Barnett Does GDC, GDC Survives The Experience
Apparently, being a DIY punk involves giving a talk that has nothing to do with what you promised you'd talk about.
Game design theory is very complicated, he said, because people are overthinking the problem. "Theories in design are as timeless as the fashion of hats," he said. The theories, he continued, are a means to sell a product and are nothing more than a series of catchphrases that get traction and are then sold to people. "This is because we don't like chaos, we don't like uncertainty," he said. "So we look for earnest people with intelligent systems to sell. Prophets that can fortify our faith. It's caustic, and it's dangerous."
Clearly, we need someone to struggle against the status quo of publishers who squelch innovation. Designers who aren't afraid to advocate new ideas in the face of the conservative mainstream.
You know. Heretics!
Recent Comments
- Vleskoe on The Lidless Eye Of Derek Smart Sees Your Puny Attempts At LinkedIn Recommendations
- Vaxhacker on The Lidless Eye Of Derek Smart Sees Your Puny Attempts At LinkedIn Recommendations
- Drey on The Lidless Eye Of Derek Smart Sees Your Puny Attempts At LinkedIn Recommendations
- Talorc on The Lidless Eye Of Derek Smart Sees Your Puny Attempts At LinkedIn Recommendations
- Flimgoblin on The Lidless Eye Of Derek Smart Sees Your Puny Attempts At LinkedIn Recommendations
The Good Bits
Design Screeds: Fix My Damn Paladin
How To Make A Game With 'PvP Done Right'Broken Business Models (Or Not)
Utopia Hidden Underground: Another Look At Second Life
Nation States And The Social Ganker
My Navelgazing Technique
Is Unstoppable
The Real Hitler ProblemPerspectives
The Unbearable Darkness Of Ultima Online
One Shot, One Kill
Broken Toys
Teh Funny
Threat Condition: VASHJFinal Fantasy: A Restrospectivation
Archives
Blogs: Academia
Blogs: CEOs
Blogs: Community
Blogs: Coworkers
Blogs: Design
- Bill Campbell
- Brad McQuaid
- Damion ‘Ubiq’ Schubert
- Dave Rickey
- Raph Koster
- Richard Bartle
- Ron Gilbert
- Sara ‘Lietgardis’ Jensen Schubert
- Soren Johnson
- Steve ‘Aruspex’ Williams
- Steve ‘Moorgard’ Danuser
- Steve ‘Saavedra’ Kramer
Blogs: Development
- Adam Martin
- Ben “JZig” Zeigler
- Brian ‘Psychochild’ Green
- Dan Magaha
- Eric Heimburg & Sandra Powers
- Joe Ludwig
- Josh Drescher
- Mark Jacobs
- Oliver ‘KFSone’ Smith


April 3rd, 2009 - 17:36
“so all those guys who stuck with EVE must be real ‘tards, right?”
Not sure what the connection is between EVE, a game which has slowly but steadily attracted more and more and more players continuously over it’s entire lifespan (which is quite a long time now); and WAR, a game which hyped a lot of hype and shifted a lot of boxes and then saw 75-90% (depending on whose numbers you believe) of the buyers ditch it almost immediately because they simply didn’t like it.