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Furious Backpedaling
Mike Wilson, fresh from watching his employees do a bad Ol’Dirty Bastard impersonation on cable television, responds to his publisher’s first PC game resulting in the developers’ blowing up.
“We tried to get Auran to hold the game and release it in” January, Wilson said, saying the massively multiplayer online game wasn’t ready for prime time. It was released in October. But he said the company only handled the North American marketing and didn’t have much say on the release date.
Wilson then goes on to explain,
Wilson said Gamecock will likely recoup the entire investment it made in publishing Fury. “Would have loved for it to have been a hit, but all in all, not a tragedy from Gamecock’s point of view,” Wilson said.
Good to know. Keep working on that empathy, there!
An ex-Auran producer has more to say on Auran’s demise here.
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about 2 years ago
“Gamecock. Because anything that isn’t an absolute failure is definable as a roaring success.”
about 2 years ago
The ex-Auran producer’s post is pretty friggin depressing imo.
about 2 years ago
There’s a free-to-play event going on today. But admittedly, I never cared much about it.
about 2 years ago
Obviously it is the worst possible outcome, but everyone at Auran knew the stakes. For now though all people can really do is try and dust themselves off and chalk it up to experience.
Or, as Springsteen says, “everything dies baby, that’s a fact, but maybe everything that dies some day comes back.”
about 2 years ago
Good luck David, in any case you deserve success by the look of your post on your blog.
As for the Fury debacle and Gamecock… Well just to say that Gamecock has had a lot of bad press on it recently. Makes me wonder if they really meant to call themselves after the rooster animal or…