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	<title>Comments on: Darkfall Relentlessly Moving Through Ultima Online&#8217;s History &#8211; This Week, GM Scandals!</title>
	<atom:link href="http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Drakks</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24097</link>
		<dc:creator>Drakks</dc:creator>
		<pubDate>Tue, 31 Mar 2009 16:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24097</guid>
		<description>DF is craptacular on multiple levels, film at 11.</description>
		<content:encoded><![CDATA[<p>DF is craptacular on multiple levels, film at 11.</p>
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		<title>By: Wufiavelli</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24094</link>
		<dc:creator>Wufiavelli</dc:creator>
		<pubDate>Tue, 31 Mar 2009 14:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24094</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-24084&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24084&quot; rel=&quot;nofollow&quot;&gt;Jeff&lt;/a&gt; :&lt;/strong&gt;
&lt;blockquote cite=&quot;#commentbody-24074&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24074&quot; rel=&quot;nofollow&quot;&gt;Not Richard Garriott &lt;/a&gt; :&lt;/strong&gt;The road to Trammel is paved with good intentions.&lt;/blockquote&gt;
Or with crappy design and a failure to learn from the past. (Darkfall that is, UO did not have that much past to learn from. But you would have thought with the MUD/MUSH backgroud those guys had they would have had a better design philosophy than “Players Gone Wild”
&lt;/blockquote&gt;
Darkfall is a lot of fun when it is fun.  But it is a little to real lifish.  The fun requires some real work and grind.  building cities and preparing for major battles.
 to continue with your comparison there are never any bored girls in girls gone wild,  but they had to grind hours at the gym to make sure they did not show up portly to the fun.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-24084"><p>
<strong><a href="#comment-24084" rel="nofollow">Jeff</a> :</strong></p>
<blockquote cite="#commentbody-24074"><p>
<strong><a href="#comment-24074" rel="nofollow">Not Richard Garriott </a> :</strong>The road to Trammel is paved with good intentions.</p></blockquote>
<p>Or with crappy design and a failure to learn from the past. (Darkfall that is, UO did not have that much past to learn from. But you would have thought with the MUD/MUSH backgroud those guys had they would have had a better design philosophy than “Players Gone Wild”
</p></blockquote>
<p>Darkfall is a lot of fun when it is fun.  But it is a little to real lifish.  The fun requires some real work and grind.  building cities and preparing for major battles.<br />
 to continue with your comparison there are never any bored girls in girls gone wild,  but they had to grind hours at the gym to make sure they did not show up portly to the fun.</p>
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		<title>By: IainC</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24091</link>
		<dc:creator>IainC</dc:creator>
		<pubDate>Tue, 31 Mar 2009 12:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24091</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-24074&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24074&quot; rel=&quot;nofollow&quot;&gt;Not Richard Garriott&lt;/a&gt; :&lt;/strong&gt;
The road to Trammel is paved with good intentions.
&lt;/blockquote&gt;
&quot;Come to the dark side, we have raid content.&quot;</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-24074"><p>
<strong><a href="#comment-24074" rel="nofollow">Not Richard Garriott</a> :</strong><br />
The road to Trammel is paved with good intentions.
</p></blockquote>
<p>&#8220;Come to the dark side, we have raid content.&#8221;</p>
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		<title>By: Flimgoblin</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24090</link>
		<dc:creator>Flimgoblin</dc:creator>
		<pubDate>Tue, 31 Mar 2009 12:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24090</guid>
		<description>&lt;a href=&quot;#comment-24071&quot; rel=&quot;nofollow&quot;&gt;@Montague&lt;/a&gt; 
Surely you meant: If Darkfall had a &quot;policy of not being a jackass&quot; that might be viable ;)</description>
		<content:encoded><![CDATA[<p><a href="#comment-24071" rel="nofollow">@Montague</a><br />
Surely you meant: If Darkfall had a &#8220;policy of not being a jackass&#8221; that might be viable <img src='http://brokentoys.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Jeff</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24084</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 31 Mar 2009 05:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24084</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-24074&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24074&quot; rel=&quot;nofollow&quot;&gt;Not Richard Garriott &lt;/a&gt; :&lt;/strong&gt;The road to Trammel is paved with good intentions.&lt;/blockquote&gt;

Or with crappy design and a failure to learn from the past. (Darkfall that is, UO did not have that much past to learn from. But you would have thought with the MUD/MUSH backgroud those guys had they would have had a better design philosophy than &quot;Players Gone Wild&quot;</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-24074"><p>
<strong><a href="#comment-24074" rel="nofollow">Not Richard Garriott </a> :</strong>The road to Trammel is paved with good intentions.</p></blockquote>
<p>Or with crappy design and a failure to learn from the past. (Darkfall that is, UO did not have that much past to learn from. But you would have thought with the MUD/MUSH backgroud those guys had they would have had a better design philosophy than &#8220;Players Gone Wild&#8221;</p>
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		<title>By: Not Richard Garriott</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24074</link>
		<dc:creator>Not Richard Garriott</dc:creator>
		<pubDate>Mon, 30 Mar 2009 22:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24074</guid>
		<description>The road to Trammel is paved with good intentions.</description>
		<content:encoded><![CDATA[<p>The road to Trammel is paved with good intentions.</p>
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		<title>By: Montague</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24071</link>
		<dc:creator>Montague</dc:creator>
		<pubDate>Mon, 30 Mar 2009 16:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24071</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-24069&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24069&quot; rel=&quot;nofollow&quot;&gt;Arkazon &lt;/a&gt; :&lt;/strong&gt;There’s another simple solution, as well: force GMs to play on a different server than the ones they are responsible for assisting. They do their GM job on EU-1? Then they make a character on EU-2. 
And if GMs are trading favors between each other? Well, then they’re just sleazy and it’s the employer’s fault for hiring them. Fire the pair, hire new ones, and reiterate your policy of not being a jackass in your game.&lt;/blockquote&gt;

If Darkfall had more than one server, that might be viable.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-24069"><p>
<strong><a href="#comment-24069" rel="nofollow">Arkazon </a> :</strong>There’s another simple solution, as well: force GMs to play on a different server than the ones they are responsible for assisting. They do their GM job on EU-1? Then they make a character on EU-2.<br />
And if GMs are trading favors between each other? Well, then they’re just sleazy and it’s the employer’s fault for hiring them. Fire the pair, hire new ones, and reiterate your policy of not being a jackass in your game.</p></blockquote>
<p>If Darkfall had more than one server, that might be viable.</p>
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		<title>By: Arkazon</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24069</link>
		<dc:creator>Arkazon</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24069</guid>
		<description>There&#039;s another simple solution, as well: force GMs to play on a different server than the ones they are responsible for assisting.  They do their GM job on EU-1?  Then they make a character on EU-2.  

And if GMs are trading favors between each other?  Well, then they&#039;re just sleazy and it&#039;s the employer&#039;s fault for hiring them.  Fire the pair, hire new ones, and reiterate your policy of not being a jackass in your game.</description>
		<content:encoded><![CDATA[<p>There&#8217;s another simple solution, as well: force GMs to play on a different server than the ones they are responsible for assisting.  They do their GM job on EU-1?  Then they make a character on EU-2.  </p>
<p>And if GMs are trading favors between each other?  Well, then they&#8217;re just sleazy and it&#8217;s the employer&#8217;s fault for hiring them.  Fire the pair, hire new ones, and reiterate your policy of not being a jackass in your game.</p>
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		<title>By: Tom</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24066</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 30 Mar 2009 10:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24066</guid>
		<description>I have friends in the clan that supposedly are getting help from GMs based off of one Alliances rumors.  I personally don&#039;t think it is happening.  I do however think there are a lot of people who complain and make outlandish claims just for the sake of being heard.

The Darkfall forums are a giant black hole of the 4chan level.  You have the odd post that isn&#039;t some sort of rant but the majority of the forums is what would happen PS3 vs 360 debate.  No matter who is correct they all sound like morons.</description>
		<content:encoded><![CDATA[<p>I have friends in the clan that supposedly are getting help from GMs based off of one Alliances rumors.  I personally don&#8217;t think it is happening.  I do however think there are a lot of people who complain and make outlandish claims just for the sake of being heard.</p>
<p>The Darkfall forums are a giant black hole of the 4chan level.  You have the odd post that isn&#8217;t some sort of rant but the majority of the forums is what would happen PS3 vs 360 debate.  No matter who is correct they all sound like morons.</p>
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		<title>By: Rog</title>
		<link>http://brokentoys.org/2009/03/28/darkfall-relentlessly-moving-through-ultima-onlines-history-this-week-gm-scandals/comment-page-1/#comment-24037</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Sun, 29 Mar 2009 19:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3685#comment-24037</guid>
		<description>Yes, devs should be allowed to play their own games. But there&#039;s this feature that most adult human beings should have, it&#039;s called restraint.

There&#039;s a big difference between playing your game and using your knowledge / resources to attempt to dominate the game.

Although I&#039;d also argue that there&#039;s a wide gap between a developer and a GM.</description>
		<content:encoded><![CDATA[<p>Yes, devs should be allowed to play their own games. But there&#8217;s this feature that most adult human beings should have, it&#8217;s called restraint.</p>
<p>There&#8217;s a big difference between playing your game and using your knowledge / resources to attempt to dominate the game.</p>
<p>Although I&#8217;d also argue that there&#8217;s a wide gap between a developer and a GM.</p>
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