Broken
Toys
Random comments about
games and tractors
Let Us Treat This Like We Were A Family: Cover It In A Dark, Hidden Place, And Never Speak Of This Again
So, um, yeah, 400+ comments. Let’s look at some takeaways.
Things We Learned About Yon Humble Correspondent:
Things We Learned About Yon Prokofy Neva:
- tl;dr personified.
- Can actually post a comment without personal attacks. (mind you, it’s a rare and special event and should be treasured)
- Usually doesn’t.
- Most people, frustrated at Neva’s personal attacks in the past, resort to personal attacks in the present, which Neva uses as justification as even more personal attacks in the future.
- Thus, Prokofy Neva has established a timecube.
Things We Learned About Games and Virtual Worlds:
- Users of games see virtual worlds as somewhat boring games.
- Users of virtual worlds see games as somewhat shallow virtual worlds.
- Both users tend to impose their grammar on the other, sometimes violently.
- Both groups of users see the opposing group as a threat.
- Which, really, was the entire thrust of Prokofy Neva’s initial post: a virtual worlds user feeling threatened by a “game god” theorist.
Things You May Not Have Known About Yon Humble Blogger’s Comments Policy:
- I really, really dislike censorship.
- I will rarely, if ever, intervene in the cut and thrust of a good argument.
- Sometimes I’ll break this policy to pour more oil on a fire.
- Ironically, this may make this blog the one safe space on the Internet for Prokofy Neva to post in that she doesn’t own.
- Incessant personal attacks (as seen on both sides of the previous post) may cause me to rethink this policy.
- But probably not, as it involves a lot of work, and I’m pretty lazy.
Things We Learned About Ourselves:
- Taemojitsu really, really, really likes posting comments on this blog.
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about 2 years ago
You forgot to add under Things We Learned About Ourselves:
Flame wars are 10x harder to follow on a blog than they are in a forum (especially without pagination and some form of automatic quote). Eventually it all runs together into one giant page that just keeps getting longer and longer.
about 2 years ago
Yeah, I watched my little slider on the side of my browser go from most of the length of the page to an itty bitty tiny sliver at the top of it.
about 2 years ago
Generally, after the first 40 comments in a blog post, the only people coming back are the ones gnashing teeth at one another … and unfortunate newcomers. The rest of us moved on long ago.
Honestly, for all the worthwhile discussion that MAY have (and probably did) take place in that post’s comments, it was all lost in the noise — which seems to be a tell-tale trait of anything the post’s subject touches.
about 2 years ago
Good thing we have the internet; one misplaced EMP and we would all have to find real jobs to live and fry ants with a magnifying glass for entertainment.
about 2 years ago
And some of us saw you waving a red flag at Prokofy, remembered the last time they tangled with her, and bravely ran away.
Sorry, but there’s no winning with her, and in the end she always drags you down to the level of just spitting expletives.
about 2 years ago
I’m reminded of a famous quote(?)…
“Never argue with stupid people. They will drag you down to their level and beat you with years of experience.”
What a glorious train wreck that was, btw.
about 2 years ago
Ok. Since we’re self disclosing, I should come clean.
–When I read the name “Prokofy Neva”, my mind’s eye reads it “Prof. Neva”.
–This makes me think of Prof. Derek Smart
–This triggers the realization that the styles of debate of Prof. Derek Smart and Prokofy Neva are not at all dissimilar.
–This makes me laugh.
about 2 years ago
On a practical note, Scott, long comment threads would be easier to follow if the comments were numbered; that would make it easier to find where we were up to when we come back a few hours later.
On the other hand, of course, I’m aware that it might be argued that making long comment threads easier may not actually be a net win.
about 2 years ago
It’s a shame. I WANT to read more of Prof. I honestly DO want to read more about people’s views of virtual worlds and like to get people’s opinions from both sides of the fence. I like hearing everyone’s views, because as someone who doesn’t play massively multiplayer experiences any more I feel I’ve lost touch with the scene.
I just can’t get through the high barrier of entry that Prof’s posts demand. I have issues with Terra Nova’s higher level subjects at the best of times, so I’m lost when it comes to Prof’s walls of text and juxtapositioning of metaphors.
Whether that makes me a misadjusted person with no place reading about Digital Web 2.0 or not is beside the point, I couldn’t follow the train wreck while reading the blog at work, and therefore probably missed out on a lot of theory and debate that I probably already know but wouldn’t mind having reaffirmed.
It has, however, made me want to come out of my lurking shell and talk to people on the comments here more. and even gave me a reason to email Mr Bartle about where my own personal research should go for MUDs. So at least some good came out of the insanity.
So I guess now’s the time to say “Hi there, I’m new and an ESKA type player. Can someone tell me what games are worth playing nowadays because my Puzzle Pirates subscription ran out and I uninstalled WoW circa pre-BC…”…
about 2 years ago
Word to strappin’ on your best hat and jumping in there,
http://mythicalblog.com/images/stupid/dick_hat.png
about 2 years ago
Fortunately, Kayn, there’s nothing Prokofy has to say that you can’t get from Morningstar and Farmer’s “Lessons of Lucasfilm’s Habitat”, Raph’s “Story of a Tree”, and the archives of Lum, Matt Mihaly, and any two random people from Terra Nova’s masthead.
Also, if you’re primarily explorer-socializer, people whose judgement I trust say that CoX is great for creating alt after alt after alt and then throwing them in the garbage can when the endgame approaches.
about 2 years ago
Most people, in general, do wish to engage in debate or discussion. To achieve either of those, people on both sides of the argument talk and listen. Neither is possible with Prokofy Neva because he/she has no genuine interest in listening to anyone.
about 2 years ago
“Yeah, I watched my little slider on the side of my browser go from most of the length of the page to an itty bitty tiny sliver at the top of it.”
that is bad browser design tbh, there’s no reason to rely entirely on the scrollbar height for page size when simply navigating on the page gives you the same information. A good browser/OS caps it out at a still-clickable size
about 2 years ago
What I learned about Prokofy Neva (besides the tl;dr thing): from her comment about “What is your name for a closed, state-controlled economy with punishment of free market activity, a privileged avante-gard ruling class, and forced egalitarianism?” I learned she doesn’t understand the difference between a “state” and a “company”.
If the statement was “What is your name for a closed, company-controlled economy with punishment of free market activity, a privileged avante-gard ruling class, and forced egalitarianism?” then the term “capitalism” would be a very close fit…
She also doesn’t get (and doesn’t want to) the difference between a “game” and a “virtual world economy sim”.
I doubt I could ever play chess with her, she’d probably buy 4 queens…
about 2 years ago
All in all, an excellent summary I thought. And the timecube thing? That’s very scary.
about 2 years ago
In his criticism of our theory, Radek adds to it, as we have seen, also the ‘tactic derived from it’. This is a very important addition. The official Stalinist criticism of ‘Trotskyism’ on this question prudently limited itself to theory … For Radek, however, this does not suffice. He is conducting a struggle against a definite (Bolshevik) tactical line in China. He seeks to discredit this line by the theory of the permanent revolution, and to do this he must show, or pretend that somebody else has already shown, that a false tactical line has in the past flowed from this theory. Here Radek is directly misleading his readers. It is possible that he himself in unfamiliar with the history of the revolution, in which he never took a direct part. But apparently he has not made the slightest effort to examine the question through documents. Yet the most important of these are contained in the second volume of my Collected Works. They can be checked by anyone who can read. And so, let me inform Radek that virtually throughout all the stages of the first revolution I was in complete solidarity with Lenin in evaluating the forces of the revolution and its successive tasks, in spite of the fact that I spent the whole of 1905 living illegally in Russia, and 1906 in prison. I am compelled to confine myself here to a minimum of proofs and documentation.
about 2 years ago
When I first read her name, I thought it was Profky Nova.
about 2 years ago
my takeaway from that thread: I’m going to see if I can get “game god” on my next set of business cards, because it amuses me to no end every time I see prof use that term, but somehow I don’t think it will fly.
about 2 years ago
Re: Anticorium/Kayn
Seconded on CoX (City of Heroes and City of Villains) being a wonderful game for those who have alt-itis and love socializing. The community is much more laid back and into having fun than, say, the cutthroat, take-no-prisoners WOW community is. Both games are great, but explorer/socializers will get more mileage out of CoH/CoV.
Remember when WOW first came out it was so easily the LEAST cutthroat of the major MMOs? How times change…
about 2 years ago
No, sunlight is the best disinfectant.
about 2 years ago
Wow, a 1 line post from Prokofy Neva. I’m flabbergasted. And hopeful…
about 2 years ago
“Remember when WOW first came out it was so easily the LEAST cutthroat of the major MMOs? How times change…”
/cries
((the reasons for the community shift can be traced, of course.))
about 2 years ago
What I learned about Prokofy Neva is that the name is not PORKFRY NOVA. For some reason up until this long comment thread my mind has always read her name as Porkfry Nova and I never noticed in the slightest that that wasn’t right. I have no idea why that is.
about 2 years ago
Pushing catherine’s buttons isn’t hard.
Pushing lum’s takes some work.
And in the end, we finally got some trotsky.
No need to thank me.
about 2 years ago
http://secondthoughts.typepad.com/second_thoughts/2008/03/broken-children.html
about 2 years ago
Anticorum, Neil
First MMO I played when I reached university and started taking my gaming seriously was COH, and honestly I wish more games were like it. It was actually fun sitting down and spending millenia designing my Broadsword Wielding superdodging super jumping Natural Scrapper and ripping through hoards of Outcasts acting as secondary tank, or playing my blue skinned cyborg Tanker alt, or my green demon in the miniskirt Dark/Dark Defender, or any number of the alts I created. It might have been the character creation that appealed to me, or the complete lack of an economy, or the fact all the numbers were hidden away from me, or some other reason I can’t put my finger on at the moment, but the game actually kept me playing. It was fun.
But everyone I knew stopped playing, and WoW was stealing the rest of my friends away. And my experience debt got too high to enjoy, and while I loved the endless recycling of characters, I didn’t want to pay for the privelege any more. Even City of Villains with its promise of giving me a demon ninja with evil looking claws failed to reignite the awesomeness. I probably should give it a chance again, now that a few major updates have passed since I stopped playing
about 2 years ago
The Broken Children article is more insanity. You can’t actually believe that Stereotypes and Simplicity like that have anything to do with, you know, actual reality ?
You’re in a bit of a mess, Petal.
about 2 years ago
Prokofy:
http://dictionary.reference.com/browse/summary?r=75
about 2 years ago
Can we please move to something else now, as the title suggests it? There are some things on the Internet that would better be left alone and away from everyone else.
about 2 years ago
Aww, she tagged her post under greifers, criminals and scammers,how quaint.
about 2 years ago
I hit that link. Why, oh God, did I hit that link? (Not the dictionary.com link, mind you.) Where’s that picture about winning an argument on the internet when you need it?
Thanks for the sandbox again, Scott. This reminds me why I’m not involved with “teh drama!” on message boards anymore.
about 2 years ago
Before everyone descends into a frenzy of Prokofy baiting, let me remind you that this all started with an hour-long Metanomics (http://metanomics.net) interview of Richard Bartle that covered not only RMT, but also Bartle’s gamer types, the current state of the gaming industry, and other topics.
We don’t always generate this kind of action (for which I think I am grateful), but we do have an interview every week. Transcripts, audio and video downloads of the interview are available on http://metanomics.net.
Today, at 11am Second Life Time (Pacific Time) I am interviewing Nick Yee, who has been studying the behavior of people in virtual worlds and games for almost a decade. Come to Second Life and join us, or just look for the recap on the Metanomics website.
about 2 years ago
tl; dr
about 2 years ago
The one thing I learned… well, learned is too strong a word, because I already knew it, instead let’s say I “confirmed with many dozen examples” that the most common hypocrisy in the world is to demand that people not insult you while simultaneously insulting people. When confronted with this hypocrisy the offender will claim they are not being insulting, they are being honest, or that they are just “speaking normally” and that it should be clear to anyone with eyes that it is the other party that is being unjustly scathing in their punches below the belt.
about 2 years ago
Ahh that makes me feel soo good that you linked me first under the “Things We Learned About Games and Virtual Worlds:” section.
Love yas!
Bonedead
about 2 years ago
Yeah, that was a good post, bonedead. First honest objection to RMT I’ve seen after years of trolling these waters.
I mean, if on average people pay upwards of $300 for these games, why should they have to pay more? It’s just a matter of commitment and how many lawns kids are willing to mow.
Plenty of f2p and community supported games if the stakes are too high.
about 2 years ago
Just one point of order, I don’t know if you suck at moderating blogs generally, I just thought you did a poor job of moderating that particular thread. So it wasn’t a sweeping generalizing, in case that wasn’t clear.
about 2 years ago
I learned she doesn’t understand the difference between a “state” and a “company”.
No, you don’t understand “reasoning by analogy” which they teach in English 101 in college.
>demand that people not insult you while simultaneously insulting people.
Re-addressed to OP, let he who is without sin, etc.
BTW, did you know that the Internet is like the Special Olympics? Even if you lose, you’re still special! : )
Hehe I thought it was me, but it really is the template for posting comments. Unless you push the cursor all the way back to the top, it only posts part of the comment. Now is that special>?!
about 2 years ago
You know, the whole “wall of text” thing is a lot more bearable when the author has a point. It is frustrating, too. She clearly wants to communicate, but the post(s) are so full of spite, jargon*, and internal contradiction. Comparing Porkfry to Gene Ray is unfair, IMHO. Prokofy does have occasional moments of clarity. I guess that these moments that keep us coming back for more. (like some abused spouse (not that she is physically or even metaphorically beating us, but that we are doing something clearly not in our best interest))
I confess that I hoped if we kept feeding the troll, she would eventually pop. I see now that this is a deeply flawed assumption.
*”jargon” may be the wrong word, but in several instances her word choice did not really match up with the surrounding context.
about 2 years ago
So…it’s not PORKFRY but ProVOKy. Fear my wrath.
about 2 years ago
did you know that the Internet is like the Special Olympics? Even if you lose, you’re still special! : )
True. And how good can you really feel about winning when you just beat a bunch of retards?
about 2 years ago
Every ruling class creates its own culture, and consequently, its own art. History has known the slave-owning cultures of the East and of classic antiquity, the feudal culture of medieval Europe and the bourgeois culture which now rules the world. It would follow from this that the proletariat has also to create its own culture and its own art.
The question, however, is not as simple as it seems at first glance. Society in which slave owners were the ruling class, existed for many and many centuries. The same is true of feudalism. Bourgeois culture, if one were to count only from the time of its open and turbulent manifestation, that is, from the period of the Renaissance, has existed five centuries, but it did not reach its greatest flowering until the nineteenth century, or, more correctly, the second half of it. History shows that the formation of a new culture which centers around a ruling class demands considerable time and reaches completion only at the period preceding the political decadence of that class.
Will the proletariat have enough time to create a “proletarian” culture? In contrast to the regime of the slave owners and of the feudal lords and of the bourgeoisie, the proletariat regards its dictatorship as a brief period of transition. When we wish to denounce the all-too-optimistic views about the transition to socialism, we point out that the period of the social revolution, on a world scale, will last not months and not years, but decades – decades, but not centuries, and certainly not thousands of years. Can the proletariat in this time create a new culture? It is legitimate to doubt this, because the years of social revolution will be years of fierce class struggles in which destruction will occupy more room than new construction. At any rate the energy of the proletariat itself will be spent mainly in conquering power, in retaining and strengthening it and in applying it to the most urgent needs of existence and of further struggle. The proletariat, however, will reach its highest tension and the fullest manifestation of its class character during this revolutionary period and it will be within such narrow limits that the possibility of planful, cultural reconstruction will be confined.
about 2 years ago
Jesus…. Please stop the hurting. Though clearly it’s fun to listen to someone like Prokofy ramble on about geopolitical subjects without even a rudimentary rooting in actual fact, I think this whole thing has rapidly jumped the shark.
The sea of 400+ comments does rather eloquently illustrate why democracy and capitalism in a virtual world is a pipe dream. Given that by and large there are no consequences for actions in cyberspace makes this an impossibility. Unlike MeatSpace(tm) where your actions can lead to incarceration, pain or death, one is not so quick to don the warpaint and charge forth to grief and bloviate.
Thus is the slippery slope of law enforcement in a land of immortals.
about 2 years ago
If you’re just tuning in, you made it just in time for: Talking to ourselves! Where Prokofy Neva keeps talking, while no one even wants to consider listening.
about 2 years ago
The Prokofy at 9:50 am isn’t me, but a spoof. I believe I see some other spoofs in here, too, don’t have time to mark them all. I think most people can tell my unmistakeable prose from the fakes, however : )
about 2 years ago
Well there is our long promised Trotsky! Question is did Prokofy post it or is that Scott?
about 2 years ago
It’s actually the second Trotsky appearance in this thread. It’s disturbing that it’s hard to tell the difference.
And yes, I’m starting to exert the STARK FIST OF OPPRESSION, because I don’t feel like perpetuating the madness being brought forth from either side.
about 2 years ago
Dear god in heaven…. What is that timecube link? That page is painful to look at, let alone read.
about 2 years ago
>demand that people not insult you while simultaneously insulting people.
Re-addressed to OP, let he who is without sin, etc.
See, Prokofy… its not about who insults first, its about who insults last. Its hypocrisy to be offended at insults while insulting people, it would cease to be hypocrisy if you addressed their insults without firing back. However, I doubt that will ever happen, especially if you insist on referring to people as “children” whenever the subject of games comes up. I realize that you don’t play games, but to be condescending to people who do play them is never going to get you anywhere in discourse that concerns them. Even if people act like children, calling them such isn’t “speaking the truth” it is inciting more pointless arguing. You cannot claim to be above it when you are hip deep in it… and pointing at the “OP” and saying “He did it first” or “If he stops, I will” doesn’t make it better.
about 2 years ago
What I learned:
It is possible to say in enough words to fill a school essay this simple concept:
Yay, Youtube!
about 2 years ago
Prokofy pays a part of my IRL living expenses.
I do not pay a part of Scott’s IRL living expenses (yet).
Therefore, I win this thread.
about 2 years ago
Say, is that Brent *Linden* there at 11:30 am? Why-are-we-not-surprised.
about 2 years ago
E-celebrity does funny things to people.. and by funny I mean generally makes them act like schoolyard idiots. But still, funny is a nicer way of saying that.
about 2 years ago
What I learned is that a shocking number of people have not witnessed The Timecube, and it makes me feel like some Old Internet Troll.
about 2 years ago
That should say a subset of each group of users see the opposing group as a threat.’
The rest of us, not so much.
about 2 years ago
If this shit gets bad, I swear to god I’m going to start flooding this thread with excerpts from “My Tiny Life”.
about 2 years ago
Prok: Not to be accused of trotting out the old The Price Is Right *BZZZZZT* noise with excessive glee or anything, but the /correct/ response would be that I belong to the co-ed fraternity of Linden-significant-others.
I still win this thread. :>
about 2 years ago
Damn it…I clicked the Timecube link.
Mr. Jennings, you sir are an evil man.
about 2 years ago
@brent
Um, let me explain how it works, dear.
And if you’re not willing to hear it from me, you’ll hear it from, I dunno, Cisco, IBM, Google, Samsung — somebody.
I pay for your real-life expenses with my tier, but your entire platform that you toil away on pays for *my* real-life expenses by enabling me to run a small business.
And collectively speaking, those of us who pay this tier and have businesses in Second Life, were we to average out our incomes, well, I’m not sure that they wouldn’t at least equal, if not surpass your salaries. You’d be afraid to find that out, wouldn’t you? Because to find it out would help you learn your place, one way or another. If we make more, you should respect us. If we make less, you still should respect us because if we don’t make more, you fold. There’s no way you win by making us lose.
It would help you stop being a common little sandbox script kiddy griefer harassing a paying customer like me on forums if you knew that you need more of us, and need to show us respect, if you want to keep paying your real-life expenses.
Ultimately, you are the wife of, say, a garage mechanic. The mechanic repairs my truck, which I use to have a business and support other people’s businesses, and that frankly puts your mechanic role…in its place.
Win all the threads you want, sweetcakes, those win/lose notions are old MMORPG vestiges that you need to weed out of your hippie product to make it presentable for the wider world, or you will have no more job for your Linden-significant-other.
about 2 years ago
I instinctively feel that the Time Cube guy is right.
about 2 years ago
I have more e-money, therefor, I win, durrrr.
about 2 years ago
Shut up and pay me your $10 a month, little man. My Porsche needs some performance upgrades.
about 2 years ago
For the mechanic analogy, I’d agree. If the mechanic didn’t have the autodestruct trigger to my engine, I’d agree completely.
Prok, may I ask why you’re upset?
As has been stated here by yourself and others, you’re the real winner here. You’re erudite, successful, rich, famous, sure of yourself to the point of not being able to stand for anyone’s insults, and have a healthy future for the next few years on Second Life selling virtual goods provided flame wars like this don’t trigger the fall of Doissetep and white out the Digital Web.
What more do you want from us, and why do you want to aruge with us on our levels? Leave us morons to our pathetic joystick waggling and go back to the sophisitcates.
about 2 years ago
It was a sobering experience, diving into the arguments of that list. I quickly learned that in my manic conceptual rush from Quotto to the upper reaches of high virtual finance, I had missed many complicating questions. How would inflation be kept in check, for instance, once the value of quota was no longer solely grounded in the fixed supply of hard-disk space? Or on the other hand, and perhaps more problematically, how would a free-wheeling quota-based economy affect the database’s growing consumption of that supply? Wouldn’t unused disk-space now flow more quickly into the hands of those most likely to use it, and wouldn’t that tendency unleash an unprecedented flood of development, quite possibly exacerbating lag and other environmental ills beyond the limits of the tolerable? And what about the already troubling extent to which programmers enjoyed a privileged status on the MOO? Could a monetary system possibly do anything but further polarize that nascent class structure, casting programmers in the role of capitalists and nonprogrammers as the disenfranchised working stiffs?
about 2 years ago
“That should say a subset of each group of users see the opposing group as a threat.’
The rest of us, not so much.”
This was implied by Lum’s original statement, it’s just that needless complexity tends to confuse an issue rather than illuminating it
“Win all the threads you want, sweetcakes, those win/lose notions are old MMORPG vestiges”
/sigh, too true… but ‘the market will sort it out’, won’t it?…. :(
It’s a feedback loop tho that’s hard to break out of… the current MMOs are about win/lose. This means most of the people who end up playing them are also about win/lose. This means most of the people interested in designing them are also about win/lose… this means they are unable to understand how to design a better game, which is not about win/lose. :?
And yet, in this sea of incompetency, unseen by the wider world, perhaps someone out there working on games actually knows how to do it right. We won’t know for years tho, unless WAR manages to be that game.
about 2 years ago
|And yet, in this sea of incompetency, unseen by the wider world, perhaps someone out there working on games actually knows how to do it right.
I guess the real question you should stop and ask yourself right now is: in entertainment, what is “doing it right”?
Then ask the guy next to you. And some random girl on the train to work tomorrow. And a few dozen other people. What is “doing it right” in entertainment mean, to that person.
And you shall realize that there is *NO SUCH THING* as one thing that does it “right” for everybody. So your virtual world theorists and your DikuMUD addicts can fight to the heat death of the universe, but in the end – they are both right.
Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it. Prof seems to find the inherent slaughter gameplay of the Diku systems childish and boring, and would rather have her metagame of land acquisition and market valuation with a real money stake to make it all the more interesting.
And in the end? You are both right.
about 2 years ago
>Shut up and pay me your $10 a month, little man. My Porsche needs some performance upgrades.
Your pixel Porsche that you bought with your spacebux?
I pay a lot more than $10 ROFL.
about 2 years ago
Context: http://wiki.onlinegamers.org/index.php?title=Shut_up_and_give_me_my_ten_bucks_per_month
about 2 years ago
/* Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it. Prof seems to find the inherent slaughter gameplay of the Diku systems childish and boring, and would rather have her metagame of land acquisition and market valuation with a real money stake to make it all the more interesting.
And in the end? You are both right. */
Sadly, some still want to continue this apples and oranges argument.
I’m reminded of another fine quote… “The internet means never having to forget what highschool was like.” – Scott Kurtz, pvponline.com
about 2 years ago
Can we please never mention Prof ever again? IMO I belive she brings nothing of note to any discussion involving games. Contant ad hominim attacks and shakey at best economic theory really makes her sound more like a crack pot than anything else.
She makes moeny in SL, fine and dandy I applaud her for that. But…..so what? With all the yelling of “Socialist blah blah blah,” can we not remember that the other side of the spectrum is facism? Neither extreme works, get over it.
Don’t dirty up my games with your dirty money making.
(Oh and by the way Prof, i’ve been reading Lum since “Lum the Mad,” After reading through your blog, he is way smarter than you. Your the equiv. of the Fox News Networks “Fox and Friends”, He’s the battlefield reporter from CNN who wins a Pulitzer.
Ok enough ranting and ad hominim attacking from me, im going to take my stupid, geek, tech degree based on mathmatics and science and go smash me some orcs in the face.
about 2 years ago
Pardon the typo’s
about 2 years ago
Making money isn’t dirty, kids, it’s what your game-gods do with your games. You pay them to make those games, and they make a profit. You don’t find *that* dirty, but you want them to sustain your illusion of a perfect utopian socialist paradise — one complete with mass killing! Ah, fidelity to real life!
I’m glad you find Lum the Mad, uh, smarter than me. That’s interesting. But, not on display, shall we say.
Gosh, if this is covering up something and putting it in a dark place like a family, I’d hate to see what happens when you publicize stuff!
about 2 years ago
>And you shall realize that there is *NO SUCH THING* as one thing that does it “right” for everybody.
Right, that’s what I’ve been saying. And that’s why I’m banging on these eggtards from Terra Nova, who keep insisting that it all be One Way, One Truth, One Light, which is the socialist paradise life of gaming, which will, uh, “fix broken reality.” They need to read this thread.
about 2 years ago
Scott Jennings, did you realize that adding that context added…exactly nothing? It’s not like it’s not understandable “as is”.
it’s the gaming equivalent of the Linden “There’s always another guy to buy the island. Can I help you tier down?”
To which I can say, I have two words for you:
Colin Linden
Kenny Linden
Adam Linden
Ben Linden
Eric Linden
Corey Linden
etc
about 2 years ago
This thread is now officially about orange juice.
I prefer 100% from concentrate. How about you?
about 2 years ago
Exert faster, plzthx
about 2 years ago
I felt like Balboa on the cliffs at Darien up there. I felt like Armstrong in the Sea of Tranquillity. It was as if, in finally understanding that the MOO and my hoped-for map of the MOO were in fact one and the same, I had stumbled upon some mythic place I never thought I’d see, a latter-day El Dorado or Shangri-La that I had long heard rumours of but couldn’t have guessed I’d someday get to gaze on with my own two eyes.
It was no paradise I had discovered, of course. Not really. The mythic place I had in mind was in fact that same unfortunate, legendary empire that so fascinated Baudrillard – the realm whose cartographers once produced a map of such faithful detail it blanketed the entire imperial territory, bringing on the decline of the empire and with it the eventual rotting away of the map. This fable, as told or perhaps retold by the great Argentine storyteller Jorge Luid Borges, had long since worked its way into the mythologies of post-modernism, looming for years at the edge of any conversation in which anyone took for granted the fundamental and probably fatal inability of contemporary society to distinguish between reality and simulacrum.
about 2 years ago
Neil: I like pulp free orange juice. Anything really pure. There’s a certain magic to freshly squeezed orange juice that you just can’t get from any other drink.
about 2 years ago
I think my observation in the previous thread has been proven beyond any reasonable doubt.
about 2 years ago
It’s weird, but sometimes I just want that tinny aftertaste you get from generic supermarket frozen orange juice so damn bad.
about 2 years ago
Am I doing this right? and is this blockquote thing new, or has everyone just been ignoring it before now.
At the very simplest level, it’s very easy to tell if a game is ‘doing it right’: is it fun for the individual player. Now, when someone evaluates something like this, it is for both short- and long-term.. do they feel it’s fun in the present differential, but also do they feel it’s worth it long-term.
Or you could just evaluate it using something like Mr Bartle’s player type categories, or something, /shrug. The ‘doing it right’ then is as simple as making sure everyone is able to do what they want to do, and that all your pieces don’t conflict with each other.
I apologize for having really said nothing except the obvious in this post. One more time for practice tho:
True, but the existence a ‘plurality’ (cough) of other viable systems has nothing to do with making fun virtual worlds in the game genre.
while im practicing this quoting thing i might as well address Neva’s statement here:
Neva, please stop saying it is perfect utopian socialist paradise. Have you SEEN the amount of whining from partisan elements that goes on in an MMORPG forum?! Do you perceive the rifts in the playerbase, the unfriendly attitudes and insular guild cultures, the feelings of betrayal from game evolution and the angry, bewildered customers deciding it’s no longer worth it to play a game?
It is no paradise. And there’s not even very much killing. :(
about 2 years ago
I was recently diagnosed with type 2 diabetes, and have had to change my diet quite a bit. I miss orange juice an awful lot.
about 2 years ago
Sure, It’s great to make money, and im more than happy to pay the game makers who make those games for my enjoyment. The difference is I dont want to pay you, some gold farming, exploiting asian(or european, or latin, or american, etc) sweat shop, or other person who gets in the way of my enjoyment of the game. The ability for you to make money doesnt mean crap to me, the ability for me to unwind and let the constant deadlines fade away for awhile, thats what has meaning.
Personally, I’ve “played” Second Life, and found it an overglorified perversion simulator, complete with furries, child porn, and other than that no real game. It’s an AOL chat room with avatars and the ability to script objects. Im sure theres some great stuff going on there, but god, give me a reason to get to it.
The Devs make my nice little orc murder simulator, I’m more than happy to pay for it. To say that the ones making those games are trying to push some socialist agenda is not only spurious, it’s also plain ignorant.
Remember blind capatilism is just as dangerous as blind socialism. Read Keynes to start with, Adam Smith had the general gist, but he also made some mistakes. (You would know that if had ever taken more then Econ 101)
And to sit there on your high horse and proclaim how intelligent you are, well, it’s only morons who do that.
about 2 years ago
The strange thing is, I love oranges, but I can’t stand other citrus. I mean, Lemon is okay in very small doses, but I can’t stand lime. I had a friend who loved to just eat lemons, and I never understood that.
about 2 years ago
Hee hee, I totally Milorolled Prok.
Thread win + coup de grâce!
about 2 years ago
@brent
“Although reason is common to all men, most men believe they have their own private understanding.” — Heroclitus
about 2 years ago
Um… Lum? Can you please not write about anything anymore that will bring the bad people?
I’m scared now.
about 2 years ago
Staryx>Bartle believes that RMT is inherently bad in DikuMUD systems that are not designed from the ground up to support it.
Well, perhaps not inherently, just generally. It may be that some developer decided to introduce RMT into a world not designed for it, but it worked anyway. I’d say it was unlikely, but it’s not impossible.
What I’m arguing against is when the developers want a world with no RMT but pro-RMT people come along and introduce it anyway. If designers want to design worlds for people who don’t want RMT, and players want to play those worlds, they should be allowed to; when RMTers come in and turn it into an RMT world, the developers should be able to prevent the RMTers from playing in that world. If the developers change their mind and decide to allow RMT in a world not designed for it played by people who don’t want it. OK, well it could in theory work but in practice it’ll have problems.
For people who like to denigrate games, there are “worthy” virtual worlds that are neither games nor capitalist wonderlands. Educational worlds, for example, could suffer just as much from RMT as (non-RMT) game worlds. It’s not too hard to imagine a few years down the line when people mightl try to buy course credit from course credit farmers.
If the developers want RMT, fine, I have no problem with that. If they don’t want it, fine, I have no problem with that either. What annoys me is when they don’t want it but the RMTers decide they know better and give them it anyway.
Richard
PS: My daughter used to drink orange juice so much that it started to take the enamel off her teeth. She has to drink it through a straw now, to prevent further damage.
about 2 years ago
I’m pretty indifferent to small time RMT (as in, individual people just trading stuff on e-bay and whatnot) if only because I don’t think it’d be possible to wipe it out completely. Besides, on the mechanical side, somebody selling items to somebody else is no different than somebody giving items to somebody else out of charity. If you’re going to eliminate RMT on a small scale, it’d best be for personal or moral reasons, not gameplay ones.
No, it’s the gold farmers that give me headaches.
I’ve found the easiest way to think about farmers is to not think about the real-world side. As far as your world is concerned, farmers simply represent a massive outflow of resources from the world to the playerbase. They’re money taps. The real question is less “why do those money taps exist?” (because the answer is largely “human nature”) but rather “what can we do about those money taps?”.
about 2 years ago
I dislike orange juice. I really should get more fruit into my diet, so I’ll be drinking cloudy apple juice, epecially at the end of this week when I’ll be getting all four of my wisdom teeth extracted. Anyone from the UK able to recommend something that’s not full to the brim with additives?
about 2 years ago
/boggle the Milo D. Cooper remark!
Yes, nerd rage has no statute of limitations indeed!
Its a pity that it flew right over P.Neva’s head…. (Flying wangs will have to do I guess …)
You know, I do think that P. Neva’s paranoia about the “game gods’ ” nefarious plans to stamp out RMT and Virtual worlds is NOT wholly unwarranted. There is a remarkable amount of antipathy towards virtual worlds and the like from traditional MMOG devs and publishers.
One has just to look at what happened to SWG (a nice sand-box style world albeit still an MMOG) when pew-pew-pew twitch style gameplay was stuffed down its throat via the NGE. As always, SOE makes for the perfect villain in this case. So yeah, I do think there is a precedent for devs, “game gods” and publishers to go out of their way to destroy “virtual worlds” and and when they can get their hands on one. Of course, there is that ongoing crusade to destroy RMT in traditional online games and the huge resistance to actually trying to implement or design RMT into any of the newer MMOG games (there is no RMT friendly MMOG game in the works I believe), All the newer ones (Age of Conan, Warhammer are the usual “ban all RMT” – nope no innovation there, same old same old 1999 Diku mods). The traditional MMOG designers have been fighting the same fight with the same old 1999 gameplan with very little change through the years.
So yeah, not to be a troll (heh). P. Neva in her clumsy, loutish manner do have a glimmer of a good point that the gaming industry does not GET “virtual worlds” and RMT. And the traditional gaming industry as represented by Bartle and Lum, blinded by their old and traditional 90′s era MUD design mindset – WILL TRY TO (or are trying to) impose their prejudices and mindsets AGAINST ANY SORT OF RMT (and virtual world type gameplay) in traditional MMOGs.
Well, thats what I think she’s trying to say. Its very hard to read through her posts, much as its very hard to read the works of Lenin, Stalin and Trotsky in this modern day and age (well what with our educational system). Also, the non-relevant crap and insults in her posts do not help.
In short – she does have a point (I think) – Your all biased prejudiced old farts who will go out of your ways to discredit Virtual worlds and RMT given the chancce.
about 2 years ago
Tinman, I don’t know if you’re still here but you have nothing to worry about; you can easily, easily crush her purchase of 4 queens for a fraction of the price by just buying another 16 or so pawns and building them into an unstoppable phalanx that just rolls up the board, imposing your will upon your opponent by sheer mass.
And I’m very glad that Taemojitsu has decided to start rolling his 7-hit-post combos into one big post.
about 2 years ago
>What annoys me is when they don’t want it but the RMTers decide they know better and give them it anyway.
And who can stop them? And how? Perhaps have a big committee in the sky, and shout REALLY hard, stop!
>there are “worthy” virtual worlds that are neither games nor capitalist wonderlands
Do you have a problem with capitalist wonderlands?
about 2 years ago
I like orange juice with pulp. Good stuff, it’s like being able to drink the whole orange instead of just juice. My girlfriend however is anti pulp, so much so that she actualy cuts her juice with water (1 part juice to 1 part water)
So yea, Yay Orange juice.
about 2 years ago
“And who can stop them? And how?”
This is actually a very good question. How can we stop RMT seeping into games where we don’t want it? The brute force method (just wiping out gold farmers by force) is one way of dealing with it, but there must be better solutions that don’t depend so heavily on CS staff.
about 2 years ago
So seriously, if Prof is so very capitalist in nature, why not let the market decide which is going to succeed in the marketplace? It is not like Bartle and Lum are clamoring for SL to be shutdown because of what they are, they are just annoyed at RMT in *games* where the fundamental balance of the game is thrown out of wack by the farming efforts of RMT dealers.
I believe Lum has many posts in the archive of things that could help solve this issue, but he shut up on the topic when he started working for NCSoft – probably so he could help implement some of those solutions without giving the RMT people heads up on what the solutions were going to be. Prof’s incessant nattering on about “just allowing RMT into your world!” does not survive the reality of what that world is, or what it was designed to do.
about 2 years ago
I can see the counterargument being “well that’s not what it was designed to do, but that’s the way people are playing it”.
Which is fine. Because just like reality we have people who play by the rules, and people who break the social contract we all didn’t sign. RMT in some virtual constructs is a driving force or an actual part of the mechanic holding it together, whereas in others it promotes gold farming, griefing, spam account hacking and real life lawsuits. And no one can honestly claim that ‘the game needs to change’ when you have millions of people playing by the rules and some bad eggs are spoiling it for the rest of them.
And not all RMT is good even in an “RMT is good” setting. I wonder if you could sell user generated content stolen from thier developers in Second Life on a black market? Wouldn’t that suck just as much as people selling stolen accounts?
Anyone got an answer to my apple juice or new game question?
about 2 years ago
Are we talking about juice with pulp or without?
Its important.
Anything from the UK thats not full of additives – Innocent fruit smoothies.
Expensive but chock full of fruity wonderfulness.
about 2 years ago
I’ll need something that won’t aggrivate my teeth- I’m having the back four extracted on Thursday and I could really do without the added pain of having pulp falling into the holes left behind in my gums.
Logically, I should just stick with water, but I’ll need some nutrients somehow.
And yeah, Innocent smoothies are good. I’ll stock up on some of the big cartons of them
about 2 years ago
Prok: I instinctively feel that the Time Cube guy is right.
I think this may be the context that we were missing earlier. Think of all the madness we could have avoided if we had discovered it earlier.
Anyhow, back on topic… I prefer grapefruit juice. I prefer as much pulp as will fit in the container. I prefer it mixed with vodka.
about 2 years ago
Grapefruit? Blah. First, it is a disgusting abomination. Second, it is off topic. This thread is about orange juice.
I agree 100% about the vodka, however, provided you s/grapefruit/orange/
about 2 years ago
@Kayn
When I had mine out they gave me liquid Hydrocodone. So I would get one of those giant gas station 64oz. insulated cups and fill it with ice tea, honey, and a shot and a half of narcotic. Those first two days just flew by.
about 2 years ago
How can we stop RMT seeping into games where we don’t want it? The brute force method (just wiping out gold farmers by force) is one way of dealing with it, but there must be better solutions that don’t depend so heavily on CS staff.
I think we’ll be seeing more and more automated and programmatic systems in the coming years. Remember most of the current generation of MMOs didn’t really have organized large scale corporate gold farming as a problem when they were being designed and their production schedule laid out. So a lot of the prevention methods we see today are reactionary. And in my experience it’s a whole lot easier to throw some CS at the problem than get a sufficient chunk of programmer time to really fix it. At least in the short term.
Not that there is a super awesome magic bullet algorithm that magically detects all RMT, but as processing cycles and storage space become cheaper and our understanding of the patterns they use to operate grows there is no reason to think that detection methods won’t get better, and in general technology fashion exponentially better, over time.
about 2 years ago
I think it’s naive to think that there is a technology ‘fix’ that can’t be overcome by market forces.
about 2 years ago
I think it’s naive to think that there is a technology ‘fix’ that can’t be overcome by market forces.
To a degree. We can in most cases apply sufficiently advanced technology to overcome any given problem. The issue tends to be that it’s not always economically viable to do so. We’ve got the tech to run neural nets that scan any transaction that takes place within a world and look for patterns indicative of RMT. This years are better/cheaper than last years and next years will be even better. At some point it crosses the line into being worth it economically.
At the same time you’re absolutely right, in realistic terms there is no way that someone could come up with a bulletproof system. If there is sufficient money to be made then someone will figure out a way around it, eventually. But to me the goal isn’t to stop RMT entirely, but rather to prevent large scale commercial gold farming by making it economically non-viable which I think can be achieved. You don’t have to stop it completely just make the income from it it unreliable enough that companies don’t want to invest large sums of money in it. And annoying enough that your average consumer doesn’t want to go through the hassle.
about 2 years ago
I have the serious feeling none of us are against RMT, but we’re all against abusing it at the expense of the game. So the only solution I can think of is building systems that support the RMT we want over the Real Life Piracy we don’t.
People stealing your designs on Second Life? Virtually barcode everything so that it can only be worn and traded by your avatar if it’s found within the sold item database in that store – then the only things people can sell are painstakingly recreated knock offs of your designer gear that they’ve had to make from scratch.
People selling Gold in WoW? Implement a backend system that at least makes this type of transaction safe by connecting it to Blizzard’s account transaction machines – maybe Blizzard can charge a 1% commission on every transfer. Its not going to stop the RMT, but at least it obfuscates everyone involved and keeps it official and Blizzard will keep records about who’s trafficing the most gold, and enforce quotas. People won’t want to risk the unofficial stuff (complete with bannings and hack risks) when the official channel is easier and costs them nothing.
Okay so these half-assed laisez faire solutions aren’t going to work. They sound like someone recommending free condoms to stop teenage pregnancy when the only arguments that could feasibly fit on the table are either No Protection or Chastity Belts, but there must be some solution out there that’d work. After all, this field of play has only been around for less than three decades. Someone will sort some standard out.
Makaze, Thanks for the tip about iced tea and a thermos. I’ll bear it in mind
about 2 years ago
^ re: Blizzard taking a commission off gold sales? No.
and to go back to cathy’s earlier coment about “should blah blah be punnished? Fuck Yes.
about 2 years ago
“Users of games see virtual worlds as somewhat boring games.
Just in case, u kno’.
Users of virtual worlds see games as somewhat shallow virtual worlds. ”
Correct! but let me add something to it:
Both types of users DON’T WANT ‘Real Life’ to interviene in what they are doing!
BTW, that’s why we subdivided our Metaforum (can be viewed here: http://yolto.com) into THREE sections that don’t overlap (mmm… sometimes they do actually): Gamers say, Real Life and Residents say. Note that ‘Real Life’ separates two types you were describing, it’s not an accident.
about 2 years ago
**REDACTED**, but there is a generic thing to be said here: anyone who punctures your cherished self-image — which you all go to enormous lengths to preserve here, like a folie a deux multipled by thousands — will seem self-aggrandizing to you. That is, unless someone horridly conforms to your little tribal rituals, with little linguistic tics and memes and shared silly memories of some World of Warcraft battle, like some ancient warrior race, they can’t have a say. The slightest bumping of that will feel like a crack in the armour. And that’s ok.
I can’t help thinking if people want to have a conversation, if it goes to 1,000 replies, why stop it? **REDACTED** Kayn has a great idea, but the only problem with that is the central asset server. The thought of it straining not just to review copies of things and render them on sims, but also strain through bar codes on every item and call it through data bases of identity and such, well it sounds like another lagbomb.
And Blizzard taking a percentage is a good idea too, but the problem there is that if they convert their own game gold, then all the problems that have come up with Second Life — banking, casinos, fraud, money-laundering, transaction disputes — all crash on their heads.
And here’s the funny thing about **REDACTED** who feel some evil Prok is trying to take their pristine non-RMT game from them, and wrest the impermeable caul of code away from Richard Bartle’s clutching hands. They may get their way. You think they find RMT evil? The U.S. Internal Revenue Service might agree. The RMT games/worlds all face huge problems eventually with real-life authorities. The IGE guy is in the dock. The Lindens are wrestling with fraud and banks collapsing and having to ban interest-bearing inworld accounts, etc.
So perhaps the gamers will prevail ultimately and they will then try to make everybody jump to an even grander illusion that people will spend even more time on, immersed online, trying to gather credits in a realm where really it will depend on your skill in battle or wile in fraud (Eve Online) and you can’t buy your way up to a level. A world where the game god does get to keep fixing his Porsche forever, with your $10 and you never get to buy a Porsche. I don’t think even most people playing games would like real life to turn out that way.
Since Jeff Freeman huffed and puffed in, and created a total mash-up piece of fiction out of what he thinks I said and his general addled riffs on the topic, let me point out again what my legitimate critique of Bartle is.
It is not some sort of “ad hominem” against this revered figure merely for the sake of dissing him — but it definitely is a sharp critique precisely because the elite of SL is inviting him into SL to Metanomics to try to reinforce some of his thinking to apply to the Metaverse. It is Second Life insect politics.
So my critique of Bartle is a label of him as “socialist” which he vehemently, fiercely rejects because he doesn’t think he should have *any* label, least of all any that he knows is perjorative, especially coming from an American. He can also play the “anti-anti-communism” card and say that ANY political labelling is McCarthyism. He think is he *does* have a label, it should be things like “Grand MUD Master” or “Doctor”.
I really can’t care if he is offended, as grand a poobah as he is, or if the broken children are offended, because there is simply a much, much more important topic to discuss here (and it came up again today in a talk with Henrik Bennetsen, which I will discuss more on my blog because the interlocutors there are more coherent).
And that is this idealistic notion that people should enter world/game spaces stripped of wealth, class, and privilege and enter into the Realm as equals, but then not only with equal opportunity, equal outcome as well, i.e. they may gain more gold than the next person, but they are never to cash it out.
**REDACTED**: this isn’t the literal scene of your World of Warcraft. It is a meme, a notion, an ideology, a Platonic ideal, that infuses and informs everything, not just World of Warcraft, and therefore because it infuses, must be challenged. Must be! So that *in addition to the anti-RMT majority of worlds* there can emerge some minority pro RMT.
Nobody ever wants to talk about that dark, hidden place in this Family, of what happens when you Reach the End of a game, when you have all the gold, all the swords of wonderfulness, you beat all the bosses, and you’re done even playing the sort of meta game of going back and ganking noobs or whatever it is you kids do. So..you then move to another game. And…that’s why your worlds always suck, because the only way to fix them is by forced migration. First, forced egalitarianism — which is prepared to punish anybody who goes outside the borders to buy their way in with illegal RMT — then forced equal outcome (no cashing out, except illegal gold-farmers) and then forced migration (a variant of this boredom-forced migration is “if you don’t like it leave,” from forums harpies.
I’m just saying all this forced egalitarianism, forced stripping of inworld wealth, and forced migration takes it toll on the soul. It has an affect on culture, on relations, on thinking, on real life. I realize it’s not politically correct to say that. But given the enormous toll it *is* taking, it has to be said. And Richard Bartle is in part responsible.
He ardently embraces the idea that we “should” all be equal and “it should” all be based on merit (a boy in a British suburb from apparently a non-upper-class or wealthy family can reach distinction through code, through merit, through education — almost like the American dream. But the reason I can reference “upper-class fastidiousness” about gold-farming is because the attitudes of the real culture still pervade).
What bothers me most about Bartle (and it could be said about half a dozen other big makers of pet games or mass games or Second Life) is that they think it *is* better to strip everyone of their wealth, dump them on the moor, force equal outcome, and force migration. That’s their socialism. It turns from a lovely notion of social justice and paradise to nasty brutality very quick. And I don’t feel that they should get to pervade the culture with this meme, this ideology.
I think frankly, gold-farmers and even Second Life and even its adfarmers fight against the dictated socialist paradise, because they want something more real and free.
It’s not about attacking the freedom to make a game any damn way you want, with whatever rules and punishments. My God, you ALREADY HAVE THAT and to be wussy and neuralgic about criticism of the PRIOR IDEOLOGY is retarded.
No, it’s about framing the debate about the larger economic and cultural issues implicit in games by challenging some of this received game-god designer wisdom that privileges the socialist paradise over other models, whether they are parliamentary democracy and a mixed economy or anarchocapitalism.
**REDACTED**
BTW, here’s a good summary of the higher issues involved and my very summary response, **REDACTED**
http://www.worldsinmotion.biz/2008/03/sxsw_human_and_property_rights.php
about 2 years ago
>I think this may be the context that we were missing earlier. Think of all the madness we could have avoided if we had discovered it earlier.
>Anyhow, back on topic… I prefer grapefruit juice. I prefer as much pulp as will fit in the container. I prefer it mixed with vodka.
I agree. Oh, except without the vodka. Oh, P.S. you have no sense of humour or irony re: Time Cub.
about 2 years ago
That’s quite the response for someone who’s not worth responding to.
I especially like the “individually” modifier. That’s not a cheap attempt at not looking like a hypocrite at all. Really.
about 2 years ago
“So that *in addition to the anti-RMT majority of worlds* there can emerge some minority pro RMT.”
Nobody is arguing that the minority of worlds/games with RMT features cannot exist side-by-side closed-economy worlds/games.
Refuting a point nobody is making has a special name.
http://tinyurl.com/3a8u8f
about 2 years ago
Why wont this friggin end already?
Prokofy isn’t going to make my games that I enjoy switch to RMT, so I no longer care.
For some reason that was the defensive stance I took originally, because that kind of shit happens to people.
I’m goin back to my perfect little Utopian worlds, where I don’t make real life money, but just try to have fun.
about 2 years ago
I’m with Walter Yarbrough on this one.
about 2 years ago
Much as I’m honoured Prok thinks my ideas have some merit, I don’t believe they’re implementable, ideal as they are. Not as long as any of these games have assets that can be copied and pasted, and not as long as there are a billion different needs for the entertainment industry and not one grand Entertainment Theory.
I’m going back to Burnout Paradise while I download SL. Thanks to linking this thread’s parent to one of my friends, they’re asking me to download it so I can experience the joy of flying genitals firsthand.
about 2 years ago
Yes, it’s special name is “Todd,” Todd.
I have to go to extra special lengths to burn in that point since about 100 people on the first thread accused me of “wishing to make everything like I want it” or “wishing to impose my way on everybody” or “insisting on taking away RMT”.
As long as Bonedead will stay in his little perfect utopian worlds and not impose his socialist crap on my free and open economy, I’m good : )
The End.
about 2 years ago
erm *insisting on taking away NON RMT
about 2 years ago
Ms. Neva — Your posts have continued to make the same basic error, that of comparing the basic notion of a level playing field with socialism. Which, I understand, is what you do – having read various writings from you from all over the web, it is difficult to find some topic that you don’t at some point bring socialism into the mix.
Games are driven, first and foremost, by the notion of basic fairness. This is especially true with competitive games, which captures most of those in the classic MMO space. The player base is entirely fanatical about it, which is not unusual. Once a game or sport loses its perceived integrity, it doesn’t take very long for interest in the sport to wane – one reason why Barry Bonds is being threatened with lawsuits, and the case of the New England Patriots possibly cheating in the Superbowl is taken so seriously. For a more egregious example, see the Black Sox and Pete Rose.
There are different ways to maintain integrity of the sport in question. The NFL forces the teams to comply with a ‘salary cap’, limiting how much each team can spend on their roster. Before this happened, Superbowls were limited to 3 to 4 contending teams that could afford to outspend their opponents every year, and fans of teams in smaller markets every year. These rules might be considered ‘socialist’ by casual observers, but the NFL is in fact a ruthlessly efficient business, and considered by most accounts to be the most successful sports business in the world.
The thing about game integrity is that it is primarily in the mind of the users, and the creators can shape it, but they always have to be sensitive to the perception, which is often stronger than reality. Magic: the Gathering, for example, is a money game, and players know going into it know that that is the case. People have no problem with grey markets for cards, and Wizards of the Coast actively encourages the trading to happen. The competitive nature of the game has been built with this trading aspect built into the game. It’s also worth knowing that MTG:Online has a much smaller following than WoW – a lot of people are put off by the fact that they have to outspend their opponents to have a chance. MTG does, however, earn more per customer than most MMOs.
Raising the specter of socialism simply succeeds in raising noise and dust around the central issue, which is how to deal with the percieved integrity of a competitive environment once you allow RMT to occur.
about 2 years ago
Or someone sending money from their main to an alt, or guildies being generous, or… etc
People who don’t understand how ‘gold farming’ in many games (not all games… serious bugs that allow things like duplicating infinite amounts of money, or flawed economic design leading to runaway inflation, etc) isn’t so different from what already occurs, and yet think that it is bad, do not understand why it is many players dislike gold farming & gold buying.
Aka, typical incompetence and flawed comprehension from complacent ‘game gods’ and their capitalist lackey pig dogs!!
A common answer, from when gold farming in Azshara and other areas was a problem in original WoW, was simply: “gank them”.
about 2 years ago
Neva, I want to reply to your post at *, and mention how for example if you enter the words, ‘sell account wow’ into the Google search engine it turns up 365,000 results.. but it has nothing to do with my own agenda, which is convincing retarded game designers not to make games that suck so much, for example VPellen wondering if brute force might not be the only way to counter gold farming like I was arguing for the entirety of the last thread lol,…. and so I won’t respond to anything you wrote, much as I would like to.
about 2 years ago
After some thought, I have deleted, or edited (with *REDACTED* marks) many posts in this thread. My apologies for not doing this sooner, but maintaining a blog is not my full time job, and occasionally other things demand my attention.
From this point on, the following in this thread, and on this blog in general, will be grounds for replacing with the collected works of Leon Trotsky and/or Adam Smith, depending on my mood:
- Calling another commenter, or groups of people, “crazy”, “unbalanced”, “stupid”, or other ad-hominem attack (as opposed to their words or ideas).
- In a related vein, referring to this blog or its community as not worthy of attention (if you truly feel this is the case, then you should not be posting here, and if you do not feel this is the case but say it anyway, you are a lying troll)
Other rules may yet be added, because apparently we cannot have nice things.
about 2 years ago
Damion, it’s hard to see normal stuff when peering through such hatred and vitriol. What I say is pretty normal.
Re: “t of comparing the basic notion of a level playing field with socialism. Which, I understand, is what you do”. No, I’m not stupid. If this were all about a level playing field, I’d be for it. Level playing field is what I call on the Lindens to put in all the time — because they are always feting elites in the inner core.
This is about COERCION. About stripping people forcibly. Oh, you say. They willingly joined a game with these rules, so shut up? But kids don’t even know there is an alternative. A teenager could make a store and sell things in Second Life legally. They don’t have to buy from WoW goldfarmers to fill up their afternoons. That’s my point. It’s about choice. The “level playing field” you talk about is uravnilovka, which was the Soviet term for forcibly levelling everybody — not providing equal opportunity, but providing equal income and outcome — forcibly. Oh, I get it that people WANT that. But in part it’s because they are induced to think there is something delightful and pastoral about this lovely “level field”. They never get to ask: is there a different kind of level field that is made by THE RULE OF LAW over even the game-gods, rather than game-gods stripping everybody at the gates. Can you grasp these subtleties?
You’re imagining in a tendentious and snarky way that I’m claiming “fairness” is socialism.
It’s not.
Fairness is the rule of law. The kind of rule of law that even Eric Bethke or Raph Koster, enlightened game gods though they be, can’t concede. And it is not about their right of free expression as publishers. They have that right already under real-life law — a rule of law that they get to play THEIR meta game under. Now we need to have that TOO. That’s all. We as users, as co-creators.
Um, I totally get it about how fanatical people get about fairness. In part, this is a bit of uravnilovka spirit nesting deep within them –t hey cannot be happy that their neighbour has a cow, and they must aspire to work towards a cow — they want the state to take away that cow.
And even more basic idea underneath all this is how people view wealth. Either they believe it is generated by work and creativity. Or they think there is only so much of it, and every dollar I earn is at your expense.
It’s the belief in the latter, socialist concept that generates legion of screaming fanboyz hating land barons, hating those who criticize anti-RMT as limited (if extended throughout the Metaverse), screeching in general about people they view as “ripping them off”. But, all that’s happening, if you believe the *other* idea, that wealth is created (just like the game gods created!) is that goldfarmers and cheaters are creating wealth with ingenuity. You may not like its tackyness and cheating, but all they did was get other people to buy from them. All the hate on the gold farmers, nothing to say about those who buy?
Raising the valid scrutiny of the Specter of Socialism Wandering Through the Metaverse isn’t dust and noise. It feels that way because it’s true and biting; it feels that way because you would have to question your religion.
It’s about asking why integrity comes *at this price*. Allowing a side market in trading cards is like the Soviets having the beriozkas with the little matryoshka dolls and caviar for ridiculous prices only in dollars. It’s not an economy, it’s mere tourist trinkets.
Again, I’m all for the integrity of games. I can fully grasp how un-fun it is. But I don’t want this worldview to prevail. It’s not merely about integrity and a level field. It’s about wealth and power and social systems. You cannot pretty it up. It’s what it is.
Gaming is big business. It’s about to get bigger! 10 million WoW is a level playing field with integrity threatened by RMT cheaters. 50 million WoW is a republic with socialism as its social system and the need for brutal, repressive measures to keep socialism in one country.
So please, don’t tell me I don’t know anything about socialism. I’ve eaten more socialism for breakfast for 30 years than you’ll ever grasp in your lifetime.
about 2 years ago
>- Calling another commenter, or groups of people, “crazy”, “unbalanced”, “stupid”, or other ad-hominem attack (as opposed to their words or ideas).
>- In a related vein, referring to this blog or its community as not worthy of attention (if you truly feel this is the case, then you should not be posting here, and if you do not feel this is the case but say it anyway, you are a lying troll)
Scott Jennings:
Do these rules apply to you as blog owner/chief poster?
Do they apply to your tags?
If so:
/Abuse report. Tag on this post is “crazy”.
about 2 years ago
No, it’s not “all they did was get other people to buy from them.” Humor me a moment, because I’m going to try to explain this clearly in a non-gaming context.
In World X, I have a widget. Widgets are cool! Having a widget means I’m special in World X. I can do stuff with my widget (maybe I can use it to make frobozzes or something). In World X, widgets have value.
Widgets have no value outside of World X. Widget? WTF? I don’t know what a widget is. You’re speaking some kind of space language to me. OK, you go off with your widget, have fun.
But wait… someone in World X doesn’t have widgets for some reason. Maybe they’re rare, maybe you have to answer a quiz to get a widget or whatever. Well, capitalism being what it is, someone else (maybe me, I’m usually too busy to answer quizzes) offers $20 for a widget.
Woah. Now everyone understands – exactly, precisely – what a widget is. A widget is TWENTY DOLLARS. That is impossible to misunderstand. And I like having $20. $20 buys me so much more than imaginary widget things.
So now you have people lining up to answer quizzes. Because, hey, $20. Who cares about widgets! I WANT MY $20.
The widget now has value outside of World X. However, the value of the widget will always be different from that in World X, because there is context within World X to that widget that is invisible to those outside of it. I couldn’t care less about what little rules and funny customs you have about quizzes. I WANT $20. GIMME.
And that is why RMT transactions in games that are not designed for it are corrosive.
about 2 years ago
It is a fair cop, yes. Changed.
about 2 years ago
maybe I will be like Neva, and suppose if you throw enough words at someone with limited comprehension, they will reach enlightenment:
Since we like using WoW so much as an example in these threads. Tell me, how fair is it for a lvl 15 player, new to WoW, entering a BG for the first time, to go up against a lvl 19 twink with three times their hitpoints, twice their damage, 50% dodge and 25% crit? Is it more or less unfair than someone who is at the level cap being forced to contemplate the idea of someone else using RL money to *gasp* buy in-game progression?
RMT only occurs because of imbalance that already exists in the game. From one perspective, all RMT does is fix that imbalance.
Do you concede? :P
about 2 years ago
I have been trying to ignore the whole economic argument because from my perspective, all that is important is whether games are fun. But this bit…
The value of a widget outside of world X is defined by the value certain users inside of world X place on widget. How can it be different?
It will have different value to different users, perhaps, a value that may happen to depend on the method of acquisition; but you don’t make any distinctions like this in your argument, and I fail to see how point A: people will try to acquire widgets (presumably for sale, unless they’ve somehow been ‘infected’ with the notion of in-game value by the outside valuation) logically leads to point B: game quality will be corroded.
How is it different from you farming multiple widgets for your alts using your main who already knows the answer to the quiz, when other players have no widgets?
about 2 years ago
For me to concede, you’d have to actually start being right.
How fair is it for a player who is winning Monopoly by carefully controlling Park Place and Boardwalk to suddenly find himself losing out to someone who simply took money out of the bank?
How fair is it for a baseball player to work daily in the gym, keep himself in top shape, eat right, exercise, and be surpassed by a player who took steroids?
How fair is it for a player to make photocopies of magic cards he does not own in order to compete in high end tournaments?
How fair it is is largely a CULTURAL phenomenon agreed upon by the players of the game. In the examples I gave, clearly examples 1 and 2 are percieved as not fair by most observers of the game, whereas 3 is one of considerable debate in the magic community right now. Whether or not these things are ACTUALLY unfair is less important than the perception of the audience of these games, because without that social compact with the audience, the game community ceases to be cohesive.
Put another way — it matters NOT A WHIT if you convince me, Scott or Richard (and incidentally, I’m not nearly as anti-RMT as one might think). What matters is whether or not the community collectively decides to accept this. Judging by the relative lukewarm reception of EQ2′s Station Exchange server, this is an uphill battle.
Incidentally, most players of WoW find twinking level 19 alts to be pretty unfair as well.
about 2 years ago
To add to this, the point I was trying to make (and probably failed at) is that the value of the widget within World X will always have a component that is not understood outside that world because there is context to how that context was acquired, and is used, that persons outside World X could not give a flip about.
Whereas $20 means the same to people inside and outside World X. So someone who values $20 will treat widget acquisition differently than someone who values, say, their in-world reputation alongside the raw economic value of the widget. Externally-imposed RMT devalues that context. It treats World X as a colony of raw material for the mining of $20 bills.
about 2 years ago
Oh, I wasn’t aware that someone else in WoW buying an epic flying mount means you’ve lost. Is jealousy really such a strong motivating factor in that game?
Pro baseball players normally do not compete against amateurs. In MMOs, they do.
You are correct, the perception of unfairness (aka, which metrics different people use to define ‘unfair’) is much more important than whether you yourself have decided whether or not something is unfair. And people who buy gold have decided that it is unfair that they, people with little time to play games during their life, should be forced to spend most of that time grinding levels and gold, just so they are able to reach the level of being able to have fun against fair opponents.
Your own arguments, I use them against you.
about 2 years ago
Scott, that hardly seems rational, given how markets work. The value of widget X in World Y can put a price on that component of labour, hours, bravery shown, skill, whater. After all, you buy these items in the auction house, no? And they have their prices. And sometimes kids dump stuff because they’re tired and they want a sandwhich. Once I saw my son give a little kid some game gold and some kind of shield, and told him to go buy a Subway sandwhich 10 blocks away, and deliver it to his door, because he was busy. And the doorbell rang. There was the little kid and the sub.
That’s not Second Life. That’s First Life Plus.
about 2 years ago
Which is great! That’s an in-game transaction. Your son (and I presume the little sandwich fetcher) both valued that gold and shield.
Where the corrosion happens is when this becomes an external transaction, because that’s where the game starts to get *strip mined* by people/organizations that just want the cash potential for what they are mining, have no regard to the in-game value of what they are mining… in short, without regard to the ‘environment’.
Strip mining is bad in First Life, as well. We stop strip mining in first life by… wait for it… legislating against it!
about 2 years ago
Scott, and to go back to your whole painstaking previous widget exegesis.
Look, you act as if your game trinkets are special. But, 23 of them, and maybe you can buy Manhattan. I don’t know. They do have value. YOU place a value on them. When there are 20 million — 40 million gamers and worlders the analysts say — then that’s a real economy. This is what Castronova has been writing about since day one of his epiphany about Ultima Online. You ascribe value to it, you find 20 other people — and hey, it’s no more special or unique or rare than me buying the 1928 copy of Colliers because it has the story by Kathleen Norris in it. Nobody else will want that issue. Only collectors of old magazines might buy some in bulk in the hope of making something on them. But there is a collectors’ market of sorts. Collectors’ markets are real. It’s just you collect little pixelated widgets that have emotional and ingame value. But they also gain time/labour (this is argued with vehemently, because people think coded things can only contain the value of the coder’s time, but in an interactive virtual worlds, they are co-created and co-owned in each instance.)
about 2 years ago
<What matters is whether or not the community collectively decides to accept this.
Collectivism. Yikes, that’s socialism. No. Wait. It’s communism!
about 2 years ago
>that’s where the game starts to get *strip mined* by people/organizations that just want the cash potential for what they are mining, have no regard to the in-game value of what they are mining… in short, without regard to the ‘environment’.
I’ll bet some people would say that all these sandwich-fetchers and lazy sandwhich-eaters were driving down the price of gold, because they were willing to have a remittance economy out to real life.
Strip-mined? But these are pixels. You can make more. There isn’t any air pollution in World of Warcraft. And that’s just it. The scarcity is time/attention, not the game itself and its widgets and rares. In fact, you apparently believe there isn’t wealth to be created, that wealth is scarce and has to be distributed. THerefore if the gold-miners get some, they’ve left less for you, or sucked out your fun.
about 2 years ago
somehow, using a touchpad, i managed to swerve my pointer across half the screen and click the ‘submit comment’ button :P It would have been a good place to stop anyway… but~
Do you even know what I’m arguing for? :P From what you say it doesn’t sound like it. So I will ask: you are saying that the community would collectively decide to reject games that were designed to be fun at all levels of progression, instead of at the top? Lol. I am aware that it probably won’t matter if I convince you, or Scott, or Richard, or anyone else, and that I probably haven’t even convinced anyone that they need to rethink the way they approach certain parts of game design (much less offer specific ideas.. which I could easily do, but to the same ineffectiveness), but somehow I still try. LoL.
What you are saying here is that the value of your widget depends on both the rarity of other widgets in the world, and how those other widgets tended to be acquired. A further complexity that you did not mention, but I feel you would agree with, is that the value of your widget also depends on how easy it is to distinguish you from people who acquired their widgets in other fashions; in other words, what the uncertainty level is in judgement. An obvious widget-buyer who obtained their widget with a payment of $20 and announces it to everyone they meet (and yet for some reason record of this transaction is untracable by the world’s controllers and the widget-buyer will not be banned) detracts nothing from the value of your own widget and has no ‘corrosive’ effect on the world, ne? (Assuming widget has no practical and exploitable value over other players without widgets ofc.. but this analogy is getting too deep :P)
about 2 years ago
ok i’m sorry but I have to say something about this too. Do you mean to say that if all gold-farming is done in isolated ‘instances’ with its own unique mobs, that gold farming is not bad? That is the logical conclusion for this explanation for why gold farming is bad.
about 2 years ago
Actually, I’m having some orange juice right now. The falling dollar price means that Tropicana orange juice is down to only 140 yen for a half-liter bottle.
Incidentally, it is 100% from concentrate with no pulp, but it also says “no sugar added”, so I think I’m getting a good deal.
Kayn: I had the choice of apple juice or orange juice, but today I went with orange juice because I also had some dried cranberries for breakfast.
about 2 years ago
@Neil. We need more orange farmers. You get cheaper orange juice but mine is going up to like $3.79 for the Kid’s Healthy Plus Tropicana, awful.
Also, Scott Jennings: if you are so pure and utopian, and, well, socialist, and if you play just to have fun, then why don’t you just enjoy the game and the thrills and the mastery of skills and comradely raids and stuff, why do you care if some kid buys a widget from a gold-farmer? If you are fighting someong in an instance, the game is neutral as to whether that person came by their spells and swords honestly, or bought them. Your game is still intact.
about 2 years ago
Re: Strip mining pixels.
Actually the gold miners are creating currency, not wealth as defined by economics.
Curse the Goddamned Communists in the US Mint and Secret Service who won’t allow us to print an infinite supply of dollars (limited only by time/attention of printing it) into the economy and stifling capitalism. I could sell those dollars for Euros, don’t ya know.
about 2 years ago
Montague, the Lindens print currency to keep the currency stable. It’s not advisable in the real world. They devalue our labour. They strip-mine our work and our value. Evil overlords.
Gold-farmers put in time, and get money, or use scripts that at least require some ingenuity to run and evade prosecution, and get money. That’s creation of wealth, through time and creativity. Not cultural appealing to you, but is valid economic activity. It’s not like gold-farmers leave the realm of economic forces just because you think they interfere with your game. Gold-farmers are like the black marketeers of the Soviet Union. Everybody needs them. Everybody loathes them. They wind up in jail some times.
They only go away when you legalize RMT and free currency exchange and let people be entrepreneurs. And if you aren’t willing to do that, and you need draconian punishments, well, think about why you even have money then? Think about what impact it will have to criminalize all those kids, especially in the Third World? Are you going to put them in jail?
about 2 years ago
((vendors like the mount trainer and epic mount sellers in WoW can supply an infinite amount of wealth, if you have the currency.. also, any BoE items they have, including crafting mats, are ‘wealth’. Also, anyone who sells their character by definition created wealth during their character’s development
I think Neva hates me now, I said he shouldn’t get offended at people referring to him in the female gender, on his blog. See, doesn’t that sound silly.))
about 2 years ago
Untrue, for two seperate, and both important reasons. Unfortunately, both touch on gameplay considerations which you tend to dismiss as unimportant, but I feel it necessary to explain anyway.
The first: “these are pixels. You can make more.” And currency is paper. You can print more. But if you do… well, then you get to be Zimbabwe, where currency is worth less than the ink used to print it. Currency is not just paper, it’s an economic unit. It’s an expression of value of the economy. If you print more, you devalue that unit. “Pixel currency” is no different. And in fact, virtual economies in games – not VWs, which is an entirely seperate problem (I don’t think you would disagree that the L$ has inherent value through its convertability and naught else) – are easily collapsed through bad design decisions by what you call “game gods” (who tend to be all too fallible in economic ‘policy’). As “gold faucets” – the ‘printing of money’, or conjuring pixels out of the air through whichever method – gain popularity, the gold itself devalues. Much like any other economy. So: these are pixels, yes. But you can’t make more. Well, you can, but it’s a bad idea.
Second: the idea that there is no pollution because of the virtual world aspect. This is also very untrue. If I logged in to World of Warcraft right now, my character would be parked in a capital city (where I was busy playing the virtual economic market – selling things to other players on the auction house). And I would probably immediately see my screen fill with spam. “BUY GOLD AT WOWGOLD4YOU.COM” over and over or whatever. Now, you could argue that this is a customer service issue, not an RMT issue. And in fact it is, and WoW I feel safe in using as an example because it actually proactively does its damndest to reduce this as much as possible – programatically, through enforcement, etc. But it’s still pollution. It’s still a result of vice – the black market in RMT gold. Now, you can argue “well, there should be no black market! It should be legalized!” Well, that’s great. But that’s not what the customers want. They clearly state, vocally, repeatedly – that’s not what they want. Now, of course, there’s still that demand for the black market – the demand for vice, much like in the real world. And for much the same reasons – we want to take shortcuts. For sex (prostitution), for happiness (drugs), for success (black market dealings), what have you. Some of us like shortcuts individually. But collectively (OMG THERE’S THAT WORD!), we know that shortcuts are toxic.
And thus we legislate. And you assert that the government of the republic, as you so aptly put it, has no right to enact laws within its own borders. Which isn’t socialist, I’ll grant you that! It’s something else entirely: anarchic.
about 2 years ago
Have to say this:
Printing money in the virtual world isn’t like printing money in the real world. In the real world, money has no value of its own. In (most) virtual worlds, there are things that an NPC will always sell to the player. In those games, the virtual currency represents those resources which the NPC sells to the player. Flooding the market in a virtual world isn’t like flooding the market with money, it’s like flooding the market with a specific kind of resource.
about 2 years ago
If you guys keep this up you’re going to break the internet and you know what happens then? Cut little cuddly kittens everywhere will be out of a job posing for pics. Now is that what you want? IS IT???
about 2 years ago
hey lum this is probably off topic but do you remember that shockwave flash – can i have ur robes? hell no from some TOM guild website for UO like 90 years ago? – you know where that is anymore? its still funny after all these years.
about 2 years ago
@Vpellen
Printing money in the virtual world isn’t like printing money in the real world. In the real world, money has no value of its own. In (most) virtual worlds, there are things that an NPC will always sell to the player. In those games, the virtual currency represents those resources which the NPC sells to the player. Flooding the market in a virtual world isn’t like flooding the market with money, it’s like flooding the market with a specific kind of resource.
Actually it just devalues that stuff in addition to the gold. Anything that can be freely converted to or from gold at a fixed price is devalued at exactly the same rate as gold.
@Prokofy
And it is not about their right of free expression as publishers. They have that right already under real-life law — a rule of law that they get to play THEIR meta game under. Now we need to have that TOO. That’s all. We as users, as co-creators.
You too can have that for the low low price of tens of millions of dollars.
And even more basic idea underneath all this is how people view wealth. Either they believe it is generated by work and creativity. Or they think there is only so much of it, and every dollar I earn is at your expense.
Actually at a fundamental level there is a limited amount of real wealth in Second Life and each dollar (not Linden, they can and are created somewhat arbitrarily) you earn and then remove from the system is a dollar that someone else put into the system.
about 2 years ago
not only what VPellen said, but also…
- inflation in a well-designed MMO economy is countered by gold sinks.
- the currency influx from gold farming is limited by both supply and demand. Gold farmers do not have infinite time with which to farm gold, so their sales will be at a nonzero price. Gold buyers do not have infinite money.
The effect is limited.
WoW does a good job with the ‘distributed enforcement’ model, the same as used by Youtube with commenting and spam filters for picking out bad senders. Along with active CS enforcement, the advertising isn’t a big problem.
The vocal segment is necessarily against gold farming and other ‘illegal’ services. But as Neva has pointed out countless times (or maybe someone else… this is hardly a new argument), you wouldn’t have 109384902384 websites selling gold if there wasn’t demand.
If you believe everyone who wants to bypass grinds in your game is ‘bad’, you will fail to understand the problems in your game that causes those grinds, and you will make a crappy game. I don’t know if I’ll bother pointing out the flaws in the argument of the next person who says otherwise.
about 2 years ago
“Actually it just devalues that stuff in addition to the gold. Anything that can be freely converted to or from gold at a fixed price is devalued at exactly the same rate as gold.”
in other words, the average player will benefit from the inflation on monster-dropped goods, or derivative materials because they will have to farm less to pay fixed vendor costs.
You argue that the average player will be upset at having to grind less.
“Actually at a fundamental level there is a limited amount of real wealth in Second Life and each dollar (not Linden, they can and are created somewhat arbitrarily) you earn and then remove from the system is a dollar that someone else put into the system.”
The same is true of real-world economies, and yet we still consider them to be producing wealth. You’re even worse at economics than I am, lol
((no, there wasn’t any point to this post… I just like making fun of Makaze, because he’s special ;p …))
about 2 years ago
“Actually it just devalues that stuff in addition to the gold. Anything that can be freely converted to or from gold at a fixed price is devalued at exactly the same rate as gold.”
Yes, that’s partially my point. But what I mean is that flooding the economy with gold in this case isn’t like printing money because the money itself can actually be used for something. In these environments, “gold” is synonymous with “what gold can buy”. In this, all virtual economies with this model are actually just barter economies in disguise.
about 2 years ago
in other words, the average player will benefit from the inflation on monster-dropped goods, or derivative materials because they will have to farm less to pay fixed vendor costs.
You argue that the average player will be upset at having to grind less.
No I argue that the player wants a fairly decent if simple simulation of an economy that includes liquid currency. If you let inflation run rampant then you both cause it to devolve into a barter economy and may as well make fixed price goods free. If they were meant to be free you would hve designed them as such, but you didn’t presumably for a reason.
The same is true of real-world economies, and yet we still consider them to be producing wealth. You’re even worse at economics than I am, lol
On the contrary, real world wealth is made up of resources both tangible and intangible not currency. Here dollars can and are printed somewhat arbitrarily. So there is a fundamental difference between wealth and currency. Wealth that can be transfered from Second Life to the real world just happens to be real world currency and there is a finite supply of it within the world.
about 2 years ago
@VPellen
I see what you mean. Real world currency is completely devoid of worth except that which is assigned to it by social agreement. Well other than the paper, people did wallpaper their houses with confederate currency. On the other hand virtual currency, so long as there are fixed price goods available, has at least some value no matter how minimal since those goods have use value.
I’d still argue that it causes bad things to happen to the game both in terms of balance and player enjoyment.
about 2 years ago
[Scott]What matters is whether or not the community collectively decides to accept this.
[Prokofy]Collectivism. Yikes, that’s socialism. No. Wait. It’s communism!
It is also Democracy. If 50.1% of the people vote option A over option B, all the people who wanted option B are stuck with option A until another vote. The community collectively decides by majority rule. And if you now try to tell me that the majority of WoW players want RMT, I hope you’ve got hard evidence to back that up.
about 2 years ago
Makaze, a bit of Wikipedia reading material for you:
http://en.wikipedia.org/wiki/Seigneurage
i don’t blame you for not understanding it tho, i only read up on it when that Zeitgeist movie talked about the north american currency thing lol. Seigneurage is what the US & Mexico & Canada etc wouldn’t want to share… and it is exactly the same thing, no more no less, as what Linden Labs has. you get it in any situation with printing money, not just virtual worlds.~
about 2 years ago
gah, why do i keep trying… Scott Jennings is probably going to ban my IP for repeatedly stating it’s not worth it to post, then continuing to spam his blog with posts, etc etc
The point of my seeming to argue in favor of RMT was that from the player’s perspective, it is somewhat morally justifiable. If you don’t want RMT in your games, don’t design a game where players feel the content you force them to grind thru isn’t fun. It goes like this: as you place more emphasis on the individual using the scale of beneficiaries from actions, and less on the overall group, you go from “Gold buyer has large benefit from buying gold (aka not having to grind content); everyone has small loss but it all adds up”
to
“Gold Buyer has a large benefit from buying gold; any given individual player has only a small, or even zero loss.” zero because if why should you care if someone buys their items with gold, it doesn’t affect you after all.
So, people who evaluate moral/ethical actions mostly at the individual scale, a ‘free’ metric, will see it as ok. Those who tend to evaluate at the group level will see it more as a hurtful action…. depending on what everyone sees the collective point of the game as. Varies with culture and so on, which is why in WoW China buying gold is 100% ok and the gold economy and financial dimension of the game coexists with the social and ‘achievement’ aspects… as mentioned in the last thread.
However, whether the individual player is justified in seeing RMT as a moral action, the company is not justified (for reasons I haven’t gone into..) in treating it that way unless the entire culture has stabilized at an ‘RMT is ok’ perspective. These memes tending to polarize like that. Failure to understand all these nuances is the kind of thing that makes….. ~
about 2 years ago
@Taemojitsu
If he hasn’t banned Prok, he ain’t worried about you.
I was referring to runaway inflation due to any reason, but seeing as that’s at least one symptom of gold farming…
Very true that people looking at things from only an individual perspective will favor RMT (for them at least) while people looking at a larger picture will see the harm it causes to the overall system. And it’s not likely to have a zero loss as the activity used to generate the gold almost universally leads to at least some loss in play experience for all players.
WoW China has a fairly broken in game economy, at least in terms of liquid currency.
I never thought you were arguing for RMT, just your pipe dream of making a game that’s so fun for everyone that no one wants to RMT. Which is really just a game that would be so fun for you (and people like you) as to not make you (and people like you) want to engage in RMT.
*shrug* Clearly neither me nor the many other people who have tried can convince you of that, but I’m quite sure that experience will eventually.
about 2 years ago
Lumley, I *know all that* about currency. I thought you were talking about like swords and helmets and stuff. I mean, I guess the game gods have to keep them in short supply. And not overprint them. But…if the game gods print them and people buy them at what they’re worth, even if they are gold-farmers, why is that strip-mining? That’s how economies work. It’s too bad the gold-farmer got it, but the game-god at some level can’t care.
Absolutely right that the spam — and I’ve seen it on the screen too — is a customer service, disciplinary issue. If the game gods can’t figure out how to filter, nodraw, whatever it is they call it, that’s their problem. They need to get it done. They don’t have the Lindens’ excuse of running common carriers or pretending to.
<Actually at a fundamental level there is a limited amount of real wealth in Second Life and each dollar (not Linden, they can and are created somewhat arbitrarily) you earn and then remove from the system is a dollar that someone else put into the system.
This religious belief is very deeply held, like the Virgin Birth. Yet, it’s false. If I work hard and create value and bring in new people, the Lindens have to print more money. And more people are motivated to cash out at a higher rate and they buy their money and I am paid and cash out at a higher rate for more dollars. So, there isn’t this zero-sum game you imagine, literally.
@Jason. I’ll bet there are more than 51 percent of WoW players who have bought something outside the official game economy. So, by their actions, they voted for RMT, even if they scream they don’t want it in general because they want to be the exception, not the rule.
Democracy needs to be liberal democracy that protects minorities, not last-election democracy.
@Scott, the collective is not wise. It’s a dumb beast. I don’t care what it wants. You need the rule of law, and that you achieve by freedom of speech and private property. Ultimately, RMT will prevail, or at least be a much more common option.
about 2 years ago
Even if the orange juice tactic failed, I have to say that at least this discussion is much more civil and easy to read. It just proves the old adage my mother used to tell me when I was just a babe:
“It’s better to be pissed off than be pissed on, unless you’re in a german porn film.”
about 2 years ago
Prok>I really can’t care if he is offended
That’s OK, Prok: nothing you say about me offends me. I deliberately avoid responding to your various allegations not because I’m bothered by them; rather, it’s for reasons entirely to do with self-aggrandizement: the more you defame me, the better I look.
Richard
about 2 years ago
The problem with your assertion is that once you devalue gold, the economy moves on to the ‘swords and shields and stuff’ as a UNIT of currency.
See : SoJ.
It’s Bad. Your Ideas are Bad. You haven’t thought them through. At all.
Also, it’s clear you don’t understand WoW. At All.
about 2 years ago
See : SoJ.
You just referenced a term of the art that would require Prokofy to spend two of those precious, precious seconds of her capitalist life googling. You’re gonna get yelled at.
about 2 years ago
>That’s OK, Prok: nothing you say about me offends me. I deliberately avoid responding to your various allegations not because I’m bothered by them; rather, it’s for reasons entirely to do with self-aggrandizement: the more you defame me, the better I look.
Richard,
I’m not “defaming,” you Richard, and fortunately, we’re not in England where you can speciously and vindictively sue me with petty concepts like that.
And I’m not “making allegations”. I’m reporting on your views. You seem unwilling to take individual ownership of these views and their consequences. I marvel at this. Ah, you want the ownership to be collective. Right! *REDACTED*
I would expect, talking to someone like you who claims to be a grand master that if your views are characterized as “socialist” — particularly hearing your rant about the Second Life land market and your aversion to it — that instead of being petulant or mutely mutinous, you would say, “Well, I concede that my concepts are a bit utopian, this idea of equality and justice, but I can’t concede they are socialist because of X Y Z.”
You are unwilling to convert any game/coder discussion into another realm of property/power/social systems. It’s as if you don’t think your code has any consequences, as if it exists unattached in an ethereal realm. Your code has consequences, Richard, and you need to take responsibility for them. If you shape a generation of games and gamer culture, have you no responsibility, and are you going to pretend that code is blindly law with no coder accountability?
Are you really going to claim that you, maybe more than anybody, is responsible for disseminating the impractical, socialist meme that everywhere and always, some game-god should level the playing field, strip us all of wordly wealth, and plunk us down to skill grind like serfs and factory proletarians and kill other people until we’re bored and are forced into migration, being sure to prosecute anybody who tries with persistent ingenuity to bypass these horrid barriers? and we’re supposed to say “it’s a game” and “not a meme” and not *the* culture in a world where there is no longer any literature? No longer any literature. No young people studying verse or reading or editing poetry magazines, but only games…
In this world of social media “transparency” where we can learn of your child’s orange juice preferences, what’s the big deal, Richard, about describing one’s personal or public political positions?! There would be no 1,000 page threads here if you were willing to step up and be a man and say after the first sentence, “Why, yes, I voted X about Y and I also think A about B and C.”
While I quite respect the problem that develops in trying to prove you’re not a camel when someone calls you a camel, this isn’t about A Tale in the Desert. This is about reading what you write, plainly, even about your real-life district and politics, and concluding that you sound like you’re to the left of Tony Blair. And you’re going to turn out to be a closet Tory? I don’t get the fastidiousness here.
Many British intellectuals are socialist in outlook. The “liberal” of the American type is considerably more conservative in foreign or domestic policy. It just seems like a normal conversation to locate oneself on this spectrum. You’re apparently pretending that you live in a realm outside of lowly meat-bound representative politics because you create games and are therefore beyond reproach.
about 2 years ago
Point of fact, I am in the UK, where we are currently scared that ISPs will retain our browsing history and sell it to advertisers.
Additional point of fact, Mr Blair hasn’t run this country for nine months now. So while your analogies may be correct, it would be more suitable to compare them to Mr Brown, our current Prime Minister.
And according to Political Compass, both the Labour and Tory leaders for the past few years have leaned politically right. The average member of the British and American public is, according to a few unreputable sources, further left than thier political administrations.
So calling Richard Socialist makes me look like an anarchist libertarian in comparison. Let’s drop the labels, because they bring too many negative connotations that don’t apply for what is, at heart, the entertainment industry.
about 2 years ago
No way, dude. This is the Metaverse.
It are serious business. (this needs a lolcat)
Back on topic, I find that since I cannot really drink orange juice any more, I find that those crystal light flavor-pack thingies that you add to water are a terrible substitute. They make baby jesus cry. Even robot baby jesus.
about 2 years ago
Richard’s political preferences are completely irrelevant, unless you believe that a person should be politically vetted before allowed to work on entertainment. I thought we had moved past that after the Hollywood Blacklist hearings, personally.
Feel free to assail his views on RMT as insufficiently objectivist or whatever objection you have, but demanding an airing of his voting history is not only offensive, it’s a red herring. When I interview a new game designer, I certainly don’t ask which political candidate s/he plans on voting for. In fact, I’m pretty sure that’s not even *legal* in the US.
Of course, the USSR was quite comfortable with demanding political correctness in completely unrelated fields of industry, but I thought you were *against* that sort of thing!
about 2 years ago
On another tack, this is deeply ironic to me:
Mainly because one of the more inspiring presentations I’ve heard at an industry conference was Richard Bartle espousing precisely this: that code *does* have consequence, and that game designers are helping to build new and better worlds, and that we should think long and hard about the implications of this for society.
This may strike you as horribly collectivist or silly or “literalist” or something (note: dismissing an argument you cannot respond to as “too literalist” is profoundly silly), but to those of us actually familiar with the problems of modern society, it’s actually quite meaningful: the hacker ethos expanded to levels of implementation. (Which, by the way, is libertarian, not collectivist.) We *can* help to reform broken social connections. We *can* aspire to something greater than what we see around us. We *can* help to make a better world.
Which, I am sure, you will dismiss with polysyllabic and probably insulting prose. Which is fine. Because in your way, you are also aspiring to make your own better world.
about 2 years ago
Jason: Please don’t make wildly unfounded assumptions.
Prokofy, responding to Jason: Wildly unfounded assumption!
This is why I love online argue..er, discussions.
about 2 years ago
Scott Jennings>Richard’s political preferences are completely irrelevant
Living in the UK in a constituency where, whatever I vote, the Conservative candidate will always get in with a huge majority, this is truer than you might suppose!
Actually, I’m quite happy to debate questions about my political philosophy; I’m just not going to debate them with Prok. Having in the past spent countless hours attempting to persuade her that I’m not anti-American, all to no avail, I know there’s no point in trying to have any kind of rational discussion with her. She believes what she wants to believe.
Richard
about 2 years ago
I think Prokofy is playing Forumwarz with us. Nice attack though it’s worse than Ophelia’s bad poetry.
about 2 years ago
Lum, I thought you learned something from your Ron Paul thread. Actually, I thought you knew better. Derek Smart, et al.
Don’t you have enough to do at work or something? Btw, when do we get to find out about that?
about 2 years ago
I’ve read that dentists recommend drinking through straws for everyone.
Living in Chicago my vote gets canceled out by the votes of several dead people.
about 2 years ago
I’ve read that dentists recommend drinking through straws for everyone.
Except wisdom teeth guy from earlier in the thread, you do NOT want to drink through a straw then.
about 2 years ago
You know what’s funny? *REDACTED* whinging about people using her RL name and gender, when she has done the exact same thing countless times to others.
You know what’s even more funny?
Prokofy whinging about “tech speak” (she means netspeak I think), while in the same comment concluding sentences with “LOL”.
Prok says: “Richard, about describing one’s personal or public political positions?!”
Prok refuses to discuss her personal politics herself, yet demands it from others. She has loudly proclaimed she won’t do this herself.
Even more funny is Prok trying to be big high roller here, claiming a large income, yet elsewhere on the web, countless times, she has claimed the exact opposite, when the argument was based on different subject matter. She has, in the past, tried to paint herself as the beneficent landlord helping newbies and barely breaking even. You know what I always found funny about that? Running a land rentals business and barely breaking even opens the door for people to claim SHE is a socialist. But wait! It’s changed! Now she’s bragging about how much she makes! *REDACTED*
In my 15 years online, I often find that people project a whole lot. Especially those gigantic hypocrites who make a career out of trying to drag other people down into the mud with them.
To the poster who mention the Hollywood blacklist: Prok has railed about what bunch of commies Hollywood is made up of, so that point isn’t going to go very far with her. She would probably like such a McCarthyist list to re-emerge.
about 2 years ago
Redacted? What are *you* afraid of?
And it’s not political “vetting,” like the Hollywood blacklist to demand accountability? Hello? When people have that much influence. Over culture. Over you, me, our kids, the world. Sorry, but there needs to be a grand calling to account. You can ridicule it coming from me. You will not ridicule it coming from not only Congress but the liberal media. In fact, it already comes from those sources and your ridiculing of it doesn’t hold up, much of the time.
McCarthyism is about political warfare using guilt by association, fear-mongering, falsehoods. All that is well documented and understood. But…are you to say that if someone backed Moscow in the 1930s, and was silent about the show trials and mass murder, and even celebrated the Soviet regime, that if they made movies, that it didn’t matter? that if they had cultural ideas that sprang from their Soviet fellow travelling, that it didn’t matter? Why is that ok? Wagner and Ezra Pound are picked apart for their following of fascism. What, communism is exempt from analysis of cultural influence?
Somebody’s political views are not, in social media, kept in a jar under the sink. They permeate their game and world design, my God, if that isn’t clear, I don’t know what to do with you, you are obdurately blind.
Kayn, um, thanks for implying that I can’t tell when Gordon Brown replaced Blair, but my reference was to an old post on TN obviously, when he talked about Blair — duh.
It’s one of the cherished ideas of British extremists who really loathe Americans these day that Americans have “become conservative” and they are “still liberals”. They have no awareness of how far gone they are to the left. This isn’t a blog about politics so I’m not going to go on about the obvious: that British liberals had no plan for what to do about Saddam and his mass graves, and that’s part of the problem why we have even more mass graves today for which we are implicated.
Mira, rant away and make all the attacks you want without redactions *cough* but at least try to broadly stay in touch with the facts. I’ve never refused to explain my views, ever, in my life. You are mistaking me for another. I constantly post on my blog about my political views, affiliations, voting patterns. I’m an Obama voter in the primaries. I vote a straight Democratic ticket most of the time, except when I might veer off to a local Green candidate on a local issue. My only crime is a 911 Pataki vote. I haven’t supported Reagan or Bush or anything remotely connected to them. I’m a card-carrying dues-paying ACLU member. I oppose the war in Iraq, and go to demonstrations about it. Did you need anything else? Oh, gosh, I could become a McCain Democrat if Dave Winer doesn’t shut up about Obama. Still, my plan is to vote for Obama. Isn’t this an urgent national and indeed world task for our time?
I’m glad Richard spent his countless, uh, minutes spent on one page on Terra Nova, which someone could Google up, in which I pointed out that he was being anti-American. He remains unconscious of this. Most Brits do. They rant and rave and carry on and don’t hear themselves. It’s impossible to make them aware.
The idea that one has to “air a history of Richard Bartle’s voting history” is silly — and you’re completely ducking my very well-placed confrontation about the way in which political and social views meld into game design and have cultural influences.
You think designers don’t have politics, and they don’t influence games, and games don’t influence culture?
Oh?
And anyway, we are to conclude that this voting list is non-existent, since he feels his vote is pointless in his Conservative district (see, electoral nihilism, dissing of representative democracy, so common among geeks).
What’s interesting about people who don’t want to participate in participatory representative democracy, and who sing the praises of social media as the big corrective for all this corrupt evil biased stuff is that they don’t then want to say what they believe. Richard Bartle can make a petulant lob over the cultural barricades of a claim that he won’t debate his political philosophy as if this “just isn’t done” by gentleman or “just not relevant” (it reminds me of Mark Zuckerman refusing to ask the direct question of whether or not he is worth a billion).
To me, what this says is, “I get to have influence over culture and even politics but I don’t have to explain my real agenda, my real views, my real thoughts, I can surf endlessly on the surface of amplified social media and games and never have to be accountable — furthermore, any effort to make me explain myself will be treated by my fanboy operatives as “McCarthyism”.
about 2 years ago
>Mainly because one of the more inspiring presentations I’ve heard at an industry conference was Richard Bartle espousing precisely this: that code *does* have consequence, and that game designers are helping to build new and better worlds, and that we should think long and hard about the implications of this for society.
I’m glad we’ve flushed this out now, and there is a resounding validation of what I’m saying, even without any fucking clue about the consequences. It’s very, very scary. (Do you have the reference for his speech at this industry conference?)
Code does indeed have consequences. These cultural memes he and all his comrades and you are coding into games and game blogs have consequences. They sure do. And you are just one of the many lieutentants of the game gods purveying this idea of “new and better worlds”. Nobody has demonstrated at all to me or any other libel that they are better. Indeed, we only further document that they are worse, with horrific implications.
Just start with a tiny little thing. How can a world/game that makes you kill everything all the time be right? We’re told WoW makes you “collaborate” better. I hear grown men at the IBM learning summit making this claim about management training of the future occuring in WoW for only $10 a month with this generation. The cheapest after-school management training program in world history! But…collaboration about killing things. And brutally rejecting anybody who lags behind, falters, isn’t skilled enough to make it on the quest.
>This may strike you as horribly collectivist or silly or “literalist” or something (note: dismissing an argument you cannot respond to as “too literalist” is profoundly silly), but to those of us actually familiar with the problems of modern society, it’s actually quite meaningful: the hacker ethos expanded to levels of implementation. (Which, by the way, is libertarian, not collectivist.) We *can* help to reform broken social connections. We *can* aspire to something greater than what we see around us. We *can* help to make a better world.
I find it appallingly scary that you can imagine that you are familiar with the problems of modern society, and I am not. Are you fucking out of your mind?
The hacker ethos pretends to be libertarian, which people think is “liberal” without the “tarian”. It is in fact horridly collectivist in the worst kind of tribal way. We have lived inside the biggest collective coding experiment in modern history, Second Life. We’ve seen the ethos, thank you very much. Nothing “libertarian” about it, if that is to be understood in any kind of positive way. Rather, it’s the most chillingly malicious and conservative machine out there.
You cannot reform broken social connections when in fact your Broken Toys is all about imparting a really destructive and nasty form of socializing amoung people right here on your blog. Surely even you can see this.
It’s useful also to document what you are saying here about your belief that you are doing good with the hacker ethos. I would hear the same argumentation made by those in countries where mass atrocities have taken place, that the perpetrators believed they were doing good.
about 2 years ago
Please Scott for the sake of your blog just make this end. It doesn’t matter how well reasoned your argument (or anyone else’s) is going to be you aren’t going to make progress talking to a wall. All you are going to get back is hyperbole, insults and statements made with no actual evidence to support them back at you.
Do as the title says and bury this and never speak of it again please.
about 2 years ago
As I have said, I have a full time job and this blog is not it.
Personal ad-hominem attacks, from you or others, will no longer be tolerated. Feel free to make them in your own home all you want, they are not welcome in mine. This has already been clearly stated. You are not an idiot and are capable of following simple rules of discourse.
about 2 years ago
Ezra Pound poetry collections are still sold and Richard Wagner operas are still performed. They may be picked apart, much as everything I worked on professionally would be if I professed an admirement of communism or fascism or the color purple or whatever. That is entirely apart from demanding a loyalty test of people who work on your entertainment. I find it interesting that you actually, as someone noted, agree with and justify the Hollywood Blacklist though. It does put your demand for Bartle’s “are you now, or have you ever been a Marxist” averral in some context.
And you’re free not to patronize them. That would be how free markets work, Ann Coulter is free to write as many books as she likes and I am free to not purchase them. However, insisting that they shouldn’t even be in the game design business or speak at conferences because you disagree with their politics is… well… totalitarian.
I trust you meant liberal, not libel. Maybe you just type the word “libel” too much.
Here’s the thing that you’re willingly not seeing: there is no unanimity on what makes “a new and better world”. There is nothing preventing Second Life, a world with no game systems and no violence not created by its user scripting, from co-existing quite peacefully with World of Warcraft, a world with a very clear path of gameplay and very narrow activity defined within its bounds. If you don’t like “games where you kill things over and over”…. don’t buy them. And if enough people agree with you, they won’t get made. Because that’s how free markets work.
However, demanding that every online world conform to your vision of what is healthy or politically correct is precisely what you accuse “game gods” of advocating. You apparently do not trust the market to reward success. You want everyone to exist in the online world you feel is correct. That is pretty statist, no?
You’re equating game design with crimes against humanity? Seriously? You’re advocating show trials for designers for whom you disagree? Who is being the unreasonable Marxist again?
about 2 years ago
Profoky,
People play games to have fun man.
Fear and hatred of RMT is not evil. RMT has a certain place. As someone noted earlier, RMT has no place in say, chess, because who would want to play when some rich ass will buy more queens than you?
“Oh, I get it that people WANT that. But in part it’s because they are induced to think there is something delightful and pastoral about this lovely “level field”. They never get to ask: is there a different kind of level field that is made by THE RULE OF LAW over even the game-gods, rather than game-gods stripping everybody at the gates.”
There’s nothing at all wrong with the game gods stripping you at the door. Usually I want to play a game where I’m on an equal level with the people I’m playing with, it makes it fair, and it makes it MORE FUN.
I know you like RMT because you think your hot shit and make real money out of second life. I bet you feel like you’re more clever than other people. Hell I bet you are, but when real money is tied to the game it’s no longer a game. IT’S A PIXELATED EXTENSION OF REAL LIFE. You aren’t competing with others to have fun. You’re making decisions in the persistent world to make MONEY with some fun on the side. That is why Bartle doesn’t apply to second life. You aren’t being motivated solely by FUN any longer. Sure, I bet you enjoy playing second life, but you have real world economic interests that you need to take care of. In a “game’s” economy, you’re also not motivated SOLELY by fun, but when the gold you’re throwing around isn’t pegged to the dollar, it becomes a lot easier to do as you please with it.
I see GAMES and RMT as two different beasts entirely. Two sides of a spectrum. FUN vs ECONOMY. Gold farming is not an acceptable economic activity in WOW because it messes with the balance. When someone in WOW paid real money to buy that sword, it has affected the players around him. When I bought into playing wow, I bought into a fair and even playing field. A persistent world MMORPG can never to “fair” in the aspect that other people won’t have invested more time to get more items or attribute points, but that’s accepted because you bought into that and still have 1v1 skill. But to tie money to the process perverts it, changes the dynamic too much towards RMT and too much away from game.
“A world where the game god does get to keep fixing his Porsche forever, with your $10 and you never get to buy a Porsche. I don’t think even most people playing games would like real life to turn out that way.”
Hell no I don’t want real life to turn out that way. Hell yes I (mostly) want my games to turn out that way. Second Life is MORE LIKE REAL LIFE than it is a game. Money drives your actions in second life. You may find it fun, just like I find making money as an engineer fun. But it is driven by much larger wheels than that of enjoying yourself. When a game is “strip mined” for its resources as Lum pointed out, its lost its ability to be a “game”.
The only really interesting point you’ve made in this thread, and one I think we as MMORPG fans and RMT fans alike need to walk away with is this quote:
“Nobody ever wants to talk about that dark, hidden place in this Family, of what happens when you Reach the End of a game, when you have all the gold, all the swords of wonderfulness, you beat all the bosses, and you’re done even playing the sort of meta game of going back and ganking noobs or whatever it is you kids do. So..you then move to another game. And…that’s why your worlds always suck, because the only way to fix them is by forced migration. First, forced egalitarianism — which is prepared to punish anybody who goes outside the borders to buy their way in with illegal RMT — then forced equal outcome (no cashing out, except illegal gold-farmers) and then forced migration (a variant of this boredom-forced migration is “if you don’t like it leave,” from forums harpies.”
I’m just saying all this forced egalitarianism, forced stripping of inworld wealth, and forced migration takes it toll on the soul. It has an affect on culture, on relations, on thinking, on real life. I realize it’s not politically correct to say that. But given the enormous toll it *is* taking, it has to be said. And Richard Bartle is in part responsible.”
The reason that is so is because no one has created a good enough MMORPG yet. MMORPG’s are not perfect, the treadmill system is flawed, and endgame consisting of shitty content and “PVP updates” trickled in will not suffice. The reason our games don’t survive is because they are not good enough.
If nothing else, I believe that a MMORPG is an entity that’s stuck between chess (skill) and full blown RMT (economy). Second life is waaay over on the RMT side of the spectrum, while MMORPG’s hover closer to chess. The problem with MMORPGS is it combines the fact that people like to have more skill than other people, but people also like to earn and collect shit, and get rewards. It’s varying shades of grey that are a hell of a lot harder to create than black or white. When someone can gracefully split the difference between skill and economy through game mechanics and implementation, it will truly be a work of art. Until then, I guess we ARE stuck moving on to the next best thing. Hopefully though, game makers keep the balance more toward the GAME side, verse the ECONOMY side, so the switch to something new requires less loss of built wealth in economy.
P.S. You use a lot of artsy metaphors and vast historical knowledge to talk about games and it makes it real hard to figure out what were even arguing about and comes across as mostly needless.
about 2 years ago
UNPOSSIBLE
because Makaze said so. And of course all Professional game designers will agree, because otherwise it means they’re incompetent.
Please keep using analogies and making broad generalizations about non-relevant subjects everyone; don’t worry you’ll convince them eventually.
about 2 years ago
Prokofy,
I have seen you refuse to talk RL politics on other sites. You usually would add in a comment about how the people you were speaking to were so beneath you that you wouldn’t grace them. Good to see you’re still a Kameleon though!
I find it odd that while Prokofy is loudly proclaiming that games like WoW are socialist constructs, her son is over on the other computer, playing WoW.
That’s some conviction there. Paying for her son to play a “socialist” game. LOL!
(I don’t usually use “LOL”, but I think maybe speaking the same language as club-wielder-with-thesaurus might help to convey context, in this case.)
On the topic of WoW – Prokofy, running around on your son’s account for an hour or two, doesn’t make you qualified to judge it. I’m sure you will come back with some rubbish about how it does, thats fine, but it won’t change my mind. You know about as much about WoW as George Bush knows about diplomacy. Superficial at best , and likely much of your “understanding” has been gleaned second-hand, from others.
WoW is partially a closed simulation of a capitalist economy. Replete with an Auction House and all. A very heavily used Auction House at that. I wonder if the common people in the Soviet Union were (legally) allowed to sell items they purchased or made, at a mark up?
about 2 years ago
“Personal ad-hominem attacks, from you or others, will no longer be tolerated. Feel free to make them in your own home all you want, they are not welcome in mine. This has already been clearly stated. You are not an idiot and are capable of following simple rules of discourse.”
Ok, no problem Scott, I’ll cool it.
about 2 years ago
Scott, what you have written here is tendentious, because you’ve merely believed what somebody said based on zero information right here on your blog.
You’re advocating show trials for designers for whom you disagree? Who is being the unreasonable Marxist again?
Did you see me write anything like that? Where? Of course not. You’re just saying that to be provocative. You, who run a blog, where people are slayed and skewered in kangaroo courts of tribalist mob rules constantly.
I don’t know where to start with you. But…I do know where to end : )
about 2 years ago
And thus, you have gotten the final word.