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	<title>Comments on: Warhammer Online Releases Big/Small Numbers</title>
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	<description>Random Comments About Games and Tractors</description>
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		<item>
		<title>By: gfunk</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-23163</link>
		<dc:creator>gfunk</dc:creator>
		<pubDate>Tue, 17 Mar 2009 06:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-23163</guid>
		<description>I have to admit, at first play, you think you&#039;re in something great.
Public quests, easily accessed PVP, it seemed to have everything.

Then it hit me:
1.  The graphics aren&#039;t great, at all.
2.  The PVE element isn&#039;t satisfying.
3.  It&#039;s not &quot;smooth&quot;.  Play WoW PVP and then go to
    War.  It&#039;s jerky, and not nearly as smooth.  I have
    a fast computer, too, with FIOS internet.  Go
    figure.
4.  It doesn&#039;t merit my $15.00 of hard earned money
    when I&#039;m already paying 12.00 at WoW, which I&#039;ve
    thoroughly been enjoying for going on 5 years.
    Anyway......

People, stop bitching that people compare it to WoW.  And no, it&#039;s
not sad that people do it.  We&#039;re talking about our money here.
That&#039;s like someone saying, &quot;Honda fuc*ed it up for everyone.  I
think KIA should have their fair shake!!&quot;  And imagine if KIA sold
their Honda equivalent for the same price?  LOL.  It&#039;s true people,
and you know it.  Everyone would laugh at that remark, but yet noone
sees it that way in the WAR vs. Warcraft argument.

I&#039;m glad Mythic tried.  DAOC is what got me off Everquest, and I
loved it.  I was sad to see where Warhammer is.  I honestly felt
embarrassed for it.  I give it one more year, at best.  EA won&#039;t let
their money crap out in that game, especially with times being tough.


Seriously fanboys, I HOPE I&#039;m wrong.  I&#039;d like to see someone else
succeed, and seduce me into spending my hard-earned duckets.

Gfunk =)</description>
		<content:encoded><![CDATA[<p>I have to admit, at first play, you think you&#8217;re in something great.<br />
Public quests, easily accessed PVP, it seemed to have everything.</p>
<p>Then it hit me:<br />
1.  The graphics aren&#8217;t great, at all.<br />
2.  The PVE element isn&#8217;t satisfying.<br />
3.  It&#8217;s not &#8220;smooth&#8221;.  Play WoW PVP and then go to<br />
    War.  It&#8217;s jerky, and not nearly as smooth.  I have<br />
    a fast computer, too, with FIOS internet.  Go<br />
    figure.<br />
4.  It doesn&#8217;t merit my $15.00 of hard earned money<br />
    when I&#8217;m already paying 12.00 at WoW, which I&#8217;ve<br />
    thoroughly been enjoying for going on 5 years.<br />
    Anyway&#8230;&#8230;</p>
<p>People, stop bitching that people compare it to WoW.  And no, it&#8217;s<br />
not sad that people do it.  We&#8217;re talking about our money here.<br />
That&#8217;s like someone saying, &#8220;Honda fuc*ed it up for everyone.  I<br />
think KIA should have their fair shake!!&#8221;  And imagine if KIA sold<br />
their Honda equivalent for the same price?  LOL.  It&#8217;s true people,<br />
and you know it.  Everyone would laugh at that remark, but yet noone<br />
sees it that way in the WAR vs. Warcraft argument.</p>
<p>I&#8217;m glad Mythic tried.  DAOC is what got me off Everquest, and I<br />
loved it.  I was sad to see where Warhammer is.  I honestly felt<br />
embarrassed for it.  I give it one more year, at best.  EA won&#8217;t let<br />
their money crap out in that game, especially with times being tough.</p>
<p>Seriously fanboys, I HOPE I&#8217;m wrong.  I&#8217;d like to see someone else<br />
succeed, and seduce me into spending my hard-earned duckets.</p>
<p>Gfunk =)</p>
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	<item>
		<title>By: Brewtality</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-22706</link>
		<dc:creator>Brewtality</dc:creator>
		<pubDate>Wed, 11 Mar 2009 01:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-22706</guid>
		<description>#Mel

The end game is not impressing at all, they just rolled out 1.2 a week ago and it didnt have the affect they wanted. 

Range became blatently OP with the resist nerf. 
Healers got a buff to their shield abilities increasing survivability.
Tanks whine about range being able to kill them now. 
Melee &lt;&lt; see tanks but even more so. 

I am on EU eltharion and we just got merged with Dragonbck mountain server and it has never been more laggy. 

All in all I am about to leave to I had almost made it to renown rank 80 which is the highest rank achieveable in the game, but I feel like its not worth it anymore. 

Its like they are slowing down the end game to make more by making it harder to get past the invader stage.</description>
		<content:encoded><![CDATA[<p>#Mel</p>
<p>The end game is not impressing at all, they just rolled out 1.2 a week ago and it didnt have the affect they wanted. </p>
<p>Range became blatently OP with the resist nerf.<br />
Healers got a buff to their shield abilities increasing survivability.<br />
Tanks whine about range being able to kill them now.<br />
Melee &lt;&lt; see tanks but even more so. </p>
<p>I am on EU eltharion and we just got merged with Dragonbck mountain server and it has never been more laggy. </p>
<p>All in all I am about to leave to I had almost made it to renown rank 80 which is the highest rank achieveable in the game, but I feel like its not worth it anymore. </p>
<p>Its like they are slowing down the end game to make more by making it harder to get past the invader stage.</p>
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	<item>
		<title>By: Mel</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-22089</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sun, 01 Mar 2009 18:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-22089</guid>
		<description>This is disturbing news indeed. I&#039;m a bored WoW player and was keeping a close watch on Warhammer Online as a viable alternative to WoW. On paper its game design and ideas greatly surpass anything WoW has to offer. Why are people quitting WAR? Is it just the bugs and performance issues or is there something fundamentally lacking in game design? I hope this game lives.</description>
		<content:encoded><![CDATA[<p>This is disturbing news indeed. I&#8217;m a bored WoW player and was keeping a close watch on Warhammer Online as a viable alternative to WoW. On paper its game design and ideas greatly surpass anything WoW has to offer. Why are people quitting WAR? Is it just the bugs and performance issues or is there something fundamentally lacking in game design? I hope this game lives.</p>
]]></content:encoded>
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	<item>
		<title>By: Rapewaffle</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20838</link>
		<dc:creator>Rapewaffle</dc:creator>
		<pubDate>Sun, 08 Feb 2009 17:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20838</guid>
		<description>Is your problem with HoTs &amp; DoTs or with instant cast abilities? Because they aren&#039;t the same thing.

I&#039;m still playing and I tell you they&#039;ve fixed BWs and &#039;out of range&#039; bugs. I don&#039;t know how to put it more plainly than that.

The most played scenarios in every tier are the Empire/Chaos ones, because when people are looking for PvP they tend to gravitate toward the Empire/Chaos zones and do open PvP there in between scenarios.

Since they enabled joining the queues for all scenarios in a tier, everyone I know has just been doing &#039;join all&#039; anyway; it&#039;s just Nordenwatch et al that trigger more often.

You don&#039;t have to like the game but your criticisms of it just aren&#039;t accurate.</description>
		<content:encoded><![CDATA[<p>Is your problem with HoTs &amp; DoTs or with instant cast abilities? Because they aren&#8217;t the same thing.</p>
<p>I&#8217;m still playing and I tell you they&#8217;ve fixed BWs and &#8216;out of range&#8217; bugs. I don&#8217;t know how to put it more plainly than that.</p>
<p>The most played scenarios in every tier are the Empire/Chaos ones, because when people are looking for PvP they tend to gravitate toward the Empire/Chaos zones and do open PvP there in between scenarios.</p>
<p>Since they enabled joining the queues for all scenarios in a tier, everyone I know has just been doing &#8216;join all&#8217; anyway; it&#8217;s just Nordenwatch et al that trigger more often.</p>
<p>You don&#8217;t have to like the game but your criticisms of it just aren&#8217;t accurate.</p>
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		<title>By: EpicSquirt</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20836</link>
		<dc:creator>EpicSquirt</dc:creator>
		<pubDate>Sun, 08 Feb 2009 17:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20836</guid>
		<description>Reading comprehension?

I wrote that PvP in Warhammer resolves about game breaking abilities (like knock offs) [b]and[/b] DoTs and HoTs (many of them castable on the run, freaking boring point &amp; click instant DoT and HoT game). I didn&#039;t say that DoTs and HoTs are game breaking, they&#039;re in the game so that the inferior players who don&#039;t want to learn how to position their characters for maximum effectiveness can still get something done in the game. DoTs and HoTs in Warhammer are a result of the whole &quot;we don&#039;t want interrupts, we want slow-downs&quot;-idea, where in other games like in DaoC for example it was just fine to have a dedicated interrupter and someone trying to make the life of the interrupter a hard one.

They didn&#039;t fix it quickly, as I&#039;ve quit after 2 months of playing and the issues have still been in. The line of sight issues mentioned are still in there and will prolly remain there until the end of time. Or maybe, maybe Mythic developers actually start learning to code instead of just using Gamebryo with all of its flaws.

On the scenarios:

1. What is the most played Tier 2 scenario?
2. What is the most played Tier 3 scenario?
3. What is the most played Tier 4 scenario?
4. How often do the other scenarios get played in comparison?

At some point after the players figured out what would yield most experience/renown they mostly played just those scenarios. It doesn&#039;t need a Jesus to fully randomize the scenario selection, nor does it take a Jesus to make scenarios for random groups and team scenarios for guild groups (see Guild Wars), so that a bunch of level 36 randoms doesn&#039;t get farmed by 2 guild groups of 40&#039;ies all the time. Balance? Not! The game doesn&#039;t provide an environment for it.

I don&#039;t care about on what&#039;s on par with the MMOG industry, nor do I have a sister.

Warhammer is so flawed in its design and the few things being somehow good didn&#039;t get implemented properly. I&#039;m speaking for myself here, but way over the majority of the players who bought the game had reasons not to play it after the first month or 3 months depending on what they&#039;ve subscribed for originally.

I never agreed that DAoC had the best RvR/PvP as claimed by many of the DAoC players, but most of the UK/Scandinavian hardcore &amp; veteran PvP players left Warhammer.

Would have the game have &quot;best PvP&quot; and &quot;best balance&quot;, I am sure they would have stayed.

Anyway, I am out of the discussion, what is a chair for you might be a table for me, so no point arguing. I just don&#039;t like bold statements and superlatives, especially not when someone burned a lot of money on IP and development of such a game with such a medicore result.

I just want to add that I don&#039;t want to advertise a different game instead, it&#039;s the same mess like it was with Tabula Rasa and Age of Conan though.</description>
		<content:encoded><![CDATA[<p>Reading comprehension?</p>
<p>I wrote that PvP in Warhammer resolves about game breaking abilities (like knock offs) [b]and[/b] DoTs and HoTs (many of them castable on the run, freaking boring point &amp; click instant DoT and HoT game). I didn&#8217;t say that DoTs and HoTs are game breaking, they&#8217;re in the game so that the inferior players who don&#8217;t want to learn how to position their characters for maximum effectiveness can still get something done in the game. DoTs and HoTs in Warhammer are a result of the whole &#8220;we don&#8217;t want interrupts, we want slow-downs&#8221;-idea, where in other games like in DaoC for example it was just fine to have a dedicated interrupter and someone trying to make the life of the interrupter a hard one.</p>
<p>They didn&#8217;t fix it quickly, as I&#8217;ve quit after 2 months of playing and the issues have still been in. The line of sight issues mentioned are still in there and will prolly remain there until the end of time. Or maybe, maybe Mythic developers actually start learning to code instead of just using Gamebryo with all of its flaws.</p>
<p>On the scenarios:</p>
<p>1. What is the most played Tier 2 scenario?<br />
2. What is the most played Tier 3 scenario?<br />
3. What is the most played Tier 4 scenario?<br />
4. How often do the other scenarios get played in comparison?</p>
<p>At some point after the players figured out what would yield most experience/renown they mostly played just those scenarios. It doesn&#8217;t need a Jesus to fully randomize the scenario selection, nor does it take a Jesus to make scenarios for random groups and team scenarios for guild groups (see Guild Wars), so that a bunch of level 36 randoms doesn&#8217;t get farmed by 2 guild groups of 40&#8242;ies all the time. Balance? Not! The game doesn&#8217;t provide an environment for it.</p>
<p>I don&#8217;t care about on what&#8217;s on par with the MMOG industry, nor do I have a sister.</p>
<p>Warhammer is so flawed in its design and the few things being somehow good didn&#8217;t get implemented properly. I&#8217;m speaking for myself here, but way over the majority of the players who bought the game had reasons not to play it after the first month or 3 months depending on what they&#8217;ve subscribed for originally.</p>
<p>I never agreed that DAoC had the best RvR/PvP as claimed by many of the DAoC players, but most of the UK/Scandinavian hardcore &amp; veteran PvP players left Warhammer.</p>
<p>Would have the game have &#8220;best PvP&#8221; and &#8220;best balance&#8221;, I am sure they would have stayed.</p>
<p>Anyway, I am out of the discussion, what is a chair for you might be a table for me, so no point arguing. I just don&#8217;t like bold statements and superlatives, especially not when someone burned a lot of money on IP and development of such a game with such a medicore result.</p>
<p>I just want to add that I don&#8217;t want to advertise a different game instead, it&#8217;s the same mess like it was with Tabula Rasa and Age of Conan though.</p>
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	<item>
		<title>By: Rapewaffle</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20834</link>
		<dc:creator>Rapewaffle</dc:creator>
		<pubDate>Sun, 08 Feb 2009 16:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20834</guid>
		<description>&gt;“target out of range”.

That was fixed pretty early.

&gt;they’re too strong in comparison to other classes or one wouldn’t see 8 of them in a scenario all day long.

They were overpowered to start with, that&#039;s been patched since.

&gt;What level is that again?

A few levels after you get root, it&#039;s not a big deal. Both sides have it, and you can still fight for the 10 seconds it takes to wear off.

&gt;I didn’t expect Jesus, but I expected simple stuff to work.

In a MMOG? At launch? I think Jesus is more likely.

What matters is that they fixed it promptly, and they focused their dev time on the issues that had the biggest impact on gameplay.

I define balance as your ranking being determined by how you play and not what you play. It&#039;s got that.

DoTs &amp; HoTs &#039;game breaking&#039;? Please. Any attack is game breaking if it does excessive damage, but DoTs and HoTs compared to their instant equivalent have the effect of slowing combat down and giving the players more time to react, the game becomes more about strategy and less about button mashing. That&#039;s not something you want to hold up as an example of how badly designed the game is.

So you&#039;re complaining about things that have already been fixed, things that are par for the course in the MMOG industry (sadly) and things that are based on a lack of understanding of how the game works (scenarios with the &#039;highest reward only&#039;? What?)

Did the game sleep with your sister or something?</description>
		<content:encoded><![CDATA[<p>&gt;“target out of range”.</p>
<p>That was fixed pretty early.</p>
<p>&gt;they’re too strong in comparison to other classes or one wouldn’t see 8 of them in a scenario all day long.</p>
<p>They were overpowered to start with, that&#8217;s been patched since.</p>
<p>&gt;What level is that again?</p>
<p>A few levels after you get root, it&#8217;s not a big deal. Both sides have it, and you can still fight for the 10 seconds it takes to wear off.</p>
<p>&gt;I didn’t expect Jesus, but I expected simple stuff to work.</p>
<p>In a MMOG? At launch? I think Jesus is more likely.</p>
<p>What matters is that they fixed it promptly, and they focused their dev time on the issues that had the biggest impact on gameplay.</p>
<p>I define balance as your ranking being determined by how you play and not what you play. It&#8217;s got that.</p>
<p>DoTs &amp; HoTs &#8216;game breaking&#8217;? Please. Any attack is game breaking if it does excessive damage, but DoTs and HoTs compared to their instant equivalent have the effect of slowing combat down and giving the players more time to react, the game becomes more about strategy and less about button mashing. That&#8217;s not something you want to hold up as an example of how badly designed the game is.</p>
<p>So you&#8217;re complaining about things that have already been fixed, things that are par for the course in the MMOG industry (sadly) and things that are based on a lack of understanding of how the game works (scenarios with the &#8216;highest reward only&#8217;? What?)</p>
<p>Did the game sleep with your sister or something?</p>
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	<item>
		<title>By: EpicSquirt</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20832</link>
		<dc:creator>EpicSquirt</dc:creator>
		<pubDate>Sun, 08 Feb 2009 15:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20832</guid>
		<description>I know what a snare is, I also know what it is when you try to hit your enemy who is right in front of you to apply that snare and to read &quot;target out of range&quot;. That is Warhammer for me.

No, I am not saying that BWs are too weak, I am saying they&#039;re not balanced, they&#039;re too strong in comparison to other classes or one wouldn&#039;t see 8 of them in a scenario all day long.

So you started to play scenarios after you&#039;ve gotten your root breaker? What level is that again?

I didn&#039;t expect Jesus, but I expected simple stuff to work. It&#039;s one thing to promise proper crowd control and an another one to get chain rooted by instant AoE roots and damaged while the root doesn&#039;t break. It&#039;s one thing to promise proper crowd control and an another one to get chain knocked off to god knows where. Maybe it&#039;s fixed by now, but the people who didn&#039;t have the patience to wait for the fixes aren&#039;t there anymore.

If you define balance by saying that no class in Warhammer is useless, I&#039;ll have to agree, but that&#039;s not how I define balance.

I don&#039;t see any balance when the game allows to pull enemies through concrete walls, have NPC entities like turrets and pets interrupt you without line of sight and when the game resolves about game breaking abilities and DoTs and HoTs.

&quot;Best PvP&quot; and &quot;best balance&quot;, &quot;smoothest MMO launch&quot;, soon &quot;best forums of any MMOG&quot;: MJ&#039;s bingo bullshit.

Scenarios are one thing and even among scenarios there is no balance as players prefer to play the one with highest reward only, city sieges are still completely broken.

No, thanks.</description>
		<content:encoded><![CDATA[<p>I know what a snare is, I also know what it is when you try to hit your enemy who is right in front of you to apply that snare and to read &#8220;target out of range&#8221;. That is Warhammer for me.</p>
<p>No, I am not saying that BWs are too weak, I am saying they&#8217;re not balanced, they&#8217;re too strong in comparison to other classes or one wouldn&#8217;t see 8 of them in a scenario all day long.</p>
<p>So you started to play scenarios after you&#8217;ve gotten your root breaker? What level is that again?</p>
<p>I didn&#8217;t expect Jesus, but I expected simple stuff to work. It&#8217;s one thing to promise proper crowd control and an another one to get chain rooted by instant AoE roots and damaged while the root doesn&#8217;t break. It&#8217;s one thing to promise proper crowd control and an another one to get chain knocked off to god knows where. Maybe it&#8217;s fixed by now, but the people who didn&#8217;t have the patience to wait for the fixes aren&#8217;t there anymore.</p>
<p>If you define balance by saying that no class in Warhammer is useless, I&#8217;ll have to agree, but that&#8217;s not how I define balance.</p>
<p>I don&#8217;t see any balance when the game allows to pull enemies through concrete walls, have NPC entities like turrets and pets interrupt you without line of sight and when the game resolves about game breaking abilities and DoTs and HoTs.</p>
<p>&#8220;Best PvP&#8221; and &#8220;best balance&#8221;, &#8220;smoothest MMO launch&#8221;, soon &#8220;best forums of any MMOG&#8221;: MJ&#8217;s bingo bullshit.</p>
<p>Scenarios are one thing and even among scenarios there is no balance as players prefer to play the one with highest reward only, city sieges are still completely broken.</p>
<p>No, thanks.</p>
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	<item>
		<title>By: Rapewaffle</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20830</link>
		<dc:creator>Rapewaffle</dc:creator>
		<pubDate>Sun, 08 Feb 2009 15:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20830</guid>
		<description>I play as melee classes. One of the best things about the game is how hard it is to run away once you&#039;re engaged in combat; every class has a way to slow the enemy and stop them from getting out of range.

I don&#039;t know what you mean about 8+ BWs. Are you saying that BWs are too weak because Marauders can do better than them? Shouldn&#039;t how you play have more of an impact on your effectiveness than your class?

I&#039;ve never been rooted 10 times in a row. Most classes have a root-breaker on a 60 second timer, so you have to decide carefully whether it&#039;s necessary to break out now or save the ability for when it&#039;s really critical 15 seconds down the line.

I reiterate: It&#039;s a very well balanced game. The balance between classes isn&#039;t perfect, but I&#039;ve yet to find a class that either I, or the person I play with, cannot play effectively.</description>
		<content:encoded><![CDATA[<p>I play as melee classes. One of the best things about the game is how hard it is to run away once you&#8217;re engaged in combat; every class has a way to slow the enemy and stop them from getting out of range.</p>
<p>I don&#8217;t know what you mean about 8+ BWs. Are you saying that BWs are too weak because Marauders can do better than them? Shouldn&#8217;t how you play have more of an impact on your effectiveness than your class?</p>
<p>I&#8217;ve never been rooted 10 times in a row. Most classes have a root-breaker on a 60 second timer, so you have to decide carefully whether it&#8217;s necessary to break out now or save the ability for when it&#8217;s really critical 15 seconds down the line.</p>
<p>I reiterate: It&#8217;s a very well balanced game. The balance between classes isn&#8217;t perfect, but I&#8217;ve yet to find a class that either I, or the person I play with, cannot play effectively.</p>
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	<item>
		<title>By: EpicSquirt</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20829</link>
		<dc:creator>EpicSquirt</dc:creator>
		<pubDate>Sun, 08 Feb 2009 14:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20829</guid>
		<description>&lt;a href=&quot;#comment-20826&quot; rel=&quot;nofollow&quot;&gt;@Rapewaffle&lt;/a&gt; 
Yes, balance is when you meet 8+ Bright Wizards in a scenario. And balance is when you meet a single Marauder topping their damage.

Balance is when as a melee class you can totally forget it to play, because people will get out of your body block or warp away or be out of range while you&#039;re just behind them.

Balance is when you get rooted 10 times in a row, because someone forgot to apply immunity to caster roots.

You must be living on the moon. Many people felt indeed betrayed for above reasons, as cynical as it sounds: many are adults who can not be arsed with such bullshit anymore, they&#039;ll rather spend the time with something else.

Mythic and balanced classes, this is really fantastic, just wait for the arrival of a pre-nerf DAoC-Warlock in Warhammer.</description>
		<content:encoded><![CDATA[<p><a href="#comment-20826" rel="nofollow">@Rapewaffle</a><br />
Yes, balance is when you meet 8+ Bright Wizards in a scenario. And balance is when you meet a single Marauder topping their damage.</p>
<p>Balance is when as a melee class you can totally forget it to play, because people will get out of your body block or warp away or be out of range while you&#8217;re just behind them.</p>
<p>Balance is when you get rooted 10 times in a row, because someone forgot to apply immunity to caster roots.</p>
<p>You must be living on the moon. Many people felt indeed betrayed for above reasons, as cynical as it sounds: many are adults who can not be arsed with such bullshit anymore, they&#8217;ll rather spend the time with something else.</p>
<p>Mythic and balanced classes, this is really fantastic, just wait for the arrival of a pre-nerf DAoC-Warlock in Warhammer.</p>
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		<title>By: Rapewaffle</title>
		<link>http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/comment-page-1/#comment-20826</link>
		<dc:creator>Rapewaffle</dc:creator>
		<pubDate>Sun, 08 Feb 2009 13:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3394#comment-20826</guid>
		<description>At 300,000 they *are* number two. They&#039;re ahead of everything except WoW (derp), Dofus and FFXI, neither of which really counts.

I&#039;ve been playing it since it came out. Best PvP in a MMOG so far, best balance, solid if uninspired PvE content, poor character customisation. Overall I&#039;d say it&#039;s the best mmog out there, and suggesting that it&#039;s failing by having twice as many players as City of Heroes is just silly.

I think a lot of people got their hopes up that this game would be Jesus, and when they instead got a decent PvP MMOG they felt betrayed. I OTOH was very dubious about it, and got to be pleasantly surprised.

The classes aren&#039;t significantly unbalanced. I&#039;ve consistently managed to be near the top of the renown ranking in scenarios regardless of what class I play - except Engineer. So I figured Engineer was underpowered.

Then the other day we met an Engineer who said &quot;find a squishy target in a large group, fire off your AOE/DOTs, then hit unshakeable focus and spam rifle shot. You live and learn.</description>
		<content:encoded><![CDATA[<p>At 300,000 they *are* number two. They&#8217;re ahead of everything except WoW (derp), Dofus and FFXI, neither of which really counts.</p>
<p>I&#8217;ve been playing it since it came out. Best PvP in a MMOG so far, best balance, solid if uninspired PvE content, poor character customisation. Overall I&#8217;d say it&#8217;s the best mmog out there, and suggesting that it&#8217;s failing by having twice as many players as City of Heroes is just silly.</p>
<p>I think a lot of people got their hopes up that this game would be Jesus, and when they instead got a decent PvP MMOG they felt betrayed. I OTOH was very dubious about it, and got to be pleasantly surprised.</p>
<p>The classes aren&#8217;t significantly unbalanced. I&#8217;ve consistently managed to be near the top of the renown ranking in scenarios regardless of what class I play &#8211; except Engineer. So I figured Engineer was underpowered.</p>
<p>Then the other day we met an Engineer who said &#8220;find a squishy target in a large group, fire off your AOE/DOTs, then hit unshakeable focus and spam rifle shot. You live and learn.</p>
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