Prokofywatch: Richard Bartle Is An Evil Marxist Racist Roundeye


Most people on the Interweb are fairly normal. You know, they post pictures of their cats, sometimes they gossip about work, sometimes they bitch about politics. Much like people everywhere.

Some people on the net are… well, quite obviously crazy. You know the ones, it’s usually something about the patriarchy or the dangers of fundamentalist preachers or intelligent insect armies or long, disturbing fantasies about family members getting it on with each other. And that’s just science fiction writers.

Then you get the ones that are like speakers of foreign languages that you kind of sort of know. You cock your head to one side, because it sounds like they should be making sense, using words that you’re pretty sure are used by normal educated people, but put together differently. Until finally, after in-depth analysis, you realize that dear God, you just wasted your time, because this person isn’t just misunderstood, they really don’t make any sense.

As part of that, I give you Prokofy Neva, probably Second Life’s most infamous avatar and certainly one of its most interviewed by the mass media. There’s not usually much to comment about Neva’s blogs (yes, she has three now), mainly because she focuses absolutely on Second Life and treats other endeavours like MMORPGs and Wikipedia as ridiculous or evil or, usually, both. In fact, pretty much anything Neva doesn’t understand, or hasn’t heard of, she treats as dismissively unimportant. Like, say, SXSW, a live music and film festival that shuts Austin’s traffic and parking down on a yearly basis. Oh, wait, no, it’s not important!

While tekkies and geeks everywhere thinks SXSW is the epitome of culture, it isn’t really, because not only have most normal people never heard of it (it’s in Austin, Texas and a few thousand people go bar-hopping and watch movies and hear panels about games at it annually), those that have wonder privately if it has peaked.

Well, that explains it, I suppose.

However, apparently Richard Bartle made the mistake of giving an interview in Second Life, and in so doing, attracting the gaze of the lidless eye.

How *could* Richard Bartle and his MUDs and whatnot have anything to do with Metanomics when Richard Bartle, as a good British socialist and intrinsic Marxist (although he’d deny everything but the British part likely) is opposed to virtual economies. He really really hates RMT, and he wants to set up a giant commission in the sky to scold REALLY hard all those nasty smug little Chinese boys that go around gold-farming and interrupting everybody’s game! For shame! Shame, shame, little Chinese boys (and Western round-eyes who do the same thing, essentially, in Second Life or some place). Shame! Maybe if we all hold hands and chant STOP THE GOLD FARMING, KILL THE RMT really really hard, we can make Tinkerbell wake up and prevent money from leaking into and out of games! Evil money! Evil capitalism!

As I said, Prokofy looks at everything through the Second Life filter. People make money in Second Life. Therefore making money is good. Why would people be against making money anywhere else? Not that anywhere else actually matters, or that you’ve heard of. But Bartle’s said that he’s against RMT in games, and people call Second Life a game, therefore, burn the heretic! Plus, he’s English so he’s probably a Commie. Or gay. No, better go with commie. They’re all lefties there, donchanow.

But, we get some clarity as to what Neva is on about: it seems Bartle didn’t speak up when they came for the Jews, or something.

Or, he could have said, “Yes, we’ve seen such a textbook example of the dynamics of griefing in that utter savaging of you on Terra Nova in the w-hat thread, and the solution should be not banning people but enabling them speak in defense of themselves, to have good speech drive out bad eventually.”

Instead, he began this total nihilist Marxian rant about the impossiblity of ever having any sort of agreed-upon morality such as to define some minimal code of behaviour (he wasn’t even willing to concede a game-god’s TOS, it was wacky).

[Let us pause for a Moment of Reflection, and recall that when it came to RMT…evil little Chinese boys…gold…there WAS an absolute, rock-solid, non-subjective, absolutely objective moral imperative which we could all invoke, which was (*holds up Cross*): evil, evil game gold mined by evil evil kiddies disrupting the game and CHEATING *gasp*!)

But griefing? Naaah, no moral imperative. It’s anything goes. P.S. this is a good example why socialism always and inevitably turns to crime.

Note that Prokofy Neva is one of the few people actually banned from commenting on Terra Nova. Note that Richard Bartle is on Terra Nova’s masthead. AT LAST ALL IS CLEAR.

But just in case you still were confused, Prokofy Neva finally drives a stake in the Bartle Player Types!

Unfortunately, with the usual crashes and lags and idiocies, I couldn’t get more than about half of what he was saying, but he did dwell quite a bit (because unfortunately Robert Bloomfield set him up to dwell on it) on these four avatar classes in games, which were something like, um, let me think now: Asian, African, American, Middle Eastern. No wait. Man Boy Women Girl. Wait. Let me check my notes. Explorer. Doer. Uhhhh Entitlement-Happy Clueless Git Nutsack. And uh…

What was it again?

Remember kids, what we don’t understand? We mock. And I really, really don’t understand Prokofy Neva.

  1. #1 by VPellen on March 13th, 2008

    Prokofy creates an curious anomaly. Imagine a discussion is like a fire. It can be interesting, but if you’re not careful, it spreads out of control. You know those water bombers, those planes that fly over heavy forest fires, dumping water on them? Prokofy is like one of those water bombers. Only instead of dumping water, she dumps petrol. Every time she posts, the flames grow bigger and stronger, and the fire spreads even more out of control.

    This thread is one of the worst cases of Prokofy Bombing I’ve ever seen.

    After a lot of thought, I still can’t say that Prokofy is crazy, just.. misguided? Her texts seem to stem from the following faulty (and by faulty I mean “wrong”) assumptions:

    A: That Richard Bartle only wants one kind of Virtual World to exist
    B: That the desire to remove RMT from games is a matter of political idealism.

    That really is it, from what I can make out.

    She also seems to dislike summarizing, based on the concept that she’s already written so much that she shouldn’t have to write small encapsulations about the subject, but rather that people should read what she’s written.

    This is bad mainly because the point of a summary is to trim any excess and condense an argument into the smallest, most concise manner possible, in order to avoid, amongst other things, confusion as to the nature of the argument and tangents irrelevant to the argument. Long essays tend to create a lot of confusion and tangents. I don’t think Prokofy is a nutjob, she’s just a very poor writer.

    As was once said, “If you can’t explain it simply, you don’t understand it well enough.”

    Finally..

    “The way that I like to describe my conversational style is that I try to piss people off in amusing ways.” – Scott Jennings

  2. #2 by Mira Gibbons on March 13th, 2008

    So what has this all illustrated? That braggadocian, pseudo-intellectual, single-minded battering rams like Prokofy are indeed braggadocian, pseudo-intellectual, single-minded battering rams?

  3. #3 by Anticorium on March 13th, 2008

    I think it’s illustrated that Proken Toys would have a built-in audience of bloodthirsty, yet hilarious, hyenas.

  4. #4 by Viz on March 13th, 2008

    Taemojitsu: Regarding improving chess, various chessmasters have made attempts to do so already, I think starting with Capablanca. One of the problems with chess nowadays is that at the highest levels of competition it’s so well understood that the game is no longer about playing an opponent, but rather about technical perfection. For most of the last hundred years, tournaments have been about holding draws as black and winning as white; and winning individual games has been about seizing a tiny material advantage and maintaining it while very, very slowly grinding your opponent down.

    Most forms of “improvement” to chess involve adding extra pieces with combinations of different movement abilities that inject additional unpredictability into the game and make it more difficult for players to plot out everything in advance. This is ultimately just a stopgap but seeing as how chess has made it a few thousand years, a good stopgap might last a couple hundred, which is better than any computer game is likely to manage.

  5. #5 by Brian on March 13th, 2008

    Fascinating read. I’ve skipped pretty much all the Prokofy and other wall-of-text posts — there’s just not enough time in the day to read that sort of thing — but a number of the responses have been interesting.

    Quick Note: repeated frothy wall-of-text posts (often several in immediate succession) in somebody’s blog comments are quite likely to be entirely ignored by people who read the blog because we’re interested in the blogger’s writing. If for some insane reason I wanted to read Prokofy’s rants, presumably I’d go find her blog or whatnot.

    Full Disclosure: Brian is my real name, I am not a card-carrying member of the Secret Cabal of Communist/Socialist Game Design Bigwigs, and I sometimes waste time in online games and forums.

  6. #6 by Mira Gibbons on March 13th, 2008

    “I think it’s illustrated that Proken Toys would have a built-in audience of bloodthirsty, yet hilarious, hyenas.”

    As would anyone, I presume, who had decided to make an internet career out of talking smack and accusing people of being communists because they don’t see things as The Enlightened One does..

  7. #7 by WindupAtheist on March 13th, 2008

    Man, fuck Second Life. Third-rate “game” full of furry perverts with delusions of grandeur, whose biggest contribution to online gaming will be when some catass sues them for ownership of their virtual property and wins and destroys the industry.

  8. #8 by =j on March 13th, 2008

    Damnit, Scott! You promised us Trotsky!

  9. #9 by Blackblade on March 13th, 2008

    Prokofy: I can’t help but get the feeling that your assumption is that bloated walls of text with words and terminology consisting of excessive syllables is somehow an indication of intelligence. Anyone can regurgitate extravagant “ten-dollar words” (adjusted for inflation) in perpetuity, and have absolutely no context or substance behind them. It takes more intelligence to make succinct, logical points that are immediately understandable to anyone than it does to make bloated, convoluted diatribes which only make sense in a context the author understands.

    If you could, please make your “Clif Notes” for us “ADD Children”, because if you are making any rational arguments with any substance, the message is getting lost in the static of your endless mudslinging and counter-productive cushion of irrelevance.

    Moreover, if subscribe to the fallacy that *Belief* is *Fact* until disproven, I’m right.

    Did it ever occur to some that globalization isn’t about free trade (Or capitalism), but rather conformity on a massive scale? I can’t help but think about this when I read this thread.

  10. #10 by Cindy on March 13th, 2008

    Allow me to redefine: “A WELL DESIGNED GAME WILL ALLOW MORE THAN ONE PLAYING STYLE TO CO-EXIST WITH MINIMAL CONFLICT”

    (re: PvP, PvE, socialization, exploration as outlined by Bartle)

    It has very VERY little to do with whether in-game currency can be sold out of game – that’s more of a function of human nature (eg, greed) than game function. And it is well within the rights of the game designers, who spend months carefully balancing the gold intake/expenses and crafting costs/revenue, to prohibit the subversion of their hard-written rules system. See also the analogy to the Boy Scouts – it’s their club, they can do what they want. To do otherwise undoes the entire system and gives the advantage, not to the better or hardest-working players, but to those who can afford to shell out real money for virtual swords and armor. Why have game rules at all?

    Second Life is an entirely different paradigm. It is a social construct, not a game, wherein social structure and the official exchange rate for $Linden are the two major driving forces. Not swords, kills, or XP. Linden Lab controls the flow of money into and out of the game, and the possibilities for subverting that system are severely limited compared to, say, WoW or LOTRO. Those limitations are mostly in the simple workings of a real virtual economy where demand and supply drive pricing.

    Greed is a human quality and exists in all virtual paradigms, as well as real life. But the limits on that greed put into place by game developers are usually in the interests of their own delicately designed game balance philosophy, not some mythical allegiance to capitalism, socialism or duck soup.

    If a game becomes too severely unbalanced, it will die because players will leave. So add Darwinian Natural Selection on top of the base nature of human beings and you’ll be a lot closer to the truth, here.

  11. #11 by Damion on March 13th, 2008

    INCORRECT!!, and thank you for playing. This is exactly the attitude that leads to the kind of flaws mentioned above. An MMO is not a competition to become the most progressed, at least not primarily; it is a means to have fun. Most of the competition that does and should exist is between players who have already reached a level of progression that is acceptable to them personally; because the alternative is that progression is necessary to compete, and this implies that when your ‘opponent’ is wayyy far ahead of you then you cannot compete and you cannot have fun. Playing and doing the same thing over and over when it is not fun is the exact definition of a grind. [b]Mr Damion[/b]: do you want your games to be grinds?

    You’ll just have to trust me on this one – I know whence I speak.

    In gamer games, once the games go live, players obsess over the notion of fairness. Whether or not their class is competitive in PvP. Whether or not their class and race choices add value to groups and raids in PvE. Whether or not they can solo content fast enough. This is the primary motivator of player satisfaction, once you get players past the ‘is this game fun’ stage. Players want to feel like they bring value to their community.

    Yes, fun is more important than fairness, but if the game is percieved as being unfair to some, it will cease to be considered fun by those who consider themselves aggrieved.

    This phenomenon has nothing to do with grinding. The concept of basic fairness is just as important in games like Team Fortress 2, which has no grind, as it is in games like WoW. What RMT has to do with it is whether or not *players* consider it basically unfair. So far, players feel that RMT is, at its core, unfair. Most players are far more opposed to RMT than most developers I know of. These attitudes may well change, but that’s the lay of the land now.

  12. #12 by TPRJones on March 13th, 2008

    “Despite the existence of an RMT enabled server, RMT persisted on the non-enabled servers because people wanted to have the benefits of RMT without the perception that their accomplishments were somehow illegitimate.”

    This I must disagree with. The problem with the EQII experiment is that it was done in an already established game. Players that would have preferred RMT were already playing on established servers with established characters in established guilds and their established friends. There’s no reason for them to give that all up to move to an RMT server when they can still RMT on the black market.

    If this were done in a new game when it first began, I bet the results would be quite different. Most players interested in RMT would start on one of those servers from the beginning. Gold sellers would still hit the non-RMT servers at first, but as long as the game maker’s RMT prices were reasonably competitive the sellers would eventually give up because there wouldn’t be enough of a market to sustain them. Oh, there’d still be a few players that are coming over as part of a pre-established group where the group chooses a non-RMT server while that particular player would have chosen an RMT server on their own, but there probably wouldn’t be enough of them to make a difference.

    Sony had a good idea. They just implemented it very very poorly.

  13. #13 by robusticus on March 13th, 2008

    I wonder also if instead of driving them out and building a wall it would’ve been better to give them a town. People who reside in that town can purchase Items of Uberness but can not be “rewarded” them. Others who reside elsewhere have a access to those as reward items. RMT flagging.

    Thank you for allowing me to vet my noob armchair design ideas. (That’s a silly term, reserved for quarterbacks who make even Garriot look like a pauper).

  14. #14 by Nicademus on March 13th, 2008

    Huh, and here I thought the spam filter was broken when I first clicked on the thread.

    I would like to point out that Raph Koster fucked up the socialist utopia that was UO when he nerfed the vanguard of the PKs. We were simply the commissars if you will. Without our guiding hand the game failed to reach its full r33t utopian potential.

    Raph Koster is an enemy of the revolution.

    Enemies of the revolution are enemies of us all.

    True patriots report all enemies to the local authorities immediately.

    YOU DO want to be a hero? Correct comrade?

  15. #15 by Serpilian on March 13th, 2008

    Wow.. this is like one of those Gamepolitics threads about Jack Thompson where people show in the hundreds to show what kind of a radical idiot he is, and he just keeps coming back with the same old insults and stupid crap that makes exactly no sense and pissing everyone off in the meantime. I think Profoky has really taken a lesson about attention-whoring from Jack and probably knows what a troll-whore they’re being, but revel in all the attention they get. It’s kind of sad that people resort to this to feed their little egos, but unfortunately, such sad people do exist.

  16. #16 by Ironwood on March 13th, 2008

    I think it’s time for another story. Possibly about Puppies. No-one will argue for pages and pages about Puppies.

  17. #17 by Zegim on March 13th, 2008

    @Taemojitsu

    I’m just naive. The internet is a very surreal place to be.

  18. #18 by ajeba on March 13th, 2008

    Holy crap Lum, you found the one second life button _not_ to press … and pressed it repeatedly.

    Nice.

  19. #19 by wzrd on March 13th, 2008

    I think someone dun poked the beehive.

    I read through the first 100 or so comments. This is some great stuff. Like taking a architect and having them try to design buildings in a 3D world that run smoothly. Very much out of their element.

  20. #20 by Beene on March 13th, 2008

    Porkfry (thx TPR) said something like “A statement I believe to be true *is* a fact until it is *disproven*.” (Sorry, too lazy to go through this monster to grab an actual quote.”

    Here’s my take: You, ma’am, are fucking batshit crazazy. I believe that statement.

    I also believe that the Flying Spaghetti Monster made the world. Can you disprove that?

    What a fun way to blow a day, reading this absolutely wonderful collection of text.

  21. #21 by IntLibber Brautigan on March 13th, 2008

    To the rest of the virtual universe I can only say that Prok is a terrible representative of Second Life users, especially of SL users who are in businesses. Now, saying “the game belongs to capitalists and its their right to control what goes on there,” is a bit disengenuous. Medeival kings and queens were capitalists who set up the ‘game’ of life in their countries, yet I doubt anybody here would recognise their holy anointed right to control every aspect of the lives of their subjects.

    Where Prok goes wrong is seeing leninist conspiracies everywhere, which is a natural consequence of her being a russian translator at the UN for many decades, she’s imbibed so much Soviet propaganda (which really should be regarded as a toxic substance) that she’s internalized an inner stalinist determined to rid the world of trotskyism/leninism. The woman is clearly mentally disabled due to job related stress. She does need help. (geeze the “I’m an Obama voter” did it for me, after she once claimed to me to be a libertarian)

    However, that doesn’t make some of her points insane or non-relevant. We all dont suddenly surrender our natural rights when we log into a game or virtual world. We all have an inherent right to participatory consensus building in shaping whatever society we belong to, even if its online. Game gods are NOT legally all powerful over things we create and earn. The program is the law, and if the programming allows me to do something, then it should be legal for me to do it, or else they should program that capability out of the game. This is called ‘embedded law’.

    Furthermore, saying a virtual world is private property of the capitalist who built it (assuming it is in fact a capitalist, the jury is out wrt Bartle given he is a british academic, they dont allow pro-capital folks into academia over there, and few schools allow them here in the US), is also legally falsifiable. If you can log into a virtual world on a free anonymous account, then that network is actually public, and the virtual world is a “public accomodation” under the law, like a restaurant or movie theater. Theres plenty of legal precedents stating people dont give up their rights when they enter a public accomodation even if privately owned.

    You might also compare a virtual world to a ‘company town’. Thats fine, the US Supreme Court has also ruled on that topic as well: residents of company towns also do not surrender their rights in such a setting and have a right to organize and engage in participatory democratic institutions to legislate and organize their communities and the “company” owners of the town have no right to interfere in those institutions.

    So when it comes down to it, the law really is on proks side in this, no matter how plumb crazy she sounds.

  22. #22 by Cindy on March 13th, 2008

    @IntLibber: “If you can log into a virtual world on a free anonymous account, then that network is actually public”

    That could be true of a few freebie web games and some recent Korean MMO titles, but your definition would exclude commercial games such as WoW, LOTRO, EQ2, COH, etc. Those are the game systems I referred to as “delicately designed and balanced” (albeit not always well) for which gold farming is a poisonous and counter-balancing factor. Gold farming activity interferes with the lawful participation of rules-abiding players.

  23. #23 by Makaze on March 13th, 2008

    @IntLibber Brautigan

    Those arguments only hold water if you first stipulate that an avatar in a VW has the same rights as a real person. They don’t. They’ve got right around… none. Other than the ones that the operators of the VW choose to give them.

    When the “rights” of your avatar are restricted it in no way shape or form restricts YOUR rights under the law. Even if the owner of a VW locks up your avatar and prevents them from exercising as many constitutional rights as virtually possible then not a single one of your rights has been violated. You are still perfectly free. Free to not login to that VW again.

  24. #24 by Mira Gibbons on March 13th, 2008

    @ Int

    Nah, when the government recognises games as company towns – then Prok will have the law on her side.

    Don’t hold your breath.

    And no, Prok going on and on about Soviets is not a “natural” thing acquired by being a translator. I am sure there are many (most) other translators who haven’t succumbed to “there’s a commie hiding under every stone” disease.

  25. #25 by Walter Yarbrough on March 13th, 2008

    First!

  26. #26 by =j on March 13th, 2008

    Ironwood:
    I think I speak for all of us when I say, “Bring back precasting!” and “Consensual PvP is for pansies.”

  27. #27 by Richard Bartle on March 13th, 2008

    TPRJones>If this were done in a new game when it first began, I bet the results would be quite different. Most players interested in RMT would start on one of those servers from the beginning.

    You think so, huh?

    RMT is an easy way of cheating. People who RMT come up with all manner of self-justifications, and some of them even believe them in their own way, but basically they know what they’re doing is wrong yet they still do it. The ones who genuinely don’t think it’s cheating may indeed play on RMT-enabled servers, but the majority won’t. They’ll play on regular servers and then go ahead and cheat anyway. They’ll come up with some justification, such as they like the people better or that their friends play on the non-RMT servers or that if they’d known when they’d started that it was going to be such a grind they’d have gone on the RMT server then they would have but they didn’t and it’s too late now. They’ll come up with all manner of reasons. At heart, though, they want to get in-world advantage and kudos by breaking the rules. That’s why most of them do it.

    Oh, and in case anyone with a mental screw loose reads this and thinks what I’m saying applies to all virtual worlds, I’m talking only about those game worlds that don’t want RMT.

    Richard
    Guilty until proven innocent.

  28. #28 by Damion on March 13th, 2008

    However, that doesn’t make some of her points insane or non-relevant. We all dont suddenly surrender our natural rights when we log into a game or virtual world. We all have an inherent right to participatory consensus building in shaping whatever society we belong to, even if its online. Game gods are NOT legally all powerful over things we create and earn. The program is the law, and if the programming allows me to do something, then it should be legal for me to do it, or else they should program that capability out of the game. This is called ‘embedded law’.

    This noble experiment has, in fact, been tried. The game that did so, Asheron’s Call 2, is one of the very small number of MMOs that was shut down after it shipped. While there were many reasons for its demise, one common complaint about the game was that -everyone was always cheating- and that the only way to keep up was to cheat yourself. This was a huge turn-off for a lot of people.

    Everyone thinks they’re a libertarian until someone tries to build an asbestos factory next door.

    If you can log into a virtual world on a free anonymous account, then that network is actually public, and the virtual world is a “public accomodation” under the law, like a restaurant or movie theater. Theres plenty of legal precedents stating people dont give up their rights when they enter a public accomodation even if privately owned. You might also compare a virtual world to a ‘company town’. Thats fine, the US Supreme Court has also ruled on that topic as well: residents of company towns also do not surrender their rights in such a setting and have a right to organize and engage in participatory democratic institutions to legislate and organize their communities and the “company” owners of the town have no right to interfere in those institutions.

    This is, of course, a huge stretch. A better analogy would be a bar. You may go to bars as you choose, free to come and go as you please. However, the bar has all the rights in the world to limit its clientele as it sees fit. And just because, technically, the rules of physics do not limit you, as a patron from grabbing cash from the tip jar, slapping the waitresses ass, sneaking off with the vodka when the bartender is not looking, or starting a bar fight, you can bet your ass that a bouncer the size of Moby Dick will grab you by the scruff of your neck and show you out the door in a nano-second, and he’ll be fully within his rights to do so.

    Casinos also completely have the right to limit their patronage to whomever they desire, and they exercise that all the time, keeping out known card counters. Yes, card counting is technically legal, but the casinos have no legal requirement to allow you to play at their tables.

    Even if you go virtual, there’s plenty of precedent. You have no legal right to come onto my public blog and fill it with spam for whatever penis enlarging cream you wish to hawk. Even though it’s a public place, and even though you, as a citizen, enjoy freedom of speech. I enjoy the freedom to control my space.

    Virtual worlds are, simply put, privately owned businesses, and as such, they have remarkable discretion over what goes on inside of them. This is a good thing. Otherwise, most of the virtual worlds out there would have long been destroyed from the inside by malicious elements preying upon the weak and stupid, and disrupting the enjoyment of all parties.

  29. #29 by random poster on March 13th, 2008

    I really I really dislike RMT and what it does to a game but I will honestly say I have been tempted on WoW for one reason. My guild on a PvE server melted down, friends of mine who started WoW later than I were on a PvP server I joined them. Sadly that meant I had to leave the character I had been for the last 3yrs sitting on his old server because you can’t go from PvE to PvP as a transfer. SO that left him, the gold (5000 or so)the items and everything unused for the last 6 months or so. I log in every once in awhile just to see if he’s still where I left him and that’s about it.

    As I said I was tempted to try and sell the gold on that character, to get it on to my new server, but I did not for the simple reason that I would be feeding the very thing I hate so much.Yes it sucks for me, but I won’t cheat at a game or break the rules that I agreed to when I logged in to the game the very first time. Instead I hold out hope that at some point Blizzard will allow a PvE to PvP transfer system.

    As for Profky: I’m not even going to ask her to summarize but at least make an attempt to keep hyperbole and exaggeration to a minimum. It makes finding what you are trying to say that much more difficult. It’s like listening to someone babble complete nonsense for 5 hours hoping you hear them actually say something meaningful.

  30. #30 by Ryuujin on March 13th, 2008

    EQ2’s Bazaar server (RMT enabled) was opened 8 months after launch, and has been in existence for over 2.5 years, and is still one of the lower population servers in the game. It’s PVP counterpart, Vox, was opened simultaneously with the normal and RP PVP servers, and is by far the least populated production server. If the demand for open RMT was there, it would be showing in the population numbers. Other niche servers – Anotnia Bayle (RP), Nagafen (PVP) – are among the highest populations servers in the game, and Nagafen was opened 8 months after the Bazaar.

  31. #31 by Richard Bartle on March 13th, 2008

    IntLibber Brautigan>The program is the law, and if the programming allows me to do something, then it should be legal for me to do it, or else they should program that capability out of the game. This is called ‘embedded law’.

    The programming allows the developer to obliterate your character and turn all your gold to jelly beans. This is called being hoist by your own petard.

    Richard

  32. #32 by Andrew Crystall on March 13th, 2008

    Richard – Sure. But. People are going to do it. Bar a foolproof method to catch them, you have to bear in mind the collateral damage caused by any means you use to restrict RMT. The current situation in many games is basically neo-prohibition, and works about as well.

    (And in many games, there are a lot of people doing it. Lots and lots. If they get banned, all their guilds are going to vanish too…)

    Damion – However, in these cases if there’s a membership fee you have to refund it in the case of you removing someone’s access. The current situation where if you’ve paid for a period and there’s no refund is nastily illegal too, at least in Europe.

  33. #33 by Prokofy Neva on March 13th, 2008

    Where Prok goes wrong is seeing leninist conspiracies everywhere, which is a natural consequence of her being a russian translator at the UN for many decades, she’s imbibed so much Soviet propaganda (which really should be regarded as a toxic substance) that she’s internalized an inner stalinist determined to rid the world of trotskyism/leninism. The woman is clearly mentally disabled due to job related stress. She does need help. (geeze the “I’m an Obama voter” did it for me, after she once claimed to me to be a libertarian)

    I’m afraid I have to deal with factually incorrect and *libelous* material here.

    I am not a UN translator.

    I am not required to describe my real life jobs to you.

    I do work as a Russian translator as anyone can see by Googling me, but keep in mind that half of what people dredge up about me on the Internet isn’t *me* but somebody with the exact same, or a similar name.

    I studied and worked in the Soviet Union for some years, but it’s merely a helpful experience to understand closed systems and totalitarian ideologies, that’s all : )

    I do not see Leninist conspiracies everywhere.

    When people pronounce others “mentally ill” on the Internet, they are merely engaged in a form of griefing and harassment. Real professionals don’t make diagnoses over the Internet. So when people talk like this, they are at best amateurs, but at worst people who think you can issue diagnoses as a form of warfare. I’ll refrain from discussing Intlibber’s personal life here.

    I am an Obama voter. I never claimed to be a libertarian, which is an ideology I find rather distasteful (Intlibber *is* a formal real-life Libertarian and also a major proponent in Second Life of extropianism and anarcho-capitalism — he runs a continent called appropriately Ancapitstan.) I am a *liberal*. There’s a big difference between a liberal and a libertarian.

    I agree with Richard that the off-shore RMT he’s talking about in the games he makes and loves where it is banned is cheating. It was cheating in the Sims Online to have bots run the pizza maker 24/7 and harvest simoleons mechanically out of the platform. That was widely perceived as wrong. I am certainly capable of grasping the moral dimensions of what he feels about this.

    My point about it goes further, however. I say that if you posit these socialist paradises where you don’t want people to invent a better machine and figure out how to trick the game company’s engine, then…sell the currency. Remove the black market. Make the cash cash out. And — guess what! That’s what EA.com/Maxis is doing now with their re-engineered EA-Land. Of course, it’s going to have problems. Of course, there are those already making extra-game sales of simoleons. But at least now there is a place you can go to buy the currency without fraud or high cost.

    What Richard doesn’t do, given his fury about the moral impropriety of RMT, is propose remedies that make sense. His remedy, as I said in my blog, is just to basically try shouting harder and shaming harder and making committees to say “Bad gold farmers!”. If he goes the route of real-life prosecution, there will be a certain lack of credibility for real-life authorities, who will have a hard time believing, quite possibly that they have to prosecute someone because…they were willing to work live making gold for very long hours to sell to those who don’t want to work long hours. See what I mean? If you can build a case against bots as fraud or software hacking or something, perhaps that might stick. In the SL context, the Lindens have refused to stop bots, and merely put out more land for them to eat up in the hopes of choking their owners on tier bills. The software company then becomes complicit in the ruination of the economy with land-glutting…

    The other point I keep making about Richard’s rigid game universe is that he can get on his high moral horse about cheating and illegal RMT, but when it comes to griefing, he suddenly acquires situational ethics as capacious as, well, Eliot Spitzer. Suddenly, it’s ok to prosecute some stuff but do the stuff yourself. There’s no law.

  34. #34 by Prokofy Neva on March 13th, 2008

    Richard Bartle. The four player personality types that Bartle rails against is an urgent plea to game developers to not be myopic and create one-dimensional treadmills, but rather to make well-rounded experiences for players to explore and socialize within. I don’t agree with many things that Bartle has said over the years, but Ms. Neva’s meandering tripe completely exposes a worldview of online gaming that is myopically focused on Second Life’s problems (and therefore bent by Second Life’s faults), with no real appreciation for the theories that have been advanced by ‘game gods’ such as Bartle.’

    Spare me the condescending tripe, Damion. I’m hardly the only one annoyed with the grand “four player personalities” and it isn’t ABOUT Second Life versus all games but it’s about…all games and all worlds.

    Richard Bartle’s four player personalities are not ENOUGH. Anyone can see that! Not everybody *is playing a goddamn game in virtual worlds*. The types just are too old-fashioned, too stuck in games. Even *for games* of various newer types they just don’t fit. They don’t have a concept like “Innkeeper” which is in fact something you find in some MMORPGs. And obviously, if someone uses virtual worlds to hear live music or get medical treatment or prototype a build, how can they be “showing their sword or killing an orc”. The questionnaire is simply insufficient for all the many activities people will find to do, and types of personas doing them. It does not damage to his classic 4 and their application to classic games to say the simply obvious thing: they can’t fit.

    And that’s why I said “clueless git”. Because he has no way of explaining the bad behaver, the griefer, the hacker in his 4 types. It’s as if they don’t exist.

  35. #35 by Makaze on March 13th, 2008

    Actually Richard didn’t write the Bartle tests so blaming him for the lack of depth in the questionnaire is pointless.

    Additionally he fully acknowledges that the 4 types are only good for broad strokes and even then have severe limitations. Which is why he added an additional axis to the model which expands it to 8 archetypes including… Griefer.

    And Innkeeper? That’s pretty clear even with the original 4 types, social with a bit of achiever thrown in for the economics.

  36. #36 by Taemojitsu on March 13th, 2008

    “Guess what, the WoW you keep citing as an example of unfun design since RMT exists has been providing me 3 years of fun in the levelling section of the game.”

    In other words, Gwaendar, you are not playing it to compete in progression. Thank you for once again, proving my point. The way you enjoy it is the most sustainable way to enjoy the game… but it is not the way of playing encouraged by any of the devs’ endgame progression paths. You do not realize this, because as you mostly play the leveling game, the endgame grind does not concern you.

    If you played to compete in progression, the way Mr Damion was suggesting in his explanation of why RMT was ‘unfair’, you would not be able to ignore the grindy aspects of the game.

  37. #37 by Gwaendar on March 13th, 2008

    Richard Bartle’s four player personalities are not ENOUGH. Anyone can see that![snip]
    And that’s why I said “clueless git”. Because he has no way of explaining the bad behaver, the griefer, the hacker in his 4 types. It’s as if they don’t exist.

    Context, Prokofy. Unless I’m mistaken, the Bartle personality types were made in the mid 90ies with primarily MUDs in mind. You could equally flame and insult Newton for his physic model which isn’t accounting for relativity.

    Nothing, however, stops you from improving the model and the test. Unless you keep content with flaming and railing against the shortcomings of models thought up a decade ago.

  38. #38 by Damion on March 13th, 2008

    Richard Bartle’s four player personalities are not ENOUGH.

    He agrees. In his book, he added four more. I assume, of course, you’ve done your research on the matter.

    Any game design model such as Bartle’s (or Nick Yee’s, or Nicole Lazzaro’s, or Eric Zimmerman’s, or Scott Rigby’s) are merely meant to broach greater understanding of the subject matter, and in this case, to better understand the complex dynamics happening inside of an MMO world. THat being said, most of your examples of fallacious things that do not exist are right there in his model. The Innkeeper is a socializer, and the music fan an explorer, for example. You just need to expand your mental model of what those roles actually mean.

    And that’s why I said “clueless git”. Because he has no way of explaining the bad behaver, the griefer, the hacker in his 4 types. It’s as if they don’t exist.

    If the griefer gets his kicks exploiting the system to beat the game, he’s an explorer. If he uses his power over other people (i.e. griefs), he’s a killer. In fact, one of the challenges of MMO design is allowing for ‘honest’ killers without allowing griefing to run rampant. This is all pretty standard stuff, covered by the original article.

  39. #39 by Gwaendar on March 13th, 2008

    If you played to compete in progression, the way Mr Damion was suggesting in his explanation of why RMT was ‘unfair’, you would not be able to ignore the grindy aspects of the game.

    And your point is? Should doping in sports be legalized since it’s a matter of life just as illegal RMT is?

  40. #40 by Taemojitsu on March 13th, 2008

    “I don’t farm epix, I’m not a fan of that shit, I’m more of a PvP kiddie.

    The guy talking about how to win an internet fight is pretty funny, thinking there is one game to rule them all, like a douche.”

    learn2senseofhumour, you cannot win an Internet fight. If you ‘win’, it’s because everyone agrees; when everyone is agreeing, there is no conflict. Thus, as I said to lose is to not lose, and ‘winning’ has no benefit (because if you think you’ve ‘won’ you’ve actually accomplished nothing at all).

    I can only assume with your ‘epix’ reference that you play WoW. Tell me, then: how is world PvP doing in that game these days?

    …no, you wouldn’t understand if that’s all I said. So I’ll go further: wouldn’t it be great if you could have a game with all the ‘progression’ that WoW has, while ALSO having great PvP, PvP that other people actually cared about? There is your motivation for searching for a ‘perfect game’, since you don’t seem to be convinced it is necessary or convenient.

  41. #41 by Neil on March 13th, 2008

    Quick points before I head back to work:

    1.) Richard Bartle’s 4 players types game out during a time when the vast majority of online worlds were online role-playing games. Of course he wasn’t attempting to use them to describe the entire dyanmic of non-RPG online worlds. Getting angry because they no longer apply to online worlds to the same prolific extent as 15 or even 10 years ago is really just pointing out the obvious; we all know that the online scene has changed a lot in that period of time. Sure, even at the time his four player types didn’t universally cover the spectrum of behavior, but he wasn’t exactly building on years and years of inquiry into the study of online worlds. As ideas change, we take the things that are still applicable with us into the future, and the four players types still provide excellent insight into the development of online worlds from a historical perspective *shrug*

    2.) RMT is going to happen to some extent in communities that don’t want it. In that sense, it’s like marijuana or prostitution; some communities see those things as evil, while others do not. The communities that marijuana or prostiution do so not because they think they can somehoweradicate it from their communities, but because they, as a community, have norms and standards that run contrary to the acceptance of those actions.

    If a community’s leaders (in this case the online world’s designers/developers/publishers) have decided that certain actions are outlawed, the only people who have the right to ask those rules to be changed are the community members; those who break the rules do so knowing that there may be consequences.

    In that sense, Prokofy’s stance is akin to me going to Saudi Arabia and demanding that homosexuals have the right to marry. If a community decides on a particular social norm, and the people of that community are largely in agreement, then no matter how much I feel I am in the right and they are in the wrong, it’s not my call. These issues need to be decided by the groups involved.

    The good thing about living in a capitalist society is that if the inhabitants of online worlds really want company-sactioned RMT, then that is the way the industry will naturally go.

  42. #42 by Makaze on March 13th, 2008

    wouldn’t it be great if you could have a game with all the ‘progression’ that WoW has, while ALSO having great PvP, PvP that other people actually cared about?

    Nope. If other people care about PvP then it has some meaning within the world. And if that’s the case then a massive chunk of players just said “PvP? I don’t like PvP and I don’t like that it can impact my gameplay. See Ya!”

    To paraphrase old Abe, you can please all of the people some of the time and some of the people all of the time but not both. Your ideal of a perfect game is perfect to you and people just like you, to everyone else it involves compromises in some cases compromises too large to be worth bothering with. The fact that you even believe it is possible show a dearth of experience in the real world.

  43. #43 by Taemojitsu on March 13th, 2008

    Damion, two points. Change Is Bad. Blizzard’s devs said this at a recent conference, WAR’s Mr Paul Barnett said it in a famous interview last year, maybe even Mr Bartle has had the intelligence to induct this principle too, I don’t know. If someone’s class is a bit underpowered, LET IT BE UNDERPOWERED!! Unless class balance substantially changed over the course of the leveling process, i.e. because you have terrible scaling, people accepted that their class would be weak in some areas to make up for being strong in others. You don’t need to change that.

    All it does is leads to the incredible bickering that you get on the WoW forums these days. It doesn’t exactly destroy the community because most people don’t read the forums and just play the game, but it defnitely makes the community, and the focus the devs feel compelled to work, a lot worse than otherwise.

    The only time (and this is point #2) you need to change classes is when the differences are gamebreaking. Either an exploit or, more frequently I suspect, because of bad planning and the whole competitive spirit thing that you think is so awesome: in order to progress, class viability in different paths must be relatively equal. Instead of worrying about fun, and doing the best they can within their class, players worry about Balance and Viability. All it does is lead to a lot of whining. It is much, much better to have a game where players DO NOT have to min/max to optimize 100% for effectiveness in a single role; instead, differences like that are ‘evened out’, it doesn’t matter so much if you don’t win, and you can just concentrate on having fun within your class.

    tl;dr: “When players are not concerned with progression as competition, they do not worry so much about balance.” The attitudes you speak of are symptoms, not constraints. And yes, it has everything to do with grinding… I could explain again but I don’t see why you don’t see it already.

  44. #44 by Sneaky on March 13th, 2008

    347+ replies? Am I reading the right blog? That’ll take hours to read, woe me for being entertained.

  45. #45 by Makaze on March 13th, 2008

    LET IT BE UNDERPOWERED!!

    All that does (in any DIKU style game) is prevent anyone in the underpowered class from ever seeing any content that requires a group. People will min-max at some level. Whether internal to their class or in the makeup of their groups.

    Additionally on a large scale a lack of class balance will quickly lead to completely identical group makeups (Holy Trinity gone wild) and the vast majority of the playerbase migrating to one of those classes. And at that point one has to question why you have the underpowered classes in the game to begin with.

  46. #46 by Taemojitsu on March 13th, 2008

    “When people pronounce others “mentally ill” on the Internet, they are merely engaged in a form of griefing and harassment ”

    Neva, PLEASE stop calling people trolls! Even if they are trolling, it is terrible bad form to call someone out; it just makes YOU look like a troll. From the experts, second definition:

    Different kinds of internet trolls

    2. A person that throws around the troll insult to: anyone who defeats them in an argument, anyone who points out facts the real troll doesn’t want people to know, or someone the real troll picks at random to stick falsely with a troll label for sheer lulz. This second type of troll is 98.9999999% of all trolls now and is often called an Anti-troll.

    Please do not call people trolls. Thank you.

    “The other point I keep making about Richard’s rigid game universe is that he can get on his high moral horse about cheating and illegal RMT, but when it comes to griefing, he suddenly acquires situational ethics as capacious as, well, Eliot Spitzer. Suddenly, it’s ok to prosecute some stuff but do the stuff yourself. There’s no law.”

    Please!! stop. No one gives a… cares. Good game designers will make games that do not suck, and this means making the game fun. People who feel they are being griefed and have no in-game recourse will not have fun. (It is easily possible to make being ganked not be so unfun.) Most game designers will not know how to do this ofc, and so their games will suck, and so no one will play them. DO NOT WORRY ABOUT IT, THE MARKET WILL SORT IT OUT!! No one cares if Mr Bartle has naive opinions on this subject either; he’s not making any games after all.

    “What Richard doesn’t do, given his fury about the moral impropriety of RMT, is propose remedies that make sense.”

    That’s fine, because people who make successful MMOs will have remedies that make sense. You are correct, you can’t stop the black market; what you can do is kill demand. This has nothing to do with the original argument in this thread, which was resolved about 10 pages up.

  47. #47 by Taemojitsu on March 13th, 2008

    “And your point is? Should doping in sports be legalized since it’s a matter of life just as illegal RMT is?”

    What? :​P (I hate this problem) No, I am not and never was arguing that in games where RMT decreases the enjoyment of the average player, that RMT should be ‘legalized’.

    /sigh

    My point, for the 1000th time, is that good game designers will avoid the RMT problem by designing games where no one feels the need to use RMT; by focusing on the experience (‘the leveling game’) instead of where you end up (‘progression as competition’).

    Most game designers do not, and will not actually do this, even the ones that dislike RMT, because they are simply too incompetent to understand the problem. But I can’t help that people are stupid, /shrug.

    However, if or when someone does make a game like this (easy to do if you know how..), it will be very successful, because not only will it not have RMT, but it will avoid the problems that cause people to want to buy gold in the first place! Again, for the 2000th time: people buy gold, or powerleveling because they feell they cannot have fun if they do not. They way to fix this is to make the game fun without buying gold!!!

  48. #48 by Taemojitsu on March 13th, 2008

    “In that sense, Prokofy’s stance is akin to me going to Saudi Arabia and demanding that homosexuals have the right to marry. ”

    This issue was already resolved, learn to read the thread. Your views, and Neva’s views, do not intersect in the slightest.

  49. #49 by Taemojitsu on March 13th, 2008

    “Nope. If other people care about PvP then it has some meaning within the world. And if that’s the case then a massive chunk of players just said “PvP? I don’t like PvP and I don’t like that it can impact my gameplay. See Ya!””

    Nope. PvP does not have meaning because it can change the world. It has meaning because other players care about its results. There is a huge difference; tho I suspect you don’t understand what the difference is.

  50. #50 by Taemojitsu on March 13th, 2008

    “All that does (in any DIKU style game) is prevent anyone in the underpowered class from ever seeing any content that requires a group. People will min-max at some level. Whether internal to their class or in the makeup of their groups.”

    Two things prevent this.
    1) player skill, and the effect player skill will have on character performance in a well-designed game.
    2) making the game ‘easy’ to account for differences in both player skill and class balance differences.

    Now, you might say that making the game easy makes it meaningless because anyone can do anything if they just work hard enough: well that’s not the @#$%ing point of the game!! It’s about having fun, not about ‘progression as competition’. In a game that is about having fun, you can choose to compete in progression; but in a game that is about competing in progression, you cannot choose to have fun.

    “Additionally on a large scale a lack of class balance will quickly lead to completely identical group makeups (Holy Trinity gone wild) and the vast majority of the playerbase migrating to one of those classes. And at that point one has to question why you have the underpowered classes in the game to begin with.”

    Balance via imbalance. That is the one Blizzard idea, and it’s a good one. Make your classes varied enough, and make your encounters varied enough that there is no ‘holy trinity’. It’s not hard to do.

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