For you readers who get your gaming news from Variety:
TYRO SCRIBBLER NIXES SID GAME! INFOBAHN CRIX NIX SCRIBBLER! WAR OF GEEK WORLDS!
For those of us who speak English: Variety’s Ben Fritz posted a web article mouth agog that Firaxis is actually making a game called Colonization. Who would ever make such a game? The chutzpah! Such vile calumny has never been seen before!
A game about colonization that’s entirely about controlling the settlers can either force the player to do horrific things or let him avoid doing it and whitewash some of the worst events of human history. Either option is offensive.
So, my first thought: funny, the author doesn’t look Native American. Maybe he thinks that his ancestors arrived via Transwarp drive. Then again, judging from the background, he lives in Los Angeles, which has no history of imperialist aggression whatsoever. So it’s an easy mistake to make, assuming that your entire way of life isn’t predicated on “some of the worst events of human history” — clearly, slavery and the Holocaust being mere warmups to the exploitation of millions of helpless, peaceful native peoples whose only crime was to never research the Bronze Working and Ceremonial Burial technologies.
However, my feeble historically based snarkiness is nothing to the all-consuming fiery NERD RAGE that is the Internet gaming culture insulted.
From the bemused…
How can you possibly be the designated computer game blogger for a major media outlet like Variety and not have even heard about the original Colonization until a couple of months ago? That’s like getting hired by the New York Times Review of Books blog and making your first entry “I have just heard about a very shocking book celebrating pedophilia. Apparently it’s called ‘Lola’ or something.”
…to the analytical…
The original Colonization had a brilliant historical narrative regarding native/European relations. The way the mechanics worked, immediate hostility on the part of the player would be met with quick defeat. You need the natives to survive the early game because they outnumber you, they can train your colonists and they will help you. But as you grow, you will inevitably encroach on their lands and relations will deteriorate. You can win without destroying the natives, but you are forced to make tough choices along the way. I am in no way implying that the genocide of the native peoples was the inevitable result of historical imperatives. But if any game has captured the dynamic between European colonists and the native population, Colonization was that game.
..to the somewhat angry…
Just like FPS games aren’t murder simulators, this isn’t a genocide simulator. If you really can’t see that, the least you can do is stop posting your trollish type posts on the internet where I’m subjected to reading them.
Given Mr. Fritz’s righteous fury over Firaxis’ daring to model the founding of every single nation in North, South, and Central America, one can only think that his wrath over Niko Bellic’s journey of assassination, prostitution, and Irish family drama would be terrible and wondrous to behold.
“Grand Theft Auto IV” marks a huge leap forward for videogames as an immersive experience while making little more than a few tweaks to the ultra-successful franchise’s formula. The technological prowess and artistic detail are so phenomenal and the sheer amount of content is so staggeringly deep that players will find themselves drawn into Liberty City like no other fictional place. Such deep immersion sometimes highlights the flaws in “Grand Theft Auto’s” well-worn formula, but that will be little more than an asterisk for the millions of gamers sure to be carjacking their way through “GTA IV” for a long, long time to come.
Well, come to think of it, I don’t think Niko actually colonized anything. Well, you could colonize Playboy X’s Manhattan loft. That kind of counts, since you have to kill a member of a minority group to take their land. I think this calls for a re-review.
But then again, maybe it’s just a struggling blogger trying to get hits and public notice through judicious applicaion of NERD RAGE. Silly writer, that never works.
{ 18 comments… read them below or add one }
I love the CIV series, its addictiveness rival that of cocaine. I got quit a few Fs thanks to that and have no regret so far (except I feel sorry to have disappointed my professor).
Over all I think computer games give me a taste of drug addiction without any illegal drugs.
Well, all the comment above have little to do with the topic, so just ignore me.
He freely receives my nerd rage; Fritz is an asshole.
Here’s freecol.org
Colonization, pff. It’s all about Seven Cities of Gold.
Heh, Variety reviewing video games. That’s like IGN reviewing a Gore Vidal novel.
Oh man, I played the hell out of Seven Cities of Gold on the Commodore 64 we had when I was a kid. I think the body count of virtual natives slain by me must have been in the millions.
I liked seven cities of gold, but it was just too…well, punishing with no real feedback really.
COlonization was better at what it did.
I played the ever living fuck out of both games.
It’s gotta be hard to expose your lack of knowledge about a subject that you are paid to be knowledgeable about on a world wide medium.
the ‘exopse your lack of knowledge’ was for the reviewer, not the commentor about ssog
Kings Quest.
Hmm here’s an interesting scenario. If you had an MMO in Ancient Rome, should the player be able to have slaves that essentially fit the pet/minion role in other games? Slaves were very prevalent in that society. They also were pretty mixed race so it’s not going to come off looking too much like modern concepts of slavery.
Man, I got linked as “somewhat angry”? Can’t I get I perturbed or an awesomely irate? ;p
The more I think about this article, the more I’m pretty sure it’s gotta be a troll. Or lots of dumb, I can’t really decide.
Also, can I get proper English to flow from my fingers? Apparently not anytime soon.
“What Would Matt Do: Your forehead, my marker, bitchlips.”
You’ve just got a new reader.. LOL
I think simulators are a great way to help us understand the choices societies have made. For instance Sim City taught me a lot as a kid about how taxes affect economies. And the challenge of balancing taxes with economic growth and providing services at the same time. At least it taught me a lot more than any professor ever did.
Of course models aren’t perfect and usualy also biased, especially ones you can’t test very well because they model large systems or people.
I got a little carried away. What started to be a single rage-filled paragraph commenting on this idiot and his “history is bad, so pretend it didn’t exist” political correctness kind of grew. It grew into something of an essay, and only the fact that I’ve got a lot to do this morning kept it down to the size (and, sadly, degree of polish) that it is now. I’m not going to suck up Lum’s bandwidth to repost it here; go give the idiot another hit and read the ginormous wall of text in his comment section.
“A game about colonization that’s entirely about controlling the settlers can either force the player to do horrific things or let him avoid doing it and whitewash some of the worst events of human history. Either option is offensive.”
It always frightens me when I meet someone who takes the earnest opinions of their undergrad professors so deadly seriously.
Excellent response, Wanderer.
I find Mr. Fritz’ comments deeply disturbing… and _offensive_
I guess Rockstar pays better.
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