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	<title>Comments on: C Is For Credits And That&#8217;s Good Enough For Me</title>
	<atom:link href="http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Links labours lost &#171; Book of Grudges</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17817</link>
		<dc:creator>Links labours lost &#171; Book of Grudges</dc:creator>
		<pubDate>Sat, 30 Aug 2008 06:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17817</guid>
		<description>[...] over at the Broken Toys blog adds that it&#8217;s not him. Apparently he&#8217;s been asked a [...]</description>
		<content:encoded><![CDATA[<p>[...] over at the Broken Toys blog adds that it&#8217;s not him. Apparently he&#8217;s been asked a [...]</p>
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		<title>By: Ashendarei</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17816</link>
		<dc:creator>Ashendarei</dc:creator>
		<pubDate>Wed, 27 Aug 2008 15:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17816</guid>
		<description>I&#039;m pretty sure that the makers of Viagra don&#039;t want people to know who they are, or to be able to find out where they live.

There&#039;s alot of negative press associated with Drugs as well, it would definately bring as much bad as good.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure that the makers of Viagra don&#8217;t want people to know who they are, or to be able to find out where they live.</p>
<p>There&#8217;s alot of negative press associated with Drugs as well, it would definately bring as much bad as good.</p>
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		<title>By: D-0ne</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17815</link>
		<dc:creator>D-0ne</dc:creator>
		<pubDate>Tue, 26 Aug 2008 02:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17815</guid>
		<description>In the pharmaceutical industry no one gets credit.</description>
		<content:encoded><![CDATA[<p>In the pharmaceutical industry no one gets credit.</p>
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		<title>By: Drakks</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17814</link>
		<dc:creator>Drakks</dc:creator>
		<pubDate>Mon, 25 Aug 2008 15:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17814</guid>
		<description>&quot;Did not actually work on Warhammer, ever. Not even for a picosecond. I did harass Paul Barnett in a Chinese restaurant once. But I’m pretty sure that does NOT earn you a spot on the credits.&quot;

I&#039;m pretty sure the above entitles you to a front page spot, and quite possibly your likeness on the cover doing something remotely connected to the point of the game.</description>
		<content:encoded><![CDATA[<p>&#8220;Did not actually work on Warhammer, ever. Not even for a picosecond. I did harass Paul Barnett in a Chinese restaurant once. But I’m pretty sure that does NOT earn you a spot on the credits.&#8221;</p>
<p>I&#8217;m pretty sure the above entitles you to a front page spot, and quite possibly your likeness on the cover doing something remotely connected to the point of the game.</p>
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		<title>By: yunk</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17813</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Mon, 25 Aug 2008 15:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17813</guid>
		<description>I always thought credits were a joke that is the bone thrown to suckers instead of things like money.
As Darius said, even small companies can do the employment verification, and of course not only have to but are only allowed to give certain information.  If game companies can&#039;t do this as a matter of routine, where ever other industry can, I&#039;d be pretty shocked.</description>
		<content:encoded><![CDATA[<p>I always thought credits were a joke that is the bone thrown to suckers instead of things like money.<br />
As Darius said, even small companies can do the employment verification, and of course not only have to but are only allowed to give certain information.  If game companies can&#8217;t do this as a matter of routine, where ever other industry can, I&#8217;d be pretty shocked.</p>
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		<title>By: Walter Yarbrough</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17812</link>
		<dc:creator>Walter Yarbrough</dc:creator>
		<pubDate>Mon, 25 Aug 2008 14:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17812</guid>
		<description>Personally, I&#039;d like to give generous credits as much as possible.

Full credit for everyone who deserves it.

&#039;Additional XXXXX&#039; for anyone who falls below the &#039;deserves it&#039; line

&#039;Special Thanks&#039; for anyone who farted in the general direction of the project.

I&#039;ve been fortunate to not have a scenario where I would exclude someone from the credits - I can only think of a few (someone hostilely deleting a database, stealing from the office, something actually *severely harmful* to the project)

And choosing to leave, or being incompetent are not severely harmful.</description>
		<content:encoded><![CDATA[<p>Personally, I&#8217;d like to give generous credits as much as possible.</p>
<p>Full credit for everyone who deserves it.</p>
<p>&#8216;Additional XXXXX&#8217; for anyone who falls below the &#8216;deserves it&#8217; line</p>
<p>&#8216;Special Thanks&#8217; for anyone who farted in the general direction of the project.</p>
<p>I&#8217;ve been fortunate to not have a scenario where I would exclude someone from the credits &#8211; I can only think of a few (someone hostilely deleting a database, stealing from the office, something actually *severely harmful* to the project)</p>
<p>And choosing to leave, or being incompetent are not severely harmful.</p>
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		<title>By: Iconic</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17811</link>
		<dc:creator>Iconic</dc:creator>
		<pubDate>Sun, 24 Aug 2008 22:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17811</guid>
		<description>Yea man, like all ideas are like, wandering free and stuff.  Like, they don&#039;t really belong to any one person or principality.  That&#039;s why it&#039;s like so bogus that I got sued for like just distributing them via the internet to a few thousand of my closest friends.

Some one would have made those movies and songs eventually, so who cares who did it first?</description>
		<content:encoded><![CDATA[<p>Yea man, like all ideas are like, wandering free and stuff.  Like, they don&#8217;t really belong to any one person or principality.  That&#8217;s why it&#8217;s like so bogus that I got sued for like just distributing them via the internet to a few thousand of my closest friends.</p>
<p>Some one would have made those movies and songs eventually, so who cares who did it first?</p>
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		<title>By: Darius K.</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17810</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Sun, 24 Aug 2008 13:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17810</guid>
		<description>Psychochild: I&#039;m generally in agreement with you that there should be credits. But in terms of professionals verifying the work of other pros, it is HR&#039;s legal obligation to confirm whether or not Person X worked at the company and for what time period. So if you need to know whether someone worked on a game, you can&#039;t be 100% sure, but you can call and at least see that they worked at the developer for 2 years during the right time.

Robin: I agree with &quot;work product&quot; as a good metric, but ideas alone don&#039;t cut it. They are weak sauce, as the kids say. That idea you had? Eh, somebody else probably would have thought of it. You just thought it first. However, if you were on the team, had an idea, and championed it to the leads, pushed it through into the final design of the game, that deserves a credit.</description>
		<content:encoded><![CDATA[<p>Psychochild: I&#8217;m generally in agreement with you that there should be credits. But in terms of professionals verifying the work of other pros, it is HR&#8217;s legal obligation to confirm whether or not Person X worked at the company and for what time period. So if you need to know whether someone worked on a game, you can&#8217;t be 100% sure, but you can call and at least see that they worked at the developer for 2 years during the right time.</p>
<p>Robin: I agree with &#8220;work product&#8221; as a good metric, but ideas alone don&#8217;t cut it. They are weak sauce, as the kids say. That idea you had? Eh, somebody else probably would have thought of it. You just thought it first. However, if you were on the team, had an idea, and championed it to the leads, pushed it through into the final design of the game, that deserves a credit.</p>
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		<title>By: Robin Kestrel</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17809</link>
		<dc:creator>Robin Kestrel</dc:creator>
		<pubDate>Sun, 24 Aug 2008 03:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17809</guid>
		<description>Not in the industry here, so I&#039;m not understand why *time* should be the overriding requirement.  Did you use the person&#039;s idea, design, art, code, or other work product in the final version of the game?  Yes?  Then credit him or her, or remove that portion from the game.  How could you justify doing otherwise?</description>
		<content:encoded><![CDATA[<p>Not in the industry here, so I&#8217;m not understand why *time* should be the overriding requirement.  Did you use the person&#8217;s idea, design, art, code, or other work product in the final version of the game?  Yes?  Then credit him or her, or remove that portion from the game.  How could you justify doing otherwise?</p>
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		<title>By: Slyfeind</title>
		<link>http://brokentoys.org/2008/08/22/c-is-for-credits-and-thats-good-enough-for-me/comment-page-1/#comment-17808</link>
		<dc:creator>Slyfeind</dc:creator>
		<pubDate>Sat, 23 Aug 2008 18:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2774#comment-17808</guid>
		<description>This actually just came up at work today. We just say if you&#039;ve been with the project at least half the time, and for at least half its development, you&#039;re in the credits. Anything less, and you&#039;re not, just because you have to draw the line somewhere.</description>
		<content:encoded><![CDATA[<p>This actually just came up at work today. We just say if you&#8217;ve been with the project at least half the time, and for at least half its development, you&#8217;re in the credits. Anything less, and you&#8217;re not, just because you have to draw the line somewhere.</p>
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