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Darkfall Psychoanalytics
Protip: if you are amused by the long dark nightmare that is the Darkfall community’s soul, it’s probably because you were a whiny baby in UO. (By the way, Syncaine, playing UO in the Good Old Days wasn’t exactly rocket science.)
Remember: Darkfall – STRICTLY FOR THE HARDCORE. To remind you of this, we leave you with some out of context quotes from Darkfall’s Community Manager, who, given the launch and the general nature of Darkfall’s community, is probably drinking heavily RIGHT NOW.
<@Brannoc> I’d be happy to tell you to go fuck yourselves! But a lot of people say that’s bad PR
<@Brannoc> so…I’m trying not to
Mudkipslolwu: Brannoc can i get you to comment on the nude photos that have recently surfaced including both you and tasos?
<@Brannoc> my penis is bigger, Mudkipslolwu
In other Darkfall news (Broken Toys: All Darkfall, All the time! Well, until someone else releases an MMO.), Keen of Keen & Graev has a non-schadenfreudy launch day recap.
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about 1 year ago
That’s quite an IRC log.
All the “it was our dream too,” “no one is more disappointed than we are,” “we’re not in it for the money” is sort reassuring, whether they really mean any of it or not. Because it shows that even Aventurine gets that this is a damnable snafu, even if many of the more rabid superfans cannot.
In a way I feel sorry for Aventurine. It was a massive project and now we know that they just didn’t have the know-how or the ability. But the ultra-hardcore apologists dripping with contempt, well — that’s what makes it all rather enjoyable at the end of the day.
about 1 year ago
So *that’s* why CMs are trying not to get too involved in the community. Quite bizarre to see.
about 1 year ago
Gosh, why would anyone thing sociopaths are attracted to PvP games?!? I mean there’s no published clinical data or anything.
Just some minor anecdotal stuff, like community manager statements and player youtube posts and developer comments and a community message board full of anti-social behavior… nothing real definitive in all that.
about 1 year ago
Not rocket science, an MMO? (outside of EVE) Odd, reading your site back then would have made it seem like it was, given your struggles.
As others have pointed out though, you seem terrible afraid that something with PvP might be successful, and that would somehow trigger the apocalypse. Or worse yet, show that all your years of ‘no PvP’ ranting was misguided. Who knows, maybe even an expert like you, with all those successfully launched MMO titles under your belt, might not have all the answers regarding MMOs.
about 1 year ago
I find myself thinking “I can’t wait to see this turd sink to the bottom of the bowl.” Is that schadenfreude?
MrTact
about 1 year ago
Apparently half the internet is trying to to cover up a mind numbing simple exploit that makes you practically immune to damage in PVP.
about 1 year ago
From schadenfreude to Sigmund Freud. Nice step.
In a way, I feel sorry for Aventurine. But they deliberately went after the rowdiest demographic imaginable. They should have known what to expect in terms of “loyalty” and “gratitude”.
about 1 year ago
Hurrr? I ‘struggled’ with UO? Whaa? I was one of the first GM blacksmiths on Siege Perilous – you remember, the ‘hardcore shard’? Heck, I even wrote a guide for it.
I also worked on “something with PvP” for over 5 years. I was not ‘terribly afraid that would be successful’, because I liked getting bonuses.
You are correct that I don’t have all the answers, though! I eagerly await yours, since you apparently do. (Hint: ad hominem attacks do you no favors.)
about 1 year ago
When you read the quote above with an additional bit of context, the sentiment changes completely.
[Yew]Greg: Well heres a little helpful peice of advise if you ladies plan on keeping any sort of player base. Even in the shittiest circumstances, atleast tell us to just “fuck off we’re working on it”. Thats all most of us want to know.
I’d be happy to tell you to go fuck yourselves! But a lot of people say that’s bad PR
so…I’m trying not to
Have you never ranted about blogger / game reporting ethics?
about 1 year ago
@Tuebit
Well, seems our Lum is cherry picking comments….scary..
But oh so fun!
about 1 year ago
“I also worked on “something with PvP” for over 5 years.”
That doesn’t count; only FFA with full-looting counts. RvR is for wussies [non-sociopaths].
about 1 year ago
I’m pretty sure that if any company representative (including me) said “I’d be happy to tell you to go fuck yourselves! But, I shouldn’t!” in a public forum, they would not be excused by the context of the question.
Admittedly the context does make it amusing instead of merely crass. Which I thought I communicated adequately already. Shrug.
about 1 year ago
@D-0ne
Stereotyping and demonizing an entire group of people who enjoy different hobbies certainly wouldn’t be considered sociopathic behavior, now would it?
about 1 year ago
And that chatlog just makes me think that Darkfall might be the first lunatic asylum where the staff might as well be alumni of the place.
I still can’t come to terms with how unprofessional, arrogant, and just plain stupid that transcript was.
about 1 year ago
I’ve never read your old posts before, so that was kind of a shocker.
You were seriously nerdraging back then. Was kinda scary.
And it kind of occurs to me that maybe this whole Darkfall thing is bringing that all up again. It seems like. From reading what you’re writing lately. Maybe just a little bit? I’m just concerned is all. You know your own state of mind better than I possibly can, so please forgive me for the presumptuousness of this comment. And even if you are and are okay with it, that’s okay. I just thought I might point out the possibility just in case it might be helpful (cause sometimes other people need to tell me when I’ve gone a little too far into my own head).
In all kindness and sincerity.
about 1 year ago
I hope you’re indulging in hyperbole when you say Darkfall is strictly for the hardcore. I’m not hardcore, but I see Darkfall as appealing because of the philosophy behind it, that is, allowing players to manage the world instead of being constantly babysat by the overlords, like WoW or almost any other MMOG. It is true, there are a lot of players that want to and will make life miserable for other players when the developers hand the keys over in such a way, but I am strongly of the opinion that this is absolutely the future of persistent online gaming. The job of designers is to set up rules that give EVERY player, regardless of in-game morality, the tools to shape his or her sphere of influence as he or she sees fit, while being subject to the consequences (good or bad) thereof.
The theme-park design, while effective, is a tiny drop in the vast ocean of persistent online interaction and content, and the only way to take steps towards tapping that potential is to allow your players to make and remake the world, and the only way to do that is to allow them to do what they want, good or bad, right or wrong. Removing freedom of choice or even the possibility of freedom of choice destroys your players belief in your world as something more than a game or a toy. If that’s all you want your experience to be, simply a game or a toy, then so be it. Play WoW. If you want something truly great, truly memorable and lasting, you have to let your players decide how they want to play and then give them the ability to do so.
If you want to understand more of what I’m getting at, read my blog. I discuss it in detail.
about 1 year ago
@Hanna
Hanna,
Nerdrage? Scary? Lum’s posts were some of the very best examples of MMO blogging this community has ever seen.
Darkfall has been under development – “Just you wait, pussies!” – for a very long time. Lum’s mocking of the community for the endless “uber macho I pwn you” dynamics is a public service.
about 1 year ago
The quoted UO-era post was written in EXTREME NERDRAGE, yes. There were funnier ones from back then, mostly involving the blog being ghostwritten by small cute puppies.
about 1 year ago
I’ve got the strangest feeling of deja vu after reading all of this.
about 1 year ago
@Red Morgan
Again. Why would anyone think sociopaths would be attracted to PvP?
One indicator is reflection. Offend a sociopath and regardless of the context they will reflect their perception. Usually they reflect and attempt massive retaliation over the most minor of offenses. An analogy? People who get in fist fights because someone looked at them wrong. More extreme? People who kill helpless animals like kittens and puppies.
Perhaps it’s the whole anti-social behaviors are not punished thing? Nothing like being able to attack and kill the helpless with impunity and the only reward? Being able to attack and kill without repercussion.
Or maybe it’s the youtube posts of someone claiming to “be like Darwin” as they attack noobs at their spawn point? That is called Histrionic behavior.
Or maybe it’s the communities own message board, where even those who are in control lack self control?
about 1 year ago
I was interested in Darkfall for just these reasons.
That said, it’s become very apparent that the Darkfall promised is not the Darkfall delivered. The player-designed housing morphing into BUILD-HERE clan cities only is the best example that, move along, this is not the “sandbox” you are looking for.
about 1 year ago
Everything’s okay then.
I’m so Carebear, I never even ever head of Darkfall except for here and recently. I am gathering that there is a history and that there is some controversy in the comments and all that which I’d rather stay out of and that’s fine, cause everyone else does it all so much better.
Just my over-concerned thing going on. Sorry.
Back to our regularly scheduled mocking then. All is well.
I’ve heard that performing public services is all part of the economic stimulus package. I hope you’ll be getting your big fat stimulus check soon Scott.
about 1 year ago
@D-0ne
Let me guess, you were one of those kids that got hit in the face with a dodgeball and harbored a secret hatred for dodgeball players for the rest of your life.
Some people just enjoy the excitement of player vs player competition. I for one, can’t stand the grindy chatrooms you might call a MMORPG, but you won’t see me complaining that other people do happen to enjoy it. Your nosey-old-neighbor-looking-out-the-window-and-scowling-at-kids-playing-across-the-street complex is way more disturbing than any anti-social behavior I’ve seen exhibited by any PvP gamer.
about 1 year ago
yer mocking me aren’t you? ;p
about 1 year ago
When I heard of the “build here” aspect of the game, I thought exactly the same thing.
First, because I was a latecomer to Shadowbane (December 2007-January 2008) and saw what happened when the map was not only stagnant because of zerg guilds, but that you couldn’t build a new city because all the spots were already taken.
Second, because even Age of Conan had something rudimentary like that, and it was for all intents and purposes meaningless (I don’t think the guild I joined ever bothered to build it by the time I had left).
Third, because the purpose of an open map should leave the player himself free to analyze the terrain and take the best course of action, instead of that initial land rush with tracts of land so clearly marked that every guild that played in beta knows which it wants to take over.
When some large alliance already had ambitions, before the end of beta, of taking over 12 of the 100 spots available, it’s easy to imagine other alliances having similar ambitions, and 100 isn’t quite a large number anymore. So the Shadowbane scenario was inevitable sooner or later, with small guilds basically being left out and the big guys clobbering each other until one fell.
It’s why the third point would have been great. I know my friends and I can’t rival with the big boys, so we would have, say, picked a small island far, far away from the main battlegrounds in the hope that they wouldn’t find us, or that they’d consider our territory so strategically worthless that they’d leave it alone.
But, if I understand, that’s not even allowed in the current Darkfall. It’s just another bad design decision that probably came as a result of their limitations.
about 1 year ago
But you speak of PvP.
Many of those guys playing Darkfall, if their forum postings are any indication, are anything but PvPers.
A point of semantics, maybe, but zergballs and ganksquads are not what I would ever associate with PvP. They don’t want a challenge. They either do it for the kicks of griefing other players, or they’re so engaged in their “hardcoreness” that they shun any chance of losing as bad odds or a waste of time.
Just look at the numerous instances of exploiting hitting the forums. Don’t tell me this is PvP. It’s just a game of beating the other guy through any means necessary, while your PvPer looks out for fair odds and a challenging engagement.
My own guess is that PvP, in the honourable meaning of the word, is going to be stamped out of Darkfall very quickly by all the exploiters, ganksquads, and leet alliances who aren’t interested in a fair fight.
about 1 year ago
Well sure, there are griefers, gankers, power gamers, exploiters, zerglings, etc who’ve all been tossed in the Darkfall melting pot. I like to think that I’m none of those things, and I’m really looking forward to killing those twits.
I have to say I disagree with you that PvP needs to be honorable. I find the word “fair” to be quite detestable, because I’ve never encountered such a thing as fairness my whole life. You don’t see people criticizing the great conquerors of the world for having greater numbers and superior weaponry, even though they almost always do.
I lead a clan that is dwarfed in size by some of the massive zergs that will be coming to compete, and the small size is no accident. I think it will be fun to be smaller and to compete on that level. If someone feels like they want to be in a massive zergball, well good for them, I hope it’s fun.
If you want completely fair competition, probably arena-style pvp is more of what you’re looking for. Personally, I prefer Open PvP and relish the thought of getting splattered by unfair odds.
about 1 year ago
Well, the GMs obviously were picked from the most posters at the forums (at least is my impression). And Lum, sorry man but the memories of being in the middle of the UO warzone makes you biased. Sure it also makes you understanding of what kind of people can crawl of that place, but you are biased.
Its not bad and i am not a psychologist you, but im sharing my impressions, which are: you are still sore from UO and DarkFall similarities makes you remember it.
And as ive said before, this is a lesson: never pick GMs from the forum base.
about 1 year ago
yes I’m sure that being ganked in an online game has scarred lum deeply FOR LIFE.
or maybe the darkfall crowd and game really is mockworthy.
about 1 year ago
“I find the word “fair” to be quite detestable, because I’ve never encountered such a thing as fairness my whole life.”
Wow, I’ve never met a feral child raised by wild animals before. You’ll just have to trust me on this…many normal people not raised by wolves do believe in non feral things like fairness, reciprocity and other concepts that you will find foreign. Many try to incorporate them into their lives.
about 1 year ago
Really? It’s amazing that Communism hasn’t spread across the world and we’re not all frolicking around in an egalitarian paradise then.
I’m not saying there’s anything wrong with playing “fair”, but it’s an artificial concept. There are plenty of games with artificial restrictions that force some concept of fairness on players. I don’t know why it bothers anyone that there is a game without some of those restrictions. Unless things don’t get so skewed as to eliminate competition, I’m all for it.
about 1 year ago
You know Vetarnis wasn’t saying “fair” as in “you hit me then I hit you, and we never hit each other in the back etc.” He was using fair as in, “Hey I am going to play within the confines of the game rules, i’m not going to use a third party program to give me an advantage, or exploit a flaw in game design”
See if you run across these people who are ALREADY doing this exploiting game flaws you will die….unless you of course do it yourself. You can say “and I look forward to killing them” but you won’t be able to.
about 1 year ago
PVP worlds are bizarre distortion of humanity. In real life if you put 1000 people living together they would quickly gang up on people randomly beat others up.(no one kills in an MMO they just beat each other.)
But normal society doesnt evolve in MMOs because trouble makers can reroll and anyone whos unhappy just quits(which from a game perspective is the same as suicide.)
about 1 year ago
Absolutely nothing wrong with this, come on these guys are all e-peen waving twats that have been at this waving game for quite some time. Full steam ahead Scott!
about 1 year ago
Er, I think GM in this context mean “Grand Master,” as in the highest level in that school of crafting.
You may all now return to your regular hard core forum PvP.
about 1 year ago
If I want to feel miserable over and over, I’ll go play 10 minutes on Quake Live for free.
If some are enjoying to pay to get the same feeling then hey! I’m fine with it! Maybe they should add IP banning when your character die. It’s not hardcore enough as it is and it would improve the “philosophy” behind the game.
Oh, I’m out of popcorn also. Anyone can refill?
about 1 year ago
This PVPer doesn’t care for fairness either. I care for a good, meaningful fight. But when I’m alone and look down on a force of enemies over a hundredth strong, “fairness” won’t ever come to mind. I will, as I always did, rush them and try my best to take out as many as I can before my demise. And never, ever, stop fighting. Because I love to fight, not simply to win.
about 1 year ago
@Mandella
Just like to make a point since your post reminded me of it, I find it a bit strange that someone actually said that being from UO meant your biased when others are too quick to judge those that _didn’t_ play during that era as not knowing how good it all was.
about 1 year ago
@Over00
That’s why you should have bought a whole truckload of un-popped corns ready to be made brah, I got mine all setup.
about 1 year ago
Again, that is not what he meant by fairness. “Ganking” even though it pisses people off is within the design of the game, it’s the use of exploits and outside programs that he is referring to with “unfairness”.
about 1 year ago
I was thinking in the job of being the gankers babysitter, and hearing all the complains about gankers, aka being a GM.
about 1 year ago
I hate pvp because I have deep seeded psychological issues with being pushed around.
You like pvp because you have deep seeded psychological issues with wanting to push people around.
And thus, the great hardcore pvp debate never ends.
about 1 year ago
Fighting against people who will do anything to win, some of whom willing to cheat, and you say PvPers don’t want a challenge?
Why do people play soccer so much?
Why would you want to spend 3 hours a day practicing basketball, building the perfect magic the gathering deck, programming stupid crap that you don’t even show to anyone?
You ask why people would want to compete against others in an online game.
I ask why you wouldn’t.
Oh, because it is possible to fail every time you try.
We like this sort of play because the challenge of winning makes you feel like one bad muthafrugga, bitch!
about 1 year ago
@Bonedead
Your name should be braindead, it would suit your online persona better.
about 1 year ago
I don’t hate PvP. I enjoy it. This isn’t personal. This is about Darkfall and some of the people who are attracted to it and for whatever reason have become its face to the world.
about 1 year ago
More tractor posts, please.
about 1 year ago
Hey Syncaine, if you were wondering about the difference between your opinions and Scott’s opinions?
People who make MMOs listen to what Scott has to say. They don’t necessarily agree with him, but they listen to him.
Whereas I’ve never even heard of you, and it doesn’t seem like I’m missing much.
about 1 year ago
@isildur
He’s a hardcore casual uber dude who prides himself in being an astronaut, a brain surgeon and his pastimes include killing newbs, banging (uber hawt) chicks, playing American football, working out, writing deep lyrics/poems and waxing his awesome washboard abs and six pack. In other words, he brings back the average/specialised human stare as they wonder helplessly how glorious he is.
about 1 year ago
Scott, Blizzard called. They are so depressed that you are giving Darkfall so much airtime, that they shut down their login servers all afternoon in protest.
Please give them some credit so we can play WoW again, thx!
about 1 year ago
The Oldschool UO Description pretty much defines the whole Darkfall Online debacle in a nutshell. You can’t really make a game to please the Reavers, no matter how much they claim they want one.
Unless, maybe, you create fake players to complain about being ganked and see how long you can grief the griefers by running a facade of a ganker’s paradise that is really just a PvE game. But that would be brilliant.
Yeah, because WoW never gets mentioned enough.
about 1 year ago
Sociopaths attracted to PvP games?
I don’t think Darkfall qualifies as a game yet… the servers have been ‘down’ more than they have been ‘up’ so far…
In this case the sociopaths are attracted to the ‘community’ IMHO.
And that ‘community’ was born long before the game was even close to being a reality.
This is the thing about MMO Communities – they form long before the actual game is released and the standards you allow in your forums will transfer to the game when it goes live.
So, if you allow your forums to be dominated by a bunch of trash talking fanbois who flame (gank?) other posters then you have no right to be surprised when the same people dominate your game.
There are many examples of PvP games out there that have communities not dominated by sociopaths. But people find their own level and Darkfall Communities made these people feel welcome.
about 1 year ago
I’ve made two decisions about Darkfall.
1) I will absolutely try it.
2) in a year, when the box fee has been inevitably discarded.
As for PvP and sociopaths, I’ll just repeat my standard point that seems obvious to me: “PvP” doesn’t attract sociopaths. Everyone loves PvP in WoW and DAOC.
But *all-open* PvP does attract the barbarians and chase off the civilized, because anything resembling an MMO advancement system is incompatible with open PvP in a sound game design. We’ll see what Darkfall’s damage algorithms look like.
about 1 year ago
The thing that I think Scott is getting at with these posts is frankly that when developers make big sweeping quotes, they’d better damn well be prepared to sleep in the bed that they make, because inevitably, some of those quotes come back to bite them in the ass.
Darkfall is no different in this respect, although the fanbase itself is kind of like a dog with rabies, at least that’s my impression of them from the way they present themselves both in and out of the Darkfall forums. A rabid dog is something of a sight, and in some respects it might be kinda neat to be around one, but that’s the part of you that lacks logic and/or practicality – the same part of you that gawks at a traffic accident on the highway even through you shouldn’t.
about 1 year ago
Well, if they eliminated the fanboys it would cut several major members of the comunity. Because i see DarkFall fanboys in there. Not sociopaths, not “ebil” gankers (5 points if you get the reference), just die hard fanbois. Period.
And those fanbois supported the game for a decade so they are going to be tolerated more that in other games, duh. And in the above quote, the interviewer was also in the same level, so its not insulting, just a friendly, relaxed conversation. Like the ones many of you have with your friends.
about 1 year ago
Lots of babbling in here, is any of you actually playing the game (when it’s up) and can give some report?
I’ve found the IRC log funny, though I think that the reason for the forums being down is rather something like “we don’t want to hear you pointless bitching and whining” instead of traffic/resources issues.
I feel sorry for them, working so hard and sleeping so little, coding in such a state of permanent tiredness usually results in code that needs to be completely rewritten.
about 1 year ago
@Raad
Congratulations! You’re as clever as countless 12 year olds! Why don’t you go ahead and give yourself a big pat on the back for that originality!
about 1 year ago
Hmm, something bothers me about this reasoning.
While I don’t necessarily agree with Syncaine (I certainly don’t in this case), there is something implied here which, summarized to its minimum, would look something like this:
Developers > Players
I like to see it this way: The players are your customers.
Far from me to claim that “the customer is always right” — it’s probably the most hollow phrase out there. Since I worked in retail for a few years (and never in a managerial capacity) I know that when that phrase is invoked, it’s usually because the customer is blatantly wrong and sometimes even lying, with the company sometimes rallying to it to justify caving in (when contradicted by any fact surrounding the matter) just to avoid any negative publicity. Everybody was happy: The manager avoided a problem that his highers-up could have gotten wind of, and the customer got his way. And it was usually some expendable employee who ended up getting the blame or being stuck with carrying out the decision of the boss.
But in a way, the player-customer does have a say: If they don’t like what they see in your game, they walk away. Feel free to ignore their feedback (and there’s so much static in player communities that were I in your shoes I’d certainly have that impulse as well), but at the end of the day, if players deserted your game and if it is failing, don’t come and blame the players for being ingrate fools who can’t see the genius of your design.
It’s like that recent post of yours (see “Fixing MMOs is Hard”), in which you claimed that developers had reasons for adding classes and levels into a game even though the concept might be vastly unpopular with players who, in your mind, didn’t know why you used them. It doesn’t matter why you need them, if the public is sick and tired of them, they’ll look for alternatives.
My life is too short, and my money supply even shorter, for me to start levelling up through a game even though I find the process boring as hell, because you decided, based on whatever evidence, that having levels was an essential point of game design.
In the end, I don’t care if I can’t fathom any reason why these elements have to be essential to game design. I don’t have to go through that, because it’s a game. Bore me for too long, and I’m gone.
Latest case in point: World of Warcraft; the dullness of it made me quit at level 46. But I will just quote what you yourself said about WoW three years ago, on this very blog: “And yet, I hear people at work talk about their latest level 60 adventures. I read articles like this one, where the choice seems to be ‘do I find raiding fun or not?’ rather than ‘can I get past level 30?’ I talk to people who assume that anyone playing WoW is playing at level 60. And I ask myself: Why is anything that sounds even remotely interesting in any game always locked behind arbitrary dull activities? Why is ‘max out your character and *then* have fun’ the recurring design in MMO-space? WoW didn’t do anything different; they just shortened the distance between start and max.”
So I’m wondering: If such levelling-up bored you as a player in 2005-2006, why are you now telling me as a designer that it’s an essential tool that simple players can’t understand?
It’s not so much that the customer is necessarily right, but that said customer doesn’t have to bother explaining his reasoning to you. I remember someone having a signature that read along those lines: “As a player, I don’t have to tell you how to design your game. All I have to do is hit the Cancel button.” Surely a large part of players (as with all groups) might be dumb as a rock. That doesn’t mean that you have to dismiss them wholesale because they don’t happen to be developers.
Now, Darkfall’s case is different in that respect in that it seems to involve a heavy dose of pandering to a certain type of player (which quickly makes any pity for Aventurine on my part evaporate). (I could make that case about “no crying in the red circle”, but let’s move on.) The problem in Aventurine’s case is probably that they were inexperienced, incapable of critical judgement (especially aimed at themselves), and perhaps just too ambitious for what their means allowed them to design.
about 1 year ago
I meant a bit of both cases, actually. Ganking is to be expected in RvR, because it’s part of the game, but there are cases of ganking that are so transparently gratuitous that they would not even qualify as RvR. Cases, for example, where the guy has been killed and looted once already, and you do it again, as though he’ll be carrying the rest of his savings on him. Corpse-camping fits in this category: You’ve already taken all his stuff, what else do you expect? I don’t care if you think making me waste my time is part of RvR, it’s just griefing and I’m not going to stick around for long if it continues.
Sometimes people will come up with fanciful excuses for justifying it, such as “oh, he must be someone else’s alt, not a real level 5″. Saw that often in Pirates of the Burning Sea, when some players urged others to stop attacking newbies. “Oh, he could be an alt carrying precious cargo for his side’s war effort and expecting us to leave him alone thinking he’s a new player.” Needless to say, the latter argument was right, if only because the guys making it were the first to use the tactic if it happened to be convenient.
But it is the macroers and exploiters who really annoy me. Since the Darkfall forum is down, the MMORPG.com forums have become the unofficial Darkfall forums in the meantime — it feels like receiving your five-year-old son’s entire kindergarten class for tea. There are plenty of threads 1) denouncing exploits; and 2) demanding a server reset. And with frightening regularity, you bump into a post along the lines of “if they exploit, exploit back” or “you’re a fool if you’re not exploiting”, and even “Aventurine said it was okay to exploit”. And on one glorious occasion: “Everybody could have exploited, so if you have logged in, you’re as guilty as the rest of us”.
Then inevitably you would get the occasional post on “we did it honestly, we don’t want a reset”, and even entire threads saying “the guys who got ahead would have gotten ahead anyway, so no reset.”
Just consider this thread. The usual-suspect guilds quickly rise to the top, because “they’re better organized than you”, exploiting doesn’t matter, no reset. I tend to agree that in this case the exploiting isn’t the main problem. The only person in that thread to understand the true implications was at post #8: Those guilds, for the most part predating the game and extremely well organized, will get to run the game, and the rest of you pathetic losers can just move elsewhere, WoW probably.
Even with the cleanest gameplay imaginable, just try to convince me to play Darkfall if I’m just going to be another loser forced to join one of those guilds as a peon — or else.
@Red Morgan
Mentioning Communism isn’t helping.
about 1 year ago
players vs devs
Players – often misunderstand what they actually want or they want short term fun that creates long term unfun – then they quit.
Devs – they know what worked last time so they do it again and again and again.
The end result is devs make the same games over and over and players keep telling them the wrong ways to do it better.
about 1 year ago
about 1 year ago
dartwick : “The end result is devs make the same games over and over and players keep telling them the wrong ways to do it better.”
EVerybody Happy!
about 1 year ago
@Bonedead
I did, several times. After that I had a wank over how awesome I am. Point still sticks.
about 1 year ago
Close, it’s more like:
Players – Are after instant gratification and damn the consequences (like you said).
Investors – Want their money back and therefore prefer to invest in tried-and-tested designs.
Developers – Running the gauntlet of trying to please both players and investors while putting together this monolithic artificial construct called a MMORPG with their human brains which, up until a few hundred years ago, were eking out a meager tribal existence.
Then, of course, there’s:
Pundits – Poking fun at the obvious ridiculousness of the situation.
about 1 year ago
@Red Morgan
I heard about this on CBC Radio this morning and thought I’d give you an update on what it’s like in the world of non-feral children raised by wolves…
Not only do normal people like fairness, they react to unfairness in the same way as they react to unpleasant tastes…In the current issue of Science……
http://www.sciencemag.org/cgi/content/abstract/sci;323/5918/1222
In Bad Taste: Evidence for the Oral Origins of Moral Disgust
H. A. Chapman,1* D. A. Kim,1 J. M. Susskind,1 A. K. Anderson1,2*
In common parlance, moral transgressions “leave a bad taste in the mouth.” This metaphor implies a link between moral disgust and more primitive forms of disgust related to toxicity and disease, yet convincing evidence for this relationship is still lacking. We tested directly the primitive oral origins of moral disgust by searching for similarity in the facial motor activity evoked by gustatory distaste (elicited by unpleasant tastes), basic disgust (elicited by photographs of contaminants), and moral disgust (elicited by unfair treatment in an economic game). We found that all three states evoked activation of the levator labii muscle region of the face, characteristic of an oralnasal rejection response. These results suggest that immorality elicits the same disgust as disease vectors and bad tastes.
about 1 year ago
I’m sorry, but there’s nothing “sociopathic” about wanting to compete on a playing field that constantly shifts. And it’s only on the internet that this would be shocking to anyone.
I played soccer for 8 years, growing up. Was I terrible? Sure! I was a forward striker who scored 1 goal in those 8 years. But I loved it! It was good fun. I was generally on the poorer teams, and we didn’t win that much.
So?
It was about the fun of playing the game.
When talking to ‘normal’ people — people who’ve never heard of MMOs as a genre, and sometimes not even World of Warcraft, guys who’d rather play soccer or hit the gym than fire up the PC — when they *do* get intrigued by something I’m playing, it’s the full-world PvP games (Asheron’s Call DT, and back in the day, pre-Trammel UO) that attract them.
It’s the Skinner boxes they can’t understand. The ‘hit a box enough times and you get an imaginary pellet of advancement’ games. The games that aren’t really ‘games’ at all, just elaborate psychological devices; EQ, DAoC, AoC, WoW, etc.
Most ‘normal’ people understand that in games there’s usually a winner and a loser, and your win/loss ratio isn’t going to be at 50/50 unless you put some time in learning the skills.
But when there are repetitive, sometimes mindless activities to do in the real world that actually enrich you in some way — work, the gym, reading, learning, etc. — why on earth would you pay someone *else* for the privilege to accrue ‘fake’ enrichment in a ‘fake’ world like a DIKU?
This isn’t just about “Are Darktide players sociopaths, or are they not”.
There’s a very strong case to be made that full-world, FFA PvPers are the *normal* ones, and there’s something inherently sociopathic about the people who find DIKUs engaging and worthwhile.
Frankly, Scott’s ‘team’ should be playing on total defense in this debate. For all its flaws and annoyances and slap-dashedness, Adventurine has created a game that *normal* people are more likely to find interesting than anything Scott has ever worked on. The fact that these VERY BASIC real-world concepts (i.e. Games are usually about competition, you’re often going to go up against people better than you and lose a lot, the circumstances aren’t always fair, but it’s the game itself that’s fun, not just winning or losing, and you don’t take your ball and go home just because you lose more than you win) makes it so anathema to many MMO players should tell you something about the average MMO player, and it’s not pretty.
about 1 year ago
@Hyu
Baaaaaw.
about 1 year ago
Frankly, Scott’s ‘team’ should be playing on total defense in this debate
The average MMO player is playing World of Warcraft. Your theories fail.
about 1 year ago
@Hyu
I’m curious, do you find fairness despicable like Red Morgan? When you played soccer as a kid did your team have the same number of players as the opposing team? Did you use your hands as well as your feet to control and move the ball? Did you take the ball out of bounds to get around opposing players?
about 1 year ago
More precisely, if you have a theory that requires that you divide the population into normal people and weirdass freaks, and that you divide the population into 98% and 2%, and you think you can get away with putting the weirdass freak label on the 98% bucket… well, you’re wrong. Much like Free State Project libertarians, Nader voters, or Zune owners, you have built an elaborate mythology about how, in an astounding coincidence, the only rational people in the world are the ones who agree with you. But New Hampshire isn’t Libertarian yet, Barack Obama’s major rival was John McCain, and the Zune isn’t even brown anymore.
Adventurine has created a game that *normal* people are more likely to find interesting
No. They have not. You can tell by the fact that eleven million is a very big number, and whatever Darkfall’s preorder figures are is a very small number. This is a VERY BASIC real-world concept called third grade math class.
Except for what could almost be considered a rounding error, every MMORPG player in North America is not playing a FFA PvP game. The millions of people who aren’t playing World of Warcraft are playing Runescape. And the hundreds of thousands who aren’t playing Runescape are playing LOTRO, WAR, or EQ1/EQ2. You have to go pretty far down the chart to find a game that even remotely resembles “pre-Trammel UO” – Eve’s your best bet and they still have fewer active subscribers than Final Fantasy XI, and God knows FFXI is a game where the players constantly reshape the world, sometimes twice before breakfast.
It’s really cute watching you twist yourself into knots to explain away the success of PvE games, though. So keep reaching for that rainbow, punkin.
about 1 year ago
@Anticorium
Millions of flies eat shit. Your theories fail.
about 1 year ago
@EpicSquirt
Wow badass retort there Tiffany.
about 1 year ago
I’m interested in this game. It has various aspects I’m interested in (PvP, player cities, combat that isn’t select a target and hit 1 to 3 over and over again until it dies) and would be playing right now (or more accurately waiting to get a copy) but their community is absolutely toxic. I play games for fun, win or lose, and judging by the comments here and elsewhere I’ll avoid DF. They are far beyond “Ah you ass, I’ll get you next time” and deep into “Why am I paying money to play with these people? Fuck this and fuck them too”.
about 1 year ago
@Anticorium
Hyu’s theory isn’t “Most MMO players enjoy a FFA PvP game, even if it means they lose a lot”, but “Most people anjoy a FFA PvP game, even if it means they lose a lot” – you know, PvP games like soccer or hockey. The ones you can play without electricity even, never mind computers or the internet.
Trying to change what he wrote into something he didn’t and proving that wrong … Well, that’s a nice strew man you build yourself there.
about 1 year ago
“”No. They have not. You can tell by the fact that eleven million is a very big number, and whatever Darkfall’s preorder figures are is a very small number. This is a VERY BASIC real-world concept called third grade math class.”"
PvE games are successful in a financial sense, sure. That doesn’t mean they’re successful in an artistic sense…
…But more importantly, it doesn’t follow from that that WoW players are ‘normal’. There are plenty more than 11 million strange people in America. Furthermore, plenty of people are ‘aberrant’ in ways that are numerically quite common – cheat on/beat their spouses, for instance. We would define these behaviors as pathologies even while admitting they’re relatively common.
If most normal people are driven away from playing MMOs in part due to the dominant mechanics, there’s no particular reason why a ‘mainstream’ MMO would attract more ‘normal’ people than a ‘niche’ MMO would.
Again, ‘normal’ isn’t World of Warcraft. ‘Normal’ is more like basketball, or football, or soccer. And the thought processes and values systems that those ‘normal’ games engender is much closer to what Darkfall entails than what WoW entails.
about 1 year ago
“”The average MMO player is playing World of Warcraft. Your theories fail.”"
‘Average MMO players’ isn’t a group I think you should be terribly proud to be a part of. I’ve met plenty of typical MMO players, of all stripes, in RL. Color me not terribly impressed.
about 1 year ago
“”I’m curious, do you find fairness despicable like Red Morgan? When you played soccer as a kid did your team have the same number of players as the opposing team? Did you use your hands as well as your feet to control and move the ball? Did you take the ball out of bounds to get around opposing players?”"
JuJutsu, your understanding of semantics in argument is limited at best.
“Fairness” is ultimately the wrong term to use here, since it’s arbitrarily defined as adherence to the rules of the playing field.
Soccer is ‘fair’ in the sense that both teams get the same number of players and abide by the same rules, but ‘unfair’ in the sense that different teams will have players of vastly different ability levels, natural aptitudes, practice regimens, etc.
Would I enjoy soccer more if I were playing against soccer players of a relatively equal skill level to myself? I highly doubt it. In fact, I think it’d get boring very quickly, if I didn’t also have matches against teams both much better and much worse than mine. It takes the full range to be interesting.
However, if the other team were allowed to use their hands as well as their feet, and I were just allowed to use my feet, and this was something we hadn’t agreed upon in advance? (i.e. hacks in a MMO?) I’d find that ‘unfair’, certainly.
But see, unlike Morgan, I see absolutely NOTHING that is ‘unfair’ about the Darkfall ruleset. I see no reason why battles should always involve people of similar skill levels, similar numbers, similar situations. That doesn’t strike me as ‘fairness’, it strikes me as an attempt to make the game more like a glorified matching service and less like a ‘world’. Darkfall is ‘fair’ in the sense, and to the extent, that those players are abiding by the same rules I’ve agreed to (i.e. not hacking).
Your definition of ‘fairness’ is completely different than his, and what Morgan was trying to communicate — perhaps ineptly, but your reading of his words was highly inaccurate — (or at least what he should have been trying to communicate) is that his concept of ‘fairness’ is ultimately so different than yours, and the play experience and structure he’s looking for is so different than what you’re looking for, that your attempt to use that as a foundational block of a shared understanding is completely in vain.
Now, where I’d take it further is to argue that depending on what sort of play experience you *are* looking for, you have nothing to look down on the average Darkfall player for — since what you want ranges from mundane and uninteresting (Non-FFA ‘sport’ PvP) to borderline sociopathic (DIKU-style gameplay).
about 1 year ago
“”Baaaaaw.”"
What’s the bawww about? I’ve finally got a MMO I’ve interested in, after classic Darktide gameplay was destroyed with the introduction of major safe zones and a few other major mistakes.
(And Darktide puts the lie to Scott’s comments about pre-trammel UO; there were plenty of non-PvP servers for Asheron’s Call players to play on, from day one, and Darktide was still plenty popular.)
about 1 year ago
Also, anyone who thinks that the defining feature of most players who want FFA-world-PvP is that they want to ‘pick on newbies’, rather than find ‘challenging fights’, is full of shit.
Anyone who responds to them by saying “Nuh uh, we really do want to find challenging fights!” is equally full of shit.
I’m pretty in tune with these playerbases, and the vast majority of people who end up on servers like this are attracted to unpredictability, and the feeling of a world that must be struggled against, that is never truly ‘safe’. Sometimes that results in fair fights, sometimes unfair ones, but it’s not the parity of the challengers in the fight *per se* that’s appealing. It’s the overall sense of being in a dangerous, dynamic, living world.
It’s not that fighting other players is inherently more awesome than PvE; it’s that PvE games these days tend to be very static, and centered around making the player feel like a hero, like he’s accomplishing something.
I will state this emphatically: I DO NOT WANT TO BE A HERO WHEN I PLAY MMOs.
In a PvE game where monsters could march against the players’ cities and actively overtake them, where you could log in one day and find your empire in ruins because the monsters launched a devious invasion, where you have a sense of adrenaline and uncertainty and worry as you run around, where the monsters don’t just wait for you, they find out where you live and chase you down, where you generally had what AC Darktide famously called a “harsh existence”…
…I think most of the people who like FFA World PvP could find themselves at home in such a game, even if attacking the other players were completely off-limits.
FFA World PvP is more of a natural reaction to the absolute absurdities of modern PvP MMO design (“Wait, you want me to level up… why, exactly?”) than a desire for a specific type of ‘fight’.
Also, oddly enough (This doesn’t add up to 200%, so I think it’s some rounding error on the test), my Bartle Scores are perfectly balanced: 66% Explorer, 66% Socializer, 66% Killer, 0% Achiever.
For whatever that’s worth.
(It absolutely blows my mind that anyone would want to ‘achieve’ anything in an MMO. That’s what the real world is for. That’s the place to be a hero, if you want to be one.)
about 1 year ago
Err, sorry. In the sentence “FFA World PvP is more of a natural reaction to the absolute absurdities of modern PvP MMO design”, that last ‘PvP’ should be ‘PvE’.
about 1 year ago
1) That’s completely incorrect, given that some of the earliest modern MMOs were FFA World PvP (pretty sure Meridian 59 was pretty close to full world PvP, as was UO). Current ‘modern’ PvP designs arise from players not liking open world FFA PvP and quitting because of it, leaving devs to think up other alternatives.
2) Combo breaker.
about 1 year ago
Heh – I replied to the original quote, but it doesn’t make any more sense when discussing PvE than PvP. There are different motivations at play.
about 1 year ago
Just a quick comment on the latest discussion: The problem with a game like Darkfall is that there is a great discrepancy between the theory of the game and its practical application.
Consider this promotional video of Darkfall. Sounds great, right? Complete freedom, a vast universe to be explored and conquered, where you can build a name for yourself and where your actions matter. Say that to your friends, and they will be drooling.
Consider the practice of it. Fine, you’re free. So is the next guy, Leetkilladude1988 or any other name you wish. And he’s decided to bring his buddies and gank you. When he’s done, he camps your corpse. He openly cheats and exploits, and when he’s called out on it, he either tells you to go back to WoW or “if people cheat, cheat back”.
But let’s say you persevere, get a few friends to play the game with you, and that you form a small guild.
Assuming you get a spot for a city, you start building it. You dedicate some time to put it up, you persevere despite getting killed by exploiters and ganksquads, and you get something decent going. Then the large guilds and their alliances show up and issue an ultimatum: Join us, or we level you to the ground, because you’re not part of us and we can’t risk letting someone else grab you.
So you join a large alliance for protection. But they don’t trust you, really. You might be a spy, you might betray them (as that guy in BoB), and even if you are none of those things and don’t plan on stabbing them in the back, you’re still a freeloader in their view because you joined the alliance purely so that you wouldn’t be wiped out. Those guys never respected people who joined out of cowardice, and never will.
The guilds that matter — the large guilds — have been playing since UO, EVE, or Shadowbane. They know each other, they hate each other (without really bothering to flesh out their reasons), but they come with a superiority complex that leaves out small potatoes like your ten-person guild — and they really want nothing to do with minor-leaguers like you. They don’t care what you think. They only tolerate you around because you hold a city, but if they could get rid of you while keeping your land, they would.
And no matter how much you may try, you’ll never be trusted, never be accepted, never be consulted, while being told to just obey or be kicked out and then wiped out. You’re just a small loser guild. If you should join them as a full member, you’ll just be another low-life peon good for grinding materials and nothing else.
Tell that to your friends. See if they like that “total freedom” now.
about 1 year ago
“”Consider the practice of it. Fine, you’re free. So is the next guy, Leetkilladude1988 or any other name you wish. And he’s decided to bring his buddies and gank you. When he’s done, he camps your corpse.”"
Well, we had this scenario in Asheron’s Call Darktide.
And what happened?
What happened is that the size of the world matters a *lot*, and how ‘open’ the world is (i.e. how much of it is potentially ‘useful’ to you at your level range) matters a lot. In AC Darktide, you had a huge world, and it wasn’t strictly level-gated like in Diku games. And so, you could head out into the wilderness and not worry about LeetKillaDude so much.
What else matters? Well, how easily you can run from a fight, for starters. Good PvP mechanics usually start with making it easy for players to escape from fights they don’t want to have, if they decide early on to flee. Bindstone recall gems/spells in AC served this purpose nicely.
Darkfall has the same positive design traits — those people who are bitching right now about it taking an hour to chase someone down who’s actively fleeing early in a fight are missing the point; that’s how the incentives SHOULD be set up, for a world-PvP system.
And… corpse-camping? The number one rule of any PvP server is, “your corpse is gone”, and the ruleset should almost never encourage you to go back for your corpse.
Darkfall and AC-Darktide both stack up well in this regard.
“”He openly cheats and exploits, and when he’s called out on it, he either tells you to go back to WoW or “if people cheat, cheat back”.”"
This is a totally separate issue from any question of game mechanics. It’s an issue for every game on the internet, practically, right on down to Quake and CounterStrike.
“”But let’s say you persevere, get a few friends to play the game with you, and that you form a small guild.
Assuming you get a spot for a city, you start building it. You dedicate some time to put it up, you persevere despite getting killed by exploiters and ganksquads, and you get something decent going. Then the large guilds and their alliances show up and issue an ultimatum: Join us, or we level you to the ground, because you’re not part of us and we can’t risk letting someone else grab you.”"
So you tell them ‘go fuck yourself’, and run guerrilla warfare ops against them to make their life hell. They have the numbers, but you have the agility. You take more from them than they take from you, because they can only be so many places at once, and you prey on their members whenever they slip out of their main sphere of protection. And the bigger their guild is, the more chaff they’ve got, and the more potential gains you have from aggressively going after their weaker members.
This is how it works in good world-PvP systems; large guilds become unwieldy, coordination problems arise as you scale upwards, and small guilds/groups have plenty to gain by engaging in guerrilla warfare.
There should be benefits to making yourself a static target (otherwise, why would anyone even *want* a city?), but aside from whatever advantages the game assigns, the only real advantage to having a large guild on any given day is that more of the server are your guildmates, and thus fewer people want to target you. Thus, large guilds in world PvP scenarios inherently attract people who are poorer-skilled. The dichotomy between the poorer-skilled ‘chaff’ of these guilds and the elite ‘core’, usually the people who founded the guild, is another factor that causes them to oftentimes split apart from within.
I’ve played world-PvP before. There are few ways to get rich quicker than forming a small squad who lives ‘out in the wilderness’ and preys on the larger guilds that form the server’s ‘civilizations’ with asymmetrical tactics.
“”So you join a large alliance for protection.”"
No, you really, REALLY wouldn’t. See above.
“”But they don’t trust you, really. You might be a spy, you might betray them (as that guy in BoB), and even if you are none of those things and don’t plan on stabbing them in the back, you’re still a freeloader in their view because you joined the alliance purely so that you wouldn’t be wiped out. Those guys never respected people who joined out of cowardice, and never will.”"
To some extent, this is true. It inevitably boils over one day into intra-guild warfare. It is a healthy thing that keeps the server’s political life dynamic.
“”The guilds that matter — the large guilds — have been playing since UO, EVE, or Shadowbane. They know each other, they hate each other (without really bothering to flesh out their reasons), but they come with a superiority complex that leaves out small potatoes like your ten-person guild — and they really want nothing to do with minor-leaguers like you. They don’t care what you think. They only tolerate you around because you hold a city, but if they could get rid of you while keeping your land, they would.
And no matter how much you may try, you’ll never be trusted, never be accepted, never be consulted, while being told to just obey or be kicked out and then wiped out. You’re just a small loser guild. If you should join them as a full member, you’ll just be another low-life peon good for grinding materials and nothing else.
Tell that to your friends. See if they like that “total freedom” now.”"
Why on earth a small group of friends who play together would want to join a large alliance, instead of relentlessly preying on that alliance, is beyond me.
And a city? A *city*? WTF?
If you’re a small group, let me repeat, YOUR BIGGEST ADVANTAGE IS SUPERIOR AGILITY, SUPERIOR MOBILITY, SUPERIOR COORDINATION. Getting a city absolutely DESTROYS your inherent advantages in the first two of those categories, and does little to nothing for the third.
You don’t want a city. You want a nondescript hole in the ground that nobody can find easily, but that you and your friends know where it’s at.
Think Star Wars, Episode 4. (Star Trek is better, but think Star Wars anyways.)
The empire knows the rebels have a base, but they don’t know where. They’re trying to find it, you’re raiding them from there and trying to keep your base location a secret.
That’s exactly how it played out in AC1 Darktide, during the years when the game mechanics were right. Every. Single. Time.
IF THIS HYPOTHETICAL BIG GUILD KNOWS WHERE THE HELL YOU AND YOUR FRIENDS HANG OUT, YOU ARE DOING IT COMPLETELY, UTTERLY WRONG.
(Sorry if I’m being a bit blunt. I know you’re arguing in good faith, and I appreciate that, I know that’s a rarity in these sort of debates. But your post gets so much wrong about how World-PvP dynamics actually work that I felt ‘blunt’ was a useful tack to take.)
about 1 year ago
“”1) That’s completely incorrect, given that some of the earliest modern MMOs were FFA World PvP (pretty sure Meridian 59 was pretty close to full world PvP, as was UO). Current ‘modern’ PvP designs arise from players not liking open world FFA PvP and quitting because of it, leaving devs to think up other alternatives.”"
Sorry, I should have been more clear. I meant ‘the recent resurgence of interest in world-PvP’, rather than a trend in the ruleset. Most people who are interested in playing world-PvP today weren’t around for M59 or UO, they came into the genre through other means and quickly became disenchanted with the tripe on offer from the DIKU-crowd, but still saw the potential in the general ‘idea’ of MMOs.
As for ‘sport PvP’, I don’t view that as being in direct competition with world PvP — it’s designed for people who enjoy PvE primarily, and would like to play “other games” with their PvE characters from time to time. I don’t think there’s a substantially different ‘sport PvP’ mindset, separate from the ‘PvE preference’ mindset, whereas there are two very different and distinct mindsets for those who prefer ‘World PvP’, versus those who prefer PvE.
about 1 year ago
“JuJutsu, your understanding of semantics in argument is limited at best.
“Fairness” is ultimately the wrong term to use here, since it’s arbitrarily defined as adherence to the rules of the playing field.”
I think you mean rhetoric not semantics but, like with Red Morgan, I’ll respond to what you actually say. Fairness is, beginning to end, exactly the right term to use since it captures adherence to rules.
Lets be clear, there are [at least] two strands to the discourse in this thread: one has to do with the attraction of sociopaths [i.e. antisocial personality disorder] to FFA PvP games and the other with the attraction of cheaters to FFA PvP. I believe both are true but my questions to you were about adherence to rules, not about whether you’re a sociopath.
BTW you’re pretty free about saying Lum is factually wrong [put to the lie] about how games and servers have worked out. I know his credentials, do you have any?
about 1 year ago
@Hyu
Actually fairness in soccer is defined by it’s rules – not the lack of them.
No one argues that skill plays a part in any competition. However rules define that the game be played in the same manner by both teams.
In soccer you can’t get +500 goal block shoes for instance. In any game where your gear artificially enhances your performance there is no skill.
For instance if you are found corking your bat in baseball, or putting pitch on your glove – you are banned… for life. Win traders (betting on the game you play?) – they are banned for life. Not just given a slap on the wrist.
Now even with all that taken into account – competitive sports are still broken up by tier, to enforce fairness. Not at the little league level for sure – but as soon as you enter a high school you are in a statewide tier system, to ensure schools with a small population can compete *fairly* against schools of large populations (where presumably they can get more skilled players by sheer volume of applicants).
Case in point:
http://www.chicagotribune.com/sports/chi-micah-grimes-090126-ht,0,5955698.story
Coach was fired for not *apologizing* note that this is a normal game these two schools play together. However the *overwhelming* reaction from society was that running up a 100-0 score against *disabled* people was *WRONG*.
Even Halo limits the # of people on a map, and/or the # of people per team (if not playing FFA) and then they go and match you by *skill* based on how much you play (or they try).
Your vision of ‘pvp’ is like playing soccer where it’s whoever shows up at the field… only one team is 10 people – the other is one – and once a goal is made – one of your team sits on the guy and kicks it into the net until you get bored.
That’s not fun – that’s just being a bully – and it’s sad.
about 1 year ago
If most normal people are driven away from playing MMOs in part due to the dominant mechanics
You continue to assert facts not in evidence, but then, we all know what lawyers say about pounding the table. Your arguments fall into sand and blow away the moment WoW and EQ attract a wide demographic including CEOs, students, musicians, retail sales workers, housewives, journalists, stand-up comedians, garbage handlers, Army veterans, and insurance salesmen.
Which, in fact, they do. I know at least one of each among the WoW players I know.
There is no demographic disconnect between the general population and the WoW-playing population. This mythical separation between “ordinary people who just want to drink some beer and play some pickup basketball, who all love FFA PvP” and “psychopathic Diku-addicted freaks who hate sports, who all love Diku PvE” you depend on just doesn’t exist. If there is a separation, it’s a lot closer to Scott’s Reaver/human divide.
I’ve met plenty of typical MMO players, of all stripes, in RL. Color me not terribly impressed.
The ones I’ve met tend to be pretty hot stuff. For some reason, the vast majority of the girls in my circle who play WoW are really cute. My advice is to stop hanging out with the kind of people who are interested in Darkfall.
‘Normal’ is more like basketball, or football, or soccer., and Akjosch’s: Hyu’s theory isn’t “Most MMO players enjoy a FFA PvP game, even if it means they lose a lot”, but “Most people anjoy a FFA PvP game, even if it means they lose a lot”
Wait. You just said that basketball, football, and soccer are FFA PvP games? Really?
These “normal” games are World of Warcraft. In pickup games, they’re consequence-free PvP contests with clear goals and mechanically-enforced sides. Hey, that sounds a lot like Arathi Basin! For the exceptionally dedicated, there are systems in place to provide teams and persistent ratings, again within a structure of small contests with clear goals. Hey, that sounds like the arena system!
Sports are definitely not like Darkfall, unless you play some sort of uber-hardcore soccer where the losers of the last game need to start the next one trailing 2-nil, and also knives are okay at certain points, and nobody wears jerseys because only a psychopath wouldn’t want the freedom to decide for themselves whose team they’re on.
Really, sports are FFA PvP? Either you can relate one of your dozens of hilarious stories where you tackled your own quarterback in the end zone, and nobody gave you shit for it, because sports are all FFA PvP, or you can go back and rethink your entire premise. There ain’t no middle ground here, Hyu.
about 1 year ago
From Wikipedia, first sentence: “Semantics is the study of meaning in communication.”
Semantics is the study of meaning in communication.
As far as cheaters being more attracted to FFA PvP: I agree with you wholeheartedly, they are. The games provide more freedom, and more freedom means the benefits of cheating are higher.
This is why aimbots for CounterStrike are more popular than a hypothetical ‘bot’ to help you get a perfect score at Bejeweled!.
This doesn’t make Bejeweled a better game than CounterStrike. And, similarly, if the choice between a world-PvP game and a PvE game were a marginal one, more cheaters might tip me toward the latter.
But it’s not a marginal choice. Not even close.
As for ‘adherence to the rules’, even that is a grey area. Unattended macroing vastly improved Asheron’s Call Darktide, even though it was and is technically ‘against the rules’. It gave a ‘resource’ to fight over, and allowed for an organic sort of territory control in a game that (thankfully) didn’t have any hard-coded. The way XP is passed organically between characters in Asheron’s Call (it’s a complex system, but that phrase summarized the effect), many characters could directly benefit from the macroing of a small few, meaning that you weren’t ‘forced’ into macroing, some guy in Europe who left his home PC on during peak hours was doing it for you, and you benefited from it.
The ‘set-up cost’ of these macros was very low, meaning that you didn’t need a big guild to run them.
Of course, you had to defend your groups’ macros from getting killed, and you wanted to kill your opponents’ macros — so they’d get XP, and you wouldn’t. Something fun to fight over!
And at the end of the day, this all took place within a framework where XP and levels weren’t *nearly* as important as player skill, a total departure from most DIKU-systems, and I, at level 50, would often take out max-level (126) characters in 1vs1 combat (and I wasn’t even that *good*!)
So, it gave you something big enough to care to fight for, but more XP coming in didn’t necessarily mean a gigantic advantage in combat at the end of the day.
So, yes, macros were illegal in Asheron’s Call. Macros are illegal in Asheron’s Call. They also organically worked to improve the game experience for all of us in a multitude of ways, and the benefits were reaped almost as much by those who didn’t macro as by those who did.
I feel quite differently about unattended macros in AC1 than I do about speedhacks, for instance, even though they’re both in that same category entitled “illegal”.
about 1 year ago
“”For instance if you are found corking your bat in baseball, or putting pitch on your glove – you are banned… for life. Win traders (betting on the game you play?) – they are banned for life. Not just given a slap on the wrist.”"
Uh, yeah. Also known as ‘cheating’. Which is what will happen to anyone who tries speedhacking in Darkfall, we hope.
about 1 year ago
Of course, you had to defend your groups’ macros from getting killed, and you wanted to kill your opponents’ macros
Be sure to tell all your friends on the basketball court the fun they’ll have writing computer programs to protect computer programs from the predations of computer programs. If there’s anything that normal people love, it’s Core Wars.
about 1 year ago
In FFA PvP Football teams could:
Attack each other while out shopping or working, or while sleeping.
Turn up at 4am to score goals un-opposed.
Steal the other players shoes.
Hire hitmen.
Harrass each other continually on the phone.
Bring all their supporters onto the pitch at the same time.
And so on, and so on.
about 1 year ago
“”You continue to assert facts not in evidence, but then, we all know what lawyers say about pounding the table. Your arguments fall into sand and blow away the moment WoW and EQ attract a wide demographic including CEOs, students, musicians, retail sales workers, housewives, journalists, stand-up comedians, garbage handlers, Army veterans, and insurance salesmen.”"
Uh, since when are there not members of all those fields with serious problems?
Hell, I’d say that plenty of the fields you’ve named attract a *disproportionate* number of people with serious problems. How is this a plus, exactly?
“I’m a CEO, therefore I don’t have flaws as a person” is an almost comically flawed argument.
What strawman are you responding to? Did I call WoW players basement-dwellers or something? Oh, wait, I didn’t.
“”The ones I’ve met tend to be pretty hot stuff. For some reason, the vast majority of the girls in my circle who play WoW are really cute.”"
So your primary standard of judging the worth of people who happen to be female is their physical appearance? Seriously, what the fuck? Betty Friedan rolls over in her grave.
“”Wait. You just said that basketball, football, and soccer are FFA PvP games? Really?”"
Hi there, strawman! No, I didn’t. I said that the mindset that attunes one to pursuits such as those is *much more similar*, on average, to the mindset that’d lead you to enjoy FFA PvP, and tends to be very different from the mindset that’d appreciate the design philosophy behind World of Warcraft.
about 1 year ago
When you’re all done having giggly fits, you can address the actual point: Nobody is saying that FFA PvP is akin to ‘standard’ sports.
We’re making the claim that the mindset that allows you to enjoy FFA PvP is, *generally speaking and on average*, much closer to the mindset that allows you to enjoy said sports, and that the mindset that allows you to enjoy WoW is much less connected to either.
This is not about similarity of the rulesets themselves — but more about attitudes toward win and loss, attitudes to differences in aptitude and preparation among individuals, and attitudes toward the joy of doing something for its own sake versus the joy of ‘winning’ or ‘attaining’ something at the end.
A person that appreciates both FFA PvP and ‘normal’ sports would do so not because they’re “essentially the same thing” (they’re not), but would do so because they each fulfill different, yet complementary aspects of that mindset.
about 1 year ago
I said that the mindset that attunes one to pursuits such as those is *much more similar*, on average, to the mindset that’d lead you to enjoy FFA PvP,
If you said that then you’re wrong by your own definitions. The mindset that attunes one to sports is a consequence-free PvP mindset with an underlying respect for mechanically-enforced rulesets. Three different people have explained this to you so far and you haven’t understood any of them. Read harder next time.
about 1 year ago
“”Turn up at 4am to score goals un-opposed.”"
This reminds me of one thing I actually HATE about Darkfall’s ruleset, and I think AC1 did far better; PvP isn’t nearly as fun when there’s ‘hard-coded’ control of cities.
In AC1, the cities were static, staffed entirely by NPCs who’d serve absolutely anybody who waltzed in. Control of the cities meant that you were a threat to anyone else who wanted to come into the city, and was predicated on your ability to kill them when they tried.
So, it solved the problem of 4AM raids entirely — the political map simply shifted to something completely different during the prime ‘Euro’ timeslots, and if you happened as an American to log in during that time, it was almost like you were entering an alternate universe. Interesting stuff.
It was, in my mind, a lot more adaptive and interesting than Darkfall or Shadowbane’s systems. ‘Organic’ systems tend to beat ‘fixed’ ones when it comes to producing good world PvP.
about 1 year ago
“”If you said that then you’re wrong by your own definitions. The mindset that attunes one to sports is a consequence-free PvP mindset with an underlying respect for mechanically-enforced rulesets.”"
Uh, no, you’ve completely failed to understand why people enjoy sports. Those aren’t the major factors that make sports appeal to people; sports actually have consequences (both in time taken away from other pursuits and in terms of potential physical damage to your body), but people still play them *despite* those consequences because they’re so enjoyable.
The ‘respect for mechanically enforced rules’ is identical for both sports and FFA-PvP; you want speedhackers to be banned in Darkfall just like you want the guy who corks his bat to be banned from baseball. The dispute isn’t over whether the rules are respected, the dispute is over what the particular rules should be (Just like it is in sports).
Also, FFA-PvP *is* pretty ‘consequence free’, too — any time you want to turn off the computer, the game disappears, and the consequences to you are nil, other than the time lost. The same as when you walk away from a soccer match, for whatever that’s worth.
Getting killed and losing your in-game items isn’t a consequence at all, it’s just the natural ebb and flow of the game you’ve signed up to play. Saying that’s a ‘consequence’ is like saying it’s a ‘consequence’ when the opposing team has taken control of the ball from you in soccer.
about 1 year ago
@Hyu
There are a few points on which I wanted to answer.
Your idea of “guerrilla warfare” is fine, but what happens when you need gear that, frankly, isn’t available unless you join a large guild? I’m reminded here of Shadowbane. If I recall, you had four free cities (King’s Cross, and I forget the others), but the gear sold there was just garbage in comparison to what you could buy in the guild towns. What you could equip yourself with being inferior, it already put you at a disadvantage (and even though you might say that FFA PvP games aren’t gear-dependent, we all know that this isn’t exactly true…)
The problem also with that is that playing guerrilla basically confines you to marginal status within the game world, because let’s face it, there is no chance whatsoever that you could ever topple one of those large guilds or alliances (unless one imploded, but then another large guild or alliance would benefit, not you). What if you actually want to build a city, you know, leave a mark on the game world? Or just because you think you would like the micromanagement aspect that it would offer? If my guild’s lack of size just shuts me out of one aspect of the game I’d really like to try out, why should I bother playing the game in the first place? That video says I’m free to build a city. What if I’m not, really? Or what if my freedom to build it is always overridden by the freedom of the bigger guys to tear it down?
I don’t necessarily want to be a hero — it’s the WoW mentality at its most crass — but if I play a game, I don’t want to be “restricted” by the fact that I don’t come with an oversized retinue amassed over the course of nearly a decade.
The way you’re describing it, everything is subordinate to the PvP and guild warfare in a game like Darkfall, which perhaps pushed the idea to the extreme by leaving out everything else (such as the economy, which I hear is half-complete at best). I’m not about to be convinced to try it out if that’s the case.
about 1 year ago
“”Your idea of “guerrilla warfare” is fine, but what happens when you need gear that, frankly, isn’t available unless you join a large guild? I’m reminded here of Shadowbane. If I recall, you had four free cities (King’s Cross, and I forget the others), but the gear sold there was just garbage in comparison to what you could buy in the guild towns. What you could equip yourself with being inferior, it already put you at a disadvantage (and even though you might say that FFA PvP games aren’t gear-dependent, we all know that this isn’t exactly true…)”"
Well, yes, good FFA PvP games really aren’t that gear-dependent. I actually have major issues with a lot of Shadowbane’s design choices.
Though, assuming the game’s set up correctly, to get gear you want that only a large guild can produce, you would kill the people who have that gear and loot it from them. (And if owning that gear precludes you killing them to a serious degree, the game isn’t set up too well.)
“”The problem also with that is that playing guerrilla basically confines you to marginal status within the game world, because let’s face it, there is no chance whatsoever that you could ever topple one of those large guilds or alliances “”
Why is your goal to topple them? You’re making more off of them than they are off of you. That’s ‘winning’, in my book. Your definition of what’s ‘marginal’ and what’s ‘central’ in the game world is completely arbitrary; you’re taking the one task that requires a giant guild — managing a large empire — a task that’s often thankless and largely not where the ‘fun’ is, and putting it on a pedestal for no great reason, and then getting sad that with a small group you can’t pull off the one activity you’ve put on a pedestal.
You *can*, however, destroy such guilds indirectly. It happens all the time. Here’s how:
1. There’s a big guild. They’ve got a ton of people, some great, some not so great. They’re internally cohesive as long as times are good and they’re riding high.
2. You aggressively go after their ‘chaff’, the players who are just clinging to them for protection. Those players begin to whine more and more to the players who are skilled that they’re not getting enough defense, and if they’re not being defended, why should they stick with this stupid alliance anyways? Guild XYZ down the street is looking to expand, you know.
3. The elites in the big build begin to actively resent their newer ‘expanded’ membership. Rules get enacted like “If a core member teamkills you, you probably deserved it, so no whining.”
4. Through /tells, forums, and other social interaction, actively welcome the cores of the guild you’re targeting into your social circle. Show them how much fun you’re having. They’ll begin to root for you somewhat, become jealous of how much fun you’re having, oftentimes even feed you target lists of annoying people in their own guild they’d like you to ambush.
5. The grass looks progressively greener on the other side. The annoying new guildies who just joined for the protection of a large empire are getting increasingly whiny and demanding. The elites are becoming bored with running an empire, it’s not the fun and games they thought it’d be. And your playstyle looks *really* appealing by comparison.
6. Eventually, the guild leadership says ‘fuck this, we’re out’ and leaves to form their own small, asymmetrical guild. A built-in guild is a terrible thing to waste, so people from the B- and C-teams step up into leadership positions, but they don’t have the drive or talent of the people who built the organization. The small, asymmetrical guild that the elites have formed tends to relish their newfound freedom, and they’ll go after their former guildies aggressively.
7. The once-mighty guild collapses.
There are other ways, of course (I once did false-flag style ops to get two guilds who had an uneasy truce in a castle I liked to go to war with each other, at which point my guild, smaller than both of theirs, was able to harass them both into abandoning the territory.), but the above template is broadly applicable and tends to work.
If what you really, *really* want to do is build a city… well, play SimCity. I do. It’s fun. But it doesn’t sound like you really want to participate in a *world* scenario and organically find your niche within that world… it sounds more like you just happen to find one of the very specific roles in that world appealing.
When I’m playing Super Metroid (if you haven’t; PLAY SUPER METROID.), I like the Hyper Beam, it’s awesome to have, but I’m not playing just because *one day I’ll get the Hyper Beam*. I’m playing because the experience of the game itself is wonderful, and the fact that I eventually end up getting the Hyper Beam in the course of that experience is incidental. If I were spending the whole game upset that I didn’t have the Hyper Beam, I’d be missing the point, and maybe it’s not really the game for me.
about 1 year ago
“”The way you’re describing it, everything is subordinate to the PvP and guild warfare in a game like Darkfall, which perhaps pushed the idea to the extreme by leaving out everything else (such as the economy, which I hear is half-complete at best). I’m not about to be convinced to try it out if that’s the case.”"
Well, yes, exactly. I’m actually unhappy that there’s even *half* an economic game in Darkfall; I liked AC1 Darktide’s version better, which had virtually *no* economic metagame to speak of, and EVE’s spreadsheet-style economics are completely uninteresting to me. I don’t think it adds to their core appeal.
If that’s what you’re looking for, you’re not looking in the right place. And to the extent that Darkfall’s developers have marketed the economic part of the game as an actual selling point, rather than an incidental feature, well, fooey on them.
about 1 year ago
Hyu, your arguments baffle me. I played organized sports starting when I was 5 – I’m quite fond of them. However, I loathe FFA PVP, and in fact the only PVP in an MMO I’ve enjoyed was WoW’s battlegrounds – because it felt like a sporting match. So I’m not following you at all.
about 1 year ago
Hyu says:
“Would I enjoy soccer more if I were playing against soccer players of a relatively equal skill level to myself? I highly doubt it. In fact, I think it’d get boring very quickly, if I didn’t also have matches against teams both much better and much worse than mine. It takes the full range to be interesting.”
Except soccer (once you hit high school and above) is setup exactly like that – against teams of typically similar skill levels.
Again Hyu says:
“Again, ‘normal’ isn’t World of Warcraft. ‘Normal’ is more like basketball, or football, or soccer. And the thought processes and values systems that those ‘normal’ games engender is much closer to what Darkfall entails than what WoW entails.”
Except soccer, football, and basketball are setup more like WoW’s BG system than FFA PvP.
FFA PvP is more like this:
http://www.up.ligi.ubc.ca/DelegationReport.pdf
And I quote:
““We have lost much in this war. The greater part of the population lives in confinement; it is like being imprisoned. The worst thing a person can live through is to wake up every morning to see the suffering of their children and be powerless to even be able to get them simple things like water, let alone food. Due to the security situation, it is impossible to [cultivate the land]. Some people have died. Then there is our culture, which is deteriorating. For some children, ‘peace’ means having a gun with which to shoot the enemy! Their play mimics the violence. They draw scenes of conflict. They have inherited violence as a culture, the complete opposite of what we want. Then there is education, which is very low. We have poverty levels of 67 percent, compared to the national average of 35 percent. The camps are breeding grounds for violence….We are disappearing in various ways: the gun, education, HIV/AIDs, our children…our most cherished in society, are recruited by the government and the rebels and then must confront each other, they must kill each other. Then there is the phenomenon of ‘night commuters’…what is the future of the Acholi? And think of it, the LRA abducts children to fight the government that failed to protect them in the first place. We need some sanity, as we are fighting the hostages! The government fails to protect them, we as parents fail to protect them, the international community fails to protect them. No more discussion, please, this is an SOS.””
Yeah – that sounds like everything I love about playing a game… it describes Darkfall perfectly.
about 1 year ago
Actually it does sound lke a great game. If I wanted happy land games all the time id buy a fucking wii.
about 1 year ago
@Hyu
Yes, I would say part of the problem is Aventurine’s marketing strategy (even though it was mostly based on word of mouth).
Consider Shadowbane: “Play to Crush”. Clear enough. You don’t like that premise, stay away. I’m just surprised that Wolfpack decided to knowingly shoot itself in the foot by advertising it openly.
Darkfall? “Completely Free.” This, unlike “play to crush”, involves no particular play style in itself, though we can guess what will result from it just based on experience. As someone else posted here, the consequence of everybody being free isn’t so much freedom as anarchy (or, if power ever stabilizes between a few large alliances, some sort of nihilistic world that isn’t exactly better).
A sandbox game like Darkfall would be great, if it weren’t for the fact that not everybody gets to start the race at the same point, not to mention the immaturity of so many of its players (that community is downright awful).
Maybe that’s why you have so much “old-school UO nostalgia” out there — things were new, guilds were created in the game, and the whole thing didn’t yet look like some kind of free-for-all Picasso auction at Sotheby’s, where most of the guys with barely five bucks in their pocket just sat back watching the big boys tear each other apart.
about 1 year ago
“”Hyu, your arguments baffle me. I played organized sports starting when I was 5 – I’m quite fond of them. However, I loathe FFA PVP, and in fact the only PVP in an MMO I’ve enjoyed was WoW’s battlegrounds – because it felt like a sporting match. So I’m not following you at all.”"
Well, I tossed in the phrase ‘generally speaking’ about 50 million times, so hopefully people wouldn’t think I’ve set out to explain every single person ever.
That said, it’s the principle of comparative advantage; if you want that sort of format — very restrictive rules on conduct, two sides of equal numbers meeting on a specified battlefield under specified conditions — you’d simply go and play real life sports, since they offer a kinetic physicality (as well as the practical benefits of healthy exercise, meeting people in the real world, etc.) that the virtual world can’t.
The only things that virtual worlds offer over real worlds is that it becomes feasible to have a much more open, extensible competition where those boundaries are broken. You can’t run anything like an open-world PvP match in the real world, in a way that’s feasible and fun. (The closest thing would be a college campus game of Assassin, which is awesomely fun.)
The behavior that WoW battleground-style sport PvP produces is done better by the real world (sports), and DIKU-style advancement is done better by the real world (life). FFA PvP is the only thing that the real world can’t do better.
Hence, why someone would play sports in RL but spurn WoW battlegrounds. They scratch the same itch, but one way scratches it far better (obligatory exception for the severely physically handicapped). Nothing in RL scratches the FFA-PvP itch like a game like AC1 Darktide or Darkfall does.
about 1 year ago
Vetarnias: Check out this list.
http://darkfallonline.com/features/
Sure, there’s a bit on there about freedom, but looking at that, the “harsh existence” factor seems to be stressed pretty hard.
Either way, I think the argument that Adventurine is somehow tricking people into choosing Darkfall over My Little Pony Online, even if there were some grain of truth to it, is tangential to the debates here at best.
about 1 year ago
“”The behavior that WoW battleground-style sport PvP produces is done better by the real world (sports), and DIKU-style advancement is done better by the real world (life). FFA PvP is the only thing that the real world can’t do better.”"
I think this part of what I wrote perfectly answers the poster above who mentioned Uganda.
In the real world, Northern Uganda is an awful place to live. (Which is why I’ve devoted my real-world life to improving places like Uganda.) But as a virtual world, it’s an incredibly appealing concept, provided it all goes away when you click the little ‘x’ at the top-right.
The fact that an FFA-PvP environment, if translated into the real world, appears so awful, is *precisely* why a computer game has a comparative advantage at simulating it in a fun and interesting manner, rather than producing an experience that’s less fun than the RL alternative (i.e. World-PvP and DIKU-PvE).
about 1 year ago
So much theorycraft.
about 1 year ago
@ Hyu
“The fact that an FFA-PvP environment, if translated into the real world, appears so awful, is *precisely* why a computer game has a comparative advantage at simulating it in a fun and interesting manner, rather than producing an experience that’s less fun than the RL alternative (i.e. World-PvP and DIKU-PvE).”
I would agree and be willing to discuss that concept – the point is don’t try to compare FFA PvP with competitive sports. There is a reason in the real world people invented police, laws, and rules…
They are not to enforce a power structure – but a natural way that people tend to expect the world to work – i.e. fairness.
It is not a coincidence that an entire book of the old testament is dedicated to social law.
While I don’t doubt that some people find the concept appealing – you are really living in a different world if you think most people look forward to that type of experience.
@Hawken:
“Actually it does sound lke a great game. If I wanted happy land games all the time id buy a fucking wii.”
And it’s amazing how the wii is denounced as ‘carebear’ because it’s popular.
Be antisocial if you want – just stop acting surprised when the rest of the gaming community looks at you and points it out.
about 1 year ago
@Hyu
Oh, I agree there, no mistake about it. Even if I knew nothing of the company (how much do we know anyway?) or the game itself, any brief encounter with its community is enough to realize that it isn’t Hello Kitty.
My objection to Aventurine is probably more on a point of ideology than anything else. Complete freedom, for everyone, is simply not possible; it’s just hypocritical to pretend otherwise, which is what Aventurine is doing. (Insert some rambling remark about libertarians here.)
@EpicSquirt
Theorycraft is fun. It’s like Plato, just more pointless.
about 1 year ago
Great, with these most recent replies I have the choice of veering the conversation toward Plato, libertarianism, or the Old Testament. Good times!
@Vetarnias
Whether the freedom is ‘complete’ or not, it’s pretty high, in that there are a number of appealing roles available to you even if you didn’t come in with any friends or prior ‘hardcoreness’ to draw upon, roles where you can come out a ‘winner’. The fact that not everybody can build a giant castle doesn’t mean that if you’re not in some giant uberguild, you’re an unwashed peon.
Also: Marketing for a videogame plays upon incomplete logic, film at 11.
Hell, even then: Marketing plays upon incomplete logic, film at 11.
@Delurm
This is exactly my point — engaging in FFA World-PvP isn’t antisocial at all, it’s simply taking a prudent philosophy of ‘everything in its proper place, which shuns both Sport-PvP and Diku-PvE as being done better and more interestingly by analogous systems in the real world. The inherent message of engaging in Sport-PvP and Diku-PvE in the *virtual* world, is that one prefers those essential activities (sport and life) in a lesser, virtual world that ultimately has no meaning, as opposed to in the Real World where it actually means something. If anything, that’s the more sociopathic and disturbing position — a person who logs into WoW battlegrounds when they could be playing real sports, or who grinds faction instead of spending that time building a better real-life for themselves.
When I play FFA PvP, I can explain that I’m doing so because there’s no analogous experience in RL that would be better. Sport-PvPers and Diku-PvEers can’t claim that.
about 1 year ago
Oh, and to follow up with Vetarnias, I’d say that the way Darkfall is presented to the consumer population hews far closer to the reality of the game than, say, every other major MMO.
about 1 year ago
Yes, they are. Some blokes come together, they form two teams (sometimes balanced, sometimes not), and they have some fun playing the games.
Now, sport leagues are a different kettle of fish, but that I wasn’t talking about. I was talking about the games itself. When five kids meet six other kids in the backyard and play some ball.
about 1 year ago
And it’s amazing how the wii is denounced as ‘carebear’ because it’s popular.
I think the Wii is denounced as carebear because it’s social. Its multiplayer games are cartoony and approachable. Most of them have handicapping features that allow you to tailor the difficulty level down for less-skilled players. Many also have chance elements that can change the standings at a moment’s notice. (Mario Party is probably the best example. Here, have a star! Why? Because, uh, your name has five letters! it’s amusing to hand out stars for no reason!)
The results are interesting. You win or lose based on skill, but also based on handicapping and dumb luck. Winning isn’t that important because sometimes you win because you were better but other times you just got handed a star. Losing isn’t that painful because if you’re losing too much, you can lower the difficulty to give yourself a fighting chance, and anyway you would’ve won if it hadn’t been for that star. Eventually you just stop caring about winning or losing, and start having fun for the sake of having fun and being with your friends.
And what could be more carebear than friends? There was even a Friend Bear, or something. Maybe it was Friendship Bear. Who cares? It’s fun either way.
about 1 year ago
Yes, they are.
Again, if you really think that sports are FFA PvP, then start tackling your own quarterback on every play in your next football game. Your teammates will quickly educate you in how very wrong you are.
about 1 year ago
“”Again, if you really think that sports are FFA PvP, then start tackling your own quarterback on every play in your next football game. Your teammates will quickly educate you in how very wrong you are.”"
Now we’re getting silly. When it’s a game with friends, I’ve been known to do that, and it’s oftentimes good fun. Sometimes we tackle people watching on the sidelines, too (with appropriate gentleness, of course). Just because you’re playing sports doesn’t mean you have to be boring and always play them properly.
about 1 year ago
“”And what could be more carebear than friends? There was even a Friend Bear, or something. Maybe it was Friendship Bear. Who cares? It’s fun either way.”"
Cute, but it’s quite the opposite in the gaming world — Game-friendships made on FFA PvP servers tend to be much stronger than their PvE counterparts.
about 1 year ago
Oh, and just to clarify — I think the closest thing to an FFA PvP MMO in the real world is gang warfare.
Now, assuming gang warfare in RL were consequence-free for all involved, wouldn’t it be fun to give it a shot?
Of course it would!
Grand Theft Auto games are popular for a reason.
But since the real world has all these pesky consequences, we have fun playing Gang Warfare in MMO form instead.
Anything that detracts heavily from that premise — such as DAoC/WoW/WAR’s artificially enforced sides — and moves things away from gang warfare, is unwelcome.
about 1 year ago
When it’s a game with friends, I’ve been known to do that, and it’s oftentimes good fun.
Really.
Every single play.
And everybody laughs, and nobody tells you to stop screwing around and start playing the game.
That’s even better than the one about the Diku psychopaths.
about 1 year ago
“Really.
Every single play.
And everybody laughs, and nobody tells you to stop screwing around and start playing the game.
That’s even better than the one about the Diku psychopaths.”
Uh, not every single play, but plenty of them? Though it’s not just that, we find new and creative ways to fuck around on a fairly regular basis.
And it’s ‘sociopaths’, not ‘psychopaths’.
Would you care to explain how playing a DIKU-PvE game *isn’t* maladaptive behavior?
about 1 year ago
“Oh, and just to clarify — I think the closest thing to an FFA PvP MMO in the real world is gang warfare.”
QFT
Well, we’re making progress. No more bunk about soccer and basketball.
about 1 year ago
Would you care to explain how playing a DIKU-PvE game *isn’t* maladaptive behavior?
Right after I get done explaining how the sky isn’t green, two plus two isn’t five, South Carolina isn’t a former Soviet republic, bowling balls aren’t cubes, and cats aren’t lizards.
about 1 year ago
Right after I get done explaining how the sky isn’t green, two plus two isn’t five, South Carolina isn’t a former Soviet republic, bowling balls aren’t cubes, and cats aren’t lizards.
That’s pretty darn funny. (Though you may have wanted to switch to saying “2+2 isn’t 4, sky isn’t blue, etc., depending on what you actually wanted to say, just to avoid a “See, DIKU’s suck” nitpicking response.) It is kind of funny the sorts of tricks used in these sorts of internet arguments.
A few other things I notice from this thread:
1. In my experience, most “normal” people (however normal is defined), don’t spend lots of time on the internet arguing that some hobby or activity that is somewhat similar to a hobby or activity they like is mostly done by inferiors.
2. Than again, it is easy to make arguments about “most people”, “normal people”, etc. from small sample sizes, or just from guessing, on the internet where there is no way to back it up.
3. Entertainment nerds in general (not just computer game players even, also movie watchers, literature people, etc.) seem to get overly emotionally invested in what they are doing.
4. People arguing on the internet will go to great lengths of nitpicking, arguing definitions, looking for logical flaws, etc., while missing the larger points of someones argument or point of view.
5. No one actually wins an argument over which game (movie, author, etc.) is better. Everyone involved will have forgotten about this thread within a few days. the people who seem to agree with the Scott Jennings point of view will “win”, however, in the sense that they’ll likely stick around at the blog longer while people who disagree are more likely to leave.
(As for myself, in a lot of ways I am not considered a normal person, but also do not play either WoW or darkfall.)
about 1 year ago
When I’m playing a game where tackling my own quarterback is within the rules of the game (however silly this an action might be) – that is, we’re still talking about playing the game as opposed to cheating – my teammates can go and fuck themselves if they don’t like me to do it. Or switch to the other team and try to beat my (now smaller, but what the hell) team.
That’s what FFA PvP is all about, after all. Within what’s allowed in the game, fight because you have fun fighting.
about 1 year ago
Though you may have wanted to switch to saying “2+2 isn’t 4, sky isn’t blue, etc., depending on what you actually wanted to say, just to avoid a “See, DIKU’s suck” nitpicking response.
Always leave a piece of low-hanging nitpicky fruit for your opponent, a piece of free-floating snark totally disconnected from your actual argument. When they try to score a point with the nitpick, you’ll know that the rest of your argument was a genuine winner and they have no response to it.
It’s also why I suspect that half the typos on the internet are made on purpose. I’m still on the fence about whether “irregardless” falls into this category, though.
most “normal” people (however normal is defined), don’t spend lots of time on the internet arguing that some hobby or activity that is somewhat similar to a hobby or activity they like is mostly done by inferiors
Oh god if only. See also: any mention of popular, independent, alternative, adult-alternative, country, or hip-hop music, anywhere, by anyone.
about 1 year ago
Oh god if only. See also: any mention of popular, independent, alternative, adult-alternative, country, or hip-hop music, anywhere, by anyone.
Really, all I can say for sure about this particular argument is that there is lots of noise about people liking different types of entertainment. I haven’t directly seen a lot of people doing these sort of comparisons personally, though it may be that I just hang around different sorts of people, or that they just don’t do it when I’m around.
On darkfall itself, I won’t be playing it, but hope it’s good and successful. (If nothing else, to provide a bit more variation.) As for whether this type of PvP can work or not, I see the devil being in the details, as the expression goes.
about 1 year ago
Always leave a piece of low-hanging nitpicky fruit for your opponent, a piece of free-floating snark totally disconnected from your actual argument. When they try to score a point with the nitpick, you’ll know that the rest of your argument was a genuine winner and they have no response to it.
This sort of stuff is why i really hate a lot of internet arguments and wish people would ignore them, or that in some other way they would go away. When looking for information, sorting through the junk of a bunch of nitpicks, argument tactics, and such gets quite annoying quite quickly.
about 1 year ago
Ignoring the general shitfest that this has become,(and my hand in making it, lols) anyone else see a resemblance on this comment section and the others that Scott linked? Oh and a 4 star award to Hyu, tell me though, If darkfall is so awesome…why are you here?
about 1 year ago
It’s interesting though presented with a FFA PvP ruleset – how do players behave?
http://www.tentonhammer.com/node/64581/page/2
…. what these players will do is wait for you to get jumped by more than one mob, then loot the tombstones (mobs become tombstones instead of corpses) while you’re fighting for your life. This is old school EverQuest ninja-looting brought back tenfold. I can’t count the amount of times this happened to me.
I’ve heard the problem becomes far less prevalent when you get out of the starting areas, but as it stands now, the system really, really irritates me. If you’re too much of a pansy to attack me (especially while I’m in the middle of fighting something else), then you do NOT deserve any of my loot.
The thing about 99% of the so-called “Hardcore” PvP players is that they are frauds.
I think the best thing about Darkfall is (if the Devs can keep it going?) it will expose that fact.
about 1 year ago
“”Ignoring the general shitfest that this has become,(and my hand in making it, lols) anyone else see a resemblance on this comment section and the others that Scott linked? Oh and a 4 star award to Hyu, tell me though, If darkfall is so awesome…why are you here?”"
…Did I say definitively say Darkfall is awesome?
As for why I’m here:
Regardless of whether or not I end up enjoying Darkfall when I get the chance to play (I don’t think they’re taking new accounts at the moment, and either way, my net connection in China at the moment is absolutely AWFUL), I’ll still enjoy debating things on the internet plenty, as well.
Hell, at least I could draw some reasonable (though indirect) logic for how my posting here makes a positive difference; I want Darkfall to be a success, therefore if someone not involved in this argument were to read my posts and be swayed to give it a shot (as opposed to not, if they just read the unrelenting negativity) and enjoy it, that’s good for Darkfall, good for me, and good for that person. This is all pretty notional, but then again… why is ‘anyone’ here? Why are the people above me ranting about a game they don’t even *want* to play?
See previous statement about “debating on the internet is fun”.
about 1 year ago
See, as a Jew, I find this hilarious. Because, believe it or not, the same whiny mindset of the TTH guy is what’s fed a lot of anti-Semitism over the years. Why have Jews been disproportionately so successful over the years?
Because we figured out one single, central lesson early on:
Cunning trumps strength.
That’s it.
It’s that simple.
Cunning trumps strength.
If I want to fight someone, in PvP or (hopefully not, but hypothetically) in real life, the cunning comes from when I’m stabbing them in the back, not stabbing them in the front.
The challenge comes in setting it up so I *get* that proverbial stab in the back, breaking through whatever obstacles, defenses, and strategies the guy has going on.
Guys like TTH actually hurt the game for me, because it’s almost like they’re unwilling to play the game — rather than adapt, rather than say “Hey, if doing A naturally results in B, if leaving myself vulnerable to you results in a backstab when I’m weak, I should stop doing that”, they simply keep doing the same thing expecting a different result.
Seriously.
This is like whining that I started playing more aggressively in Chess during the times when you left your King undefended.
The lesson there is well, DON’T LEAVE YOUR KING UNDEFENDED.
The lesson in Darkfall terms is that if hanging around the starter cities leaves you excessively vulnerable after PvE battles, DON’T ENGAGE IN PVE AROUND THE STARTER CITIES. Or prey on those who do. Or get a trusted friend to watch your back. Or get a *stranger*, but establish a bond based on reciprocity (“I kill one, you watch my back while I do, you kill one, I watch your back while you do”), and make friends and connections that way.
These things require actual thought and basic foresight, though. Something too many people addled by the DIKU-PvE mindset can’t handle.
about 1 year ago
For anyone who thinks the above post is too long-winded, here’s the short version:
If you’re calling someone a ‘pansy’ because they’re attacking you in the way that is most advantageous to *them*, not most advantageous to *you* (within the hard-coded rules of the game, i.e. not speedhacking), YOU ARE MISSING THE POINT ENTIRELY.
about 1 year ago
So you don’t find the idea of gang warfare compelling and exciting, assuming real people aren’t actually getting hurt in the real world?
Never watched a Godfather movie, or The Warriors, or Mad Max, and wondered ‘Hmm, wouldn’t it be cool if…’?
about 1 year ago
I see… you are unhinged.
about 1 year ago
“”I see… you are unhinged.”"
…As is everyone who’s ever enjoyed Fallout or Grand Theft Auto, apparently?
Or, hell, Urban Dead? Or Left 4 Dead?
Your idle fantasies sound pretty damn boring.
about 1 year ago
I don’t see how being a Jew (or anything else, for that matter) contributes to anything. And I don’t think I particularly want to be enlightened.
about 1 year ago
@Vetarnias
Those cunning Jews! Always a step ahead!
about 1 year ago
@Raad
That’s why they run everything. Banks. Movie studios. Synagogues.
about 1 year ago
Haha, look at you guys, just getting to know hyu.
For a while there, I almost wished he would be unbanned from corpnews, just to see if he mellowed out. I should have known better than to believe someone on the internet would ever mellow out on posting words words words for the sake of being right on the internet.
Just once, I’d like to see someone banned from an MMO forum years ago grow up to be a decent person
about 1 year ago
Now that I think about it, D-One seems pretty decent. In fact I’d go as far to say he’s a cool guy!
about 1 year ago
I haven’t read all comments so sorry if it’s already mentioned.
) Darkfall caters exactly to these people by basically making it FFA without any form of restrain or check. They might as well call it Griefall because you *know* that’s what’s going to happen. While in real competition there’s referee’s and ones own moral or, lacking that, the fact that people know it’s you.
Anyway, I keep seeing people defend the sociopaths that generally play full PvP mmo’s, saying it’s honest competition and comparing it to real world sports like soccer. (Hyu for instance)
What the lot of you seems to be forgetting, however, is that FFA MMO’s are without any form of moral checks in place and people feel safe to be assholes because they’re anonymous. This generally brings out the worse in people (just look on any forum
about 1 year ago
?
Most public MMO forums and most forum moderators are full of shit, so being banned on one of them doesn’t mean anything.
about 1 year ago
@Freakazoid
Wait, these guys are regular or something to you? Tell me more, my newbie self is intrigued.
about 1 year ago
@EpicSquirt
So by that definition, this place is shit too and since the place where he was banned from was shit and the place where he is posting is shit, it does mean something.
about 1 year ago
I wonder if Hyu was on his high school debate team. He seems to have adopted the common debate team strategy of talking as much as possible, a strategy that convinces nobody of anything but scores points in competitions because you get credited for unanswered arguments, no matter how absurd.
about 1 year ago
I don’t agree with people, that makes them wrong!
about 1 year ago
Uh, Viz, who do I need to convince, exactly? You? The ruleset of Darkfall is already appealing to anyone who’d be interested in such a game. The media, correctly, still tends to portray World of Warcraft as a maladaptive activity (which I believe the evidence bears out). Something like Darkfall doesn’t even make their radar.
Oh, and way to not respond to any of my points. Could that be because you’ve got nothing substantive to say?
“”Just once, I’d like to see someone banned from an MMO forum years ago grow up to be a decent person”"
Let’s see — I’m 22, I’ve finished my master’s already from the top school in my field, I’m on my 3rd language (hence, writing to you from Beijing), and all of the above is in service of the broader goal of making the world a better place, as opposed to mere personal enrichment. I have a good circle of friends, a good relationship with my family, and generally fit all the criteria for being a ‘good’ person.
I also happen to enjoy different MMO mechanics than you.
I’m an indecent person? Oh really? As compared to you? I’ll take that fucking Pepsi challenge, thanks.
about 1 year ago
Your perceptions of what constitute moral or immoral activity in a MMO are deeply flawed.
Everyone who signs up for Darkfall is signing up for the game’s ruleset. There’s nothing immoral about playing within that ruleset, no moreso than when I capture your king in Chess in some especially effective way.
Getting attached to your video game character and its items, such that you feel somehow morally pained if they’re damaged or destroyed? Now THAT’S sociopathic behavior.
about 1 year ago
@Hyu
You forgot to add the part about your awesome body, model-hot girlfriend and your close circle of illuminati-esque Jewish friends who control the world.
about 1 year ago
Not exactly. But 23% of all Nobel prize winners (at 0.25% of the world population) and 37% of all US Nobel prize winners (at 37% of the world population) isn’t too shabby.
A big reason for Jewish success in such endeavors is the ‘question everything’ ethos of our culture, which leads to the smashing of widely-held yet incorrect assumptions. Also, our cultural emphasis on the attainment of knowledge, and knowledge as a form of power beyond physical strength.
In other words, cunning trumps strength.
Put in Darkfall terms, just because it’s a widely-held assumption that a fight consists of two people punching each other in the front, that doesn’t mean that assumption should hold. A more effective strategy is to wait for your opponent to be distracted o vulnerable, and then punch him in the back.
But the person getting punched in the back isn’t happy about this — because he’d spent all his time getting really good at punching you in the front. He’d valued strength over cunning.
Just like the WASPs who used to be mad about how overrepresented Jews were in successful institutions, the spots they earned even if they didn’t go to the “right” schools and the “right” clubs and do things the “right” way.
The dominant society’s description of the “right” way to do things is often “wrong”, and merely constitutes a way of privileging themselves.
The guy from Ten Ton Hammer wants to privilege himself by declaring the way of fighting he’s most accustomed to to be the “right” way of fighting.
Most games put artificial restrictions in place — such as battlegrounds, where you know the enemy’s got a force fielded against you in equal numbers, and you know where they’re coming from — to allow strength to artificially trump cunning.
Darkfall lets things simply work themselves out.
Darkfall lets cunning trump strength.
I like that.
(And if the Jewish example bothers you, there are plenty of others. For example, there were these revolutionaries once who stubbornly refused to fire at the British in a straight line, in the manner the British were accustomed to fighting in. The British found this entirely unfair and unsportsmanlike. You might have heard of them…)
about 1 year ago
Ack. The phrase “(at 37% of the world population)” should read (at ~2% of the US population).
about 1 year ago
@Delurm
“And it’s amazing how the wii is denounced as ‘carebear’ because it’s popular.
Be antisocial if you want – just stop acting surprised when the rest of the gaming community looks at you and points it out.”
So if a game is not made to your societal standards than the “rest” of the gaming community looks and points it out?
I hate to say it but the people that post here have a never ending saga against pvp games going way back and are HARDLY the “rest” of gaming society. This isn’t something new. I just find it amazing that it takes a pvp’esque game to get the worms out of hiding.
80% of the people here post to bitch. Some people like to grief, some people like a fucking anti-social game, too fucking bad get over it already. Funny thing is DFO will probably end up selling more boxes than Warhammer online. It’s just proof that Glitchless and Play to crush marketing works even in the 2009, except at least DFO actually had a game to come out with.
about 1 year ago
“”You forgot to add the part about your awesome body, model-hot girlfriend and your close circle of illuminati-esque Jewish friends who control the world.”"
Except I’m not playing internet-tough-guy (the first two), or pretending to be powerful (the third). I’m simply saying that I’m a pretty fucking *good* person.
All of which I only brought up in direct response to someone claiming I wasn’t, based essentially on the fact that I like different types of MMOs than they do.
Try again?
about 1 year ago
@Hyu
I have the uncanny feeling that this conversation will be headed to Godwinville — in reverse — sooner or later.
Still. I’m not even American, and in fact we still have Queen Elizabeth on our money. Furthermore, the WASP theory flies right over my head, because though I’m white, I’m neither Anglo-Saxon nor Protestant. I just happen to be able to write a somewhat decent English because of the prevailing Anglo-American superiority complex — impossible to avoid, no matter how much would want to.
Yet I don’t have this strange so-kicked-down-that-we’re-superior complex that you seem to display.
about 1 year ago
I honestly can’t make heads or tails of anything you just said. None of what I said was abstract theorycraft, merely a historical reference with a bit of explanation attached. None of it depends on what nationality/ethnicity you happen to be.
I’m not saying “Jews are superior because they’re kicked down”. I’m not even saying that Jews as a whole are ‘superior’, whatever that means. I’m saying that Jews have integrated certain valuable concepts into their culture that many dominant cultures have lagged on figuring out, and that the dichotomy between the minority who’s figured it out and the majority who still doesn’t ‘get it’ is playing out with regard to the clash of playstyles within Darkfall, between people like the TTH guy who expect certain privileges (being attacked with strength, rather than cunning) that there’s no particular reason they should have. And it’s ironic that the issue in question — cunning vs strength — is the same in both cases.
about 1 year ago
@Raad
He also goes by the name Mediocre. I think he showed up sometime around slownewsday and hung around every other post-lumthemad.net forum since until he got banned from them.
@Hyu
You lost before the challenge even began.
All those things you said to make yourself look normal? You just used them as a pedestal to support your hurf blurfing habit on the internet. Also you posted six times in a fucking row defending your viewpoint on a VIDEO GAME. And are STILL doing it.
about 1 year ago
@Hyu
But that is precisely the problem: that last sentence of yours. As much as you can say that it is a case of cunning vs strength in Darkfall (and since I don’t play DF I’m not exactly in a good position), that comparison with being Jewish is particularly gratuitous, and even then the application of cunning vs strength in the case of Jews is dubious at best (as, perhaps, it implies some ongoing anti-Semitism).
I have known some Jews, and I will say that their social network is very tight-knit, perhaps (and probably) as a result of those historic grievances you mention. I’d call it survival instinct. But the word “cunning”, in that context, irks me somewhat by its implication of higher intelligence, and the word “strength” even more, because it implies that gentiles still go around discriminating against you. I have no doubt that there are isolated cases of discrimination, but you can’t exactly say that it’s “we have to be smarter to survive against brutes” anymore.
I’m all too aware of certain Jews’ propensity to refer to Godwin’s subject matter on just about every subject for every perceived slight against Israel, for instance. I hope it won’t devolve into that.
My bit of biographical information was just intended as a reminder that not all of us here are WASP. Hell, as a French-Canadian, I’m perfectly aware of what it means to try to survive in a sea of English. But I don’t go around claiming I have to be more cunning to survive over greater strength. Because it’s pretty much impossible. Sometimes the numbers mean everything.
When I hear the suggestion, “play smarter”, it usually fails to acknowledge that the other side can do it as well — they just perhaps don’t have the desire to do it because it’s not necessary, but they could do it. Which means that in the end it all boils down to numbers.
about 1 year ago
Oh, it might be griefing is the games ruleset. hell, skip the “might be”. It’s a game that’s made for corpse campers, newb gankers and other forms of griefing. If you enjoy that style of play, go for it. That doesn’t change the fact that the active players (The griefers. The rest won’t last long) are a bunch of sociopaths. In game at least.
about 1 year ago
Wow, Hyu, if I had a golden crown encrusted with precious stones I’d crown you the King of tl;dr
I mean, jeez. For a while I thought Prokofy Neva had gone all PvP and decided to start defending Darkfall.
about 1 year ago
@Raad
Try again.
about 1 year ago
I’m fine with the rampant trolling as long as it stays contained to this STRICTLY HARDCORE thread.
If it spreads, it will be contained. With fire.
about 1 year ago
@Scott Jennings
That’s why you’ve called the thread “psychoanalytics”. We’re so predictable :/.
about 1 year ago
@Hawken
“So if a game is not made to your societal standards than the “rest” of the gaming community looks and points it out?”
This blog is devoted to games and tractors; oddly enough there are posts about games. All sorts of games but mostly mmos and all sorts of things about games, crafting, graphics, combat mechanics, game economies, grinding…all sorts of things. When it comes to FFA PvP the scumbags that are attracted to it are a natural point of commentary. Or, to use your phraseolgy…Some people like to point out that sociopaths are attracted to FFA PvP, too fucking bad get over it already.
“I hate to say it but the people that post here have a never ending saga against pvp games going way back and are HARDLY the “rest” of gaming society.”
You’ll find that many people that post here play PvP games…DAoC, WoW, Warhammer, AoC [well maybe not AoC
]. Or in my case, I prefer Planetside, or I did when there were more than 8 people logged in. But those aren’r ‘real’ PvP are they?
“Funny thing is DFO will probably end up selling more boxes than Warhammer online.”
When that happens you can bet your ass there will be a thread here about it. You can come back and brag about how you told us so. I made my bet with Vetarnias in another thread…my wager isn’t anything like yours.
about 1 year ago
Darkfall cannot sell more boxes than Warhammer Online.
Because it isn’t selling in boxes.
about 1 year ago
Okay, a little analogy on competition in PvP games.
Imagine for a minute, you’re a 12 year old boy who has never played soccer before in his life. You are then kidnapped by David Beckam. He forces you onto a soccer field, and builds a 30ft wall around it so you can never leave. He then plays you one on one, and completely destroyes you, every hour of every day for a week. Not satisfied with that, he enlists an entire professional soccer team who proceed to completely obliterate you, over and over. It’s so bad you never even touch the ball they are playing with. They then laugh at you and tell you how bad you are for losing. Every Day. For the rest of your life. 6 months down the road, You maybe kick the ball once after gaining a tiny bit of skill you’ve earned from being beaten so many times. Then they break your legs with a baseball bat and they all take steroids to make themselves that much better then you. You can never get better. You can never and will never win. What “normal” person wants to play this game?
Have fun in your competative PvP MMO.
about 1 year ago
“”Some people like to point out that sociopaths are attracted to FFA PvP, too fucking bad get over it already.”"
Except, that’s simply not so. As explained above, the general mentality for playing DIKU-PvE is far more sociopathic than the mentality of playing Darkfall.
about 1 year ago
Do you at least giggle a little when typing such obvious trolls?
about 1 year ago
@Phlis
Uh, who kidnapped you and forced you to play Darkfall?
Also, a good PvP ruleset allows you to accumulate some permanent gains no matter how much you lose; i.e., item loss but no XP loss. Darktide worked that way, Darkfall works that way, and both allow even poorer players to advance themselves and narrow the gap between themselves and the skilled over time. There’s a reason nobody is proposing that other players can ‘loot’ your XP when you die.
Also, in these games, world size is important. A tiny world with nowhere to hide is awful for World PvP; you want to have a world where you can strike out into the wilderness and not come into contact with much of anybody for a while if you want.
(Darktide nailed this perfectly, too. And it’d been out for… how many years when DAoC Mordred came out? For all his ranting in the LtM days about clueless devs, Scott and friends at Mythic weren’t terribly adept at learning the lessons of past PvP rulesets.)
Now, again — remind me who’s kidnapping you and forcing you to play Darkfall?
about 1 year ago
@Jujutsu
“When it comes to FFA PvP the scumbags that are attracted to it are a natural point of commentary.”
C’mon Scott now people who like FFA PvP are scumbags? Trolling is fine I guess, but this guy is obviously bereft of any chance to have a normal conversation on the topic.
about 1 year ago
I would, except, well, I REALLY DO BELIEVE THIS.
I really do think that WoW encourages sociopathic tendencies, and I think it’s a blight on our society. I look at WoW players like I look at my burned-out I-banking friends; people who are *doing it wrong*. At life.
It’s a Skinner Box with a nice coat of paint on it. Plain and simple. It caters to and nurtures people’s baser, unfortunate instincts.
I really do think the Bartle ‘Achiever’ metric is a decent measure of one form of sociopathy.
about 1 year ago
Amazingly, not everyone agrees with you that Darktide was the penultimate nirvana of PvP MMO gaming.
about 1 year ago
Oh, and substitute ‘Diablo’ for ‘WoW’ in the above sentence and it’s still doubleplus-true.
about 1 year ago
Well, Hyu is constantly going on about how people who like PvE are sociopaths, so it seems a balanced counterpoint!
about 1 year ago
“”Amazingly, not everyone agrees with you that Darktide was the penultimate nirvana of PvP MMO gaming.”"
Apples to oranges; I was referring to FFA PvP specifically, not PvP more generally, which is why I didn’t mention WAR (which never attempted FFA PvP).
Mordred directly attempted the same sort of ruleset that Darktide offered. Darktide was superior in every respect.
This is an opinion shared by the vast majority of people who play FFA PvP.
It’s one thing to argue that many people don’t like FFA PvP, and so WAR was designed without it; fair enough.
But Mordred was put in specifically to provide an FFA PvP environment, and it didn’t incorporate any of the lessons of a superior, earlier product. That’s fail.
DAoC was a far more successful game than Asheron’s Call, for any number of reasons. But AC Darktide has nonetheless been far more resilient than Mordred, despite being tethered to a far less popular game.
That’s telling.
about 1 year ago
While that’s arguable (although Jonathan Blow makes that point far more eloquently than you have, and with much less trollish animosity) moving from that to how the Lord-of-the-Flies environment of no-rules PvP MMOs are somehow healthier is a leap of logic that you have yet to describe as you gracefully fly though it.
about 1 year ago
Uh, where on earth did I say that? I said *DIKU-PvE*, specifically. And the playing-for-the-next-ding-not-playing-for-the-joy-of-playing-itself mentality that DIKUs encourage.
We’re not talking about PvE in Puzzle Pirates, here.
about 1 year ago
For YOU. For others, being curbstomped by bored exploiting higher level players seconds after character creation did not hold a great deal of attention. I can name quite a few other areas where Darktide falls short of creating a fun gaming experience for the majority of players, but this discussion isn’t about Darktide. Or the supremacy of Jewish intellectualism. Or whatever else you yank it over to.
Then why isn’t it played by the vast majority of people who play FFA PvP?
about 1 year ago
It’s healthy in that while it’s perfectly natural to fantasize about a Lord-of-the-Flies, Mad Max, The-whole-world’s-gone-to-hell style scenario and how interesting it might be to experience, it’d be a total catastrophe if you actually got to experience it in the real world.
And so, a virtual world to explore this scenario is a perfect supplement to the natural restraints of real life.
DIKU-PvE, by contrast, offers nothing that real life doesn’t — the ‘jolt’ of advancement can be attained in far more meaningful, superior ways in real life, without any catastrophic consequences (indeed, the benefits of participating more fully in real life are quite substantial, both for yourself and others). All it offers is an ‘escape’ from real life into an alternate, inferior facsimile, where you’re feeding the same needs — status, advancement — but not in a way that really benefits you or anyone else in the real world.
about 1 year ago
No, you’re talking about a game that has locked up so much of the MMO market that the user base of all other games almost show up as rounding errors. Trying to say you’re not dismissing the MMO audience in general as sociopathic is specious.
about 1 year ago
“”For YOU. For others, being curbstomped by bored exploiting higher level players seconds after character creation did not hold a great deal of attention.”"
Uh, in what way was Mordred any different than this? I’m not comparing the appeal of Darktide FFA PvP to Sport PvP, I’m comparing Darktide to Mordred. And the server numbers speak for themselves.
“”Then why isn’t it played by the vast majority of people who play FFA PvP?”"
Well, for a while… they did. Then, around late 2001, Turbine began to completely destroy the ruleset they’d created with changes that were targeted at the PvE servers and had unintended consequences for Darktide. Darktide hasn’t been operating under anything close to its ‘best face forward’ ruleset for 7+ years now.
about 1 year ago
“”No, you’re talking about a game that has locked up so much of the MMO market that the user base of all other games almost show up as rounding errors. Trying to say you’re not dismissing the MMO audience in general as sociopathic is specious.”"
Well, I *am* describing the majority of the MMO market as sociopathic to some degree. I admit that. And I’ll toss in fans of Diablo, as well, even if it’s not technically an MMO.
about 1 year ago
Yes, and that’s fine. However, when I play GTA4 and hijack a new sports car, I do not wreck 4 hours of work that someone else put into the game earning that sports car. This is something you gloss over neatly in your praise of free-form PvP neo-Darwinism.
You could dismiss literally any entertainment in this fashion. “Watching a movie doesn’t benefit my life in any real way.” The argument’s irrelevant. Entertainment by its very nature is escapism. Are you arguing that advancement in a free-PvP game is somehow more meaningful than in a PvE game?
about 1 year ago
To add onto the above, I’m saying there’s nothing inherent about the idea of ‘PvE’ that’s sociopathic, just the dominant implementation of it. My critique of the DIKU-PvE psychology has nothing to do with the fact that some players would prefer to cooperate with one another and compete against the environment, rather than compete against one another. There’s nothing ‘wrong’ with that.
about 1 year ago
I realize from your past postings that you don’t make a habit of actually being familiar with MMOs you critique, so I’ll note that unlike Darktide, Mordred/Andred did not permit new players to be PK’d unless they opted out of new user protection.
about 1 year ago
I’m sure Trammel was also involved.
about 1 year ago
“”You could dismiss literally any entertainment in this fashion. “Watching a movie doesn’t benefit my life in any real way.” The argument’s irrelevant. Entertainment by its very nature is escapism. Are you arguing that advancement in a free-PvP game is somehow more meaningful than in a PvE game?”"
I’m arguing that in a free-PvP game, you’re not playing in order to advance, per se. You’re playing to *play*, because the actual playing is *fun*. The advancement is incidental to why you’re playing the game.
And this is precisely my point; there are good and bad kinds of escapism. I’m arguing that FFA PvP provides a ‘good’ kind of escapism, as per the logic outlined above, and DIKU-PvE is a ‘bad’ kind of escapism.
“”Yes, and that’s fine. However, when I play GTA4 and hijack a new sports car, I do not wreck 4 hours of work that someone else put into the game earning that sports car. This is something you gloss over neatly in your praise of free-form PvP neo-Darwinism.”"
The idea that you’d put in ‘work’ to ‘earn’ things in a world that doesn’t actually exist is precisely what I’m describing as sociopathic. If you’re playing for the right reasons, the 4 hours to get that sports car wasn’t ‘work’, it was time spent playing a game you found fun, and the sports car was rather incidental; even if someone takes the sports car, they’re not taking the 4 hours of fun you had that happened to result in you getting it.
Saying someone should ‘work’ to ‘earn’ things in a video game is silly, the more you think about it. (XBox-Live achievement collectors display a similar maladaptive behavior, for what it’s worth)
about 1 year ago
“”I realize from your past postings that you don’t make a habit of actually being familiar with MMOs you critique, so I’ll note that unlike Darktide, Mordred/Andred did not permit new players to be PK’d unless they opted out of new user protection.”"
Believe it or not, I actually played DAoC, Mordred included. Was even active on the closed tester forums for a year or so post-release, as best I can recall. I just don’t happen to remember that rule.
But if this was truly such a giant change (And Darktide had something similar; new players lose almost nothing, whether loot or death penalty, on death), why was Mordred a comparative failure when compared with Darktide?
And how does that invalidate anything else I said about all the major ways Mordred failed to learn Darktide’s lessons, as opposed to the sort of minor issues that only matter for the first few levels?
Again, assuming you all ‘got it right’ with Mordred’s ruleset — why did Mordred, attached to a much more popular game, end up less successful than Darktide, attached to a much less popular game?
about 1 year ago
And yet you neatly skip over how “working” to earn that sports car (the concept of trading time investment for advancement being part of literally almost every CRPG invented, btw) is somehow more sociopathic then beating another human being over the head and stealing it from him.
about 1 year ago
“”I’m sure Trammel was also involved.”"
AC released with all but one of its servers being PvE, and EQ was already another option for PvE-ers at that point. Nobody can claim they ended up on Darktide for lack of other options. Hell, the login screen clearly said in all caps, “PLEASE PICK ANOTHER SERVER IF YOU ARE NOT PREPARED FOR A HARSH EXISTENCE.”
The whole ‘pre-Trammel UO’ thing isn’t at issue here. I’ve never advocated forcing anyone into PvP they don’t want.
about 1 year ago
Oh, I remember your time there well, and how every post you made was about how DAOC would be so much better if it were identical to AC Darktide, and how you were finally kicked off when you let slip that not only had you never gotten a character past some ridiculously low level but that you no longer even had an active account. Unbelievably, this was not considered helpful feedback.
about 1 year ago
@Hyu: There is something wrong with that: it’s boring. From what I know, the only people really enjoying it are people who freak at at the slightest occurence of PvP.
I don’t mind sitting on voice comms with friends and having a chat while killing some random mobs, maybe even singing and drinking together (been there, done that), but the damn PvE is still boring. It just serves the purpose of getting loot and levels, wow…
@Scott Jennings: Entertainment is escapism, I agree! I despise boring entertainment.
I never got a thrill in a PvE game.
I don’t know about Darkfall yet, alone the rumors about invisible, not fighting back, high level mobs being farmable by beta guilds, so they can claim some cities, makes it a candidate for the trash can, but the “sociopath”-style discussion is so pointless.
about 1 year ago
“”And yet you neatly skip over how “working” to earn that sports car (the concept of trading time investment for advancement being part of literally almost every CRPG invented, btw) is somehow more sociopathic then beating another human being over the head and stealing it from him.”"
You’re not beating him in RL? You’re beating him in a video-game? If anything, it’s the opposite of sociopathic to know that beating someone up in real life and stealing their car is poor behavior, and so to try out experiencing a similar sensation in a video-game.
If you want to experience advancement, there’s no reason not to go ‘advance’ in real life, preferably in a way that benefits others more than it benefits yourself.
Also, most CRPGs (assuming you mean Console RPGs) attract some seriously flawed people. I have major issues with the Final Fantasy series and the people who ‘grind’ them, too. (Also, the god-awful storytelling. Quality-wise, it’s the videogame equivalent of a Dan Brown novel. But that’s a separate issue.)
about 1 year ago
“”There is something wrong with that: it’s boring. From what I know, the only people really enjoying it are people who freak at at the slightest occurence of PvP.
I don’t mind sitting on voice comms with friends and having a chat while killing some random mobs, maybe even singing and drinking together (been there, done that), but the damn PvE is still boring. It just serves the purpose of getting loot and levels, wow…
“”
EpicSquirt: We’re getting our definitions crossed. What you’re describing sounds to me like DIKU-PvE, which is what I’m railing against. But there’s no reason that the concept of ‘a player or players vs a computer’ has to work in the way you describe. I gave Puzzle Pirates as an example of a game where the PvE works very differently, for instance, to give a sense of what’s possible.
about 1 year ago
The time investment said victim put in is real, which is why full-loot PvP games are somewhat more *HARDCORE* *EXTREME* than a kill in TF2.
Why do you have “major issues” with the entertainment of others (‘oh my god, someone is enjoying a JRPG! They’re WRONG!’), yet object so strenuously when others express issues with the entertainment you enjoy? Sauce for the goose is sauce for the gander.
about 1 year ago
I wondered how this got to 192 posts. Then I saw the name Hyu. Then I cried a little and turned on all the lights in my room so that he can’t get me.
about 1 year ago
“”Oh, I remember your time there well, and how every post you made was about how DAOC would be so much better if it were identical to AC Darktide, and how you were finally kicked off when you let slip that not only had you never gotten a character past some ridiculously low level but that you no longer even had an active account. Unbelievably, this was not considered helpful feedback.”"
Okay, I’ll at least admit that making THOSE posts *definitely* put a silly grin on my face.
(Because, well, yes, DAoC would have been significantly better if it’d copied Asheron’s Call’s superior mechanics. And rarely do the devs offer such a golden opportunity to repeatedly rub their noses in their design faults like that. I mean, if I were you guys, *I* sure as hell wouldn’t have put up with a year of that from me. But it was quite satisfying, in that way that only telling people they’re wrong on the internet can be.)
The highest level I hit in DAoC was 30, I think. Getting past that required me to kill mobs repeatedly in the hopes of eventually finding something fun to do at a higher level. Quit CoH at the same level, for the same reason (though alts were more fun in CoH).
It’s not like DAoC PvE was ‘hard’. The fact that I only made it to level 30 before quitting was more a condemnation of your game design than anything else.
about 1 year ago
I’m not objecting to the fact that they’re challenging my choice of entertainment; I’m simply pointing out that their objections are logically flawed. I can back up my arguments for the problems in the entertainment of others with sound logic.
Also, I don’t think full-loot PvP games are ‘hardcore’ or ‘extreme’ at all. They only feel that way if you have an unreasonable/vaguely pathological attachment to the items your character’s accumulated. I wouldn’t argue that AC Darktide or Darkfall are ‘hardcore’ or ‘extreme’ games, except if you mean ‘extreme’ in the very technical sense of being an outlier among the current crop of MMOs.
The guy I car-jacked in the game wasn’t “investing” time at all. He was simply playing the game, same as me.
If he saw it as an investment, well, that’s pathological, and I’m only so responsible for how pathological people approach a perfectly healthy game.
Saying it’s my fault if he’s bent out of shape about the car-jacking is like saying it’s my fault if someone cries after I beat them at chess. (I’m awful at chess, but hey, it’s an analogy.) He’s the one ‘doing it wrong’.
about 1 year ago
I know! I’m about at my limit after one day.
about 1 year ago
“”I know! I’m about at my limit after one day.”"
Well, at least this serves as a monument to anyone wondering why I get banned from most DIKU-friendly forums eventually. (The straw that broke the camel’s back over at F13 was making the argument that Diablo epitomizes everything wrong with a certain type of game, and points to something wrong with the people who play them.)
about 1 year ago
It is a tremendous analogical failure to say people need to think of FFA PVP MMOs more like chess. Yikes.
about 1 year ago
And as a post-mortem, since it seems we’re done for the day and I’m off to bed (Beijing time), I’ll leave with a link to this:
http://www.brokentoys.org/2001/01/03/one-shot-one-kill-author-lum-the-mad/
Old Lum was a lot more attuned to the relationship between the dominant paradigm of MMO design (with all the ways it caters to pathology) and prevalent flaws in the human psyche than New Lum.
about 1 year ago
“”It is a tremendous analogical failure to say people need to think of FFA PVP MMOs more like chess. Yikes.”"
Not in all respects, but in some? Sure. Their attachment to their loot which they might lose/gain on any given day should be about like a Chess-player’s attachment to his pieces.
about 1 year ago
@Hyu
If you’re not trying to convince people, what are you doing? There are fundamentally only three reasons to argue anything: to convince someone (not necessarily the person you’re arguing against), to better understand the issues at hand, or because you love the sound of your own voice. Your tone of argument basically precludes the second option and you yourself disclaim the first, so what does that leave?