Age of Conan Talks About Future, Insists They Have One


Jørgen Tharaldsen, Product Director at Funcom, talks to MTV about long term prospects for the game not World of Warcraft or Warhammer:

I think it’s okay to say that we simply didn’t deliver as good as we should have on all the launch features. That said, I do think we went out the gate with some extremely strong ones too (i.e. combat, graphics, presentation, audio, maturity, story and quests, Tortage etc.), which made us a giga-hit in retail and gave us some great reviews. But on other features we just didn’t polish it well enough, including our items, tradeskills, system performance and PvP.

Oh, and nerfing anyone with breasts. But that’s better now!

I also think the question is symptomatic of some of the word of mouth issues we have. There is no denying that we launched “Age of Conan” with initial issues, but the memory and word of mouth of what we once were compared to what we have done to the game since launch, and where we are going, doesn’t necessarily match up.

This just in: launching a polished product MAY be important. But it’s OK, because, well, the fantasy MMO market just isn’t that crowded!

I think we can also see, pretty clearly, the competitive landscape for fantasy MMO’s well into 2011 or so. For the fantasy genre there are some five plus western majors which are live (”WoW,” “WAR,” “Lord of the Rings Online,” “Guild Wars,” “Conan” and “EverQuest,” with dark horses here and there), and only a few major ones (that I know of) which are coming up in the next couple of years. That means we have a solid chance of remaining a key contender in the fantasy space for many years to come, with strengths the others won’t match.

We won’t ever be #1 like “WoW,” but we will for sure fight for the space below them.

Hopefully without slower combat animations.

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  1. #1 by UnSub on October 9th, 2008

    What are the “strengths the others won’t match”? I don’t dislike AoC, but what does it have that other MMOs don’t and / or can’t implement? Apart from boobs (which didn’t hold player interest past the first few weeks, I note) I can’t really see AoC owning much in the way of “can’t be copied” territory.

  2. #2 by Kaalinn on October 9th, 2008

    Arguably the only “unique” thing others won’t have is the Conan IP. While IPs do “sustain” some games by keeping the RP crowd that’s in love with the setting around (SWG had/has a lot of this, and MxO pretty much only exists because of it anymore), I don’t exactly see AoC’s “hardcore” PVP nuts in the shoes of avid RPers.

    And while Conan might be a pretty popular IP, it can’t really stand up against the competition. Warhammer? Only way that could be more unbeatable would be if it was 40k. Lord of the Rings? The mother of all fantasy IPs.

    Not much left other than boobs indeed.

  3. #3 by jason on October 9th, 2008

    Do any other fantasy games have player controlled/built towns that can be raided and defended? I know it may be one of the things that was/is broken, but perhaps if they focused a little more on that they could carve out a nice niche for themselves…

  4. #4 by Toktuk on October 9th, 2008

    @jason

    Building and sieging other player/guild town was pretty much the entire concept behind Shadowbane, which was released in 2003.

  5. #5 by D-0ne on October 9th, 2008

    I understand where the producer is coming from. I still don’t understand why the consumer isn’t waiting 90 days to buy.

  6. #6 by Jerid on October 9th, 2008

    [quote]Do any other fantasy games have player controlled/built towns that can be raided and defended? [/quote]

    As noted SB was the forerunner for this. Plus, Darfall Onine which is supposed to be realeased before the end of 2008 will have it as the main focus.

  7. #7 by Jeremy T on October 9th, 2008

    Re AoC’s “unique” assets: the combat system still stands out in my mind as being more enjoyable than what you’ll see in any other similar game. I really do find myself missing AoC’s directional attack and combo system (as well as its deliciously brutal fatalities).

    I also liked the Tortage gameplay a lot, but it was woefully brief (and WoW looks to already be doing similar with Death Knights).

    If Funcom had managed to deliver Tortage-style gameplay all the way to the level cap, I might have kept paying for a few months. Heck, if they ever flesh that out, maybe I’ll go back and give it another try. Of course, even in this hypothetical universe where the game is “finished,” I don’t have any sense that AoC will have a compelling “endgame” that’s going to rope in long-term subscribers.

    Netcraft confirms it – subscription fantasy MMOs are dying!

  8. #8 by Axecleaver on October 9th, 2008

    Interesting choice of the top 5. Is lord of the rings really that successful? Is Conan successful enough to count itself among them? No Eve or Final Fantasy?

  9. #9 by Centuri on October 9th, 2008

    Well EVE would hardly be considered a part of the fantasy genre. FFXI still has an extremely dedicated following but I doubt the numbers put them in the top 5.

  10. #10 by Gawain on October 9th, 2008

    I was so disappointed by AoC, mostly because I was so excited about it before I played it. More than any game so far, i desperately WANTED it to kick ass. And parts of it did. Unfortunately, those parts were nearly all in the first 20 levels. After that, I felt like I was playing everquest 1 with some extra attack buttons.

    Honestly if they had finished any ONE of the many parts that were left unfinished after 20 (crafting, sieging, pve content between 40 and cap, etc etc) I would probably still be playing. But they didn’t. We were simply presented with a number of unfinished items to choose from, and the groundless hope that they would eventually be completed. When I left, they were just starting to add voice overs to the post 20 npcs.

    I realize that due to monetary and contractual restraints, no company is able to completely finish a game, especially one as involved as an mmo by release date, but there eventually needs to be a point where you realize that you’re putting out a product that doesn’t even feature CONTENT past a certain level. You’re releasing that… and people will be getting to that level and then realizing that you have nothing more to offer them.

  11. #11 by wowpanda on October 9th, 2008

    I don’t understand how building and sieging other player/guild town could work. The town has to be uncrackable when all players log off, but what if part of the players in the guild is on? Does the system assign NPCs to help defend?

    Else it would be a great idea.

  12. #12 by Openedge1 on October 9th, 2008

    After the first month, I wrote this game off.

    Then I played WAR. Saw the same tired mechanics from all the old MMO’s, slow mo combat, PQ’s…a pretty word for more grinding, Tomes…uh…achievements, uh…DANG!

    Oh, and graphics like an old ugly woman, which what all the females looked like when you made your avatar.

    I went back to AoC and realized at least they tried something different…no gear reliance, a story for all quests no matter how boring they may be, fast combat, visuals to make me hard every time (and not because of the boobs)

    I hate what Funcom pulled off, but I also know that thanks to the changes they put into the field, it made me hate the old school ways of the other MMO’s.

    I think I am finally done with “Elf Fantasy” worlds of this genre, and I need a change…and will support all Developers who at least try.

  13. #13 by Paks on October 9th, 2008

    Conan did give us outstanding graphics, some new concepts, like Tortage, and their combat system, but they failed in too many other important areas, and yes gamers are notorious for having long memories.

    WAR’s combat is boring and leveling is boring, BUT they excelled in key areas that will keep my support for awhile.

    WAR’s Customer Support has been fantastic and they listened to what RPers (PvP and Non) wanted and gave it to us. They didn’t basically tell half (or maybe more) of the RP community to go screw itself while offering subpar at best community support. That alone is enough to get my, and a lot of others money and is something I really hope future game developers notice.

    Talk to your community and know what it wants. Listen to your community and keep talking to them even if you can’t give them all they want.

    Communication. If they’d done that 500% better from the start I don’t think they would have lost the number of players they did, and frankly that interview with Jorgen sounds like he’s still a little bit delusional about the state of that game.

    And it’s the early starts and offers for goodies that keep a whole lot of players from waiting 90 days or even 30 before trying a game.

  14. #14 by Turd Blossom on October 9th, 2008

    I wouldn’t go too far in singing the praises of Warhammer’s customer service. Today is a shining example of how horribly flawed their CS model is–unannounced point release this morning (always a good idea!) followed by hours-long maintenance this afternoon.

    They have no official forums (which I still find patently absurd) and their “unofficial” forums at Warhammer Alliance have been down for most of the day. Today is precisely the kind of day that’s going to make a lot of people realize just how close they are to the end of their free 30-day introductory period–and the WoW expansion comes out in three weeks.

    I wouldn’t be at all surprised to find Mythic scrounging around the bottom of the pile with Funcom if they can’t figure out a more stable CS model and patch schedule–and I’m not even getting into the myriad game-breaking bugs that still persist in the game.

  15. #15 by Saben on October 9th, 2008

    I wonder why he lauds the features implemented after launch. Most people I talked to, and from my own point of view, it was the subpar postrelease lack of direction that killed the game. A lot of people thought it was fun and had potential and with a community director (they hardly communicated at all) and a clear sense of purpose that was somewhat in sync with atleast a portion of the playerbase (spending a lot of time on features nobody cared about or outright didn’t want and neglecting glaring problems that affected day to day play) they might have retained a lot of people. Mostly it felt like it lingered unfinished and that it would take ages to get the more annoying flaws fixed. In many ways, they revisited their AO launch. Hopefully someone else will copy the innovative ideas they had for combat atleast.

  16. #16 by Tesh on October 9th, 2008

    True “maturity” != boobs and blood. AoC has nothing truly “mature” about it.

  17. #17 by Grinless on October 9th, 2008

    Just because what Tesh said really should be said twice : “True “maturity” != boobs and blood. AoC has nothing truly “mature” about it.”

  18. #18 by isobelle on October 9th, 2008

    i personally didn’t play after my free month was up, and never see myself “going back to see if they ever got it working”.

    don’t launch unfinished product. sit down and play it once in a while, and if it doesn’t work, don’t put it on shelves asking for money for it.

    seems simple?

  19. #19 by Wanderer on October 9th, 2008

    Yeah, I’m another ex-AOC player. The concepts were good. It was pretty, once I bought a new computer. Boobs and blood might not be the definition of “mature” but at least it beats games that seem to be pitched to the kindergarten crowd, and modzirated accordingly. The quests were fun, when they weren’t broken.

    I left for several reasons. One, of course, is that the economy (what there was of it) was borked, tradeskills were borked (especially how training them depended on random drops from resource nodes, some of which turned out to have been, um, left out … cottonwhisp, anyone?), the cost of buying enough bag space to carry your loot was prohibitive, the lack of bank space was ridiculous, etc. Another was that the devs seemed to be flailing around randomly trying to do something, but weren’t quite sure what. My main’s class got randomly nerfed and buffed every patch, to the point that it should have been renamed “Yo-Yo”. Instancing everything was a stupid idea. When I to to Old Tarantia, I expect to find a crowded, bustling city — not a ghost town with 10x as many NPCs as players. Grouping was rarely worthwhile; you spent more time trying to get your group assembled in the right instance than actually doing anything. If you disconnected (which happened at random) you’d log back into a different instance, usually one with a fresh batch of mobs all over you. Every patch seemed to introduce two new bugs for each one it fixed, like randomly breaking bits of the UI.

    The constant gold spam, apparently condoned by Funcom since they could have prevented most of it very easily, drove me mad. When I logged in, I’d have dozens of offline messages from gold spammers flooding my screen, and I couldn’t find my tradepost sales under the mass of spam in my mail. The lack of any easy way to travel between areas was bad. When players are spending more time traveling to places to have fun than they are having fun, that’s a game breaker. (especially when quests make you run across multiple zones over and over)

    The last straw was trivial, but it broke this camel’s back: They cut the price of mounts, which had been obscene, but didn’t refund anything to those of us who had scrimped and saved every bent tin piece to get them. If you didn’t play AoC this doesn’t sound like a big deal, but it was; it was a very big deal. Way to go, reward the slackers and punish the hard workers.

    It wasn’t the worst launch I’ve ever endured; that was Shadowbane. If they ever fix the game, and offer me a free month or something, I might go back.

  20. #20 by Vetarnias on October 9th, 2008

    Regarding the “maturity” of tits and blood. Yes, not only was AoC *not* mature, it was in fact more immature than a game which would have left them out.

    And in response to Wanderer: The problem, I think, is that the kindergarten crowd is sexually precocious these days (don’t pigeonhole me into the “moral conservative” camp, though; I despise them), and a game like AoC caters to them even more than a game without tits and guts would.

    I will tackle the larger question of AoC in another post; I have to reread some of the comments posted above first.

  21. #21 by Vetarnias on October 9th, 2008

    It would seem the system has eaten up my first attempt at posting. Here we go again:

    Regarding the “maturity” of tits and blood. Yes, not only was AoC *not* mature, it was in fact more immature than a game which would have left them out.

    And in response to Wanderer: The problem, I think, is that the kindergarten crowd is sexually precocious these days (don’t pigeonhole me into the “moral conservative” camp, though; I despise them), and a game like AoC caters to them even more than a game without tits and guts would.

    I will tackle the larger question of AoC in another post; I have to reread some of the comments posted above first.

  22. #22 by Iconic on October 10th, 2008

    It’s too bad a lot of people who probably don’t suck are all paying or will pay the price for the stupidity of launching AoC probably a year too early.

  23. #23 by Baron on October 10th, 2008

    AOC was the WORST mmo i ever played during my 11 years of mmo history, i played games with incredibly bad launches , other with lots of system bugs and some with internal(game) bugs and also other with plain simple boring game play.

    AOC has succeeded to combine all those negative qualitys! in one game ,which i think is a sucess in his own right, but joke aside ,after leveling to 80 and almost completing my T1 set for my necro ,getting my fast horsey and doing some not so fun sieges, someday i just uninstalled this abomination and cancelled my account.

    During this time War was out but i didint jumped right away just waited to hear other peoples opinions and after 3 weeks i decided to give a try.

    Now that i am working and dont have time for heavy raiding War is the ultimate online game i have ever seen ,its fun, almost everything working only after 3 weeks, you can join the game anytime for raiding and find a battle.Pve is not as strong as in others game but let me tell you this you cannot do all quests in all realms becasue your level will be too high eventually ,meaning; you will find quests twice than you need to reach next level, and whenever you start a new race all scenery wıll change and you have two factions ,this will give you 6 completly different start..tortage must be renamed torture..

    And about great! graphics of AOC, thats total bullshit, everything looks grey and brown , yeah i saw some nice scenery on distant horison now and then ,but who gives a shit if your chracter look like wearing patato sack at lvl 80 wearing epics, WAR graphics are MUCH BETTER! i cannot stress this enough ,good graphic doesnt mean realistic graphic,good graphics sooth your eyes ,look bright and fun and give eye candys where you look most and in graphic depertement WAR is way ahead of AOC ,just give it a try if you dont beleive it.

    And what about all credit card mistakes! funcom did, hundreds if not thousand people complaing about their credit cards getting charged after they cancelled their accounts and still not one word of explanation from funcom, such a great company, oh btw i playing WAR for 10 days or so and i still didint gave my credit card information ,becasue they DONT ask for any credit card information until your free one month is over..

    I just cannot beleive there are some people still playing AOC…

  24. #24 by Vetarnias on October 10th, 2008

    Oh, avatars!

    To return to AoC, the core is solid, but they decided to wrap so much blarney around it that it lost all credibility shortly afterwards. The post-Gaute era is going to be decisive as to what happens with this game.

    Still, it has fundamental flaws — no working economic/crafting design, too much instancing, ganking near resurrection points (last I heard at least), no customization, clunky interface, etc. And, unlike advertised, no end game.

    So guilds jumped to WAR. But I’d be curious to see how long they will be willing to endure faction imbalance, the lack of personal/guild stakes, and the repetitive nature of the game.

    If I want some mindless grind only to take part in an instanced war scenario I can play over and over again, I’ll stick to Navy Field; at least it’s free and since it makes no qualms about putting ships of various nations together, faction imbalance isn’t an issue.

    And if AoC, when I last played (late June/early July), looked empty like a shopping mall on a Wednesday morning, WAR looked like it was the same mall at 2 AM, and this was mere days after release on the most populated Oceanic server. Outside of a guild, the game just seems lifeless and encouraging self-reliance.

    Give WAR a month and then you will see the threads complaining about it on gaming forums; in fact it has started already.

    AoC I played for six weeks; WAR held my interest for six days. That should account for something.

  25. #25 by Baron on October 13th, 2008

    Vetarnias try join all button for rvr and you will find where are thousands of people in your server ,rvr games give incredible xp along with renown points(im getting 10k+ xp per game)so doing pve quests is a bit pointless atm ,but then again this game is all about pvp so i think its understanble and if you like some solo time and do pve quests all world is yours :)

  26. #26 by Vetarnias on October 13th, 2008

    I cancelled and uninstalled the game. I might have tried it a little longer, but I was also getting tired of crashing to desktop a few minutes after logging in, forcing me to go through the waiting queue once more.

    This far, I haven’t seen a game yet that I liked enough to convince me to upgrade my computer.

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