Tell Me, Tell Me, How To Be A Gazillionaire


MMO publishers have been fairly static for the past decade or so: EA, SOE, NCsoft, a few other forays from Asia and the occasional indy (that more often than not promptly gets borged by one of the above).

But wait! A challenger appears!

Gazillion sure knows how to make a splash. The MMO (massively multi-player online game) publisher has been operating in stealth mode for three years, putting together a collection of development studios and signing one of the biggest video game licensing deals in recent memory: A 10 year pact with Marvel giving it exclusive rights to make MMOs based on every single character in the comic book publisher’s library.

This would be, you know, as opposed to the ten year exclusive deal Marvel signed with Vivendi. In 2002. Or the deal signed with Microsoft to develop Marvel Online with Cryptic for the Xbox 360. In 2005. Clearly, this time it will be different. Why? Because in case the Marvel Universe deal falls through (not that it’s concievable that could ever happen), Gazillion also now owns NetDevil, thus giving them Lego Universe and Jumpgate: Evolution, and Slipgate Ironworks, thus giving them John Romero. Failure: not an option.

  1. #1 by Arrakiv on March 17th, 2009

    Yeah, I found this to be rather surprising news over all. They came out of no where and certainly had some large announcements.

  2. #2 by Technogeek on March 17th, 2009

    Let me know when the “Rob Hutter is going to make you his bitch” ads show up.

  3. #3 by Iconic on March 17th, 2009

    @Arrakiv

    I think the unspoken message is that they are still “no where” despite the announcements.

  4. #4 by Bonedead on March 17th, 2009

    Hey whatdya know, something interesting!

  5. #5 by Vetarnias on March 17th, 2009

    Heh. If that goes anywhere, it will turn the MMO field into the same cultural wasteland as the big screen with all the back catalogue of superheroes.

    Aren’t City of Heroes and Champions Online enough?

  6. #6 by Random Poster on March 17th, 2009

    You forgot DC Universe

  7. #7 by Vetarnias on March 17th, 2009

    How could I ever have forgotten.

  8. #8 by Heartless_ on March 17th, 2009

    Did anyone read this in the same sequence I did and then stop before finishing?

    John Romero. Failure.

  9. #9 by JZig on March 18th, 2009

    The studio that is working on Marvel Universe was very likely split off from Slipgate: http://doublebuffered.com/2009/03/18/is-john-romero-making-marvel-universe/

    So, I figure there’s a 50/50 chance that John Romero is currently making HULK SMASH.

  10. #10 by Anonymous on March 18th, 2009

    This blog needs more references to ABC.

  11. #11 by Muckbeast on March 19th, 2009

    Hahahahahaha.

    John Romero managed to slither his way back into the gaming industry?

  12. #12 by Mark Asher on March 19th, 2009

    You know, they’ve raised over $100M, which is some serious money, but they have eight — EIGHT! — MMO projects in the works. Once you spread that money around, you are not looking at big budget MMOs.

  13. #13 by octopaganini on March 19th, 2009

    @ MarkAsher

    Cause yeah, big budget MMO’s were so successful last year.

  14. #14 by ethereal.wolf on March 19th, 2009

    kool, so we get to look forward to a daikatana mmo soon? lol.

  15. #15 by Muckbeast on March 19th, 2009

    How much of that $100 is John Romero going to spend on boob jobs for his girlfriends?

    I’ll give him one thing though. At least he shares.

  16. #16 by Freakazoid on March 19th, 2009

    @Mark Asher
    Well, if you invest 100 million into eight projects, and only manage maybe 100k subs from each one, that’s 800,000 subs paying 10 per month minimum. They may be spread over different games, but part of the profits go straight up to gazillion. I could see them making back this money within a year.

    I admit it’s rather optomistic, but given that single big budget MMOs have not gone well since WoW, I think spreading around your investment may be the wiser choice.

  17. #17 by Muckbeast on March 19th, 2009

    Also, if they share a single engine, then a lot of the development costs are shared anyway.

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