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Prokofywatch: Richard Bartle Is An Evil Marxist Racist Roundeye
Most people on the Interweb are fairly normal. You know, they post pictures of their cats, sometimes they gossip about work, sometimes they bitch about politics. Much like people everywhere.
Some people on the net are… well, quite obviously crazy. You know the ones, it’s usually something about the patriarchy or the dangers of fundamentalist preachers or intelligent insect armies or long, disturbing fantasies about family members getting it on with each other. And that’s just science fiction writers.
Then you get the ones that are like speakers of foreign languages that you kind of sort of know. You cock your head to one side, because it sounds like they should be making sense, using words that you’re pretty sure are used by normal educated people, but put together differently. Until finally, after in-depth analysis, you realize that dear God, you just wasted your time, because this person isn’t just misunderstood, they really don’t make any sense.
As part of that, I give you Prokofy Neva, probably Second Life’s most infamous avatar and certainly one of its most interviewed by the mass media. There’s not usually much to comment about Neva’s blogs (yes, she has three now), mainly because she focuses absolutely on Second Life and treats other endeavours like MMORPGs and Wikipedia as ridiculous or evil or, usually, both. In fact, pretty much anything Neva doesn’t understand, or hasn’t heard of, she treats as dismissively unimportant. Like, say, SXSW, a live music and film festival that shuts Austin’s traffic and parking down on a yearly basis. Oh, wait, no, it’s not important!
While tekkies and geeks everywhere thinks SXSW is the epitome of culture, it isn’t really, because not only have most normal people never heard of it (it’s in Austin, Texas and a few thousand people go bar-hopping and watch movies and hear panels about games at it annually), those that have wonder privately if it has peaked.
Well, that explains it, I suppose.
However, apparently Richard Bartle made the mistake of giving an interview in Second Life, and in so doing, attracting the gaze of the lidless eye.
How *could* Richard Bartle and his MUDs and whatnot have anything to do with Metanomics when Richard Bartle, as a good British socialist and intrinsic Marxist (although he’d deny everything but the British part likely) is opposed to virtual economies. He really really hates RMT, and he wants to set up a giant commission in the sky to scold REALLY hard all those nasty smug little Chinese boys that go around gold-farming and interrupting everybody’s game! For shame! Shame, shame, little Chinese boys (and Western round-eyes who do the same thing, essentially, in Second Life or some place). Shame! Maybe if we all hold hands and chant STOP THE GOLD FARMING, KILL THE RMT really really hard, we can make Tinkerbell wake up and prevent money from leaking into and out of games! Evil money! Evil capitalism!
As I said, Prokofy looks at everything through the Second Life filter. People make money in Second Life. Therefore making money is good. Why would people be against making money anywhere else? Not that anywhere else actually matters, or that you’ve heard of. But Bartle’s said that he’s against RMT in games, and people call Second Life a game, therefore, burn the heretic! Plus, he’s English so he’s probably a Commie. Or gay. No, better go with commie. They’re all lefties there, donchanow.
But, we get some clarity as to what Neva is on about: it seems Bartle didn’t speak up when they came for the Jews, or something.
Or, he could have said, “Yes, we’ve seen such a textbook example of the dynamics of griefing in that utter savaging of you on Terra Nova in the w-hat thread, and the solution should be not banning people but enabling them speak in defense of themselves, to have good speech drive out bad eventually.”
Instead, he began this total nihilist Marxian rant about the impossiblity of ever having any sort of agreed-upon morality such as to define some minimal code of behaviour (he wasn’t even willing to concede a game-god’s TOS, it was wacky).
[Let us pause for a Moment of Reflection, and recall that when it came to RMT...evil little Chinese boys...gold...there WAS an absolute, rock-solid, non-subjective, absolutely objective moral imperative which we could all invoke, which was (*holds up Cross*): evil, evil game gold mined by evil evil kiddies disrupting the game and CHEATING *gasp*!)
But griefing? Naaah, no moral imperative. It’s anything goes. P.S. this is a good example why socialism always and inevitably turns to crime.
Note that Prokofy Neva is one of the few people actually banned from commenting on Terra Nova. Note that Richard Bartle is on Terra Nova’s masthead. AT LAST ALL IS CLEAR.
But just in case you still were confused, Prokofy Neva finally drives a stake in the Bartle Player Types!
Unfortunately, with the usual crashes and lags and idiocies, I couldn’t get more than about half of what he was saying, but he did dwell quite a bit (because unfortunately Robert Bloomfield set him up to dwell on it) on these four avatar classes in games, which were something like, um, let me think now: Asian, African, American, Middle Eastern. No wait. Man Boy Women Girl. Wait. Let me check my notes. Explorer. Doer. Uhhhh Entitlement-Happy Clueless Git Nutsack. And uh…
What was it again?
Remember kids, what we don’t understand? We mock. And I really, really don’t understand Prokofy Neva.
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about 2 years ago
Heh, I recall happening upon some big long paper that went on about some global communist conspiracy, that big money capitalists, the founding fathers, and the free masons, or somesuch are all in on with a shadow government and everything. It read almost verbatim like everything that comes out of her mouth to the point that she’s either an adherent or cribbing it. I should go dig that up again.
about 2 years ago
Yes, I realize you’re so far gone, that when normal people talk, you can no longer understand them. Thanks for quoting huge swathes of my blog though : )
Sooooo…you’re for sequestering games absolutely airtight and never having real-money trade?
Well?
And…given that this is so hugely widespread that some games just finally made peace with it and start selling the game currency (Sims Online will even start this now)…your solution for making a closed, Soviet-style economy out of games is…what?
I hardly think my banning has anything to do with the quite proper take I have on Bartle. He’s a respected game-god. But he belongs to the past with men in tights. The world is evolving. We’re not on the moors with the elves and orcs and trolls anymore.
Oh, wait…
And yes, Bartle’s attitude toward griefing is disgraceful. He doesn’t get it. He’s for moral imperatives against things he doesn’t like, like game-gold commerce, but suddenly, when we need a moral imperative against crashing sims, he calls it religion.
]
ReturntoNull, I’m not the global conspiracy nut. It’s folks at Terra Nova like Bartle or Dan “Zhelezniakov” Hunter, who, as leftists, imagine that there is this big evil American imperialist capitalist evil conspiracy afoot everywhere that will *gasp* regulate their games or even take them away! Ohnoes!
about 2 years ago
It’s like an MMO version of Ann Coulter!
about 2 years ago
Wow, there’s a whole fresh batch of crazy right here in the comments, too!
about 2 years ago
Oh, I forgot to mention: as seen above, Prokofy manages to see Soviets EVERYWHERE. It’s cute!
The “Zhelezniakov” reference is to a Red Guard who officially dissolved the Constituent Assembly (the last freely elected Russian parliament until the modern era) in 1918. How this is relevant to message board moderation I leave as an exercise for the concerned and no doubt confused reader.
about 2 years ago
I’m loath to reply directly to Prokofy, since it’s highly likely this was just a drive-by referral log checking, but just in case:
I’m for the creators/maintainers of online games and other communities having the right, and in fact duty to regulate whatever antisocial conduct that happens within them. Apparently, given just the evidence in this comment, you’re only in favor of that when it suits your own interests.
about 2 years ago
I propose we award her the title of “The Black Hole of Blogs”, in honor of her ability to suck the life out of any and all discussion within reach.
about 2 years ago
MMOs that fight against RMT are Soviet communists?
Does this make unauthorised RMT organisations the patriotic freedom loving American capitalists?
Wot wot wot???
about 2 years ago
So wait.. Who’s Prokofy Neva? I stopped paying attention to Second Life ages ago.
I think I need to actually read this damned interview before I can piece together whatever Prokofy seems to be going on about.
about 2 years ago
All aboard the Hyperbole Express! Calling at Patronization Junction, Ad Hominem Parkway, Waffle, and But-but-but-Stalin-On-Sea!
about 2 years ago
The good thing about reading the ravings of genuine wackos from time to time is that it reminds you you’re a lot less crazy than you think.
about 2 years ago
Does anyone actually play Second Life?
about 2 years ago
“Just because he’s one of the first people to study this stuff, has been doing since and lectures at a university doesn’t mean he’s so clever”
Yeah, what? Also feel one needs to seperate a character’s actions from the user/player’s actions (see Second Life vs. MMORPGs [i.e. the distinction clearly lost on Prokofy]).
about 2 years ago
VPellen: “So who’s Prokofy Neva?
Prokofy Neva (AKA Catherine Fitzpatrick) is the poster child for “Second Life is Serious Business”. She thinks because she makes a living peddling virtual trinkets, that Second Life is more important than Real Life.
Ask her about w-hat and /b/.
about 2 years ago
Simond: Ahh, I see. Yeah, I know a bit about w-hat and plenty about /b/.
Good for her for making a living, mind.
Also, does anybody have any actual record of this chat/discussion thing that Bartle was involved in? Following the obvious links doesn’t lead me to any logs or such, and Google falls flat on its face also.
about 2 years ago
UnSub: Does this make unauthorised RMT organisations the patriotic freedom loving American capitalists?
We must carefully ignore the fact that the game developers and players fighting most strongly against RMT are the Americans, while the unauthorised RMT organisations tend to hail from … er … Communist China?
about 2 years ago
‘Normal People.’
Good One.
about 2 years ago
wow.
that was almost as good as a trip to redstate.
or the meatsies vs. the angries.
goddamn i miss playing a malkavian
about 2 years ago
also, i have decided that the holy grail of AI is a program that can recieve a block of text, contextually analyse it and then insert a notation on every violation of rehetoric with the rule number in red.
because tehre’s too much crazy on teh interwebs for everyone who can do that to do it, automating it would be full of win and awesum and allow humans to focus on content.
about 2 years ago
So I just found out that I hate Second Life fanboys even more than WoW fanboys or carebears. Thank you, Glorious Mr. Jennings, for helping me discover this.
about 2 years ago
Oh man. All that effort to say, twice, “There are things I consider important that Richard Bartle and Lum do not consider important. This proves they are Marxists.”
I can’t help but be reminded, the last time we were visited by the truth like this, of Prok declaring that Second LIfe was a technology which uniquely empowered women and as such old sexist Lum was unable to react to it with anything but fear and snark, to which Scott replied that of course women gravitate to leadership positions in MMO social structures, we’ve known that for years, I saw it happen on the game I worked on.
Everything Second Life does has to be revolutionary, because it has to be revolutionary to justify Prokofy’s disdain for everyone else. If SL is just another g– ga– entertainment like DAoC or LambdaMOO (or SXSW), that means that Prokofy has to pay attention to British socialist Marxists like Bartle, because they have relevant ideas and she might learn something from them.
about 2 years ago
I have to go back to my old standby.
Some people express their love of games by playing them. That’s what they’re for. Sometimes people have enough time to write about them, too. Sometimes the writing takes over, and they end up doing that more than playing.
SL isn’t a game, but of course there’s a lot to write about it, even if those who play it are diversifying in odd ways (heard my brother, a school superintendent, bring up all the educational initiatives going on there over Christmas, and he waved off my example of flying dildo squadrons) that seem increasingly less about “play” and even further into the not-play areas of “drudge” and “obligation.”
I guess no one wants other people to not take them seriously just because they love something. But that’s the most sensible thing I can take from someone with three fucking blogs, all about the same thing.
about 2 years ago
Thats a big heap of crazy.
about 2 years ago
Athryn:
“Does anyone actually play Second Life”
Ironically, in Soviet Russia, Second Life plays You.
about 2 years ago
Is she hawt?
That’s all that really matters.
about 2 years ago
Several years ago I realized that looking directly at certain people’s blogs causes insanity. Since I already have all the insanity I need, I don’t read anything written by those people.
Cute Heinlein reference, though.
about 2 years ago
Over the past four years or so, my mind has learned to dynamically identify PN’s writing style and completely ignore all blocks of text that employ it. It’s a great tribute to the evolution of man’s self defense systems.
about 2 years ago
So, rather than engage in the usual invectives, could we hear from all the gamer boys here whether they ever sell their game gold? Are they for punishment of gold farmers? Do they think real life authorities should do that punishment?
I fail to see a single one of the ranters here grappling with the implications of a closed economy, and understanding the implications involved and the relevance of Marxist and socialist theory to these games’ designs and their command economies.
Dan “Zhelezniakov” Hunter at Terra Nova banned me on a whim last summer, writing that he was “tired” lol.
Ross, would you characterize EA-Land/Maxis as being from “Communist China”? They’ve just re-engineered their game to enable purchase of the currency and cashing out of the currency in RMT.
Would you characterize Linden Lab of San Francisco as “Communit China”? They long ago authorized user-generated content and cash-outs of the fictionary inworld currency of the virtual world.
I’m hardly any poster child for Second Life. I fail to see why, if someone has a business online, they are somehow a freak. Don’t you geeks by your computers online and lots of other stuff? Why is that any different? It’s ok for amazon.com to rent out server space, but I can’t do that on a small scale in Second Life? Huh? Why is that something to be ridiculed? I think you’re just not following it because you are gamers.
The chat and such should be up soon at http://www.metanomics.net
Scott, if you’re in favour of a TOS, why would you find Bartle’s remarks acceptable? He has this incredibly persistent meme that anything that I or any other Second Life business person would find as disruptive of business — common vandalism, griefing by crashing sims, etc. as somehow a cultural and religious problem — he uses the example of an American hamburger chain or whatever putting up a giant cow and offending a Hindu. The issues are merely the same zoning issues of real life, that putting up giant nuisances that interfere with the enjoyment of one’s property are dealt with by the law. In fact, the Lindens recently put in a policy against extortionist “ad farms,” spamming of lots of ugly ad signs on new sims and then setting them to sale to make people buy back the view. I’ll bet a lot of people in this thread so loath commerce and capitalism that the idea of a lot of spamming ad farms would make them absolutely seethe in self-righteous hatred lol.
Anticorium, if these ideas are *not* British socialism — and Bartle admits he’s to the left of Tony Blair — then…what are they? Controlled, closed economies. Enforced egalitarianism. Central control by an elite of progressives, etc.
I hardly think a critique of Bartle’s notions for games hinges on some celebration of Second Life. It doesn’t. There are some aspects of SL that are “revolutionary,” but others that are vestiges of the sad MMORPG culture that you see right here in this thread : )
about 2 years ago
BTW another touching little tech meme of all you children and gamers is that if you criticize a closed economy, and if you call it socialist, why, you must be Ann Coulter. My God. Ann Coulter is an extremist, an ideologue. I’m an Obama voter.
You folks need to get a really big grip on your lack of relevance to the rest of the world, with your childish and unaccountable recycling of Internet griefing memes and hackneyed political cliches. Only 20 percent of voters read political blogs. And…how many of them read gamer blogs?
about 2 years ago
Catherine Fitzpatrick/Prokofy wasn’t banned from Terranova on a whim. She was banned for flaming, griefing, and trolling, all three of which are normal operating procedure for her.
I’m fairly sure she’s pledged to herself never to pen a post in which she doesn’t attempt to belittle or insult at least two other people.
–matt
about 2 years ago
Catherine wrote:
You folks need to get a really big grip on your lack of relevance to the rest of the world, with your childish and unaccountable recycling of Internet griefing memes and hackneyed political cliches. Only 20 percent of voters read political blogs. And…how many of them read gamer blogs?
Pot…kettle…black.
–matt
about 2 years ago
Hm, belitting “gamers”. I’m starting to think Prokofy Neva and Jack Thompson use the same ghost writer.
I bet she also thinks the presence of bishops in chess is the sinster hand of the Catholic Church at work.
about 2 years ago
Hell would be infinitely presiding over a trial where Jack Thompson was the prosecutor and Prokofy Neva represented the defense.
about 2 years ago
When I see really complicated math my eyes glaze over and I have a hard time extracting their meaning. It’s always been math, and always really abstract stuff. This is the first time I’ve had it happen trying to read someone’s writing. I’m quite impressed.
about 2 years ago
Scott, if you’re in favour of a TOS, why would you find Bartle’s remarks acceptable? He has this incredibly persistent meme that anything that I or any other Second Life business person would find as disruptive of business — common vandalism, griefing by crashing sims, etc. as somehow a cultural and religious problem — he uses the example of an American hamburger chain or whatever putting up a giant cow and offending a Hindu.
I don’t agree with Bartle on that, assuming that’s what he actually said. I merely find your hypocrisy on the subject amusing.
I fail to see a single one of the ranters here grappling with the implications of a closed economy, and understanding the implications involved and the relevance of Marxist and socialist theory to these games’ designs and their command economies.
That’s because you haven’t been paying attention. We’ve discussed it here for years. Admittedly because Second Life wasn’t involved and almost no one made ad hominem attacks or dismissed each other as easily caricatured stereotypes like “gamer boys”, it was probably beneath your notice.
Briefly, games are closed economies because they are imperfect simulations of worlds, and the checks and balances that keep real-world predatory capitalism in check do not exist. The games that have a more complete economic simulation, such as Eve Online, have little or no problem with gold farming, because it becomes a part of the world itself. Games with less emphasis on economy, such as most fantasy orc-smashers, have more of a problem because they’re designed as Hero’s Journeys, not as economies.
None of which has anything to do with Second Life, which as you yourself often insist is not a game, so no one is threatening to take away your livelihood as a virtual landlord.
about 2 years ago
How I hate getting sucked into these things…
So in real life I’m pretty pro capitalism. Healthy market competition is a good thing, it leads to innovation, efficiency, and prevents stagnation. Regulations should really only be used to prevent unwanted side effects (like massive environmental damage) or prevent monopolies that pretty much throw the positives out the window.
I’m pretty much the same way in games. In fact I wish they had deeper economies that allowed more of the large scale societal interactions that come with full fledged economies. So pretty sure I’m not a dirty commy.
Then again RMT sucks. The inherent unfairness, the disruptive behavior it causes, and there aren’t really any positives to be found. So if that makes me a Marxist then guilty as charged but I’m pretty sure that puts you only a couple of feet from Godwin’s Law.
The thing Prok can’t seem to grasp is that the real world and virtual worlds are separate entities. Sure the virtual exists within the real and therefore there will always be a little bit of spillover but limiting that is a large part of I and most people here want and strive to do. Removing real world constraints like processing power, bandwidth, lag, human interfaces issues, and damn near every other thing that goes into MMO backends/infrastructure is about trying to transcend the limitations imposed by the real world so that the virtual world can be expressed as designed. She seems to want to drag the real world in including real currency, rules, and morality. And why? I’ve already got a world with those.
about 2 years ago
Cool! All this time I thought I was playing a computer game, and I was actually supporting the International Internet Communist Conspiracy! I wanna be a Chekist – just call me the electronic Dzerzhinsky!
about 2 years ago
How am I supposed to choose between this trainwreck and the Eliot Spitzer coverage?
about 2 years ago
well isn’t this fun. Thanks Scott!
about 2 years ago
So, am I supposed to feel angry at catherine? Sad? Or what? Because the only impression I get is she’s hiding a penis.
about 2 years ago
She’s in SL. In SL, everyone has a penis in their inventory. The real questions are: is it Xcite and does she use it.
about 2 years ago
Second Life is one of those wonderful inventions that serves a noble purpose: it provides yet another reason for ugly people to remain indoors.
Blogs like Terra Nova serve a similar purpose, because otherwise these folks would end up debating such drivel at the local coffee house, where I would have to hear it and possibly be forced to stab my eyes out with plastic spoons (which is quite difficult).
about 2 years ago
>Catherine Fitzpatrick/Prokofy wasn’t banned from Terranova on a whim. She was banned for flaming, griefing, and trolling, all three of which are normal operating procedure for her.
I’m fairly sure she’s pledged to herself never to pen a post in which she doesn’t attempt to belittle or insult at least two other people.
–matt
1. Could you post for us again the 8 things we didn’t know about you?
2. Could you cite the speech you can characterize as “griefing and trolling”? Was it calling the professors at TN *gasp* eggheads?
3. My real-life name is easily linked to my avatar/pen name as I link it myself and Google has many links. Could you also link to the real-life names of the other people in this thread?
about 2 years ago
>Then again RMT sucks. The inherent unfairness, the disruptive behavior it causes, and there aren’t really any positives to be found. So if that makes me a Marxist then guilty as charged but I’m pretty sure that puts you only a couple of feet from Godwin’s Law.
I don’t play games. So gold farming doesn’t bother me. When gold-farmers botted and mined The Sims Online, which I viewed as more of a virtual world than a game, it decreased the fun for some people trying to play the straight economic game within the game, but since most people played a meta game, it didn’t bother them.
I can only observe in kids I see playing WoW that buying the gold on third party sites, and buying the characters pre-skilled, is part of the game itself. It may not be part of YOUR game. But it is part of THEIRs. I’m for, uh, oh, net neutrality, I guess you’d call it, when it comes to gaming and virtual social systems.
I want them to be open, and those who want them to be closed not to bleed their ideology and control into every other space. Close their own games, if they like. Good luck! Don’t impose that system on every one else!
There must be plurality of game/world systems just as in real life, the sliding scale between communism and fascism falls down for a lot of people around social democracy and for a lot of other people around democratic socialism.
The thing Prok can’t seem to grasp is that the real world and virtual worlds are separate entities. Sure the virtual exists within the real and therefore there will always be a little bit of spillover but limiting that is a large part of I and most people here want and strive to do.
Well, no, what YOU need to grasp — and can’t seem to grasp — is that you don’t get to dictate how various games and virtual worlds “should be”. For some people, virtual worlds will — and can and should be — serious businesses. That might be the object of ridicule for goons, but they don’t get to encroach on others’ freedoms in that way. Real and virtual aren’t separate for many people now — they just went ahead and did this, without asking your permission, or seeking your guidance about what “you want and strive to do”. Who the hell are you anyway, that you get to control the entire Internet and Metaverse? My God, *do* get a grip please!
It’s not me who dragged the real world into games. It’s kids. Teenagers. Not even Chinese. American. Brazilian. Russian. I dunno, they’re all over. You can’t stop them. Are you going to keep your head in the sand?
about 2 years ago
Could you also link to the real-life names of the other people in this thread?
I haven’t a clue as to what the real life names of Scott Jennings and Matt Mihaly could be.
I don’t play games. So gold farming doesn’t bother me.
See, most people would stop right there.
about 2 years ago
I’d watch the Spitzer stuff. That’ll fall off the front page in a few days, whereas this psychosis appears to be long-term.
Dear crazy lady: No one is trying to control the metaverse. We are suggesting that capitalists who create unique intellectual properties are entitled to control their own material, and if someone uses that material to cause harm to other customers, we suggest those capitalists have the right to protect their earning by banning the farmer. And to send that farmer to products such as Second Life that SUPPORT such behavior.
But you’re not actually listening or you’d have gotten the concept ten posts ago.
about 2 years ago
Oh, Sanya is my real name, FYI.
about 2 years ago
Scott,
Could you please back up your claim that I’ve somehow been “hypocritical”? You seem to believe that gold-farming is inherently “Griefing” and therefore immoral? But it seems to me like the normal human response to any socialist, closed system. People make and create value no matter how you try to keep them down. I find that very different than the other kind of activity, which destroys value — griefing. They are very different in genesis. You seem to be willing to allow the one when it suits you and not allow the other — but on a whim.
>That’s because you haven’t been paying attention. We’ve discussed it here for years. Admittedly because Second Life wasn’t involved and almost no one made ad hominem attacks or dismissed each other as easily caricatured stereotypes like “gamer boys”, it was probably beneath your notice.
Well, I’m quite entitled to call boys who play games “gamer boys” when they post an entire ad hominem attack ON ME FIRST as the OP did, basically calling me a tinfoiled hat nutter for…daring to call the great Richard Bartle on his socialist prescriptions for games. I don’t want his socialist prescriptions on worlds I am. Let him keep his socialist paradises to himself, and not bleed the ideology everywhere into prescriptiveness. So please, spare me your little hectoring lectures about ad hominems when you have nothing to say about a) the OP’s ad hominems and b) all the heckling nits in the comments raising my real-life name as a form of griefing; speculating on my trans-gender status; asking if I have a penis blahblahblah. Could you please be an equal opportunity bleeding heart about ad hominem attacks?
>Briefly, games are closed economies because they are imperfect simulations of worlds, and the checks and balances that keep real-world predatory capitalism in check do not exist. The games that have a more complete economic simulation, such as Eve Online, have little or no problem with gold farming, because it becomes a part of the world itself. Games with less emphasis on economy, such as most fantasy orc-smashers, have more of a problem because they’re designed as Hero’s Journeys, not as economies.
I’m aware of all that, hon, and your condescending attitude is so noted. You’d have to be living under a rock, even not being a gamer, to be incapable of reading, oh, The New Yorker on Everquest and Ultima Online, or the New York Times or Terra Nova. The problem is that in his presentation in Second Life, Bartle went on a RANT. Go to http://www.metanomics.net and listen when the tape is up. He ranted about the cheating little buggers who engage in RMT and didn’t make anything LIKE the nuanced presentation you imagine. He didn’t say, “Second Life is understandably going to have an open economy. Eve Online which has more stragic gameplay will also have a different sort of economic rule set. I just want to make sure that my favourite old-fashioned orc killing hero journey games aren’t touched and harmed.” Because that’s NOT what he says. It’s not what in fact most people (even Castronova) *are* saying when they rant on and on about the need to keep economies closed.
And I will definitely suggest that their problem lies in their wish to close real-life economies as well — they all talk about this same socialist paradise, this idyllic realm where the rich people who aren’t skilled can’t buy their stake in the game in advance. The maker of NeoPets talked the same way at VW07.
>None of which has anything to do with Second Life, which as you yourself often insist is not a game, so no one is threatening to take away your livelihood as a virtual landlord.
Oh, can it. It’s not about my “virtual livlihood as a landlord.” I make a modest income as a part-time landlord. I have real life jobs completely unrelated to virtuality. But what if I didn’t? That wouldn’t make me any less entitled to challenge somebody socialist prescriptions for virtual worlds.
It’s Richard you need to re-address your little homilies about people feeling “threatened.” He is feeling threatened in his livlihood as a closed games designer. I’m not the one feeling threatened by the potential loss of my minimal income from a virtual real estate business. Get over your stereotypes. Reexamine your values.
about 2 years ago
>Dear crazy lady: No one is trying to control the metaverse. We are suggesting that capitalists who create unique intellectual properties are entitled to control their own material, and if someone uses that material to cause harm to other customers, we suggest those capitalists have the right to protect their earning by banning the farmer. And to send that farmer to products such as Second Life that SUPPORT such behavior.
Surely a publisher of a game with a TOS has certain rules he can expect to enforce. But…what is he supposed to do if he, within his realm, cannot enforce him? Are you suggesting that Interpol round up all the gold farmers and put them in jail? Perhaps that’s reasonable. But…perhaps what we’ll see instead is more enlightened game publishers realizing that they need to supply more capacity for user-generated content and a users’ economy and simply learn how to profit from the transactions themselves, as Entropia does selling banking licenses, as Linden Lab does selling virtual world currency.
And as for “not controlling the metaverse”…Actually, that’s not true. None other than Jane McGonigal at GDC said that game makers — makers of these very closed games you are so protective of — said that reality is broken, and that game makers can fix it. They can take their ideologies about closed economies, code-as-law, and controlling masses in social media, and…fix the world. Make it a “better place”. Ugh. Look out!
Read Castronova’s book. He, too, wishes to port out of the closed economies of games various institutions that he wants to transplant into real life. Your little orcs on their little moors are not staying put. They are bleeding into real life. That’s the problem. That’s why I push back.
about 2 years ago
Prokofy Neva finally drives a stake in the Bartle Player Types!
Gosh, is that the sacrilege that I’ve committed here with the gamerz???
I haven’t seen anything so lame and ridiculous as those 4 game types since, since, I dunno, I happened to see a personality quiz in my kids’ teen magazines.
I took the test…except…if you don’t play games, how can you take it! lol If you never kill anything, how can you decide what is important, showing your sword o r killing something ROFL? I mean, it’s utterly retarded.
And the four types may be old hoary ancient classical types from the Shakespeare of games. But they certainly don’t work for today’s *actual* behaviour. I mean, where does the griefer and the clueless git fit on there? The social boors and asstards such as can be found in this thread? What “persona” are they? They don’t explore, they don’t socialize, they merely destroy. And why is Richard exempt, as a game designer with the “meta conversation and meta art”? It’s a type, too. And one not only limited to game gods.
about 2 years ago
This one is dedicated to the dumb bitch. Why do I, a regular “gamer boy”, not like the idea of RMT?
BECAUSE IT COSTS FUCKING MONEY. If I have to pay additional money to the cost of the game and the monthly fee in order to be on an even keel with the rest of the players, I’m not going to play that game. Guess what? There are a lot of people like me.
Why you don’t understand this? Well, I’d guess that it’s because SECOND LIFE IS NOT LIKE MMORPGS. Oh but you wouldn’t know that would you because you’re too busy designing pretty little fake jewelry for even bigger dumbasses than yourself.
All of the stupid games that you bring up as stupid examples ARE NOT REAL GAMES. The Sims is for people who liked AOL chat room interaction coupled with feeding their closet homosexuality. EA Land/Maxis is NOT A REAL GAME. Sure, you can say they are games because they look like one, but shit, I could call stabbing myself in the leg a game too by those standards.
Do I have a point? You are not a gamer. So if you could refrain from trying to influence a debate regarding something that you are not familiar with, that does not affect you, I think the rest of the gamer community would be thrilled.
RMT in your games is not like RMT in mine.
about 2 years ago
“Get over your stereotypes. Reexamine your values.”
Thanks for the tips, doc. Don’t forget to heal thyself, kthxla~.
about 2 years ago
So please, spare me your little hectoring lectures about ad hominems when you have nothing to say about a) the OP’s ad hominems and b) all the heckling nits in the comments raising my real-life name as a form of griefing; speculating on my trans-gender status; asking if I have a penis blahblahblah. Could you please be an equal opportunity bleeding heart about ad hominem attacks?
1) I’m actually the writer of this blog. I guess I could call myself out, but it would be somewhat schizoid.
2) Words do not exist in a vacuum. Your entire online history is one long primal diatribe; as Matt trenchantly noted, it is literally impossible for you to write a paragraph without insulting someone. After a certain length of time, that does make it silly for you to claim to suffer from the vapors at the slings and arrows of others.
3) The only person who makes ridiculous claims about “transgender” status, or even pays attention to it, in this thread is you. Which is wonderfully ironic considering at least one RL transgendered person has posted in this thread. Newsflash: in the “normal” world, Second Life has a magical reputation for flying phalluses lazily floating along the landscape. That’s what’s being referred to in places, not your own tendentiously argued sexual avatar identity.
4) You can’t demand real life identity in others (the reference to “who goes by real names” above) and proclaim that people referring to yours (which is well known from mainstream media interviews and your own writing) is somehow griefing. Unless, you know, you’re comfortable with hypocrisy. Which I guess is perfectly valid!
5) I am deeply amused that you go on at length about the supposed desire of game designers to create an idyllic socialist paradise in the real world, let alone the games/VWs you play, while at the same time blissfully insisting that games you have no interest in, and less knowledge of the social issues of, should allow unfettered, unregulated commerce.
6) Thankfully, there is no point 6.
about 2 years ago
I know its been a slow week and all, but getting page hits by elevating a known troll is sort of counterproductive.
Indeed, posts like this keep her posting more.
Don’t Feed the Trolls.
about 2 years ago
I know its been a slow week and all, but getting page hits by elevating a known troll is sort of counterproductive.
As long as the damage is contained in this one happy page, I figure it’s fine. Hey, I tagged the entry for ease of avoidance!
about 2 years ago
Prokofy you said it yourself — you don’t play those games so the gold farming doesn’t bother you. You don’t consider it griefing because it doesn’t affect you. But it affects people playing those games — but I suppose THEIR feelings and THEIR gameplay also doesn’t concern you. Its just griefing when you say it is and if it doesn’t concern you then it isn’t griefing — have I got that right?
Otherwise what do you call it when you are trying to do a thing — and it doesn’t matter what thing it is but it is a thing stipulated by the game you are playing and you need to do it to get that shiney thing or go to the next level or whatever — and you can’t do it because gold farmers are busy camping the area so they can do that thing over and over. Kind of similar to landbots in SL now that I think on it.
In SL there is private land and spammers can be banned by the owners. In other games there is no private land and it takes a GM to ban someone. So what do you call it when a company whose sole purpose is to make money sits there and spams an area trying to get customers — making it impossible for others to conduct business, have conversations, socialize, cyber, etc…..
I understand you have a very limited gaming experience but I’m here to tell you that griefing was invented in MMOGs and not so massively MOG’s LONG long before you probably knew the internet existed.
For the record, your observations are wrong. Gold farming and buying gold is not a ‘way of life’ in WoW and most other MMOGs.
And I don’t think SL having an open economy is much of a threat to Richard Bartle’s game developer chops or employment possibilities. Despite the open economy of SL, not everyone in the world is abandoning fantasy-style-kill-and-level type games to go build blank worlds where the users can create all the content and get rich doing so.
about 2 years ago
>1) I’m actually the writer of this blog. I guess I could call myself out, but it would be somewhat schizoid.
I didn’t know you were a Broken Toy, Scott, thanks for sharing!
>2) Words do not exist in a vacuum. Your entire online history is one long primal diatribe; as Matt trenchantly noted, it is literally impossible for you to write a paragraph without insulting someone. After a certain length of time, that does make it silly for you to claim to suffer from the vapors at the slings and arrows of others.
It’s true that a certain sector of neuralgic and thin-skinned insolent youths and cranky middle-aged geeks find that I “insult them” or “write diatribes.” It’s just normal stuff.
If they dealt with the regular world on any sort of normal basis, they’d get that.
If you’re the one then writing the original ad hominem post, my God, you really DO look silly then begging me not to use a name on anybody else. For shame!
>3) The only person who makes ridiculous claims about “transgender” status, or even pays attention to it, in this thread is you. Which is wonderfully ironic considering at least one RL transgendered person has posted in this thread. Newsflash: in the “normal” world, Second Life has a magical reputation for flying phalluses lazily floating along the landscape. That’s what’s being referred to in places, not your own tendentiously argued sexual avatar identity.
By outing my real life female name, they are doing that, for one, and I see a number of posts here discussing my inventory. Hello? Are you deaf?
>4) You can’t demand real life identity in others (the reference to “who goes by real names” above) and proclaim that people referring to yours (which is well known from mainstream media interviews and your own writing) is somehow griefing. Unless, you know, you’re comfortable with hypocrisy. Which I guess is perfectly valid!
Oh, it is griefing. Real-life journalists who cite my name once for authenticity in an article don’t keep calling me by a name I have not chosen for this space. It’s common courtesy. That escapes you. Not surprising. I’ve always noticed two things about this: a) the people who make the biggest deal about transgender of f2m are usually vicious little manginas in the closet b) seldom do people to raise my irrelevant real-life name unless they are trying to harm me in some way in real life. It’s a nasty tactic coming to gaming forums. Ugh.
>5) I am deeply amused that you go on at length about the supposed desire of game designers to create an idyllic socialist paradise in the real world, let alone the games/VWs you play, while at the same time blissfully insisting that games you have no interest in, and less knowledge of the social issues of, should allow unfettered, unregulated commerce.
1. You are going to look at me with a straight face and tell me these games are NOT idyllic little socialist paradises?!!!
2. Where am I imposing any notion of what kind of social system a game should have?
That’s what Bartle and Castronova do, not me. I’m calling for plurality of social systems for games. You can see from your posters and readers here that there is precious little tolerance of this. They can’t even handle the idea of virtual worlds with real economies — it sends them into paroxysms of laughter and attempts to ridicule WHAT THEY CANNOT UNDERSTAND *cough*.
>6) Thankfully, there is no point 6.
Well, let me suggest it’s this: your need to get street cred and hits for your blog by bashing someone you view as a tinfoil hatter prevents you from having a real conversation about real issues in game economies. Grow up.
about 2 years ago
If only some day I would be viewed with as much “street cred” on the subject of game economies as Prokofy Neva.
Point of order: I refer to you by your chosen nom de plume. Related point of order: Others do not. I normally do not censor blog comments for content, unless they’re obscene or otherwise legally actionable, as they tend to be self-policing. Something I’d think you’d be comfortable with, and in fact usually demand of places where you feel you are being censored! Oh, wait, there’s that raging hypocrisy again…
about 2 years ago
This is why I find the “VW exceptionalist” crowd so amusing. Even amongst those who feel we need special rules to handle this unique and ZOMGserious space, you get the ones on the outer fringes who think that any attempt to change anything in one segment of the game/VW realm means that change will suddenly happen industry-wide.
Some spaces are designed with RMT (or whatever else you’d like to call it) in mind. Others are not. Trying to keep RMT out of the ones not designed with RMT in mind is different than saying to those that use it, “Hey, you must stop too!”
It’s the flipside of the “magic circle” moonbats who think that any space designed for RMT either a) means that space is “worthless” or not a “true” game, b) means that it’ll be forced upon their game/world/furry slash Trek fanfic forum. Sometimes both.
FFS, if there’s two markets to tap here why not? Let the guys who want to tap into the “no RMT please” segment have their spaces. Let the guys who get moist at the idea of transaction fees and microtransactions or free market virtual real estate craziness have theirs.
Problem solved.
I will now continue to sit back and watch the funneh.
about 2 years ago
Prokofy does help bolster one statistic, at least: in comment threads, the longest and most frequent comments are usually left by the craziest posters.
For further study of this phenomenon, see Sir Bruce and Female Gamer.
about 2 years ago
Prokofy sez:
Well, let me suggest it’s this: your need to get street cred and hits for your blog by bashing someone you view as a tinfoil hatter prevents you from having a real conversation about real issues in game economies. Grow up.”
Uh given that Scott’s like a real game designer working for a real game design company and designing a real game and you are like, not — I’d say bashing you is just a little side entertainment and not stopping him from having real conversations about real issues in real game economies at all.
The growing up part might be applicable but it doesn’t really have anything to do with game economies.
about 2 years ago
The growing up part might be applicable but it doesn’t really have anything to do with game economies.
Hey now, I don’t ask YOU to grow up.
about 2 years ago
>Prokofy you said it yourself — you don’t play those games so the gold farming doesn’t bother you. You don’t consider it griefing because it doesn’t affect you. But it affects people playing those games — but I suppose THEIR feelings and THEIR gameplay also doesn’t concern you. Its just griefing when you say it is and if it doesn’t concern you then it isn’t griefing — have I got that right?
I’m not calling for an invasion of gold farming into games. It doesn’t bother me not because I don’t play the games, but because it is normal, ordinary, understandable human behaviour, like the normal, ordinary, understandable human behaviour in the Soviet Union or Cuba when people engage in black market activities that are normal things in the US or UK. That’s the problem. The ideological shrillness around this. I can’t get worked up to believing that a Cuban who takes some pile of cheap t-shirts from his uncle in Florida and re-sells them outside of state control is an evil criminal against the people’s social justice any more than I can get excited about a kid down the block selling my kid his WoW character. I mean, they do this. You can’t stop them. It’s normal.
Are we to fly in the face of reality and the study of normal human behaviour for the sake of keeping gamers in their illusions?
>Otherwise what do you call it when you are trying to do a thing — and it doesn’t matter what thing it is but it is a thing stipulated by the game you are playing and you need to do it to get that shiney thing or go to the next level or whatever — and you can’t do it because gold farmers are busy camping the area so they can do that thing over and over. Kind of similar to landbots in SL now that I think on it.
Well, the Lindens haven’t banned landbots because of their other overarching tekkie belief, which is “we never met a script we didn’t like; there is no bad script; all scripts are exemplars of human creativity”. So, they can apply this to scripts, but not the economy, which they control.
I can quite understand that if you leveled for 60 hours to get the Sword of Wonderfulness and some 10-year-old buys it from a 12-year-old for $25 dollars, it’s annoying. Well, what can you do, then? Don’t…value Swords of Wonderfulness by working 60 hours for them then? I dunno. It’s a problem. A real economic problem. I’m not completely sure that the tools that game gods devise to control these things, like this constant grabbing and blocking of IPs and calls for age verification and extensive credit card information, etc. to foil gold-farming isn’t going to harm other parts of the Internet freedoms that these very goofs here would scream very loudly about if they were taken away.
>In SL there is private land and spammers can be banned by the owners. In other games there is no private land and it takes a GM to ban someone. So what do you call it when a company whose sole purpose is to make money sits there and spams an area trying to get customers — making it impossible for others to conduct business, have conversations, socialize, cyber, etc…..
That sounds like a problem of spamming, not a problem of gold-farming. It’s like all tacky and cheap e-commerce, however. It uses spamming because it harvests a few clicks out of a thousand. It’s like the SL ad extortionism problem. If the Lindens sold ad space normally in the welcome areas, businesses could fetch 1,000 clicks for $1,000 Lindens normally, instead of spreading out 1,000 signs in the hope of not even 3 clicks across 60 sims. See how it works? If the game gods put up the gold selling sites in their lobby and sold the advertising space, maybe that would reduce spamming.
>I understand you have a very limited gaming experience but I’m here to tell you that griefing was invented in MMOGs and not so massively MOG’s LONG long before you probably knew the internet existed.
Nobody needs to have much gaming experience to see how these rigged, set, rigidly controlled economies work. My God, entire books have been written on them, and *I’ve read them*. I’m afraid I’m well aware of both the history of the Internet and the history of MMORPGs, and your claims to specialness here are in vain — there are many people who know this and can access the knowledge without MUDsters even if they weren’t there!
>For the record, your observations are wrong. Gold farming and buying gold is not a ‘way of life’ in WoW and most other MMOGs.
I guess that’s why spamming um…isn’t a problem then lol? that’s always the problem of ads. Nobody ever sees the people who keep them alive: the buyers.
>And I don’t think SL having an open economy is much of a threat to Richard Bartle’s game developer chops or employment possibilities. Despite the open economy of SL, not everyone in the world is abandoning fantasy-style-kill-and-level type games to go build blank worlds where the users can create all the content and get rich doing so.
You would think! But how else to explain the terrible anxiety you see coming from him and other Terra Novans, as if their place in the world and in history is being usurped? How else to explain the banning of a critic? (read what I wrote, my God, pretty mild stuff). How else to explain the terrible HYSTERIA with which a simple factual statement of the socialist nature of these economies is greeted!
about 2 years ago
I’m not asking you to grow up — Prok is.
I would never ask such a silly thing of you.
about 2 years ago
You’re such an internet newb, it’s horrible. It reminds me of newcomers to ANY online game. They get on the official forums and start tossing out ideas that they think would better the game, as if the game just went into beta, as if your ideas haven’t been discussed thousands of times before, as if anyone cared, as if you actually had any idea of what you’re talking about.
It’s sad really.
The games are not coming into real life, and you’re not pushing them back. You’re pulling them out, into your real life. You claim you’re being griefed? Are you fucking kidding me? Mentioning your actual name is griefing you? If you google Prokofy Neva, I believe on the 4th result, you can clearly see Catherine without even following the link. IT’S THE INTERNET AND IT’S FULL OF INFORMATION. I am almost 100% positive that googling Bonedead will eventually lead you to my real life name, which doesn’t bother me, because as a participant in the internet, I am aware that this is possible, and I don’t cry about it.
Griefing happens in games, it’s when you’re killed by some guy and he brings you back to life only to kill you again. It’s being surrounded by 2 people in a way that you’re unable to move until they decide. It is NOT someone saying your real life name on the fucking internet.
I would almost let it slide if someone said, hey, this is her name, she lives in New York, on a certain street in a certain building, why don’t we all take a dump on her doorstep? Sure, that is an instance where you can call something in real life griefing. But, since the word griefing isn’t in my Firefox dictionary as a real word, it doesn’t belong in the real world.
about 2 years ago
To be fair, Prokofy has been the victim of /b/ and SomethingAwful and associated wonderfully mature communities who basically did post her name and address and exhort people to take dumps on her doorstep.
Which I’m completely against, and cannot even begin to imagine how behavior like that would be provoked.
about 2 years ago
Uh given that Scott’s like a real game designer working for a real game design company and designing a real game and you are like, not — I’d say bashing you is just a little side entertainment and not stopping him from having real conversations about real issues in real game economies at all.
I’m unimpressed. Real game designers working for real game design companies cannot control the Metaverse; cannot invade every aspect of our lives with their sectarian ideologies. They’re going to be getting a definite pushback. If they’ve never experienced that in their young lives, they will be soon, as they grow and have more influence. I don’t want the Metaverse to be a skill-grind and questing and killing theme park in its morals, methods, and technologies. If it wants sequestered spaces, stay in them. Don’t bleed the ideology out into everything else.
I do stop by now and then to this blog, and i’ve never found anything hugely interesting on it, but I live in hope : )
about 2 years ago
“How else to explain the terrible HYSTERIA with which a simple factual statement of the socialist nature of these economies is greeted!”
It’s not hysteria. You’re just wrong. Or possibly using a different definition of socialism than, oh, everyone.
Also, you’re the one using exclamation points.
about 2 years ago
“Real game designers working for real game design companies cannot control the Metaverse; cannot invade every aspect of our lives with their sectarian ideologies.”
Well, there’s your confusion right there. They aren’t Congress and they aren’t designing the next Patriot Act. They’re game designers. The only thing they want to control is their game. They couldn’t care less what you do with the rest of your life.
The game is not your life.
about 2 years ago
I don’t think anyone is likening a gold farmer to counterrevolutionary or a terrorist. Damn you take the GOOD drugs don’t you?
Gold farming doesn’t have to be a way of life for the spammers to be a problem. Basically its their only way of selling the gold.
That’s not anxiety you see coming from the Terra Novans. That’s the craziness that accompanies reading your batshit nutty analysis based on what you’ve read but not actually experienced. I’m not wrong here… is there a publication ANYWHERE on the web besides this blog and your own that still allows you to post? The Terra Novans are not alone. You’ve been banned from, well, everywhere. I hardly think some middle aged lady who has played 2 MMOGs and read a few books presents much of a threat to seasoned game designers with multiple virtual world designs under their belt. Its just that talking to you is frustrating because you think you are right and everyone else is wrong no matter how much evidence to the contrary is presented. Its like you live in this fantasy world and the only thing you will believe is your own spin on the subject.
For the record, you don’t make factual statements. You make inflammatory statements that are loosely based on half-truths and soviet governmental theory. All of which have little to do with game design no matter how much you wish that they did. Trust me — you aren’t a threat. You are more like a fly — annoying but ultimately swattable. Think of the bannings as a fly swatter.
about 2 years ago
> 1. You are going to look at me with a straight face and tell me these games are NOT idyllic little socialist paradises?!!!
Auction Houses, Vendors and other in game money making mechanisms (you can set up a business within the limited world economy). Not everything is “provided by the State / Gods”. Compare that to trying to make money _outside_ of the game with disruptive businesses like gold farming (the comparison to land bots in SL has some merit. Or how about texture / design thieves who just exploit the SL world to make money. Their sole concern is themselves).
Wendelius
about 2 years ago
You’re such an internet newb, it’s horrible. It reminds me of newcomers to ANY online game. They get on the official forums and start tossing out ideas that they think would better the game, as if the game just went into beta, as if your ideas haven’t been discussed thousands of times before, as if anyone cared, as if you actually had any idea of what you’re talking about.
>It’s sad really.
Um…let me suggest that the real problem is that you are…a real-life newb and a newb to virtual worlds and virtuality in general that is outside your particular gaming world. Do you imagine all worlds are like your game? That the “players” dare not tell the “game gods” what to do? Gosh, are you out of touch and out of date.
>The games are not coming into real life, and you’re not pushing them back. You’re pulling them out, into your real life. You claim you’re being griefed? Are you fucking kidding me? Mentioning your actual name is griefing you? If you google Prokofy Neva, I believe on the 4th result, you can clearly see Catherine without even following the link. IT’S THE INTERNET AND IT’S FULL OF INFORMATION. I am almost 100% positive that googling Bonedead will eventually lead you to my real life name, which doesn’t bother me, because as a participant in the internet, I am aware that this is possible, and I don’t cry about it.
Just because it’s THE INTERNET AND FULL OF INFORMATION doesn’t mean that you invoke someone’s real life name in a discussion where they don’t use it because they use a pen name. You don’t do that to the other people in the thread, and are content with their game names. So don’t be a hypocrite. You are doing it not because you *can* but because you wish to try to punish, to inflict some kind of “damage”. It’s immature.
If you name is so linkable, link it? And then take a phone call at home from me, like I’ve had to endure from the Internet’s children.
>Griefing happens in games, it’s when you’re killed by some guy and he brings you back to life only to kill you again. It’s being surrounded by 2 people in a way that you’re unable to move until they decide. It is NOT someone saying your real life name on the fucking internet.
Says who? I’d suggest that if you talked to the local police precinct or FBI, they might give you a very, very different take on what it means to stalk and harass and incite harassment. Mr. Broken Toys here knows full well that if the real-life disclosure of someone on his blog leads to their real-life harassment, he has a real full-blown problem on his hands. We saw Second Citizen be closed down for such violations. The power to endlessly harass people whose names are linkable from your anonymous or semi-anonymous perch may seem limitless, but it is less and less so, and the buck stops actually right at this ISP provider’s TOS.
>I would almost let it slide if someone said, hey, this is her name, she lives in New York, on a certain street in a certain building, why don’t we all take a dump on her doorstep? Sure, that is an instance where you can call something in real life griefing. But, since the word griefing isn’t in my Firefox dictionary as a real word, it doesn’t belong in the real world.
Do you have a degree in criminal justice? You know, for just 18 months of study and about $9,000, you might be able to get one! Your notion of where griefing ends or begins is drawn from silly games. I wouldn’t respect your notion of it, as you and others are far too filling to tolerate harassment of people whose ideas you don’t like, and not insist on uniform standards for all.
about 2 years ago
Yes, but don’t you see the slippery slope? If a game developer tries to keep his or her space free of RMT, it means that someday they’ll be coming for YOU.
I await, with rapt attention and bated breath, Profky’s next multi-paragraph missive wherein she explains how it’s all neofascist communist evil and stuff.
In order for there to be a true “Metaverse,” there’d first have to be a common platform…since there’s currently not.
about 2 years ago
>Auction Houses, Vendors and other in game money making mechanisms (you can set up a business within the limited world economy). Not everything is “provided by the State / Gods”. Compare that to trying to make money _outside_ of the game with disruptive businesses like gold farming (the comparison to land bots in SL has some merit. Or how about texture / design thieves who just exploit the SL world to make money. Their sole concern is themselves).
Wendelius
If you can’t cash that money out into real life, how is that a business? It’s selling a limited license to access game content. It’s fun role-playing store when you are 3 years old. I used to love it. Now, I like to monetarize that time spent on line, however.
about 2 years ago
bhahahha…..
I don’t care how hawt she is.
DO NOT WANT.
about 2 years ago
And, yes, Porkofy seems to also be confused about the definition of socialism. I can’t think of a single socialist program in any of the major MMOGs. There’s no socialized medicine; I pay for my own armor repair bills. There’s no socialized welfare programs; I pay for my own food and drink and bags. There’s no centralized production of goods and services; I make my own potions and jewelry or buy them from someone else with game currency.
These game economies are very much capitalism in action. Raging mercenary capitalism in most cases. The game designers aren’t trying to implement socialism, they’re just trying to keep exterier capitalistic forces from interferring with the interal capitolism of the game economy.
about 2 years ago
>Yes, but don’t you see the slippery slope? If a game developer tries to keep his or her space free of RMT, it means that someday they’ll be coming for YOU.
I await, with rapt attention and bated breath, Profky’s next multi-paragraph missive wherein she explains how it’s all neofascist communist evil and stuff.
In order for there to be a true “Metaverse,” there’d first have to be a common platform…since there’s currently not.
No, Cmdr, there need not be a common platform. The Internet is not made up of common platforms. It is a mixture of open source and proprietary code, of voluntarism and commerce. Deal with it. Don’t insist that it all be one way or the other.
And what *is* your suggestion for how your little games will be kept free of RMT?
about 2 years ago
gah bad use of tags…lost my quote
Did she say she doesn’t play games???
about 2 years ago
>Well, there’s your confusion right there. They aren’t Congress and they aren’t designing the next Patriot Act. They’re game designers. The only thing they want to control is their game. They couldn’t care less what you do with the rest of your life.
The game is not your life.
Please send this memo then to:
Ted Castronova
Jane McGonical
Raph Koster
and other assorted game gods who have various notions of how games can be used to Do Good in real life.
about 2 years ago
It’s not hysteria. You’re just wrong. Or possibly using a different definition of socialism than, oh, everyone.
What is your name for a closed, state-controlled economy with punishment of free market activity, a privileged avante-gard ruling class, and forced egalitarianism?
Perhaps I should have used the word “communism,” sorry.
about 2 years ago
I am going to side with the “let developers decide what they want to allow into their games” crowd. If they want RMT, fine. If they don’t, fine. Why shouldn’t they be allowed to try to stop something they feel hurts the game?
I work for a small company that makes web games and in all of our games you raise and breed and compete animals. However, the money for one of our games comes from charging players to create new species of animals, and then new breeds/variations within those species and different colors for the species and then details like “a shaggy tail” or something like that. We charge them money for tokens they can spend to make these descriptions of animals and we allow them to trade tokens for play money in the game. When players buy creations from other players we even give the creators a small cut of the price. It’s RMT to the max, but it’s ok because we set it up that way and we choose to allow it. And the funny thing is that a lot of people don’t care about the game. They like the creation and sharing and such.
But if we ever made a traditional MMO with a monthly sub and we didn’t try to upsell items and bonuses, I don’t think we would allow RMT. So, we should view this within the context of what kind of games the developer wants to make.
However, I also think you should let the players do what they want if enough of them want something and it’s reasonable. As an example, we originally created all of the species in that game ourselves and I would once in a while add a bunch of new species trying to make sure things were “balanced” for the gameplay, but since people wanted more and more, we started to let the players create their own species even though it may affect the game somewhat. You weigh the tradeoffs and decide when and if to make changes.
about 2 years ago
“What is your name for a closed, state-controlled economy with punishment of free market activity, a privileged avante-gard ruling class, and forced egalitarianism?”
Well, these game economies are indeed closed. That’s the only part of this entire description that is at all factual.
It’s clear that you indeed don’t play these games or this whole discussion wouldn’t be happening. You have no concept of their economies and how they work. They are nothing like Second Life or TSO. Go play some WOW for awhile and you’ll begin to see how silly you’ve been.
about 2 years ago
For the record, I do not oppose RMT. Not because I think it’s a good thing in itself, but rather because I think it’s impossible to stop. Like the War on Drugs, the War on RMT is ultimately unwinnable and all the time and effort that developers put into trying to stop it barely slows it down at all. It’s just another example of a black market; where there is a need someone will attempt to fill regardless of the rules against them.
But this thread isn’t about that. It’s about supposed pinko commie game designers that are actually making robust simulations of closed capitalistic systems.
about 2 years ago
>But this thread isn’t about that. It’s about supposed pinko commie game designers that are actually making robust simulations of closed capitalistic systems.
Um, no, let me suggest that silly terms like that come from the OP, and the hysteria he brings to the slightest criticism coming from me about anything he reveres.
Game designers, taken as a whole, guided by their ancient master Bartle, *are* in fact aspiring to realize their ideal, which is a “level playing field” that boxes out real life values like wealth, stake, class, education, etc. and substitutes it with the special magic-circle world of enforced egalitarianism. This has real consequences on people’s valuations and on their ideological formation.
It extends so far, as I’ve said now several times, that Jane McGonigal will urge that games be used to “fix reality”. That Castronova says institutions taken out of games based on appeal to the reptilian instinct in human beings be ported to real life.
You’re right that the war on RMT is like the war on drugs and in some respects like the war on terrorism. It sometimes spawns worse things than what it purports to fight.
That isn’t to say that a game maker can’t *try* — but perhaps the market is beginning to demand more sophistication from its game gods. Maybe people need more nuanced and sophisticated games where people can trade money for XP and gear and not have to grind skills and spend time for it — why not take advantage of the fact that some people have time, and others have money, and match them? Perhaps there have to be more flexible routes and paths. Game design has evolved, maybe it will have to evolve further.
TPR, I’ve played WoW, Runescape, ATITD, and a few others. They’re boring. You skill grind. You earn loot. You kill stuff. You get ahead. It’s as boring as dirt. I hate killing and being killed and grinding. If I am going to grind, I want the ability to do other meta things on top of that as you can in TSO. And my demographic contains many more people like me — it’s just not YOUR demographic, that’s all!
The idea that you have to spend hundreds of hours playing games in order to “understand” their rather rudimentary structure and purpose is fanciful, but erroneous. You don’t. It’s all clear. I do see what is happening. Your toy is broken, and you are crying. I sympathize. You need new toys.
about 2 years ago
>Um…let me suggest that the real problem is that you are…a real-life newb and a newb to virtual worlds and virtuality in general that is outside your particular gaming world. Do you imagine all worlds are like your game? That the “players” dare not tell the “game gods” what to do? Gosh, are you out of touch and out of date.>
No, I don’t imagine that. I actually try and view issues from as many points of view as I realize exist before even opening my mouth. Sometimes I miss some and have to admit that I’m wrong and learn from my mistakes. I guess that’s hard for you to understand though.
>Just because it’s THE INTERNET AND FULL OF INFORMATION doesn’t mean that you invoke someone’s real life name in a discussion where they don’t use it because they use a pen name. You don’t do that to the other people in the thread, and are content with their game names. So don’t be a hypocrite. You are doing it not because you *can* but because you wish to try to punish, to inflict some kind of “damage”. It’s immature.
If you name is so linkable, link it? And then take a phone call at home from me, like I’ve had to endure from the Internet’s children.>
How am I being a hypocrite? Because I read and retyped something I found on google when searching your pen name? I don’t do it to other people because I don’t know their name, but I can guarantee if I saw someone post named Dundee I’d call that mother fucker Jeff Mother Fucking Freeman.
Jason Burnett, but, I don’t have a home phone, because, contrary to your belief, I am not a real life newb with a land line, lolz, way to go! Even if I am a newb at real life, I’m still young, so I’m allowed to be.
You seem too old fashioned for your hobby.
As for your crap about if anything happened to you that Mr. Jennings here would be in trouble at all, you’re fucking retarded. Unless there was some real life connection to Scott Jennings, you could’ve pissed off anyone on the internet. If anything happened to you in real life that was harmful, I could almost guarantee that the perpetrator would come from Second Life.
My notion of where griefing ends and begins is drawn from silly games, hmm, maybe that’s because the WORD GRIEFING, is drawn from silly games. When it’s out of games I believe it’s called harassment/stalking/all that fun stuff.
>I wouldn’t respect your notion of it, as you and others are far too filling to tolerate harassment of people whose ideas you don’t like, and not insist on uniform standards for all.>
Okay, since filling isn’t an adjective, this is sort of a choose your own adventure of responses.
If you’re saying I am harassing people whose ideas I don’t like, show me the harassment. I guess interpreting that that way would lead me to believe the second part, you’re saying I want universal standards for all? I would have to assume you mean in games, as well. I would say, I don’t, because not wanting RMT does not mean every game is the same, they just don’t cater to lazy assholes who want to buy their way when the rest of us earned it.
If you’re saying I should tolerate you harassing people because you don’t like their ideas, well, I do. I just think if that’s the case, that you really are a fucking loon, considering you’re basically a personification of your definition of griefing. As for me not wanting universal standards, it’s called freedom, and it costs a buck o’ five.
Either way, all of this behind us, you’re saying that Richard Bartle wants every game under the sun that is online to be anti-RMT. His background is in games that are usually hurt by RMT.
You are saying that every game should have RMT, because your background is in games that incorporate RMT.
You’ve got to realize that you’re the one being a hypocrite.
People don’t make money in my games (most of those in our community don’t have just one, but periodically play every one) unless they shouldn’t be. That’s the way it is, why? Because that’s what OUR COMMUNITY wants. Our community has been around for a while and this is what we have evolved into. Our games = peanut butter and jelly, your games = pickles, get your gdamn pickle out of my pb&j and I’ll keep my pb&j off your pickle.
about 2 years ago
“Game designers… *are* in fact aspiring to realize their ideal, which is a “level playing field” that boxes out real life values like wealth, stake, class, education, etc. and substitutes it with the special magic-circle world of enforced egalitarianism.”
By George, I think she’s got it!
about 2 years ago
Trying to find consistency in this woman’s rants is greatly boring me. At this point, it’s all just reading like gripes/examples why TerraNova showed her the door.
about 2 years ago
What do you do with a bonehead like Bonedead?
He is too old-fashioned for his hobby lol.
If you can’t absorb basic lessons in Netiquette about people’s real names and such, so much the worse for you. I hope you don’t have to absorb it by a legislator’s success in passing bills on Internet harassment that you will find uncomfortable. Those who cannot regulate themselves find that others will regulate their behaviour for them.
You need to learn to read, Bonedead. I haven’t said what you claim I’m saying, and my experience, when you are on a forums with children who can’t even read correctly, you don’t have valid interlocutors.
Richard Bartle is very strong willed on this anti-RMT position. I think he concedes that not all games should have them, but he doesn’t like them, and kind of finds them socially inferior — you can tell. It’s a cultural thing. For him, for his class, for his aristocracy, the “right sort” play games with no RMT. It’s only the masses, those sods, who do things like gold-farm.
I, on the other hand, don’t care if somebody wants to dig for gold or skill for gold for hours in a closed sweatshop. I don’t care. Let them. I don’t want their ideology invading the rest of the Metaverse without consent; I’d like to see more freedom and pluralism in games and worlds. They are merely a niche market still precisely because they don’t appear to a wider base.
I don’t claim that every game or world have RMT. That’s retarded. YOU are retarded if you’ve pulled that out of anything I’ve said here.
Bonedead, your toy is broken. Run for your life!
about 2 years ago
pure gold.
this is better than the anti-4th ed dnd and sexism in rpg flamouts going on at rpg.net
i need more popcorn.
about 2 years ago
Okay so I’m a dumb kid, check.
I should’ve read the Netiquette memo, check. (odd that Netiquette isn’t considered a real word, huh)
I don’t know what interlocutors means, check.
People that belong to different groups have trouble getting along and accepting other groups, check.
Gold farmers are a niche market whose ideology is invading the rest of this “metaverse” you speak of, check.
When trolling for trolls you can get trolled yourself, apparently, oh wells.
Okay, so what the fuck is your problem then lady? Is it with Richard Bartle having a condescending tone about gold farmers? OH MY GOD HOW COULD HE, THE HUMANITY! You yourself said you don’t give a shit about them, so why do you give a shit about Richard Bartle?
about 2 years ago
You keep saying that “toy is borken” “run for life” thing, and similar comments along those lines. What is that? Is the game so important to you that it’s become everything that matters? If so that is very very sad.
Games are unimportant. They’re a fun (or should be) distraction. To take them so seriously is exceptionally depressing.
about 2 years ago
I’d reccommend to Prokfly reading the actual “Broken Toys” essay. It’s helpful. And nifty.
about 2 years ago
Well, I should add that I can understand game developers taking them seriously because that’s how they make their income. To them it’s a job, not just a hobby. But everyone else should just chill already.
about 2 years ago
So … what did I miss?
about 2 years ago
Also we still don’t have a nifty catch phrase for this. Like the “hat of d02″
about 2 years ago
I’d reccommend to Prokfly reading the actual “Broken Toys” essay. It’s helpful. And nifty.
Because I just can’t wait for Prok to work the personal revelations therein into her next sneering diatribe:
http://brokentoys.org/2000/09/22/broken-toys/
about 2 years ago
“You yourself said you don’t give a shit about them, so why do you give a shit about Richard Bartle?”
Because game designers are trying to transform the Metaverse into a socialist utopia and will use games to indoctrinate our children with Marxist propaganda. If you don’t stand up for RMT, then the game designers have already won.
Like, duh.
about 2 years ago
To Quote one of my childhood Idols “It never hurts to help!”
“OH GODGETITBURNS!”
about 2 years ago
Haha, oh, now I get it, duh.
about 2 years ago
on that bit of nettiquette, when did it become improper to refer to someone widly well known by thier first real name instead of thier handle, especially when they made themselves a particular splash? at worst it seems like a minor slight.
i mean. i’ve only been on this intertewbs thing since 1994, and gosh golly the big old world does scare me still.
about 2 years ago
Uhh, guys?
I just came in here before going to bed, and now I’ve read a lot of text.
It seems there’s a raging conflict here, but I’m not quite sure what it is. Can somebody summarize this whole thing? And when I say summarize, I mean short and concise. Seriously, anybody? I’m not sure what’s going on and my head kind of hurts.
What points are we discussing? What are the issues, what are the direct conflicts of opinions here?
about 2 years ago
Summary:
Prokofy: Richard Bartle sucks and gold farming in games is good and not allowing it is facist and like unto the Soviet Union
Everyone else: What are you smokin and can we have some?
about 2 years ago
Hmm.. Being only a gamer, I’m not an expert in either Game Design, Economics, or what have you, but I see a few things happening here:
1) Prokofy Neva seems to need to insult someone for something, reasonable or not, within the first 50 words she types. Consistently. Good or bad is unimportant: She does it. Maybe others do too, but don’t claim anything to the contrary. Why you feel the need to do so is irrelevant.
2) I’m guessing Prokofy would be a proponent of The Fed – They also make real money out of nothing too. How can anyone make any kind of real economic comparison to RMT? You’re getting money for something that doesn’t physically exist.
3) No one owns whats on the servers besides the company that.. owns the servers! You son may buy an account to WoW from his friend, but guess what? You son doesn’t own it, because his friend never owned it. Blizzard always did. What you’re paying for is access to a virtual environment own, moderated, and completely controlled by the owners of said servers. They ARE Gods there, because it is THEIR world. This makes your T-Shirt analogy worthless because there was never a physical product to be “sold”.
Just my observations. Continue on! Need more posts like this, Scott.
*Grabs the popcorn*
about 2 years ago
porkofy neva feels that ‘game’ designers, a/k/a individuals who build mmo’s that are not second life, should be pro RMT because it makes it’s living from RMT.
It then posted a huge screed against richard bartle breaking just about every rule of rehtoric, specific ad hoc proctor and ad hominum.
Scott posted here to show us the crazy.
the crazy followed us here.
what started as a large attach on richard’s background, class and ethnicity has devolved into how we ‘game boys’ just dont’ understand the international conspiracy to..um…make porkofy’s life miserable?
not relaly sure on that point.
but basically if you don’t have RMT then the jihadists have already won
about 2 years ago
Okay, that helps. But I think for this I’m really going to need Professor Prokofy’s own words.
Madam, would you please summarize your points in a simple and readable fashion, without any direct response to any past comments?
about 2 years ago
Because I just can’t wait for Prok to work the personal revelations therein into her next sneering diatribe:
Sneering diatribes are *your* specialty, champ. You’re the OP with the nasty crazy nutter headlines. BTW, I didn’t call Bartle, who is a gentleman and a scholar, a “racist”. I said that the disparaging views of Chinese gold farmers need to be re-examined — they could be racist. I didn’t call *him* a round-eye. I said the round-eyes in fact were in Second Life running rentals like me : ) This was intended to be a humorous statement about the hatred of “the evil Chinese gold farmers” and the hatred of their round-eyed gold-digging counterparts in SL — although there, too, you can find stereotypes, as Anshe Chung, the millionaire of SL, is Chinese. Good for her! Sorry it ruins your game!
As for your essay, I don’t get all the inside baseball. But number one, volunteer programs are evil. *Holds up cross*. Evil, I tell you. Evil, evil. Corrupt. And did I say: evil? Hire benefited and salaried employees or outsource it to non-profits or inworld businesses, but my God, get off this Boy Scout approach to the problem of management of social media, including games. Evil!
What I can see from the personal revelations, is that you have a belief system, and that you do indeed think that your chosen profession of making games IS something that you do think can fix the real world, including your own broken self.
I personally don’t share your beliefs, as I do think people have souls, that there is an after-life and an Eternal Creator of some kind, and that the virtual has consequences. I don’t think man’s condition is only to be broken, as I think you can chose from a variety of world religions that ofter all sorts of concepts for the healing of man’s broken condition. I personally don’t chose to wallow in any condition of brokenness.
I think you did nail one thing right, and that is this horribly fake altruism of the MMORPG volunteer, the mentor, the wizard, whatever. They are all horribly corrupt and horribly involved in merely gaining reputational enhancement, if not outright sales in their stores (as in Second Life).
The clean-up you describe is not somehow “special” just for your game. I’ve seen this “clean-up” in other places — TSO and SL. But seriously, we should take volunteer programs should take the women and children out, and nuke them till they glow. Wait, on second thought, leave the women, they could spawn more. Wait…
about 2 years ago
.. That just raises further questions!
about 2 years ago
VPellen, can you explain why an adult should be spending a single minute performing summaries for you because you just logged on and are too lazy to read a thread? What is this entitlement-happly culture from which you spring!
about 2 years ago
“.. That just raises further questions!”
Well, then now you fully understand this series of comments.
about 2 years ago
>You son doesn’t own it, because his friend never owned it. Blizzard always did. What you’re paying for is access to a virtual environment own, moderated, and completely controlled by the owners of said servers. They ARE Gods there, because it is THEIR world. This makes your T-Shirt analogy worthless because there was never a physical product to be “sold”.
Well, not any more. This model is changing. Just as, oh, models of human society that involved making women, children, or Africans slaves and chattel had to change. In a way, you could say, oh, the market induced it!
Your toys are broken. Run for your lives!
about 2 years ago
Madam, you missunderstand me. My request stems not from lazyness, but from my inability to comprehend the exact details from the.. well, the baggage, I suppose. I feel that myself, as well as all involved here, would understand better if you were merely to summarize your position.
Also, the others seem biased against you, and I’d like to hear what your position is in your own words.
about 2 years ago
>refer to someone widly well known by thier first real name instead of thier handle, especially when they made themselves a particular splash? at worst it seems like a minor slight.
i mean. i’ve only been on this intertewbs thing since 1994, and gosh golly the big o
Um, because I’m not widely well-known by my real life name, asstard? Duh.
I bet it makes you feel special to write “interwebs” like that, like you’re in a special sort of tribe, eh? Are you about twelve, with that kind of self-deprecating lower-case “I” in your sentences lol?
If you google me, you will see the only people that dredge up my real-life name are griefers and stalkers. Real-life media demands that you produce a real-life name. So I do. That isn’t being “widely-known by my real-life name”. Google will help you understand that.
about 2 years ago
>Madam, you missunderstand me. My request stems not from lazyness, but from my inability to comprehend the exact details from the.. well, the baggage, I suppose. I feel that myself, as well as all involved here, would understand better if you were merely to summarize your position.
Also, the others seem biased against you, and I’d like to hear what your position is in your own words.
Learn to skim. Good skill to have when you get to college! : )
about 2 years ago
Prokofy, I have read your posts and would have to second the vote for incoherent baggage. You aren’t Timecube-crazy, but you’re at least halfway there.
If you refuse to make a simple statement of your salient points then those trying to understand will most likely just assume you don’t have any.
about 2 years ago
Correct me if I’m wrong, but isn’t Bartle on the board of advisors for a user-generated-content, RMT-enabled project?
Personally, if you’re going to hate something about Bartle, I’d pick on his pro-Permadeath philosophy, but that’s just me.
about 2 years ago
This woman seriously needs to marry SirBruce.
about 2 years ago
I guess I’m still not making myself clear.
This entire debate seems deeply intertwined with anger and stress from all involved. I have read the entire thread, and I have gathered bits and pieces. I know Richard Bartle is anti-RMT, I know you are pro-RMT. I know you have an issue with some of the personalities here. I believe there are.. certain design philsophies which you disagree with, but I’m not sure exactly what ones.
This is more a matter of clarity than anything else. Long debates tend to spread out in many directions. It causes confusion. This is why I am curious for your summary. It may help us all discuss the real points of this debate better.
about 2 years ago
>Games are unimportant. They’re a fun (or should be) distraction. To take them so seriously is exceptionally depressing.
Gosh, I’ll say! You folks take your games very very seriously! lol
about 2 years ago
If Bartle is on board, it’s because his intrinsic socialism isn’t much at odds even with those who introduce RMT, but still retain the lofy game-god leftist ideologies of a Better World. Some game-gods, like the Lindens, have anarcho-capitalism merely as a temporary expedient on the road to the more socialist and perfect Better World.
VPellen, I think there’s a funny web site out there that has web forum personalities in various caricatures. Your name is something like Consoling Consuela or Reconciling Rita or whatever. I can’t help you play your game, sorry. Learn to read.
about 2 years ago
You know… I don’t think she is working with the same set of definitions as we are. Kinda difficult to have a reasoned discussion without a shared context.
about 2 years ago
Learn to skim. Good skill to have when you get to college! : )
Learn to be concise. Good skill to have if you want to blog.
about 2 years ago
Do not presume to judge me, madam. As a would-be designer, I want to see if you actually have any points to make that are worth hearing. You seem interested in making yourself heard. I am interested in listening. I see this as a compatibility. Frankly I don’t care what anybody else here thinks. I want to judge you directly, not based on how a mob of people see you.
about 2 years ago
<Learn to be concise. Good skill to have if you want to blog.
I write as I please. You are free to read something else that plays to your infantilism : )
about 2 years ago
>Do not presume to judge me, madam. As a would-be designer, I want to see if you actually have any points to make that are worth hearing. You seem interested in making yourself heard. I am interested in listening. I see this as a compatibility. Frankly I don’t care what anybody else here thinks. I want to judge you directly, not based on how a mob of people see you
Then…read? And stop asking to be spoon-fed. Pro tip: go and read the original article that spawned this irate and hilarious post from the OP? And see if it is even portrayed accurately.
about 2 years ago
The facts are less relevant than how you choose to portray them.
about 2 years ago
wow. insult the person who’s trying to engage in meaningful dialouge and interested in hearing more about your position.
i’m…neither shocked nor surprised.
you see vpellen, if you were really smart enough, or [something] enough to really *get* prokofy, you’d just be able to read everything and *get* [it], whatever [it] is. Since you cannot, you are obviously not on Prokofy’s level, and thus it should pity and mock you, in hopes that through niechiean like suffering you will endure, burning away the impurities and weakness to push though, and hopefully on that joyus and august day, Prokofry will not need to summerize, you will just know, and it will have an equal to commune with.
or something
It’s literally the same ‘i’m just better than you’ bullshit you get at the finer Wingnut and Moonbat webpages. and gaming cons. and sci-fi cons.
about 2 years ago
I’m not sure what I was expecting to see when I clicked through to view the comments but I wasn’t disappointed with what I found. Has anyone invoked Goodwin’s law yet?
about 2 years ago
Wait. Playing in a game that limits RMT is slavery? I had no idea.
about 2 years ago
18Rabbit, we are so beyond Godwin…. you have no idea.
about 2 years ago
>>Wait. Playing in a game that limits RMT is slavery? I had no idea.
Of course glorious proliteriate gamer! you are being forcibly divorced from the fruits of your labour! the capitolist designer bergoiseis then take and use your capitol in the form of virtual items to…umm…exploit newbs with visions of Epics and Hot Lewt in order to…
No. I just don’t get it either.
about 2 years ago
18rabbit – actually yes, there was a reference to facist communists somewhere. If that isn’t goodwin enough then i don’t know what is.
about 2 years ago
I’m just curious if she has any interesting ideas, honestly. I’ve read all the related material I could find, but there is no summary. Something I learned long ago is that you can’t just produce a huge pile of text related to your point, because people either won’t read it, or something will get lost in the translation. In this case, it’s the latter.
about 2 years ago
Well, if we’re talking about Socialism, we really ought to deconstruct it even more. I mean, there’s Fabianism, good old-fashioned Marxism, Social Democracy, Menshevism, Bolshevism, Marxism-Leninism, “Socialism in One Country,” the NEP, Maoism…we could get into the arguments over collective ownership of the commons versus private property…
Really, if I’m not totally off-base, what PN is really irritated with is the command economy, not Socialism per se. The command economy concept, of course, isn’t confined to Socialist thought – although the command economy is considered in most variants of Socialism to be a step between private ownership and the utopian collective ownership of all property. Classical Merchantilism, for instance, considered all goods and property to be ultimately owned by the State and therefore subject to State control and distribution for the good of the Nation as a whole. Collectivist thoughts about property permeate Fascist ideology (Mussolini-brand, not Nazi-brand) and ancient Imperial states (Persia, for example) didn’t have any real distinction between the property of the Emperor and that of the common individual.
So, really, to use Socialism as the descriptive term is (to borrow a quote from Clue) a red herring. Really, I think the crux of the argument is that “it’s the customer’s money, let them buy what they want within the game context and spend it how they like!” This, of course, is a viewpoint many MMORPGers share to one extent or another, using their own personal financial resources to trade money for time in an exchange.
So…is it reasonable that a private company such as Blizzard would control resources within their own proprietary system? Is the comparison valid, for instance, that a contestant in some other sort of competitive arena – say a Cub Scout roller derby – be able to trade money for time and effort and hire an automotive designer to build the child a wind-tunnel engineered wooden race car while the poorer children make their own cars? Again, can we consider a game such as World of Warcraft a closed system or not?
Interesting questions, don’t you think?
about 2 years ago
Godwin’s Law never applied to Stalin, apparently.
about 2 years ago
If you read enough of Prokofy, you will realize a few things:
1. There is an underlying meme set that recur frequently; once you see the “logic” it is like looking into the a yawning chasm of HP Lovecraft inspired madness, but it is there.
2. Personal attacks are punctuation. I’m a Marxist Liberal Tekiwiki or something. Real life attributes, actions or beliefs are notwithstanding her keen insight.
3. People playing games should accept real market value as natural. I have instituted “$10 for 50 armies” in my games of Risk thanks to her insights.
about 2 years ago
Sadly, I fear she’s left. Blast, I was really getting quite interested..
about 2 years ago
3. People playing games should accept real market value as natural. I have instituted “$10 for 50 armies” in my games of Risk thanks to her insights.
This would bring a whole new level to Monopoly…
about 2 years ago
I’ll sell you King’s Cross for 5 bucks.
about 2 years ago
Which level?
about 2 years ago
… You lost me.
about 2 years ago
I apologize. I, for some reason, remembered King’s X as a multi-level train station. I would have been making a wonderful pun with “a whole new level”. Alas, I failed.
about 2 years ago
I just skimmed over her latest 4300 world blog post. For a woman who likes to type, she sure seemed reluctant to grant my request.
about 2 years ago
Let me e’splain…. No. There is too much. Let me summarize. (or attempt to)
There is an overarching Metaverse. In this Metaverse “games” and “real life” merge. Game (and presumably real life) mechanics that interfere with this merging are evil and must be fought at every turn. There is a lot of red herring, ad hominen, and pop political science. So I am most likely misrepresenting her.
about 2 years ago
tannenburg, it’s good to keep questioning and seeing where the real-world analogies might apply. Perhaps it’s socialism in one country, indeed. Or perhaps the state capitalism that latter-day Trotsykists rail again. Or maybe it’s NEP. Whatever it is, it *is* socialist.
You can disagree about what kind it is, but to claim that it is irrelevant to discuss socialism with regard to a closed game that is the property of a game company is silly. Is no one capable any more of reasoning by analogy? And is a company town run on the self-financing system, or making it’s world run on a kind of sharecropper system at best, is it any different than Soviet Union, Inc?
In any event, these questions aren’t being asked by “crazy cat ladies” as you all imagine me to be, but by people like Susan Wu.
http://www.virtualworldsnews.com/2008/03/liveblogging–1.html
There is only so much I can do to drag you kicking and screaming into the discussion. For now, my work here is done.
about 2 years ago
And yet, no summary.
Grumble.
about 2 years ago
Perhaps the analogy is flawed. Deeply flawed. Game companies are manifestly not governments and certainly not socialist governments. If game companies must be compared in this manner, they might be called anarchist. Every actor enters into this “social contract” with a full understanding of its scope and limitations (you did read the TOS, didn’t you?). Most importantly, any time you disagree with the system, you are free to pull up and go somewhere else.
about 2 years ago
>”Prokofy, I have read your posts and would have to second the vote for incoherent baggage. You aren’t Timecube-crazy, but you’re at least halfway there.”<
If you non-SL folks had only asked, we could have saved you page after page of text-based diarrhea and given you that synopsis.
“Economy of words” can be a difficult concept for some people.
about 2 years ago
First, let me say I am delighted that my Metanomics interview with Richard Bartle can attract such attention. You can keep track of our interviews by checking out http://metanomics.net, or joining our facebook Metanomics group (http://www.facebook.com/group.php?gid=11010369679)..and for you Second Lifers out there, join the inworld Metanomics group.
Now that my shameless self-promotion is out of the way, let me make two points. First, one of the reasons that I love to interview people like Richard on my weekly show is that that there are such interesting tensions between those who are primarily interested in games, and those who are primarily interest in Second Life. These folks do not play all that well together, and I think Prokofy is a good example of why.
My own take is that games are inherently autocratic–the NFL sets the rules for their football games, and have very strict rules about RMT, because football is a game, and games aren’t fun without rules. Second Life is just a totally different animal, and the people drawn to it reflect that difference. I think it is possible to apply terms like socialist and fascist to Second Life, which is really just a platform for economic and social interaction. But I don’t know what sense it makes to apply these terms to World of Warcraft, or John Arras’ fascinating-sounding game above…John charges for species upgrades, and this would be prohibited by WoW..they are simply different games.
I think a better term for Richard would be….curmudgeon. I say this in a good way–he is opposed to most technological advances in games, because they are done for their own sake, not to add content or interest; he worries that kids these days just don’t understand what games could be, that the industry is seeking the lowest common denominator. And, of course, RMT shows that the world is descending into blackness.
I am, of course, exaggerating Richard’s position…but that’s what kids do these days!
The transcript and audio for the session should be up soon…when it is, I will post a link.
about 2 years ago
vPellenI’m just curious if she has any interesting ideas, honestly.
She doesn’t. She simply has a severe psychiatric disorder. It’s sad really. Or it would be if it weren’t so funny.
about 2 years ago
So let’s see, these game devs are supposed to scurry off and open up their economies because if they don’t, this control-freak, egomaniac, blowhard Prokofy Neva says they are socialists?
Really? Companies who LIVE and PROFIT by capitalism are socialists because they want a closed economy GAME?
I think that Prokofy may not even believe half of this “socialist” crap she spews. But, then again, she thinks that portraying a male in a virtual world affords her a more commanding presence (making her one of most blatant sexists I have ever seen), so, I suppose ANYTHING is possible.
I guess Parker Brothers are commies too, because they won’t let me cash out my play money for real money.
And don’t forget The Game of Life – where you simulate family and career building . IF ANY GAME SHOULD HAVE AN OPEN ECONOMY, IT’S THAT ONE, YOU MARXISTS!
about 2 years ago
vPellen: I’m just curious if she has any interesting ideas, honestly.
One thing I’ve learned from the Culture Warz is that people who cannot summerize their platform are usually just commiting demagogery for fun and/or profit.
sometimes it’s just lack of experince, but most of the time they refuse to summerize so that you can catch them contradicting themselves.
see Presidential Press Conferences.
It also allows Goal Post Moving and other rehtorical dirty tricks to be more easily executed. You see, you just didn’t understand my previously misunderstood rant against those that railed against my previously misunderstood rant.
it’s orwellian and annoying.
about 2 years ago
VPellen….
I see what you did there.
You sir, are my hero.
about 2 years ago
All this fuss over a glorified 3D MUSH that was going to be the Next Big Thing…years ago.
Tch, I don’t know.
about 2 years ago
So, has anything been posted to disprove my assertion that Prokofy keeps herself studiously ignorant of everything that people like Bartle and Lum have said, because if she acknowledged that other people have thought about these issues before she’d be forced to admit that maybe she could learn something from them?
Prok, let me repeat since you willfully didn’t notice the first time: the last time you showed up here, it was with the revolutionary idea that Second Life allows women and other marginalized figures to achieve social power. But it’s not revolutionary. Anyone who’d bothered to learn anything about virtual worlds could tell you that this always happens. That it’s happened for decades. Bartle (or Koster, or Psychochild, or even Andrew Crystall over in his laser-powered anarcho-capitalist starbase) could tell you this, except that if he could tell you one thing you didn’t already know that might mean could tell you more, and then you couldn’t snark at him as the crazy communist dinosaur lost in the moors with the dancing elves.
And it’s not just that one “insight” of yours. It’s all of them. You with a new revelation is like a third-grader with a new joke, and however convinced you are that you’ve achieved a breakthrough in comedy, trust me, if we act like we don’t know the punchline is “orange you glad I didn’t say banana” it’s because we’re humoring you.
Oh, and by the way? The normal people are at SXSE. The freaks are being cat people with swords, whether it’s in SL or WoW. For more information, feel free to consult every single mention of virtual worlds in a prime-time situation comedy, and contrast it with every single mention of popular music in the same medium.
about 2 years ago
Robert Bloomfield>I think a better term for Richard would be….curmudgeon.
Well, I guess it’s better than “grumpy old man”. Sigh…
>he is opposed to most technological advances in games, because they are done for their own sake, not to add content or interest
I’m not opposed to advances, I’m opposed to backward steps that are implemented in the belief they are advances.
>he worries that kids these days just don’t understand what games could be
That’s true. Some don’t even understand what they are or were.
>that the industry is seeking the lowest common denominator
It’s not so much seeking it as having it thrust upon it.
>And, of course, RMT shows that the world is descending into blackness.
As I said during your interview, RMT in worlds designed for RMT is fine. RMT in worlds not designed for RMT, which the developers don’t want RMT in, should not have to accept it. If Linden Labs want RMT in SL, or if every new indie game world wants a microtransactions business model, hey, that’s their right. What’s wrong is when developers don’t want RMT but they get it anyway. That’s where I part company with Josh Fairfield, whom you mentioned in the interview (we’re friends, by the way, so we regularly spar on this subject). I want those kittens of his dead.
>I am, of course, exaggerating Richard’s position…but that’s what kids do these days!
Tsk, the youth of today…
Richard
about 2 years ago
I’m vaguely amused that this thread has gone for so long. The sane thing to do would be to say, “Prok, you’re either a genius, whose words of infinite wisdom us mortals cannot undertand, or not just wrong, but looking at this whole MMO thing the entirely wrong way (i.e. from some distant point on the edge of the Milk Way, rather than on earth)” I must congratluate you for ranking up the second largest amount of references in the Internet. First place is http://www.cpusa.org/
about 2 years ago
Two words- Derek Smart.
about 2 years ago
I just have to ask Scott, Sanya and the other devs that have posted here how it feels to be called a pinko communist/socialist dog instead of the usual greedy capitalist pig?
about 2 years ago
Originality is always appreciated.
about 2 years ago
Look, it’s very simple. The US military invented the Internet (DARPAnet) to help us defeat the communists. Not to surrender to the communists. If you are surrendering to the MetaverseCommunists, the terrorists have already won.
So really, you have two choices: RMT or CommunistDeathCamps. Do you know how many millions of people died in the gulags and the planned famines? You should be ashamed of yourselves! It’s obvious that this BrokenToy has never even heard of Russia. Look up the SovietUnion on Wikipedia sometime! Speaking of camps, do you know who led the National Socialist Party? That’s right.
My buddy Jackie T. used to talk about this a lot, before a bunch of communist judges defied the will of the American People and tried to shut him down. They won’t win, and neither will you!
about 2 years ago
“And what *is* your suggestion for how your little games will be kept free of RMT?”
Heh, that’s funny, I’m actually in favor of open RMT worlds. I also recognize that the free market likes to see various niches taken care of….like the people who don’t want RMT involved in their games.
Not being a designer, it’s quite easy for me to sit here and hold my opinion, confident that nobody can point to my ramblings and say, “‘Elp! ‘Elp! I’m bein’ oppressed!”
Actually, even if I was a designer, I doubt I’d have time to cultivate a great snidely whiplash moustache seeing as how I’d be busy designing games.
about 2 years ago
This whole thread reminds me of my days in liberal arts college, when my group of friends, who were merely left of center (much farther to the right than the majority of the student body), would poke fun at the I’m-doing-this-to-rebel-because-its-cool womens studies majors by blaming everything that ever went wrong on the “white capitalist patriarchy.”
Toilets clogged? White capitalist patriarchy artifically restricting the water supply.
Hangnail? White capitalist patriarchy trying to push its restrictive puritan ideals of beauty on the underprivileged.
about 2 years ago
Amen brother Zubon!
about 2 years ago
Anticorium – I have a laser-powered anarcho-capitalist fortress? Cool!
Actually, hate to break it to you but I’m pretty central in political terms. To be clear, my take on the whole RMT thing is that saying “you may not” without enforcement mechanisms is pretty useless. And those enforcement mechanisms may reduce your fun quotent – this is a tradeoff. Oh, and that there should be contractual ways to whack companies making cash in your games even if you let individuals do it.
about 2 years ago
Upon further research, I find I must reverse myself. Do you know who fought the communists in World War II? That’s right! So if you oppose the communists, you are in favor of concentration camps. I don’t know why you all seem to think some sort of Conspiracy is trying to control the Metaverse, but we won’t stand for that kind of anti-semitism!
You fascists seem to think that it is okay for CorporatistAmerika to dictate to players what they can do with their time and money. Why do you hate freedom so much? I find your views offensive and am reporting you to the head of the Internet.
about 2 years ago
Oh my god. It’s like I’m watching a train wreck and then, every few minutes, another train comes along.
about 2 years ago
There’s a certain irony in her shitposting leading to someone leaving a shit on her doorstep. Life imitating art and whatnot.
Oh and check out ED’s entry on her.
about 2 years ago
To one of Prok’s terms, the blog has become a national emergency.
about 2 years ago
MMOGs are products in an open market. The market decides what products are successful and which ones fail. There is indisputable proof that that the market favours a MMOG which is run with an anti RMT stance by a company that is seen to enforce that stance.
As long as there are enough anti RMT gamers to support profitable games, that is the only justification needed for game designers to take an anti-RMT stance.
These are how game companies work in your perfect capitalist world.
about 2 years ago
Profoky has become the internet’s latest Derek Smart. Mention his(her? its?) name in an internet forum and he miraculously appears to the woe and amusement of many.
about 2 years ago
I think one of the things I admire most about Prokofy Neva is that she has this wonderful technique for dealing with questions she doesn’t want to answer… she can just slide right past them, it’s like watching a judo master. Someday I hope to be able to do it, too. It would be terribly useful, I imagine.
about 2 years ago
Oh, by the way, now that Prok has gone, I should point out that I did actually mention Marxism in the interview that so incensed her. I was responding to a point about there being economic harm if you stop people from trading (something along the lines of “every time you stop a trade, God kills a kitten”). I said that this only takes into account the exchange value of goods, and not the use value. I then mentioned that this was a Marxist characterisation, but that it nevertheless made a valid point.
What I didn’t mention is that it wasn’t actually my idea. I came across it in a paper by Sara Grimes (http://ir.lib.sfu.ca/retrieve/2200/etd1862.pdf), from Simon Fraser University in that bastion of communism on America’s doorstep, Canada.
Hopefully, this will save me from deportation when I visit the USA later this month, should Homeland Security have read this thread.
Richard
about 2 years ago
I suspect Homeland Security’s response to this thread will be a shrug and ‘TL;DR’.
Jesus. And I thought the WORA forum was fucked up.
Okay, while I’ve got a minute: City of Heroes, which I play on, has fairly hardline RMT restrictions (okay, in fact they don’t allow RMT at all). This is with the approval of 95% of the playerbase, who can’t figure out why anyone would RMT anyways; influence and infamy (the in-game currency) is fairly easy to find, and I suspect there’s a desire to keep the channels clear of the RMT muezzin’s calls. They get crowded enough as is.
*smirks*
–TR
about 2 years ago
OK, the full transcript of my interview with Richard Bartle is available here on the metanomics.net website (http://metanomics.net/11-mar-2008/recap-richard-bartle-visits-metanomics) along with a link to the audio and video.
Richard, sorry about the curmudgeon crack–I should have said *charming* curmudgeon. And certainly not an old man….after all, I think you are only about a year older than I am!
about 2 years ago
So in short, a game producer should be denied the right to control how its intellectual property is being used by the customer, in favour of free capitalism.
Last time I checked. when property rights were being denied to its owner in favour of the masses, it was called communism.
To summarize, a game producer is either a communist because he actively opposes RMT, or a communist because he renounces his property rights in favour of free capitalism. Check.
about 2 years ago
Not just that, but it seems like she seriously believes rejecting the idea of, say, letting players who feel a little put out by the difficulty of playing in the world chess championships upgrade some of their pawns to queens for cash, or paying Kramnik or Anad to play in their name.. is evil, repressive, and possibly Marxist.
And that this rejection somehow ideologically contaminates the people who believe it, making them unable to compartimentalize between what’s a game, and what’s a market.
And that Prokofy is the sole arbiter of what virtual spaces should be considered games, and which ones a markets, as opposed to the people who actually design or inhabit them.
Like they say, the worst arguments don’t need to be refuted – just underlined.
about 2 years ago
@Andrew Crystall: Actually, hate to break it to you but I’m pretty central in political terms.
Oh, I actually have no idea about your out-of-game politics, but every time you talk about all those shenanigans in EVE, the image that always comes to my mind is Al Pacino is John Galt is Scarface. Saying “fofofofo”.
about 2 years ago
> Well, not any more. This model is changing. Just as, oh, models of human society that involved making women, children, or Africans slaves and chattel had to change. In a way, you could say, oh, the market induced it!
Woman? Tangible.
Children? Tangible.
Africans? Tangible.
You’re Level 70 Rogue pimped out in EPIX? ** NOT TANGIBLE**
Whatever the hell your selling in SL? ** NOT TANGIBLE **
And while it may be argued that you, as the creator of the items being sold in SL, have some right to protect it (Although technically Linden Labs owns it, as it’s on their severs), the same can be said for the gold and accounts owned by other game companies – It’s theirs, and they have a right to protect, dispense, and reclaim them as they see fit.
about 2 years ago
>So in short, a game producer should be denied the right to control how its intellectual property is being used by the customer, in favour of free capitalism.
Last time I checked. when property rights were being denied to its owner in favour of the masses, it was called communism.
To summarize, a game producer is either a communist because he actively opposes RMT, or a communist because he renounces his property rights in favour of free capitalism. Check.
Gwaendar, this is the kind of fallacious trolling that continues to unnecessarily inflame already flaming debates.
This is a false characterization of my position or indeed the position of any normal person simply endorsing what is true and normal about normal human behaviour: they wish to buy and sell.
No evil capitalist is interfering with your precious game-god’s property rights and his intellectual property, let me assure you. Heaven forfend.
Instead, I am arguing for a pluralism of systems, where game-gods of the stature of Bartle cannot be allowed to dictate this model for all games. Because that’s what he’s doing, frankly, when he has the kind of bully pulpits that he has — at game conferences, panels, privileged pages like Terra Nova.
It’s hobbling any new thinking about games, and it is an atrocious old dictatorship that needs to be overthrown so that the space can be freed up for more innovation, so that game devs can begin to see what their players are asking for, in spite of their old game master socialist prescriptions: games with RMT, open-ended economies. Yes, this is what players, when you ask them, ask for.
Does that mean that little worlds of men in tights where the kids wish to remain in their socialist paradise rewarding “merit and skill” (read: slave labour grinding) will be invaded and rolled up? No. Why should socialism in one country, in one game, be so threatened if capitalism breaks out all around it? Does it…have a problem retaining customers? What, you’re saying there aren’t the millions who want socialist games? Well if they do, fine! Let them come! Put out a game for them! See if they stay! No one will stop you.
You just don’t get to dictate that socialist oppression to every other space on the Internet.
Gasp, heaven forbid, that we touch a hair on the head of the hobbits. They will be allowed to exist. Who can stop them? But they can’t invade every other space with their socialist ideologies. They can’t be the Cuba of the game world, showing up at every conference to flak old-style Marxist prescriptions — as in fact they do.
So spare the heavy sarcasm and irony, and get a grip on what YOUR model is saying, and all your little fanboyz here: you’re saying that because the existing new class of privileged game-god elites have a socialist prescription for their admittedly profit-making enterprises with admitted legally-protected property right to their creative product published as a game, we all have to suffer their enforced egalitarianism all over the Metaverse.
Why?
We have to suffer their idiot socialist prescriptions everywhere we go, traveling across a barren landscape where everywhere, police informants report on our criminal trading of currency on the black market, and smarmy little fanboyz sucking up to the game gods abuse report us (I say this figuratively, as I don’t play in these games). That’s your solution.
**Because I want you to follow through on your logic here. If you go on adamantly pushing the banning and criminalizing of RMT in the face of a growing user base that either openly advocates for it, is willing to pay for it, or engages in it anyway, you are going to have to use increasingly draconian methods of prosecution.***
For all these fabulous game-god economists like Castronova out there, nobody is studying the growing market in RMT outside the legal confines of the games, and trying to draw up some prognoses about how this will go. If a Dutch policeman can prosecute a boy for stealing Habbo furniture, we are entering a new era.
SO grow up, get over your snarky tendentious little forum habits, and wake up and smell the coffee.
And learn to read. I never called for enforcing anything remotely like what you claim. Yet YOU and others here are for creating privileged pride of place for the anti-RMT model and shoving it down everyone’s throats. The merest hint of criticism, and you fly into batshit crazy harangues like the people do here.
Who says you get to control the Metaverse? You don’t. And that means you don’t get to enage in fake portrayals of people who criticize your efforts at control as blanket controls, either.
Anybody who has the time, talent, and treasure can publish a socialist game if they like, and either use it as a serious game type of enterprise to indoctrinate little children to hate evil oil companies, or use it to indoctrinate little children into the belief that they should aspire to a world of a level playing field and level outcomes, too. — and nanny states willing to cater to their entitlement-happy whims for endless socialist paradise content, too. By all means, use the capitalist systems of the developed democracies East and West to publish such games in droves, and invite millions. Who could stop you?
But…look out, your world is being rocked. Your toys are broken!
BTW go to http://www.metanomics.net to see my handy expose of Richard Bartle’s atrocious statements about SL, and argumentation step by step through his rant about land barons showing that indeed, he is a socialist. It’s trully appalling that neither he nor you can accept these labels. At least have the courage of your convictions.
about 2 years ago
I always marvel how the idiot fanboyz on these forums fume and gossip among themselves and utterly distort positions. If you criticize the status quo of their game gods, they immediately, like hysterical, craven, manic little children imagine their games and their gods are being taken away, that someone will “impose” something on them.
So that’s why we get a typically tendentious and stupid remark like this one:
>Not just that, but it seems like she seriously believes rejecting the idea of, say, letting players who feel a little put out by the difficulty of playing in the world chess championships upgrade some of their pawns to queens for cash, or paying Kramnik or Anad to play in their name.. is evil, repressive, and possibly Marxist.
Um, no. Chess doesn’t have RMT. Unless, of course, you count the huge prizes or something. Games are games. It’s more than fine to make them closed, to have their walled gardens — I’m a big fan and respecter of walled gardens.
I just want there to be more than one type of walled garden, and I want there to be more than just walled gardens. Can you grasp in your Internet-educated brain a concept called “pluralism”. More than one type. Choice. Multiplicity. You know, like a multiple-choice quiz?
>And that this rejection somehow ideologically contaminates the people who believe it, making them unable to compartimentalize between what’s a game, and what’s a market.
Again, what do YOU call a model for a game world that requires that everyone be forcibly equalized at the gate, stripped of wealth and class and title, and made equal, as on a collective farm, and forced to skill-grind, with their labour exploited, up to a level that the game gods can respect. Would you rather call it feudalism?
But imagine that in this actually not-feudalist system, you can grind, collect gold and now you have at last a chance to punch through the game-god imposed walls to the coveted level 70 where the game is more fun because you have the Sword of Wonderfulness. So, being busy in real life, you buy it on ebay or something (actually you can’t any more!) and go there to have fun. But then the game-god punishes you and reduces you to chattel again.
You can’t cash out your game gold or sell your sword outside his heavily restricted auction confines where he strips out the value of your labour.
What, indeed, is YOUR name for such a system?
>And that Prokofy is the sole arbiter of what virtual spaces should be considered games, and which ones a markets, as opposed to the people who actually design or inhabit them.
Actually, it’s the opposite. I’m saying that Richard Bartle, with his forced-galitarian and socialist beliefs about paradise game worlds, should not be allowed to prevail.
That other games should be encouraged to emerge, and to compete with the socialist model.
Are you…uh…fearful that if you don’t impose draconian rules on socialist preservation that it will collapse?
Apparently that’s what is driving your need to grossly misrepresent *me* as desiring some control by myself (?!) over all game worlds (I’m not even a gamer).
This is one of the hilarious byproducts of silly forums like this, that people take a normal criticism that in real life would be stunningly obvious and exaggerate it into a bid to take over the universe like a dictator. It’s as if you can’t bear a critique without assuming it will undermine your world.
It let’s me know how brittle your world is! My God, your toys are broken!
>Like they say, the worst arguments don’t need to be refuted – just underlined.
Their fallacious premises can also be exposed, too : )
about 2 years ago
So…what you’re saying is that prominent developers who oppose RMT are a Central Committee imposing some sort of ideological orthodoxy on other game developers? Bartle, Lum, et. al. are therefore that powerful? And, as a result of that iron curtain of ideological/developmental dogma they force the creation of economically isolated Socialist world-states?
But on the other hand you and those who follow you are a revolutionary force poised to upset the old oligarchy and destroy their fiefdoms with the light of open competition?
I’m not trying to be sarcastic – I’m just trying to sum up the points.
about 2 years ago
So, rather than engage in the usual invectives, could we hear from all the gamer boys here whether they ever sell their game gold? Are they for punishment of gold farmers? Do they think real life authorities should do that punishment?
I have never sold nor bartered my in-game gold for real life currency or benefits.
I am for the punishment of gold farmers, assuming their behavior violates the rules established between the game’s publisher/developer and players, particularly so if it infringes on intended game play.
I think real life authorities should be involved in the punishment of gold farmers, assuming their actions/behaviors violate real life law.
Now to elaborate on a few points.
I’m am not a fan of games that attempt to simulate real life economies.
That’s not to say I oppose them, or the people who do enjoy them. Rather, all I’m saying is they’re not my cup of tea. When it comes to video games, I prefer a variety of escapism that does not closely resemble the rigors and/or mundaneness of real life. If that makes me an idealist, sufferer of “Peter Pan” syndrome, or closet socialist/communist, so be it. In fact, I’ll take it a step further: I prefer games that favor cooperation over competition between players. I’m not a huge PvP fan, and I consider game economies a form of PvP. Mind you, I’m a hypocrite in the sense that I do enjoy firing up Quake or Mario Kart every now and then.
Regarding gold farmers, I’m opposed to their behavior when it involves meta-gaming: botting, duping, unattended game play, solicitation to exit the game world and visit their commercial website, and so forth. As futile as it may be, I am in favor of publishers taking action to limit and/or prevent their presence in an online game. I am also opposed to players availing themselves of these services (gold farmers) to profit and/or gain an in-game advantage via meta-gaming and/or real money trade.
Again, in case I haven’t made myself clear, I am talking specifically about online games wherein this is NOT sanctioned behavior. I have neither played, nor have any interest in Second Life. But it’s my understanding RMT is acceptable there, and I don’t have a problem with that.
Lastly, yes, I think real life authorities should be involved in the punishment of gold farmers and real money traders, when their actions/behaviors violate real life law. Some examples of this may include: credit card fraud, identity theft, copyright and trademark violations. Additionally, there’s the possible issue of generated income circumventing established tax or tariff legislation. If/when their behavior has real life impact, it should be subject to real life consequences.
about 2 years ago
Is it just me, or does anyone else see the strong similarities between Prokky and Jack Thompson? They have about the same level of sanity, in my opinion, and they both go for the dramatic circus act for the attention. They also seem to universally hate tech-savvy gamers. I could go on, of course.
Also, did anyone else actually laugh out loud when they read Prok’s statement “You folks need to get a really big grip on your lack of relevance to the rest of the world”? I think Prokofy is fundamentally incapable of introspection.
about 2 years ago
>Oh, by the way, now that Prok has gone, I should point out that I did actually mention Marxism in the interview that so incensed her.
ROFL. Afraid to fight like a man, Richard? I didn’t say I was gone, I just said “my work here was done.” My God. Look at your rant on the land market. I’ve exposed that, truly. Can you seriously look at me with a straight face, say your rant about how you find it annoying — and implicitly evil! — that there is arbitrage of land in Second Life and isn’t that wrong — and not admit your socialist leanings. I’ve taken it down line by line at metanomics.net
Why this hatred and aversion of commerce? It’s always one of the biggest puzzles I face in dealing with the liberal British intelligentsia such as yourself, which indeed does include mainly socialist viewpoints.
And let me point out that I don’t “make my living in Second Life” and my land business is merely a small part-time job. I don’t stand to succeed or fail whether Second Life crashes or burns. I don’t lose anything if socialism is imposed, or if opensim or some other project devalues land. I mainly engage in this business to study the world up close and in granular detail and gather a lot of detailed information about virtuality. So please, remove all discussion of motive, business, crass greedy profit motives, blah blah blah (they inevitably come in).
>I was responding to a point about there being economic harm if you stop people from trading (something along the lines of “every time you stop a trade, God kills a kitten”). I said that this only takes into account the exchange value of goods, and not the use value. I then mentioned that this was a Marxist characterisation, but that it nevertheless made a valid point.
Actually, this is only ONE of the many, many, inherently socialist views that you put out during this lecture. I’ve taken just the land market bit for exegesis today, but I could go on and fish out lots more. This bit about the use trade is only the tip of the iceberg.
>What I didn’t mention is that it wasn’t actually my idea. I came across it in a paper by Sara Grimes (http://ir.lib.sfu.ca/retrieve/2200/etd1862.pdf), from Simon Fraser University in that bastion of communism on America’s doorstep, Canada.
Yes, Richard, like the UK, the Canadian liberal intelligentsia in universities — where BTW I was educated, tend toward the socialist viewpoints as well. Laugh and hoot and snort as you will about “Canadian communism,” but I got free health care and dirt-cheap land in Canada precisely because it has a more socially-oriented economy in which there is a huge top-heavy bureaucratic class and where most people are employed by the government. And it’s legitimate to debate whether such systems work or not, it’s not interesting for me to do it on games forums, however.
>Hopefully, this will save me from deportation when I visit the USA later this month, should Homeland Security have read this thread.
Oh, stuff it. That sort of fatuous and opportunistic remark cravenly playing to the anti-Americanism on fanboy forums should be beneath you.
Your task, Richard, should you rise to the challenge, is to ponder what it means for the poor Chinese boys of the world to be game-golding in Wow and being punishment, even with threat of real-life prosecution, and the transfer of wealth this indicates, and the turfing out of games everywhere of poor people who grab at the big online economy to try to advance themselves. Their stories of harsh expulsion from socialist paradise are real, unlike the fake stories of your non-event of “Homeland Security” following your expression on game forums.
about 2 years ago
Okay I tried reading from the place I left off yesterday but god damn would that take too much out of my work day. So, I’m just gonna speak my mind yet again.
She is obviously having trouble differentiating between real life and Second Life, it’s pretty fucking pathetic. It seems no matter what you say about her, whether it’s true or not, all she responds with is: “Nuh uh! You are!” followed by one or more new random ramblings that distract from the point.
She keeps saying that telling people how to play in a world you have created is Socialistic? Amiright? Which is a perfect example of how she can’t separate real life from game life.
Every game has rules and restrictions, and guess what, without rules and restrictions you wouldn’t even have a game. If anything, you’d be left with a ball that you don’t know wtf to do with. We need the rules, you can’t pick up the ball with your hands unless you’re a goalie. Hey look, it’s starting to become a game!
It’s as if she views all things multiplayer as the same genre. Why the fuck does she care about chinese gold farmers? She has said they don’t affect her, so what, is she trying to stand up for their rights? Last I checked Americans trying to stand up for people’s rights based on our own lunacy usually doesn’t end up that well.
But hey, maybe she’s just looking to expand her business into OUR games and this is a barrier she needs to break down. This is of course speculation, but what else am I to do besides speculate when she doesn’t even clearly express one fucking point that she has, not one issue.
She dances around them and throws magic fairy dust to distract us in the hopes that we wont even call her out on how much of a crazy fucking bitch she is.
If this lady was a WoW addict, how many guilds do you think she would have gone through and dismantled by now? How many times would her account of changed names, transferred servers? I’m not even that into WoW, but I know of this type of person, and I am almost positive that this lady would be that person if she played WoW.
However, she plays Second Life where it’s okay to be a loser because there’s probably a bigger one around the corner. She hasn’t met the usual resistance most of us have when being a newcomer to the internet and the gaming community. She hasn’t had to learn about “Netiquette” (though I’m sure she paid for some pitiful excuse for a class on the subject) as the majority of us have.
Just look at me, I’m probably fucking annoying to a decent amount of people, however, I don’t piss off everyone, because I know who my crowd is. The younger, more “CS-ey”, asshole dumbshit lollercopter club.
That is why she is being met with so much resistance, because we’re not Second Life, and I guess because we use our brains, or something.
Is it just me or doesn’t it seem like common sense to be anti crazy bitch lady?
about 2 years ago
I didn’t say I was gone, I just said “my work here was done.”
Couldn’t resist eh.
“but I got free health care and dirt-cheap land in Canada precisely because it has a more socially-oriented economy in which there is a huge top-heavy bureaucratic class and where most people are employed by the government.”
What the hell are you talking about??
about 2 years ago
She sounds more like Ayn Rand than Ann Coulter.
Prokofy, I get why you feel the need to expend all this energy. The whole premise of your argument comes down to your belief that the influence of the cognoscenti of game design is going to lead to the whole world marching in lockstep with their beliefs. I really think that concern is unwarranted. If it were the case, Second Life would not exist. Yet it does, despite the existence of WoW. No one is going to shut down Second Life, and no one has either the desire or the ability to stop other people from building something like it. They are really not that powerful, and they never will be, and they’re not trying to be.
If you really don’t care about games you don’t play, then your only area of concern is the often-cited ‘bleed-over’ of ideology into your space. Calm down – that idea invasion is not going to happen.
about 2 years ago
It’s interesting to note that RMT doesn’t exercise as much forum angst amongst the MMORPG community as the dreaded PvP vs. PvE player controversies.
about 2 years ago
>If you really don’t care about games you don’t play, then your only area of concern is the often-cited ‘bleed-over’ of ideology into your space. Calm down – that idea invasion is not going to happen.
Or maybe it is going to happen, and there are going to be not as much games involving trading virtual penises for real cash, or money substituting for skill and dedication is concerned. I can’t say I’m particularly worried either way, or that I understand why someone _would_ be.
about 2 years ago
My God, it’s full of stupid.
I suppose there’d be a little bit more to read out of Prokofy if her diatribes weren’t punctuated with “lol”:
Dan “Zhelezniakov” Hunter at Terra Nova banned me on a whim last summer, writing that he was “tired” lol.
I’ll bet a lot of people in this thread so loath commerce and capitalism that the idea of a lot of spamming ad farms would make them absolutely seethe in self-righteous hatred lol.
You folks take your games very very seriously! lol
Overall, the mental image I’m getting is that of a 20 year old who in addition to spending their time entirely in Second Life does it while writing fanwankery about boy bands and gay play.
Just the mental image, though. I can’t actually say what she’s doing irl, imo. lol!
about 2 years ago
Instead, I am arguing for a pluralism of systems, where game-gods of the stature of Bartle cannot be allowed to dictate this model for all games. Because that’s what he’s doing, frankly, when he has the kind of bully pulpits that he has — at game conferences, panels, privileged pages like Terra Nova.
…which have almost zero impact on what games are actually made.
If you’re worried about the market being dictated, your artillery is aimed at the wrong target. The market actually takes dictation from market leaders like World of Warcraft (which has exponentially more users and income than Second Life, btw).
Academia is about as relevant to MMO/virtual worlds as it is to any other industry – inspiration, research and advice that is ignored more often than not.
For all these fabulous game-god economists like Castronova out there, nobody is studying the growing market in RMT outside the legal confines of the games, and trying to draw up some prognoses about how this will go.
This is untrue. There are entire websites devoted to the study of extralegal RMT. And by the way, it is literally illegal. Am I allowed to sell rights to your living room? If so, I’m offering $50 to anyone who wants your sofa.
Gasp, heaven forbid, that we touch a hair on the head of the hobbits. They will be allowed to exist. Who can stop them? But they can’t invade every other space with their socialist ideologies. They can’t be the Cuba of the game world, showing up at every conference to flak old-style Marxist prescriptions — as in fact they do.
Gasp, heaven forbid, that we touch a hair on the head of the furries and innkeepers of Second Life. They will be allowed to exist. Who can stop them? But they can’t invade every other space with their wacky libertarian-objectivist idelogies. They can’t be the Berkeley of the game world, showing up at every conference to flak sci-fi Metaverse prescriptions — as in fact they do.
(Hey, it doesn’t work when I say it, either.)
If you go on adamantly pushing the banning and criminalizing of RMT in the face of a growing user base that either openly advocates for it, is willing to pay for it, or engages in it anyway, you are going to have to use increasingly draconian methods of prosecution.
Like… banning them from playing the game. Which already happens, frequently. Histrionics aside, that’s all anyone here is advocating – the right of game maintainers to… maintain their own game. No one is threatening invasions of RMT-friendly games to nationalize your virtual quatloos. They simply assert the right to maintain their own backyard – which, for all your averrals of freedom and capitalism, you seem hellbent on denying them.
I just want there to be more than one type of walled garden, and I want there to be more than just walled gardens. Can you grasp in your Internet-educated brain a concept called “pluralism”. More than one type. Choice. Multiplicity. You know, like a multiple-choice quiz?
Clearly, you can’t, because you can’t even comprehend the existence of other gardens save your own. As seen below:
You can’t cash out your game gold or sell your sword outside his heavily restricted auction confines where he strips out the value of your labour.
What, indeed, is YOUR name for such a system?
Fairness. Are you going to take on baseball next? I hear they have all kinds of rules about betting and salary caps.
Sorry for the input of sanity, we return you now to the trainwreck already in progress.
about 2 years ago
This stuff is much better than Television. It’s the Jerry Springer of Online Metaverse!
Now can we get someone to take off their top? Post Screen shots please.
about 2 years ago
Actually, when I made my one-shot reference to Ann Coulter way up in the beginning of this discussion, I was more commenting on Prokofy’s debate style rather than politcal leanings. Compare with any post from anncoulter.com — I’ve liniked quotes from Coulter’s latest post 8the column written on Mar. 5, 2008) and compared them with statements Prokofsky made in this thread (and the original post) — it’s eerie:
1.) They both refer to people they disagree with in obviously inflammatory ways in order to provoke a reaction:
Coulter: Hillary soldiered on to wallop B. Hussein Obama in Ohio, Texas and Rhode Island Tuesday night.
Prokofy: Dan “Zhelezniakov” Hunter banned me from Terra Nova on a whim last summer
2.) These and other inflammatory statements are inevitably responded to with angsty backlash from a portion of the audience. Coulter/Prokofy’s counter-responses consist of righteous indignation, often consisting of ad-hominem attacks that, although viewed as largely hypocritical by a majority of the general populace, help the authors confirm their respective “moral imperatives”:
Coulter: We’re surging, Hillary! If you want to be even more likable, you should go on “The View.” Next to those four harpies, you seem almost agreeable.
Prokofy: I bet it makes you feel special to write “interwebs” like that, like you’re in a special sort of tribe, eh? Are you about twelve, with that kind of self-deprecating lower-case “I” in your sentences lol?
3.) When all else fails, they both assume that anyone who doesn’t agree with them is either evil or moronic, most often both.
Coulter: Besides the joy liberals take in lying generally, they have massive Reagan envy.
Prokofy: Learn to skim. Good skill to have when you get to college!
Sorry, Prokofy, but if you want to avoid being compared to Ann Coulter, you’re going to have to start structuring your arguments in ways that encourage debate instead of mudslinging. It’s so much easier to take a pundit seriously when they respect their audience, no matter how vehemently they disagree. No one is expecting thesis-level dissertations or double grammar checks, just a modicum of respect. You cannot frame a discussion in conforntational, aggressive terms and then attempt to take the high ground when people respond in kind.
about 2 years ago
>You can’t cash out your game gold or sell your sword outside his heavily restricted auction confines where he strips out the value of your labour.
What, indeed, is YOUR name for such a system?>
If you’re viewing things in a game as labor, maybe it’s time to take a break.
I’m just curious, when was the last time you had fun?
And to Mr. Jennings, nice ninja.
about 2 years ago
Another interesting point is that there are many, many MMORPGs out there – while WoW is the biggest, there’s a plethora of choices. It stretches the Socialist analogy to its breaking point – a citizen of the USSR back in the day of Uncle Joe couldn’t opt out and go live, say, in India. If you don’t like WoW’s rules, there are choices, including many which don’t police RMT or even encourage real-money transactions (I’m thinking of many of the free-to-play games which offer the players the option of buying shiny things with real-world cash.)
Therefore there is viable competition to the command economy model.
about 2 years ago
I hadn’t really read the textbooks on Insanity for a while. This is bringing it all back.
Goodness.
about 2 years ago
No one’s EVER examined the parallels between Marxism and MMO/RMT!
http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/
No one’s EVER looked at the inherent racism behind the anti-RMT reaction!
http://brokentoys.org/2006/01/12/the-second-opium-war/
History, just a search engine query away.
about 2 years ago
This has to be by far and away and without shadow of a doubt the best, most admirable discussion in the history of the universe. And I’m not one normally given to hyperbole.
about 2 years ago
Force-galitarainism? Is this some new SW:G game concept?
Scott: You may have thought longer and harder about these issues, but you have not made up nearly as many new words. (Nor are you web 2.0 buzzword compliant)
about 2 years ago
Captain: You know what you doing.
Captain: Move ‘troll’.
Captain: For great post comment count.
All your posts are belong to Lum.
about 2 years ago
Scott, what have you done?
What have you done.
about 2 years ago
So you’re saying I shouldn’t post this article I’ve got written up about Derek Smart?
about 2 years ago
Didn’t he invent the dickshot?
about 2 years ago
Herr Merkwurdigliebe – why not say this is the best discussion that will ever be and we should all just turn in our computers to the nearest recycling bank and meditate on its perfection?
about 2 years ago
This is a false characterization of my position
This is hardly surprising since you have been asked, politely and repeatedly, if you could sum up your position in a clear and concise fashion, something which you have, repeatedly, refused to do, with a lot of flaming of the requester. If you fail to communicate your message to everyone else, it’s your communication which is to blame, not your audience.
or indeed the position of any normal person simply endorsing what is true and normal about normal human behaviour: they wish to buy and sell.
So buying and selling is innate behaviour. Any serious research backing this opinion of yours, perchance?
Instead, I am arguing for a pluralism of systems,
That’s great. And if you were to survey all currently active virtual worlds, you’d find that a pluralism of systems does, indeed, exist.
where game-gods of the stature of Bartle cannot be allowed to dictate this model for all games. Because that’s what he’s doing, frankly, when he has the kind of bully pulpits that he has — at game conferences, panels, privileged pages like Terra Nova.
Look, given that Bartle can be credited for giving birth to online virtual worlds in the first place, the existing pluralism of systems is a clear demonstration that the man exposes opinions which are far from being accepted as the word of god. Looks like you’re barking up the wrong tree.
It’s hobbling any new thinking about games, and it is an atrocious old dictatorship that needs to be overthrown so that the space can be freed up for more innovation,
The observable plurality of systems available today clearly shows that you’re totally overstating the influence Bartle has had on development of virtual worlds started after 1978. Much ado about nothing.
so that game devs can begin to see what their players are asking for, in spite of their old game master socialist prescriptions: games with RMT, open-ended economies. Yes, this is what players, when you ask them, ask for.
This is what some players ask for, and there are games catering to their request. There are also players who do not ask for that, and there are games catering to their own needs. There’s a Blizzard entertainment who sells to 10 million subscribers while declaring RMT incompatible with their games’ design. And there’s Eve Online which is still doing very well with a player demographic who accepts or even embraces RMT.
Plurality of systems. Exactly as it is today.
The market reality has not invalidated either model, both have their customers and making money off their games.
To get back to your premise that humans wish to buy and sell, in an open market, as you conceded, it is fully within a game developer’s right to decide whether its virtual goods are open to RMT or not. It is fully within that same game developer’s right to deny service to players refusing to abide by the rules they set (just as you can refuse entry to your home to someone who sells your couch without your consent).
From there, the market decides. And you know, it actually works pretty well in the sense that systems who don’t meet a sufficient customer demand go out of business while the others thrive. I fail to see any form of socialism in there. Supply and demand regulates the market freely.
about 2 years ago
The funny part is that WoW could have all the RMT in the world and it still wouldn’t matter. The best items in the game cannot be freely traded anyway, and are difficulty if not impossible to buy.
But thanks, Blizzard, for my daily quests; one of, if not the best and most underated system implemented for hardcore, casual and middle of the road players alike.
Innovate, don’t legislate. Or something.
about 2 years ago
This thread could honestly be a study of the effects of an accountability-free environment on borderline personality disorder. I find myself lamenting the loss of a more widespread application of the back of an open hand to crazy as a solution to self-destructive mania..
about 2 years ago
I think the reason we aren’t getting a clear and concise summarization is because we made the mistake of assuming that this lady is capable of being clear and concise.
about 2 years ago
I gotta say, this thread continually reminds me of the Weird Al song, Jerry Springer (Someone else mentioned Jerry Springer, but the lyrics to the song bearing that name are really standing out in my mind)
“It’s totally worthless like a bad check
It’s like a train wreck
Don’t want to stare but you can’t look away.
Like Sally Jesse he does talk shows
But with more weirdos
The ratings jumping higher every day!”
(Yes, that’s entirely from memory.)
It’s interesting to see both sides of this argument arguing over a consensus on reality that will never be reached.
On the one hand, we have Prof with her opinion. Then you have everyone else, or at least most, attempting to rationally reply to and debate that “opinion”, sometimes with their own opinon.
Folks, you can’t reason with an “opinion” – They don’t HAVE to have a rational backing. In her mind, she’s right and she’s endorsing the future of a economic revenue source that has yet to reach it’s full potential, it’s inevitable, and anyone who goes against this tide of “progress” is a commie. You’re not going to change that with reason and rationality, because it doesn’t have much of a rational backing.
To the Prof, if you wish to contest the above statement and prove myself, and the other “gamer boy’s” whose intellect woefully pales in comparison to yours, I issue the following challenge:
In 500 words or less, citing links from credible sources, make your case for why you think RMT should be legal in every virtual world (Even the ones you don’t evidently care about, refuse to acknowledge, don’t play, don’t understand, or are aware that exist) without a single derogatory remark or ad hominem attack. Another 500 words will be alloted to refute why we, the woefully ignorant, are wrong, should you chose.
From there, we can have a rational, reasonable discussion, if that was ever your goal to begin with.
But, until such time, please continue! To quote some of the more verbose members WoW community:
This Thread Delivers.
about 2 years ago
mark/GB – wow. this thread has like, what, a couple dozen doctorial thesis seeds in it?
I was just thinking that back in the day during political conventions and/or the US senate how often these types of arguments wound up with someone on the ground getting beat.
meatspace is cruel and inhuman, but at least you can get a resolution.
also, porkfly, once again – inability or refusal to generate a specifically enumerated position/platform == arguing in bad fatih.
about 2 years ago
I write as I please. You are free to read something else that plays to your infantilism : )
But I like reading half-baked MMO design theory combined with freshman-level understanding of political theory and misused techie buzzwords!
I just want there to be more than one type of walled garden, and I want there to be more than just walled gardens. Can you grasp in your Internet-educated brain a concept called “pluralism”. More than one type. Choice. Multiplicity. You know, like a multiple-choice quiz?
The funny part is that this is, exactly, Richard Bartle’s position.
about 2 years ago
its like, it went from “this chick is crazy” to “omg lum you are crazy and i am going to type a huge damned response so everyone thinks i have a lot to say but really i am just babbling to increase my hits on google so i will keep talking making repeated posts about nothing cause i have a dream of making monies in a not real way because i am a recluse and anonymity is easier to deal with”
or….
tldr.
about 2 years ago
I think there are parallels here to Nigerian Money Scams, but after reading all of this I don’t have the energy to coherently make them. Should we not prosecute them either, since there are basic human instincts driving scams as well?
about 2 years ago
You know what going to be vastly amusing, X years down the line?
When Linden Labs shuts down their servers.
about 2 years ago
it’s as if suddenly thousands of geeks cried out..and then were silenced…
about 2 years ago
I have to chuckle at the ADD-attention-span kids constantly haranguing, beating, bawling, and screeching for a summary of a position, in a situation where…the person being attacked has written an essay to which the oP has responded with a snarky comment. They can…go and read the essay. They can…go and read the exegesis of a very good slice of visible socialism coming from Richard Bartle on his hysterical and erroneous comments on the land market in SL. I fail to see why I need to provide little summaries every five minutes for attention-challenged children. Screaming, banging your fists on the table, trying to impugn my intelligence — sorry, curiously unmoved. If you can’t understand simple premises in a relatively short blog post linked by the OP, then…move on. I’m not here to do your Cliff notes and your Coles notes for you.
Scott Jennings provides a curious link to a post that actually doesn’t even discuss Karl Marx historically, but talks slangily about the Chinese. In fact, you can find loads of Marx on RMT. In fact, one of the things that really chafed Marx’s butt, sitting in the library back in 1865 or whatever it is (I always marvel at the persistence of these century-old religious doctrines like Marxism among youth and professors today), was the idea that people in those other countries, those non-German inferior people with their tacky craftsmenship, could undercut the fine craftsmenship of the German people and sell their goods cheaper, so that evil unscrupulous (!) business people could import those shoddy goods and resell them and still make a profit! He was the original protectionist, Marx was. He *loathed* globalization. He was the first anti-globalist! Hate, hate!
If there are any educated and intelligent people out there, perhaps they found this sort of statement indicative of the problem of a broken forums like this:
“So buying and selling is innate behaviour. Any serious research backing this opinion of yours, perchance?”
>Look, given that Bartle can be credited for giving birth to online virtual worlds in the first place, the existing pluralism of systems is a clear demonstration that the man exposes opinions which are far from being accepted as the word of god. Looks like you’re barking up the wrong tree.
The existence of plurality IN SPITE OF Bartle proves nothing. He ranted and raved about WoW, too! He’s a curmudgeon!
>To get back to your premise that humans wish to buy and sell, in an open market, as you conceded, it is fully within a game developer’s right to decide whether its virtual goods are open to RMT or not. It is fully within that same game developer’s right to deny service to players refusing to abide by the rules they set (just as you can refuse entry to your home to someone who sells your couch without your consent).
>From there, the market decides. And you know, it actually works pretty well in the sense that systems who don’t meet a sufficient customer demand go out of business while the others thrive. I fail to see any form of socialism in there. Supply and demand regulates the market freel
This is a false argument, because it argues from the existence of various worlds and choices to saying that my characterization of Bartle’s game philosophy as socialism is false. But it isn’t. He wants a controlled uravnilovka of the worst sort.
Thousands of people DO vote with their feet and march out of games whose content they burn through, whose gold they sell, inflating the game currency and making the game not fun. They burn and burn, and they sell by the millions. Doesn’t this behaviour tell us something? It tells us that MMORPGs are at best a medieval fantasy, or a socialist paradise for the modern man that can no better keep him happy than the real life USSR did. And out he will go, and down it will come.
In 500 words or less, citing links from credible sources, make your case for why you think RMT should be legal in every virtual world
Once again, I have no such position. I’m not arguing for RMT to be in every game, or to be LEGAL in every game. I’m noting that the emperor has no clothes. I’m noting it IS in every game and that some games have legalized it, and that must MAKE YOU THINK.
Perhaps more games should have legal RMT?
Perhaps it’s too hard to have RMT?
Perhaps draconian measures are needed to secure it?
THINK, You know, entertain various thoughts, turn them around, ponder what may be best. I haven’t imposed any recipe whatsoever. Meanwhile, Richard Bartle *has* and you all still kiss his feet. Amazing.
It’s sad that 95 percent of the discussion here is stupid and infantile, and therefore one can’t even justify participating. I look for a few glimmers of intellect…I see them, and they flicker out.
The idea that you have to have played a game to understand skill grinding and game golding is silly. Playing 17 minutes of WoW as I have I get it, trust me, about the need to kill the boars and get the gold and go to the auction house.
So yes, you *are* woefully ignorant. You can’t seem to see that there is an interesting debate to be had. To report on what really happens in games. To come out of the cloud of unknowing about them. To see what people really do in them.
If it’s not interesting to you to have a meta discussion, fine, but don’t be such an ignoramus as to portray my postion as one dictating a social system or political economy on a game. Again, I’m for diversifying them more, as they are not diverse, and I’m for disrupting the horrible lock on discourse that the game-god socialists do have on the debate now.
about 2 years ago
Commence primary ignition…
about 2 years ago
“The funny part is that this is, exactly, Richard Bartle’s position.”
He even states as much in this very thread!
I think Prokofy is using everyone on the Internet as proxies to argue with herself.
about 2 years ago
1.) Ok, who’s seen that stain remover commercial where the guy is in for his job interview and everytime he talks, the little stain on his shirt starts loudly babbling gibberish to the interviewer so he can’t hear what the guy is saying?
2.) Assign roles based on current context for relevence.
3.) ???
4.) Profit
about 2 years ago
I have to chuckle at the ADD-attention-span kids constantly haranguing, beating, bawling, and screeching for a summary of a position, in a situation where…the person being attacked has written an essay to which the oP has responded with a snarky comment. They can…go and read the essay.
Why bother? You’re clearly ignoring anyone talking to you, to the extent that you’re attacking people who you actually agree with. To wit:
Scott Jennings provides a curious link to a post that actually doesn’t even discuss Karl Marx historically, but talks slangily about the Chinese.
So sorry if I use “slangy” language instead of your clearly superior writing methodology, which apparently involves inserting random Russian words with reckless pseudo-intellectual abandon, but the post you dismissed dealt with statist interference in virtual worlds, touched on the available options for MMOs to deal with RMT (ranging from embracing to stamping out, and the futility of the latter) and actually closed with the following comment:
But, as China is discovering, the child-like idealism of socialism tends to melt in the light of day, and the enlightened self-interest of capitalism often tends to be the best solution in an imperfect world.
Which you loudly declaim you are fighting for against the horrible gaming industry Marxists led by… Richard Bartle. Whom, last time I checked, wasn’t actually working on any online games. (I guess he’s a secret master from behind the scenes. Those Marxist fifth columns, they’re crafty beasts.)
But of course, you’d rather sling random assaults in every direction, heedless of what people are actually saying, proclaim repeatedly that you’re the lone voice in the wilderness who actually has considered such issues (to an audience that, mind you, has done so for years), and ending with a loud smug declaration that this venue is far too idiotic for you to grace with your presence (that, yet, remains).
Are you sure you’re not a Hillary Clinton supporter?
about 2 years ago
|>From there, the market decides. And you know, it actually works pretty well in the |sense that systems who don’t meet a sufficient customer demand go out of business |while the others thrive. I fail to see any form of socialism in there. Supply and |demand regulates the market freely.
|
|This is a false argument, because it argues from the existence of various worlds and |choices to saying that my characterization of Bartle’s game philosophy as socialism |is false. But it isn’t. He wants a controlled uravnilovka of the worst sort.
Did you just say that an example of market capitalism in the real world is a false argument because it says you are incorrect? Then you included a vague Russian word that I’m afraid is not in my vocabulary, nor is it in Wikipedia or Dictionary.com? Just a clarification if you may.
I rather like metaphors myself. Here is how I see the situation here:
You watch a game of basketball, in which there are strict rules that create a fair playing field. You hear complaints about players breaking those rules, and that they are punished by being taken off the court for their behavior. You state that these players are simply following their inner desires, and that it should be expected that they break the rules. Thus, these players should not be penalized.
This is what it essentially breaks down to, correct? A rule, set by an established governing body, that RMT is not allowed in a game is being broken, and you do not believe that this rule should exist, because it is being broken? I think this has some serious ramifications on social contracts.
I think what we are discussing here can really be reduced to the fact that just because you are not allowed to touch the ball in soccer, does not mean that people who play basketball should be worried for their sport, and while people may say that those people who touch or do not touch the ball are wang touchers, the rules over the games still belong to their respective governing bodies.
about 2 years ago
I am bad at blog comment layouts.
about 2 years ago
Please don’t ban her lum….not till I start work again in a week anyways.
This thread killed a whole freakin day.
about 2 years ago
Lum>Richard Bartle. Whom, last time I checked, wasn’t actually working on any online games.
That’s correct, but I am a consultant (and have been for many years), so I’m not entirely stuck in 1978. This explains why academics think I’m tainted by industry (and industry people think I’m tainted by academia).
As for my legions of minions, whom I have brainwashed with my subtle game design neurolinguistic programming, I can call upon them at any moment. I’m minded to use them to overthrow western democracies – what do you think?
Richard
about 2 years ago
I’m thinking you should start with Poland. Tradition and whatnot.
about 2 years ago
Bartle> RMT in worlds designed for RMT is fine. RMT in worlds not designed for RMT, which the developers don’t want RMT in, should not have to accept it.
Prok> I am arguing for a pluralism of systems, where game-gods of the stature of Bartle cannot be allowed to dictate this model for all games.
Uhm… l2read?
about 2 years ago
My apologies. I should of course add that there is surely a lot of past comments, statements and history which I haven’t read up on. Those two above quotes just stood so clearly out when reading through this all; one person stating an opinion and the other seemingly claiming the first person’s opinion is the opposite of the opinion stated.
And extra apologies for being silly.
about 2 years ago
>Why you don’t understand this? Well, I’d guess that it’s because SECOND LIFE IS NOT LIKE
>MMORPGS. Oh but you wouldn’t know that would you because you’re too busy designing
>pretty little fake jewelry for even bigger dumbasses than yourself.
Irony!
Go farm more epix mr Gamer boy ;p
about 2 years ago
Damnit, Dream. We cannot be silly in this thread.
IT IS SERIOUS BUSINESS!
about 2 years ago
With all this talk of RMT, I am somewhat surprised that noone has brought up the eventual taxation of said gains from virtual items.
/can o’ worms
about 2 years ago
Bah, the taxation thing is a non-issue. If you sell it and make RL money from it, that’s the point at which those earnings would be taxed. If you don’t sell anything, then there’s no RL profit and thus no tax. It’s exactly the way stocks and capitol investments are handled already, until there is conversion there is no taxation. Even if there were laws passed to tax stuff in-game, it would be almost exactly as effective as passing a law to make pi equal to three.
about 2 years ago
The existence of plurality IN SPITE OF Bartle proves nothing. He ranted and raved about WoW, too! He’s a curmudgeon!
So we have some sort of celebrity who has opinions, just like any pundit. He kicked off a game genre, but today’s massively money-making virtual worlds have a lot closer ties to Diku MUD than to Bartle’s orginal creation in terms of almost anything – or, in the case of Second Life, probably a lot more with MOOs again. Both of these were inspired by Bartle’s concept and nonetheless spawned game generations which, beyond the basic premise of virtual multi-user worlds, have little in common with Bartle’s brainchild.
Being the pioneer means he gets invited to share his opinion. I fail to see the godlike influence as if his word was holy writ in today’s market.
In a similar fashion (but the scope is wildly different), Einstein was most certainly asked about his opinion on quantum physics when the field began getting carved out. And they politely listened to his famous “God doesn’t play dice with the universe”, and then went on to demonstrate that “God does, in fact, play dice”.
As I said, you’re making much ado about nothing. And for that matter, I fail to see any example of virtual words which have been implemented based on the visions of the great thinkers in the field, the Bartles, Kosters or Garriott’s, which also happen to be a huge and lasting commercial success. They have points of view, which make people think. And obviously may lead to quite different, and differentiated results.
The market decides. If there is a great Bartleian communist conspiracy to take over virtual worlds, it’s not only not working, it’s failing to such a point nobody can actually infer its existence, except you.
This is a false argument, because it argues from the existence of various worlds and choices to saying that my characterization of Bartle’s game philosophy as socialism is false. But it isn’t. He wants a controlled uravnilovka of the worst sort.
No. It argues from the existence of varied worlds to demonstrate that there is a man and his opinion, and there is no game-god worship threatening to ban RMT from the entire metaverse. There are however corners of the metaverse where RMT is banned by the owners of said corners, and it attracts customers who happen to like it that way.
Thousands of people DO vote with their feet and march out of games whose content they burn through, whose gold they sell, inflating the game currency and making the game not fun. They burn and burn, and they sell by the millions. Doesn’t this behaviour tell us something?
Yes. Out of 10 million of people, you will find thousands and thousands who aren’t afraid to break rules and renege on a contract they have agreed to when subscribing to the service. And many more millions who want them gone.
It tells us that MMORPGs are at best a medieval fantasy, or a socialist paradise for the modern man that can no better keep him happy than the real life USSR did. And out he will go, and down it will come.
You are missing one key element, the last letter of MMORPGs. There’s many people in the metaverse, and they all have varied reasons to frequent it. And some, even many of them, do actually not want a second life which mimicks the first one, and are perfectly happy with shelling out some money for content which provides a closed and controlled economy. And such virtual worlds do good, just as some of the worlds which allow RMT also do good. The market decides. Capitalism at its finest.
Once again, I have no such position. I’m not arguing for RMT to be in every game, or to be LEGAL in every game. I’m noting that the emperor has no clothes. I’m noting it IS in every game and that some games have legalized it, and that must MAKE YOU THINK.
Perhaps more games should have legal RMT?
Perhaps it’s too hard to have RMT?
Perhaps draconian measures are needed to secure it?
I’m noting that this particular position, phrased like this, is something the majority of moderated people are holding. It’s even something I can agree with. I am however not willing to pay for a game which offers legalized RMT, my share of wallet will remain with the producers who are actively working to remove it from their worlds.
I’m noting however that you appear to be rather supportive of the customers who do engage in illegal RMT, based on your notion that buying and selling is inborn and only inferior people refuse to recognize and go with the flow. Considering your own history of being griefed, I would appreciate if you could explain how you reconcile your tolerance, even apparent acceptance as a fact of life of the TOS-breakers engaging in RMT with the considerable amount of griefing their activity generates, be it on farming, market manipulation, or even account hacking. Or, in case I were misreading your stance, please do clarify.
about 2 years ago
You know, Porkfry’s stance actually makes a sort of twisted sence if you start with the same premises that she does:
1) The game is indestinguishable from real life, and real life is indestinguishable from the game. The two are more then interchangeable, they are identical.
2) The games are controlled by designers that use their power to mandate the behavior of the players.
From these two points it follows that game designers have total control over your lives.
Going further, 3) some very famous designers – such as Richard Bartle – have more power over the opinions and beliefs of the other designers.
Adding in that point, it naturally follows that Richard Bartle has total control over your life.
Once you accept this fact, everything she says is perfectly coherent. Absolutely bat-shit insane and ignorant to a rediculous degree, but coherent nonetheless.
about 2 years ago
“In a similar fashion (but the scope is wildly different), Einstein was most certainly asked about his opinion on quantum physics when the field began getting carved out. And they politely listened to his famous “God doesn’t play dice with the universe”, and then went on to demonstrate that “God does, in fact, play dice”.”
Yeah, about that.
http://en.wikipedia.org/wiki/EPR_paradox
If you were Einstein, you’d try to argue that God didn’t play dice, too.
about 2 years ago
One day the game developer said to Prokofy Neva, “How can I control RMT in my game?”
And Prokofy Neva said, “Ponder what it means for the poor Chinese boys of the world to be game-golding in Wow and being punishment, even with threat of real-life prosecution, and the transfer of wealth this indicates, and the turfing out of games everywhere of poor people who grab at the big online economy to try to advance themselves.”
In this moment, the game developer achieved enlightenment.
about 2 years ago
btw: This
discussion
is
retarded.
How it works is that everyone thinks they are smarter than everyone else. The way to show that you are smart, is by being obtuse and hard to understand (of course the REAL way to show you are smart is by being crystal clear, but this is beyond some people). The automatic reaction of a ‘smart’ person when faced by something they don’t understand, is to reply with something their opponent does not understand, and to pick at little irrelevant points in hopes of showing that Since one part of someone’s post is wrong, and no one understands their post in the first place, we can assume that their entire post is wrong!! Zomg.
It also shows that you are intelligent if you ‘summarize’ someone’s post. Since no one understood it in the first place, your summary (which ofc shows them in a negative light) is just as valid as their actual words.
Anyway. ‘Should’ RMT be involved with game-like virtual worlds, that are about having fun? It depends on whether that is part of the design of that game. **A WELL-DESIGNED GAME WILL NOT GIVE PLAYERS ANY REASON TO WANT TO BUY GOLD**.
Most games are crap, because people like Mr Bartle assume gamers are stupid and think in the present. This leads to an overemphasis on ‘progression’ for the sake of progression, which leads to too much social emphasis on being on ‘top’ of a game. All MMOs are susceptible to this because all MMOs contain progression; however, successful games tend (usually by accident) to allow players to have fun even if they are not at the highest reaches of progression.
Game designers do not think like this for two reasons:
1) they are afraid people will not value the ‘content’ that they create
2) they have very simple grasps on player psychology.
And thus, their inability to understand the flaws in their games leads to them supposing that these flaws are inevitable; and thus we get this whole retarded discussion about whether RMT ‘should’ exist in game-like virtual worlds.
Add to it Prokofy Neva’s very valid position, which is that people who cannot understand the complexity of their own virtual worlds will not understand how and why they are different from games which DO explicitly condone RMT; after all, people like to keep things simple. And you get Neva trying to argue vagueries because the very position she is attacking is so nebulous, while the ‘anti-RMT camp’ replies with same.
Please, people. Learn to distinguish in your arguments between fact and irrelevant generalization. Your hand waving does you no credit at all, and only makes you look like fools.
about 2 years ago
Someone just give the crazy bitch her meds and let’s all go eat.
–TR
about 2 years ago
Gwaendar>Being the pioneer
Well, A pioneer – I co-wrote MUD1 with Roy Trubshaw, I didn’t write it all on my ownsome.
>I fail to see the godlike influence as if his word was holy writ in today’s market.
Me too.
I’d hope that if people did listen to what I said, it was because I was saying interesting things, not because I somehow deserve to be listened to for not having died yet. We were always going to get virtual worlds, and they were invented independently at least half a dozen times. My luck was that MUD1 was the progenitor, but that doesn’t make my word law.
>They have points of view, which make people think.
That’s all I aim for. If people think about design because of what I say, I’ve done my job – even if they reject what I say, having thought about it. Virtual worlds are all about freedom, and that includes freedom of thought as well as freedom to be.
Richard
PS: Oh, I should point out here, lest any of the, er, mud that Prok is throwing sticks, that I’m not a Marxist and certainly not a communist. I’m chaotic good.
about 2 years ago
@TRJones: that is actually a relevant argument. The point everyone is trying to prove here is that ‘MY POSITION IS FOR THE GREATER GOOD’. That is the only real valid argument between intelligent people; it just depends on who you use as the benefactor variable (scope, etc) and what the uncertainty level is.
So. Arguing that RMT helps people who are poor IRL while only penalizing those who are rich IRL would actually be a point in RMT’s favor. However, not only (for games-for-fun at least, where achievements are supposed to ‘represent’ something) does RMT generally end up negatively benefiting the play experiences of the average player, due to culture and value and so on (of the game’s particular playerbase and audience), but the people who do get money from gold-selling are often people who are already rich and morally corrupt, who just outsource the actual work to some other country, doing no work while reaping 90% of the profits.
Just thought I’d clear that up.
about 2 years ago
How it works is that everyone thinks they are smarter than everyone else. The way to show that you are smart, is by being obtuse and hard to understand (of course the REAL way to show you are smart is by being crystal clear, but this is beyond some people). [snip]
It also shows that you are intelligent if you ’summarize’ someone’s post. Since no one understood it in the first place, your summary (which ofc shows them in a negative light) is just as valid as their actual words.[snip]
**A WELL-DESIGNED GAME WILL NOT GIVE PLAYERS ANY REASON TO WANT TO BUY GOLD**.
Most games are crap, because people like Mr Bartle assume gamers are stupid and think in the present. [snip]
after all, people like to keep things simple. And you get Neva trying to argue vagueries because the very position she is attacking is so nebulous, while the ‘anti-RMT camp’ replies with same.
Please, people. Learn to distinguish in your arguments between fact and irrelevant generalization. Your hand waving does you no credit at all, and only makes you look like fools.
Very concisely, you appear to be standing in a glass house and may want to consider not playing around with stones. Learn to distinguish in your arguments between fact and irrelevant generalization, and don’t hesitate to take your own medicine.
about 2 years ago
WOW! The real Prokofy Neva and the real Richard Bartle! Scott your blog is huge
I don’t do RMT but I bot, does that offend Neva?
about 2 years ago
“Very concisely, you appear to be standing in a glass house and may want to consider not playing around with stones. Learn to distinguish in your arguments between fact and irrelevant generalization, and don’t hesitate to take your own medicine.”
**A WELL-DESIGNED GAME WILL NOT GIVE PLAYERS ANY REASON TO WANT TO BUY GOLD**.
Can you reject that statement?
about 2 years ago
Yes. Because every player is different, and a game perfectly designed for player A – who would then have no reason to purchase gold when they otherwise might in a less perfect game – player B plays differently and for him the game is not perfect.
Well-designed is a highly relative term. Fun is not determined by the funer, but by the funee.
about 2 years ago
That is because you do not understand the psychology of player B.
about 2 years ago
**A WELL-DESIGNED GAME WILL NOT GIVE PLAYERS ANY REASON TO WANT TO BUY GOLD**.
Can you reject that statement?
A classical Red Herring. By extension, games with legal RMT are badly designed since they have to allow RMT in order to attract players. Refute this equally stupid Red herring and you will have answered your own challenge.
The reasons why people engage in illegal RMT are multiple, but if you do happen to have a game design in mind which completely removes any incentive for cheating, even in the players who do it as a sport or because they like transgressing rules, by being sufficiently fun to a 1 million customer base, I’m quite certain you can get designers to listen. If you don’t, your opinion as an armchair designer is as good as anyone else’s (ie mostly worthless).
about 2 years ago
What’s to understand? His specific psychology is unimportant, all that matters is that the game that makes player A happy is not perfect for player B.
Are you claiming that it is possible to make a game that is perfect for everyone?
about 2 years ago
>I don’t do RMT but I bot, does that offend Neva?
Neva doesn’t get offended by players
Only by devs or more specifically those whom she calls the ‘game gods’ of the industry.
tbh depending on what game you play… lots of people will hate botters (as well as gold-buyers/powerlevelers) in any game, but it just doesn’t have the impact it used to in WoW. ‘cept if you’re AFKaving, ofc, but at least then they can report you
about 2 years ago
That is because you do not understand the psychology of player B.
Yeah, right. Because crafting a game which is universally fun to millions of different individuals with their own goals and motivations is something which is going to happen one day.
about 2 years ago
“By extension, games with legal RMT are badly designed since they have to allow RMT in order to attract players. ”
Please do not be dense. Games with legal RMT are designed to have RMT; that is, RMT does not detract from the enjoyment of the average player. Games which ‘outlaw’ RMT do it because RMT detracts from the experience of the average player.
Do you understand?
“The reasons why people engage in illegal RMT are multiple, but if you do happen to have a game design in mind which completely removes any incentive for cheating, even in the players who do it as a sport or because they like transgressing rules”
You mean, like… using wall-jumping to explore in WoW?
That kind of breaking the rules? The kind that doesn’t hurt the enjoyment of anyone else?
People don’t just arbitrarily break rules, you know. They do it because the rules prevent them from having fun; and they cannot have fun the way they want to, or perhaps cannot have fun at all in that game, unless they break the rules.
Games are supposed to be fun. Some players do not feel they can have fun, given the game’s structure and environment, unless they break the rules. The way to prevent people from feeling the need to break the rules is to make the game fun without breaking the rules.
Do you need it more simple than that?
about 2 years ago
“Are you claiming that it is possible to make a game that is perfect for everyone?”
Just like this discussion, games are centered around common agreement of the greatest good, too. With a good game design, the only people you will not satisfy are those with an unreasonable desire to hurt other people. (not in a competitive PvP sense either)
about 2 years ago
Actually, for some people, the simple process of breaking the rules is fun, regardless of the content of said rules. If you make certain behavior illegal, there will always be some segment of the populace that feels that rules are meant to be broken.
Assuming that you can somehow create a game
1.) that is perfect for everyone
2.) in which nobody breaks the rules
smacks of ivory tower syndrome and/or a lack of understanding human behavior. This problem is compounded when you take into account that the number of options for virtual words at any given time will always be a number orders of magnitutde smaller than the number of inhabitants of those worlds. Good luck creating your “perfectly designed game”.
about 2 years ago
“Actually, for some people, the simple process of breaking the rules is fun, regardless of the content of said rules. If you make certain behavior illegal, there will always be some segment of the populace that feels that rules are meant to be broken.”
Guess what.
Most people who buy gold, or powerlevel etc, aren’t doing it for that reason.
“Assuming that you can somehow create a game
1.) that is perfect for everyone
2.) in which nobody breaks the rules
smacks of ivory tower syndrome and/or a lack of understanding human behavior. ”
Do you want to play a game where 3/4 of the population you interact with has opposite long-term goals from your own? Or would you prefer a game where everyone has the same interests, where everyone is a potential friend?
In effect… a game which is optimal for everyone, satisfies players and is fun because it is optimal for everyone. Other people having fun, and you having the chance to do things that are fun with them, makes up for any small ‘optimization’ benefit you could gain from playing a game that would be more fun if only you could get the 99% of your friends who hate the game to play it.
about 2 years ago
ofc, any game designers who might read this will not understand it and just brush it off and continue making crappy games, but maybe (/hope!) I killed off the retarded RMT debate.
Hint: expectations.~
about 2 years ago
>Why bother? You’re clearly ignoring anyone talking to you, to the extent that you’re attacking people who you actually agree with. To wit:
Um, Brokentoysboy, you attacked me in your OP? Hello? So…you didn’t agree with me. You didn’t agree with me about my characterization of Bartle, and you didn’t think socialism is a problem in games, so why the faux agreement as merely a cunning means to agree?
>So sorry if I use “slangy” language instead of your clearly superior writing methodology, which apparently involves inserting random Russian words with reckless pseudo-intellectual abandon,
You did use slang, and it was stupid, like, “Chinese say: gimme sum o’ that”. Whatever. I used one Russian word. not “random Russian words”. There isn’t any pseudo-intellectual abandon in using one very good, very well defined Russian word that normally I translate, but I was busy. Uravnilokvka is like when the Russian’s neighbour has a cow? He urges the state to take the cow and divide it in half. The American emulates the neighbour and works hard to buy a cow himself. It means levelling, forced redistribution, dumbing down.
But, as China is discovering, the child-like idealism of socialism tends to melt in the light of day, and the enlightened self-interest of capitalism often tends to be the best solution in an imperfect world.
Um, I read the post. It’s not about Marx, in some kind of large sense. It’s not about the problem of closed worlds. It’s about something else, which is state capitalism — the pragmatic Chinese communist’s realization that he has to go with the RMT model and “get sum”. Enlightened? Hardly. Self-interest? Yes.
And…uh…where’s that “melting under the light of day” of that “child-like idealism of socialism” that you can’t seem to recognize in your friend Richard Bartle?! Hello! YOu think if you a post out there about how socialists like the Chinese went capitalist, that that can do service in a debate about a game-god promoting socialism and expressing rabid aversion to capitalism.
Richard’s childish idealism does not melt in the light of day. I’m quite certain he prides himself on it. I’m sure his fan base prides him on it. In fact, I’m in his fan base and don’t expect he’ll depart from his childish clinging to that idealism of a perfect forced egalitarian world. I think he needs to be challenged, however, on this idea that you can create a world where you strip away everything and make people skill grind and trade labour for dollars and then expect people to stay put, to not gold farm, to not cheat, to enjoy this egalitarian paradise they’ve forcibly been put into.
>Which you loudly declaim you are fighting for against the horrible gaming industry Marxists led by… Richard Bartle. Whom, last time I checked, wasn’t actually working on any online games. (I guess he’s a secret master from behind the scenes. Those Marxist fifth columns, they’re crafty beasts.)
Are you daft? Or just one of those dumb-as-post literalist tekkies that has to see somebody’s influence over gaming as only when they actually work on a game, which you assiduously “check” on the “last time”. Yes, he is a non-so-secret master, and not behind the scenes but on every conference panel from here to breakfast. Stop being so stupid.
>But of course, you’d rather sling random assaults in every direction, heedless of what people are actually saying, proclaim repeatedly that you’re the lone voice in the wilderness who actually has considered such issues (to an audience that, mind you, has done so for years),
I’ve never said I’m any kind of lone voice considering issues. I do realize, however, that the MUD/MMORPG crowd imagines itself to be THE only empowered source to comment on gaming and virtuality and the Metaverse. So you regard interlopers with surly slit-eyed suspicion and kill them in the first few frames. Your toys are broken, however, and your world is rocking!
My insult isn’t random, it’s direct: you’re stupid. You’re dense and literalist. You’re cranky and defensive and obnoxious to me because you don’t like my thoughts. And YOU are the one who attacked me in this OP, and YOU are the one that wrote all this tripe about round-eyes and all the rest — it’s understood to be hyperbole and all that, but with all these even stupider fanboyz here on your blog, you should be ashamed of yourself.
>and ending with a loud smug declaration that this venue is far too idiotic for you to grace with your presence (that, yet, remains).
It is. It’s disappointing. Every once in awhile, you’ll have a glimmer, as I said. But you’re not on my smart blogs list, sorry, dear. I’ve actually been motivated to make a new list for myself of Kinds of People I Simply Will Never Debate On Forums.
>Are you sure you’re not a Hillary Clinton supporter?
And one of those kinds of people will be those who assume you are a certain kind of voter.
about 2 years ago
We should be fair. There is much talk as if Emperor Bartle were dictating his whims to games, but he doesn’t really hold that much power. He cannot successfully call for the execution of most heads of state (although who would dare prosecute his assassins?). His opinions can be overruled by a super-majority of the US Congress, at least on purely internal matters. He cannot tread water for more than seven days at a time.
(Ever hear about how much power and influence you have, and wish these people would tell your co-workers, or even the people who pay you for recommendations and then ignore them?)
about 2 years ago
Neva dear, you need to stop responding to posts that are irrelevant ;p The analogy to socialism/communism isn’t that important, because it’s much easier to discuss the situation without metaphors.
besides,
“I think he needs to be challenged, however, on this idea that you can create a world where you strip away everything and make people skill grind and trade labour for dollars and then expect people to stay put, to not gold farm, to not cheat, to enjoy this egalitarian paradise they’ve forcibly been put into.”
If a game is not fun, and they cannot do anything to make it fun, they will quit. It is as simple as that. /shrug
It is a common opinion, even among players in the most popular MMO of them all, that there aren’t really any good games out there, with even WoW having huge flaws. The 3rd best raiding guild in WoW quit raiding a week ago, despite all the new raid content coming in an almost-released patch, because the game just is not fun anymore. If a game is designed wrong, players will not ‘submit’ to the grind (at least if there are any decent alternatives.. :/); they’ll just quit.
about 2 years ago
My insult isn’t random, it’s direct: you’re stupid.
Then you should probably stop visiting. I’d hate to burden you with stupidity.
As encouragement for you to move gracefully on, any further posts you make in this topic will be replaced by selections from the writings of Leon Trotsky.
about 2 years ago
You completely sidestepped my point. I am saying that it is not possible to make a game of any kind that is optimal for everyone, particularly given that the number of game players far exceeds the number of games.
This is particularly true in the case of online worlds, because many of them support, to varying degrees, multiple ways to enjoy the product. This is because the vast majority of players get enjoyment from a wide variety of sources in differing amounts — not simply pve vs. pvp, or RMT vs. non-RMT, but also things like community building, economic activities, content creation, and more. As different games each support these activities in different amouns, and as the low ratio of games:players in unlikely to ever change due to development costs and the need for profitability, no matter what game or games a person chooses to play, that person will have to make compromises not only on the order of only 1%, as you seem to claim, but on a much greater scale. It’s not just about what games have what features, but rather about the extent to which those features are supported in any given game.
Sure, any given game will likely be the “optimal” game for a very small portion of the gaming population, but the other 97% of us who DON’T have an optimal game on the market have to make compromises. In a capitalist society, customers ask providers to “please implement this feature” and suggest new paths for the product line to take. This phenomenon occurs in all segmets of business and industry, not just games, and is one of the reasons why companies having marketing research divisions. Nothing is ever optimized, and the vast majority of even satisfied customerscan always point to things they don’t like, are suboptimal, or stand to be improved. Why are games any different?
Let’s take a brief MMO example:
1.) Some people really giving their characters a personal touch and helping them stand out from the crowd. They enjoy having their character be recognizable at a glance, so that no other person in the game world is exactly like them.
2.) However, a subset of these people also place importance on things other than character creation. They like the idea of improving their characters after reaching the level cap, rather than creating a new character, and they like being able to do so on their own terms.
If a given individual finds their enjoyment of the game is 90% weighted to 1.) they are likely to have a sbuscription to city of Heroes, with its unparalled character customization system. Someone who with a very strong preference for 2.), however, would be more likely to subscribe to World of Warcraft, which allows people to constantly acquire better equipment in a wide variety of ways that no other MMO currently on the market can match.
But what about the people who get a fair amount of enjoyment from both activities? How do you create an optimal game for them? You will never have enough games out their that cater to the needs of every player; in fact, most MMO players weigh the tradeoffs of varying products when deciding their game of choice; there simply will never be enough games for the vast majority of players to choose a game that suits their needs to the extent you describe. We all make compromises in product selection, and we all would like things changed; the problem is that because we all have different priorities, the directions in which player A and player B want their game of choice will very likely not be the same, creating conflict and tension that cannot be gotten rid of by saying “it would all be fixed if only game designers made better games.”
As an aside, like any burgeoning industry with a wide variety of market players, MMOs borrow ideas and philosophies from each other. City of Heroes now has a crafting system and item drops, allowing for ways for players to improve characters even at the level cap (although not to the same extent and WoW). Other MMOs are borrowing from CoH’s main pull, character customization, as we can see with WOW’s stated goal of making a “barber shop” in the next expansion, and EQ2′s decision to let people wear two sets of equipment: one for “stats” and one for “show” so that people can get stronger without being forced to look like flood victims. Every game supports different playstyles in different amounts.
about 2 years ago
“you’re not on my smart blogs list, sorry, dear. ”
This thread is so full of awesome. It’s like a female “one that cannot be named”.
about 2 years ago
“any further posts you make in this topic will be replaced by selections from the writings of Leon Trotsky.”
ahh, that makes more sense. I was wondering what kind of dire threat it was to “precede” someone’s post with random quotation. It just didn’t seem offensive enough, this is much better
about 2 years ago
Yeah, I had originally intended just to prepend the posts, but it didn’t seem like enough of a deterrent.
I’m ordinarily a fan of free speech and all that, but we’re up to over 200 comments now, I think any points have already been made somewhere in the walls of text.
Plus, I’m apparently an idiot!
about 2 years ago
And in response to your question:
Just because goals are not the same does not mean they are conflicting. You can learn things from people who have different long term goals and opinions, so in that sense, I certainly welcome diversity in my online community. The wild popularity of WOW, with its support of a variety of gameplay styles (of which RMT happens to be excluded), compared to Everquest II shows that people do, in fact, like having a wide variety of options to them. Different sub-sets of players focus on different aspects of the game, but many players enjoy a plethora of WOW’s different activities.
The problem is that the more things a game tries to do, the more likely it is to end up with the various sub-groups coming into conflict. You don’t see anyone in Team Fortress 2 arguing over what game-changing features should come next.
about 2 years ago
“This phenomenon occurs in all segmets of business and industry, not just games, and is one of the reasons why companies having marketing research divisions. Nothing is ever optimized, and the vast majority of even satisfied customerscan always point to things they don’t like, are suboptimal, or stand to be improved. Why are games any different?”
I will latch onto this because, tbh, it’s hard for us to argue about this without any real, concrete examples. How would you improve Chess?
((the argument I would like to make, but am a bit afraid to because it is so vague, is this: There are many things we, humans, enjoy. When you get right down to it and analyze situations, what we enjoy is pretty simple. There are many, many situations that we COULD enjoy, that we do not think of simply because we have no familiarity with them. Most of the time when something fails, it’s because of overt flaws: trying to have the game one way, interferes with it being enjoyed another way. Avoiding this mutually exclusive intersection you might call the crux of game design. And it’s mostly just a matter of finding the right way to put the pieces together… yes I could make examples of how to solve the problems in games like WoW, but specific game design isn’t the point of this thread so much RMT is))
“But what about the people who get a fair amount of enjoyment from both activities?”
Well, first off you said a subset. However, I must protest: in WoW, you don’t really get to customize your character at endgame. You just end up with the same cookie-cutter gear and spec as everyone else, because of poor game design.
Your example is a bad one, I think, because it does not demonstrate intersection of game design goals. You can easily make a game with high customization, and endgame progression. What you cannot do is satisfy both players who want to have a bond with other players because you are all about the same size, only with different features, because this increases the community ‘spirit’ and sense of common purpose.. while also satisfying those who want to choose whether to be big or small, as in Guild Wars or City of Heroes. Maybe what you can do tho, to satisfy everyone, is have different races, like gnomes and tauren in WoW.
“the problem is that because we all have different priorities, the directions in which player A and player B want their game of choice will very likely not be the same, creating conflict and tension that cannot be gotten rid of by saying “it would all be fixed if only game designers made better games.””
You can identify the major conflicts in WoW. ‘Hardcore’ vs ‘casual’, ‘PvP’ vs ‘PvE’, ‘gear for achievements’ vs ‘gear for grinding’, and ofc the innumerable buff/nerf arguments. You can also solve all these problems with proper design, making a much, much funner game in the process; I could give a specific example of how for each one of these problems too. So yes, I think it is fair to say that you could make a game good enough that people would not feel the need to buy gold….
…which is actually mostly a progression problem anyway, so no need to go into whether you could make a game absolutely ‘perfect’ or not. /palm-to-forehead
about 2 years ago
“The wild popularity of WOW, with its support of a variety of gameplay styles (of which RMT happens to be excluded)”
RMT is not a playstyle…. >.>
It is a way to AVOID playing. The point of buying gold is not so you don’t have to do anything at all; it’s so you can do something you COULDN’T do without buying gold, because you felt that what you could do without buying gold was not fun.
And tbh, in a well-designed game getting gold would be fun. Running dungeons with your friends; picking flowers in a heavily contested PvP zone; etc etc. For various reasons Blizzard introduced ‘daily quests’ in TBC which basically give out free gold; but some players feel this has detracted from the experience because what need is there to go do something fun with your friends, when the only thing you’ll get out of it is something you could get much easier on your own..?
about 2 years ago
The database servers were down for maintainance at work today which left us code monkeys with 8 hours of “free” time. After reading this thread we spent most of the day reading Prokofy’s various blogs… it was entertaining reading various entries to each other.
By far, my favorite quote from any of them was:
A statement I believe to be true *is* a fact until it is *disproven*.
After reading that one… well, I think that about covers all I needed to know.
about 2 years ago
With regards to how I would improve Chess:
This is a straw-man argument. MMOs are both games and products; “Chess” is simply a game. Chess sets, however, are products; take a look at the wide variety available at this website. http://www.thechessstore.com/
Some people want expensive chess sets made out of crystal pieces and marble boards that they can put on a coffee table as a conversation piece. Others are happy going down to the local toy store and getting plastic pieces with a flimsy cardboard playingfield. You can improve these products by either improving quality (reinforce the cardboard sets to make them more resilient to wear and tear), reducing the price (new technlogy enables the crystal pieces to be created in half the time!), or including other incentivesthat comptetitor products do not have (an book of tipes written by a former chessmaster, an instruction manual containing chess variants for those who want a different experience, etc.) Of course, figuring out what the customers REALLY want (which can be different from what they SAY they want) is an important undertaking for any company. Maybe, for whatever reason, a large subset of the high-quality, expensive chess set crowd really wants a set with an Eastern-European motif. Maybe the typical middle class family of five wants a chess set with pieces that Junior cant accidentally choke on if he decides to start chewing on them while Father and daughter and having a game. I have no idea what different subsets of chess players are out there, or what their needs or desires are, but chess sets have a diverse enough selection of products that a wide variety of customers needs can be filled That one site that I linked has easily hundreds of chess sets that can cater to every market niche. By their very nature, MMOs do not have the same level of product diversity, and hence we see MMO players forced to make greater compromises over what product(s) is(are) “acceptable” (not optimal!) than chess players do.
With regards to WOW, I think we will have to agree to disagree on this one, because I see a lot of diversity in WOW. The pre-WOW industry giant, EQ, did not ship with any meangiful, character diversity in terms of abilities (my enchanter had the same skills as your enchanter, with the exception of racial abilities). In WOW, players have their battleground specs, arena specs, and raiding specs. One of my coworkers has never stepped foot in Karazhan but casually plays arena and does five mans. He is very happy that he can choose different paths for his characters to take. However, I think in both our cases, this is just a matter of perception, and not being able to see beyond the players in our immediate circle.
“Hardcorde” vs. “Casual” is also a difficult distinction to make in most any game, and definitions vary by person. Going with the WOW example again, there is a whole lot of grey between “My guild guild Illidan three months ago” and “I play 1-2 hours a week and my character is almost level 63!” Is hardcore defined by level of game knowledge, level of contention completion, or time spent playing? Is the person with twenty mid level characters spread over six servers hardcore or casual? Are Karazhan raiders hardcore or casual? The Illidan-killers say casual, but Ms. Jane Doe, who lets her 13 year old son play only one hour on weekends after his homework is done, would say otherwise. Of course, neither of them is right or wrong, as it’s just a matter of perception.
I agree with your fundamental point that the next major step for developers to take is to ensure that design goals intersect rather than be in conflict with one another, and that this is an excellent way to improve game retention. Most games do this to some degree — Guildwars letting pve skill unlocks be used on pvp characters, for example — but there are many cases when one linear progression path has only minor influence on another (sometimes by design). WOW’s different gear progression tracks are an example of this. However, different players disagree in the amount that each of these goals provide them with satisfaction; however, developer time and resources are not infinite, and in a game that supports many playstyles, sacrifices have to be made. You cannot “satsify everyone” with strong design choices. You can satisfy more people and to greater degrees, sure, but every choice will make some people unhappy. That’s life.
I would like to hear your ideas on making solving WOW’s problems through better design, and also how you would elminiate gold selling through came mechanics. It strikes me as impossible to do without getting rid of all forms of imbalanced trading (or perhaps all forms of trading period!)
about 2 years ago
For those of you just joining us, allow me to summarize the preceding wall of text.
Lum: This bitch is crazy.
Prokofy Neva: No U!
If I may make a brief comment of my own now… To Prokofy Neva, I wish the best of health to you and your cats.
about 2 years ago
“peeps out from the rubble that was the internet” Is it over yet? Is it safe to come out?
about 2 years ago
Prokofy Neva said:
“Blah, blah, blah.”
Summary:
“I don’t mind if people voluntarily participate in socialist slave labor (closed) virtual economic systems in their game of choice, I just resent people expressing and advocating ideas that are contrary to my own, because I don’t want to see virtual economic systems that I don’t approve of contaminating the METAVERSE of the future.”
And please stop appealing to “free capitalism” when you clearly have problems grasping the ideas of 1. property rights, 2. free association, and the 3. right to dispose of your property as you see fit, which is what capitalism is about, not selling anything and everything to make a buck. Quotes like “You can’t cash out your game gold or sell your sword outside his heavily restricted auction confines where he strips out the value of your labour” are blatant Marxist tripe.
Just in cae you’re not clear on this – when you voluntarily agree to pay the fee to enter someone’s virtual playground (2), typically part of that agreement is that the owner/operator of the game retains ownership of your characters and any virtual items you may acquire (1), as well as prohibiting the sale of those characters and virtual items (3) – which would also be fraud in this case, since you don’t atually own the items. They typically enforce this prohibition by deleting the items/characters in question (3), or denying the violators further access to the game (2). If the player does not like those terms, he always has the option not to play (2). His “labor” gives him no more right to the virtual sword than a child has to a castle he made out of legos in his pre-school class. If he feels otherwise, he has nobody to blame but himself for agreeing to the terms mentioned above (2).
As you have stated yourself, this is not an issue in systems where the owners recognize property ownership by its users, but despite your protests to the contrary you obviously have problems with those that do not.
P.S. Smearing everything you don’t like as being Communist or Socialist doesn’t make you a Capitalist.
about 2 years ago
“RMT is not a playstyle. It is a way to avoid playing.”
This is exactly what I am talking about when I say that people have different playstyles. RMT doesn’t appeal to you. That’s fine — it doesn’t appeal to me either. In the case of many online games, RMT is prohibited for a variety of reasons. Human beings engage in illegal behavior all the time, and no matter how much you improve surrounding conditions, it will always occur to some extent unless that ability to do so is taken away from the characters (i.e. making people unable to trade items, or limiting the amount of gold, etc. that can be transferred per day to characters not on your account — although even that would probably just lead to the bizarre situation of monthly RMT contracts: “For just $9.95 a month, we will send you 25 gold pieces a day!”)
Let’s take your examples of making gold fun:
“Picking flowers in a PvP zone” — I could REALLY see some people not liking that option. No clarification needed.
“Running dungeons with your friends” — just like in WOW’s badge system, this gets old fairly quickly.
The fundamental problem is that content cannot be created as fast as it can be consumed. This is how creativity works; it’s much easier to consume somthing than produce it. The problem is that in the current MMO model, content is meant to be consumed continuously, (“Oh god, I don’t want to have to run this dungeon AGAIN…”), so said content gets stale very easily. Other forms of media laso suffer from an exponential degradation of value after initial consumption. After we have seen a movie two or three times and buy it on home video, sometimes we do things like fast fowarding past the slow parts, or parts that, for one reason or another, we don’t like. No one seems to be complaining that if only George Lucas had made better movies, we wouldn’t have to fast foward through the boring parts of our 14th viewing of “The Empire Strikes Back”. In movies, we accept that the even when something was great the 1st time, it starts to lose its charm after seeing it multiple times; when this same tendancy in exhibted in MMOs, it suddenly becomes the fault of the developer. In my opinion, RMT is the equivalent of the fast foward button; people use it to get past the parts they don’t like to get to the parts they do.
about 2 years ago
By extension, games with legal RMT are badly designed since they have to allow RMT in order to attract players.
The version of Puzzle Pirates that a specific player logs into is either well-designed or badly-designed, but you cannot tell which without knowing the server name. Discuss.
about 2 years ago
Wow, Anticorium, that’s almost a Zen Koan. “Puzzle Pirates is simultaneously well-designed and badly-designed. Contemplate the oneness of Puzzle Pirates. Ooooommmmmm…”
about 2 years ago
omg, Neil! So what you’re basically saying is that a game’s design CAN be perfect, but there’s always variations in aesthetics/taste?
Chess COULD be made more fun for an individual. Maybe they might prefer there were more pieces, or a larger board, or 4 players instead of 2 (I think there are actually games set up like this.. >.>), etc etc. The point is that there is no need to do this, because with the basic game is already enough to have fun with and there’s resistance to randomly adding extra ‘features’ for no reason. They may be fun, but they are not needed to have a game everyone will play and enjoy.
“In WOW, players have their battleground specs, arena specs, and raiding specs. ”
Hehe, you just proved my point.
“One of my coworkers has never stepped foot in Karazhan but casually plays arena and does five mans. He is very happy that he can choose different paths for his characters to take.”
Exactly, he is still (I presume) in the ‘blue endgame’. At higher levels of ‘progression’, min/maxing and the limited selection of items comes into play and everyone ends up looking exactly the same. This is an example of flawed design, where the goals in one area conflict with goals in another but only because the devs are too incompetent to plan around stuff like this; mostly because they don’t know how to fix the gear perception situation. Not like giving hardcore in time players free gear really helped at all, because for blue-geared players it only made fighting epiced-out opponents even more frequent.
Also, not that it matters, but over the past year or so I’ve read way too much on the WoW forums and elsewhere than is healthy for me; my perspective is not narrow.
“I would like to hear your ideas on making solving WOW’s problems through better design”
and this isn’t the thread for it anyway
No, you really don’t
about 2 years ago
A statement I believe to be true *is* a fact until it is *disproven*.
Absolutely, champ. You believe no differently. Don’t you believe what you believe, until somebody succeeds in arguing persuasively that you are wrong? Of course, You j ust don’t admit it works that way : )
Taemojitsu, don’t be fearful of using big terms like “communism” and “capitalism”. They’re useful and descriptive. They have many RL manifestations and debates around them. It’s ok! You don’t have to be scared!
Ryuujin, um, I don’t have “problems” grasping property rights and right to free association. I’ve said that, oh, about a billion times now here and elsewhere? That’s what I’m all *about* is property rights and freedom of association. Games get to be what they want. Clubs can be what they want. The Boy Scouts can keep out gays, legally, did you know that? It’s just how that Constitution plays out, if you are going to posit “freedom of association”.
But just as I could say, hey, we shouldn’t have the Boy Scouts meet in our parish hall, then, if they are going to discriminate against gays! Or, we shouldn’t have our kids go to Scouts if that’s how they are! — we’d get to push back — so it’s MORE THAN FINE to criticize and push back, when the socialists of the game-gods go stumping around on their game conferences and Twitters and such and say: no thanks.
This idea that if you have an opinion, and stick to it, despite a lot of fucktards accusing you of having “cats” and “no life” and “need of medical intervention” is all part of the new Internet totalitarianism. It says that you can’t have a debate without it being a game where someone must always lose, and be sacrificed to the tribal consensus and conformism. I hardly see why I should trim my perceptions, honestly gained and sincerely held, about Richard Bartle and his games, just for the sake of a lot of lulcatz and code monkeys who had 8 hours off today.
Just because I posit something, doesn’t mean that somewhere else, there is a negation. I just don’t believe that a) all games have to be socialist b) that those that are will stay unchanged.
And just in case you’re not clear on *this* Ryuujin, you don’t solve every problem of society by forced migration. By demanding that everyone leave if they don’t like the TOS. By pushing and shoving people who won’t conform to the exits. You have to ask what kind of society is like that! You have to say, how could we make it better!
This idea that all of us online for much of our waking hours *have* to be sold into game-god indentured servitude just to be entertained — or worse, just to make a real living or have some educational or non-profit work is just utterly insane. We don’t!
I don’t *care* at some very deep level about some game that arranges itself like a dungeon with dragons, and has RMT severely prohibited in its TOS. Who could stop it! It has a right to exist!
But just like all those Serious Games nerds — socialists, too, BTW, many of them — like the idea of “harnessing” games and kids interest into them to force them to learn something, I ask: but could there be a more fun game? One that doesn’t coerce people? One they could use for a game or for something not-a-gam? Something with a higher level of comfort for more people than these dreadful boys’ medieval games?
And I have no doubt these games will be made, they will come along, and like MUDs dried up, so these old medieval quest games will rise and fall, but go into the minority, compared to everything else that is interactive, 3-D, streaming, and virtual online of every conceivable type.
If the people who design games insist on spreading their ideology into *that* they will get a pushback from me, but I don’t even matter. They will find a wall of people coming at them in the other direction. Many people don’t want games. Only some do. The mechanics, the culture, the belief systems of games need to stay in their games, and not bleed into the rest of the Metaverse.
Neil, every time I watch WoW, I say to myself, isn’t it a shame, everybody has to rush and run everywhere and keep killing all those monsters. Too bad they can’t settle down, grow some flax, buy some land, put up a house, you know, evolve beyond war. They could soak up those excess gold coins if they had *land*. You can’t make a world without real estate.
about 2 years ago
ok….
commenting on blogs is, mostly , more effort than i wish to expend….
but this is awesome……100% win, even….
now, if some one could explain second life to me…….i spent exactly 15 minutes there, and it was nothing but weirdos looking for “cyb0rz”….
in my freshman year of suffering (i.e. high school), i had to read an essay called “how to say nothing in 500 words”… i am strangely reminded of this essay reading certain replies…
marxism/capitalism……lol, i’m trying to play a video game, not contribute to the gross national product of china (and for the record, my parents are chinese, but still….)
about 2 years ago
stupid auto-smileys.. /sigh.
“This is exactly what I am talking about when I say that people have different playstyles.”
No, I mean it. Buying gold is avoiding playing. Suppose you had a game, and the entire game was about getting better items: suppose that by spending a few dollars on a gold-selling site, you could buy the best gear in the game.
What would you do once you got it? By definition, there would be literally nothing for you to do.
“Let’s take your examples of making gold fun:”
If you didn’t like either of those things, you wouldn’t have to do them o.0 In a good game, there are plenty of different options for making gold. And really.. if you don’t enjoy PvP (flowers example), and don’t enjoy group PvE (dungeons… totally different from farming badges, because BADGE GEAR GETS REPLACED while gold theoretically has permanent value… the gold you get now is not devalued by gold you might get 6 months from now, the way gear is replaced), and don’t enjoy farming mobs in solo PvE… then what do you enjoy in an MMO??
Remember, it was the ‘blue endgame’ of lvl 60 that most players who played WoW experienced, and it was during this time that WoW experienced its most phenomenal growth. Since TBC WoW has grown by what, 10%? A lot of that endgame was just running the same dungeons over and over… not to farm epic badge loot, but just for fun and maybe a bit of cash. People enjoy playing with their friends, believe it or not.
“The fundamental problem is that content cannot be created as fast as it can be consumed.”
PvP.
What you say is not the fundamental problem. I would say the biggest problem was offering progression, vs having that progression be required, because this is what killed PvP in WoW and it is what made TBC unfun for many and I expect it is what went wrong, and what will go wrong, for countless MMOs in the past, present and future, basically because designers suck and don’t know how to account for this factor. /shrug
I know why people choose to buy gold, /rolls eyes. I’ve argued with such people over whether their actions are ‘justified’. But, tell me this: did or did not people in T1/T2 join runs to Live Strat pre-TBC for Righteous Orbs, and have fun doing it to boot?
@Ryuujin: she never argued that anyone should break the rules by selling gold in MMOs; only that they will and do. Here’s a question for you tho: can you tell me why she brought it up at all? Do you understand her position, her rhetorical goal? Do you understand what yours is?
about 2 years ago
“Taemojitsu, don’t be fearful of using big terms like “communism” and “capitalism”. They’re useful and descriptive.”
No, not really, not in this case
“They have many RL manifestations and debates around them. It’s ok! You don’t have to be scared!”
i Am not scared
about 2 years ago
“cats”
“It says that you can’t have a debate without it being a game where someone must always lose”
what other kind of debate is there.. ;_;
However, to lose is to not lose at the same time, and there is no benefit in winning. And am I to understand that you do not like cats?!?
about 2 years ago
I apologize profusely for triple-posting.
“One they could use for a game or for something not-a-gam? Something with a higher level of comfort for more people than these dreadful boys’ medieval games?”
Your lack of familiarity with the genre betrays you. WoW is, I dare say, at least as successful in the 20-50 market as it is in the 10-20 market, and ofc many women play it. It is already ‘something not-a-game’: however, that extra component is in the social dimension, of making new friends; this utility is for many people at odds with a hypothetical financial dimension to the same game.
EVERYONE PLEASE READ THIS BIT, IT IS IMPORTANT:
“If the people who design games insist on spreading their ideology into *that* they will get a pushback from me, but I don’t even matter. They will find a wall of people coming at them in the other direction. Many people don’t want games. Only some do. The mechanics, the culture, the belief systems of games need to stay in their games, and not bleed into the rest of the Metaverse.”
Neva has a regrettable tendency to make her posts tl;dr, but this is the important bit. Respond to THIS. Or rather, do not respond, because when you see that HER position does not actually conflict with YOUR position, maybe you can stop all this stupid arguing over a capitalist economy with closed borders is in fact, capitalist or communist.
about 2 years ago
omg… quadruple post >.< sorry sorry /bow Scott Jennings..
“Neil, every time I watch WoW, I say to myself, isn’t it a shame, everybody has to rush and run everywhere and keep killing all those monsters. Too bad they can’t settle down, grow some flax, buy some land, put up a house, you know, evolve beyond war. They could soak up those excess gold coins if they had *land*. You can’t make a world without real estate.”
- fishing, and
- exploring.
It is true, many players do not do these things because the devs have focused the game so much around ZOMG EPIX. But these things do exist, and they are a quiet way to play the game…
…at least, until wall-jumping gets nerfed in 2.4. (no more exploring then)
about 2 years ago
Tae –
The part that you bolded is undoubtedly important. It is also undeniably not a particular new thought, and many games, most notably games like UO, SWG, Second Life, Habbo, There, Sims and numerous others were built with less focus on ‘game’ elements and more focus on ‘world’ or ‘community’ elements. They have had a mixed track record, but there has undoubtedly been success. The notion that new markets might not want ‘game-y’ behavior is not new.
Ironically, one of the foremost advocates of more realistic world simulation behaviors and community building is…. Richard Bartle. The four player personality types that Bartle rails against is an urgent plea to game developers to not be myopic and create one-dimensional treadmills, but rather to make well-rounded experiences for players to explore and socialize within. I don’t agree with many things that Bartle has said over the years, but Ms. Neva’s meandering tripe completely exposes a worldview of online gaming that is myopically focused on Second Life’s problems (and therefore bent by Second Life’s faults), with no real appreciation for the theories that have been advanced by ‘game gods’ such as Bartle.
As for the meat of the discussion itself – Neva completely errs in comparing most MMO economies to socialist states – MMO economies can be and more often than not are rich tapestries of capitalistic trade, complete with the very rich. The question is whether or not a particular MMO chooses to embrace what is effectively globalization – allowing players to freely trade from one ‘nation’s’ currency to another’s. This would be an interesting discussion, if the debater raising the discussion wasn’t nuttier than a Snickers factory.
Countries routinely put limitations upon trade within their borders, and between countries, in order to protect the interests of citizens who choose to abide there. America is undoubtedly a capitalist country, but you can’t sell drugs, you can’t build strip clubs next to schools in most towns, and Chinese industry gets slapped with a tariff when it sends goods over here. One can argue that these positions are wrong, and that we need to more stridently embrace libertarianism and globalization, but it would be errant to describe regulations such as these as socialist.
Prohibitions on RMT are designed as any economic constraint placed upon an economy by a government: to protect the interests of those who choose to play completely within the in-game economy of these MMOs. MMOs that are designed to be games first are designed to be competitive, and with competition comes the overriding problem of fairness – players want the game to be fair, and many players of this generation of MMOs believe that RMT and microtransactions ruin the ability for players who play within the rules to compete, similar to how Wal*mart makes it difficult for Mom and Pop stores to compete in real life. Recommendation: if you’re building a small-town MMO, making the only viable shop owner profession being the greeter at Wal*mart is not a great aspirational fantasy.
In many cases, these concerns are overblown, but perception is reality: when EQ2 launched their RMT site, the white paper afterwards reported that the sky did not, in fact, fall as RMT haters suggested, but very few players chose to go to the servers with those options. For this generation of gamers, they LIKE that a flat fee allows you to compete inside of a closed, fair-feeling economy, where hard-work within the game environment is not trumped by hard work in the real world. They want their games to be fair because life isn’t.
There are very real signs that this may change in the future. Korea is all about microtransactions, and kids are now so used to buying Ring Tones for a nickel that buying items in ‘starter MMOs’ such as Habbo Hotel or Club Penguin isn’t a stretch. As such, they are far less likely to be hostile to the notion of introducing real cash into the concept of fairness than kids even a generation older. The question is now whether the MT model will conquer games for the older sets as well, or whether the new generation, when they ‘grow up’ realize they’d rather pay a nice, predictable monthly fee.
about 2 years ago
“MMOs that are designed to be games first are designed to be competitive,”
INCORRECT!!, and thank you for playing. This is exactly the attitude that leads to the kind of flaws mentioned above. An MMO is not a competition to become the most progressed, at least not primarily; it is a means to have fun. Most of the competition that does and should exist is between players who have already reached a level of progression that is acceptable to them personally; because the alternative is that progression is necessary to compete, and this implies that when your ‘opponent’ is wayyy far ahead of you then you cannot compete and you cannot have fun. Playing and doing the same thing over and over when it is not fun is the exact definition of a grind. [b]Mr Damion[/b]: do you want your games to be grinds?
All the rest of your post was irrelevant tbh.
about 2 years ago
Is it just me or is the crazy spreading? I think Porkfry might be contagious.
about 2 years ago
Coming late to the party, can I say, “Can’t we all get along?”…. =P
The present crop of games with banned RMT cannot be “saved”. Its as simple as that. You cannot shoehorn in a legit RMT exchange in without causing major problems throughout the game – both socially and gameplay wise. This leaves out the giant elephant in the room – WoW. WoW is like the giant yacht someone built in his basement, its really cool, it works and people like having parties in it, but no way no how your going to get it out of the basement into the waters of economic freedom. You have to start everything over from scratch – you can re-use some of the parts from the basement yacht but you have to redo everything. The RMT boat has already sailed away for WoW so to speak….
Its too late for the 800lb industry gorilla – leave it. Its like the old communist bloc of the 80s – Its big and huge, corrupt, imperfect and people engage in the black market with the outside world BUT it works (in isolation it works really…) and nothing short of a collapse of the government will change it. I’ll leave it at that – theres only so much you can stretch that analogy.
I believe the path forward is NEW GAMES with LEGAL integrated RMT. I don’t know the specifics (If I knew I would be a rich man indeed), but what I do know that such game would not appeal to everyone – but it would sure make a lot of money for everyone concerned… Such is the capitalist paradise, you can never please everyone – but you’ll have a chance to get rich.
Okay, now about these so called “game gods”. There ARE NO GAME GODS. Pioneers in the field can be accorded respect and their views may carry the weight of experience – but they are mortals. Case in point – Brad McQuaid (designated PC Gamer “Game God”) – “The Vision (TM)” – Vanguard. FUXING NUFF’ SAID!
about 2 years ago
Dmn.
I was really hoping that Lum had written a script to replace Prokofy Neva’s text with selected work from Leon Trotsky. Guess I’m going to have to go to google just to figure out who he is.
about 2 years ago
ubvman, you might be surprised.
WoW China as of last year was pretty mm, ‘RMT-friendly’.
Different culture tho, ofc.
about 2 years ago
Prokofy Neva said:
“Ryuujin, um, I don’t have “problems” grasping property rights and right to free association. I’ve said that, oh, about a billion times now here and elsewhere? That’s what I’m all *about* is property rights and freedom of association. Games get to be what they want. Clubs can be what they want. The Boy Scouts can keep out gays, legally, did you know that? It’s just how that Constitution plays out, if you are going to posit “freedom of association”.
But just as I could say, hey, we shouldn’t have the Boy Scouts meet in our parish hall, then, if they are going to discriminate against gays! Or, we shouldn’t have our kids go to Scouts if that’s how they are! — we’d get to push back — so it’s MORE THAN FINE to criticize and push back, when the socialists of the game-gods go stumping around on their game conferences and Twitters and such and say: no thanks.”
I’m not arguing your right to criticize positions that you don’t agree with, I simply fail to see the validity of your arguments. You claim that MMO game economies are socialist? In what way?
Every MMO I’ve ever played has basically a free economy, within the boundaries and limits of the game itself. Probably not perfect in any case, but hardly anything remotely resembling socialism. Is the argument then that the lack of legal RMT makes them socialist by default? That’s an argument I wouldn’t buy for even half a second.
Are you trying to say that the developers are trying to create some sort of virtual egalitarian paradise? It’s pretty much a given in a typical MMO that everyone start off on equal footing, and have a level playing field (class balance and mechanics arguments aside.) Beyond that, a player will go as far as his ability and time commitment will take him. That is pretty much the expectation of most players in any game, of any sort. There will always be a minority who will try to break or bend the rules to gain an advantage for themselves. Thus the hostility to RMT in games that prohibit it, or the outcry over steroids in baseball (legal idiocy aside.)
Are you implying some sort of scheme to indoctrinate kids into socialism via game dialog and whatnot? I haven’t seen it in most of the games I’ve played. Perhaps an undercurrent of altruism and egalitarianism, but that’s just society in general, and an author’s values are bound to be reflected in their work in any media, intentionally or not. I see no widespread conspiracy here. Besides, the vast majority of the people I’ve played MMO’s with have been in their 20s and 30s, though admittedly I don’t play WOW.
Prokofy Neva said:
“And just in case you’re not clear on *this* Ryuujin, you don’t solve every problem of society by forced migration. By demanding that everyone leave if they don’t like the TOS. By pushing and shoving people who won’t conform to the exits. You have to ask what kind of society is like that! You have to say, how could we make it better!”
When it comes to virtual “societies” absoultely the best solutuion is to vote with your feet, so to speak. Certainly engaging in a dialogue those who have the resources to create the virtual worlds you would like to see is a good thing. Perhaps you may effect a change for the better (in your view, anyway), or perhaps not. They have absolutely no obligation to listen your opinions, however. If you’re getting the experience you want from your current virtual “home”, and see no hope for that changing for the better in the future, then it’s time to move to greener pastures. Nothing “coerces” you to play, or enslaves you to, a particular online community other than your own choice.
In real society, “forced migration” is unnecessary, unless significant violations of one’s economic or social rights are being violated – whether by private individuals, or the government itself. (I certainly would head for the exits if my RL TOS resembled that of the Soviet Union.) I certainly wouldn’t need to up and leave if I thought the Boy Scouts were a bunch of fucktards for excluding gays. I could safely choose to not associate with them from the comfort of my own home, and even engage them in an exchange of ideas if I thought it would make a difference.
Prokofy Neva said:
“Neil, every time I watch WoW, I say to myself, isn’t it a shame, everybody has to rush and run everywhere and keep killing all those monsters. Too bad they can’t settle down, grow some flax, buy some land, put up a house, you know, evolve beyond war. They could soak up those excess gold coins if they had *land*. You can’t make a world without real estate.”
I’d be perfectly happy to see a true virtual world in a fantasy setting, with some elements of conflict and adventure, rather than the glut of hack and slash level treadmill clones we see today. Unfortunately, most of the money out there is being sunk into trying to create the next WOW. True innovation is a tough sell.
about 2 years ago
Damion S said:
“In many cases, these concerns are overblown, but perception is reality: when EQ2 launched their RMT site, the white paper afterwards reported that the sky did not, in fact, fall as RMT haters suggested, but very few players chose to go to the servers with those options. For this generation of gamers, they LIKE that a flat fee allows you to compete inside of a closed, fair-feeling economy, where hard-work within the game environment is not trumped by hard work in the real world. They want their games to be fair because life isn’t.”
Despite the existence of an RMT enabled server, RMT persisted on the non-enabled servers because people wanted to have the benefits of RMT without the perception that their accomplishments were somehow illegitimate.
about 2 years ago
Regarding WoW Chine RMT.
Thats a prime example of forked up mess of MMOG with RMT tacked on as an afterthought (or in this case – unenforced EULA abuses run amuck). Thats not a case of being RMT friendly – its a game warped by RMT and players just coping with it. Its like the mafia has taken over the town, it works in a fashion but I bet the chinese players would be a lot happier with the RMT cleaned out of the place,
Hacked and stolen accounts being the norm? Rampant super-inflation where the only recourse IS RMT? Corruption and thievery is acceptable? People can play in a cess-pool but it doesn’t make it right.
It proves my point that an MMOG not already designed with RMT in mind, will be a horrendous mess if the devs do not enforce the rules against it.
about 2 years ago
It is a common opinion, even among players in the most popular MMO of them all, that there aren’t really any good games out there, with even WoW having huge flaws. The 3rd best raiding guild in WoW quit raiding a week ago, despite all the new raid content coming in an almost-released patch, because the game just is not fun anymore. If a game is designed wrong, players will not ’submit’ to the grind (at least if there are any decent alternatives.. :/); they’ll just quit.
After 3 years of subscribing, some people will get bored and leave. Being among the US (not world) top catassing guilds, they did submit to the grind during 3+ years. Many of them also aren’t actually quitting but stop raiding, one among many activities available to a player in the game.
I fail to see how your cumulation of anecdotal (and ill-researched) evidence makes your case in any way.
An MMO is not a competition to become the most progressed, at least not primarily; it is a means to have fun.
Here you go again with wild generalizations. That being said, there are many people who do not consider an economy mimicking real life and altered by RMT to be any fun in a game. And chances are that they aren’t subscribing to MMOs which provide this sort of content.
I believe the path forward is NEW GAMES with LEGAL integrated RMT.
And that will appeal to certain customers, while others will stick to new or old games who prohibit RMT.
The mechanics, the culture, the belief systems of games need to stay in their games, and not bleed into the rest of the Metaverse.
Exactly. And conversely, the mechanics, the culture, the belief systems of RMT-enabled worlds need to stay in their own worlds and not bleed into the rest of the Metaverse either.
about 2 years ago
“A statement I believe to be true *is* a fact until it is *disproven*.
Absolutely, champ. You believe no differently. Don’t you believe what you believe, until somebody succeeds in arguing persuasively that you are wrong? Of course, You just don’t admit it works that way : )”
Well I think we’ve identified part of your problem. I’ll try to explain what the other part is.
People here seem to have a hard time arguing with you Prokofy Neva, because they have an overwhelming desire to make only logical arguments supported by actual facts. You are unfettered to a need to make sense like we are. Everyone wants you to realize that you’re crazy, but the problem with crazy people is they refuse to believe they’re crazy.
You draw absolutely wild conclusions with little or no evidence. All this ranting and all this hate is inspired by what exactly? A Marxist ideal mentioned by Bartle one time? No one here understands your reasoning, and it’s not because we are too stupid to understand you. It’s because we aren’t fabricating the same ‘facts’ in our heads as you are.
You adopt an annoying attitude and tone as if you’re trying to explain bacteria and infection to incredulous eighteenth century physicians. But the thing is, you’re not a genius or a visionary. You don’t have anything insightful to say. All you have is some bullshit you made up in your head, and you will treat that bullshit as fact until someone persuades you it’s just some bullshit you made up in your head. Doesn’t that sound crazy?
Have you ever been diagnosed as bipolar? I’m not saying you are, but your behavior is typical of someone who is.
about 2 years ago
“An MMO is not a competition to become the most progressed, at least not primarily; it is a means to have fun.
Here you go again with wild generalizations.”
Correction then, to make you happy: a sustainable MMO, where players new to the game or rerolling or etc (Mr Bartle’s beloved ‘newbies’) are able to have fun on the way up.
If you like a culture ruled by the MMO elite, where no one else is allowed to feel like they can have fun, then go ahead and focus on progression as a competition.
Of course, this is no different from what I said in the second half of the post you quoted; I so enjoy saying everything twice for people who, for whatever reason, are unable to comprehend things the first time round. Do tell me if it is still unclear tho! ^_^
about 2 years ago
It has been said already but:
This thread delivers. Big time.
I always thought that people this crazy was a fairy tale created to scare people away from the internet.
about 2 years ago
Zegim either you are being facetious or you have practically no experience with the interwebs wilds, I can’t tell
about 2 years ago
“Correction then, to make you happy: a sustainable MMO, where players new to the game or rerolling or etc (Mr Bartle’s beloved ‘newbies’) are able to have fun on the way up.”
Guess what, the WoW you keep citing as an example of unfun design since RMT exists has been providing me 3 years of fun in the levelling section of the game. Looks like the juggernaut got a lot of things right for 10 million customers after all. Your examples obviously fail to make your case.
“I so enjoy saying everything twice for people who, for whatever reason, are unable to comprehend things the first time round. Do tell me if it is still unclear tho!”
“It also shows that you are intelligent if you ’summarize’ someone’s post. Since no one understood it in the first place, your summary (which ofc shows them in a negative light) is just as valid as their actual words.[snip]
Please, people. Learn to distinguish in your arguments between fact and irrelevant generalization. Your hand waving does you no credit at all, and only makes you look like fools.”
I think I’ll leave it at that.
about 2 years ago
Ugh, it’s so early and I’m already wasting my time here again.
I don’t farm epix, I’m not a fan of that shit, I’m more of a PvP kiddie.
The guy talking about how to win an internet fight is pretty funny, thinking there is one game to rule them all, like a douche.
I don’t see why people don’t try to stay in their own yard. I don’t go out and try and get stupid games that I don’t like changed, why? Because since I don’t like them, I assume that I am not a part of the target audience.
I’m done though, I believe I’ve said too much as it is, considering I didn’t even read the original linked article, but hey, I had fun.
about 2 years ago
Ahh shit, forgot one thing. The reason people RMT is because they’re either lazy or feel like they can justify their lazy by saying they don’t have the time.
about 2 years ago
“A statement I believe to be true *is* a fact until it is *disproven*.”
EEEEEEEEEEEEEEEEdiot
about 2 years ago
A statement I believe to be true *is* a fact until it is *disproven*.
Absolutely, champ. You believe no differently. Don’t you believe what you believe, until somebody succeeds in arguing persuasively that you are wrong? Of course, You j ust don’t admit it works that way : )
The difference, dear Prokofy, is that unless what I believe is supported by clear hard evidence and other undeniable facts, I am always open to discussing it and am willing to change my mind. You, on the other hand, seem hell bent on defending your “facts” even in the face of having them disproven.
about 2 years ago
I just don’t really get what second life is… does that make me wacko or normal?!
http://itsjustaphase.wordpress.com/
about 2 years ago
Prokofy creates an curious anomaly. Imagine a discussion is like a fire. It can be interesting, but if you’re not careful, it spreads out of control. You know those water bombers, those planes that fly over heavy forest fires, dumping water on them? Prokofy is like one of those water bombers. Only instead of dumping water, she dumps petrol. Every time she posts, the flames grow bigger and stronger, and the fire spreads even more out of control.
This thread is one of the worst cases of Prokofy Bombing I’ve ever seen.
After a lot of thought, I still can’t say that Prokofy is crazy, just.. misguided? Her texts seem to stem from the following faulty (and by faulty I mean “wrong”) assumptions:
A: That Richard Bartle only wants one kind of Virtual World to exist
B: That the desire to remove RMT from games is a matter of political idealism.
That really is it, from what I can make out.
She also seems to dislike summarizing, based on the concept that she’s already written so much that she shouldn’t have to write small encapsulations about the subject, but rather that people should read what she’s written.
This is bad mainly because the point of a summary is to trim any excess and condense an argument into the smallest, most concise manner possible, in order to avoid, amongst other things, confusion as to the nature of the argument and tangents irrelevant to the argument. Long essays tend to create a lot of confusion and tangents. I don’t think Prokofy is a nutjob, she’s just a very poor writer.
As was once said, “If you can’t explain it simply, you don’t understand it well enough.”
Finally..
“The way that I like to describe my conversational style is that I try to piss people off in amusing ways.” – Scott Jennings
about 2 years ago
So what has this all illustrated? That braggadocian, pseudo-intellectual, single-minded battering rams like Prokofy are indeed braggadocian, pseudo-intellectual, single-minded battering rams?
about 2 years ago
I think it’s illustrated that Proken Toys would have a built-in audience of bloodthirsty, yet hilarious, hyenas.
about 2 years ago
Taemojitsu: Regarding improving chess, various chessmasters have made attempts to do so already, I think starting with Capablanca. One of the problems with chess nowadays is that at the highest levels of competition it’s so well understood that the game is no longer about playing an opponent, but rather about technical perfection. For most of the last hundred years, tournaments have been about holding draws as black and winning as white; and winning individual games has been about seizing a tiny material advantage and maintaining it while very, very slowly grinding your opponent down.
Most forms of “improvement” to chess involve adding extra pieces with combinations of different movement abilities that inject additional unpredictability into the game and make it more difficult for players to plot out everything in advance. This is ultimately just a stopgap but seeing as how chess has made it a few thousand years, a good stopgap might last a couple hundred, which is better than any computer game is likely to manage.
about 2 years ago
Fascinating read. I’ve skipped pretty much all the Prokofy and other wall-of-text posts — there’s just not enough time in the day to read that sort of thing — but a number of the responses have been interesting.
Quick Note: repeated frothy wall-of-text posts (often several in immediate succession) in somebody’s blog comments are quite likely to be entirely ignored by people who read the blog because we’re interested in the blogger’s writing. If for some insane reason I wanted to read Prokofy’s rants, presumably I’d go find her blog or whatnot.
Full Disclosure: Brian is my real name, I am not a card-carrying member of the Secret Cabal of Communist/Socialist Game Design Bigwigs, and I sometimes waste time in online games and forums.
about 2 years ago
“I think it’s illustrated that Proken Toys would have a built-in audience of bloodthirsty, yet hilarious, hyenas.”
As would anyone, I presume, who had decided to make an internet career out of talking smack and accusing people of being communists because they don’t see things as The Enlightened One does..
about 2 years ago
Man, fuck Second Life. Third-rate “game” full of furry perverts with delusions of grandeur, whose biggest contribution to online gaming will be when some catass sues them for ownership of their virtual property and wins and destroys the industry.
about 2 years ago
Damnit, Scott! You promised us Trotsky!
about 2 years ago
Prokofy: I can’t help but get the feeling that your assumption is that bloated walls of text with words and terminology consisting of excessive syllables is somehow an indication of intelligence. Anyone can regurgitate extravagant “ten-dollar words” (adjusted for inflation) in perpetuity, and have absolutely no context or substance behind them. It takes more intelligence to make succinct, logical points that are immediately understandable to anyone than it does to make bloated, convoluted diatribes which only make sense in a context the author understands.
If you could, please make your “Clif Notes” for us “ADD Children”, because if you are making any rational arguments with any substance, the message is getting lost in the static of your endless mudslinging and counter-productive cushion of irrelevance.
Moreover, if subscribe to the fallacy that *Belief* is *Fact* until disproven, I’m right.
Did it ever occur to some that globalization isn’t about free trade (Or capitalism), but rather conformity on a massive scale? I can’t help but think about this when I read this thread.
about 2 years ago
Allow me to redefine: “A WELL DESIGNED GAME WILL ALLOW MORE THAN ONE PLAYING STYLE TO CO-EXIST WITH MINIMAL CONFLICT”
(re: PvP, PvE, socialization, exploration as outlined by Bartle)
It has very VERY little to do with whether in-game currency can be sold out of game – that’s more of a function of human nature (eg, greed) than game function. And it is well within the rights of the game designers, who spend months carefully balancing the gold intake/expenses and crafting costs/revenue, to prohibit the subversion of their hard-written rules system. See also the analogy to the Boy Scouts – it’s their club, they can do what they want. To do otherwise undoes the entire system and gives the advantage, not to the better or hardest-working players, but to those who can afford to shell out real money for virtual swords and armor. Why have game rules at all?
Second Life is an entirely different paradigm. It is a social construct, not a game, wherein social structure and the official exchange rate for $Linden are the two major driving forces. Not swords, kills, or XP. Linden Lab controls the flow of money into and out of the game, and the possibilities for subverting that system are severely limited compared to, say, WoW or LOTRO. Those limitations are mostly in the simple workings of a real virtual economy where demand and supply drive pricing.
Greed is a human quality and exists in all virtual paradigms, as well as real life. But the limits on that greed put into place by game developers are usually in the interests of their own delicately designed game balance philosophy, not some mythical allegiance to capitalism, socialism or duck soup.
If a game becomes too severely unbalanced, it will die because players will leave. So add Darwinian Natural Selection on top of the base nature of human beings and you’ll be a lot closer to the truth, here.
about 2 years ago
INCORRECT!!, and thank you for playing. This is exactly the attitude that leads to the kind of flaws mentioned above. An MMO is not a competition to become the most progressed, at least not primarily; it is a means to have fun. Most of the competition that does and should exist is between players who have already reached a level of progression that is acceptable to them personally; because the alternative is that progression is necessary to compete, and this implies that when your ‘opponent’ is wayyy far ahead of you then you cannot compete and you cannot have fun. Playing and doing the same thing over and over when it is not fun is the exact definition of a grind. [b]Mr Damion[/b]: do you want your games to be grinds?
You’ll just have to trust me on this one – I know whence I speak.
In gamer games, once the games go live, players obsess over the notion of fairness. Whether or not their class is competitive in PvP. Whether or not their class and race choices add value to groups and raids in PvE. Whether or not they can solo content fast enough. This is the primary motivator of player satisfaction, once you get players past the ‘is this game fun’ stage. Players want to feel like they bring value to their community.
Yes, fun is more important than fairness, but if the game is percieved as being unfair to some, it will cease to be considered fun by those who consider themselves aggrieved.
This phenomenon has nothing to do with grinding. The concept of basic fairness is just as important in games like Team Fortress 2, which has no grind, as it is in games like WoW. What RMT has to do with it is whether or not *players* consider it basically unfair. So far, players feel that RMT is, at its core, unfair. Most players are far more opposed to RMT than most developers I know of. These attitudes may well change, but that’s the lay of the land now.
about 2 years ago
“Despite the existence of an RMT enabled server, RMT persisted on the non-enabled servers because people wanted to have the benefits of RMT without the perception that their accomplishments were somehow illegitimate.”
This I must disagree with. The problem with the EQII experiment is that it was done in an already established game. Players that would have preferred RMT were already playing on established servers with established characters in established guilds and their established friends. There’s no reason for them to give that all up to move to an RMT server when they can still RMT on the black market.
If this were done in a new game when it first began, I bet the results would be quite different. Most players interested in RMT would start on one of those servers from the beginning. Gold sellers would still hit the non-RMT servers at first, but as long as the game maker’s RMT prices were reasonably competitive the sellers would eventually give up because there wouldn’t be enough of a market to sustain them. Oh, there’d still be a few players that are coming over as part of a pre-established group where the group chooses a non-RMT server while that particular player would have chosen an RMT server on their own, but there probably wouldn’t be enough of them to make a difference.
Sony had a good idea. They just implemented it very very poorly.
about 2 years ago
I wonder also if instead of driving them out and building a wall it would’ve been better to give them a town. People who reside in that town can purchase Items of Uberness but can not be “rewarded” them. Others who reside elsewhere have a access to those as reward items. RMT flagging.
Thank you for allowing me to vet my noob armchair design ideas. (That’s a silly term, reserved for quarterbacks who make even Garriot look like a pauper).
about 2 years ago
Huh, and here I thought the spam filter was broken when I first clicked on the thread.
I would like to point out that Raph Koster fucked up the socialist utopia that was UO when he nerfed the vanguard of the PKs. We were simply the commissars if you will. Without our guiding hand the game failed to reach its full r33t utopian potential.
Raph Koster is an enemy of the revolution.
Enemies of the revolution are enemies of us all.
True patriots report all enemies to the local authorities immediately.
YOU DO want to be a hero? Correct comrade?
about 2 years ago
Wow.. this is like one of those Gamepolitics threads about Jack Thompson where people show in the hundreds to show what kind of a radical idiot he is, and he just keeps coming back with the same old insults and stupid crap that makes exactly no sense and pissing everyone off in the meantime. I think Profoky has really taken a lesson about attention-whoring from Jack and probably knows what a troll-whore they’re being, but revel in all the attention they get. It’s kind of sad that people resort to this to feed their little egos, but unfortunately, such sad people do exist.
about 2 years ago
I think it’s time for another story. Possibly about Puppies. No-one will argue for pages and pages about Puppies.
about 2 years ago
@Taemojitsu
I’m just naive. The internet is a very surreal place to be.
about 2 years ago
Holy crap Lum, you found the one second life button _not_ to press … and pressed it repeatedly.
Nice.
about 2 years ago
I think someone dun poked the beehive.
I read through the first 100 or so comments. This is some great stuff. Like taking a architect and having them try to design buildings in a 3D world that run smoothly. Very much out of their element.
about 2 years ago
Porkfry (thx TPR) said something like “A statement I believe to be true *is* a fact until it is *disproven*.” (Sorry, too lazy to go through this monster to grab an actual quote.”
Here’s my take: You, ma’am, are fucking batshit crazazy. I believe that statement.
I also believe that the Flying Spaghetti Monster made the world. Can you disprove that?
What a fun way to blow a day, reading this absolutely wonderful collection of text.
about 2 years ago
To the rest of the virtual universe I can only say that Prok is a terrible representative of Second Life users, especially of SL users who are in businesses. Now, saying “the game belongs to capitalists and its their right to control what goes on there,” is a bit disengenuous. Medeival kings and queens were capitalists who set up the ‘game’ of life in their countries, yet I doubt anybody here would recognise their holy anointed right to control every aspect of the lives of their subjects.
Where Prok goes wrong is seeing leninist conspiracies everywhere, which is a natural consequence of her being a russian translator at the UN for many decades, she’s imbibed so much Soviet propaganda (which really should be regarded as a toxic substance) that she’s internalized an inner stalinist determined to rid the world of trotskyism/leninism. The woman is clearly mentally disabled due to job related stress. She does need help. (geeze the “I’m an Obama voter” did it for me, after she once claimed to me to be a libertarian)
However, that doesn’t make some of her points insane or non-relevant. We all dont suddenly surrender our natural rights when we log into a game or virtual world. We all have an inherent right to participatory consensus building in shaping whatever society we belong to, even if its online. Game gods are NOT legally all powerful over things we create and earn. The program is the law, and if the programming allows me to do something, then it should be legal for me to do it, or else they should program that capability out of the game. This is called ‘embedded law’.
Furthermore, saying a virtual world is private property of the capitalist who built it (assuming it is in fact a capitalist, the jury is out wrt Bartle given he is a british academic, they dont allow pro-capital folks into academia over there, and few schools allow them here in the US), is also legally falsifiable. If you can log into a virtual world on a free anonymous account, then that network is actually public, and the virtual world is a “public accomodation” under the law, like a restaurant or movie theater. Theres plenty of legal precedents stating people dont give up their rights when they enter a public accomodation even if privately owned.
You might also compare a virtual world to a ‘company town’. Thats fine, the US Supreme Court has also ruled on that topic as well: residents of company towns also do not surrender their rights in such a setting and have a right to organize and engage in participatory democratic institutions to legislate and organize their communities and the “company” owners of the town have no right to interfere in those institutions.
So when it comes down to it, the law really is on proks side in this, no matter how plumb crazy she sounds.
about 2 years ago
@IntLibber: “If you can log into a virtual world on a free anonymous account, then that network is actually public”
That could be true of a few freebie web games and some recent Korean MMO titles, but your definition would exclude commercial games such as WoW, LOTRO, EQ2, COH, etc. Those are the game systems I referred to as “delicately designed and balanced” (albeit not always well) for which gold farming is a poisonous and counter-balancing factor. Gold farming activity interferes with the lawful participation of rules-abiding players.
about 2 years ago
@IntLibber Brautigan
Those arguments only hold water if you first stipulate that an avatar in a VW has the same rights as a real person. They don’t. They’ve got right around… none. Other than the ones that the operators of the VW choose to give them.
When the “rights” of your avatar are restricted it in no way shape or form restricts YOUR rights under the law. Even if the owner of a VW locks up your avatar and prevents them from exercising as many constitutional rights as virtually possible then not a single one of your rights has been violated. You are still perfectly free. Free to not login to that VW again.
about 2 years ago
@ Int
Nah, when the government recognises games as company towns – then Prok will have the law on her side.
Don’t hold your breath.
And no, Prok going on and on about Soviets is not a “natural” thing acquired by being a translator. I am sure there are many (most) other translators who haven’t succumbed to “there’s a commie hiding under every stone” disease.
about 2 years ago
First!
about 2 years ago
Ironwood:
I think I speak for all of us when I say, “Bring back precasting!” and “Consensual PvP is for pansies.”
about 2 years ago
TPRJones>If this were done in a new game when it first began, I bet the results would be quite different. Most players interested in RMT would start on one of those servers from the beginning.
You think so, huh?
RMT is an easy way of cheating. People who RMT come up with all manner of self-justifications, and some of them even believe them in their own way, but basically they know what they’re doing is wrong yet they still do it. The ones who genuinely don’t think it’s cheating may indeed play on RMT-enabled servers, but the majority won’t. They’ll play on regular servers and then go ahead and cheat anyway. They’ll come up with some justification, such as they like the people better or that their friends play on the non-RMT servers or that if they’d known when they’d started that it was going to be such a grind they’d have gone on the RMT server then they would have but they didn’t and it’s too late now. They’ll come up with all manner of reasons. At heart, though, they want to get in-world advantage and kudos by breaking the rules. That’s why most of them do it.
Oh, and in case anyone with a mental screw loose reads this and thinks what I’m saying applies to all virtual worlds, I’m talking only about those game worlds that don’t want RMT.
Richard
Guilty until proven innocent.
about 2 years ago
However, that doesn’t make some of her points insane or non-relevant. We all dont suddenly surrender our natural rights when we log into a game or virtual world. We all have an inherent right to participatory consensus building in shaping whatever society we belong to, even if its online. Game gods are NOT legally all powerful over things we create and earn. The program is the law, and if the programming allows me to do something, then it should be legal for me to do it, or else they should program that capability out of the game. This is called ‘embedded law’.
This noble experiment has, in fact, been tried. The game that did so, Asheron’s Call 2, is one of the very small number of MMOs that was shut down after it shipped. While there were many reasons for its demise, one common complaint about the game was that -everyone was always cheating- and that the only way to keep up was to cheat yourself. This was a huge turn-off for a lot of people.
Everyone thinks they’re a libertarian until someone tries to build an asbestos factory next door.
If you can log into a virtual world on a free anonymous account, then that network is actually public, and the virtual world is a “public accomodation” under the law, like a restaurant or movie theater. Theres plenty of legal precedents stating people dont give up their rights when they enter a public accomodation even if privately owned. You might also compare a virtual world to a ‘company town’. Thats fine, the US Supreme Court has also ruled on that topic as well: residents of company towns also do not surrender their rights in such a setting and have a right to organize and engage in participatory democratic institutions to legislate and organize their communities and the “company” owners of the town have no right to interfere in those institutions.
This is, of course, a huge stretch. A better analogy would be a bar. You may go to bars as you choose, free to come and go as you please. However, the bar has all the rights in the world to limit its clientele as it sees fit. And just because, technically, the rules of physics do not limit you, as a patron from grabbing cash from the tip jar, slapping the waitresses ass, sneaking off with the vodka when the bartender is not looking, or starting a bar fight, you can bet your ass that a bouncer the size of Moby Dick will grab you by the scruff of your neck and show you out the door in a nano-second, and he’ll be fully within his rights to do so.
Casinos also completely have the right to limit their patronage to whomever they desire, and they exercise that all the time, keeping out known card counters. Yes, card counting is technically legal, but the casinos have no legal requirement to allow you to play at their tables.
Even if you go virtual, there’s plenty of precedent. You have no legal right to come onto my public blog and fill it with spam for whatever penis enlarging cream you wish to hawk. Even though it’s a public place, and even though you, as a citizen, enjoy freedom of speech. I enjoy the freedom to control my space.
Virtual worlds are, simply put, privately owned businesses, and as such, they have remarkable discretion over what goes on inside of them. This is a good thing. Otherwise, most of the virtual worlds out there would have long been destroyed from the inside by malicious elements preying upon the weak and stupid, and disrupting the enjoyment of all parties.
about 2 years ago
I really I really dislike RMT and what it does to a game but I will honestly say I have been tempted on WoW for one reason. My guild on a PvE server melted down, friends of mine who started WoW later than I were on a PvP server I joined them. Sadly that meant I had to leave the character I had been for the last 3yrs sitting on his old server because you can’t go from PvE to PvP as a transfer. SO that left him, the gold (5000 or so)the items and everything unused for the last 6 months or so. I log in every once in awhile just to see if he’s still where I left him and that’s about it.
As I said I was tempted to try and sell the gold on that character, to get it on to my new server, but I did not for the simple reason that I would be feeding the very thing I hate so much.Yes it sucks for me, but I won’t cheat at a game or break the rules that I agreed to when I logged in to the game the very first time. Instead I hold out hope that at some point Blizzard will allow a PvE to PvP transfer system.
As for Profky: I’m not even going to ask her to summarize but at least make an attempt to keep hyperbole and exaggeration to a minimum. It makes finding what you are trying to say that much more difficult. It’s like listening to someone babble complete nonsense for 5 hours hoping you hear them actually say something meaningful.
about 2 years ago
EQ2′s Bazaar server (RMT enabled) was opened 8 months after launch, and has been in existence for over 2.5 years, and is still one of the lower population servers in the game. It’s PVP counterpart, Vox, was opened simultaneously with the normal and RP PVP servers, and is by far the least populated production server. If the demand for open RMT was there, it would be showing in the population numbers. Other niche servers – Anotnia Bayle (RP), Nagafen (PVP) – are among the highest populations servers in the game, and Nagafen was opened 8 months after the Bazaar.
about 2 years ago
IntLibber Brautigan>The program is the law, and if the programming allows me to do something, then it should be legal for me to do it, or else they should program that capability out of the game. This is called ‘embedded law’.
The programming allows the developer to obliterate your character and turn all your gold to jelly beans. This is called being hoist by your own petard.
Richard
about 2 years ago
Richard – Sure. But. People are going to do it. Bar a foolproof method to catch them, you have to bear in mind the collateral damage caused by any means you use to restrict RMT. The current situation in many games is basically neo-prohibition, and works about as well.
(And in many games, there are a lot of people doing it. Lots and lots. If they get banned, all their guilds are going to vanish too…)
Damion – However, in these cases if there’s a membership fee you have to refund it in the case of you removing someone’s access. The current situation where if you’ve paid for a period and there’s no refund is nastily illegal too, at least in Europe.
about 2 years ago
Where Prok goes wrong is seeing leninist conspiracies everywhere, which is a natural consequence of her being a russian translator at the UN for many decades, she’s imbibed so much Soviet propaganda (which really should be regarded as a toxic substance) that she’s internalized an inner stalinist determined to rid the world of trotskyism/leninism. The woman is clearly mentally disabled due to job related stress. She does need help. (geeze the “I’m an Obama voter” did it for me, after she once claimed to me to be a libertarian)
I’m afraid I have to deal with factually incorrect and *libelous* material here.
I am not a UN translator.
I am not required to describe my real life jobs to you.
I do work as a Russian translator as anyone can see by Googling me, but keep in mind that half of what people dredge up about me on the Internet isn’t *me* but somebody with the exact same, or a similar name.
I studied and worked in the Soviet Union for some years, but it’s merely a helpful experience to understand closed systems and totalitarian ideologies, that’s all : )
I do not see Leninist conspiracies everywhere.
When people pronounce others “mentally ill” on the Internet, they are merely engaged in a form of griefing and harassment. Real professionals don’t make diagnoses over the Internet. So when people talk like this, they are at best amateurs, but at worst people who think you can issue diagnoses as a form of warfare. I’ll refrain from discussing Intlibber’s personal life here.
I am an Obama voter. I never claimed to be a libertarian, which is an ideology I find rather distasteful (Intlibber *is* a formal real-life Libertarian and also a major proponent in Second Life of extropianism and anarcho-capitalism — he runs a continent called appropriately Ancapitstan.) I am a *liberal*. There’s a big difference between a liberal and a libertarian.
I agree with Richard that the off-shore RMT he’s talking about in the games he makes and loves where it is banned is cheating. It was cheating in the Sims Online to have bots run the pizza maker 24/7 and harvest simoleons mechanically out of the platform. That was widely perceived as wrong. I am certainly capable of grasping the moral dimensions of what he feels about this.
My point about it goes further, however. I say that if you posit these socialist paradises where you don’t want people to invent a better machine and figure out how to trick the game company’s engine, then…sell the currency. Remove the black market. Make the cash cash out. And — guess what! That’s what EA.com/Maxis is doing now with their re-engineered EA-Land. Of course, it’s going to have problems. Of course, there are those already making extra-game sales of simoleons. But at least now there is a place you can go to buy the currency without fraud or high cost.
What Richard doesn’t do, given his fury about the moral impropriety of RMT, is propose remedies that make sense. His remedy, as I said in my blog, is just to basically try shouting harder and shaming harder and making committees to say “Bad gold farmers!”. If he goes the route of real-life prosecution, there will be a certain lack of credibility for real-life authorities, who will have a hard time believing, quite possibly that they have to prosecute someone because…they were willing to work live making gold for very long hours to sell to those who don’t want to work long hours. See what I mean? If you can build a case against bots as fraud or software hacking or something, perhaps that might stick. In the SL context, the Lindens have refused to stop bots, and merely put out more land for them to eat up in the hopes of choking their owners on tier bills. The software company then becomes complicit in the ruination of the economy with land-glutting…
The other point I keep making about Richard’s rigid game universe is that he can get on his high moral horse about cheating and illegal RMT, but when it comes to griefing, he suddenly acquires situational ethics as capacious as, well, Eliot Spitzer. Suddenly, it’s ok to prosecute some stuff but do the stuff yourself. There’s no law.
about 2 years ago
Richard Bartle. The four player personality types that Bartle rails against is an urgent plea to game developers to not be myopic and create one-dimensional treadmills, but rather to make well-rounded experiences for players to explore and socialize within. I don’t agree with many things that Bartle has said over the years, but Ms. Neva’s meandering tripe completely exposes a worldview of online gaming that is myopically focused on Second Life’s problems (and therefore bent by Second Life’s faults), with no real appreciation for the theories that have been advanced by ‘game gods’ such as Bartle.’
Spare me the condescending tripe, Damion. I’m hardly the only one annoyed with the grand “four player personalities” and it isn’t ABOUT Second Life versus all games but it’s about…all games and all worlds.
Richard Bartle’s four player personalities are not ENOUGH. Anyone can see that! Not everybody *is playing a goddamn game in virtual worlds*. The types just are too old-fashioned, too stuck in games. Even *for games* of various newer types they just don’t fit. They don’t have a concept like “Innkeeper” which is in fact something you find in some MMORPGs. And obviously, if someone uses virtual worlds to hear live music or get medical treatment or prototype a build, how can they be “showing their sword or killing an orc”. The questionnaire is simply insufficient for all the many activities people will find to do, and types of personas doing them. It does not damage to his classic 4 and their application to classic games to say the simply obvious thing: they can’t fit.
And that’s why I said “clueless git”. Because he has no way of explaining the bad behaver, the griefer, the hacker in his 4 types. It’s as if they don’t exist.
about 2 years ago
Actually Richard didn’t write the Bartle tests so blaming him for the lack of depth in the questionnaire is pointless.
Additionally he fully acknowledges that the 4 types are only good for broad strokes and even then have severe limitations. Which is why he added an additional axis to the model which expands it to 8 archetypes including… Griefer.
And Innkeeper? That’s pretty clear even with the original 4 types, social with a bit of achiever thrown in for the economics.
about 2 years ago
“Guess what, the WoW you keep citing as an example of unfun design since RMT exists has been providing me 3 years of fun in the levelling section of the game.”
In other words, Gwaendar, you are not playing it to compete in progression. Thank you for once again, proving my point. The way you enjoy it is the most sustainable way to enjoy the game… but it is not the way of playing encouraged by any of the devs’ endgame progression paths. You do not realize this, because as you mostly play the leveling game, the endgame grind does not concern you.
If you played to compete in progression, the way Mr Damion was suggesting in his explanation of why RMT was ‘unfair’, you would not be able to ignore the grindy aspects of the game.
about 2 years ago
Richard Bartle’s four player personalities are not ENOUGH. Anyone can see that![snip]
And that’s why I said “clueless git”. Because he has no way of explaining the bad behaver, the griefer, the hacker in his 4 types. It’s as if they don’t exist.
Context, Prokofy. Unless I’m mistaken, the Bartle personality types were made in the mid 90ies with primarily MUDs in mind. You could equally flame and insult Newton for his physic model which isn’t accounting for relativity.
Nothing, however, stops you from improving the model and the test. Unless you keep content with flaming and railing against the shortcomings of models thought up a decade ago.
about 2 years ago
Richard Bartle’s four player personalities are not ENOUGH.
He agrees. In his book, he added four more. I assume, of course, you’ve done your research on the matter.
Any game design model such as Bartle’s (or Nick Yee’s, or Nicole Lazzaro’s, or Eric Zimmerman’s, or Scott Rigby’s) are merely meant to broach greater understanding of the subject matter, and in this case, to better understand the complex dynamics happening inside of an MMO world. THat being said, most of your examples of fallacious things that do not exist are right there in his model. The Innkeeper is a socializer, and the music fan an explorer, for example. You just need to expand your mental model of what those roles actually mean.
And that’s why I said “clueless git”. Because he has no way of explaining the bad behaver, the griefer, the hacker in his 4 types. It’s as if they don’t exist.
If the griefer gets his kicks exploiting the system to beat the game, he’s an explorer. If he uses his power over other people (i.e. griefs), he’s a killer. In fact, one of the challenges of MMO design is allowing for ‘honest’ killers without allowing griefing to run rampant. This is all pretty standard stuff, covered by the original article.
about 2 years ago
If you played to compete in progression, the way Mr Damion was suggesting in his explanation of why RMT was ‘unfair’, you would not be able to ignore the grindy aspects of the game.
And your point is? Should doping in sports be legalized since it’s a matter of life just as illegal RMT is?
about 2 years ago
“I don’t farm epix, I’m not a fan of that shit, I’m more of a PvP kiddie.
The guy talking about how to win an internet fight is pretty funny, thinking there is one game to rule them all, like a douche.”
learn2senseofhumour, you cannot win an Internet fight. If you ‘win’, it’s because everyone agrees; when everyone is agreeing, there is no conflict. Thus, as I said to lose is to not lose, and ‘winning’ has no benefit (because if you think you’ve ‘won’ you’ve actually accomplished nothing at all).
I can only assume with your ‘epix’ reference that you play WoW. Tell me, then: how is world PvP doing in that game these days?
…no, you wouldn’t understand if that’s all I said. So I’ll go further: wouldn’t it be great if you could have a game with all the ‘progression’ that WoW has, while ALSO having great PvP, PvP that other people actually cared about? There is your motivation for searching for a ‘perfect game’, since you don’t seem to be convinced it is necessary or convenient.
about 2 years ago
Quick points before I head back to work:
1.) Richard Bartle’s 4 players types game out during a time when the vast majority of online worlds were online role-playing games. Of course he wasn’t attempting to use them to describe the entire dyanmic of non-RPG online worlds. Getting angry because they no longer apply to online worlds to the same prolific extent as 15 or even 10 years ago is really just pointing out the obvious; we all know that the online scene has changed a lot in that period of time. Sure, even at the time his four player types didn’t universally cover the spectrum of behavior, but he wasn’t exactly building on years and years of inquiry into the study of online worlds. As ideas change, we take the things that are still applicable with us into the future, and the four players types still provide excellent insight into the development of online worlds from a historical perspective *shrug*
2.) RMT is going to happen to some extent in communities that don’t want it. In that sense, it’s like marijuana or prostitution; some communities see those things as evil, while others do not. The communities that marijuana or prostiution do so not because they think they can somehoweradicate it from their communities, but because they, as a community, have norms and standards that run contrary to the acceptance of those actions.
If a community’s leaders (in this case the online world’s designers/developers/publishers) have decided that certain actions are outlawed, the only people who have the right to ask those rules to be changed are the community members; those who break the rules do so knowing that there may be consequences.
In that sense, Prokofy’s stance is akin to me going to Saudi Arabia and demanding that homosexuals have the right to marry. If a community decides on a particular social norm, and the people of that community are largely in agreement, then no matter how much I feel I am in the right and they are in the wrong, it’s not my call. These issues need to be decided by the groups involved.
The good thing about living in a capitalist society is that if the inhabitants of online worlds really want company-sactioned RMT, then that is the way the industry will naturally go.
about 2 years ago
wouldn’t it be great if you could have a game with all the ‘progression’ that WoW has, while ALSO having great PvP, PvP that other people actually cared about?
Nope. If other people care about PvP then it has some meaning within the world. And if that’s the case then a massive chunk of players just said “PvP? I don’t like PvP and I don’t like that it can impact my gameplay. See Ya!”
To paraphrase old Abe, you can please all of the people some of the time and some of the people all of the time but not both. Your ideal of a perfect game is perfect to you and people just like you, to everyone else it involves compromises in some cases compromises too large to be worth bothering with. The fact that you even believe it is possible show a dearth of experience in the real world.
about 2 years ago
Damion, two points. Change Is Bad. Blizzard’s devs said this at a recent conference, WAR’s Mr Paul Barnett said it in a famous interview last year, maybe even Mr Bartle has had the intelligence to induct this principle too, I don’t know. If someone’s class is a bit underpowered, LET IT BE UNDERPOWERED!! Unless class balance substantially changed over the course of the leveling process, i.e. because you have terrible scaling, people accepted that their class would be weak in some areas to make up for being strong in others. You don’t need to change that.
All it does is leads to the incredible bickering that you get on the WoW forums these days. It doesn’t exactly destroy the community because most people don’t read the forums and just play the game, but it defnitely makes the community, and the focus the devs feel compelled to work, a lot worse than otherwise.
The only time (and this is point #2) you need to change classes is when the differences are gamebreaking. Either an exploit or, more frequently I suspect, because of bad planning and the whole competitive spirit thing that you think is so awesome: in order to progress, class viability in different paths must be relatively equal. Instead of worrying about fun, and doing the best they can within their class, players worry about Balance and Viability. All it does is lead to a lot of whining. It is much, much better to have a game where players DO NOT have to min/max to optimize 100% for effectiveness in a single role; instead, differences like that are ‘evened out’, it doesn’t matter so much if you don’t win, and you can just concentrate on having fun within your class.
tl;dr: “When players are not concerned with progression as competition, they do not worry so much about balance.” The attitudes you speak of are symptoms, not constraints. And yes, it has everything to do with grinding… I could explain again but I don’t see why you don’t see it already.
about 2 years ago
347+ replies? Am I reading the right blog? That’ll take hours to read, woe me for being entertained.
about 2 years ago
LET IT BE UNDERPOWERED!!
All that does (in any DIKU style game) is prevent anyone in the underpowered class from ever seeing any content that requires a group. People will min-max at some level. Whether internal to their class or in the makeup of their groups.
Additionally on a large scale a lack of class balance will quickly lead to completely identical group makeups (Holy Trinity gone wild) and the vast majority of the playerbase migrating to one of those classes. And at that point one has to question why you have the underpowered classes in the game to begin with.
about 2 years ago
“When people pronounce others “mentally ill” on the Internet, they are merely engaged in a form of griefing and harassment ”
Neva, PLEASE stop calling people trolls! Even if they are trolling, it is terrible bad form to call someone out; it just makes YOU look like a troll. From the experts, second definition:
Different kinds of internet trolls
2. A person that throws around the troll insult to: anyone who defeats them in an argument, anyone who points out facts the real troll doesn’t want people to know, or someone the real troll picks at random to stick falsely with a troll label for sheer lulz. This second type of troll is 98.9999999% of all trolls now and is often called an Anti-troll.
Please do not call people trolls. Thank you.
“The other point I keep making about Richard’s rigid game universe is that he can get on his high moral horse about cheating and illegal RMT, but when it comes to griefing, he suddenly acquires situational ethics as capacious as, well, Eliot Spitzer. Suddenly, it’s ok to prosecute some stuff but do the stuff yourself. There’s no law.”
Please!! stop. No one gives a… cares. Good game designers will make games that do not suck, and this means making the game fun. People who feel they are being griefed and have no in-game recourse will not have fun. (It is easily possible to make being ganked not be so unfun.) Most game designers will not know how to do this ofc, and so their games will suck, and so no one will play them. DO NOT WORRY ABOUT IT, THE MARKET WILL SORT IT OUT!! No one cares if Mr Bartle has naive opinions on this subject either; he’s not making any games after all.
“What Richard doesn’t do, given his fury about the moral impropriety of RMT, is propose remedies that make sense.”
That’s fine, because people who make successful MMOs will have remedies that make sense. You are correct, you can’t stop the black market; what you can do is kill demand. This has nothing to do with the original argument in this thread, which was resolved about 10 pages up.
about 2 years ago
“And your point is? Should doping in sports be legalized since it’s a matter of life just as illegal RMT is?”
What? :P (I hate this problem) No, I am not and never was arguing that in games where RMT decreases the enjoyment of the average player, that RMT should be ‘legalized’.
/sigh
My point, for the 1000th time, is that good game designers will avoid the RMT problem by designing games where no one feels the need to use RMT; by focusing on the experience (‘the leveling game’) instead of where you end up (‘progression as competition’).
Most game designers do not, and will not actually do this, even the ones that dislike RMT, because they are simply too incompetent to understand the problem. But I can’t help that people are stupid, /shrug.
However, if or when someone does make a game like this (easy to do if you know how..), it will be very successful, because not only will it not have RMT, but it will avoid the problems that cause people to want to buy gold in the first place! Again, for the 2000th time: people buy gold, or powerleveling because they feell they cannot have fun if they do not. They way to fix this is to make the game fun without buying gold!!!
about 2 years ago
“In that sense, Prokofy’s stance is akin to me going to Saudi Arabia and demanding that homosexuals have the right to marry. ”
This issue was already resolved, learn to read the thread. Your views, and Neva’s views, do not intersect in the slightest.
about 2 years ago
“Nope. If other people care about PvP then it has some meaning within the world. And if that’s the case then a massive chunk of players just said “PvP? I don’t like PvP and I don’t like that it can impact my gameplay. See Ya!””
Nope. PvP does not have meaning because it can change the world. It has meaning because other players care about its results. There is a huge difference; tho I suspect you don’t understand what the difference is.
about 2 years ago
“All that does (in any DIKU style game) is prevent anyone in the underpowered class from ever seeing any content that requires a group. People will min-max at some level. Whether internal to their class or in the makeup of their groups.”
Two things prevent this.
1) player skill, and the effect player skill will have on character performance in a well-designed game.
2) making the game ‘easy’ to account for differences in both player skill and class balance differences.
Now, you might say that making the game easy makes it meaningless because anyone can do anything if they just work hard enough: well that’s not the @#$%ing point of the game!! It’s about having fun, not about ‘progression as competition’. In a game that is about having fun, you can choose to compete in progression; but in a game that is about competing in progression, you cannot choose to have fun.
“Additionally on a large scale a lack of class balance will quickly lead to completely identical group makeups (Holy Trinity gone wild) and the vast majority of the playerbase migrating to one of those classes. And at that point one has to question why you have the underpowered classes in the game to begin with.”
Balance via imbalance. That is the one Blizzard idea, and it’s a good one. Make your classes varied enough, and make your encounters varied enough that there is no ‘holy trinity’. It’s not hard to do.
about 2 years ago
Nope. PvP does not have meaning because it can change the world. It has meaning because other players care about its results. There is a huge difference; tho I suspect you don’t understand what the difference is.
If the results don’t measurably change the world then only the participants in said PvP will care about them. Otherwise there is no reason for core PvE players to care. Currently PvE players only care about the existence of PvP at all because of -
Balance changes made to PvE due to PvP
Developer resources being devoted to a part of the game they don’t play
PvP rewards impinging on their PvE glory
So why exactly would they care about the actual results of PvP again?
about 2 years ago
PvErs would have no reason to care if they didn’t want to. The problem is that PvPers don’t have a reason to care either. Even players who participate in world PvP in WoW find it ‘hard to care’ about the results; who cares if you go invade the enemy’s capital city, when the entire time you just sit there fighting guards?
The world has changed. There are dead guards scattered everywhere. But no one cares.
(Players suggest various solutions to this, most of which are flawed, but that’s to be expected ofc)
about 2 years ago
To put it another way: why should enemy players care when you invade a capital city? They have nothing to lose, and nothing to gain; and you have nothing to lose and nothing to gain either.
Actually that isn’t true: what you both stand to lose by participating is valuable time that could have been spent grinding out epixx elsewhere in the game.
This is how progression interferes with world PvP. WoW’s devs understand it in a superficial way, but they do not understand how to solve it. Do you?
about 2 years ago
player skill, and the effect player skill will have on character performance in a well-designed game.
And why wouldn’t the skilled players use the powerful classes? They’ll just be good and powerful then, blow through all of your content and move on after bitching that your game is too easy/short.
Balance via imbalance. That is the one Blizzard idea, and it’s a good one. Make your classes varied enough, and make your encounters varied enough that there is no ‘holy trinity’. It’s not hard to do.
So are things balanced or not? Giving each class a meaningful purpose in a variety of situations doesn’t mean leaving them alone. It means a metric ton of tweaking and balancing to ensure that each class has a purpose that isn’t completely overshadowed by another. And while it’s not too difficult a concept it is very difficult to implement.
about 2 years ago
why should enemy players care when you invade a capital city? They have nothing to lose, and nothing to gain; and you have nothing to lose and nothing to gain either.
And by giving them something to gain or lose you either make it universally world changing and therefore impact the PvE crowd or very limited in scope as you can’t meaningfully touch any part of the world that PvEers go and use.
Now don’t get me wrong, a factional territorial capture system isn’t terrible idea. In fact TR and WAR are implementing them in at least some fashion. But it’s not my cup of tea, not is it a lot of other people’s cup of tea. Just hammering home the point that no matter how great any of your ideas may be to you, they do not appeal to everyone.
about 2 years ago
As Mr Paul Barnett said, all that tweaking should be before the game launches.
Players may choose to use the ‘overpowered’ classes, or they may choose other classes because they are more fun. Your classes should be distinct enough tho that no one class is ‘absolutely’ better than another, with different encounters designed to subtly favor different classes so no one feels like they ‘need’ to be a particular class to have fun.
Some players will always finish content more quickly.
Let them.
That’s the lesson of original WoW, where reaching the level cap took a fraction of the time it did in other games. They can then choose to redo the content at a harder difficulty (but still gaining some benefit, even if just from farming gold) by e.g. soloing a 5-man instance; or they can PvP; or they can do optional progression like the Timbermaw rep grind with no real rewards except maybe a gimmicky trinket; or they can have fun fishing; or they can do content at the SAME difficulty as when they blew thru it and just have fun with their friends; or they can reroll an alt.
If someone rolls an overpowered class, that is on average (note huge disclaimers!) better than other classes, then they’ll just reach this point faster. That is not a problem, because no matter what class you pick you can still have fun.
about 2 years ago
Makaze, so close..! I was about to complement you on observing that the ‘world’ includes other players; thus, what you gain or lose does not have to be something all players, including PvEers, need or can use.
I agree with what you say about territoy capturing.
about 2 years ago
Or to put it another way: something concrete like territory change could, from one perspective, be seen as too ‘rigid’: if someone wins, the other person has to lose. There is no ambiguity there. But what if you used a metric where, while you did lose something, it’s as if you lost nothing at all..? ;)
about 2 years ago
Things (events) happen. Do they result in gain, or loss for you? Sometimes it is easy to say, and it is this type of thing that people, including game designers, like to work with. However it is more ambiguous events that are necessary to solve conflict in a social environment while still keeping everything fun.
So as I said, this is why most game designers cannot make games that are worth playing; because they do not know how to think this way. Any ambiguity that arrises is usually by accident.
I will give one example, because otherwise everyone (instead of just 99% of readers) will ignore this post thinking it does not make sense: imagine if, in WoW, killing a faction leader gave YOUR OWN faction a buff for 24 hours that increased honor and experience gains by 10%. It also caused the city that faction leader was in to burn in flames for two or three hours, with a momentous message announcing that leader’s death so everyone would know why their city was burning. NPCs would not actually be affected and would still be in place; altho they might have different conversation texts to indicate their dismay and alarm with the state of affairs.
Has the faction with the burning city actually lost something? They have, and they have not, all at the same time. If you care about your faction and server’s reputation, then you have ‘lost’ something; but you have also gained an opportunity to retaliate. If you do not care, then you have lost or gained nothing.
Has the faction with the XP/Honor buff gained anything? The players who went on the raid and killed the boss will likely not gain more honor from the 10% than they could have gotten by farming BGs during that time instead of going on a raid. Neither do they benefit from the XP gain; a week from now, it will be hard to say that anything happened at all. But… you did gain something, and that is a memory in the minds of all players on the server: You did something important.
At the same time that you gained nothing, you gained everything too. This is how to design conflict in games; this is what 98.99999% of game designers do not understand; and this is why they do, and will continue to make crappy games, /sigh.
about 2 years ago
*shrug* You’re not improving game design by deciding not to balance classes, you’re absolving yourself of making any difficult decisions and hoping/praying that the rest of your game makes up for the shortcomings. You’re also putting way too much emphasis on players playing your way, not the way they will actually (and have repeatedly been shown to) play.
Come talk to me when WARs first patch hits
As for the other stuff. Clearly you’ve got some awesome idea that you think will revolutionize the MMO landscape but rather than simply summarize it you like to smuggly pretend that you’re smarter than everyone else since as long as no one actually knows what it is they can’t directly point out the flaws. Frankly I don’t care enough to slowly tease it out of you. And why should I? Even if it is awesome it’s not like no one else has/will think of it and I stand by my assertion that no matter how good it will not universally appeal to all players.
about 2 years ago
That’s it? Really?
Been thought of and discussed at length multiple times.
Not implemented because MMO players are whiny bitches and don’t regard it as the other faction having a 10% buff but rather their faction having a -10% relative penalty. It also makes PvP have a direact and meaningful impact on PvE which a large segment of players won’t like.
It’s an idea, and in certain games may actually work really well but it’s far from having anywhere near universal appeal.
about 2 years ago
You could build a game that has great PvP, great PvE, perfectly balanced RMT so that it doesn’t affect gameplay (or not have it) and you would STILL have someone trying to break the rules.
You simply can not make a perfect game for everyone. Someone is always going to be unhappy and try to do things their way in or outside of the rules, because to some people breaking the rules/ruining other people fun IS the game.
about 2 years ago
“Not implemented because MMO players are whiny bitches”
No, not implemented because there’s no clear reward. When I first brought that particular idea up on the WoW forums. the reaction was resoundingly positive :P
As for the balancing thing, I suppose when two major game companies say they try not to make unnecessary balancing tweaks, then obviously it’s a good idea to make those tweaks.
“Frankly I don’t care enough to slowly tease it out of you. And why should I?”
Yes, why should you bother try to understand the flaws in your perspective. It’s not like you’re making any games.
“You could build a game that has great PvP, great PvE, perfectly balanced RMT so that it doesn’t affect gameplay (or not have it) and you would STILL have someone trying to break the rules.
You simply can not make a perfect game for everyone. Someone is always going to be unhappy and try to do things their way in or outside of the rules, because to some people breaking the rules/ruining other people fun IS the game.”
And your point is..?
We have laws against murderers, and punish people who murder others. Most people feel no desire or need to kill other people, but there are still some murderers. Does that mean we should revoke these laws?
ZOMG Murders is irrelevant to a games discussion Lawl! Silly Taemojitsu and her crazy analogies!!
about 2 years ago
When I first brought that particular idea up on the WoW forums. the reaction was resoundingly positive :P
Yes that’s a group of rational, non-biased, and longterm thinking people
I suppose when two major game companies say they try not to make unnecessary balancing tweaks, then obviously it’s a good idea to make those tweaks.
Try not to and not actually doing it are two different things. Of course you try to limit changes but you’ve got to make some for the long term health of the game. It’s not always pretty but it’s got to be done.
Yes, why should you bother try to understand the flaws in your perspective. It’s not like you’re making any games.
I’m perfectly willing to discuss various ideas, but the “I’ve got super awesome ideas but I can’t actually tell you because they’d blow your freaking mind muhahahaha!” schtick is/was getting old.
And what random poster was trying to say was that your assertion that making your “perfect” game would cause RMT to cease because it’s just so perfect is faulty.
about 2 years ago
If someone’s class is a bit underpowered, LET IT BE UNDERPOWERED!! Unless class balance substantially changed over the course of the leveling process, i.e. because you have terrible scaling, people accepted that their class would be weak in some areas to make up for being strong in others. You don’t need to change that.
No, because then you create a socially stigmatized class of players who are unable to actually find groups in order to go and do stuff with. Note to any designers reading this thread: not balancing your classes is a horrible, horrible idea. Please do not listen to it.
My point, for the 1000th time, is that good game designers will avoid the RMT problem by designing games where no one feels the need to use RMT; by focusing on the experience (’the leveling game’) instead of where you end up (’progression as competition’).
Inaccurate. If your game has any sense of character growth, social standing, or economic development worthy of anything, people will try to RMT. If your game has none of these things, you have a virtual world with poor character attachment, uninteresting social dynamics, and an uninteresting economy. These virtual worlds are usually the ones that die.
Two things prevent this. 1) player skill, and the effect player skill will have on character performance in a well-designed game.
The problem with player skill is that a lot of people don’t have it, and most people are not willing to pay $15 bucks per month in order to suck.
2) making the game ‘easy’ to account for differences in both player skill and class balance differences.
This way lie dragons. ‘The grind’ is created when content no longer creates a tactical challenge, doesn’t offer much in the way to learn or improve tactically. The surest way to turn something into a grind is to make it required for something else, and make it ‘easy’.
People who play games for games sake play them because they want to achieve something. Making the game so easy that anyone can do it ends up cheapening the achievement, and usually means that they wash out of the game before they can build strong communal ties.
No, not implemented because there’s no clear reward. When I first brought that particular idea up on the WoW forums. the reaction was resoundingly positive :P
This was tried in Star Wars Galaxies. It resulted in players throwing the competition in order to get a buff that they found useful for other things.
about 2 years ago
Gwaendar, don’t be silly. We all realize that “Bartle didn’t write them” — well, he explains the story himself and it’s a bit more complicated than that. But they are known as his, and the test up refers to him, and HE has been dining out on it ever since. And read his Second Life chat transcript, he is set up and primped by Bloomfield to talk about these ridiculous useless 4 categories (inapplicable to open-ended virtual worlds and even games these days) and he natters on about them and says he didn’t write them but he doesn’t say, gosh, I should revise tho. Or, gee, maybe I should get some input on how these could be updated. Nothing like that. I don’t mind if people are classic curmudgeons. He’s entitled. He’s earned the pride of place. But I don’t see why I can’t criticize them. That’s insane. You are all such horrid conformists.
>In that sense, Prokofy’s stance is akin to me going to Saudi Arabia and demanding that homosexuals have the right to marry. If a community decides on a particular social norm, and the people of that community are largely in agreement, then no matter how much I feel I am in the right and they are in the wrong, it’s not my call. These issues need to be decided by the groups involved.
Neal, oh, stop it and grow UP. First of all, international gay rights movements do just that. And that’s fine. People get to espouse their beliefs? And support those who are likeminded? Hello? Like you demand to do here? They express solidarity with one another. Gay rights couldn’t have come as far as it has without this solidarity nationally and internationally. You don’t let “the community” dictate your life, my God, what a backward, medieval position! I thought you folks were supposed to be technolibertarians?
As I’ve already said a billion times: if a group wants to decide to be backward, they get to do that. They want to have women as chattel in a role-play, well unfortunately, who can stop them if you can’t demonstrate breaking of any real-life law? The Boy Scouts get to discriminate against gays and not have them in their group, by court ruling, brushing off all challenges. Freedom of association trumps freedom of expression when freedom of expression begins to encroach on freedom of assocation.
But…it isn’t that the rebuffing of that effort to trump it then leads to its utter collapse. Freedom of expression gets to stay, and keep making its case, and keeping saying that Saudis cannot execute gays, let’s say. The idea that you cannot go to another country and invoke universal principles and express solidarity with others goes against international law and justice. It may be the way of war in games, it may be YOUR ethos, but don’t impose THAT on everybody else.
And, truly you’re notion is so utterly false. Why should a bunch of thuggish indemocratic government goons get to be a group that decides stuff?! It’s like games and game god goons deciding stuff. Who the hell are they? Why do THEY get to be “the commuuuuunity”. They don’t! Some other group gets formed! Aren’t you all supposed to be for groups and wikis and whatnot? And that group has gays, and they demand tolerance, and we give solidarity to them. Very simple. That’s how universal principles work. But of course, you scorn them in favour of a million local situational ethics.
about 2 years ago
Neva, you are trying to solve all the world’s problems.. but your audience isn’t interested in that. They just want to selfishly protect their own territory; your words are wasted on them and all it can lead to is complaining about how they don’t care if people IRL get oppressed, as long as the people who are oppressing do not intrude on games.
The only thing that can force ethics in games is when ‘the community’ decides not to play games that suck. You shouldn’t worry about it; any responsible person will have already decided not to play ethically irresponsible games.
about 2 years ago
I was promised random Trotsky quotes.
I want my money back.
about 2 years ago
Mika,
This dualistic distinction between the user and the avatar is very manichean. The user is the avatar, the avatar is not some distinct being, they are merely our real persons representation within the VW, but they are just a tool. What we earn and acheive through them belongs to us as real natural persons, it does not belong to the avatar, as the avatar is not a separate being. As natural persons we do have rights wherever we are in person or wherever we are engaged in business.
For instance, just because I trade stocks remotely on Scottrade through an online account does not give Scotttrade the right to take my property at a whim. A Virtual world is nothing but a 3d website.
about 2 years ago
Again… he did revise them already. And even before revisions things still fit pretty neatly within the actual archetypes including your examples as Damion and I pointed out. The tests on the other hand don’t as they’re rooted in a fantasy RPG setting, but feel free to make a 2nd Life version.
You say that you’re OK with other groups and communities living as they wish and yet at the same time seem hellebent on convincing them to rall yand rise up against their evil oppressors that they might be liberated unto a new world. I’ve got news for you, they’re not oppressed, they don’t need to be liberated, and they view you as an annoying and disruptive presence.
And you still give too much credit to the people you call “game gods”. They’re really only trying to provide to the market what it wants, and that overwhelmingly seems to be a lack of RMT in Diku style fantasy. Most I know, including me, would rather be working on anything but. On the other hand I’ll tell you why in the end they do get to dictate anything they want within their VW and that is… the power button.
Universal principles? No such thing.
about 2 years ago
“Yes that’s a group of rational, non-biased, and longterm thinking people
”
Not once did anyone mention any of the concerns you raised. You really don’t have a leg to stand on here.
“Try not to and not actually doing it are two different things. Of course you try to limit changes but you’ve got to make some for the long term health of the game. It’s not always pretty but it’s got to be done.”
Oh.. wait… lemme get this, so you’re saying that they only make NECESSARY balancing tweaks due to things being broken..? Which is what I already said?
“I’m perfectly willing to discuss various ideas, but the “I’ve got super awesome ideas but I can’t actually tell you because they’d blow your freaking mind muhahahaha!” schtick is/was getting old.”
In other words, you can’t understand what I have already posted, so you look for some large and complex system that you can more easily attack. I did not think my arguments here were so complex, but I consistently underestimate the stupidity of many people I talk to. :(
“And what random poster was trying to say was that your assertion that making your “perfect” game would cause RMT to cease because it’s just so perfect is faulty.”
I was not the one who introduced the word ‘perfect’ into the conversation. A FUN game would reduce the frequency of RMT almost to zero, because the reasons why players felt they needed to do RMT would be removed.
This is one of those ‘not very complex’ concepts that you seem to find so hard to understand, /shrug.
But ofc… I also understand why you don’t understand it, and why you keep making irrelevant extensions to what I say, and so I will try to minimize your confusion by avoiding mentioning anything you do not already know and accept.
Damion:
“No, because then you create a socially stigmatized class of players who are unable to actually find groups in order to go and do stuff with.”
Ever heard of Drakedog? Many players are willing to play the ‘less powerful’ classes in a game, because guess what: they are not actually less powerful *gasp*. They are different.
“If your game has any sense of character growth, social standing, or economic development worthy of anything, people will try to RMT.”
If your game is fun, players will not feel the need to waste real money to bypass content in a game they are PAYING for.
“If your game has none of these things, you have a virtual world with poor character attachment, uninteresting social dynamics, and an uninteresting economy.”
Why do you postulate a game where character development is not fun?
“The problem with player skill is that a lot of people don’t have it, and most people are not willing to pay $15 bucks per month in order to suck.”
If they dislike the particular strengths and weaknesses of the class they picked, then they can reroll =)
Wasn’t that easy!
“This way lie dragons. ‘The grind’ is created when content no longer creates a tactical challenge, doesn’t offer much in the way to learn or improve tactically.”
Easy to learn, hard to master.
Know it.
Love it.
Do it.
Content that is inherently ‘easy’ is not the same as content that is not fun. Your definition of grind is a bit off. Every single MMO is easy: and yet people still find them fun. Name me one thing you can achieve in say, WoW, that anyone could not achieve… besides a Gladiator title, which ofc is tainted with reek of class, spec, and gear imbalance. :P
“People who play games for games sake play them because they want to achieve something. Making the game so easy that anyone can do it ends up cheapening the achievement, and usually means that they wash out of the game before they can build strong communal ties.”
Then why in the world is anyone still playing WoW? Please explain this contradiction with your own thoughts with observable reality.
Now, you’re going to have a hissy fit because you’ll think that since I’m saying the game is easy, then it’s impossible to achieve anything and/or anyone who has fun is deluding themselves. Please do not have a hissy fit, because that is not what I’m saying.
“This was tried in Star Wars Galaxies. It resulted in players throwing the competition in order to get a buff that they found useful for other things.”
Yes, that is generally the danger in giving rewards for any competitive activity… just look at preforms farming PUGs for honor in WoW, or the rampant arena team selling, or the dearth of PvP in many battlegroups’ AV races, etc etc.
However in this case: do you really think every single player on an entire faction would let the opposite team waltz in to their capital city, massacre dozens or hundreds of guards, then assassinate the faction leader with no opposition? Especially if you had a similarly ambiguous and social-driven reward for individual kills of players of the opposite faction. :P
about 2 years ago
“You say that you’re OK with other groups and communities living as they wish and yet at the same time seem hellebent on convincing them to rall yand rise up against their evil oppressors that they might be liberated unto a new world.”
No. Her argument (irrelevant; again, we cleared this issue up like 20 pages ago) is that you should not try to ‘oppress’ those interested in using RMT.
Your response, or at least the typical response in this thread, is that those are the rules, players should follow them, and the company has the right to make the rules.
My argument (which everyone seemed oddly resistant to) was that trends of people engaging in RMT in your game suggests that your game is flawed, and should be improved so people don’t feel the need to buy virtual gold in a computer game they are already paying to have fun in.
about 2 years ago
Indeed. I also am saddened at the lack of random Trotsky quotes.
about 2 years ago
Neva dear, the sheer amount of idiocy in this thread gets old. Let’s play “last word-ism” and announce that since no one in this thread seems to have the slighest idea wtf they are doing or how their thoughts relate to the subject at hand, it just isn’t worth it to reply to any further trolling here.
I know I’m certainly tired of it. I hoped for more, but this thread fails to deliver in terms of people who can actually do anything. I suppose they’re all busy working.
about 2 years ago
Not once did anyone mention any of the concerns you raised
That’s kind of my point. You proposed an idea for more content to the players and got positive results. That’s not exactly proof that something is a good idea. You posted it to some designers and some flaws were pointed out pretty quickly and without rebuttal. Again not saying that it couldn’t work in some game that takes those issues into account just that not everyone is going to like it.
Oh.. wait… lemme get this, so you’re saying that they only make NECESSARY balancing tweaks due to things being broken..? Which is what I already said?
No I’m saying making tweaks to keep things on an even keel is necessary, not just when things are broken. And by broken I mean bug broken. But they must be carefully thought out and not knee jerk reactions.
I was not the one who introduced the word ‘perfect’ into the conversation. A FUN game would reduce the frequency of RMT almost to zero, because the reasons why players felt they needed to do RMT would be removed.
Perfect was brought in because we can think of little other way to describe a game that is always fun to everyone, which is what you’re describing. Fun is a very very very subjective thing and what’s fun to you is torture to the next guy and vice versa. So the whole point of the conversation was that you cannot make a game that is fun enough to everyone to prevent RMT since someone somewhere will find some portion of it not fun enough and want to skip it. Period.
Any feature you add to or remove from a game is going to make some group happy and another group not so happy. A designers job is to maximize the happy group and minimize the unhappy group. But you have to be profoundly naive, both to human nature and game design, to think that you can design something that appeals to everyone.
As far as I can see you’ve posted exactly two coherent ideas and a boat load of vague “I know something you don’t knows, but I’m too cool to tell you”s. Nothing you’ve said is all that complex so much as devoid of actual substance. If you’ve got some good ideas hidden in there then the problem is not a lack of intelligence on the part of your audience but a lack of communication skills on your part.
If they dislike the particular strengths and weaknesses of the class they picked, then they can go play another game
Fixed that for you.
which ofc is tainted with reek of class, spec, and gear imbalance. :P
And yet you don’t want to balance things…
Many players are willing to play the ‘less powerful’ classes in a game, because guess what: they are not actually less powerful *gasp*. They are different.
Underpowered or different but equal? Because they’re not the same thing. The former is what you were advocating earlier. The later requires vast and constant amounts of balancing.
about 2 years ago
My argument (which everyone seemed oddly resistant to) was that trends of people engaging in RMT in your game suggests that your game is flawed, and should be improved so people don’t feel the need to buy virtual gold in a computer game they are already paying to have fun in.
No one is arguing against the effectiveness of such an idea. Only pointing out that it is completely and utterly impossible to achieve.
about 2 years ago
Hi Prokofy,
I “demand” nothing of this blog. This is not my personal playground. The author allows me (and you, and the rest of us) to make comments as we please. Attempting to paint me and the others participating in this discussion of having a huge sense of entitlement is not only wrong, it serves no purpose other than as an ad-hominem attack.
Of course people can espouse their beliefs, particularly over the internet, but there is a big difference between having a rational discussion and going to someone’s house and proverbially peeing all over the floor. Wasn’t people disrespecting others’ private space one of the catalysts for your objection to griefing in the first place? How does your double standard (“don’t grief me, but I reserve the right to grief you”) make me the immature one?
Of course no one lets “the community” dictate their position. If that was the case, there would be no need for online forums, or blogs, or thought of any kind, but as the blog bears witness to, there is a lot of discussion going on about these various issues. The people in the community make their voices heard. In real world democratic societies, we cause regime changes through things such as voting and participating in politics. This is not how online societies work, in part because “immigrating” from online worlds is orders of magnitude easier than immigrating from one’s country of origin and in part because online worlds are, by necessity, dictatorships.
If you don’t like it, change it. If you can’t change it, deal or leave worlds. If you don’t like what’s going in in someone ELSE’S world, don’t go there. Just like some Iraqis don’t like American intervention abroad, some online world inhabitants don’t like those from other worlds trying to “liberate” them from their “backwards” norms. That was the gist of my analogy. If you want to try to change the scope of every online game, of course that’s your right — just don’t treat us like heathen barbarians.
about 2 years ago
Ok, I have no great truths to add, but…..
While communism/capitalism/nihilism/conformism/socermomism/socio-ecinomic oppreesionism/racism/any-other-ism are terribly important issues, and ever so worthy of commentary,
In the end, I play video games for fun.
I like mmorpgs because I can have fun playing with other people.
I play by the rules established by the company what provides the game i pay to play (WoW right now).
It may make me a communist, but I HATE getting badly written “buy my gold” spam in my WoW mailbox.
As a paying customer, in what appears to be Blizzard’s attempt at capitalist imperialist internetz oppression of the masses, I want them (as I state again, a paying customer……fracking capitalist pigs….), to, as the recipients of my money, (damn capitalism again), to put a stop to this spam…..
I don’t care if, in second life, you make mucho money selling horse wangs/schoolgirl outfits/ e-dildos/functional clients….
Just don’t crap my game up with your “virtual world”, I-wanna-be-Neo-from-the-Matrix nonsense, ok?
about 2 years ago
What a sad thread. Do not feed the trolls.
about 2 years ago
yeah Bartles 4 player types are not enough, but the 4 more he added aren’t enough either, and part of that is because of his own selection bias of being against RMT. I took his quiz, it was totally wrong (told me I was not interested in Second Life whatsoever and should be in Matrix) primarily because none of his questions asked a single thing about my commercial interests (i.e. srs bsns), which is the primary focus of my interest in Second Life. His quiz told me I’m an explorer, but I’ve not even seen 1% of SL to date, and am quite bored with any game I cant come into with a bunch of money to establish myself.
IMHO Bartle needs to definitely keep out any reference to any virtual world that has any capacity for people to earn a living from it outside the role of game god or game company techie/support.
The distinction between commercially viable virtual worlds, and fantasy MMPORGs is much as the distinction between science fiction and fantasy when most bookstores intermingle the two for some absurd reason, when there is very little crossover between the readership of the two genres. A real virtual world with commercial underpinnings needs its economy to function semi-independently of the real world but still allow users to cash out, and must operate stably with that influx and outflux of cash flow (i.e. stably meaning no gross changes in economic activities like, for instance, banning bank interest or adfarms). For this reason, such a VW must operate by real economic principles.
An MMPORG is a self contained closed economy that can function on its own unique set of rules no matter how irrational if applied to the real world. As such, they are much like a fantasy novel with no need to be grounded in any physical laws or logical evolutionary progression. A closed economy like WoW can be as ludicrous as you want because it never has to answer for its actions to a larger market.
The second sort will never evolve beyond being closed worlds with their own provincial culture and mindset, and their own funny ideas about how economics works, much like all those puny little “countries” you find nestled in various nooks and crannies in europe and the himalayas. Nobody is going to ask them how the superpowers should be running the world, as they dont seem to have succeeded much in the governance game. I dont think even prok would disagree with that.
Where her problem is with Bartle is his seeming arrogance in demanding that the fantasy world is the only sort of virtual world there should be. I’m sorry, but no, no thanks. Go ask the King of Bhutan to be UN secretary general… Without the commercial opportunities, I have absolutely zero interest in participating in virtual worlds. That said, my business in Second Life is the best job i’ve ever had. I have no interest in hanging out in Bartles vision of Smurf-land.
about 2 years ago
Catherine Fitzpatrick makes me sad to be human.
-Syn
about 2 years ago
So, according to Prokofy Neva and Taemojitsu, since some baseball players use steroids to gain advantage, baseball is flawed, and all baseball players should use, or at least be allowed to use, steroids? I’m just not following your logic that if people desire to go outside the rules, then the rules must be flawed and not the people.
And for more Prokofy fun… a quote take from Raph Koster’s blog about the new MetaChat MetaPlace app on MySpace:
“I’m a little creeped out by the MySpace thing. I don’t have any class aversion to MySpace as so many do. But MySpace has all these emos and goths and cutters and I just find it scary.”
… and yet, Second Life is okay?
about 2 years ago
“Bureaucracy and social harmony are inversely proportional to each other.”
Leon Trotsky – The Revolution Betrayed (1936)
about 2 years ago
380+ comments?!
All I can say is:
http://xkcd.com/386/
about 2 years ago
@Glendronnach
Thank you. For pointing out that I had that conversation at around 2:30 last night. As fun as this has been, and it has been fun
I think it might be time to move on.
about 2 years ago
Gold farmers shouldn’t be allowed to use steroids.
That’s cheating.
RMT is just a shortcut.
It goes a little something like, “Having paid [Game Company] fair value, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work.”
See if you go around screaming CHEATER CHEATER PUMPKIN EATER it sort of cheapens the actual cheating bits. I’d say a fair definition would be gaining an advantae you wouldn’t ever be allowed to have, by modifying the game. Uploading the nonexistant Sword of 1000 Truths, that only you could have. Speed hacks, aimbots, etc. But you can’t defend that if CHEATING is anything and everything that someone doesn’t agree with.
about 2 years ago
Don’t eat cabbage soup when it’s three days old.
Random enough for you ?
about 2 years ago
“As fun as this has been, and it has been fun
I think it might be time to move on.”
It was time to move on a few months ago.
about 2 years ago
Makaze.
You do not attempt to find truth. You attempt to give the appearance that your words are correct. You do not care about consistency of your arguments, or whether the words you say are true or not; all you care about is presenting a strong aspect.
There is no point in discussing anything with you. Even if you did somehow manage to learn something in the process, you will never go beyond and integrate the inconsistencies in your beliefs to reach a higher understanding. For this reason your opinions are, in a word, worthless.
There are two things you should contemplate.. I know you will not, but for some reason I offer them anyway:
1) Do not think dishonestly.
2) Distinguish between loss and gain in worldly matters.
Maybe with time, and effort, and humility, you will not act so much like a fool. I can only hope.
about 2 years ago
So, in a nutshell …
about 2 years ago
JESUS CHRIST MORE PEOPLE ARE POSTING IN THIS THREAD THAN SAW THE LAST EPISODE OF “SEINFELD,” HOLY SHITNIBBLETS
DEAR EVERYBODY,
SHUT UP AND DIE. AND SHUT UP.
SINCERELY, ME
P.S. Second Life entrepreneurial tycoons, please sell me a pimpin’ hat and some bangin’ jewelry or whatever, cause I have almost 20 dollars saved up. THAT IS OVER TWO WEEKS ALLOWANCE
about 2 years ago
Comrade railwaymen, remember that victory begins in the factory and the railway workshop, makes its way along the rails, and culminates in a bayonet-thrust.
August 30 (1920)
Aleksandrovsk
about 2 years ago
I go away for a few days, surf back thru only to realize I need a friggin’ bucket of popcorn. *sigh*
Well, having done a brief scan and catching mention of an apparent disconnect between… well… everybody and one person, here’s at least one disconnect I suspect might be an issue:
“A statement I believe to be true *is* a fact until it is *disproven*.” – Catherine Fitzpatrick/Prokofy Neva
Carry on.
about 2 years ago
“Is that an ice pick?” – Trotsky
about 2 years ago
Taemojitsu, you earlier stated that the easy way to trivialize the purpose of RMT is to focus on the levelling game. I have two issues with this:
1. This is not true of necessity: one need only look at a game such as Unreal Tournament to see that a game without levels can be without RMT. The true root of the problem is progression (and the requisite grinding the results from progression) in all forms.
2. One can easily imagine a world in which people who have not reached the end of the levelling game resort to RMT to give themselves an advantage. Take WoW for instance: in the early battlegrounds level brackets there are a great many players who are willing to spend vast quantities of time and/or money in order to equip their level 19 with weapons, armor, and enchantments which are obscenely overpowered when used in conjunction with each other. One could conceivably argue that this can and will occur wherever their is the potential, and it does not take a leap of imagination to presume that some of these individuals use RMT to obtain their results.
It follows then that the type of game doesn’t really matter so long as the grind is still there. The only guaranteed solution is to remove the gear and the level grind, and make the game about “something else”. The problem with this is, of course, retention. This game would constantly need new and exciting content to keep people interested, which is where most MMO developers fall flat, because they usually cannot develop content at such a pace.
This is where world-scale unrestricted pvp has potential: you can keep the entire pvp crowd “developing” their own content by letting them do what they do best in a massively multiplayer fashion as long as they have the proper incentives. The problem is getting the PvE crowd (me included) to drink the Kool-Aid, this is a lot easier if your PvE crowd doesn’t have to have Phat Lewts in order to compete, if your classes are decently balanced, your pvp play is fun, and the atmosphere is actually that of an epic conflict rather than a bunch of thugs camping lowbies until their friends show up.
This is why the Onslaught mode in UT2004 is a crowd pleaser, the epic proportions, ease of entry, and co-operative mayhem appeal to wider audiences than the tight-corridored fragfests that earlier shooters had, and WoW’s Arena and Battleground pvp doesn’t even hold a candle due to steep play time requirements. If you don’t believe me, then go pick up a copy of UT2004 for $10 and see how many Onslaught servers are still running in comparison to Deathmatch.
about 2 years ago
Ah, a non-retarded poster in this thread ^_^ Sheepherder, you are exactly correct. I will address some of your points tho:
“Take WoW for instance: in the early battlegrounds level brackets there are a great many players who are willing to spend vast quantities of time and/or money in order to equip their level 19 with weapons, armor, and enchantments which are obscenely overpowered when used in conjunction with each other.”
This is because there is no ambiguous compensation for the power gain in a single twink. This problem applies to endgame too, where the ‘twinks’ are in fact no more than well-progressed endgame characters. When I first encountered this problem, I attacked it mainly from a single direction: increased responsibility in a team environment.
This is the approach WAR is using. Their Battle Points rates the value of each piece of equipment, and each ability gained from leveling up, etc etc. This means if you have a ‘twink’ on one side in a scenario, they are balanced either by another twink on the other side, or by MULTIPLE weaker characters on the other side. WAR will not have teams made of twinks rolling pugs of weaker players, and this is the biggest problem with WoW twink PvP. It isn’t so bad if you can’t go 1v1 up against a twink, because after all they’re a twink!… what sucks is when you have literally no way to win, because your entire team is just so totally outmatched.
So as I said, WAR will not really have this problem. Players may individually decide to twink anyway, but with increased power under the Battle Points system comes increased responsibility; the average player will not feel obligated to twink before they can have fun in PvP, and neither will they feel the need to use RMT.
(later I ended up also attacking it at the individual player level, because while balancing for team size works for instanced PvP it obviously doesn’t work for world PvP… as you mention later in your post)
“The only guaranteed solution is to remove the gear and the level grind, and make the game about “something else”. The problem with this is, of course, retention. This game would constantly need new and exciting content to keep people interested,”
This, I think, is where the importance of ‘not releasing your game before it’s ready’ comes in. In WoW, there was no level grind. The entire leveling experience put you in contact with unique and interesting quests, storylines, and group instances, not to mention the excitement of world PvP that was early WoW.
Later on, a well-designed endgame should accomplish the same thing. Raiding is not a grind if you are having fun with your friends. It’s just that the progression associated with raiding can too easily end up feeling required, leaving players unable to focus on having fun; instead they feel obligated to play and raid efficiently. A good game avoids letting this attitude of ‘gear being required’ from developing in the playerbase.
Yes, -sigh-, that’s why so many people hate WoW’s instanced PvP. But WoW’s devs simply do not know how to reconcile world PvP with the rest of their endgame’s progression, instead they think that by adding a few loltowers people will suddenly start PvPing again. They are incompetent; but that is after all why other PvP games are getting so much attention, even tho it doesn’t look like they’ve analyzed all the factors for making world PvP (as opposed to just instances) fun regardless of gear level.
about 2 years ago
“Insurrection is an art, and like all arts has its own laws.” – Trotsky
about 2 years ago
World PvP in WoW was never something I would describe with the word “excitement”. It mainly consisted of being ganked by a group if you ever went off solo or in a duo, or ganking solos and duos with your group… oh, and by the way, Southshore is under attack, Tarren Mill is under attack too, 24/7, and no one ever wins because of the cardinal rule: You can’t allow players to deny other players content. The Horde can never occupy Southshore and the Alliance can never take Tarren Mill. The only people who ever win in world PvP in WoW are the NPCs.
about 2 years ago
Wow I read maybe the first 15% of the comments between Crazy and Scott. Is it just me or is she talking about something totally different than the rest of the thread?
So yeah… anyone got pics? I’m curious to see what my parents warned me against when I first started going online.
about 2 years ago
Jason, your obsession with winning prevents you from seeing that other players don’t always think the same way. Let me guess, you either extensively played MMOs prior to WoW or you work on them; for whatever reason, you have become disillusioned about having fun in a game and concern yourself only with what concrete rewards you have to show for the experience.
For the average, non-’hardcore’ player who hasn’t got burnt out that way, interacting with people when both of you care about the result is much more fun than any game-dictated ‘reward’ or ‘lasting effect’. This is why even if YOU did not particularly enjoy it, countless players in WoW say that early WoW PvP was their best time in the game. The lack of rewards was irrelevant, because you didn’t need them to have fun.
about 2 years ago
Great Good Googley Moogley, 400 replies?
Geez. You’d think this was a thread about PvP vs PvE and the realities of consensual PvP vs. the good ol’ days of UO or something
about 2 years ago
Scott Jennings: You are not an idiot, but you have most certainly done a terrible job of moderating this thread.
Prokofy: This is the key for me, “..ponder what it means for the poor Chinese boys of the world to be game-golding in WOW and being punishment (sic), even with threat of real-life prosecution, and the transfer of wealth this indicates, and the turfing out of games everywhere of poor people who grab at the big online economy to try to advance themselves.”
This is where my previous experience as a “geek gamer grrrl” begins to look like what it was – child’s play. And there are many more playing, and that play can be very beneficial and can and should be, for want of a better word, protected. The social activity occurring in many game worlds is all about learning to socialize, learning to lead, learning to cooperate, learning to think and strategize – and by being bound by the rules of the game, there is a structure enforced upon this play that I believe helps guide it. Having centralized goals, “kill the dragon, get the sword,” enables and drives the building of real community (admittedly a word that I think means different things to you and I, but bear with me here) because without a common purpose there would be none and for many players (not residents, or citizens, or consumers, or workers, or gold-farmers) it is their first experience with having a real influence on a real community. I think of many guilds and many other online communities as a social good, in political terms, they’re beginning to replace some parts of the civic culture that is so crucial to democracy, a civic culture that at least in American society is dying out – think bowling leagues and card party circles and even church circles.
Now to your greater point, yes, it is certainly true that the privilege to play a game is one not shared by all. The hypothetical “Chinese boys” that I imagine in the context of your statement do not have the luxury to play any other game than the Game of Life, eat or be eaten, do what one must or can to fill the belly. Poverty and extreme deprivation are very, very real and at the crux of whatever else I may disagree with you about, I do agree with you on this point – when the “game” enjoyed by “players” in developed nations starts enforcing the “game” rules with real world imprisonment (because it hurts their bottom line), then it is no longer just a “game” at all. It is something else, no matter how badly the “players” wish it were just a safe game to play. It is a business, it is an economic force, it is or can be a society. It can be many things but it cannot be “just” a game. You don’t go to jail for breaking the rules of a football game, you go to jail for breaking the rules of a state. When selling your sword on ebay might land you in jail, and when the sword, or more accurately the labor to get the sword is worth more than the labor to do something else, we’re not talking about _games_ any more.
I don’t know the answer to this question you raised, but it is a terribly important one and I do sincerely laud you for asking it. I’ll be thinking about it perhaps for the rest of my life, both real and virtual.
To Richard Bartle and the other posters of this forum: Diatribes and invectives and hurled insults aside, you should have a conscience that is offended by at least parts of the paradigm you’re engaged in. I mudded, I played MMO(RPGs), I experienced the wonder, the joy, the pure unadulterated _fun_ that is perhaps uniquely to be found in game worlds. I even fell in love with all the exuberance of every dumb game wedding you’ve ever heard about, crashed, or took part in (I was 19, after all, and found my soul mate, what’s a girl to do but marry the guy on Mahn Tor where we met, whether it exists “for real” or not? And I only mention this as proof of my street cred and/or youthful immersion, as it were).
It was fun and I loved it. But I’m also very aware that it was a privilege, and one that I can still enjoy from time to time, but when I’m not playing in it, I’m learning and working in the real world to make it so that others can have that privilege to play. Your sword is not worth more than another person’s ability to feed herself, is it? You can ignore the larger questions, you can have your fun, but if you have a social conscience, you really should be thinking about the larger questions, and seeking answers to them.
It is NOT just a question of whether RMT suits your “playstyle” or not, it’s that RMT in an economy as large as that of WOW’s, that Neil cites as a “fast forward to get over the boring parts”, can also be a fast forward to “making a better living than my geopolitical location otherwise allows me”. The latter is what “gold farming” is for some, or MOST IMPORTANTLY – WHAT IT MAY POTENTIALLY BE as virtual worlds AND game worlds continue to evolve – and you simply cannot trivialize and dismiss that.
For the tl;dr crowd, my final point: If you’re really a gamer, like really? Then you’ve done your share of grinding and in your heart of hearts, some of it felt like _work_. Like real world boring ass work. Like this sucks work. Now ask yourself how you could be better spending that time. In real space or virtual. Time is short, life is short, and grinding is for the birds. There are better things to do with your life.
I am cross-posting this to my own blog and I _will_ be doing a better job of moderating any comments that may come in, so be forewarned. If you’d like to carry on a conversation and exploration of this topic, feel free to join me there.
about 2 years ago
ok, on behalf of the “geek gamer grrrl”s, i gotta say……..
OMG WALL OF TEXT 4T3HL0SS
and, as a “geek gamer grrrl” , second life is everything i hate, a badly coded mess aimed at internet pervs and furries….
this is why soccer moms should be banned from online gaming…….
about 2 years ago
Scott Jennings: You are not an idiot, but you have most certainly done a terrible job of moderating this thread.
I also have been doing a terrible job of solving the strife in the Middle East and eradicating poverty.
It is NOT just a question of whether RMT suits your “playstyle” or not, it’s that RMT in an economy as large as that of WOW’s, that Neil cites as a “fast forward to get over the boring parts”, can also be a fast forward to “making a better living than my geopolitical location otherwise allows me”. The latter is what “gold farming” is for some, or MOST IMPORTANTLY – WHAT IT MAY POTENTIALLY BE as virtual worlds AND game worlds continue to evolve – and you simply cannot trivialize and dismiss that.
So… your argument is that RMT should be permitted in any game, regardless of the wishes of its maintainers and users, because it’s a way for workers in third-world countries to better themselves.
This is not a good argument. It’s definitely an original argument, though.
about 2 years ago
Ever heard of Drakedog? Many players are willing to play the ‘less powerful’ classes in a game, because guess what: they are not actually less powerful *gasp*. They are different.
If I had meant ‘powerful = identical’, I would have said so. Classes should all feel very powerful, in very different ways. However, fall short for a class, and you are screwing with someone’s aspirational fantasies. As a way of example: paladins started their characters to tank, or to DPS with a big freakin’ hammer. Most of them worked all the way through the content to find that they had to stand in the back and heal.
[T]he approach WAR is using [is one of measuring the quality of gear and ablities via a score and so] WAR will not really have this problem.
It’s an intriguing solution, but not nearly as much of a silver bullet as you imagine. How many level 65 characters equals one 70? How do you factor in player skill? Teamwork? Compatible class dynamics? Premades on voice chat?
It’s just that the progression associated with raiding can too easily end up feeling required, leaving players unable to focus on having fun; instead they feel obligated to play and raid efficiently.
If Black Temple were so easy any collection of 25 schmucks could do it, WoW would be a ghost town now. Because if it is so easy that any 25 schmucks can do it, then 25 relatively competent people smoked it, and 25 actually skilled players are wondering why the hell they’re playing this kid’s game.
You define grind very differently than I do. ‘Grind’ is what happens when the game ceases to be tactically interested. You said that WoW didn’t have a grind in the solo game. I think most people agreed with you – the first time they played it. Heck, remember when Deadmines were considered a death trap? Now, people running their second, third, or sixth characters through know the rules and the roles so well, that some people run it with Rogues as the main tank. Now, 1-60 is the ‘grind’ that prevents you from seeing the cool tactical stuff.
Is there a grind in the raiding game? Certainly – Karazhan is seen by my entire guild as a grind, since we still need to run it for rewards, but the raid is now considered trivial. It didn’t used to be a grind – when we first got to Kara, it was a new, interesting and tactically different fight we’d never seen before every hour. Such is the nature of content, in a genre where players cannot adjust a difficulty toggle.
[y]our obsession with winning prevents you from seeing that other players don’t always think the same way.
Saying that players value ‘fun’ over ‘winning’ ignores the simple fact that success, as a core feeling, is very, very fun. And part of the reason that people play video games is because they do not get to encounter neat and tidy successes and see rewarding resolutions in the real world.
countless players in WoW say that early WoW PvP was their best time in the game.
They can be counted – be sure not to confuse anecdotal evidence with empirical data. As one example, we know that while PvP servers were more popular at launch, most of those servers dropped dramatically in nightly population and are now, on most servers, less crowded than their PvE counterparts.
Having worked on Shadowbane in the past, I can tell you that one real issue that that people overestimate how hardcore they are, and people underestimate their tolerance for being on the losing end of things. In battlegrounds, this is less problematic, as your losses are depersonalized (I didn’t lose, we did), but in the outside world, when people are trying to accomplish other things and they are being ganked on the side while trying to finish off a 20 minute excort quest, the feeling they’re feeling is one very different from exhileration.
about 2 years ago
Scott: You have no control over the Mideast peace process, you do control and are responsible for what you allow to be posted on your blog.
I’m not making an argument about whether RMT should or shouldn’t be allowed in closed game systems, I’m just pointing out that there is merit to the argument that “closed” game systems aren’t actually closed, and that there can be and are real, serious ethical questions that this raises. I think it’s disingenuous to talk about those questions as if we were only discussing a “game”.
about 2 years ago
I think one of the major separation criteria between games and worlds, virtual or not, is to what extent they’re open to RMT. To what extent would a game still be a game if the achievements and victories in it can simply be bought, instead of gained through skill and self-application? Not very much, in my opinion.
All the rest seems to me to be a shouting match between people who want WoW to be more like the one or the other, with awfully little in the way of real arguments, especially on the “world” side of things – save for this tripe about how the simple fact that most people prefer their /games/ to be /games/ is somehow the result of a conspiracy of Communist game designers, or something.
about 2 years ago
Fleep, see this comment and this comment this comment… sorry that they all happen to be made by me, but no one else seems to relations between the different positions.
A bad game designer will make games were ‘gold farmers’, or at least the idealistic vision of a gold farmer where the person actually doing the grunt work makes most of the profit, do more ‘total good’ in the world than harm from their actions. Even if this is the case, a company will still do more ‘total good’ by outlawing and banning gold farming to keep the incidence rate low. However, a GOOD game designer will eliminate the conflict between ‘game reality’ and ‘real life’ by making a game where players feel no need to buy gold, because they can have fun without doing so.
Don’t try to compress it down into a yes/no answer, because it doesn’t work. ;)
about 2 years ago
“As a way of example: paladins started their characters to tank, or to DPS with a big freakin’ hammer. Most of them worked all the way through the content to find that they had to stand in the back and heal.”
This is an example of something being clearly broken, not just ‘different’; however in the case of WoW, it’s not like the devs’ solution was really a solution, because a lot of pallies rolled a pally so they could be HYBRID, and all Blizzard has done is allow players to specialize in different roles than previously.
“It’s an intriguing solution, but not nearly as much of a silver bullet as you imagine. How many level 65 characters equals one 70? How do you factor in player skill? Teamwork? Compatible class dynamics? Premades on voice chat?”
Of course it isn’t perfect. But it’s a whole lot better than what WoW has, and as I said it will remove most of the incentive for players to buy gold or twink for PvP.
It isn’t [i]supposed[/i] to factor in player skill or teamwork.. ;) Maybe they’ll have a ‘premade bracket’ the way WoW tried, and failed to do with their crappy implementation of a matchmaking system. But ‘compensating’ for demonstrated skill is a different sort of thing than compensating for things like gear… you can do it, and in fact using performance-based metrics like that may be the best way to fix world PvP, but you cannot materially hinder players’ chances to [i]win[/i] in an environment that is even remotely about concrete rewards by whether or not they’ve showed in the past that they can play well, because it removes the incentive to try to play well at all. Why would you bother to try to win, when the system will match you up against teams that equally suck and you’ll have the same ‘honor flow’ either way.
Variability in the player is fundamentally different from variability in the character/’toon’.
“If Black Temple were so easy any collection of 25 schmucks could do it, WoW would be a ghost town now. Because if it is so easy that any 25 schmucks can do it, then 25 relatively competent people smoked it, and 25 actually skilled players are wondering why the hell they’re playing this kid’s game.”
What does this have to do with what you were replying to??
Lol. Guess what: I agree with you! (*with disclaimers.) Let’s leave it at that, this discussion went offtopic when we stopped talking about twinks and RMT ;)
“You define grind very differently than I do <…> You said that WoW didn’t have a grind in the solo game.”
Ah! I said WoW DID not have a grind in the solo game! Because of the flawed design and all the emphasis on grinding items at endgame, many players are no longer able to have fun at lower levels, because they feel that what happens during a character’s development is not important, that other people don’t care either, and that anyone else ‘stuck’ in the leveling process (instead of being a r33t endgame raider!!) is not worth talking to or associating with. So, yes, it is a grind NOW for some players… but it didn’t used to be, and if the devs didn’t focus the game as they did it wouldn’t be a grind now.
The same decisions/philosophies that made the game a grind also satisfied various players who were not content with the endgame, so it’s not a black-and-white situation… but my argument, which I obviously cannot get into here for reasons of space, is that you can make a good endgame without making the leveling process feel useless.
*just getting back to the topic lol, WAR’s Battle Points system is ONE example of a system that encourages that open attitude towards both leveling and endgame.
“Is there a grind in the raiding game? Certainly – Karazhan is seen by my entire guild as a grind, since we still need to run it for rewards,”
Same thing as leveling. Anything that isn’t ‘at the top of progression’ becomes a grind since you have to do it to reach that top progression, either because that dependency is necessary to give the top progression meaning or because the devs of a game have failed to design progression where it would not be necessary to do ‘unfun’ things to reach that other point in progression.
In a good game, the experience is the rewards, not the items you get. Especially when the experience is with friends, aka social progression etc. These ‘grinds’ are not inevitable, even when they are easy. And just because they are ‘easy’ does not mean they have to be simple and resistant to doing them better… again, easy to learn but hard to master. Some game mechanics will encourage being ‘hard to master’ much more than others.
“As one example, we know that while PvP servers were more popular at launch, most of those servers dropped dramatically in nightly population and are now, on most servers, less crowded than their PvE counterparts.”
Heh heh… would you believe that one of the Blizzard CMs recently explained their policy of not allowing PvE => PvP transfers using the reason, “many PvP realms are already overpopulated”.
Then a month or so later, they justified the release of a new PvE realm with the reason, “we have more overpopulated PvE realms than PvP realms”.
According to warcraftrealms.com, there are more horde characters on PvP servers than there are on PvE servers… tho ofc, there are also 2x as many Alliance characters on PvE servers than there are on PvP servers.. :P
Your argument is a bit silly, not only because a game company will release new servers to fit demand, but also because WoW ‘world PvP’ nowadays has very little to do with what it used to. As you say, and as countless ;) others have observed, 99% of it is about ganking.
You can’t use a broken system to prove that the original system wasn’t fun.
(otoh, an original system that was fun isn’t one that can’t be improved….)
about 2 years ago
Edit: just to bring the PvP thread back to relevance, it’s because Sheepherder reminded everyone that good PvP content can fill in gaps between introduction of new and exciting and fun PvE content, so that devs of a game can focus on QUALITY PvE content that is fun instead of inferior PvE content that is a grind. So then we discuss whether having fun PvP content is even possible, heh~
about 2 years ago
I fear I am posting too much in a thread I said it wasn’t worth posting in anymore.. :( But I wanted to make an example of content that is ‘easy to learn but hard to master’: the pulls of 3-4 humanoids, or 3 + ghost, with numerous patrols in the pre-Rattlegore section of Scholomance.
Patrols are not hard to deal with. You wait around for them to get into a good spot, then you pull them and annihilate them. However, this takes time.
A pull of 3-4 elites is also not hard to deal with, especially with a bit of crowd-control. However, crowd-control means single-target dps and again, this wastes time.
As a frost mage with an aggressive playstyle, my pulls went like this: put up Ice Barrier and Frost Ward, as well as Dampen and probably Mage Armor (instead of Ice Armor). Maybe wait a few seconds for everyone to recover, also drinking back to full mana myself as my cooldowns recharge. Then… frostbolt on the frostbolt-using caster mob. Polymorph on shadowbolt-using mob, which lands just after the frostbolt hits and all the mobs aggro on me. Rank 1 Frostbolt on the melee ghost mob, which is heading towards me but is the focus-fire target; and/or counterspell the SECOND shadowbolt-using mob (which is casting at me from initial aggro) and R1 frostbolt it so I can kite.
Then help kill the ghost which is the focus-fire target, making sure to use R1 Arcane Explosion when it breaks up into illusions, while I tank the frostbolt-using mob and kite the caster around, using Frost Nova/Frostbite shatter synergy with Cone of Cold between the main dps mob and any mobs I’m kiting for maximum aoe dps in between instants and Frostbolt. Add in an extra patrol here to pick up and kite around and making sure to renew frost ward/ice barrier and counterspell when it’s up and re-polying, and you have the typical pull :P
That is the hard way. The easy way is to let the tank aggro the mobs, poly after he or she does so, and then spam frostbolt on the focus target until it dies.
So like I said, just because it’s easy doesn’t mean it’s a grind, and doesn’t mean players will want to use RMT to get past it. They won’t if your game is designed properly.
about 2 years ago
“Revolutions are always verbose. ”
-Leon Trotsky
about 2 years ago
“In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move”….
Douglas Adams
about 2 years ago
Strange. Most of this thread seems to revolve around the premise that there is really only One True Way to make online world-game things and if the Way is discovered than everyone will play the Right Game.
“In a good game, …” “… a FUN game …” yes, everyone knows that the best game for everyone is. If you could only beat everyone else over the head until they realize that You Are Right.
Instead what is happening is that people are offering products for sale and the people who like the offering will choose it.
You want to offer a game with RMT in the interest of choice? Do it. Want to offer a game where you attempt to squelch RMT in the interest of game qua game? Do it. PvP or ‘carebear,’ ‘hardcore’ grind or casually easy? Make the game you want. People will subscribe or they will not – and some may do so for reasons that are not yours, the developer’s.
Try and remember that even with an market of a couple billion a year in MMOGs, in the great scale of things, this whole genre is a blip. No, you are not effecting the betterment of the Chinese poor, creating social justice, righting wrongs, creating the new society, realizing the objectivist dream, or whatever your own sociopolitical views tell you is a worthy goal.
You’re making a form of entertainment. I’m glad that people in the game industry are passionate about their work because dull people make dull games, but don’t fall prey to the illusion that because your work is interesting that it is therefore a significant factor in improving the human condition.
about 2 years ago
Readers of this thread might be interested in reading SXSW: Human and Property Rights in Virtual Worlds, an article covering a panel discussion of these topics.
about 2 years ago
Things I eagerly await:
1) The final collapse of Second Life and server shutdown
2) The tell-all book on the final collapse of Second Life
3) Company write-downs on Second Life ‘investments’
4) Prokofy Neva playing WoW as a Blood Elf Druid on a PvP server
about 2 years ago
“4) Prokofy Neva playing WoW as a Blood Elf Druid on a PvP server”
I’m thinking she would be a lot happier as a nelf hunter…….
She could then spend her time on the official forums, making long, incoherent posts about being ineffective in pvp, and the Marxist conspiracy behind BoP gear..
Although, coming from second life, she would probably prefer vanguard, as both had a lot of good ideas behind them, but neither seem to work very well..
about 2 years ago
Do you guys have any sense of all of the things happening in Second Life, or are you just having knee-jerk reactions? There are hundreds of universities holding classes or exploring the possibilities for teaching and research, there are entrepreneurs from all over the world creating and selling digital content, there are artists creating the most imaginative and interactive/reflexive sculptures, live musicians performing for audiences in other countries..
Why would you wish it to fail? If it isn’t your cup of tea, ok, no problem. WoW bored me to tears after a few years, but that doesn’t mean I want it to fall over go boom.
It’s these kinds of petty comments that turn what could be an interesting conversation into something else altogether less interesting.
about 2 years ago
A lot of it has to do with how over-hyped Second Life is/was. The subscriber numbers and technical quality are low when compared to the amount of press it receives. Also it was the “in” thing therefore right after that it becomes the “in” thing to bash it.
Some people view it as similar to the .com boom. Long on promise of revolutionizing everything, short on delivery. Some of the things you mention have as much chance of really succeeding as pets.com. They see the failure as inevitable and just wish it would come already.
Could also be that they just don’t feel the technology is quite up to par yet and are waiting for something better.
Some individuals hate the self-righteous attitude that prominent members of Second Life always seem to come with and so associate that with the world as a whole.
Others think it might royally fuck up virtual worlds in general by being a sparking point for a court case that ends up ruining or at least seriously changing things for the worse by bringing in restrictive real world laws and or taxation.
And lastly some are just dicks
about 2 years ago
“People will subscribe or they will not – and some may do so for reasons that are not yours, the developer’s.”
I would say most of these factors have to do with the ‘exploring’ subtype in the four-player categorization scheme.
Exploring doesn’t really require progression, and therefore doesn’t lead to RMT.
And tbh, this is only because many devs do not understand the exploring mindset, therefore they do not design for (or deliberately [i]refrain[/i] from designing for… an apparent contradiction but not really) these types of players.
For someone with your overall perspective tho, what it really comes down to is this: a game that is fun for everyone will sell better. A game that is fun for a certain player at higher levels of progression should therefore (if you know what you’re doing) also be fun for the same player at lower levels of progression. Saying that ‘zomg, not everyone plays games, how can you predict why people will play’ is either ignorant or disingenuous.
“4) Prokofy Neva playing WoW as a Blood Elf Druid on a PvP server”
Do you mean BE priest? I hear [i]female[/i] BE priests especially get ganked a lot.. don’t really want to speculate why
about 2 years ago
Long time reader, first time poster….
was it me or was prfky usng the chewbacca defense from southpark?
about 2 years ago
>A lot of it has to do with how over-hyped Second Life is/was. The subscriber numbers and technical quality are low when compared to the amount of press it receives. Also it was the “in” thing therefore right after that it becomes the “in” thing to bash it.
[...]
>And lastly some are just dicks
Or, it could all be the reverse of what you say, and you don’t know, do you? lol
about 2 years ago
“>A lot of it has to do with how over-hyped Second Life is/was. The subscriber numbers and technical quality are low when compared to the amount of press it receives. Also it was the “in” thing therefore right after that it becomes the “in” thing to bash it.
[…]
>And lastly some are just dicks
Or, it could all be the reverse of what you say, and you don’t know, do you? lol”
Why would a Wookiee, an eight-foot tall Wookiee, want to live on Endor, with a bunch of two-foot tall Ewoks? That does not make sense! But more important, you have to ask yourself: What does this have to do with this case? Nothing. Ladies and gentlemen, it has nothing to do with this case! It does not make sense! Look at me. I’m a lawyer defending a major record company, and I’m talkin’ about Chewbacca! Does that make sense? Ladies and gentlemen, I am not making any sense! None of this makes sense! And so you have to remember, when you’re in that jury room deliberatin’ and conjugatin’ the Emancipation Proclamation, does it make sense? No! Ladies and gentlemen of this supposed jury, it does not make sense! If Chewbacca lives on Endor, you must acquit! The defense rests.
(lol)
(putting “lol” at the end of your statement is a sign of your worldly disdain of the intellectual trivialities of those that disagree with you….just ask my little sister… )
(and <3 to “Glen Colby”, as i thought i was the only one who noticed that….)
<—working for the communists…they pay me to flame you (does that make me a capitalist?)
about 2 years ago
The ‘cut and thrust’ of debate (better than PvP in most games nowadays!!)… we are all addicted. :(
Did this thread have a point, I forgot
about 2 years ago
“Did this thread have a point, I forgot”
yeah…..it did…to paraphrase….
Pseudo intellectuals make bad video games, soccer moms should be banned from online gaming, some round-eye pundit is a communist, second life is all about furies and pedophiles, horde owns alliance, Prokofy Neva wishes s/he was William Burroughs, and internetz arguments are fun?
about 2 years ago
Taemojutsu wrote:
“a game that is fun for everyone will sell better.”
I guess you either missed my point or stridently disagree with it – my point is that there is no such beast.
E.g., A well-designed FPS game will sell better than a poor one, but many people don’t like FPS and aren’t buying one at any cost.
Nobody can attract every customer. Success is identifying the customers you’re aiming for and producing the best product for them.
It is not a failure to choose to serve a smaller market intentionally. (For instance, Aces High serves a small flight-sim community of a few thousand and HTC makes a good living at it). Failure is expecting a large audience and attracting a small one.
Some games are well-designed and popular but still don’t attract *everyone*. For instance, I have zero interest in WoW, but obviously it’s silly for me to berate Blizzard for not making the game I want; they’re doing just fine making the game their customers want.
As for the Bartle thing: if it’s useful to the design you’re approaching, use it. As with all categories of anything, the tendency is to shoehorn new experiences into the old model, which is mistaking the model for the reality (zen parable finger and moon thing).
about 2 years ago
A game that is fun for everyone that plays it will sell better.
Fixed, happy? Rest of argument is the same.
about 2 years ago
That also cannot happen, because you will always have people who insist on playing games that clearly are not designed such that they will have fun with it, and will insist that the game be changed so that they will have fun.
Make a casual leveling fantasy orc-killer MMO? There will be hardcore players who play your game and vocally demand that you add raid content because this casual crap is boring.
Make a hardcord PvP game? There will be people who insist you need to add PvE elements to make the game fun.
There will always be people who are hellbent on going against the flow.
about 2 years ago
doesn’t mean they have a reason to use RMT.
and again, you’re getting into the whole realm of ‘a game that I might not enjoy fully, but all my friends can enjoy so that makes it worth it’… :P I don’t think anyone who seriously plays MMOs would have any reason to object to a game that DID have raiding, casual play, and PvP all in the same game.
That’s what WoW was like in the beginning after all, and why it became so successful… it still satisifies people who like all of those game types, but only a subset of people because of the emphasis on short-term item rewards instead of long-term story rewards and the complete inability of the devs to understand world PvP.
from an objective perspective, there are really only two things you can do at endgame, that you can’t do otherwise: raiding and PvP. The game motivations involved in both of these can be broken down into stuff like social/organizational challenges in the case of raiding, and social/competitive/’imposer’ motivations in the case of PvP. Neither of these motivation foci really require endgame at all… doing a 5-man instance in an MMO at 5 levels below the ‘standard’ level is at least as hard as raiding, at least at the individual level not the organizational/leadership/’deal with lots of stupid people’ level; and PvP of course is fun at any level against a worthy opponent.
The only reason PvP becomes unfun at lower levels is because of level/gear imbalance and the effect that has on the perception of the ability to ‘win’. This can easily be accounted for with good design, making lowbie PvP, even against higher-level players, fun. You just have to understand PvP… which a lot of devs, including the esteemed Mr Bartle, really don’t.
The sucky thing is that even if they understand PvP, such as I’m sure the WAR devs (or at least some of them.. right?!) do, that doesn’t mean they’ll know how to design a game which works around the psychological landscape/assumptions that PvP is built on. Even someone with good intentions can fail, for a given definition of fail.
about 2 years ago
Well that’s cart before horse as usually retailers prefer that you buy the game before playing it and not vice versa, but OK.
The only thing I was opposing, which Profoky espoused, was the idea that there was one best type of game (in her opinion, open-world sandbox games) which everyone *ought* to like – and others opposed this argument by supporting their preferred type of game. This is silly and much of this thread seemed to be like two people arguing about Coke vs. Pepsi and then being stunned to see someone with a beer. :p