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	<title>Comments on: Perspectives</title>
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	<link>http://brokentoys.org/2009/01/16/perspectives/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Tikayyan</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-23012</link>
		<dc:creator>Tikayyan</dc:creator>
		<pubDate>Sat, 14 Mar 2009 08:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-23012</guid>
		<description>Planetside was actually fantastic once the chips fell and fate made it a 50K subscriber niche game rather than a chart burner. 

Being a PvP-only game with purely player-character driven gameplay it&#039;s curious to me that it&#039;s popped up in conversation here a few times being compared to or grouped with RPGs.</description>
		<content:encoded><![CDATA[<p>Planetside was actually fantastic once the chips fell and fate made it a 50K subscriber niche game rather than a chart burner. </p>
<p>Being a PvP-only game with purely player-character driven gameplay it&#8217;s curious to me that it&#8217;s popped up in conversation here a few times being compared to or grouped with RPGs.</p>
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		<title>By: Tabula Rasa R.I.P. &#124; Pumping Irony</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-22247</link>
		<dc:creator>Tabula Rasa R.I.P. &#124; Pumping Irony</dc:creator>
		<pubDate>Mon, 02 Mar 2009 20:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-22247</guid>
		<description>[...] is largely due to a culmination of all those other smaller issues: apathy. Scott Jennings wrote an insightful article as an NCsoft insider’s view on Tabula Rasa back in January, and towards the end says this: In the [...]</description>
		<content:encoded><![CDATA[<p>[...] is largely due to a culmination of all those other smaller issues: apathy. Scott Jennings wrote an insightful article as an NCsoft insider’s view on Tabula Rasa back in January, and towards the end says this: In the [...]</p>
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		<title>By: Success or failure of MMOGs (part 1/3)</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20339</link>
		<dc:creator>Success or failure of MMOGs (part 1/3)</dc:creator>
		<pubDate>Mon, 02 Feb 2009 17:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20339</guid>
		<description>[...] [LTM] Response: Perspectives …is resignation the only valid response? Surely [...]</description>
		<content:encoded><![CDATA[<p>[...] [LTM] Response: Perspectives …is resignation the only valid response? Surely [...]</p>
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		<title>By: Veritas Gax</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20224</link>
		<dc:creator>Veritas Gax</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20224</guid>
		<description>Gamebryo is a renderering engine but that doesn&#039;t make it an &quot;MMO engine&quot;.  IIRC, Emergent has been developing an MMO engine proper for a while now but in &#039;01 such a thing wasn&#039;t so much as a twinkle in some dev&#039;s eye.   

I still haven&#039;t heard of a reasonably successful commercial MMO that has shipped on a third party &quot;MMO engine&quot;.   Or have I missed a press release?</description>
		<content:encoded><![CDATA[<p>Gamebryo is a renderering engine but that doesn&#8217;t make it an &#8220;MMO engine&#8221;.  IIRC, Emergent has been developing an MMO engine proper for a while now but in &#8216;01 such a thing wasn&#8217;t so much as a twinkle in some dev&#8217;s eye.   </p>
<p>I still haven&#8217;t heard of a reasonably successful commercial MMO that has shipped on a third party &#8220;MMO engine&#8221;.   Or have I missed a press release?</p>
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		<title>By: An Insight into Failed MMOs &#124; GamesTopica.Net</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20148</link>
		<dc:creator>An Insight into Failed MMOs &#124; GamesTopica.Net</dc:creator>
		<pubDate>Wed, 28 Jan 2009 10:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20148</guid>
		<description>[...] here&#8217;s another one over at Broken Toys on the fate of Tablua Rasa.  Related Articles:    This work, unless otherwise [...]</description>
		<content:encoded><![CDATA[<p>[...] here&#8217;s another one over at Broken Toys on the fate of Tablua Rasa.  Related Articles:    This work, unless otherwise [...]</p>
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		<title>By: EpicSquirt</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20126</link>
		<dc:creator>EpicSquirt</dc:creator>
		<pubDate>Mon, 26 Jan 2009 19:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20126</guid>
		<description>&lt;a href=&quot;#comment-20050&quot; rel=&quot;nofollow&quot;&gt;@Vaxhacker&lt;/a&gt; 
Gamebryo?

It&#039;s not like you have so stick with the software you initially decided to use all the way through the process of developing your product; unless you&#039;ve designed some monolithic monument, where no part can be exchanged.</description>
		<content:encoded><![CDATA[<p><a href="#comment-20050" rel="nofollow">@Vaxhacker</a><br />
Gamebryo?</p>
<p>It&#8217;s not like you have so stick with the software you initially decided to use all the way through the process of developing your product; unless you&#8217;ve designed some monolithic monument, where no part can be exchanged.</p>
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		<title>By: MMOG Nation &#187; On AAA Fantasy MMOs as &#8216;Solved Problems&#8217;</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20119</link>
		<dc:creator>MMOG Nation &#187; On AAA Fantasy MMOs as &#8216;Solved Problems&#8217;</dc:creator>
		<pubDate>Mon, 26 Jan 2009 15:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20119</guid>
		<description>[...] Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to [...]</description>
		<content:encoded><![CDATA[<p>[...] Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to [...]</p>
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		<title>By: Pix Vix Picks - The Debut &#187; PixelVixen707</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20112</link>
		<dc:creator>Pix Vix Picks - The Debut &#187; PixelVixen707</dc:creator>
		<pubDate>Sun, 25 Jan 2009 19:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20112</guid>
		<description>[...] Jennings blogs on the end of NCSoft and Tabula Rasa - intriguing post-mortem written by a developer who wasn&#8217;t on the Tabula Rasa team, but saw [...]</description>
		<content:encoded><![CDATA[<p>[...] Jennings blogs on the end of NCSoft and Tabula Rasa &#8211; intriguing post-mortem written by a developer who wasn&#8217;t on the Tabula Rasa team, but saw [...]</p>
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	<item>
		<title>By: mmm</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20107</link>
		<dc:creator>mmm</dc:creator>
		<pubDate>Sun, 25 Jan 2009 13:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20107</guid>
		<description>Someone asked earlier about Richard Garriott, what the hell did he do besides being a shiny rock-star and no answer was given. Does anyone have the answer to that question? Or is it just another Daikatana on a different scale?</description>
		<content:encoded><![CDATA[<p>Someone asked earlier about Richard Garriott, what the hell did he do besides being a shiny rock-star and no answer was given. Does anyone have the answer to that question? Or is it just another Daikatana on a different scale?</p>
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	<item>
		<title>By: Vaxhacker</title>
		<link>http://brokentoys.org/2009/01/16/perspectives/comment-page-2/#comment-20050</link>
		<dc:creator>Vaxhacker</dc:creator>
		<pubDate>Fri, 23 Jan 2009 19:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3317#comment-20050</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-19991&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-19991&quot; rel=&quot;nofollow&quot;&gt;EpicSquirt&lt;/a&gt; :&lt;/strong&gt;
Also, did DG develop an own game engine for TR? If so, that would have been another mistake.
&lt;/blockquote&gt;

What MMO engines were commercially available in the spring of 2001, pray tell, that might have been used?</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-19991"><p>
<strong><a href="#comment-19991" rel="nofollow">EpicSquirt</a> :</strong><br />
Also, did DG develop an own game engine for TR? If so, that would have been another mistake.
</p></blockquote>
<p>What MMO engines were commercially available in the spring of 2001, pray tell, that might have been used?</p>
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