I swear to god, I got 5 IMs from people last night all saying variations of “Now I REALLY want to see the next part.” You people and your rancid negativity! (I include myself in that statement, of course.)
Ironically, there isn’t that much. Warhammer dodged a lot of possible pitfalls simply because it takes the road heavily travelled. Paul Barnett’s averrals to the contrary, Warhammer takes a lot of cues from its immediate ancestors World of Warcraft and (especially) Dark Age of Camelot. Much of the nuts and bolts of the game design is iterative, not revolutionary. So the parts where it falls down are mostly details of implementation. Like:
Grindgrindgrindgrindgrind. Yeah, this is the big one, and what is going to kill retention for Warhammer if anything not with the initials “WotLK” does. Anecdotal evidence from beta testers all claim that the levelling curve was radically “adjusted” immediately before the game shipped. This was a mistake. If there’s any game that shouldn’t be afraid of their users reaching max level, it’s Warhammer. Yet the last minute holy-crap-we-don’t-have-enough-to-keep-people-busy reaction from a development team seems to be a time-honored tradition of late. One could make a case that with many games, levelling is artifically accelerated in beta, then tuned to the release version just before shipping. That pretty clearly isn’t the case with Warhammer, since after the 2nd “tier” of content… you run out. Note: this is when you make levelling faster, not slower. It’s probably no coincidence that one of the first rewards granted to underpopulated realms has been faster levelling speed. That shouldn’t be a reward – it should be the default.
The Hibernian Protest lives again. It’s painfully obvious the High Elf and Dark Elf content pairings were… well… they’re kind of rushed. Of course the answer here is simple, just take your elf character somewhere else at level 1. But still, Mythic has a history of doing Elves at the last minute for some reason. And given history, I fully expect the first expansion to have the most lavishly rendered goddamn Elf areas this side of Rivendell.
Dude, Where’s My Balance. The game has some pretty clear balancing issues which PvP brings into sharp, immediate focus durning PvP levelling. Ranged DPS is generally king. This is somewhat mitigated by the two primary tanking classes, Black Orc and Ironbreaker, being Concentrated Awesome. Which probably means they’re overpowered. But melee DPS classes fare poorly, because they do about the same damage as ranged DPS (sometimes less) with the drawback of having to close to the target. This does seem to get better as classes gain levels (oh, sorry, RANKS) and gain access to more alpha-strike dump skills, but it makes levelling them pretty painful. It’s hard to tell what balance will be like at the top end since, well, thanks to the grindgrindgrindgrindgrind hardly anyone knows what that’s like. But I suspect Squig Herders will still be at the bottom of the food chain!
What do you know, PvE isn’t all that. I hesitate to ding Warhammer on this too much, because I suspect a lot of my fatigue with their PvE is simply my Being. Really. Tired. Of. Being. Told. To. Go. Kill. Six. Things. By. A. Generic. Fantasy. Character. I knew I was in trouble when my character turned a corner, encountered a vista of 5 or 6 NPCs all with the quest available icon over their head, and my first, immediate, unbidden reaction was “Oh God, no.” Generally, when you dread the arrival of more content, this is not a good thing. Of course, you can ditch PvE entirely and just play scenarios until your eyes bleed, but then that becomes yet another grind.
Community Shammunity. You know what Warhammer SHOULD have copied from World of Warcraft? The forums. Yes, I’m going to disagree pretty strongly with my homegirl here, because as a ordinary everyday average player, I don’t feel as though there’s a central zone of news and rumor dissemination. The “War Herald” is workable, but the news isn’t very detailed, and there seem to be a balkanization of forums – the primary forums SEEM to be Warhammer Alliance, but there isn’t a lot of traffic there, at least what you’d expect from 3/4 of a million subscribers. If anything, Warhammer’s convinced me that MMOs need officially sanctioned/operated forums just due to the perception that in the 21st century EVERY company does. (And yes, I am aware that Mythic operates or used to operate private forums, and I HOPE YOU SPECIAL PEOPLE ENJOY THEM VERY MUCH.)
So, yeah, not a whole lot of negativity there. I’m sure you’re all very disappointed! Now if you’ll excuse me, I’m told we have magic cookie bars here at the office. Which is somewhat frightening.


#1 by Flim on October 15th, 2008
hmm.. I get about 10k xp from a good mourkain temple scenario (lasting 6m) – I only get 3k xp per quest
if anything RvR xp is faster… (at least at rank 19, can’t say what it’s like at rank 29 or 39)
#2 by UnSub on October 15th, 2008
As I’ve said elsewhere, WAR crippled itself with apparently ‘low’ population caps on their servers, which are then cut in half for Order / Destruction balance, which is then divided in three again for each of the races, which is then distributed by player level. It ends up with very few players being around you most of the time, so the game looks empty.
If WAR had fewer servers, yet more players per server, it would be a completely different and much better game. What kills RvR and PQs is the lack of population.
#3 by Thintalle on October 16th, 2008
Warhammeralliance may be the forums with most user-posts, but the Devs rarely if ever post there, so…
My biggest issue right now is GOA, which is in control of the european servers.
They don’t implement Hotfixes timely and often after the implementation it shows that half the stuff that should be fixed is still broken (while it works as it should on the US servers). Sometimes they even forget about a hotfix.
And today the patch to 1.03 while some things still don’t work as they should, when compared to the US servers (i.e. the “Demolition” skill still firing twice, Chat-Windows still reseting, Repeatable Quests still missing, etc). I am realy curious about how that will work out.
Their webpage is just sad, you can rarely find useful info there, they don’t even make mention of applied Hotfixes there, so you sorta have to guess what got implemented and what not.
Then of course there are the in-game-issues. The grind, yea, while I am already 40 I agree that this -is- a huge issue. I shelved my Runepriest at 26 because I could not bear it anymore. Now I play a DPS class and I could grind levels at least, though it was pretty boring.
There is no decent LFG interface (the “open group” feature serves it’s purpose, but it won’t help you to find that healer, tank or dps that you need to do X).
Some Scenarios have real issues, like Tor Anroc where the spawn is closer to the Bauble for Destruction.
Class balance needs to be looked at, too, especially, as Scott mentioned, the disadvantage melee dps has to suffer when compared to ranged dps. There is alot of crowd control that directly affects the melees, but not much the ranged dps has to worry about.
#4 by KingJames on October 16th, 2008
I don’t mind using Warhammer Alliance forums because since its not owned by Mythic the trolls are less likely to flame and bitch. But I do agree that leveling has hit a brick wall. It takes a full day to gain half a level when you get near 30 and that is too long when you play for 12 hours.
#5 by GT on October 16th, 2008
Warhammer Alliance IS the official forum page – but for some reason, Mythic refuses to admit it.
How do I know?
Yesterday they brought all the game servers down for a routine maintenance.
At the exact same moment, the Warhammer Alliance site also went down.
#6 by ssquirrel on October 16th, 2008
“I knew I was in trouble when my character turned a corner, encountered a vista of 5 or 6 NPCs all with the quest available icon over their head, and my first, immediate, unbidden reaction was “Oh God, no.””
Heh, I have the exact same reaction. I just can’t do it anymore. Luckily, I enjoy the RVR & Scenarios enough that I don’t really have to talk to those content dispensers.
#7 by wowpanda on October 16th, 2008
I will just read the reviews and wait my 90 days this time. D-One’s 90 day rule is not meant to be broken.
#8 by Once a Knight is enough on November 3rd, 2008
I hate the ctd…black and blue screen of death…char not moving…game is getting frustrating and a lot of wasted time having to log on a bunch of times…sometimes taking up to 20 mins to get on and crash again.
I hate that the mobs repop so quickly when there’s hardly anyone or no one except me around.
I had them hero and champion mobs…solo player unfriendly
I hate that you have to kill something over if you don’t have a quest for killing it and getting a quest later to kill it..like if you kill 10 wolves…and get a quest to kill 10 wolves later…
the quest should be completed as soon as you get it…the tome should know.