Second Life Users Furious Over Barely Understandable Controversy


WARNING: BY READING THIS BLOG POST YOU WILL LEARN A LOT ABOUT SECOND LIFE. VERY LITTLE OF IT INVOLVES SEX.

So. What do you do in Second Life? BESIDES that (I *warned* you there was very little sex involved here).  You build stuff.

To build stuff, you need a place for your stuff (George Carlin taught us this). Linden Labs, the people who run Second Life, make most of their money off selling server space. It’s their revenue model, since the vast majority of SL “residents” do not pay a monthly fee.

Some folks do in fact pay a monthly fee to lease space directly from Linden – this space, called the “mainland”, until recently looked much like you’d expect reality to look like if zoning laws encouraged spammers to build 700 foot high rotating billboards every 30 feet. People who didn’t particularly like living next to pulsating advertising for penis enlargement, even virtually, fled to “the islands” – servers that were rented en masse from Linden by land resellers (this blog’s occasional bête noire, Prokofy Neva, is one of these). Casual users pay resellers a small fee, usually in in-game currency or L$ instead of RL cash, to lease a portion of this land. The users get the benefits of living in a “walled garden” community away from the free-range chaos of the mainland and the convienence of renting from another user directly in world (and through L$, which for users that try to use as little RL currency as possible can be important) and the land resellers hopefully make a small profit through land rentals.

However, “islands”, or server farms are expensive: monthly fees, or “tier” for a full island is a cool $295 a month and $1000 sign-up fee, which, while well within the norm for renting rackspace for a server that *isn’t* running Second Life, is beyond the reach of all but the most dedicated virtual land speculator.

The currency of servers are “prims”. Prims, short for primitives, measure the stuff that you build. The more stuff you put on a server, the more it’s stressed (since objects in SL can be and usually are highly scriptable). So, some sort of clamp on what you can pour into a server is kind of required from a technical standpoint, and also nicely encourages users (who never have enough room for their stuff) to pony up more money for more stuff-space.

An island has a prim allowance of 15,000, which is large enough for nearly anything, and thus why it’s easy to carve up islands for rental. Renting a chunk of land from the mainland will get you a varying prim allowance based on how much you’re paying a month. Most rentals from private island owners have comparable fees; here’s an average rental – $16 a month for a 468 prim allowance, or $1 a month more than an identical prim allowance from Linden’s mainland (and on a private server which has a restricted “land covenant“, or neighborhood association, basically).

So. Now that you know everything there is to know about virtual land speculation, let’s mix things up a bit! Enter “Openspaces”. Openspaces were intended to be, well, open. Forests, oceans, etc. In a paradigm where everything is measured on how much stuff you can cram into a given space, openspaces were created as space where there was, well, less. To quote Linden,

We figured that if Governor Linden can have ocean and green spaces, we should let private estate owners do the same.

Specifically, an openspace island gives you the same virtual space, but only 1/4th the prim allowance, and 1/4th the montly “tier” or rental fee. This put islands far closer financially within the reach of the average SL power user, and since even 1/4th the prim allowance of a full island is well enough stuff for most, thus became really popular.

So popular, in fact, that openspaces became not that open, really. Not too surprisingly, there was a run on openspaces as opposed to the standard server. People bought openspaces, built high-traffic clubs and stores there, and the openspace servers (which, not coincidentally if you were following along with the prim allowance and tier fee, were running on… you guessed it… 1/4th of the rack space) started to cry. A lot.

So, Linden announced that, um, maybe you shouldn’t be using openspace sims for your average everyday SL putting-stuff-in-your-place usage. And to encourage that, pricing for openspace was going up, and people would no longer be able to resell openspace land.

In response, there was rioting, panic in the streets, wailing and rending of garments, and in the true sign of an incipient apocalypse, one of the most reasonable voices on the controversy was, um, Prokofy Neva.

From my viewpoint, the rioting and panic is a sign of a badly handled community, but the actual action taken is necessary. It’s pretty clear that the usage policy for openspace sims wasn’t thought out too well, and something had to be done to encourage heavy SL users to pull their own weight. But telling your most avid (and most financially contributing users) “hey you’re all a bunch of deadbeats dragging us down” isn’t that popular. And especially not when an open-source alternative is in the process of rolling out.

How will this all shake out? Well, mainstream media sources straining to tie this to the RL housing market crash notwithstanding, it’s not really that clear. Currently most of the vocal Openspace users burned by this are insisting that they are moving to the open source SL-equivalent, but it’s not really ready for prime time as of yet.

So – signs point to continued OMGZDRAMA and eventually everyone will revert to complaining about crashes due to overloaded server infrastructure.

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  1. #1 by J. on November 3rd, 2008

    Second Life was a lot more entertaining when it was about flying dildo squadrons.

  2. #2 by Annyka Bekkers on November 3rd, 2008

    Good summary Scott, but you missed one important point. When Openspaces were first introduced early last spring, they came with an 1875 prim limit, which pretty much ruled out anything but light use. Then in May, Linden Lab raised the prim limit to 3750, roughly equal to a quarter sim of regular land. For most, this was seen as tacit approval by LL for this land to be built on. Why add more prims if you’re not supposed to use them?

    This was where the boom in OSs began. LL itself was touting the creation of millions of Sq Meters of new land as a sign of its economic health, when everyone knew the growth was from people trading up from quarter sims to OS islands.

    Also, the announcement about raising the prices included nothing about any measures to improve performance. In effect, OS owners are being asked to pay *more* money to use their land *less*

    Perhaps LL grossly miscalculated how much people would use these sims, though considering that the entire history of SL has been about people pushing the system to its limits and finding creative ways to squeeze more use out of limited resources, I find that hard to believe.

    Maybe the new pricing scheme is what Openspaces should have cost from the start, but its no doubt that they would have been a lot less popular than they became. Its really not hard to see why an awful lot of people are crying “bait and switch”

  3. #3 by aet on November 3rd, 2008

    Real money makes the drama more delicious.

  4. #4 by Laag on November 3rd, 2008

    Very little of this had anything to do with sex.
    :-(

  5. #5 by Vivianne Draper on November 3rd, 2008

    At the time they upgraded the prim allotment, they also made other changes:

    An owner could buy one open space sim rather than a pack of 4
    An owner could place the open space sim anywhere there was space on the grid, instead of next to a full-prim, full-price sim they already owned (in other words you no longer had to already own an island in order to own an open space sim)
    An owner could assign estate management rights to another person (rather than before where the only person who could manage it was the owner itself)
    They moved all the open space sims to class five servers which could handle more load than the old servers
    They dropped the price.

    So they kind of lured people in and then OMG the sims were abused. No shit sherlock — they took the safeties off. But LL marketed them as low-prim sims but not low use.

    LL consistently forgets anything but prim use when considering server load. The ARC rating on an avie, for instance. For those of you that don’t know — ARC (I forget what it stands for) is a number compiled by prims and textures on your avies and the higher the number is, the more of a load on the server. So by putting on system clothing (no prims) each with a flat texture (no alphas or anything fancy) I can wind up with an ARC of 0. That ARC will not change if I add my animation override, if I add my mysti tool (a tool with a whole bunch of scripts that let you emote, fly as high as you want, tells you which avies are near and a whole host of other stuff), if I add a personal security orb, etc etc. I can load myself up with more scripts than you can shake a stick at and my ARC will not budge from 0. Yet another example of LL not taking into account the amount of server load from scripts.

    The same is true of the Open Space Sims. Its a little disengenuous for LL to cry foul about these at this stage of the game. They marketed them as low-prim sims, not low-use. They didn’t limit the amount of textures, the types of textures, the amounts of scripts, particles, the use of Halo or Mono — these were just low cost, low prim sims. If I wanted to put, say a club, on one of these sims, and maybe a house, why wouldn’t I buy one? Or if I wanted my store on its own sim — why wouldn’t I buy one?

    As Annyka says above, “perhaps LL grossly miscalculated how much people would use these sims.” However, given that the safeguards against abuse were removed specifically to market them, I find that hard to believe and I find it very disengenuous of LL to whine about overuse of these sims at this time when they specifically encouraged that by their new policies.

  6. #6 by Klaitu on November 3rd, 2008

    Second Life is that game which is so incredibly dorky that even the dorks won’t play it.

  7. #7 by Vivianne Draper on November 3rd, 2008

    You realize that Lum plays SL right?

  8. #8 by JuJutsu on November 3rd, 2008

    “…in the true sign of an incipient apocalypse, one of the most reasonable voices on the controversy was, um, Prokofy Neva.”

    Talk about bait and switch….I followed that link on the premise that P.N. was being reasonable. Jeebus, the other commentary must be really scary.

  9. #9 by Numtini on November 3rd, 2008

    While it sounds good, the Linden position really doesn’t come off as all that credible. The OpenSpace sims were first tested by being sold to several high ownership landlords like Ansche and they were always used to host full featured builds, not pure open space. So it seems a bit dubious that Linden didn’t realize they would be used in this fashion. Also, with friends who owned several open sims, the servers actually weren’t straining under the load. For that matter, open space in the Second Life sense is not open. Trees can be among the most prim-heavy items in the game.

  10. #10 by Gunch on November 3rd, 2008

    [quote=Lum]In response, there was rioting, panic in the streets, wailing and rending of garments,[/quote]

    You forgot the gnashing of teeth.

    As a kid, I always loved hering about the gnashing of teeth in church. There is just something funny about that statement.

  11. #11 by chacmool on November 3rd, 2008

    The Nerd Republic crumbles?

  12. #12 by Moorgard on November 3rd, 2008

    I don’t see how any of this addresses the overpowered nature of retadins.

  13. #13 by Adoombrae on November 4th, 2008

    second life is to a typical MMO player what warhammer 40k players are to D&D guys. they are the people that we point to and say “dude, no, im not one of THOSE people ok, i just play WOW.”

  14. #14 by Wendelius on November 4th, 2008

    I think it should also be mentioned that the price didn’t just go up but, as your link shows, it went up A LOT.

    As an OS owner who happens to use it very lightly (in total for the sim well under half the prims used and very little scripting) the bill is still going from $900 a year to $1500 (or, in my case, 2/3rds of that as I share the OS). This kind of tips back the OS from expensive hobby into serious money.

    So yes, as you said, there is anguish. Especially as, as has been mentioned above, this is a 66% price increase with no performance increase or any benefits attached. Just a “you’re going to pay a LOT more in 2 months” thing.

  15. #15 by Joshua Meadows on November 24th, 2008

    Open Life Grid isn’t the open-source SL equivalent; Opensim is (and freely available), which Open Life Grid utilizes, as do a good number of other grids.

    OSGrid is a free grid also based on Opensim and is where the bulk of testing and such is done for Opensim. It’s operated and run by Opensim developers and is free to use or hook servers up to, while the rest of them all largely charge for that.

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