<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Launching Is Hard</title>
	<atom:link href="http://brokentoys.org/2009/02/25/launching-is-hard/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2009/02/25/launching-is-hard/</link>
	<description>Random Comments About Games and Tractors</description>
	<lastBuildDate>Mon, 15 Mar 2010 10:51:08 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Sunday Sampler - 1 March 2009 &#124; Gaming Granny</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-22012</link>
		<dc:creator>Sunday Sampler - 1 March 2009 &#124; Gaming Granny</dc:creator>
		<pubDate>Sun, 01 Mar 2009 00:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-22012</guid>
		<description>[...] launched on Wednesday.. or was it Thursday? Or, rather, it was SUPPOSED to launch. Scott over on Broken Toys has the news that Darkfall was on the verge of being the first launching MMO to never start the [...]</description>
		<content:encoded><![CDATA[<p>[...] launched on Wednesday.. or was it Thursday? Or, rather, it was SUPPOSED to launch. Scott over on Broken Toys has the news that Darkfall was on the verge of being the first launching MMO to never start the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darkfall launches; hilarity ensues &#124; reroller</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-22008</link>
		<dc:creator>Darkfall launches; hilarity ensues &#124; reroller</dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-22008</guid>
		<description>[...] a rather depressing, yet impartial review, along with a whole lot of self-important squawking back and forth between a variety of &#8221;high profile&#8221; MMO [...]</description>
		<content:encoded><![CDATA[<p>[...] a rather depressing, yet impartial review, along with a whole lot of self-important squawking back and forth between a variety of &#8221;high profile&#8221; MMO [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nothing&#8217;s cooler&#8230; &#171; Shadow WAR&#8217;s Blog</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-21901</link>
		<dc:creator>Nothing&#8217;s cooler&#8230; &#171; Shadow WAR&#8217;s Blog</dc:creator>
		<pubDate>Fri, 27 Feb 2009 18:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21901</guid>
		<description>[...] I mean that literally. Nothing is cooler, even Darkfall apparently. The game has launched and first reports and impressions are in, as are outsiders commentary (like myself). Who could  have predicted [...]</description>
		<content:encoded><![CDATA[<p>[...] I mean that literally. Nothing is cooler, even Darkfall apparently. The game has launched and first reports and impressions are in, as are outsiders commentary (like myself). Who could  have predicted [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TariqOne</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-21897</link>
		<dc:creator>TariqOne</dc:creator>
		<pubDate>Fri, 27 Feb 2009 17:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21897</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-21868&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-21868&quot; rel=&quot;nofollow&quot;&gt;Wufiavelli &lt;/a&gt; :&lt;/strong&gt;God i cannot wait till this over and i can enjoy the game without all the rabble, zergs, and fly by night malcontents (many will stay) leave.
Said this would be tragically bad.
Game will likely survive it though.&lt;/blockquote&gt;
We&#039;ll see.

The problem is that right now it looks like a mad rush to buy Darkfall, but that is more because they created a situation where 10,000 customers was an overwhelming number.  What is the real amximum market for this game?  I doubt it&#039;s 300,000 or even 200,000 people pounding on the door.  Is it 100,000? Hard to tell.

Whatever that number is, experience tells us that this is likely the high-water mark.  With a launch like this, and the general STFU-or-GTFO nature of the core Darkfall community, what sort of retention rates is Darkfall going to see in the first three months.

The numbers just don&#039;t seem to work, in my view.  I personally can&#039;t see more than 30,000 subscribers by the time the dust settles and that&#039;s likely overstating it.  Given that the world was designed to have a PvP focus in a large landmass on 10,000-concurrent-user servers.  30,000 total subscribers or anything less just seems like a recipe for a big, empty, moribund PvP world at most hours of the day.

Sure, it might survive, but Aventurine seems to be quickly using up what little margin for error they had to pull it off.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-21868"><p>
<strong><a href="#comment-21868" rel="nofollow">Wufiavelli </a> :</strong>God i cannot wait till this over and i can enjoy the game without all the rabble, zergs, and fly by night malcontents (many will stay) leave.<br />
Said this would be tragically bad.<br />
Game will likely survive it though.</p></blockquote>
<p>We&#8217;ll see.</p>
<p>The problem is that right now it looks like a mad rush to buy Darkfall, but that is more because they created a situation where 10,000 customers was an overwhelming number.  What is the real amximum market for this game?  I doubt it&#8217;s 300,000 or even 200,000 people pounding on the door.  Is it 100,000? Hard to tell.</p>
<p>Whatever that number is, experience tells us that this is likely the high-water mark.  With a launch like this, and the general STFU-or-GTFO nature of the core Darkfall community, what sort of retention rates is Darkfall going to see in the first three months.</p>
<p>The numbers just don&#8217;t seem to work, in my view.  I personally can&#8217;t see more than 30,000 subscribers by the time the dust settles and that&#8217;s likely overstating it.  Given that the world was designed to have a PvP focus in a large landmass on 10,000-concurrent-user servers.  30,000 total subscribers or anything less just seems like a recipe for a big, empty, moribund PvP world at most hours of the day.</p>
<p>Sure, it might survive, but Aventurine seems to be quickly using up what little margin for error they had to pull it off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldIV.com &#187; Darkfall Debuts</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-21888</link>
		<dc:creator>WorldIV.com &#187; Darkfall Debuts</dc:creator>
		<pubDate>Fri, 27 Feb 2009 16:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21888</guid>
		<description>[...] dude has a real need to pick on Adventurine about it. The best theory is that it&#8217;s payback for all those times he [...]</description>
		<content:encoded><![CDATA[<p>[...] dude has a real need to pick on Adventurine about it. The best theory is that it&#8217;s payback for all those times he [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wufiavelli</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-21868</link>
		<dc:creator>Wufiavelli</dc:creator>
		<pubDate>Fri, 27 Feb 2009 11:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21868</guid>
		<description>God i cannot wait till this over and i can enjoy the game without all the rabble,  zergs, and fly by night malcontents (many will stay) leave.

Said this would be tragically bad.

Game will likely survive it though.</description>
		<content:encoded><![CDATA[<p>God i cannot wait till this over and i can enjoy the game without all the rabble,  zergs, and fly by night malcontents (many will stay) leave.</p>
<p>Said this would be tragically bad.</p>
<p>Game will likely survive it though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Claw</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-21836</link>
		<dc:creator>The Claw</dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21836</guid>
		<description>This isn&#039;t hatred or bitterness. It&#039;s just hardcore PvP (poster vs. poster) action. Darkfall&#039;s fans and developers should enjoy it!</description>
		<content:encoded><![CDATA[<p>This isn&#8217;t hatred or bitterness. It&#8217;s just hardcore PvP (poster vs. poster) action. Darkfall&#8217;s fans and developers should enjoy it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Technogeek</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-2/#comment-21816</link>
		<dc:creator>Technogeek</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21816</guid>
		<description>&quot;Stratics IRC: Wait a minute… Stratics still exists? And it’s our only source of Darkfall news? My god, they DID recreate UO!&quot;

That was the point at which I knew I would never stop laughing.</description>
		<content:encoded><![CDATA[<p>&#8220;Stratics IRC: Wait a minute… Stratics still exists? And it’s our only source of Darkfall news? My god, they DID recreate UO!&#8221;</p>
<p>That was the point at which I knew I would never stop laughing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Larry Lard</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-1/#comment-21798</link>
		<dc:creator>Larry Lard</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21798</guid>
		<description>I really can&#039;t see any of the hate or bitterness that some commenters apparently can in this article. This is pure snark - the taxi-to-victory Lum of the old days. Thumbs up!</description>
		<content:encoded><![CDATA[<p>I really can&#8217;t see any of the hate or bitterness that some commenters apparently can in this article. This is pure snark &#8211; the taxi-to-victory Lum of the old days. Thumbs up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EpicSquirt</title>
		<link>http://brokentoys.org/2009/02/25/launching-is-hard/comment-page-1/#comment-21793</link>
		<dc:creator>EpicSquirt</dc:creator>
		<pubDate>Thu, 26 Feb 2009 18:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3529#comment-21793</guid>
		<description>It could be worse: It could be Mark Jacobs calling Warhammer &quot;the most successful launch in recent MMOG history&quot; while K8P is doing automatic rollbacks, scenarios are unplayable and the client itself is one giant memory leak.</description>
		<content:encoded><![CDATA[<p>It could be worse: It could be Mark Jacobs calling Warhammer &#8220;the most successful launch in recent MMOG history&#8221; while K8P is doing automatic rollbacks, scenarios are unplayable and the client itself is one giant memory leak.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
