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Jack Bauer Wouldn’t Have These Issues
Richard Bartle discusses a disturbing Wrath of the Lich King quest.
I don’t mind having torture in an MMO — it’s the kind of thing a designer can use to give interesting choices that say things to the players. However, I do mind its being placed there casually as a run-of-the-mill quest with no regard for the fact that it would ring alarm bells: this means either that the designer can’t see anything wrong with it, or that they’re actually in favour of it and are forcing it on the player base to make a point. Neither case is satisfactory.
What Bartle missed is that this isn’t actually the first quest where you have to inflict pain on people until they talk – most people will make a deathknight, and as part of their creation, get a mission (complete with specially crafted weapons) to interrogate soldiers until they give up intelligence.
Of course, as a deathknight, you’re supposed to be, well, evil. Right hand of the forces of darkness, etc. etc. So it’s justifiable in that context, and even works in concert with the other quests in this sequence which make a great effort to emphasize hey, you’re not a very nice person (of course setting in motion the inevitable redemption so that you can safely go forth and rid the Outland of hellboars alongside everyone else). But, clearly, that content was reused, and done so without a whole lot of thought. Hey, we have the ability to attach “interrogate NPC” flags to equipment now? Sweet, roll up 3 more quests!
Pretty much no matter how you treat this, issues happen. If you, as Bartle suggests, give some kind of “opt-out” reaction to enable an in-character revulsion to torture, you just stuck a deep political statement into a game where dwarves tool around on Harleys and one of the first NPCs you see as a deathknight is called “Siouxie the Banshee”. If you *don’t*, you just trivialized a deep political statement, or more damningly, shown you don’t really have an opinion on the subject.
Which is all very ironic considering that games like World of Warcraft are all about slaughtering millions of creatures so you can take their stuff and get more powerful so you can take more stuff from more creatures you slaughter. In that context poking people with a painstick before you slaughter them seems like a minor issue.
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about 1 year ago
Doesn’t Wow revolve around killing things? Just checking………….
about 1 year ago
What’s ironic is that the death knights have, I belive, the only quest in the game where you trick an enemy general into handing over information instead of killing them for it like all those noble heroes do.
about 1 year ago
So… killing orcs/dwarves/fairies/whatever for their eyeballs/hair/spines/armor/whatever.. killing them.. is ok…
torturing them.. BAD..
Ok, I get it.
(P.S-GAME)
about 1 year ago
Yes, we must beat them until they’re dead, and not stop one second sooner.
Personally a little torture would be a nice change of pace here and there
about 1 year ago
Is there even ONE quest in WoW that actually offers players a choice that alters the narrative or has real consequences?
about 1 year ago
…upon reflection, I find it slightly more disturbing that I had no problems with the ‘torture’ quest (Apart from finding a mob who would *talk*; most of them simply insulted me as I poked them, Monkey Island style), but had minor misgivings about the later quest where you had to execute a prisoner.
Desensitised? Me?
…Nah. ^_-
about 1 year ago
i’m not /at all/ happy about this. Best line in all that drivel.
about 1 year ago
I sort of thought the whole early area of Death Knight quests, where you go down to the farms and kill scarlet citizens and such, was a kind of commentary on America’s War in Iraq anyways, so why should this be offensive? It’s all thoughtful political critique.
about 1 year ago
I could be wrong, but in ACTUAL wars, people shoot and kill other people, but torturing them is also illegal. So let’s not act like being fine with killing in war and not wanting to torture is a shocking, unique development.
about 1 year ago
I saw these quests in beta and was rather shocked that there wasn’t an alternative for the non-DK torture quest. The best way to do this would be to have some very limited branching, where sometime in another zone a quest appears based on the ramifications of the choice in the previous quest, but WoW really isn’t about choices. The entire game has become very forced and cookiecutterized in every way.
It just kind of struck me as Blizzard not really caring what kind of statement they made in their games and also didn’t care about how the player felt about roleplaying their actions. I can’t say it was a significant contribution to me choosing to not buy the expansion, but it certainly was a small contribution to the total lack of coherence and direction for the Warcraft storylines and lack of meaningful player choices that led me to cancel my account.
about 1 year ago
Addition: There’s not one, not two, but at least three torture quests in WOTLK, possibly more because I couldn’t stomach getting past level 78 in beta. There’s on in Borean Tunder, one in the DK starting zone and one in Dragonblight.
about 1 year ago
this intrigued me:
==========
Without some reward for saying no, this is a fiction-breaking quest of major proportions
===========
I’m curious to see how this is “fiction-breaking”. You simply refuse and move on. the end. Unless of course he’s hoping that if you refuse to carry out the task, your faction drops down and every waking moment you spend online you are hunted down as a traitor to the cause. I guess that could be fun for some.
about 1 year ago
WoW has never been about role-playing choices. The entire game is focused on delivering the (largely predefined) mythology. In that sense, it has always been more theatre than game; “theatre” because players participate in the story without having control over it, like an actor reading from a script.
about 1 year ago
I was prompted to do more research, which reveals another Torture quest:
http://www.wowhead.com/?quest=11648
Where you get to ‘convince’ a NPC tied to a chair.
You do have a choice in this case, in that you can refuse to do the quest and it’s subsequent questlines.
…except that completing this questline is *required* to access a 5 man instance later on.
So, no Torture = no Instance (and no phat loots/rep).
Yeah.
I really can’t see this ending up in the Media and blowing up in Blizzard’s face.
Nope. Not at *all*.
about 1 year ago
Frankly, I’m not sure why is this such a big deal, considering that one of the first things a Forsaken character does after leaving the tutorial area is basically performing medical experiments on war prisoners to test a biological weapon…
about 1 year ago
>What Bartle missed is that this isn’t actually the first quest where you have to inflict pain on people until they talk
I did know about this quest, but I don’t have a deathknight so haven’t done it myself. As you say, it’s the sort of thing that would make sense in context – it’s showing you just what an evil piece of work you are, which makes your eventual redemption all the more meaningful. After all, a good character would never do such a thing…
>But, clearly, that content was reused, and done so without a whole lot of thought.
It’s possible there was thought. The way the non-DK quest is set up, the guys who want you to do the torture are forbidden by their own rules to do so (they’re “good” guys) so they ask you, as an ally, to do it for them. This is somewhat reminiscent of “extraordinary rendition”, ie. we’re not allowed to torture people ourselves so we’ll get our allies to do it. Maybe the designers were making a point about that? And maybe, to demonstrate how easy it is to accept this kind of thing, they made it part of a quest chain a lot of players will want to complete so they can get into their first Northrend instance (ie. “yeah, you say torture is bad, but you wanted something enough that you still did it, so what does that say about you?”). Either way, though, there have to be consequences to show that it IS intended you read it this way. Otherwise, it just shows that the designers either don’t have much depth of understanding, or do but it’s somewhat medieval.
>the first NPCs you see as a deathknight is called “Siouxie the Banshee”.
The first warrior-specific quest for humans down at about level 11 or 12 is to go beat up a drunk called Bartleby. I’m hoping that name was merely plucked from thin air.
>In that context poking people with a painstick before you slaughter them seems like a minor issue.
“Well gee, let’s add rape while we’re at it, that’s not as big a crime as murder either…”
In the real world, torture is banned under UN Convention and the Geneva Convention, but the killing of enemy combatants is still allowed unless they surrender first. This is because killing is seen as morally acceptable in self-defence, whereas torture isn’t. It would therefore appear that whatever the morals of the Horde and Alliance, they’re not up to the standards of most of the nations of Earth.
(Oh, and the comedy murloc quest where you wave a white flag to get to the enemy boss and then kill him is distasteful, too: if it’s wrong to kill people who are waving a white flag, it’s also wrong to kill people while you’re waving a white flag yourself).
Richard
about 1 year ago
ello>I’m curious to see how this is “fiction-breaking”.
Yes, sorry, I didn’t explain this very well.
When people play a game, they come in with some expectations of what it will be like. They buy into a fiction which, while not completely known to them (because finding out is part of the fun!), they nevertheless trust will meet their expectations. When something happens that breaks the fiction, it breaks the trust between designer and player. This is what I meant by “fiction-breaking”. It’s basically a magic circle argument.
In ancient times, before a battle took place, the extent of the battleground was marked out with stakes (or “pales”, and in the word “impale”). If you were on the battleground, you were counted as being a combatant and were fair game for being killed. If you fled, though, as soon as you left the marked-off area you were safe. If you were attacked “beyond the pale” it was a grossly immoral act – you could have run away, but you stopped where convention said it was safe, then your opponent broke the rules and attacked you.
In games (or movies or whatever), you can go in with the knowledge that you might be shocked in some ways, but if the designers (or directors or whatever) go too far – beyond the pale – then they break the unspoken covenant between you. You’re no longer living in a fictional world, you’re jolted back into the real world. Thus, “fiction-breaking”.
This explanation probably isn’t much clearer than what it purports to explain, I’d guess…
Richard
about 1 year ago
This must be a slow news day.
And get off of wow your all jealous bastards.
Pick on the piece of shit Mythic made with Warhammer it has some real exciting PvP!
about 1 year ago
“In ancient times, before a battle took place, the extent of the battleground was marked out with stakes (or “pales”, and in the word “impale”). If you were on the battleground, you were counted as being a combatant and were fair game for being killed. If you fled, though, as soon as you left the marked-off area you were safe. If you were attacked “beyond the pale” it was a grossly immoral act – you could have run away, but you stopped where convention said it was safe, then your opponent broke the rules and attacked you.”>
A pale was the area where a specific law ran, usually from an occupying power (the English in Ireland and Calais, for example). If you were “beyond the pale,” you were outside of where the law ran, and you were on your own.
about 1 year ago
I was actually surprised that the torture quest in BT resulted in the prisoner coughing up the correct information after he was sufficiently brutalized. Given that even the writers of 24 have accepted that torture sometimes isn’t a good thing and might not even get you the information that you want, I expected some sort of subversion: the prisoner being fanatical enough that he wouldn’t break; the prisoner might give false information; the prisoner might not have the information we want at all; the prisoner might die before he said anything. Hell, even some sort of Milgram experiment aesop wouldn’t have been out of the question.
Is Blizzard completely out to lunch about hot-button issues, or do they just (perhaps rightly) think that their customers are? Were they trying to express some sort of misguided sentiment about the morality and efficacy of torture? Sure, a lot of quests in WoW boil down to genocide and/or the indiscriminate murder of innocents, but given how prominent an issue torture has been these past few years in the United States, the whole cavalier “it’s no big deal if the Good Guys torture prisoners, and it works too” approach left me scratching my head as to what Blizzard’s intentions were.
about 1 year ago
The quest where we have to kill our an ally who was captured and threatened with rape, which naturally drove her insane, is also a real winner. Blizzard should’ve used their famous irreverent humor to come up with some honor killing-related pun for the quest title.
about 1 year ago
I could be wrong… but wouldn’t the “alternative” to the torture quest be… I don’t know, not doing the quest?
I’m more disturbed by the fact that people would be so bothered by it in the game, yet still do the quest rather than just skip the single quest. It goes something like this:
“Oh. You want me to torture this guy? Yeah, no.”
[Accept][Decline]about 1 year ago
Except you missed the part where they’re all in big chains that restrict your access to important content. They’re not just single, skippable quests.
about 1 year ago
yeah it’s not really a single quest, it unlocks significant content. So it’s more like it goes something like this:
You paid for a stick shift car, but surprise, you can’t put it in high gear until you .
Because truly, it’s only a game and I feel secure in my anti-torture sentiment, I reluctantly did it (actually, my hubby did it while I looked away, lol, but it’s all the same). But it sure left a bad taste.
I also did all the evil stuff on my DK, although I almost abandoned the character when I had to execute the old friend.
about 1 year ago
hm that should have been
You paid for a stick shift car, but surprise, you can’t put it in high gear until you (openbracket) insert moral dilemma here (closebracket).
about 1 year ago
IMHO, I think that Blizzard is simply delivering what they promised in the Wrath of the Lich King trailer: Having the player characters follow in Arthas’ footsteps. I fully expect that Arthas will eventually appear and point out that the player characters have been ignoring any and all morals in their single-minded quest for fame/fortune/power/whatever. Just like he did when pursuing his vengeance against Mal’Ganis for assaulting his kingdom. It’s a roller coaster, and you might as well just enjoy the ride, because you’re not supposed to exit the ride until it has come to a complete halt.
about 1 year ago
Richard wrote:
This is because killing is seen as morally acceptable in self-defence, whereas torture isn’t.
But avatars don’t have morality. People do. You’re not actually torturing a being when you “torture” an NPC. In the fiction, your character may be but it’s no more immoral to include torture in a book than it is in a game. You aren’t committing an act of immorality by reading about it in a book any more than you are by pushing bits around in a database (specifically, bits that represent an NPC, which is like saying switching off a lightbulb is murdering the electrical current, to me. The important part being that unlike in PvP, there’s no person being emotionally impacted.)
A dragon in an MMO isn’t a real dragon.
–matt
about 1 year ago
Hey, so, what exactly is the “significant content” that the Kirin Tor torture quest unlocks? You don’t need that quest line to access Coldarra, so… what is it exactly? At least 5 people in this comment thread including Mr. Bartle have tried to imply that refusing to do the torture quest somehow significantly limits your ability to progress in the game which is to the best of my knowledge 100% wrong.
about 1 year ago
I don’t get this Bartle. He plays the game throughout (not that he’s “enjoying it”) – all the while holding his nose so as not to sully his academic high-falutin “credentials”. Then he grabs on to some aspect of the gameplay that does not fit his politically correct worldview as just one more thing to bash the game? Yes, we get it Mr. Bartle, you don’t like the game (get off my lawn you kids!) and nothing will ever match the Diku you helped created decades ago.
I’m just thinking, why the F – do the MMOG blogosphere still consider him as any sort of a relevant commentator these days?
about 1 year ago
I agree with Bartle on this. This type of quests is not something we should see in this type of game, at least not with a rating like WoW has.
Personaly I took offense to how torture was handled in the “24″ series from the start (think it was season 2 or 3) where torture was handled as if it was a natural and necessary thing.
The fact that people here and elsewhere dont think this is a big issue tells a lot about todays society.
How do 7 year olds playing WoW react to this type of quests? How does it influence them and their thinking?
about 1 year ago
How do 7 year olds playing WoW react to this type of quests? How does it influence them and their thinking?
Oh great, the “think of the children” argument. That’ll sure lend some much needed sensibility, level-headedness, and thought-provoking statements that this debate requires.
I don’t really see the problem. Matt Mihaly hit the nail on the head. You aren’t torturing someone by doing these quests any more than you are committing murder by playing Call of Duty, or any more than you are addicted to random prostitute sex because you played The Witcher. You are not an immoral person because you play a computer game, and a computer game does not make you immoral.
If Richard can no longer separate in-character game behaviours from real world, real life thought processes and feelings, then it is he who has lost perspective. Hey, you SHOULD feel for your characters, if you care about them at all – and I may indeed feel uncomfortable at the idea of my character completing these quests. But equating completion of an in-game quest to condoning torture and creating a generation of children with the “evil bit” set is blowing it way out of proportion.
When I was a teenager, I heard the same arguments about the games I was playing. Wolf3d, Doom, Quake. Just a bunch of old guys sitting around saying how bad and “inappropriate” these games are for kids and they’re going to grow up and be too aggressive and become killers and ohmygod won’t somebody do something about it.
These are just more of the same arguments. A different bunch of old guys, a different bunch of games, but the same tired old crap. It was ridiculous then, it’s ridiculous now, and it will continue to be ridiculous for as long as these arguments are made (which, as far as I can tell, will be forever).
about 1 year ago
Mist > Except you missed the part where they’re all in big chains that restrict your access to important content. They’re not just single, skippable quests.
You don’t need to do this quest chain at all. Several friends of mine refused to do the torture with no ill effects. The end of the chain is only a breadcrumb that takes you to the next area, and you can talk to a dragon nearby without doing any quests at the tower in question and he’ll take you there no questions asked.
about 1 year ago
I complained about the Kirin Tor-issued torture quest in the in-game feedback during the closed beta.
Clearly it didn’t help. Having still-serving-Arthas Death Knights torturing people makes sense. But having everyone do it?
Or, at least, one person per group…
about 1 year ago
Except you missed the part where they’re all in big chains that restrict your access to important content. They’re not just single, skippable quests.
Actually, they aren’t required to access any other content except for more quests. No dungeon requires that you do this particular quest line.
That being said, this isn’t the first quest in the game that has the player do something objectionable. As someone else mentioned, there were the newbie Undead quests that have you test plagues on Alliance prisoners. I believe there is also something similar in Hillsbrad.
I guess testing biological warfare on captives isn’t as big a deal as torture though.
about 1 year ago
@Matt Mihaly, etc:
People aren’t suggesting that anyone who completes the quest are morally torturers. What they are saying is that the apparent attitude towards torture (it’s just part of the job of being a hero) is inappropriate.
Drawing the analogy to violence not exactly correct, for several reasons. First, as others have noted, this is WARcraft; violence is acceptable in war, but torture is not. Secondly, there is little danger of any moderately normal mind of misunderstanding the context of the violence in videogames, this is not so with torture. There is a long tradition of violence in media, which is understood to be separate from reality; torture is much rarer, reserved for mature audiences, because the moral issues, and proper context, are harder to grasp. This is particularly important, since the efforts of the current administration has attempted blur the lines between acceptable policing/warfare and torture.
It’s easy for a 13-year old to grasp the idea that it’s OK to kill blood elves in Warcraft, but not annoying kids at school. It’s more difficult to understand that it is OK (and necessary) to kill enemies in war, but not to torture them. Understanding what parts of the fiction are “just fiction” is more difficult.
about 1 year ago
Wow! More people freaking out about the “torture” quests. It is a damned game. If you don’t like it then stop playing. The story arc of Warcraft as a whole has always been a back and forth of who’s the evilest race.
Hell wasn’t it the elves that originally blew up the world or committed mass genocide?
about 1 year ago
This is MMO Land, not Fox News. Jesus effin chrizist. Did anyone ever stop to think that maybe Azeroth isn’t friggin Earth? Maybe their Wartime rules differ from ours? Noooooo, that couldn’t be possible. It is fake, don’t try and make it real.
When adults bring MMOs into real life, what happens? We argue about friggin quests and the message they convey.
When kids bring MMOs into real life, what happens? They save their little sisters from friggin bears!
about 1 year ago
A dragon in an MMO isn’t a real dragon.
If I pay Iron Realms $500 for one, it’d sure as hell better be.
about 1 year ago
On a more serious note, a question for people who don’t think this is a big deal: are you arguing that media as a whole has no perceptible influence on the behavior of its consumers, or that games are in some way distinct in this regard from passive media like television or movies? We already have the 24 example of lawmakers apparently deriving some degree of their (mis)understanding about the desirability of torture from Jack Bauer’s exploits.
In my opinion, if Blizzard is going to address a serious issue with real-world implications in the game, they should treat it accordingly. Otherwise they should just stay the hell away from them and stay focused on their strengths of mindless grinding and stale pop culture references.
And please, no more “b-but… the lore!” explanations. There’s a reason that the term “lollore” exists, and it’s not because Blizzard has been willing to make tough decisions to preserve the integrity of their narrative.
about 1 year ago
Curious.
So the quests where one takes some mixture to a prisoner, gives it to them to drink, watches them turn into and then dies is fine, but this torture quest goes over the line?
I’m just not seeing the major ethical dilemma here.
(7 year olds should not be playing WoW anyway other than to play dress up and ride mounts around on mom’s or dad’s toon).
about 1 year ago
lollore, indeed,
The whole Death Knight concept in WoW is highly flawed, and is another example of where Blizzard is willing to take the lore established from the previous games and twist it around until it has no meaning anymore. The original Death Knights were Horde warlocks who committed ritual suicide and were then resurrected in the bodies of slain human knights. The second generation of Death Knights were human paladins who had been spurned by the populace due to perceived inaction during the undead plague (paladins are immune to it). Essentially, they got tired and angry of being blamed by those they protected, forsake their vows, and aligned themselves with the Lich King. This third generation of Death Knights just makes no sense. Death Knights are what they are because Arthas gives them their power. The Death Knight quest, from what I understand, leads you down that path, but then at the very end you “trick” Arthas and rejoin the Horde or Alliance, yet somehow, you get to keep the power that you got from him. The concept of the Death Knight is similar to that of the warlock, with the exception that while most warlocks do align themselves with the Burning Legion, the source of their power does not come from the Burning Legion. Warlocks aren’t necessarily evil, more like power hungry.
Neither the alliance nor the horde is supposed to be evil, yet the addition of Death Knights, along with this torture quest, real life implication aside, is yet another attempt to please their playerbase by grafting on a concept that makes no sense. At least in Warhammer, the bad guys don’t have to pretend to be good.
about 1 year ago
Ubvman said
I don’t get this Bartle. He plays the game throughout (not that he’s “enjoying it”) – all the while holding his nose so as not to sully his academic high-falutin “credentials”.
I’d suggest you read this interview
One one side people are telling him “You can’t complain, you don’t play” and on the other side, others like you are telling him something that sounds like “Stop playing, we don’t want you to complain”. It’s a lose-lose situation for him I guess.
I just don’t get why it hurts so much some persons when one have a different opinion.
about 1 year ago
“So the quests where one takes some mixture to a prisoner, gives it to them to drink, watches them turn into and then dies is fine, but this torture quest goes over the line?”
Touche, I suppose the point of contention is, if I recall correctly, that quest is one of the low level undead quests. That fits in with the (remaining) lore as the undead are not good by any stretch of the imagination and are actively working to develop a new plague.
about 1 year ago
I can understand Bartle’s point here. But I think he’s bass ackwards.
According to him, it’s better to give the choice to players, and thus it’s socially redeeming. So you get some kids playing “evil” things out of choice, and perhaps a degree of spite and meanness. Building that kind of thinking, reaffirming it, growing the planted seed. And that’s ok, according to Bartle.
As opposed to a one time quest that’s dictated and beyond choice, that’s there to make a point that this character is of an evil bent, perhaps beyond his control or choice…in a fictional game world.
At any rate, I’m glad to see Bartle confronting his own “we’ve got your children” thing.
about 1 year ago
… People READ the quests?
/End Snarkiness
about 1 year ago
Richard Bartle jumps the shark.
about 1 year ago
Hey guess what, video games make kids violent.
TV makes kids violent.
Just thought I’d let you know, since I just figured it out and it isn’t an incredibly rotting decaying dead horse, or anything like that.
*Y to the izAWN*
about 1 year ago
There is, as has been pointed out, a substantial difference between the Death Knight torture quest (in which you’re an evil minion of a soulless king, raised from the dead and sent to visit destruction upon the living – not a situation that occurs much in real life) and the later quest in which you’re a heroic figure torturing a bound, helpless prisoner until he gives you the information you want.
I had a real problem with the second one. I kept wondering if I was missing some option to stop.
There are earlier quests in the game in which you kill prisoners in various horrible ways, (mostly feed them poisons) but those are all given to you by undead quest givers. From the viewpoint of the playable undead race in the game, they’re justifiable. After all, the people giving you the quests have already died in similar horrible ways themselves and come back to life – to them, death (particularly death from the plague they’re trying to re-create) is a desirable process that weeds out the unfit and creates new members of their race.
about 1 year ago
Someone wrote:
Yes, we get it Mr. Bartle, you don’t like the game (get off my lawn you kids!) and nothing will ever match the Diku you helped created decades ago.
Someone needs to bone up on his history! Richard didn’t create DIKU. He co-created MUD, which predated DIKU by approximately a decade.
about 1 year ago
Meh. It’s a game. It’s fantasy. You can do things like torture and not have to worry about the morality of it. Next are we going to bitch about all fiction that has tourture in it?
To make the leap that tourture in a video game means tourture in real life is ok requires a truely disturbed mind.
Its impossible to
make moral choices about what I do to pixels.
about 1 year ago
I wonder if Richard ever initiated the attack on any single NPC in the entire game. My guess is that he did initiate combat on occasion. Not so much self defense if you go out looking for wildlife to slaughter is it? In which case, is torture worse than genocide?
about 1 year ago
LOL, it is just a game. So many people fired up. Reminded me when years ago when republicans took office, the first thing they did was hung cloth around breasts of naked sculptures in Washington (i.e We have the moral high ground crap).
about 1 year ago
Acctually it took a while for them to hang the cloth around the breats of the statue. They did it because it was a press hobby to try and see how much of the breasts they could get in the frame.
about 1 year ago
Torture is bad, but there’s worse. If a doomsday-type situation (and the whole crazy dragon bit is a doomsday-type situation, as far as the game’s mages are concerned) were to actually occur, I would hope that whoever is charged with stopping it would be willing to commit an immoral personal act rather than let his people be annihilated.
What pisses me off about the quest is that it should be the person whose ass is on the line (i.e. Kirin Tor quest giver dude) who does the dirty work. Subcontracting it doesn’t absolve him of blame for the act, because he caused it, and it’s furthermore unethical in that he’s inciting another person to perform an unethical act.
about 1 year ago
Matt Mihaly>But avatars don’t have morality. People do.
Yes, I know this.
>You’re not actually torturing a being when you “torture” an NPC. In the fiction, your character may be but it’s no more immoral to include torture in a book than it is in a game.
Let’s say J. K. Rowling brought out an 8th Harry Potter book. It’s just the same as all the other books, except in chapter 7 all of a sudden Harry goes off the rails, takes drugs, kidnaps Hermione and subjects her to untold indignities to satisfy his new-found sado-masochistic desires. Now J. K. is allowed to put that kind of things in her books if she likes, freedom of speech being what it is and all, but people who have been buying the earlier books in the series have certain expectations about what the books are like, and this would shatter them.
Likewise, in WoW: it’s not the right of the designers to put torture into WoW that concerns me, it’s what that does for the relationship between designer and player. It’s stepped over the line.
Richard
about 1 year ago
Ubvman>I don’t get this Bartle.
Yes, that’s right.
>He plays the game throughout (not that he’s “enjoying it”) – all the while holding his nose so as not to sully his academic high-falutin “credentials”.
No, you completely misunderstand. I’m not doing this for any academic credentials at all (maybe half the academics at the conference I went to last week not only didn’t play games but were actually proud of it; playing MMOs hurts my academic credentials). I’m doing this for credentials when I speak to gamers.
>Then he grabs on to some aspect of the gameplay that does not fit his politically correct worldview as just one more thing to bash the game?
Have you read my blog? I put all sorts of things in there, at varying levels of significance. It’s not as if I was writing some gravitas-filled treatise on the morality of WoW, I was just blogging about something that had annoyed me that day. I didn’t get Colchester Leisure Centre jumping on me when I moaned about the stupid barrier system on their car parks. You, however, feel perfectly happy to weigh in with accusations that I’m looking for sticks with which to beat Wow.
>Yes, we get it Mr. Bartle, you don’t like the game
No, you don’t get it. I DO like the game – it’s one of my favourite MMOs. I just don’t like having to play it.
>(get off my lawn you kids!) and nothing will ever match the Diku you helped created decades ago.
This would make more sense if I had actually helped create a Diku. However, as I have never been to the Datalogisk Institut Københavns Universitet, it seems unlikely that I would have worked on their game (especially as I’d been working on MUDs for 13 years by the time DikuMUD was written).
>I’m just thinking, why the F – do the MMOG blogosphere still consider him as any sort of a relevant commentator these days?
Beats me. However, when people as ill-informed and eager-to-snipe as you start throwing around their opinions, it can only make me look relatively authoritative.
Richard
about 1 year ago
I ran across this quest during the beta, and I left feedback that I thought it was an unpleasant quest to do, and that I found it frustrating that they left no alternate means of getting the information. I didn’t mind the torture quest as a DK, because a DK is bad, and that’s what they did, but for some reason I found it profoundly unsettling to do it on my Paladin.
about 1 year ago
I hit the torture quest in Borean, and complained about it in guild chat. I was not pleased to be asked to taser an NPC until he was willing to talk, but I did it anyway, in no small part because they told me it was part of a fairly long (and rewarding) quest chain, both in terms of loot and lore. I was then informed this was not the last time I was going to get to torture someone into talking, which of course I was even less pleased about.
For the most part, Wrath has cast the player as a hero. Protecting the Taunka and the Walrus men, fighting undead and the minions of Malygos(?) is fine. Torturing prisoners for information because… I’m less moral than an NPC? I don’t like being told that.
about 1 year ago
Well these must be new and trying times in the land of Azeroth which call for desperate measures.
Maybe Blizzard wanted it to become a topic of conversation so that everyone’s focus is back on WoW 100%.
Maybe a high percentage of the 9 million childrens’ parents agree with you Mr. Bartle, in which case I would suggest an online petition be started and a movement to notify the parents as well.
about 1 year ago
US has became way over protective now. If you block all germs from kids, their immune system will be less trained and germs became more dangers.
It is similar on a psychological level.
about 1 year ago
The notion that torturing people is evil but killing people is fine strikes me as pretty strange. I imagine a road sign that reads: “SPEED LIMIT 30 MPH (or greater than 100 MPH)”.
about 1 year ago
Dave G.>You aren’t torturing someone by doing these quests any more than you are committing murder by playing Call of Duty
Yes, that’s right. However, when you sign up to play CoD you know what you’re getting into. When you sign up for WoW, you know what you’re getting into. You have expectations of what will be there and what won’t. I know there won’t be Coca Cola bottles or Vote Obama signs or Wear a Condom posters unless in some parody form.
Except, in this particular quest, it breached those expectations. I was not expecting to play a game where my “good” character, doing quests for a “good” faction, had to torture some prisoner. Maybe it was within the bounds of what YOU were expecting, but it wasn’t what I was expecting (and I’m not the only person who didn’t like it). It broke the fiction.
>You are not an immoral person because you play a computer game, and a computer game does not make you immoral.
Of course not, but then I never said this was the case. Torture is fine in games when depicted in context – I haven’t played as a DK, but it sounds to me as if its use there makes sense. It shows just how evil DKs start out. In the example in question, though, it doesn’t make sense – there’s no reason for it, and it’s completely out of context. It’s unpleasant to be asked to do it, and while doing it doesn’t make me immoral, it does make me wonder about the morality of whoever designed it.
>If Richard can no longer separate in-character game behaviours from real world, real life thought processes and feelings, then it is he who has lost perspective.
I’m glad you put the “If” there, although it’s a little alarming that you might think that somehow I had lost the ability to determine fact from fiction here…
>But equating completion of an in-game quest to condoning torture and creating a generation of children with the “evil bit” set is blowing it way out of proportion.
I gave this as an example of how the inclusion of the quest could be read, had it been done to make some point. I’m not saying that’s how it was intended, but if a designer wanted (through their design) to make some kind of political statement about the real world, this is how they would do it. However, I ruled this out in the end, because there was no confirmation that it was some kind of statement. If, for example, you had lost 10,000 points of Kirin Tor reputation for doing it, that would have shown that it was making such a statement. The fact that it’s treated as a run-of-the-mill quest suggests it wasn’t an attempt to use WoW as a vehicle for Art.
Personally, I think Scott is right. Someone just re-used a new quest mechanic without really giving it a lot of thought.
>These are just more of the same arguments.
No, they’re a different argument entirely. This is the argument that says you’re fine seeing racist abuse in South Park but if the same abuse appeared in The Simpsons you wouldn’t be happy about it.
Richard
about 1 year ago
I think they should remove all the violence from the game and replace all the quests with “Give 10 cupcakes to children” and “Create 5 rainbows” because that’s really what everyone wants. We can call it World of Morality and everyone will be happy. I’m sure it will be a bestseller.
No one wants to play these violent games where you are forced to torture people, I mean look at the sales numbers…
about 1 year ago
I’m no WOW fanboy by any means but this is by not anything new to WoW.
Unless beating up slaves to get them to work is somehow considered ok?
(The orc starter zone quest where you’re given a cudgel and told to go beat X number of lazy peons so they get back to work which has been in the game since beta)
about 1 year ago
After you torture the guy and get the information you want, you can torture him some more and he keeps telling you “I already told you what you want to know, please stop!”
When you turn the quest in, the quest giver is surprised that he told you what you wanted to know.
My initial feeling when he asked me to torture the guy was one of trepidation. I made sure I examined my feelings about it and it did make me squirm when I did it. After getting what I wanted, I continued the torture to see if Blizzard would put anything more in there, perhaps to show that his first response was a lie or maybe even to show that if you go too far, he dies. Unfortunately, two more attempts resulted in just the same response above. At that point, that was as far as I wanted to go with it and I completed the quest.
Now, I did immediately therafter go look for some Alliance to poke with the torture stick, but the quest giver took it away as soon as I turned in the quest. I would have no qualms at all about using it on Alliance.
about 1 year ago
> I think they should remove all the violence from the game and replace all the quests with “Give 10 cupcakes to children” and “Create 5 rainbows” because that’s really what everyone wants. We can call it World of Morality and everyone will be happy.
And fill a world with obese, gay kids? Not in my World of Morality you don’t. Think of the children, indeed.
about 1 year ago
Amaranthar>According to him, it’s better to give the choice to players, and thus it’s socially redeeming.
Well, that would depend on the choice.
>So you get some kids playing “evil” things out of choice, and perhaps a degree of spite and meanness. Building that kind of thinking, reaffirming it, growing the planted seed. And that’s ok, according to Bartle.
Gawd, you really don’t get what I’m saying here.
All MMO design is making some kind of statement. Designers have many decisions they could have made, so the ones they actually did make must in some way reflect their views. So, if someone wants to create an MMO which puts forward a particular political or moral viewpoint, then OK, I personally may be pleased or horrified by what they’re doing, but unless it goes to far then the laws governing free speech allow it either way.
I most certainly as not saying that merely because an MMO includes something, that makes this something automatically good, wholesome and fun. There are many things in the current MMO paradigm that I don’t like (eg. stereotyping characters by race), but that other people are fine with. That’s how freedom of speech works: if I want to be able to say what I think, I have to accept that you get to say what you think, too.
So no, I don’t think that subtly trying to manipulate players into accepting unpalatable ideas is a good thing. However, stopping people from saying things I don’t like, merely because I don’t like them, is worse.
>At any rate, I’m glad to see Bartle confronting his own “we’ve got your children” thing.
What “we’ve got your children” thing? I haven’t mentioned children once in any of this.
Richard
about 1 year ago
Richard, if they just gave you a set of fist weapons that are feathers…and you tickle the information out of the npcs, would that be acceptable?
about 1 year ago
I’m 99% sure that these quests were put in with the precise design of creating moral ambiguity. The designers creating an interesting experiment: “At what point will the players stop and say: No, that is far too evil for my character to do, regardless of the reward!”. There have been lots of morally ambiguous quests in World of WARcraft’s past: feeding plague potions to prisoners, wiping entire factions into extinction, assassinating leaders to demoralize the enemy armies, butchering populations of non-hostile wildlife, etc – all of which are entirely optional quests, which do not lock you out of experiencing content. This is just one step further on the same path, and it seems quite a deliberate decision.
about 1 year ago
Chris Metzen one year ago : “We want to add some layers of psychology that put you in strange moral situations of how you fight the good fight that mimic some of Arthas’ own experiences…. By the time you reach level 80 [the expansion's new level cap], by the time you stand toe-to-toe with this bastard, do you still have your pretty principles and highfalutin morality, or is it a mirror reflection? Arthas is after that as much as global domination. It’s a hook that makes it personal that Burning Crusade didn’t have.”
about 1 year ago
Richard wrote:
Let’s say J. K. Rowling brought out an 8th Harry Potter book. It’s just the same as all the other books, except in chapter 7 all of a sudden Harry goes off the rails, takes drugs, kidnaps Hermione and subjects her to untold indignities to satisfy his new-found sado-masochistic desires. Now J. K. is allowed to put that kind of things in her books if she likes, freedom of speech being what it is and all, but people who have been buying the earlier books in the series have certain expectations about what the books are like, and this would shatter them.
Likewise, in WoW: it’s not the right of the designers to put torture into WoW that concerns me, it’s what that does for the relationship between designer and player. It’s stepped over the line.
They already have you committing mass murder and essentially (futiley) attempting genocide on a regular basis. I’m sure the pbase can handle a little torture with their genocide. I also note a lot of players of WoW on here seeming to disagree that it’s damaged their relationship with Blizzard. Is it possible that you’re injecting your own preferences here but presenting them as universals?
–matt
–matt
about 1 year ago
Richard wrote:
Except, in this particular quest, it breached those expectations. I was not expecting to play a game where my “good” character, doing quests for a “good” faction, had to torture some prisoner. Maybe it was within the bounds of what YOU were expecting, but it wasn’t what I was expecting (and I’m not the only person who didn’t like it). It broke the fiction.
Are you really advocating for one-dimensional caricatures? Mortals who can only be evil or good, where those are rigidly and objectively defined? Maybe I’m mis-reading you, but that’s what it sounds like you’re saying.
–matt
about 1 year ago
Ahh, and it seems I’m not even finished. Sorry about the multiple posts, all.
I had to comment on the Harry Potter analogy, Richard. You wrote, “Let’s say J. K. Rowling brought out an 8th Harry Potter book. It’s just the same as all the other books, except in chapter 7 all of a sudden Harry goes off the rails, takes drugs, kidnaps Hermione and subjects her to untold indignities to satisfy his new-found sado-masochistic desires. Now J. K. is allowed to put that kind of things in her books if she likes, freedom of speech being what it is and all, but people who have been buying the earlier books in the series have certain expectations about what the books are like, and this would shatter them.”
That would actually break expectations, though I don’t think that’s necessarily a bad thing. It’d break expectations because Harry Potter doesn’t, to my knowledge (I’ve only seen the movies, so don’t know much about the last two books in the series), already engage in things worse than kidnapping Hermione and raping her or whatever. This is fundamentally different from WoW, where you’re already engaging in simulated mass murder regardless of which faction you play on.
In other words, to echo a previous poster, Harry Potter has a “speed limit 55″ sign, whereas you seem to want WoW to have a “speed limit up to 55 or over 105″.
–matt
about 1 year ago
Matt has a great point, I remember long time ago I was forced in a quest to chose one faction and kill another (both faction looks like horseman).
If Richard really want some kind of restriction, China got a great example. The government there already forced Blizzard to put flesh on undead and removed all corpses to make the game less offending.
about 1 year ago
Richard, sometimes a cigar is just a cigar.
I think you’re looking for some sort of sort of deeper meaning, hidden agenda or perverse pathology where, frankly, none exists. I think you’re creating a tempest in a teapot for no better reason than to talk about teapots. That’s all fine and good, I guess. I’m all for the a random intellectual circle-jerk.
The moral indignation might better be served by discussing the effects of ACTUAL torture on ACTUAL people. Reprehensible actions that are being conducted not only by my very own countrymen, but in MY name and under the auspices of protecting my freedom. How does THAT affect children? How does THAT affect our culture? What damage has the public-at-large’s quiet acceptance of this villainy caused to our shared psyche?
There is no blurry line between WoW and life. WoW is a fucking game. Anyone confused by that fact has issues that have no causal connection to WoW or any other game.
The mythos of WoW is generally sound. For a game. The Warcraft lore has been retcon’d more than once to craft a more enjoyable interactive experience. That’s not something I really care too much about. The quests in general fit within the framework of the game. Beyond “oh god, more poop?” or “DIE NEESINGWARY, DIE!!” there’s really no point where I was disconnected from the experience. I don’t roam the countryside asking passersby “‘sup, thou”, but I’d like to think I play a persona. The content supports me in that endeavor. Morally ambiguous is the very definition of my rogue.
Would I love to see a game that had branching quest trees that allowed the player to choose their own adventure? Absolutely. But I’d also like to play a game with more than 10 quests released every year.
about 1 year ago
I didn’t see a place to comment on his blog and I didn’t feel like e-mail or reading all 75 comments yet because I have minutes left on lunch but…
…as a small minor point this quest is not necessary to access, well, anything. You can happily enter the Nexus without doing any quests as I did. The dragon there will give you the flight path, you then take the short walk to the Nexus and zone in.
Your revulsion at the torture is fair enough in that people can react however they want, but your belief that you cannot enter the nexus and have no choice in doing so are both wrong. You could have simply not partaken in the quest, you could have even roleplayed it out, refusing loudly and then hitting abandon.
I feel like I’m missing something here…
about 1 year ago
LoL!!
This:
Merc Says:
November 21, 2008 at 9:30 am
Richard Bartle jumps the shark.
about 1 year ago
“Matt has a great point, I remember long time ago I was forced in a quest to chose one faction and kill another (both faction looks like horseman).”
That quest, along with the undead quest where you feed a potion to an NPC to kill him fit within the context of situation. The quest giver in the former spells out “we have to do this, we’ve tried peace, it’s doesn’t work”. In the latter, you’re told on creation that the undead are actively working to create a new plague. In the Death Knight torture quest, you’re the mindless pawn of an evil entity.
In the quest that Bartle is referring to, he’s a paladin in the Alliance torturing someone for information. It’s about the designer establishing the proper context in which the player will do actions.
about 1 year ago
DKs aren’t the only class that get a quest to torture… there is also a general quest for everyone in a later zone in Northrend where you torture someone with a hot brand and then kill them, and frankly I thought it was kind of sick. That and the quest where you’re sent to kill members of a tribe that is hostile to the questgiver and kidnap their babies for him. I mean, wtf… since when do ‘good guys’ do stuff like that?
I understand having Undead/DeathKnight/Warlock class quests that are dark and evil, but just putting those kinds of quests for everyone as if it’s just natural for ‘heroes’ to do such things is just… a strangely amoral decision.
about 1 year ago
An addendum: I can reconcile killing animals for defense/military reasons. But torturing helpless prisoners is something that is just really strange for ‘heroes’ to be doing… and if Blizzard wanted to -really- add a morally ambiguous ‘choice’ aspect to Northrend, shouldn’t they have made such choices actually MATTER, instead of simply penalizing people who choose not to do such acts on a character that has been, throughout the majority of the game’s plot, been someone that’s supposed to be a noble and honorable character?
about 1 year ago
Am I the only person who saw how this quest tied in with the rest of what is going on on the Horde side?
Its come down to a battle of philosophies between Thrall and Garrosh. Both of them want to push the war against Arthas, but Thrall is more reserved about it. They explained their positions in the small in-game event in Orgrimmar right before the expansion came out. They even came to blows on the way to prosecute the war.
This quest is on Amber Ledge. Right outside of Warsong Hold. Which just happens to be under the iron thumb of Garrosh. It would make sense that they would want to do whatever Garrosh wants to do, but, as has been mentioned above, they’re group, Kirin Tor, do not believe in torture.
about 1 year ago
Weird, it killed my link.
http://www.wowwiki.com/Garrosh_Hellscream
about 1 year ago
Personally, I think the Netherwing quest that involved poisoning the Dragonmaw peons was far worse, ethically speaking, than this torture quest. “Here’s some food, guys. Ha ha it’s actually going to kill you.” But, as an undead character, I had no problem with either (fictionally), given that I’d done a fair amount of nasty deeds in the service of my homeland.
about 1 year ago
The Kirin Tor have a torture quest too, as well as the Forsaken in Dragonblight. I’m only 75, so I don’t know if there are more out there, but it really seems to me like Blizzard is just ‘forcing’ people to do morally ambiguous/abhorrent things so that they can conveniently tie in a ‘You’re not as righteous as you think!’ plot device at the end. It’s very unnatural and forced, though. I’d really almost label it as bad storytelling and lazy design.
about 1 year ago
Even if the players were just as evil as Arthas, they’d have a perfectly valid (lore) reason to go kick Arthas’s ass: the fact that Arthas wants to kill them.
about 1 year ago
Blizzard is trying to draw parallels between the player and Arthas, who is an evil badass because of his quest for revenge, zealotry, and his misguided attempts to save Lordaeron from the Burning Legion and the Scourge.
The problem is that they’re really bad at it. The Kirin Tor might torture people (remember the prison level in the human campaign for The Frozen Throne?) but why the character does it is because… well, the wizard tells you to, and he gives you the implement to do it (and you’re not allowed to “get creative”), and you go ahead and do it right in the middle of a tower filled with Wizards.
Personally, I take issue that my rogue and warrior are forced to use a wand, that I can’t fight him like a man before beating the snot out of him on my warrior, and that my warlock isn’t able to make him rot alive or light him on fire. That is the fiction killer for me, the generic one-size-fits-all wand of brain stabbing. Bartle (as a paladin) thinks this doesn’t synch well with his avatar altogether, so why wasn’t this pivotal plot mechanic (You != holier than Arthas) done in a way which was class-specific and designed with the intent that it would be at the very least acceptable on a per-character basis?
about 1 year ago
Matt Mihaly>They already have you committing mass murder and essentially (futiley) attempting genocide on a regular basis.
They have you committing mass killings; whether it’s murder or legitimate homicide is another matter. There’s been no genocide in the game from what I’ve seen so far, at least not genocide described up front as such (eg. you may find that having 50 players all trying to do the same kill-the-murlocs quest means there are no murlocs left in that tribe until the respawns appear – it’s a tragedy of the commons kind of genocide, not a deliberate “wipe them all out!” one).
>I also note a lot of players of WoW on here seeming to disagree that it’s damaged their relationship with Blizzard.
Are there any saying it’s enhanced it?
It’s something that has disturbed some players (but not all), but up until now I haven’t seen anyone saying that they enjoyed torturing the prisoner; those who don’t object to it seem to take it in their stride, but they’re not raving about how great it is you can torture people in WoW.
If you add up the cumulative effect of the opinions of all players, many more people disapproved than approved, and the rest seemed not bothered about it.
>Is it possible that you’re injecting your own preferences here but presenting them as universals?
I was most definitely stating my own opinion, yes, but I wasn’t claiming any universality. If my opinions were universal, Blizzard wouldn’t have done the torture thing in the first place. I was claiming:
1) I, personally, did not like being asked to torture the guy. YOU may be fine with it, but I wasn’t. I’m not the only person who didn’t like it, either.
2) There are legitimate reasons for putting this kind of shock thing into a game like WoW, but:
2a) If (as a designer) you’re going to put this kind of thing into a game deliberately, you have to have consequences to show that you are indeed doing it deliberately. There are none here.
2b) It’s possible that the designers didn’t know it was going to shock anyone. They may have the same attitude to torture that you do.
3) Neither 2a) nor 2b) is satisfactory.
Now there are people here saying that they have different expectations of what’s fine in Wow. Fair enough, if they think that torture is of small consequence compared to everything else they do, that’s their opinion. They’re probably lobbying the UN to have the convention on the treatment of prisoners repealed right now.
However, Blizzard should have known that some people would baulk at torturing people. If they didn’t, that’s bad – someone there should have picked up on it. If they did, well that means they’ve kept it in deliberately, in order to make some point. What would that point be? Well it could be text (“you think the bad guy is bad, but actually you’re just as bad as he is”) or it could be subtext (“how do you like the fact that your government does this?”). In either case, though, there has to be a consequence for it to be a statement. Otherwise, it’s like an “if” with no “then”. Why is that important? Well, because without it the message is entirely lost on those players who weren’t shocked by it. If you don’t think there’s anything wrong with torture, you’re not going to think you’re following in the footsteps of the bad guy by doing it, unless you get some kind of feedback. The only feedback you get is that the good guys (the Kirin Tor) like you more for having done it, which seems to say that the decision was the right one. That’s even more disturbing, though!
>Are you really advocating for one-dimensional caricatures? Mortals who can only be evil or good, where those are rigidly and objectively defined? Maybe I’m mis-reading you, but that’s what it sounds like you’re saying.
It’s not what I’m saying. Yes, of course there are ambiguities, and of course people have different opinions of things. However, I was playing a game that I felt operated within certain conventions, and when I encountered something that broke those conventions then it changed the nature of the game I was playing. If I were playing a game that was altogether darker in theme, then I’d be OK with torture because it was in context (even though I’m not OK with it in real life). This was just not in context. This isn’t an argument about good and evil, it’s about being asked to do something I didn’t want to do for no apparently justifiable reason, and what this says about the standards of the people who asked me to do it.
That would actually break expectations, though I don’t think that’s necessarily a bad thing. It’d break expectations because Harry Potter doesn’t, to my knowledge (I’ve only seen the movies, so don’t know much about the last two books in the series), already engage in things worse than kidnapping Hermione and raping her or whatever. This is fundamentally different from WoW, where you’re already engaging in simulated mass murder regardless of which faction you play on.
>In other words, to echo a previous poster, Harry Potter has a “speed limit 55″ sign, whereas you seem to want WoW to have a “speed limit up to 55 or over 105″.
I want WoW to have the same speed limit throughout. In some areas it might be slower, and in other areas faster, but there is an overall limit. If all previous content has been at 55mph or slower, then suddenly something comes out at 105mph, then that’s going to change my driving experience somewhat. Now some people may have thought the limit was 105mph all along, and be glad that finally they got out of that tiresome 55mph zone. Others, though, were playing in the belief that it was 55mph, and if it suddenly goes to 105mph for no good reason, well that’s going to affect them.
Richard
about 1 year ago
Sheepherder>Blizzard is trying to draw parallels between the player and Arthas, who is an evil badass because of his quest for revenge, zealotry, and his misguided attempts to save Lordaeron from the Burning Legion and the Scourge.
>The problem is that they’re really bad at it.
This is it in a nutshell.
Richard
about 1 year ago
Philosophically, I don’t have a big problem with torture in certain circumstances. I had no trouble doing this quest.
As others have pointed out, the quest is not necessary to finish the game. Does it lock a person out of content if they opt not to do it? A little, but nothing vital.
What is the difference between Richard’s objections and a PETA member’s objections to slaughtering animals?
I see no difference.
about 1 year ago
The game’s culture is steeped in torture. Have you ever been in Barrens chant?!
about 1 year ago
Richard Bartle>Are there any saying it’s enhanced it?
It’s something that has disturbed some players (but not all), but up until now I haven’t seen anyone saying that they enjoyed torturing the prisoner; those who don’t object to it seem to take it in their stride, but they’re not raving about how great it is you can torture people in WoW.<
They’re not praising that quest because it was lame. I had to kill like 10 guys before one finally talked. At the time, the quest felt pretty run-of-the-mill, and I never thought twice about the “torture” aspect. I found the killing of civilians/prisoners to be much more objectionable (not that I personally had any problems with that, either).
Personally, I thoroughly enjoyed the Death Knight starting quests. I thought it really helped set the mood that you were starting off the game as ‘the bad guy,’ whereas with every other class/race it’s not as black and white. I also thought it was ballsy of Blizzard to handle it the way they did – which, while not being particularly ‘mature,’
was a little more than I would have expected in WoW (although, for comparison, it’d be fairly tame for Diablo).
So, did it enhance view of Blizzard? In a way, yes. But I’d still play WoW, regardless, I still plan on buying SC2 and D3, and the sum of it’s effect is negligible at best.
Note – I haven’t done any of the other “torture,” quests, but at least I’ve actually experienced the one I talk about.
about 1 year ago
Xanthippe>Philosophically, I don’t have a big problem with torture in certain circumstances. I had no trouble doing this quest.
What if the guy hadn’t known the answer to your question, and had died after a few pokes with the pain stick? Would that have been disturbing? Or is the basis of your argument that it’s not a real person being tortured, so it’s (literally!) immaterial?
>What is the difference between Richard’s objections and a PETA member’s objections to slaughtering animals?
Well, animals aren’t sentient and people are.
It doesn’t matter in this example anyway – I’m against torture, but that doesn’t mean I’m against the depiction of it in MMOs or books or films. What I’m against is the depiction of it in a way that breaks the covenant between designer and player.
I encountered the quest where you have to put wolf people’s children in sacks a dozen at a time today (it’s a daily). So we’re looking at one of the following:
a) the designer doesn’t think that’s kinda sick in any way.
b) the designer does think it’s sick but thinks that makes it amusing.
c) the designer believes children can be born irredeemably evil.
d) the designer wants to make some point, but doesn’t want to tell us what it is.
e) the designer wants to make some point, but hasn’t done so very well.
f) [more]
There do seem to be several of these morally dubious quests. I don’t know if it’s a deliberate pattern, though. Is rescuing mammoths in one quest only to be told to slaughter them for their blubber in another deliberate or just coincidence?
The more of these there are, the greater the chance they’re deliberate rather than “let’s re-use the torture quest” style accident. That would be fine if there were confirmation of it by giving the choices immediate consequences. There isn’t, though, so if this new inclusion of morally ambiguous quests is deliberate, it’s probably either a misfired attempt to darken the atmosphere or as a result of some general design decision to give players some insight into the mind of the bad guy. This latter idea would be laudable if they gave the feedback. They don’t, though.
Aside: I can see I’m going to have to stop blogging about WoW, it always seems to end up with me spending hours writing posts elsewhere explaining what I mean…
Richard
about 1 year ago
I would feel uncomfortable role playing rape, and I feel uncomfortable role playing torture and murder.
I actually don’t mind the quest that Richard was talking about, because contrary to his assertion, it’s actually NOT required for entrance to the Nexus. You can simply walk up to the dragon there, say “yo dragon, take me to Coldarra” and you’re there. Or you can have guild mates summon you there.
The ones that bother me are the Death Knight quests. Because of the phasing technique and the scripted way in which you gain access to your DK’s abilities, you cannot actually play a Death Knight outside of the starting area until you have participated in torture and murder.
The key element for me is PARTICIPATION. It wouldn’t bother me to see a cut scene where my character (who is under the control of an alien being) commits acts of torture or murder (though the less graphic, the better), but it bothers me greatly that I am required to push the button.
about 1 year ago
PS, in regard to the Wolvar quest: I may have misunderstood it, but the way I understand it is that the Wolvar children are being kidnapped in order to protect them from the war that’s going to engulf their parents. The quest giver presents his dilemma: We have a right to live, but so do the Wolvar. The Wolvar will not stop trying to kill us, so it is kill or be killed. How can I do the right thing (protect my rights) without committing genocide? Answer: Kidnap the children, raise them outside the influence of their parents, and kill their parents.
about 1 year ago
Okay, here’s the quest text when you are given the quest:
“We must move decisively against the wolvar if we’re to have a chance of survival. However, I worry that in our zeal, too many of them will be slain.
The Snowfall Glade wolvar have as much right to exist as do we. You and I will see to it that they get that chance.
If Elder Ko’nani hasn’t asked you already, he will ask you to deal with them. While you’re upon the glade to the north, I’d like you to bag up their pups and bring them back to me. ”
And upon completion of the quest, the quest giver says:
“Well, I guess you saved plenty of them. Thank you, .
Now the wolvar will have a chance of surviving along with us. If we survive at all, that is.
Do you think that you could return tomorrow so that we can save more of the pups?”
about 1 year ago
@Iconic
Racial resettlement: Good idea?
Note: Wikipedia is blatantly wrong about the “Ghost Dance”, in case you decide to read that far in.
Moving on: Blizzard wants their game to be “darker”. Good, sounds sufficiently compelling, and this is something I thought WoW was lacking that Warcraft III had. But where’s the emotion, the setup, the aftermath? if this is meant to be grotesque and guilt-ridden why isn’t it more personal and brutal? If not then why did they even include it? Arthas butchered a city, and I’m supposed to be akin to him because I caused a rogue wizard severe discomfort and in the end saved an innocent person?
Bartle is quite right about this, the content might be fine*. But the context is all wrong, this has taught me nothing, it has evoked no serious reaction in terms of role-playing: it’s just another short quest. And that is seriously wrong considering the content, this should have been crafted to stir up as much reaction as possible (in the player, not necessarily on Lum’s blog) because it’s supposed to be a really touchy and heart-wrenching topic.
* Maybe I’m misconstruing him and he thinks there is no place for this in WoW at all and that Blizzard has no right to introduce it in, I don’t think this is necessarily his reaction though.
about 1 year ago
Sheepherder:
Racial resettlement: Better than genocide.
about 1 year ago
SheepherderMaybe I’m misconstruing him and he thinks there is no place for this in WoW at all and that Blizzard has no right to introduce it in, I don’t think this is necessarily his reaction though.
You’re right, it’s not my reaction. Blizzard can put what they like in WoW – it’s their game. Likewise, people don’t have to play if they find it leaves a nasty taste in their mouths.
Iconic>I actually don’t mind the quest that Richard was talking about, because contrary to his assertion, it’s actually NOT required for entrance to the Nexus.
Yes, it seems they changed it at some point. I thought it was required, because people kept LFGing saying that you “need the flight path”. It seems you don’t.
Still, that doesn’t alter the basic point: you’re asked to torture some guy for no defensible reason, with only good things happening if you do and nothing happening if you don’t.
>the way I understand it is that the Wolvar children are being kidnapped in order to protect them from the war that’s going to engulf their parents.
Well, that’s what they said, yes. Even if they’re not going to slaughter them when you’re not looking, this still sounds warped to me.
Richard
about 1 year ago
Men wearing dresses in Asheron’s Call is wrong.
about 1 year ago
Re: the wolvar quest, I would sooner have smacked down the walrus-people, who are in the incongruous position of believing they can invade the lands of others while also being ridiculously weak and incompetent, rather than the wolvar who are simply defending their homes and families. The walrus-people “slaughter the adult wolvar in front of their kids, but just kidnap the kids” quest, played out as some sort of humanitarian gesture, is flat-out deranged.
If Blizzard is going to force issues of morality on us, rather than having us fight enemies who are Evil-or-Insane, they should at least give us viable narrative paths (i.e. divergent quest trees) that allow us to choose between competing views. They sort of do this in the evolved-murloc-vs-wulvar conflict, and that’s a beginning. Hopefully they’ll expand on that concept in their future efforts. Or (as I mentioned above) avoid this sort of thing entirely, because they suck at it.
about 1 year ago
There’s one in Burning Crusade in Terrokar Forest. Its the one where you have to go find that merchant that walks up and down the road in front of the cabin with the evil fruitfly moths. You have to go beat him up until he gives you the information you want.
And hello…. the humans that are kept prisoner in Undercity? In the alchemy area? And are milked for blood and stuff? How gruesome is that. Bartle is just NOW getting upset over gruesomeness in WoW? Where the hell has he been?
about 1 year ago
Just because it’s a game, you expect instant gratification? Or instant punishment, in this case?
In the Kirin Tor quest, you go, do your torture, get your info, get a nice little bonus. (Gold, xp, rep) Warcraft isn’t a world where some deity comes down instantly to slap your hand and move your moral slider more towards evil, (Thank you Fable!) nor is that the intent. You are free to skip it, or move on humming merrily with your loot.
In much the same way that real dictators and relocation specialists (Take your pick of third-world, WWII, or American Indian) move merrily on their way of greater good or whatever. Point is, they’re fine with it at the time, and rewards (good or bad) don’t come around until much later.
I suspect that the devs are just using the achievement system to background ‘tag’ these quests, and sooner or later they’ll all be thrown in your face as to just how ‘pure’ you really are. Nothing says that that is even in the game yet, though, I’d expect it to be much closer to the final Arthas face-off. But a series of quick flashbacks of you stealing, torturing, murdering your way through Northrend would be right in line with his MO, right before he taunts and challenges ya.
So, real-world example. I’ll give you $5 to go torture your neighbor* and send me pictures and a tape recording. I’ll even color the outside of that $5 purple so you can claim it’s a ‘phat epix’.
1) Faint reward, check.
2) No defensible reason, check.
3) Nothing happens if you don’t, check.
Bonus 4) Nothing bad happens if you do, check. (Unless you know ahead of time that the cops may trace it back days,weeks, months down the road)
I feel pretty confidant I won’t be shelling out $5, but you’ll sell your moral righteousness for a quest green and some xp? That’s your choice, not the devs.
Personally, I find it interesting that they’re doing more than “Kill 10 rats”, especially since they’re all for free. Nothing will fall apart if you don’t do the morally questionable quests, you just get a slightly reduced xp/hour. But then, it’s accepted that the MMO world ain’t changing based off your actions, any change is an illusion – this MMO, anyways.
*Please do not do this. Just an example. Srsly.
about 1 year ago
Richard: What if the guy hadn’t known the answer to your question, and had died after a few pokes with the pain stick? Would that
have been disturbing? Or is the basis of your argument that it’s not a real person being tortured, so it’s (literally!)
immaterial?
Yes that’s exactly it. If you can’t tell the difference between pixels in a computer game and humans you are a deeply distured person and should seek immediate professional help.
about 1 year ago
By that argument, you should have no trouble with CGI-generated child pornography, since no actual children were involved in its production.
about 1 year ago
Correct. Harm is the only arguement against child porn.
about 1 year ago
It seems like half the people here are arguing with Richard over something that he isn’t even saying. Here’s his point, in case you missed it:
That’s it, and he’s right, if you believe such a covenant exists. Your own decision on whether it breaks that covenant for you aside, when applied to the large population of WoW it will be broken for a not-insignificant number of players.
I hope you don’t, just care a little bit less about the people who want to argue for the sake of arguing.
about 1 year ago
Interestingly enough, in Agmar’s Hammer (in Dragonblight) you receive a letter from Saurfang that questions the tactics that Hellscream is using against the Lich King’s forces.
I know it’ll sound silly, but I did feel better after reading the letter. You can read it here:
http://www.wowwiki.com/Letter_from_Saurfang
about 1 year ago
Richard, you’re right in assuming these quests are a plot device to give the players some insight into the mind of the bad guy, Mr. Metzen clearly said that. I do think you are wrong in expecting instant feedback, however – the conclusion to this moral debate will most probably arrive when the Icecrown story arch is dealt with.
about 1 year ago
I can’t say that I completely disagreee with Richard here. While I don’t think it is something to alert the media about or start some sort of flame war, that Kirin Tor quest is,at least to me, particularly distasteful. I undersatnd the darker harsher tone they have set for Northrend. And I love the complex morality and ethical debates it spawns. The Deathknight Torture quest is great for this. That questline up through Coldara that ends at the last nexus boss is a great distrubing one that makes you think. And the entire Wrathgate/Undercity line is fantastic for generating good deep debate regarding the morality responsibility and decisions of several of the major NPC’s including Varian Wrynn, Thrall, Sylvanus and Jaina. very deep powerful stuff.
So I understand what they are going for here.
But with that one non DK, Taser the Kirin Tor prisoner quest I think they missed the mark. And like others I told them so during beta. It’s not a huge thing. It certainly isn’t game breaking. It is one quest out of thousands that just doesn’t have a quite right feel to it.
about 1 year ago
Some dude passing by mentioned it earlier, but I think it merits mentioning again. This… really isn’t new. From day 1, Horde players have assisted the RAS in finding new, painful way for people to die. Hell, at the very elemental level, pretty much every class assaults sentient people with intensely painful attacks that are (In some cases literally, as in its in the spell’s name) agonizing, and then you die.
I’m 100% against Torture IRL, believe me. But… If you’ve waited until WoTLK to decide to have moral objections to certain quests, you’re a little LATE.
about 1 year ago
Vivianne Draper>And hello…. the humans that are kept prisoner in Undercity? In the alchemy area? And are milked for blood and stuff? How gruesome is that. Bartle is just NOW getting upset over gruesomeness in WoW? Where the hell has he been?
Playing Alliance…
Richard
about 1 year ago
Hi Richard,
Obviously i can see how you feel about the torture in WoW, my question to you is how how do you feel about the stuff thats in Warhammer? That can get very brutal, but it also has a dark humor side to it.
I’m curious to know how you feel about WAR as an MMO? I know you and Mr.Jacobs go back a very long way.
about 1 year ago
>Except, in this particular quest, it breached those expectations. I was not expecting to play a game where my “good” character, doing quests for a “good” faction, had to torture some prisoner. Maybe it was within the bounds of what YOU were expecting, but it wasn’t what I was expecting (and I’m not the only person who didn’t like it). It broke the fiction.
You do realize, don’t you, that your “good” character is not a “good” character at that point in time, right? During the phased starting quests, you’re playing a character who’s under Arthas’ influence – or did you miss the whispers of “No mercy” and “Kill them all”?
That’s the point of it, of course. You do evil things while you’re under Arthas’ control, and you have a chance to redeem yourself once you finish the quest line.
Personally, the only thing that irritated me about the quest was that it took so very long. I spent most of my time trying to figure out the mechanics behind it (If I use only white damage, will the interrogation buff proc more or less? Will special strikes make the quest move faster?) than worrying about the morality of it all.
Really, if poking people with pointy sticks bothers you, how do you feel about slaughtering countless thousands of Defias to steal their bandannas?
about 1 year ago
Richard said “Playing Alliance…”
lol…
come to the dark side. you know you want to. we do torture right.
about 1 year ago
So when are they going to put in the gay marriage quest? Do we have to wait until the next expansion? I can see it now…
Hail, !
My cart has broken down on my way to wed two male orcs in holy matrimony, could you take my holy book and stand in for me? I'll make it worth your while.
I can’t wait to see the uproar over that one.
about 1 year ago
This guy says that torture violates the Geneva Convention. Yeah, in real life. There’s very important differences between real people and pixels that Bartle should know about.
But yeah, killing the dragon in The Nexus so she can’t get raped, that’s a real winner. When people ask why they need to kill her in general chat, that’s what people tell them.
about 1 year ago
Even when Blizzard doesn’t really screw things up, they manage to screw things up.
There’s a quest in Dragonblight where you kill a captured prisoner with poison. It’s the Forsaken who are doing it, so all well and good, but the person who gives you the quest (inexplicably) has a Jewish name and peppers her conversation with Yiddish. If Blizzard was going to make a character like that, was it really necessary to make that character a POISONER, which recalls about a thousand years of anti-semitism?
about 1 year ago
I said:
What is the difference between Richard’s objections and a PETA member’s objections to slaughtering animals?
Richard replied:
Well, animals aren’t sentient and people are.
It doesn’t matter in this example anyway – I’m against torture, but that doesn’t mean I’m against the depiction of it in MMOs or books or films. What I’m against is the depiction of it in a way that breaks the covenant between designer and player.
=========================
But it doesn’t break any covenant at all, other than the one that you believe to be present between yourself and the designer. The quest line is not necessary to play the game.
You depict your absolute anti-torture stance as the only correct moral stance that could possibly exist in a civilized society, and that is simply not the case, which is why I brought up the PETA thing.
I understand why you, Richard Bartle, do not share the PETA person’s objections to slaughtering animals.
I do not understand why you, Richard Bartle, believe that your anti-torture stance is the only correct moral stance. To my mind, it’s no more so nor less so than the PETA person’s belief.
WoW does not break “the covenant between designer and player” but that assumes that such a covenant is based upon absolute moral authority – meaning, moral authority that we all agree with. WoW does not have questlines involving the massacre of children, for example, or raping women – certainly things that do happen but never without condemnation (unlike torture under certain circumstances).