve been told – I haven’t witnessed this firsthand.) Guild Wars has been mentioned as another example, but it sounds like they might have screwed that up with epic loot — well, it did have a fairly good skill:persistence balance at release, at least.

    It’s a bit of a catch22, of course. If you don’t reward players with a noticeable advantage for grinding, they’ll complain that grinding has no point. If you reward players too much, new players may be put off with being tortured by being ganked with impunity until they torture themselves with repetitive action.

    The GUI

    The awkward GUI that halts all movement and leads to slow clicking and dragging of all inventory: well, you can see better solutions in nearly every RPG. I don’t know if it’s simply a great omission of the Eurogamer reviewer, but it seems there’s not even a simple “loot all” button.

    Here, again, is a place where I think The Chronicles Of Spellborn provides a better example: loot is never on corpses, it just pops up in the lower right of the user screen along with “need” or “greed” buttons. Very quick, no hassle loot handling. (Granted, Chronicles of Spellborn does have a sticking point here: if somebody in your group doesn’t push one of those buttons, the queued loot will sit there for several minutes.)

    In this case, the Darkfall Online admins claim that these were deliberate design decisions. They wanted players to be vulnerable while looting, so they made looting take time to do. They wanted players to be able to steal eachother’s kills, so they didn’t add kill looting restriction facility.

    If this is true, then it opens up many cans of worms related to just how viable that idea is. But, well, Mr. Jennings pretty much already had separate blog entries about that. Heck, he’s also covered the things I just got done talking about, the GUI and the PvP curve.

  • Angelworks

    There is an art to reviewing games successfully – and oddly enough it doesn’t reside with the reviewer. When I was a tier 3 technician for a certain infamous adobe products (no longer – since the big riff) I used to work with their pr firm who handled who got review copies of stuff. They would call me to fix whatever was wrong with the reviewers copy.

    A lot of what we did was make the review process as pleasant as possible – we never just handed them the program and said have fun. They got the program, a special number/email for support, training cd’s/movies and a reviewers guide. Plus if it was available they were invited to whatever seminars we had going in their area at the time for the product.

    Independents do get ragged on in reviews because more often than not – I suspect they just hand off the game as requested and say have fun – and that’s it.

    What Aventurine should have done (maybe they did – no clue) was give these guys a bunch of maxed out characters that belonged to a guild and had special people online to escort the reviewers through the more fun parts of the game instead of giving them noob characters in the ass end of any mmo – the starting zone.

    Its clear reading this review again – that the reviewer didn’t really have any idea what to do in the game, and that’s probably because of the game (seriously – get over it – Darkfall has a steep learning curve and it doesn’t work like other mmo’s). Every mmo I’ve ever played (even world of warcraft and eve online) I relied heavily on friends and guild-mates to show me the ropes – when those don’t exist any mmo blows. If there was a lot more guidance the review would have turned out better.

    tldr version: hire a pr firm to hold the reviewers hands at all times.

  • Freakazoid

    Adventurine can’t even afford to sell their own game, and you’re telling them to hire a pr firm?

  • http://hgamer.blogspot.com heartless_

    Kieron Gillen has already written a review for Darkfall, which I have already posted without his permission: http://hgamer.blogspot.com/2009/05/darkfall-lost-review-made-possible.html

  • http://oracle.the-kgb.com Owain

    Well, as the resident DarkFall promoter, I’ll give you the rundown of the KGB activities for one day, yesterday, Saturday, 5/9/09. For the full story, go to oracle.the-kgb.com.

    Following days of planning and negotiations with allies, both large and small. 8 am Pacific time signals the beginning of the KGB mustering of forces in preparation for the siege the city of Andruk, which lies in the northeast corner of the main continent. Initially, we organize our forces into two main groups and set off across country to another city, where we will rendezvous with out allies.

    The land mass is vast, and it takes nearly 30 minutes on mounts to traverse the distance from our city, Khosgar, to the objective of the siege, the city of Andruk. The final approach to the city is brutal, but the attackers make it across the ground that is being hammered by enemy siege guns, and begin the assault on the walls. On one side of the city, the gates are under attack by our allies, while on the other side of the city, KGB scales the walls and pour into the city. There is a steady rain of fire from all sides from both archers, mages, and a defensive lightning tower, but the attackers succeed in taking the central keep, and now the defenders must split their forces to try to repel the attack on the gate and expel our forces from within the city.

    Andruk defenders attempt a frontal assault on the keep, but every attempt is repelled with great losses. The fighting intensifies inside the keep, but when the main gates finally fall, we are reinforced by our allies and together, we sweep the defenders from the city. The fighting is not yet over, however, because the automated lighting tower is still blasting our troops in the city, and defenders and their allies are resurrecting, and returning to the fight.

    Part of the attackers now equip siege hammers to try to take down the lightning tower. The rest of us defend them from the re-attack being mounted by the defenders, and the fighting remains heavy for a long time, but by this time, the defenders have depleted their supplies and are returning to the fight unarmored in a desperate attempt to stop the destruction of their lighting tower. When it falls, all our arms now turn to the defenders, and fighting within the city ceases abruptly. Now we must hold the city for two hours against all counter attacks.

    About 30 minutes later, we get word that an allied city is under strong attack, and their main gates are being battered by cannon fire. Under Darkfall siege rules, this city had been wagered against Andruk. While we were fighting our way into Andruk, enemy forces were besieging our ally, but had been unable to breach their defenses. If they are able to take and hold that city and successfully expel us from their city, the wager will be lost, and the alliance will lose a city. Reinforcements are desperately needed.

    Our ally is too far distant from Andruk to be able to be reinforced over land, but their city is close to the KGB city of Khosgar, so the command is given, all KGB forces are to perform a bindstone recall to teleport back to Khosgar. After the recall, we mount up and ride for the beleaguered city. Their situation is getting desperate.

    As we approach the city, we can hear the enemy cannons pounding the main gate. We approach unobserved from the southwest, under cover of a large stone outcropping that forms one flank of the city’s defenses. Rounding the hill, we see the massed formations of the enemy surrounding and defending their siege cannons. The KGB executes a cavalry charge directly through their position while the defenders from the city emerge to join the battle. It is a slaughter.

    Part of the KGB forces remain while 30 or so of us start the long ride back up to Andruk. We no sooner start off when our lead riders spot a mounted force of 60 or more headed right for us. The counter attack has begun.

    We wheel about and head back to the city with the attackers at our heals. We sweep into the city, dismount, and immediately join the defenders to repel the renewed attack. The attackers are getting desperate. If they do not take this city soon and then expel the besiegers of Andruk, Andruk will fall to our alliance.

    The fight continues for over an hour, but the attackers are not able to make any headway, so they fall back. Their only hope now is to break the siege at Andruk so that the war will end in a tie. The KGB mounts up again and races back to Andruk, for everything will be decided there.

    After a long ride, the KGB rides into the city to find the fight still in progress, but our allies have successfully held the city, and with new reinforcements, the end is inevitable. At the expiration of the two hour waiting period, the main city bindstone is now subject to attack and once it falls, the city is ours.

    So, what can we conclude from this? Well, you can accept the Eurogamer review, written by a guy who had played the game for a few minutes, and from that, concluded that DarkFall is not a very good game. Or, you can read a report from a player who has only been playing the game for a few weeks, who is still very much a beginner in terms of skills developed so far, and yet who has now participated in some of the most amazing, enthralling online role playing combat that dwarfs anything I have taken part in over the last 10 years playing in multiple other games.

    Darkfall still is not for everyone. It is still very difficult to get into the game for US players. It helps to consider that your first game related quest. Over time, that will improve, and once a North American server opens up, things will rapidly get better. They are a small company, and I sympathize with them regarding the distribution problems they currently have.

    But with respect to game play, DarkFall has nothing to apologize for. There is nothing that can compare with it, in my opinion.

    That is MY review. Take if for what it is worth.

  • Guy

    Game reviewers tend to review game mechanics, the game environment, controls, etc. ie. the game itself, rather than the emergent behaviour or social experience. Owain, I noticed your report barely mentions such things, besides mentioning some of the siege mechanics without going into too much detail. A game counting only on emergent behaviour (ie. self-organized guild competition) to sell itself is going to have a harder time making its case. If the basic mechanics/control/environment are seen as unfriendly or very hard to learn, that is quite a hurdle to the long-term experience.

    Maybe it’s worth it, but reviewers aren’t necessarily going to see it. As such they probably represent very well the average user experience to such a game, which is problematic for niche games in terms of general PR. But does a niche game like Darkfall really need the approval of the masses to do what it does?

  • http://oracle.the-kgb.com Owain

    This is why I don’t place much stock in game reviews. By necessity, game reviews deal with superficial things, like interface, graphics, and so forth, but they typically don’t have the time to play a game in depth to see how it holds up over the long haul, particularly with respect to entertainment value.

    Interface is important, but I don’t play games in order to experience the niftiest interface. If the game isn’t fun, who cares if it offers a really good interface not to have fun with? Darkfall isn’t the prettiest game around, but offers game play that is head and shoulders above a very much prettier game like Vanguard, which was nearly unplayable, in my opinion.

    You can learn a new interface, and you can overlook cosmetic blemishes. Further, interfaces can be refined, sometimes with 2nd party tools, and graphics/environment can be refined, but if the game doesn’t have fundamental entertaining game play, what is the point of even starting it?

    So the point of my admittedly lengthy post was to provide stark contrast with the faulty Eurogamer review, which apparently concentrated on environment, controls, and cosmetic details, and probably covered their distribution problems as well. Instead, I concentrated on details of game play from a point of view that I think is more helpful to an average user. Should they care about the details of the character customization screens that they will use once for 10 minutes one time, and never again, or should they be interested in the meat of what is a central feature of the game that should they buy the game, they will take part in that activity time and time again?

    That’s like buying a plasma or LCD large screen TV, and determining if it is any good or not by how well the setup instructions are written. If the setup description is so bad that you can never get to watching it, that is one thing. If they could, admittedly, be worded better, yet still let you get set up reasonably quickly, will that matter to you as you spend the next 5 or 6 years enjoying your new TV, which is why you bought the thing in the first place?

  • Aetius

    Boanerges :
    Oh, and this comment thread seems to be emulating the blog post. Greypawn reviews Darkfall, Aetius reviews Greypawn. All we need is a Greypawn response and the circle will be complete.

    I didn’t review Greypawn, I just pointed out that he was incorrect and the game does, in fact, have a tutorial. Perhaps he ran into a bug and didn’t see the tutorial. The rest of my discussion was referring to Zitron’s comments in his review, not Greypawn’s.

  • Guy

    @Owain

    You’ve mostly missed my point. For example, you say:

    “but if the game doesn’t have fundamental entertaining game play, what is the point of even starting it”

    Perhaps that’s exactly what the Eurogamer reviewer felt (and probably many others do as well). He felt Darkfall wasn’t a fundamentally entertaining game to play, and all your talk about the emergent guild-organized parts of the game are a step beyond the fundamentals.

    FPS’s aren’t superficial because it’s immediately obvious what makes the game fun. Many games are deep and yet are immediately entertaining as well (RTS’s for example). Wanting a game to nail the basics upfront isn’t superficial; games are supposed to be fun, so they’ll be approached as entertainment products.

    I think Angelworks has an excellent point: Adventurine should perhaps have done more to lend a hand to the reviewer, in order to be able to “fast forward” to what Darkfall enthusiasts feel are the strengths of the game. After all, reviewing a game is work, you can’t expect a reviewer to persist with the same amount of energy as a Darkfall fan.

  • http://dsob.wordpress.com/ geldonyetich

    Owain :
    Well, as the resident DarkFall promoter, I’ll give you the rundown of the KGB activities for one day, yesterday, Saturday, 5/9/09. For the full story, go to oracle.the-kgb.com.
    [...]
    That is MY review. Take if for what it is worth.

    Seems to me like a civil war reenactment.

    There’s a bunch of guys out there in a field dressing a part and going through the motions, and they’re all very excited about the historical significance of what they’re doing.

    I respect that… I really do. However, I’m a computer gamer. Civil war reenactment isn’t my idea of a good time. I’d rather play a good computer game.

  • http://oracle.the-kgb.com Owain

    geldonyetich’s post makes no sense to me at all. A civil war reenactment, except that you have swords, bows, magic, orcs, elves, and a ton of other stuff utterly unconnected with the civil war, and I can do it from home, on my computer, in a virtual world. No, that sounds nothing like a computer game to me. And the hundreds of people taking part in that activity should not have been having fun, because geldonyetich has already proclaimed that Darkfall is not a good game. Or something…

    I don’t know if I’ve ever heard what you consider to be a good game. If you list one, will I start bleeding from the ears again like I did the other day when a poster mentioned that she had been trying without success to complete her WoW cooking achievement, in spite of trying the quest daily for a month, but dammit, the Kibbles and Bits recipe just WILL NOT DROP!!!11!1

    I would cut my guts our with a rusty butter knife before subjecting myself to THAT…

  • http://dsob.wordpress.com/ geldonyetich

    I sort of agree and disagree with aspects of Angelwork’s suggestion.

    On one hand, if Adventurine had taken the time to show the reviewer the best parts of the game, it can only improve the score they earned.

    On the other hand, if Adventurine is giving the reviewer special treatment, then the reviewer ends up with a review that does not really reflect what the average player will encounter upon subscribing to the game.

    The reviewer identified many problems with the core gameplay of Darkfall Online, and he was not wrong to do so. This is because he writing a game review, he was reviewing how Darkfall’s implementation as a game succeeded or failed.

    To an extent, a reviewer is required to get into a game in depth to understand how good or bad it really is in the whole sense. However, to an even greater extent, enough is enough.

    The dude claims he spent several mind numbing hours bashing his head on goblins trying to find the better game. He wandered up and down the countryside trying to find the better game. He couldn’t find the better game.

    Instead of complaining about the review, maybe Adventurine should take a hint that if this is how professional reviewers will see the game, so also will the average player. Their first impression is in drastic need of improvement.

    Most players need to be hooked within the first 5 minutes. This reviewer couldn’t find a favorable thing to say about the game after two hours of play, possibly dozens of hours, depending on who you ask. It’s a moot point how long it actually was: the 5 minutes were up, and the artist either takes notice of the honest reception of their work or lives in denial.

  • http://dsob.wordpress.com/ geldonyetich

    Owain :
    geldonyetich’s post makes no sense to me at all. A civil war reenactment, except that you have swords, bows, magic, orcs, elves, and a ton of other stuff utterly unconnected with the civil war

    If you get past the first sentence and into to the second and third paragraphs of what I wrote, I thoughtfully provided a description of what part of that analogy was supposed to apply and why it pertains to me.

    I don’t know if I’ve ever heard what you consider to be a good game.

    Chronicles of Spellborn received a couple mentions from me yesterday.

    If you list one, will I start bleeding from the ears again like I did the other day when a poster mentioned that she had been trying without success to complete her WoW cooking achievement, in spite of trying the quest daily for a month, but dammit, the Kibbles and Bits recipe just WILL NOT DROP!!!11!1

    We all hate the grind, but considering we’re all in agreement that Darkfall Online has a massive brickwall macro-happy grind only alleviated by exploits that the earlier players were able to partake of, this is not a point in your favor.

  • Gx1080

    Hmm. You know, Owain, since you are actually playing the game, the macro is as bad as it sounds? Because the impression is that you can sit in your home city and macro all day and get all the good stuff close by.

    Besides that and the fact that they should hire a PR-community guy that check what they say, i think that DarkFall its fine, so what if doesnt have a step by step tutorial? It can be added later and its not the end of the world.

    BTW, they should get other people that host downloads. They suck at that.

    Its not perfect, but its actualy a real battle that affects the world, unlike the theme parks. And we all get it, geldonyedicl, DarkFall and EVE arent for you, but i ask: What its a good computer game for you?

  • http://oracle.the-kgb.com Owain

    Guy, it depends what you mean by fundamental entertaining play.

    If the reviewer logs in, runs the first few quests and gives up because he isn’t instantly in gaming bliss, he’s too stupid to be reviewing games for Eurogamer. Those quest make up the tutorial he complained was non existant. They hold your hand, telling you how to fight things, where to go to fight things, and where to sell stuff when you get back from fighting things. They go on to introduce crafting, harvesting, magery, and other game features.

    A tutorial isn’t the game. It’s used to teach the interface, lay the groundwork for later game play. As it it, in essence, the reviewer was reading “Dick and Jane”, and complaining that it wasn’t “Macbeth”, even though, if he ad stuck around for more than 10 minutes, maybe the game playing Macbeth equivalent would have eventually been available to him.

    A fundamental part of all RPG games involves starting weak, and working yourself up over time as your character develops. An FPS is structured differently because you don’t have that development over time, and the game isn’t persistant.

    The other part of MMORPG involves the community aspects. Again, an FPS typically doesn’t support that in game directly, although many players form their own ‘guilds’ and play together exclusively in order to dominate other players. But guilds and clans are a fundamental part of MMORPGs, and if you ignore that, you are screwing up. As such, when Dartwick complains about his friends experence, saying, “And every time they try to solo they get radared,” my immediate response is, “no shit – did they learn anything from that, or are they still trying to play Darkfall like Diablo?”

    Would any of the WoW fans consider a review of that game fair if it only cover character generation, and the first newbie quests, but never gets into the team quests or the level 80 content? The guy never broke the level 1 equivalent, and he wants to talk about fundamental gameplay aspects of Darkfall?

    Pfffft!!

  • http://oracle.the-kgb.com Owain

    “Hmm. You know, Owain, since you are actually playing the game, the macro is as bad as it sounds? Because the impression is that you can sit in your home city and macro all day and get all the good stuff close by.”

    Sure, power gamers who are obsessed with being uber as quickly as possible will hole themselves up and macro endlessly. I’ve seen those guys on every MMORPG I’ve played, starting with Ultima Online. They are also the first ones who complain there is no End Game Content. Well sure, moron, if you spend a month macroing unattended, I suppose you will miss something along the way.

    I spend part of my time building skills, part harvesting, part crafting, but mostly I just play the game. I didn’t get Darkfall to exercise a macro generation program.

    B”esides that and the fact that they should hire a PR-community guy that check what they say, i think that DarkFall its fine, so what if doesnt have a step by step tutorial? It can be added later and its not the end of the world.”

    It does have a tutorial in the form of the quests in the newbie area. Every person playing Darkfall seems to have been able to figure that one out without a great deal of difficulty, but apparently there is a VERY low qualification threshold for aspiring Eurogamer reviewers.

    “BTW, they should get other people that host downloads. They suck at that.”

    I think the current download process is intentional. They want to limit distribution right now while they continue development and refine their server capacity. They have the population they can handle at the moment, and will expand the population as their ability to handle the population expands. I’ve never tried to develop a client/server game for a graphics intensive game for thousands of people, so I’m guessing it must not be a trivial exercise, given that big companies, like the one running Warhammer online and Age of Conan initially released with gobs of servers and are now having to combine and close servers to address wasted capacity.

    Which is the better approach for a small independent developer? Should they waste resources and money for a huge capacity that they may not ultimately need, or should they plow their money into making a good game, and grow their server capacity over time? As I can attest from first hand experience, I’d rather have a good game even if it is a pain to get at first, than a crappy game like Vanguard that was widely distributed, but failed because it wasn’t a fun game to play.

  • Angelworks

    @Owain

    So your saying an mmo reviewer should spend the next 6 months to a year reviewing every mmo that crosses their desk? Because that’s how long it takes for some of these games to really get going sadly. I think honestly what you are looking for is for the reviewer to be an experienced veteran of the game. Face it – these are hard games to review. I don’t think Eurogamer gave Darkfall a fair shake, but what else do you expect when the publisher/developer drops them into the starting zone without a lick of guidance – Adveturine should have known better.

    I also disagree with the interface statement. I spent a long time (about a year) fighting the Lineage 2 interface – great game, but the most horrid controls and ui ever conceived. So much so – it was very high on my list of things to persuade me to leave. So yeah, kinda being able to log in, cast spells on stuff and move about is something that is very very very important to an mmo. If you can’t get past the UI to start with – you can’t play the game as intended.