Glitchless Lives!
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And what’s more, they’re sending me email.
On July 6th, 2008 Nodiatis, a new online multiplayer RPG went live. It is not your ordinary carebear RPG with cookie cutter class builds, goofy graphics, and amenities for the weak.
If you don’t know the history of Glitchless… um… don’t ask.
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#1 by Robin Kestrel on July 8th, 2008
And you said it was vaporware! A COMPANY IS AT STEAK!
#2 by Allen Varney on July 8th, 2008
If you go to the Nodiatis site with JavaScript disabled, you get this informative message: “Nodiatis is the best free online PVP RPG MMO MMORPG Multiplayer Roleplaying browser game with no downloads that you will ever play in your life so love it up.”
#3 by JJC on July 8th, 2008
Does this mean that Dusk: Dawn Tactics is delayed again?
#4 by gawain on July 9th, 2008
I tried to play this game. really I did.
#5 by Flimgoblin on July 9th, 2008
But it’s not spring…
#6 by Rasputin on July 9th, 2008
sadf.
But does it have fetuspults?
#7 by Rasputin on July 9th, 2008
Oh, and of course, the obligatory wiki article:
http://wiki.onlinegamers.org/index.php?title=Glitchless
#8 by ml on July 9th, 2008
how could anyone dislike a game that has alcoholic as a class? it sort of reminds me of ProgressQuest, but with worse graphics.
#9 by Merkwurdigliebe on July 9th, 2008
Their site’s java crashed my Firefox, so I’m just going to say “sadf.”
#10 by Njal on July 9th, 2008
Bah, everyone else got in the catchphrases first.
#11 by IainC on July 9th, 2008
Oh Jesus this is gold…
Glitchless news page
Emphasis mine…
#12 by IainC on July 9th, 2008
bleh, underline tags don’t work in the comments field. The last sentence of that news item was supposed to be underlined…
#13 by Kaje on July 9th, 2008
“Glitchless makes no promise or prediction of when”.
Good for them!
#14 by Ryan Shwayder on July 9th, 2008
What the f? I’m gonna go dig up a Dawn post and rez it on Nerfbat.
#15 by Bo on July 9th, 2008
But I get to play a drunk chicken!!!11!
http://mrboboto.com/drunken_chicken.jpg
#16 by Bonedead on July 9th, 2008
I’ve killed a few mobs on the docks and unlike other browser based rpgs I’ve tried, it kind of makes me want to play it again.
Don’t call me gay, jus’ sayin.
#17 by xzzy on July 9th, 2008
Sweet, they let you customize how your chat text will look!
I wonder if this feature will appear in future WoW patches.
#18 by Drakks on July 9th, 2008
Everything is customizable, duh. They use the mmorpg api!
#19 by Dark Dryad on July 9th, 2008
I want my Fetapult I was promised damnit!
#20 by Abalieno on July 9th, 2008
You know, the art isn’t too bad and the game shows a lot of work gone into it. I even managed to fish. And the map is one of the prettiest I ever seen.
Still a crappy mud with little brain though…
#21 by Axecleaver on July 9th, 2008
Pre algebra is what… like 6th or 7th grade? The kid’s in high school now, he has years of MMO API experience under his belt. So this game is bound to be better. Way better than your data entry experience would have gotten you.
#22 by IanB on July 9th, 2008
That site crashed my browser, very glitchless indeed.
#23 by VPellen on July 9th, 2008
Played for about 3 minutes.
It’s okay I guess.
#24 by Joey on July 10th, 2008
FINALLY, we have a true WoW killer!
#25 by Jardaddy on July 10th, 2008
EQish AA’s combined with Eve’ish passive advancement and MTG style magic. Takes some of the best aspects of great games. Actually pretty amazing for a browser game.
#26 by Bonedead on July 10th, 2008
I am actually still playing this game on and off at work, no joke. I couldn’t really get into text based RPGs, I tried that Grendel game too, this one is just better imo. It is like diablo meets final fantasy in a browser, I am all about that.
#27 by Sl0th on July 10th, 2008
I didn’t even make it past the character creation screen. All the hilarious memories of reading about Glitchless way back when flooded back and I couldn’t bring myself to make an account.
#28 by CuppaJo on July 11th, 2008
Zero to kill ten rats in one minute thirty seconds. That’s got to be a record.
#29 by Mandalla on July 12th, 2008
What CuppaJo said. I hit that part and didn’t even bother to log out, just opened my bookmarks and went back to surfing…
#30 by Wanderer on July 13th, 2008
I played it for a while. It struck me as being a MMO’d up version of Racewar: Kingdoms. Except without Yoyo the HiHi Samurai.
I’m reminded of the folktail of the mountain that gave birth to a mouse. After all that groaning and straining, Glitchy came out with what’s basically a Java front end slapped on a MUD, except that MUDs were doing this stuff a couple of decades ago. Better. And it’s glitchy. For example, the sound made some horrible squacking noises, then cut out completely.
But it’s got permadeath. Because, y’know, losing everything you’ve built up for the past six months and starting over from scratch is so fun. That’s why we all delete our characters in every few months in other MMO’s, right?
Nope, it’s your ordinary amateur RPG with character classes ripped from every other game (and the occasional film … The Drunken Master for the win!) ever seen, static graphics, and amenities for the griefers. Well, I’m just assuming the latter, since I never actually encountered another player, except in the incessant chat spam that scrolls, in teeny letters passing by at near lightspeed, up the middle of your screen.
Even the lore doesn’t make sense. For example, there’s one moderately interesting game mechanic where you deposit “battle trophies” (crab eyes, rat ears, etc., at newbie levels) on four altars representing the four traditional character archetypes (which this “innovative” game can’t seem to get away from) … yet the lore says that people have abandoned the gods, or vise versa (I didn’t go read the forums to find out the details). Also, these “battle trophies” decay. Dinner was ready during my test playing last night, and I was informed that my battle trophies would “decay” overnight — meaning that you have to perform the awkward and arduous process of leveling up whatever skills you want to put exp into every day, or all that exp is lost. Hardcore, I guess … for basement dwellers who don’t get spouse aggro, or suddenly have to go deal with a flooded basement, or have a client who needs something dealt with right now if not yesterday.
The UI itself blows. For example, there’s no “loot all” option, or any other way to loot items save for dragging them, one by one, to your inventory. You can’t close the loot window before you’ve looted them all, either, so I’m not sure what happens when you’ve run out of space (I doubt if I can endure the game long enough to find out). Gold, on the other hand, depends on watching for a treasure chest to appear at some random point on the screen and clicking it before it fades away again in a couple of seconds … apparently gold, unlike rat ears, goes bad almost immediately … and if it’s on top of the “exit” button, oh, well, tough. That’s hardcore.
After half an hour of the game (all I could endure) I have to say the design was derivative, the UI was terrible, the gameplay was boring, and the game as a whole was eminently forgettable … but hey, it’s got permadeath, so it’s … um, it’s still terrible.
#31 by Ed on July 14th, 2008
Oh god, I remember the whole “Dawn” thing. I didn’t know these scammers were still around. LOL
#32 by Kyverl on July 17th, 2008
Their opening page tells me that they’re really focusing on attracting the under-served female segment of the MMRPG market. Cleavage in bondage, anyone?
#33 by wufiavelli on July 17th, 2008
Congrats you have successfully harassed a teenager.
the kid might be full of some hot air, but you have to give him some credit for the feats he is pulling off at his age is above the normal fold.
Or you could stock him around chatrooms till you appear on to catch a predatory. Would be good publicity for your site.
#34 by dieplskthxbai on July 17th, 2008
^^
Someday, if you’re nice, I’ll tell you all the things wrong with that post…
Lum > Dawn + [Dawn Fanbois and/or "'nonny mus" Dawn devs who R pohst teh bad](hereinafter known as: “You”).
But don’t let anything that I say here dissuade you from posting more… I need more humor with my frosted flakes this morning.
Keep the hits coming!
#35 by Wanderer on July 17th, 2008
First of all, criticizing a business’s success, products, ethics, or potential does not constitute “harassment”. That applies to the owners of that business as well. I am not “harassing” Bill Gates if I say that Vista sucks, nor am I “harassing” the developer who just built a new strip mall in an area with 20% commercial vacancies already if I don’t think he’s going to make a go of it.
Second, “To Catch a Predator” (you really need to learn the parts of speech, by the way) has nothing whatsoever to do with people criticizing businesses’ products or production, no matter how old the business owner is. How anyone can equate pedophilia and child molestation with commentary on a business enterprise just boggles the mind.
Finally, is Jeff a teenager? Let’s see: In the fall of 2000, in that chat on Stratics, he mentioned having a quiz in pre-algebra. That would put him, in my estimation, in at least 7th grade, maybe even 8th. A 7th grader is usually 12-13 years old. Giving him the benefit of the doubt, and saying he was 12 years old — a pre-teen — at the time he claimed to be close to releasing Dawn (which seems unlikely to begin with), that would still make him around 20 today. Sorry, not a teenager. Even if he was just 10 years old at the time of that chat eight years ago, he’ll still be voting in November.
His actual age, though, is irrelevant. When you step into the grown-up world, as I did when I started my first business at a young age, you subject yourself to the rules that govern interactions with business owners, not the rules that govern interaction with children. The minute you set up the website, announce the game, and present yourself to the world as a businessman, you’re not protected by the “he’s just a little kid” exemption to accountability for your actions.
It was Jeff’s choice to abandon the protected status of a child for the free-for-all of business. He’s the one who typed /pvp. When you choose to do that, you have no right to bitch about getting ganked.
Anyway, unless he was 9 years old when he set up the Dawn website and announced the imminent release of Dawn, he’s legally an adult now.
And his game blows.
#36 by dieplskthxbai on July 18th, 2008
^^
“Anyway, unles he was 9 years old hen he set up the Dawn website and announced the imminent release of Dawn…”
Given the wondrous clod (yes, “clod”) that is Nodiatis, would this in any way, shape, or form surprise you? After spending about 5.2 minutes “playing” with it, I would probably believe you if you told me it was written, designed, and coded by a drunken casaba melon.
Not that I could personally do any better, mind you, but that uber MMO API they’ve got just seems to be lacking a bit of… everything.
(It wasn’t? Ohgawd.)
#37 by Hawken on July 18th, 2008
All funniness aside at glitchless. I give the guy ALOT of credit for pursuing what HE what he wanted to accomplish. He is a very persistent fella, probably has a dad with a few dollars but all in all hes doing what he wants to do.
Shame on him.
And If he was 9 back then (I do remember the whole Dawn, Fetapult saga)….which is what he sounded like, who gives a shit. I just give him a mini-grats for accomkplishing something some people NEVER do.
#38 by Hawken on July 18th, 2008
Dammit Lum can;t we edit our own posts? Or am I missing something?
#39 by Wanderer on July 18th, 2008
We can’t.
Hence my typo “folktail” way up above. (Hey, Lum, s/folktail/folktale/ plz!)
There’s a lot to be said for pursuing your dreams, true. There’s also a lot to be said for telling the truth, dealing honestly with people, and not throwing tantrums when people (especially people with a lot more experience in the field than you have) question whether it is possible to accomplish what you are promising. He’s been at this for eight years, and so far the only thing we’ve seen of Dawn is some pictures that he claimed were screenshots without any proof that they came from anything but 3DS.
Eight years is time enough to get a college education in game design, team up with a few classmates, and build something that will kick ass at the IGF. Instead, we get something that, bluntly, I could have written (the back end, anyway; I hate Java), and I am not the God Among Coders by any stretch of anyone’s imagination, even my own.
Chasing your dreams is all well and good, if you catch them; laboring for eight years to give birth to that mouse of a game seems to be an unfair drain on one’s mother’s resources and a waste of her basement space.
#40 by Sullee on July 18th, 2008
Is that the best review you could come up with Wanderer? You want to take pot shots at the glitchless thing at least have the decency to keep them short and amusing.
The first I heard of this glitchless thing was this blog and yeah.. the transcript read was pretty funny. Frankly though this person\company is out there making games that earn some money (no idea if profitable), and sure, they are making mistakes. Nodiatis isn’t my cup of tea but I recognize there is some depth there and likely a fair amount of work to make.
Really Wanderer, enough of your dribble in this thread. Please post the games YOU have designed so that we all can put your opinion in perspective (and rip you a new one). At this point we are seeing giant design blunders at the AAA 150m level so I honestly don’t really give a shit what glass house you are chucking rocks from.
#41 by Wandering Critic on July 19th, 2008
Who died and made you Lum?
If Scott has a problem with my comments being too long, or being too offensive to Dawn fanboys, he’s welcome to tell me. But that’s his role, not yours. You’re always free not to read what I write, you know.
As for what games I have or have not designed: Only Lum knows for sure.
Seriously, though, do you ask a movie reviewer what movies he has written or directed? Do you ask a restaurant reviewer for his qualifications as a chef? I’m not a professional chef, nor even a more than passable cook, but I can damn well tell when the food is burned. Nobody has to be a game designer to say that a game has an awkward interface, inconsistent game mechanics, amateurish production values, and just plain isn’t fun.
You and I disagree on an important point about earning money: You seem to see it as a virtue in itself, an end which justifies its means. I see it as irrelevant, neither inherently good or inherently bad. You can earn money by dressing up as a clown and walking on your hands in the park, too, but that doesn’t make it art.
Nor do I give any credit for “effort” to anyone who presents himself as a professional. I’m of an era in which you got credit for right answers, not hard but fruitless work to not get them. To pick a popular target, I have no doubt that the SWG devs put “a fair amount of work” into NGE, but that does not change the fact that it drove players out of their game by the tens of thousands. It’s not how hard you work that counts; it’s whether or not you get it right. Glitchless did not, in my opinion, get it right.
If you can refute what I said about Nodiatis, the comment box is open to you. If not, then perhaps you need to find more productive uses for your time than insulting fellow readers because their opinions differ from yours. I should direct you to the numerous game magazines whose staff, despite not being successful game developers, dare to review games. I’m sure they’re eager to get mail from you telling them how wrong they are for disliking games which took “a fair amount of work to make” and “earn some money”; no doubt they’ll see the error of their ways and terminate publication immediately.
#42 by Ehlmaris on August 29th, 2008
Alright, let me start this post off by pre-empting the inevitable response that you all will probably make.
I’m a Glitchless fanboy.
I’ve been playing Race War Kingdoms for several years, and am playing Nodiatis now. Why? I enjoy them. I realize that the RWK community is incredibly hostile and does not foster a very enjoyable playing experience, and I will admit I have contributed to that environment in the past. I realize that it’s just a MUD that uses IE instead of telnet. But I’m good at it. And I’ve made a few friends there. I keep on with RWK because I can do well there and I enjoy the company of some of the players.
As for Nodiatis, it’s still very early. I enjoy it because it gives much more ability to specialize your character than RWK did. Yes, there are cookie-cutter classes. There are standard builds. Yes, I play a standard issue tank. Why do I stick with something so generic when Nodiatis is supposed to offer a new breed of game? Easy: Same reasons I play RWK. I’m good at what I do and I like some of the people there.
Now, with that said, why don’t I just go play WoW? As a matter of fact, I did play WoW on a friend’s account for a while. It was fun leveling him from 46 to 60 (back when that was fairly impressive). It was fun getting that Paladin most of his Lightforge equipment. Why not go ahead and get my own account, join his guild, and stick with it? Because I just didn’t have time. In order to be among the best people in WoW, you need to expend EXORBITANT amounts of time grinding for levels, raiding for equipment, running battlefields, etc. I simply don’t have that kind of time. I’m in college right now and I have a job.
RWK, I don’t have to spend as much time, because once you reach a certain point everything gets easier to acquire. Granted, that usually requires a pretty decent initial investment in character upgrades. Yeah – go ahead and say it, Glitchless ripped me off. Say what you want, I feel completely comfortable with the amount of money I spent because it’s helped me get to a point among the top players in that game. That makes me happy.
Nodiatis, on the other hand, actually LIMITS your amount of play time! They say it’s not for the casual gamer, but the Rested Time system actually helps the casual gamer to keep up with those who spend 14 hours a day playing games in mom’s basement.
(for the record i do live in my moms basement but only to save up money while i attend school so that when i graduate i will have a fairly decent amount of money saved for a down payment on something like a house.)
I saw a comment above about how the trophy system goes against the story of Nodiatis, that sacrificing to altars at the church is in direct contrast to the fact that the people of Nodiatis have abandoned their gods. I see it differently: The players are the Heroes of the world. We are those who remain faithful, as opposed to NPC’s running shops and stuff. Our devotion to the gods and our regular tributes allow us to grow beyond the average citizen of Nodiatis, and allow us to take on the trials and tribulations of the harsh world. Through our example, perhaps the people will see the power that faith can bestow upon the individual, thus bringing back mainstream belief.
Granted, the NPC’s will probably never start worshipping gods and go out adventuring just because we did. But this is just storyline material.
As for the programming of the game itself… Jeff has come a long way from RWK. He has a basic storyline explaining the background of the game world. There are graphics. There is a VERY intricate crafting system (so intricate that i am avoiding crafting for the time being… it seems a bit cumbersome). I don’t know how hard it would be to program Nodiatis because I am not a programmer. But I can tell that it’s more complex than RWK was.
Say what you want about Glitchless. I applaud those that actually went and tried the game out. Those who enjoyed it, great! I hope to see you in there some time. Those who tried it for five minutes and turned it down, well, I would’ve appreciated more time spent there for a better evaluation but it’s not for everyone. Those of you who are blasting it without having tried it, though, are worse than any Glitchless fanboy. We like Glitchless because we enjoy their games. You, on the other hand, are determined to ruin Glitchless’s reputation based solely on Dawn and the fact that it has not come out. I doubt it ever will. It sucks. I know. But when a game DOES come out, you don’t even give it the time of day because “glitchless sucks so their games suck too”. No, that’s not a direct quote. It’s just the sentiment I am getting from a lot of people here.
Next time you want to **** all over a game, try playing it first. Some people here expected the worst and found something they enjoyed a little bit. Maybe it could happen to you, too.
-Ehlmaris
Glitchless Fanboy