Let Us Treat This Like We Were A Family: Cover It In A Dark, Hidden Place, And Never Speak Of This Again


So, um, yeah, 400+ comments. Let’s look at some takeaways.

Things We Learned About Yon Humble Correspondent:

Things We Learned About Yon Prokofy Neva:

Things We Learned About Games and Virtual Worlds:

Things You May Not Have Known About Yon Humble Blogger’s Comments Policy:

  • I really, really dislike censorship.
  • I will rarely, if ever, intervene in the cut and thrust of a good argument.
  • Sometimes I’ll break this policy to pour more oil on a fire.
  • Ironically, this may make this blog the one safe space on the Internet for Prokofy Neva to post in that she doesn’t own.
  • Incessant personal attacks (as seen on both sides of the previous post) may cause me to rethink this policy.
    • But probably not, as it involves a lot of work, and I’m pretty lazy.

Things We Learned About Ourselves:

  • Taemojitsu really, really, really likes posting comments on this blog.
  1. #1 by brent on March 17th, 2008

    Prokofy pays a part of my IRL living expenses.
    I do not pay a part of Scott’s IRL living expenses (yet).

    Therefore, I win this thread.

  2. #2 by Prokofy Neva on March 17th, 2008

    Say, is that Brent *Linden* there at 11:30 am? Why-are-we-not-surprised.

  3. #3 by Drakks on March 17th, 2008

    E-celebrity does funny things to people.. and by funny I mean generally makes them act like schoolyard idiots. But still, funny is a nicer way of saying that.

  4. #4 by kalain on March 17th, 2008

    What I learned is that a shocking number of people have not witnessed The Timecube, and it makes me feel like some Old Internet Troll.

  5. #5 by IainC on March 17th, 2008

    # Users of games see virtual worlds as somewhat boring games.
    # Users of virtual worlds see games as somewhat shallow virtual worlds.
    # Both users tend to impose their grammar on the other, sometimes violently.
    # Both groups of users see the opposing group as a threat.

    That should say a subset of each group of users see the opposing group as a threat.’

    The rest of us, not so much.

  6. #6 by VPellen on March 17th, 2008

    If this shit gets bad, I swear to god I’m going to start flooding this thread with excerpts from “My Tiny Life”.

  7. #7 by brent on March 17th, 2008

    Prok: Not to be accused of trotting out the old The Price Is Right *BZZZZZT* noise with excessive glee or anything, but the /correct/ response would be that I belong to the co-ed fraternity of Linden-significant-others.

    I still win this thread. :>

  8. #8 by random poster on March 17th, 2008

    Damn it…I clicked the Timecube link.

    Mr. Jennings, you sir are an evil man.

  9. #9 by Prokofy Neva on March 17th, 2008

    @brent

    Um, let me explain how it works, dear.

    And if you’re not willing to hear it from me, you’ll hear it from, I dunno, Cisco, IBM, Google, Samsung — somebody.

    I pay for your real-life expenses with my tier, but your entire platform that you toil away on pays for *my* real-life expenses by enabling me to run a small business.

    And collectively speaking, those of us who pay this tier and have businesses in Second Life, were we to average out our incomes, well, I’m not sure that they wouldn’t at least equal, if not surpass your salaries. You’d be afraid to find that out, wouldn’t you? Because to find it out would help you learn your place, one way or another. If we make more, you should respect us. If we make less, you still should respect us because if we don’t make more, you fold. There’s no way you win by making us lose.

    It would help you stop being a common little sandbox script kiddy griefer harassing a paying customer like me on forums if you knew that you need more of us, and need to show us respect, if you want to keep paying your real-life expenses.

    Ultimately, you are the wife of, say, a garage mechanic. The mechanic repairs my truck, which I use to have a business and support other people’s businesses, and that frankly puts your mechanic role…in its place.

    Win all the threads you want, sweetcakes, those win/lose notions are old MMORPG vestiges that you need to weed out of your hippie product to make it presentable for the wider world, or you will have no more job for your Linden-significant-other.

  10. #10 by Prokofy Neva on March 17th, 2008

    I instinctively feel that the Time Cube guy is right.

  11. #11 by Bonedead on March 17th, 2008

    I have more e-money, therefor, I win, durrrr.

  12. #12 by brent on March 17th, 2008

    Shut up and pay me your $10 a month, little man. My Porsche needs some performance upgrades.

  13. #13 by Kayn on March 17th, 2008

    For the mechanic analogy, I’d agree. If the mechanic didn’t have the autodestruct trigger to my engine, I’d agree completely.

    Prok, may I ask why you’re upset?
    As has been stated here by yourself and others, you’re the real winner here. You’re erudite, successful, rich, famous, sure of yourself to the point of not being able to stand for anyone’s insults, and have a healthy future for the next few years on Second Life selling virtual goods provided flame wars like this don’t trigger the fall of Doissetep and white out the Digital Web.

    What more do you want from us, and why do you want to aruge with us on our levels? Leave us morons to our pathetic joystick waggling and go back to the sophisitcates.

  14. #14 by VPellen on March 17th, 2008

    It was a sobering experience, diving into the arguments of that list. I quickly learned that in my manic conceptual rush from Quotto to the upper reaches of high virtual finance, I had missed many complicating questions. How would inflation be kept in check, for instance, once the value of quota was no longer solely grounded in the fixed supply of hard-disk space? Or on the other hand, and perhaps more problematically, how would a free-wheeling quota-based economy affect the database’s growing consumption of that supply? Wouldn’t unused disk-space now flow more quickly into the hands of those most likely to use it, and wouldn’t that tendency unleash an unprecedented flood of development, quite possibly exacerbating lag and other environmental ills beyond the limits of the tolerable? And what about the already troubling extent to which programmers enjoyed a privileged status on the MOO? Could a monetary system possibly do anything but further polarize that nascent class structure, casting programmers in the role of capitalists and nonprogrammers as the disenfranchised working stiffs?

  15. #15 by Taemojitsu on March 17th, 2008

    “That should say a subset of each group of users see the opposing group as a threat.’

    The rest of us, not so much.”

    This was implied by Lum’s original statement, it’s just that needless complexity tends to confuse an issue rather than illuminating it

    “Win all the threads you want, sweetcakes, those win/lose notions are old MMORPG vestiges”

    /sigh, too true… but ‘the market will sort it out’, won’t it?…. :​(

    It’s a feedback loop tho that’s hard to break out of… the current MMOs are about win/lose. This means most of the people who end up playing them are also about win/lose. This means most of the people interested in designing them are also about win/lose… this means they are unable to understand how to design a better game, which is not about win/lose. :​?

    And yet, in this sea of incompetency, unseen by the wider world, perhaps someone out there working on games actually knows how to do it right. We won’t know for years tho, unless WAR manages to be that game.

  16. #16 by Mezoth on March 17th, 2008

    |And yet, in this sea of incompetency, unseen by the wider world, perhaps someone out there working on games actually knows how to do it right.

    I guess the real question you should stop and ask yourself right now is: in entertainment, what is “doing it right”?

    Then ask the guy next to you. And some random girl on the train to work tomorrow. And a few dozen other people. What is “doing it right” in entertainment mean, to that person.

    And you shall realize that there is *NO SUCH THING* as one thing that does it “right” for everybody. So your virtual world theorists and your DikuMUD addicts can fight to the heat death of the universe, but in the end – they are both right.

    Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it. Prof seems to find the inherent slaughter gameplay of the Diku systems childish and boring, and would rather have her metagame of land acquisition and market valuation with a real money stake to make it all the more interesting.

    And in the end? You are both right.

  17. #17 by Prokofy Neva on March 17th, 2008

    >Shut up and pay me your $10 a month, little man. My Porsche needs some performance upgrades.

    Your pixel Porsche that you bought with your spacebux?

    I pay a lot more than $10 ROFL.

  18. #18 by Scott Jennings on March 17th, 2008

    Shut up and pay me your $10 a month, little man. My Porsche needs some performance upgrades.

    Your pixel Porsche that you bought with your spacebux?

    I pay a lot more than $10 ROFL.

    Context: http://wiki.onlinegamers.org/index.php?title=Shut_up_and_give_me_my_ten_bucks_per_month

  19. #19 by Staryx on March 17th, 2008

    /* Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it. Prof seems to find the inherent slaughter gameplay of the Diku systems childish and boring, and would rather have her metagame of land acquisition and market valuation with a real money stake to make it all the more interesting.

    And in the end? You are both right. */

    Sadly, some still want to continue this apples and oranges argument.

    I’m reminded of another fine quote… “The internet means never having to forget what highschool was like.” – Scott Kurtz, pvponline.com

  20. #20 by Glen Colby on March 17th, 2008

    Can we please never mention Prof ever again? IMO I belive she brings nothing of note to any discussion involving games. Contant ad hominim attacks and shakey at best economic theory really makes her sound more like a crack pot than anything else.

    She makes moeny in SL, fine and dandy I applaud her for that. But…..so what? With all the yelling of “Socialist blah blah blah,” can we not remember that the other side of the spectrum is facism? Neither extreme works, get over it.

    Don’t dirty up my games with your dirty money making.

    (Oh and by the way Prof, i’ve been reading Lum since “Lum the Mad,” After reading through your blog, he is way smarter than you. Your the equiv. of the Fox News Networks “Fox and Friends”, He’s the battlefield reporter from CNN who wins a Pulitzer.

    Ok enough ranting and ad hominim attacking from me, im going to take my stupid, geek, tech degree based on mathmatics and science and go smash me some orcs in the face.

  21. #21 by Glen Colby on March 17th, 2008

    Pardon the typo’s :D

  22. #22 by Prokofy Neva on March 17th, 2008

    Making money isn’t dirty, kids, it’s what your game-gods do with your games. You pay them to make those games, and they make a profit. You don’t find *that* dirty, but you want them to sustain your illusion of a perfect utopian socialist paradise — one complete with mass killing! Ah, fidelity to real life!

    I’m glad you find Lum the Mad, uh, smarter than me. That’s interesting. But, not on display, shall we say.

    Gosh, if this is covering up something and putting it in a dark place like a family, I’d hate to see what happens when you publicize stuff!

  23. #23 by Prokofy Neva on March 17th, 2008

    >And you shall realize that there is *NO SUCH THING* as one thing that does it “right” for everybody.

    Right, that’s what I’ve been saying. And that’s why I’m banging on these eggtards from Terra Nova, who keep insisting that it all be One Way, One Truth, One Light, which is the socialist paradise life of gaming, which will, uh, “fix broken reality.” They need to read this thread.

  24. #24 by Prokofy Neva on March 17th, 2008

    Scott Jennings, did you realize that adding that context added…exactly nothing? It’s not like it’s not understandable “as is”.

    it’s the gaming equivalent of the Linden “There’s always another guy to buy the island. Can I help you tier down?”

    To which I can say, I have two words for you:

    Colin Linden
    Kenny Linden
    Adam Linden
    Ben Linden
    Eric Linden
    Corey Linden

    etc

  25. #25 by Neil on March 17th, 2008

    This thread is now officially about orange juice.

    I prefer 100% from concentrate. How about you?

  26. #26 by Boanerges on March 17th, 2008

    I’m starting to exert the STARK FIST OF OPPRESSION, because I don’t feel like perpetuating the madness being brought forth from either side.

    Exert faster, plzthx

  27. #27 by VPellen on March 17th, 2008

    I felt like Balboa on the cliffs at Darien up there. I felt like Armstrong in the Sea of Tranquillity. It was as if, in finally understanding that the MOO and my hoped-for map of the MOO were in fact one and the same, I had stumbled upon some mythic place I never thought I’d see, a latter-day El Dorado or Shangri-La that I had long heard rumours of but couldn’t have guessed I’d someday get to gaze on with my own two eyes.

    It was no paradise I had discovered, of course. Not really. The mythic place I had in mind was in fact that same unfortunate, legendary empire that so fascinated Baudrillard – the realm whose cartographers once produced a map of such faithful detail it blanketed the entire imperial territory, bringing on the decline of the empire and with it the eventual rotting away of the map. This fable, as told or perhaps retold by the great Argentine storyteller Jorge Luid Borges, had long since worked its way into the mythologies of post-modernism, looming for years at the edge of any conversation in which anyone took for granted the fundamental and probably fatal inability of contemporary society to distinguish between reality and simulacrum.

  28. #28 by VPellen on March 17th, 2008

    Neil: I like pulp free orange juice. Anything really pure. There’s a certain magic to freshly squeezed orange juice that you just can’t get from any other drink.

  29. #29 by Aufero on March 17th, 2008

    I think my observation in the previous thread has been proven beyond any reasonable doubt.

  30. #30 by Anticorium on March 17th, 2008

    It’s weird, but sometimes I just want that tinny aftertaste you get from generic supermarket frozen orange juice so damn bad.

  31. #31 by Taemojitsu on March 17th, 2008

    I guess the real question you should stop and ask yourself right now is: in entertainment, what is “doing it right”?

    Am I doing this right? and is this blockquote thing new, or has everyone just been ignoring it before now.

    At the very simplest level, it’s very easy to tell if a game is ‘doing it right’: is it fun for the individual player. Now, when someone evaluates something like this, it is for both short- and long-term.. do they feel it’s fun in the present differential, but also do they feel it’s worth it long-term.

    Or you could just evaluate it using something like Mr Bartle’s player type categories, or something, /shrug. The ‘doing it right’ then is as simple as making sure everyone is able to do what they want to do, and that all your pieces don’t conflict with each other.

    I apologize for having really said nothing except the obvious in this post. One more time for practice tho:

    Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it. Prof seems to find the inherent slaughter gameplay of the Diku systems childish and boring, and would rather have her metagame of land acquisition and market valuation with a real money stake to make it all the more interesting.

    True, but the existence a ‘plurality’ (cough) of other viable systems has nothing to do with making fun virtual worlds in the game genre.

    while im practicing this quoting thing i might as well address Neva’s statement here:

    You don’t find *that* dirty, but you want them to sustain your illusion of a perfect utopian socialist paradise — one complete with mass killing! Ah, fidelity to real life!

    Neva, please stop saying it is perfect utopian socialist paradise. Have you SEEN the amount of whining from partisan elements that goes on in an MMORPG forum?! Do you perceive the rifts in the playerbase, the unfriendly attitudes and insular guild cultures, the feelings of betrayal from game evolution and the angry, bewildered customers deciding it’s no longer worth it to play a game?

    It is no paradise. And there’s not even very much killing. :​(

  32. #32 by DaveN on March 17th, 2008

    I was recently diagnosed with type 2 diabetes, and have had to change my diet quite a bit. I miss orange juice an awful lot.

  33. #33 by Glen Colby on March 17th, 2008

    Sure, It’s great to make money, and im more than happy to pay the game makers who make those games for my enjoyment. The difference is I dont want to pay you, some gold farming, exploiting asian(or european, or latin, or american, etc) sweat shop, or other person who gets in the way of my enjoyment of the game. The ability for you to make money doesnt mean crap to me, the ability for me to unwind and let the constant deadlines fade away for awhile, thats what has meaning.

    Personally, I’ve “played” Second Life, and found it an overglorified perversion simulator, complete with furries, child porn, and other than that no real game. It’s an AOL chat room with avatars and the ability to script objects. Im sure theres some great stuff going on there, but god, give me a reason to get to it.

    The Devs make my nice little orc murder simulator, I’m more than happy to pay for it. To say that the ones making those games are trying to push some socialist agenda is not only spurious, it’s also plain ignorant.

    Remember blind capatilism is just as dangerous as blind socialism. Read Keynes to start with, Adam Smith had the general gist, but he also made some mistakes. (You would know that if had ever taken more then Econ 101)

    And to sit there on your high horse and proclaim how intelligent you are, well, it’s only morons who do that.

  34. #34 by VPellen on March 17th, 2008

    The strange thing is, I love oranges, but I can’t stand other citrus. I mean, Lemon is okay in very small doses, but I can’t stand lime. I had a friend who loved to just eat lemons, and I never understood that.

  35. #35 by brent on March 18th, 2008

    Hee hee, I totally Milorolled Prok.

    Thread win + coup de grâce!

  36. #36 by Prokofy Neva on March 18th, 2008

    @brent

    “Although reason is common to all men, most men believe they have their own private understanding.” — Heroclitus

  37. #37 by Rhino on March 18th, 2008

    Um… Lum? Can you please not write about anything anymore that will bring the bad people?

    I’m scared now.

  38. #38 by Richard Bartle on March 18th, 2008

    Staryx>Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it.

    Well, perhaps not inherently, just generally. It may be that some developer decided to introduce RMT into a world not designed for it, but it worked anyway. I’d say it was unlikely, but it’s not impossible.

    What I’m arguing against is when the developers want a world with no RMT but pro-RMT people come along and introduce it anyway. If designers want to design worlds for people who don’t want RMT, and players want to play those worlds, they should be allowed to; when RMTers come in and turn it into an RMT world, the developers should be able to prevent the RMTers from playing in that world. If the developers change their mind and decide to allow RMT in a world not designed for it played by people who don’t want it. OK, well it could in theory work but in practice it’ll have problems.

    For people who like to denigrate games, there are “worthy” virtual worlds that are neither games nor capitalist wonderlands. Educational worlds, for example, could suffer just as much from RMT as (non-RMT) game worlds. It’s not too hard to imagine a few years down the line when people mightl try to buy course credit from course credit farmers.

    If the developers want RMT, fine, I have no problem with that. If they don’t want it, fine, I have no problem with that either. What annoys me is when they don’t want it but the RMTers decide they know better and give them it anyway.

    Richard

    PS: My daughter used to drink orange juice so much that it started to take the enamel off her teeth. She has to drink it through a straw now, to prevent further damage.

  39. #39 by VPellen on March 18th, 2008

    I’m pretty indifferent to small time RMT (as in, individual people just trading stuff on e-bay and whatnot) if only because I don’t think it’d be possible to wipe it out completely. Besides, on the mechanical side, somebody selling items to somebody else is no different than somebody giving items to somebody else out of charity. If you’re going to eliminate RMT on a small scale, it’d best be for personal or moral reasons, not gameplay ones.

    No, it’s the gold farmers that give me headaches.

    I’ve found the easiest way to think about farmers is to not think about the real-world side. As far as your world is concerned, farmers simply represent a massive outflow of resources from the world to the playerbase. They’re money taps. The real question is less “why do those money taps exist?” (because the answer is largely “human nature”) but rather “what can we do about those money taps?”.

  40. #40 by Kayn on March 18th, 2008

    I dislike orange juice. I really should get more fruit into my diet, so I’ll be drinking cloudy apple juice, epecially at the end of this week when I’ll be getting all four of my wisdom teeth extracted. Anyone from the UK able to recommend something that’s not full to the brim with additives?

  41. #41 by ubvman on March 18th, 2008

    /boggle the Milo D. Cooper remark!
    Yes, nerd rage has no statute of limitations indeed!
    Its a pity that it flew right over P.Neva’s head…. (Flying wangs will have to do I guess …)

    You know, I do think that P. Neva’s paranoia about the “game gods’ ” nefarious plans to stamp out RMT and Virtual worlds is NOT wholly unwarranted. There is a remarkable amount of antipathy towards virtual worlds and the like from traditional MMOG devs and publishers.

    One has just to look at what happened to SWG (a nice sand-box style world albeit still an MMOG) when pew-pew-pew twitch style gameplay was stuffed down its throat via the NGE. As always, SOE makes for the perfect villain in this case. So yeah, I do think there is a precedent for devs, “game gods” and publishers to go out of their way to destroy “virtual worlds” and and when they can get their hands on one. Of course, there is that ongoing crusade to destroy RMT in traditional online games and the huge resistance to actually trying to implement or design RMT into any of the newer MMOG games (there is no RMT friendly MMOG game in the works I believe), All the newer ones (Age of Conan, Warhammer are the usual “ban all RMT” – nope no innovation there, same old same old 1999 Diku mods). The traditional MMOG designers have been fighting the same fight with the same old 1999 gameplan with very little change through the years.

    So yeah, not to be a troll (heh). P. Neva in her clumsy, loutish manner do have a glimmer of a good point that the gaming industry does not GET “virtual worlds” and RMT. And the traditional gaming industry as represented by Bartle and Lum, blinded by their old and traditional 90’s era MUD design mindset – WILL TRY TO (or are trying to) impose their prejudices and mindsets AGAINST ANY SORT OF RMT (and virtual world type gameplay) in traditional MMOGs.

    Well, thats what I think she’s trying to say. Its very hard to read through her posts, much as its very hard to read the works of Lenin, Stalin and Trotsky in this modern day and age (well what with our educational system). Also, the non-relevant crap and insults in her posts do not help.

    In short – she does have a point (I think) – Your all biased prejudiced old farts who will go out of your ways to discredit Virtual worlds and RMT given the chancce.

  42. #42 by Viz on March 18th, 2008

    Tinman, I don’t know if you’re still here but you have nothing to worry about; you can easily, easily crush her purchase of 4 queens for a fraction of the price by just buying another 16 or so pawns and building them into an unstoppable phalanx that just rolls up the board, imposing your will upon your opponent by sheer mass.

    And I’m very glad that Taemojitsu has decided to start rolling his 7-hit-post combos into one big post.

  43. #43 by Prokofy Neva on March 18th, 2008

    >What annoys me is when they don’t want it but the RMTers decide they know better and give them it anyway.

    And who can stop them? And how? Perhaps have a big committee in the sky, and shout REALLY hard, stop!

    >there are “worthy” virtual worlds that are neither games nor capitalist wonderlands

    Do you have a problem with capitalist wonderlands?

  44. #44 by Neep on March 18th, 2008

    I like orange juice with pulp. Good stuff, it’s like being able to drink the whole orange instead of just juice. My girlfriend however is anti pulp, so much so that she actualy cuts her juice with water (1 part juice to 1 part water)

    So yea, Yay Orange juice.

  45. #45 by VPellen on March 18th, 2008

    “And who can stop them? And how?”

    This is actually a very good question. How can we stop RMT seeping into games where we don’t want it? The brute force method (just wiping out gold farmers by force) is one way of dealing with it, but there must be better solutions that don’t depend so heavily on CS staff.

  46. #46 by Mezoth on March 18th, 2008

    So seriously, if Prof is so very capitalist in nature, why not let the market decide which is going to succeed in the marketplace? It is not like Bartle and Lum are clamoring for SL to be shutdown because of what they are, they are just annoyed at RMT in *games* where the fundamental balance of the game is thrown out of wack by the farming efforts of RMT dealers.

    I believe Lum has many posts in the archive of things that could help solve this issue, but he shut up on the topic when he started working for NCSoft – probably so he could help implement some of those solutions without giving the RMT people heads up on what the solutions were going to be. Prof’s incessant nattering on about “just allowing RMT into your world!” does not survive the reality of what that world is, or what it was designed to do.

  47. #47 by Kayn on March 18th, 2008

    I can see the counterargument being “well that’s not what it was designed to do, but that’s the way people are playing it”.

    Which is fine. Because just like reality we have people who play by the rules, and people who break the social contract we all didn’t sign. RMT in some virtual constructs is a driving force or an actual part of the mechanic holding it together, whereas in others it promotes gold farming, griefing, spam account hacking and real life lawsuits. And no one can honestly claim that ‘the game needs to change’ when you have millions of people playing by the rules and some bad eggs are spoiling it for the rest of them.

    And not all RMT is good even in an “RMT is good” setting. I wonder if you could sell user generated content stolen from thier developers in Second Life on a black market? Wouldn’t that suck just as much as people selling stolen accounts?

    Anyone got an answer to my apple juice or new game question?

  48. #48 by Chacki on March 18th, 2008

    Are we talking about juice with pulp or without?

    Its important.

    Anything from the UK thats not full of additives – Innocent fruit smoothies.
    Expensive but chock full of fruity wonderfulness.

  49. #49 by Kayn on March 18th, 2008

    I’ll need something that won’t aggrivate my teeth- I’m having the back four extracted on Thursday and I could really do without the added pain of having pulp falling into the holes left behind in my gums.

    Logically, I should just stick with water, but I’ll need some nutrients somehow.
    And yeah, Innocent smoothies are good. I’ll stock up on some of the big cartons of them

  50. #50 by =j on March 18th, 2008

    Prok: I instinctively feel that the Time Cube guy is right.

    I think this may be the context that we were missing earlier. Think of all the madness we could have avoided if we had discovered it earlier.

    Anyhow, back on topic… I prefer grapefruit juice. I prefer as much pulp as will fit in the container. I prefer it mixed with vodka.

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