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The makers of Peacemaker have announced a new mini-game platform called “Play the News“.
At first glance it looks awfully familar: you’re cast as a decision maker, you have advisors, you make decisions. Fairly basic gameplay, and in fact it was done to good effect twenty years ago.

However, “Play the News” is actually more Facebook than Realpolitik – none of the decisions you make are evaluated, save a paragraph’s evaluation of the possible impactof your choice. Instead, you’re then asked to create a profile, where you can… gain levels in issues advocacy.

You can advocate what choice you think *should* be made on the games’ forums.

And this is sort of at the core of why I’m not really that happy with this, despite this supposedly being right up my newswonky alley. I think what bothers me the most about all this is that the game maker essentially has abdicated any responsibility for making a decision. Part of this is part of the rush towards embracing social networking: let’s let the Internet decide how issues will resolve communally, using clustered intelligence! It’s worked well so far, and I look forward to the debates between Ron Paul and Dennis Kucinich later this year.
Except that the best “serious games” have always had designer advocacy. The best, Hidden Agenda referred to above, had a hidden agenda that would club you over the head: Nicaragua, er, Chimerica was under attack by right-wing dictators and American manipulation. Following the left wing path would result in the collapse of your economy, but also triumphantly bringing America up on charges for paying Contras to mine your harbors. Following the right wing path resulted in a dystopia of starving campesinos and laughing death squads. Then again, in 1988, that was the left’s view of Nicaragua. (Sadly, there is no event in Hidden Agenda for the leader of the NLP to be brought up on pedophilia charges.) And it made for a very challenging game: the tendency of the usual Western liberal to thread a middle way would result in a rapid education in the ineffectiveness of moderation between Scylla and Charibdis.
A more modern example would be “World Without Oil“.

Like “Play The News”, “World Without Oil” is less of a game (in fact, like other ‘alternate reality games‘, there’s no actual ‘game’ present at all), but unlike it, it was more of a participatory LARP. Participants were encouraged to “file reports” from how their community would handle a world where gas tanks slowly dried up; the game masters (alternate reality game veterans) then fed off those reports and built them into the next week’s updates. The advocacy here isn’t quite as hamfisted as in “Hidden Agenda” but still present – encouraging participants to see how our current world is built on a tenuous petroleum base.
If you’re going to make games about current issues – and you should, because game creation and game playing is a powerful form of communication, teaching, and advocacy – then, by God, go all the way. Don’t be afraid to press an agenda. Few will be offended to learn that you have one; having opinions on important issues is part of being an educated adult, after all. And the Internet is an open platform for everyone to argue that advocacy.
Where “Play The News” would have been a better title, I think, would have been to (a) actually have content creators postulate the impact of the solutions visitors choose, and most importantly, (b) throw open the content creation tools to everyone. If you really want to embrace “the social networking thing”, than you have to have the users bring the focus of the discussion, rather than being an essentially inactive audience. Then you don’t have to worry about the blowback from posting a game where, say, users who choose Barack Obama as the Democratic nominee have to watch him get trounced by John McCain. Instead, let the users themselves post their decision trees, and explain how they got there. That seems a lot more interesting to me than levelling up my skills in clicking on Flash menus.
Then again, I’m biased. Twenty five years ago, I kept myself busy throwing the Soviets out of Holland.
You’d think historical gaming would have improved since. At least GDW had rules that NATO wouldn’t use chemical weapons first, instead of throwing it open to a user poll.
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about 2 years ago
That’s web 2.0 for you. Build the frame and let someone else fill in the details. A phrase has already been coined for this back in the 40′s. “Group Think”
Well time to break out the Newspeak dictionary.
about 2 years ago
I think it is very cool to not have a Agenda. Instead let the left/right/top/bottom throw their ideas and see the results. it could be very educating as well. For example, in recent news, what if South Africa do away with capitalism and start government control of food prices, what will happen?
What we see today is a lot of people have an agenda, and they are not afraid of showing them, but has any been backed by results? So without an agenda might just be the best.
About left/right/top/bottom, see http://en.wikipedia.org/wiki/Libertarianism
about 2 years ago
The review and the one comment prior to this one smack of elite think, the rapidly fading idea that problems that are made up of large multivariate causes can be solved by experts.
A trivial analysis of history disproves this concept, studies show that centralized thinking fails miserably, while group approaches, such as Index Funds in the stock market out perform expert managed funds at least 80% of the time. The really bad thing is that there is no ability to know what 20% to pick from year to year. This shows that the value of the experts, like the “serious game maker” crowd that Scott belongs, in the solving of these types of projects through experts to be very low. For the Gamemakers of games like Peacemaker to “set the conditions” by judgement would invalidate the approach.
There are times for experts, Brain Surgeons, Plumbers and Software Developers (in decreasing importance) need to be experts to do what they do well and successfully. It is often these types that fall into the trap of confusing really hard problems with really complex problems, perhaps explaining why Doctors are often poor investors.
In my view, Play the News not only informs but allows an unknown to emerge from editorial content that will add the understanding of social issues, this is a good thing for us all if you live in a Democracy. Informed citizens are a key element to a functional society and as the main stream media has been unified through mergers a way to generate a more “user centric” view of the world will be helpful.
about 2 years ago
I’m a member of the serious game maker crowd? Cool! That orcs and elves thing was getting old.
More seriously, I don’t necessarily disagree with your point, merely that *someone* should be driving advocacy, not necessary the Great Game Maker Gods (to quote a recent site visitor). Instead of simply commenting from the sidelines, an interesting platform would be for the “decision trees” in games like that to be produced by the audience. Most would be crap, but some would undoubtably be interesting, and there wouldn’t be the percieved need by the gamemasters to be impartial.
about 2 years ago
I would love to play a “political thriller” type game, if only they weren’t so politically biassed toward one end of the spectrum or another.
The best example I can think of is “Conflict: Middle East” When you play as israel you get a popup box every turn asking you if you want to make a palestinian homeland. If you click no, something explodes. If you click yes, you are never bothered again.
If only it were that simple.
The “world without oil” game is another example, just the title is politically charged. Is the world really running out of oil? There’s lots of people on either side of the fence.
Maybe it would be less political if aliens came and transmuted the oil into.. tiberium.. or something.
about 2 years ago
“Let’s let the Internet decide how issues will resolve communally, using clustered intelligence!”
But…nobody has to feel bad about being wrong that way.
about 2 years ago
“But…nobody has to feel bad about being wrong that way.”
You’re new to the Internet, aren’t you? Debates on here are ALWAYS about separating the winners from the losers. Consensus is optional, and you can always call them Nazis or threaten to pk them irl.
about 2 years ago
/sarcasm Monsieur J.
On the other hand, nobody really does have to feel bad about being wrong on the Internet because you can always find a forum where people will insist that you’re right.
Joe: the point of the post was that you can’t make user-generated content be “good” by itself, whatever your thoughts on groups vs. smartypants. A game about political topics without a political point just becomes a slightly macabre massively-multiplayer game show.
It needs to have some direction by a partial creator to be both coherent and relevant. Even procedurally generated content, e.g. the music in Spore, has a computer programmer as the once-removed artist.
about 2 years ago
How is that? You don’t need the internet for that, you can always find a place for that in the real world, too.
about 2 years ago
I’m an elitist in only having played computer games since the PC came out. I still hate adventure and the axe throwing dwarf. Then again I was only 12 at the time.
Empty frameworks and crowd expectations is like having a million monkeys typing on keyboards. You might get one Shakespearian quality type play, but there is a lot of garbage to sift through to find it.
Your stock market analogy is way off base, that analagy is an analysis between taking action between the known and unknown, and the experts ability to take advantage of other peoples decisions made without complete knowledge. The time between known and unknown has shrunk to the point where an expert taking advantage, now only eeks out nominal gains.
It would better to lay down group think along the lines of market bubbles or lemmings running off a cliff. Just because the crowd determines that that is the course to take, does not mean it is right. This is more of a social experiment not a game.
about 2 years ago
NATO: The Next War in Europe. Man I loved that game, I always played as the Russians and I always ended up taking tea in Paris by mid afternoon…
about 2 years ago
First, let me thank Scott for reviewing our game. Second, for full disclosure let me say that I am Eric Brown CEO of ImpactGames the creator of Play the News. Last, I apologize if this is long i tend to get on a roll.
I wanted to chime in on the discussion on several points. First to respond to the initial point that this was already done in Hidden Agenda. We have been compared to games like Hidden Agenda and Balance of Power before in relation to our first game PeaceMaker. The sad fact is that you have to go back twenty years to make that comparison. There have been very few games in the interim that bridge gaming and current real world issues. It also seems that in the time-span from when games like that were broadly accepted the mainstream perception of “games” has become so slanted towards orcs and elves that anything that smells of relevance to the real world is now considered “educational software”, but that is a whole separate conversation.
Your description that the advocacy and your opinion is limited to the forums ignores the core idea that the initial interaction is role-playing a leader responding to the news event. There are two portion of the role-playing experience: the “advocacy” portion as you put it or “what should happen”, and the prediction portion of “what will happen”. The former is your ability to push your opinion, and the latter to show how smart you are ( akin to the motivations of gambling, or trivial pursuit ). Yes these are basic gaming conventions, but they drive millions of users to play games like trivial pursuit, all sorts of prediction pools, and most of those don’t even inform you along the way.
As far as abdicating any responsibility to the issues: the creation of one turn ( which is how we view each decision, since they continue after an event occurs in reality ) requires a lot of decisions. What is the core issue related to the event? What is important information to know? Who are the stakeholders? What are possible actions? Who has the ability to affect the situation? All of these decisions are places where bias and the creator’s perspective creeps into the game. Yes it is true that we are trying our best on games that we create to include different views and perspectives as well as possible outcomes, but it is by no means “neutral”. We are limited by our knowledge and perspective just as any journalist is.
We are reaching out to different media partners to create games using our tools. This would allow for very interesting comparisons of the roles and actions presented, and the issues illuminated by say a US source and a Middle East source creating a game around an event in Iraq. Similarly this frees them to be more assertive in their advisor text and feedback text, or at least bring their “content expertise” to bear. We do plan to, as you suggest, open it up to the user created game. At that point anyone can create whatever advocacy perspective they want through the information and the potential courses of action.
Our goal is to use game elements to make the news more interactive. Creating broader engagement and context to what is a headline driven medium. People wanted to feel that PeaceMaker was tied to and constantly being updated to reflect the current situation. To design a game that is created as advocacy for an issue, or as an exploration of an existing power system through a hypothetical environment the challenge of bridging the gaming and real time news industry is unnecessary, but we have chosen to try to find a way to incorporate gaming and a responsiveness to breaking headlines which has presented some unique design challenges.
People wrote to us saying that they learned more in 4 hours of playing PeaceMaker than in years of consuming the news. This is what we are trying to bring to people through Play the News. Whether that understanding comes through the expanded context, the internalization and ability to explore perspectives through role-playing, or the cause and effect relationships, or all of the above that is probably dependant on the individual.
The beauty of the web is that we can try all of the things you have outlined. We can explore how we can integrate the players input into what actions and roles should be represented. Do we do that by creating opportunities for the players to add their ides to a single game? Do we allow them to create completely different games? For us this platform has just been born.
about 2 years ago
“the tendency of the usual Western liberal to thread a middle way would result in a rapid education in the ineffectiveness of moderation between Scylla and Charibdis.”
I don’t think you’ve seen all the possible endings, Lum. You can play it center-left and have the game end with your reelection and things generally doing all right. (As opposed to the left path, in which the leftist guerrilla commander defeats you in the election–although that does at least result in the peaceful transfer of power, as the game notes. Center-right and right also have two distinct paths, but neither of them end well.)
about 2 years ago
Heh. Actually, I played it a *lot*. The centrist/moderate path is very, very difficult to gain re-election in and requires pandering to both right and left in small quantities and negotiating enough strings-free foreign aid to keep the budget afloat – which is a pretty difficult accomplishment, to say the least. Also, if you are left-wing enough the NLP will nominate *you* as their candidate (along with any other party if you hew to their line enough) so you don’t have to necessarily run against Daniel Ortega if you don’t want to.
And thanks for your comments/perspective, Eric.
about 2 years ago
I have noticed this issue in the past when I’ve got looking for politically oriented games. It seems since the end of the cold war, no one cares enough to make games with a message.
Last time I played a really politically oriented game, it was probably “Liberal Crime Squad” but that was a much more humor oriented game, not serious political discussion.
I checked out “Play the News” briefly and ‘voted’ a few things. I’ll see how the results deal goes, but as it stands all I saw was the internet discussing politics. And as much as I enjoy discussing politics, when you set things up so in the end all that is left is to say, “Jolly good game, old bean. Join me for tea?” I start to have issues. I like discussions to end with more than a “Our opinions are both valid, so let’s go skip through flowers together!”
I’ll have to check out Hidden Agenda though. It sounds fun…
about 2 years ago
You don’t have to go back 20 years to find a political simulator. You only have to go back six years to Nation States. Which looks a bit more fun than this “Play the News” thingy (imho).
about 2 years ago
Scott,
I think that your review of this game is based on a mistaken assumption. What you may have overlooked is that the internet is not static. A webgame can grow with its community of users.
I have been playing this game since it launched, and i am already noticing how the community is having its say. For example, reading user’s comments, I noticed how everyone was excited about games that adressed issues that do not make it to the headlines in the mainstream media. And the creators of the playthenews have clearly reacted as they provided more games that address such issues.
So, while everyone around me was obsessed about a silly performance by the reverent Wright, I had the opportunity to learn in a profound way about crucial conflicts in Africa and Asia.
So, let’s wait before we hold judgment. I feel that this game made me understand the news in a very profound way, and I am excited to see where it is going.
about 2 years ago
The kind of people who play these games are not the kind of people who rely on “mainstream media” to get their “news.”
I watch BBC America and listen to NPR and work at a newspaper. I play video games for fun.