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	<title>Comments on: Epitath</title>
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	<link>http://brokentoys.org/2009/01/05/epitath/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: TylerDurden</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19682</link>
		<dc:creator>TylerDurden</dc:creator>
		<pubDate>Thu, 15 Jan 2009 22:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19682</guid>
		<description>So did the execs at NCSoft just cast one giant firewall after they saw TR losing money?

A few days ago, after my gf was given a decent desktop pc, she asked me if I wanted to play TR with her (she&#039;d never played or even heard of it, just found the box). I told her we&#039;d be better off getting COH because there&#039;s probably more people playing that game, which is years and years older.

TR had potential but there were things missing that I couldn&#039;t get over. I remember looking for a waypoint for hours because it was up in the hills and hard to get there if you didn&#039;t take a certain path. Stuff like that just makes games like City of Heroes look like pure gold (which COH really is).

The best thing about TR was that it was sci-fi and not the same old fantasy crap that&#039;s constantly overused. Other than that, it wasn&#039;t fun enough to justify $15 a month.

RIP TR and thanks anyway Mr. Garriott.</description>
		<content:encoded><![CDATA[<p>So did the execs at NCSoft just cast one giant firewall after they saw TR losing money?</p>
<p>A few days ago, after my gf was given a decent desktop pc, she asked me if I wanted to play TR with her (she&#8217;d never played or even heard of it, just found the box). I told her we&#8217;d be better off getting COH because there&#8217;s probably more people playing that game, which is years and years older.</p>
<p>TR had potential but there were things missing that I couldn&#8217;t get over. I remember looking for a waypoint for hours because it was up in the hills and hard to get there if you didn&#8217;t take a certain path. Stuff like that just makes games like City of Heroes look like pure gold (which COH really is).</p>
<p>The best thing about TR was that it was sci-fi and not the same old fantasy crap that&#8217;s constantly overused. Other than that, it wasn&#8217;t fun enough to justify $15 a month.</p>
<p>RIP TR and thanks anyway Mr. Garriott.</p>
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		<title>By: Muckbeast</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19605</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Sun, 11 Jan 2009 14:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19605</guid>
		<description>Speaking of Playboy... Someone should do a followup. The games from that old story have not done well.

Hellgate London: out of business
Tabula Rasa: closing in Feb
Age of Conan: a hot mess</description>
		<content:encoded><![CDATA[<p>Speaking of Playboy&#8230; Someone should do a followup. The games from that old story have not done well.</p>
<p>Hellgate London: out of business<br />
Tabula Rasa: closing in Feb<br />
Age of Conan: a hot mess</p>
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		<title>By: Aufero</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19603</link>
		<dc:creator>Aufero</dc:creator>
		<pubDate>Sun, 11 Jan 2009 08:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19603</guid>
		<description>That&#039;s a sad picture. I played it for a while, and liked some of what I saw.  It had some innovative gameplay, (for an MMO, anyway) and parts of it were a lot of fun.  Of course, those parts were often obscured by giant balance issues and buggy, unfinished content, which is why I stopped playing.

I read somewhere that they asked for extra development time and didn&#039;t get it.  I wonder if things would have turned out differently if they had?</description>
		<content:encoded><![CDATA[<p>That&#8217;s a sad picture. I played it for a while, and liked some of what I saw.  It had some innovative gameplay, (for an MMO, anyway) and parts of it were a lot of fun.  Of course, those parts were often obscured by giant balance issues and buggy, unfinished content, which is why I stopped playing.</p>
<p>I read somewhere that they asked for extra development time and didn&#8217;t get it.  I wonder if things would have turned out differently if they had?</p>
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	<item>
		<title>By: Belsameth</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19598</link>
		<dc:creator>Belsameth</dc:creator>
		<pubDate>Sun, 11 Jan 2009 03:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19598</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-19550&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-19550&quot; rel=&quot;nofollow&quot;&gt;GTB&lt;/a&gt; :&lt;/strong&gt;
further note: I would pick up one of those collectors editions just to have it. I still have my CE of autoassault (which I liked too).
&lt;/blockquote&gt;

Such a shame that was. I loved it too. *fluffles collectors edition*
it was just such shameless fun, wrecking everything...

Aah well. Guess it&#039;s getting harder and harder to keep a non fantasy MMO alive... (Here&#039;s hoping Champions Online will do well)</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-19550"><p>
<strong><a href="#comment-19550" rel="nofollow">GTB</a> :</strong><br />
further note: I would pick up one of those collectors editions just to have it. I still have my CE of autoassault (which I liked too).
</p></blockquote>
<p>Such a shame that was. I loved it too. *fluffles collectors edition*<br />
it was just such shameless fun, wrecking everything&#8230;</p>
<p>Aah well. Guess it&#8217;s getting harder and harder to keep a non fantasy MMO alive&#8230; (Here&#8217;s hoping Champions Online will do well)</p>
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	<item>
		<title>By: Merkwurdigliebe</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19568</link>
		<dc:creator>Merkwurdigliebe</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19568</guid>
		<description>Reminds me of the time my dad found a pallet of Anarchy Online boxes dumped in a parking garage...one year after release.</description>
		<content:encoded><![CDATA[<p>Reminds me of the time my dad found a pallet of Anarchy Online boxes dumped in a parking garage&#8230;one year after release.</p>
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		<title>By: Hatch</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19562</link>
		<dc:creator>Hatch</dc:creator>
		<pubDate>Thu, 08 Jan 2009 18:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19562</guid>
		<description>The house that playboy wrecked!

No, not really.</description>
		<content:encoded><![CDATA[<p>The house that playboy wrecked!</p>
<p>No, not really.</p>
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	<item>
		<title>By: Viz</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19556</link>
		<dc:creator>Viz</dc:creator>
		<pubDate>Thu, 08 Jan 2009 10:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19556</guid>
		<description>I knew I wouldn&#039;t play TR from the moment I saw that trailer with the voiceover saying how they didn&#039;t see the alien invasion coming because they were too busy being consumer whores.</description>
		<content:encoded><![CDATA[<p>I knew I wouldn&#8217;t play TR from the moment I saw that trailer with the voiceover saying how they didn&#8217;t see the alien invasion coming because they were too busy being consumer whores.</p>
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	<item>
		<title>By: UnSub</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19552</link>
		<dc:creator>UnSub</dc:creator>
		<pubDate>Thu, 08 Jan 2009 08:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19552</guid>
		<description>When I make a MMO, Prancing Nancy will be a class. It&#039;ll be so overpowered that all MMO hardcore will have to take it. Then they will list &quot;Lvl 90 Prancing Nancy&quot; in their forum sigs to show how leet they are.</description>
		<content:encoded><![CDATA[<p>When I make a MMO, Prancing Nancy will be a class. It&#8217;ll be so overpowered that all MMO hardcore will have to take it. Then they will list &#8220;Lvl 90 Prancing Nancy&#8221; in their forum sigs to show how leet they are.</p>
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	<item>
		<title>By: GTB</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19550</link>
		<dc:creator>GTB</dc:creator>
		<pubDate>Thu, 08 Jan 2009 08:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19550</guid>
		<description>further note: I would pick up one of those collectors editions just to have it. I still have my CE of autoassault (which I liked too).</description>
		<content:encoded><![CDATA[<p>further note: I would pick up one of those collectors editions just to have it. I still have my CE of autoassault (which I liked too).</p>
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	<item>
		<title>By: GTB</title>
		<link>http://brokentoys.org/2009/01/05/epitath/comment-page-1/#comment-19549</link>
		<dc:creator>GTB</dc:creator>
		<pubDate>Thu, 08 Jan 2009 08:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3296#comment-19549</guid>
		<description>This makes me sad. Not because im still playing TR. I&#039;m not. The balance issues were TERRIBLE. In the end, my spy could dance through everything like some kind of prancing nancy, and not take a scratch while he slaughtered everything, but other classes couldn&#039;t get past dude #1 at the same level. It made playing with my non-spy friends hard, because I didn&#039;t want to kill everything and leave them picking up loot for me. 

That aside though, i really liked the game. I liked that it was scifi, i&#039;m tired of sword and sorcery mmos. And I liked that combat was somewhat realtime. That was cool. It had a good story too. If the balance mechanics hadn&#039;t made the end game only fun for ME and the other people who made spies, I would probably still be playing it.

I think i remember reading an article somewhere with RG saying the end game wasn&#039;t at all what he had originally envisioned, but I&#039;m not 100% sure.</description>
		<content:encoded><![CDATA[<p>This makes me sad. Not because im still playing TR. I&#8217;m not. The balance issues were TERRIBLE. In the end, my spy could dance through everything like some kind of prancing nancy, and not take a scratch while he slaughtered everything, but other classes couldn&#8217;t get past dude #1 at the same level. It made playing with my non-spy friends hard, because I didn&#8217;t want to kill everything and leave them picking up loot for me. </p>
<p>That aside though, i really liked the game. I liked that it was scifi, i&#8217;m tired of sword and sorcery mmos. And I liked that combat was somewhat realtime. That was cool. It had a good story too. If the balance mechanics hadn&#8217;t made the end game only fun for ME and the other people who made spies, I would probably still be playing it.</p>
<p>I think i remember reading an article somewhere with RG saying the end game wasn&#8217;t at all what he had originally envisioned, but I&#8217;m not 100% sure.</p>
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