Good Apollo, Dear God The Internet It Burns III: NGE


Dan Rubenfield has no filter.

Note to self: It is probably a good idea to not make a blog post that has the line “please proceed to the back of the room where you can quietly eat a dick.”

(I was actually baited into responding to this more seriously. God only knows why. STAY TUNED!)

  1. #1 by nerd gone bad on June 12th, 2008

    (on rubenfield’s) I love how there’s a gold farmer ad right beside the article i’m reading lol.

    Ok…i just read all 3. Mmmm…a little unhinged on the bloggin there guy. I’d tone it down some…you still have some work left in ya ;)

    I never played SWG and only know of the NGE what I’ve read about, but I would concur with Rubenfields conclusion that once the groundwork systems design for an MMO are done, they shouldn’t be changed radically after launch really. May as well make v2.0 or a new game with your fancy-shmancy new mechanics or whatever. Of course the inherent problem with MMO’s is that a) they do change quite a bit over time anyway, and b) you want the product to live as long as possible. It’s not like a single-player RBP ship/patch and forget :/

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