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	<title>Comments on: Well, I Been Workin&#8217; In The Pixel Mine, Goin&#8217; Down Down, Workin&#8217; In The Pixel Mine, Whew! About To Slip Down!</title>
	<atom:link href="http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: damned vulpine &#187; In the interests of fairness and IGDA</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-2/#comment-24516</link>
		<dc:creator>damned vulpine &#187; In the interests of fairness and IGDA</dc:creator>
		<pubDate>Wed, 15 Apr 2009 04:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24516</guid>
		<description>[...] hot-tempered threads on the IGDA forums that are either about the organization&#8217;s stance on employee labor standards or its lack of an executive director. There has also been a memo released on the subject, praising [...]</description>
		<content:encoded><![CDATA[<p>[...] hot-tempered threads on the IGDA forums that are either about the organization&#8217;s stance on employee labor standards or its lack of an executive director. There has also been a memo released on the subject, praising [...]</p>
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		<title>By: Viz</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-2/#comment-24511</link>
		<dc:creator>Viz</dc:creator>
		<pubDate>Tue, 14 Apr 2009 06:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24511</guid>
		<description>Mu is back?  Mu is back!</description>
		<content:encoded><![CDATA[<p>Mu is back?  Mu is back!</p>
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		<title>By: Georgia</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-2/#comment-24502</link>
		<dc:creator>Georgia</dc:creator>
		<pubDate>Sat, 11 Apr 2009 14:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24502</guid>
		<description>To quote a good friend: &quot;Nine women cannot make a baby in one month.&quot;</description>
		<content:encoded><![CDATA[<p>To quote a good friend: &#8220;Nine women cannot make a baby in one month.&#8221;</p>
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		<title>By: Loredena</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-2/#comment-24468</link>
		<dc:creator>Loredena</dc:creator>
		<pubDate>Thu, 09 Apr 2009 21:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24468</guid>
		<description>&lt;a href=&quot;#comment-24441&quot; rel=&quot;nofollow&quot;&gt;@Jason &lt;/a&gt; 

I once wrote a computer program while watching a basketball game at a local sports bar.  I had been totally stuck, it wasn&#039;t working, so I left.   Got a napkin from the waitress and wrote the code out during a commercial break, then went back to work.</description>
		<content:encoded><![CDATA[<p><a href="#comment-24441" rel="nofollow">@Jason </a> </p>
<p>I once wrote a computer program while watching a basketball game at a local sports bar.  I had been totally stuck, it wasn&#8217;t working, so I left.   Got a napkin from the waitress and wrote the code out during a commercial break, then went back to work.</p>
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		<title>By: Hatch</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-2/#comment-24463</link>
		<dc:creator>Hatch</dc:creator>
		<pubDate>Thu, 09 Apr 2009 18:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24463</guid>
		<description>I think part of the problem is that it is too easy to go out and find people to fill these positions. I am more of a general IT worker, I pick up languages as needed and fill in whatever I need to. At the moment I am a technical representative for the customer of a large IT contract and I wouldn&#039;t trade it for the world. I work half the hours I used to when I was in a super competitive field and I get paid twice as much as I used to.

I love video games, now not only can I afford more of them but I have a lot more time to play them. I appreciate people following the dream to do what they love but I find that the folks who pursue it with single mindedness at the expense of much better opportunities completely fail to find what they are looking for. Just my two cents. There is always someone out there who will pay you more, ask you to do less or pay you to do something you enjoy more than what you are doing now. Why entrap yourself in a 60+ hour a week job?</description>
		<content:encoded><![CDATA[<p>I think part of the problem is that it is too easy to go out and find people to fill these positions. I am more of a general IT worker, I pick up languages as needed and fill in whatever I need to. At the moment I am a technical representative for the customer of a large IT contract and I wouldn&#8217;t trade it for the world. I work half the hours I used to when I was in a super competitive field and I get paid twice as much as I used to.</p>
<p>I love video games, now not only can I afford more of them but I have a lot more time to play them. I appreciate people following the dream to do what they love but I find that the folks who pursue it with single mindedness at the expense of much better opportunities completely fail to find what they are looking for. Just my two cents. There is always someone out there who will pay you more, ask you to do less or pay you to do something you enjoy more than what you are doing now. Why entrap yourself in a 60+ hour a week job?</p>
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		<title>By: Suffering for Your Art Has New Meaning in Video Game Industry &#124; Wolfshead Online</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-1/#comment-24458</link>
		<dc:creator>Suffering for Your Art Has New Meaning in Video Game Industry &#124; Wolfshead Online</dc:creator>
		<pubDate>Thu, 09 Apr 2009 07:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24458</guid>
		<description>[...] to speak out) who are sick and tired of perpetual crunch mode where they work. Also kudos to Scott Jennings for spreading the good word about this insanity on his [...]</description>
		<content:encoded><![CDATA[<p>[...] to speak out) who are sick and tired of perpetual crunch mode where they work. Also kudos to Scott Jennings for spreading the good word about this insanity on his [...]</p>
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		<title>By: J.</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-1/#comment-24457</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Thu, 09 Apr 2009 02:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24457</guid>
		<description>http://www.realitypanic.com/archives/392

At least Jason Della Rocca&#039;s feeling positive about it, but then, it&#039;s not his job to care about it anymore.</description>
		<content:encoded><![CDATA[<p><a href="http://www.realitypanic.com/archives/392" rel="nofollow">http://www.realitypanic.com/archives/392</a></p>
<p>At least Jason Della Rocca&#8217;s feeling positive about it, but then, it&#8217;s not his job to care about it anymore.</p>
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		<title>By: Ghando</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-1/#comment-24456</link>
		<dc:creator>Ghando</dc:creator>
		<pubDate>Wed, 08 Apr 2009 21:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24456</guid>
		<description>That&#039;s fine, but there&#039;s been a lot of hyperbole thrown around in this commentary thread about how awful and soul-crushing game development is.  I&#039;m just saying everyone needs to keep perspective.</description>
		<content:encoded><![CDATA[<p>That&#8217;s fine, but there&#8217;s been a lot of hyperbole thrown around in this commentary thread about how awful and soul-crushing game development is.  I&#8217;m just saying everyone needs to keep perspective.</p>
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		<title>By: The Hyperbolist &#187; Blog Archive &#187; The Many Myths of Crunch</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-1/#comment-24455</link>
		<dc:creator>The Hyperbolist &#187; Blog Archive &#187; The Many Myths of Crunch</dc:creator>
		<pubDate>Wed, 08 Apr 2009 21:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24455</guid>
		<description>[...] into the 1 o&#8217;clock hour, maybe?  It&#8217;s a two-way street.      As Scott Jennings correctly points out &#8212; 60 hour workweeks usually aren&#8217;t, and the truth is, the 40 hour workweek often [...]</description>
		<content:encoded><![CDATA[<p>[...] into the 1 o&#8217;clock hour, maybe?  It&#8217;s a two-way street.      As Scott Jennings correctly points out &#8212; 60 hour workweeks usually aren&#8217;t, and the truth is, the 40 hour workweek often [...]</p>
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		<title>By: Matthew</title>
		<link>http://brokentoys.org/2009/04/06/well-i-been-workin-in-the-pixel-mine-goin-down-down-workin-in-the-pixel-mine-whew-about-to-slip-down/comment-page-1/#comment-24454</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Wed, 08 Apr 2009 20:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3701#comment-24454</guid>
		<description>Ghando, just because we can obviously agree that their are people in the game industry that love their job doesn&#039;t mean crunch time works any better.

The industry is stuck in dumb mode.</description>
		<content:encoded><![CDATA[<p>Ghando, just because we can obviously agree that their are people in the game industry that love their job doesn&#8217;t mean crunch time works any better.</p>
<p>The industry is stuck in dumb mode.</p>
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