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about 2 years ago
Officially Jealous.
Why the Java dude?
about 2 years ago
NM. “More Info” had all the info.
about 2 years ago
Are the terrain-building tools similar across a lot of tools? I ask because it looks similar to the stuff I played around with in the NWN2 builder thingie, just different UI and crashed a lot.
about 2 years ago
It actually looks almost exactly like NWN2′s toolset to me.
about 2 years ago
For some reason, perhaps because of the kinds of programmers I associate with, I was expecting him to draw … something else.
about 2 years ago
Looks a lot like some of the Titan’s Quest tools, too.
about 2 years ago
Since we presented this at the JavaOne conference, I felt obliged to draw the Java Duke *s*
about 2 years ago
Are you saying that otherwise, Scott’s patented “time to cock” principle would have applied?
about 2 years ago
To be fair the patent on Time To Cock is actually owned by Jeff Freeman. I’d link his blog entry but he wipes his blog regularly to prevent such accountability. Sneaky!
about 2 years ago
Sure, a programmer can use it. But, what about half-drooling level designers?
I kid! I kid! The ones that only half-drool are known as “lead level designers”!
(I insult level designers only because I’m jealous; I don’t have the ability or patience to do good levels.)
Okay, in all seriousness, the true measure of a tool isn’t if a programmer can use it. Of course a programmer can use it, because a programmer developed it. Hopefully that programmer has some knowledge of what makes a good tool of that type! And, honestly, that’s the problem with a lot of tools: only a programmer knows how to use it effectively. Most non-programmers don’t have the same mindset as a programmer, so they often have a harder time using the tools. Lots of programmers want flexibility in power which usually means lots of options and buttons; a time-saving tool understands things like “When the user does X, most of the time the goal is Y.”
Not that that demonstration doesn’t look impressive, but the “even a programmer can use it” bit is annoying and rather cliché, especially to those of us programmers who can do more than just program. Even if we can’t do good levels and won’t pretend a tool will replace the skills that some people take a long time to learn and perfect.
about 2 years ago
Ah well, it’s self-deprecation in a movie made by programmers to be displayed in front of a group of programmers.
about 2 years ago
Renanse wrote:
Ah well, it’s self-deprecation in a movie made by programmers to be displayed in front of a group of programmers.
Unfortunately, the recording has gotten posted beyond that audience of programmers. Plus, the joke was included both at the beginning and ending, so it was a bit overdone.
Equally unfortunately, in the game industry we don’t value tools (and tools programmers) as well as we should. In reality, doing tools programming is really challenging work, and the phrase “even a programmer can use it” is one of the reasons why we have problems with tools. I just took an opportunity to pontificate on something game-industry related on a blog entry about the industry. People who know my reputation will be shocked, I’m sure.
about 2 years ago
“When the user does X, most of the time the goal is Y.”
On the other hand, when you get this wrong you end up with Microsoft at its most infuriating…
about 2 years ago
Brian,
You DO realize Scott takes the piss out of himself as a humor mechanism, right?
about 2 years ago
Oh the java dude. I miss him. Haven’t touched java in sometime now. The last time I used it again is when I tried to use some simple ssl and .Net 1.1 just don’t have it (while I don’t have a 2.0 compiler)
about 2 years ago
Programmers that use their own tools is a good thing. Nothing gets a problem fixed faster than the writer getting pissed off with it. Speaking from experience obviously
about 2 years ago
It’s amazing what you can do when a company actually hires you know… tools programmers and doesn’t treat them like new grads with little to no experience
about 2 years ago
Doesn’t every game engine with terrain have editor support exactly like this? Our engine has terrain tools that are pretty similar, with the same yellow circles and everything. I liked the video, though. =)