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	<title>Comments on: G4 Fails In An Epic Fashion</title>
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	<description>Random Comments About Games and Tractors</description>
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		<title>By: Tinman_au</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11257</link>
		<dc:creator>Tinman_au</dc:creator>
		<pubDate>Fri, 07 Dec 2007 23:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11257</guid>
		<description>My opinion on it is WoW is a massive success because it&#039;s a &quot;My Space/McDonalds&quot; MMO.  It was built with the lowest common denominator in mind (both player and machine spec) which means _anyone_ can pick it up and understand how to interact in it.

A lot of people try it, because they know at _least_ one person that plays it, heck I know a few families that play together in it, and it&#039;s not uncommon to here managers chatting about their characters, so in a way the old &quot;You can&#039;t go wrong buying Big Blue&quot; rule is in effect, people can get that &quot;feel good&quot; feeling of not making a &quot;wrong&quot; purchase going with WoW.

The &quot;arguments&quot; start from what a person/organisations definition of &quot;success&quot; is, size is only one metric (and not the metric I personally use to judge whether I want to play a game).  Accountants, G4 and other &quot;size conscious&quot; folks obviously use &quot;size&quot; as the yard stick, which isn&#039;t a surprise, a lot of people _do_ use those metrics to measure &quot;success&quot; (Hollywood, the music industry, etc).

Take restaurants as an example.  There are two metrics to look at with food, one is the quality and the other is quantity/value.  You won&#039;t get a good quality steak or roast cutlets of Castricum lamb with braised neck, creamed potato and piperade sauce at McDonalds, but they are one of the largest, most successful food outlets in the world.  You&#039;ll get a good value meal and you&#039;ll know you can get that same standard of meal from any of their stores.  Should all other restaurants shut down because McDonalds is the biggest?

My own humble opinion is that WoW is a run-a-way success in the quantity/value department, but isn&#039;t so hot in the quality side of things (I am NOT referring to build quality here, Blizzard seem to have a high standard there, I&#039;m referring to design quality and the &quot;lowest common denominator&quot;/no innovation/sameol,sameol thing).

I found it boring as bat shit after only 3 months, having capped one character in short order and had several on the way to the cap (I&#039;m a 45 yo IT professional, I only play nights, I have a full time job and family so I class myself as a &quot;heavy casual&quot;).  It&#039;s far and away it&#039;s the easiest MMO I&#039;ve ever played, and while I had fun early on, it isn&#039;t what _I&#039;m_ looking for in entertainment...

I fully recognise that there are at least 9 million other people out there who don&#039;t agree with my opinion in that regard though, 9 million burgers a day can&#039;t be wrong, right ;o)</description>
		<content:encoded><![CDATA[<p>My opinion on it is WoW is a massive success because it&#8217;s a &#8220;My Space/McDonalds&#8221; MMO.  It was built with the lowest common denominator in mind (both player and machine spec) which means _anyone_ can pick it up and understand how to interact in it.</p>
<p>A lot of people try it, because they know at _least_ one person that plays it, heck I know a few families that play together in it, and it&#8217;s not uncommon to here managers chatting about their characters, so in a way the old &#8220;You can&#8217;t go wrong buying Big Blue&#8221; rule is in effect, people can get that &#8220;feel good&#8221; feeling of not making a &#8220;wrong&#8221; purchase going with WoW.</p>
<p>The &#8220;arguments&#8221; start from what a person/organisations definition of &#8220;success&#8221; is, size is only one metric (and not the metric I personally use to judge whether I want to play a game).  Accountants, G4 and other &#8220;size conscious&#8221; folks obviously use &#8220;size&#8221; as the yard stick, which isn&#8217;t a surprise, a lot of people _do_ use those metrics to measure &#8220;success&#8221; (Hollywood, the music industry, etc).</p>
<p>Take restaurants as an example.  There are two metrics to look at with food, one is the quality and the other is quantity/value.  You won&#8217;t get a good quality steak or roast cutlets of Castricum lamb with braised neck, creamed potato and piperade sauce at McDonalds, but they are one of the largest, most successful food outlets in the world.  You&#8217;ll get a good value meal and you&#8217;ll know you can get that same standard of meal from any of their stores.  Should all other restaurants shut down because McDonalds is the biggest?</p>
<p>My own humble opinion is that WoW is a run-a-way success in the quantity/value department, but isn&#8217;t so hot in the quality side of things (I am NOT referring to build quality here, Blizzard seem to have a high standard there, I&#8217;m referring to design quality and the &#8220;lowest common denominator&#8221;/no innovation/sameol,sameol thing).</p>
<p>I found it boring as bat shit after only 3 months, having capped one character in short order and had several on the way to the cap (I&#8217;m a 45 yo IT professional, I only play nights, I have a full time job and family so I class myself as a &#8220;heavy casual&#8221;).  It&#8217;s far and away it&#8217;s the easiest MMO I&#8217;ve ever played, and while I had fun early on, it isn&#8217;t what _I&#8217;m_ looking for in entertainment&#8230;</p>
<p>I fully recognise that there are at least 9 million other people out there who don&#8217;t agree with my opinion in that regard though, 9 million burgers a day can&#8217;t be wrong, right ;o)</p>
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		<title>By: Xanthippe</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11256</link>
		<dc:creator>Xanthippe</dc:creator>
		<pubDate>Fri, 07 Dec 2007 20:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11256</guid>
		<description>Scott on December 5, 2007 said:

&quot;Everytime a MMO has planned to released, talk was that it would kill DAoC. It never did.
The same was true with WoW. Most came back to DAoC in just a few months.&quot;



WoW didn&#039;t kill DAOC.  ToA killed DAOC.

True story.</description>
		<content:encoded><![CDATA[<p>Scott on December 5, 2007 said:</p>
<p>&#8220;Everytime a MMO has planned to released, talk was that it would kill DAoC. It never did.<br />
The same was true with WoW. Most came back to DAoC in just a few months.&#8221;</p>
<p>WoW didn&#8217;t kill DAOC.  ToA killed DAOC.</p>
<p>True story.</p>
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		<title>By: Bonedead</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11284</link>
		<dc:creator>Bonedead</dc:creator>
		<pubDate>Wed, 05 Dec 2007 15:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11284</guid>
		<description>Detrimental on December 2, 2007 said:

&quot;Whats G4?

Is that like a new Golden Girls or something?&quot;

Golden Girls Gone Grandma</description>
		<content:encoded><![CDATA[<p>Detrimental on December 2, 2007 said:</p>
<p>&#8220;Whats G4?</p>
<p>Is that like a new Golden Girls or something?&#8221;</p>
<p>Golden Girls Gone Grandma</p>
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		<title>By: Scott</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11255</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 05 Dec 2007 06:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11255</guid>
		<description>The MMORPG Dark Age of Camelot (DAoC) was released by Mythic Entertainment in 2001.  Even in the present day when populations are beginning to dwindle it is still easily 100x times better of a game than WoW.
Everytime a MMO has planned to released, talk was that it would kill DAoC.  It never did.
The same was true with WoW.  Most came back to DAoC in just a few months.
No game has yet to match DAoC&#039;s intense and dedicated PvP system. Unfortunately Mythic Entertainment, recently &#039;bought&#039; by EA, has never, in it&#039;s almost 7 years lifetime, ever publicized this game.  Thus frankly, very few have ever heard of it.
DAoC remains the greatest MMO of all times. NO question.</description>
		<content:encoded><![CDATA[<p>The MMORPG Dark Age of Camelot (DAoC) was released by Mythic Entertainment in 2001.  Even in the present day when populations are beginning to dwindle it is still easily 100x times better of a game than WoW.<br />
Everytime a MMO has planned to released, talk was that it would kill DAoC.  It never did.<br />
The same was true with WoW.  Most came back to DAoC in just a few months.<br />
No game has yet to match DAoC&#8217;s intense and dedicated PvP system. Unfortunately Mythic Entertainment, recently &#8216;bought&#8217; by EA, has never, in it&#8217;s almost 7 years lifetime, ever publicized this game.  Thus frankly, very few have ever heard of it.<br />
DAoC remains the greatest MMO of all times. NO question.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11243</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Tue, 04 Dec 2007 00:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11243</guid>
		<description>People tend to use whatever data they can find (or make up) to support their positions.  The fact that some game isn&#039;t providing subscription figures does not mean that they aren&#039;t successful.  In reality, that company is just following the lead of other companies and not giving away any verifiable competitive data.  (Of course, this doesn&#039;t mean that there can&#039;t be problems someone&#039;s trying to cover up.)

But, it&#039;s all pretty silly, I think.  As pointed out in the original post, you don&#039;t have to have the biggest and the best to be rather successful.  Speaking of Turbine, take a look at what they did.  Just by running one of the smaller games back in the day, &lt;i&gt;Asheron&#039;s Call&lt;/i&gt;, they were able to turn around and obtain the license for two major properties, even after a failure with AC2.  The fact that AC had less than 50% of EQ&#039;s peak subscribers means that you can still have a huge success with modest numbers that don&#039;t dominate over everyone else.  That&#039;s G4&#039;s problem here: games that come afterwards can still be huge successes, even if they don&#039;t have 5-6+ million Chinese &quot;subscribers&quot; to add to their press release figures.

I think that we&#039;ll see a lot of smaller games come out and be huge successes even if they don&#039;t get much more than &quot;only&quot; 100,000 subscribers.  Bigger doesn&#039;t always equal better, even in business.</description>
		<content:encoded><![CDATA[<p>People tend to use whatever data they can find (or make up) to support their positions.  The fact that some game isn&#8217;t providing subscription figures does not mean that they aren&#8217;t successful.  In reality, that company is just following the lead of other companies and not giving away any verifiable competitive data.  (Of course, this doesn&#8217;t mean that there can&#8217;t be problems someone&#8217;s trying to cover up.)</p>
<p>But, it&#8217;s all pretty silly, I think.  As pointed out in the original post, you don&#8217;t have to have the biggest and the best to be rather successful.  Speaking of Turbine, take a look at what they did.  Just by running one of the smaller games back in the day, <i>Asheron&#8217;s Call</i>, they were able to turn around and obtain the license for two major properties, even after a failure with AC2.  The fact that AC had less than 50% of EQ&#8217;s peak subscribers means that you can still have a huge success with modest numbers that don&#8217;t dominate over everyone else.  That&#8217;s G4&#8217;s problem here: games that come afterwards can still be huge successes, even if they don&#8217;t have 5-6+ million Chinese &#8220;subscribers&#8221; to add to their press release figures.</p>
<p>I think that we&#8217;ll see a lot of smaller games come out and be huge successes even if they don&#8217;t get much more than &#8220;only&#8221; 100,000 subscribers.  Bigger doesn&#8217;t always equal better, even in business.</p>
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		<title>By: blachawk</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11283</link>
		<dc:creator>blachawk</dc:creator>
		<pubDate>Mon, 03 Dec 2007 19:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11283</guid>
		<description>&quot;The idea of hard data and your post appear to have a tenuous relationship. I maintain that it is absolutely pointless to make wild speculation based on a blog, your friends, or the local equivalent of a /who command.&quot;

I would agree with you if you were looking at each piece of &#039;evidence&#039; individually.  Taken as a whole, though it&#039;s convincing enough for me to believe that LOTRO isn&#039;t doing as well as the as it should be.

The servers play like an older, lower population WoW or DAoC server.  Lower end zones have very few people in them and broadcast channels are surprisingly quiet.

Nearly every extended review or game journal/blog I&#039;ve read about LOTRO mirrors my sentiments about it turning into a dud.

Nearly every person I&#039;ve spoken to in real life about the game expressed disappointment with the finished, live game.

Mediocre blogosphere reviews/experiences + personal experience + friends&#039; experience + low population servers + catatonic broadcast chat channels = game that&#039;s dying out</description>
		<content:encoded><![CDATA[<p>&#8220;The idea of hard data and your post appear to have a tenuous relationship. I maintain that it is absolutely pointless to make wild speculation based on a blog, your friends, or the local equivalent of a /who command.&#8221;</p>
<p>I would agree with you if you were looking at each piece of &#8216;evidence&#8217; individually.  Taken as a whole, though it&#8217;s convincing enough for me to believe that LOTRO isn&#8217;t doing as well as the as it should be.</p>
<p>The servers play like an older, lower population WoW or DAoC server.  Lower end zones have very few people in them and broadcast channels are surprisingly quiet.</p>
<p>Nearly every extended review or game journal/blog I&#8217;ve read about LOTRO mirrors my sentiments about it turning into a dud.</p>
<p>Nearly every person I&#8217;ve spoken to in real life about the game expressed disappointment with the finished, live game.</p>
<p>Mediocre blogosphere reviews/experiences + personal experience + friends&#8217; experience + low population servers + catatonic broadcast chat channels = game that&#8217;s dying out</p>
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		<title>By: No.6</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11281</link>
		<dc:creator>No.6</dc:creator>
		<pubDate>Mon, 03 Dec 2007 17:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11281</guid>
		<description>&quot;...if you go around the blogging block...
...I’d guess it lost...
... most likely ... I doubt ...
... has probably been the most successful... I doubt they have much more ...&quot;

The idea of hard data and your post appear to have a tenuous relationship.  I maintain that it is absolutely pointless to make wild speculation based on a blog, your friends, or the local equivalent of a /who command.

All such guesses (including mine) amount to:  I like Game X, therefore I interpret observed data as supporting my preferences.

This is the MMOG equivalent of Pauline Kael&#039;s celebrated remark:  &quot;How could Nixon have won? Nobody I know voted for him.&quot; (try not to have an emotional reaction if you happen to be of the liberal persuasion, it&#039;s a statement about how we tend to surround ourselves with like-thinkers and what that does to our perceptions).</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;if you go around the blogging block&#8230;<br />
&#8230;I’d guess it lost&#8230;<br />
&#8230; most likely &#8230; I doubt &#8230;<br />
&#8230; has probably been the most successful&#8230; I doubt they have much more &#8230;&#8221;</p>
<p>The idea of hard data and your post appear to have a tenuous relationship.  I maintain that it is absolutely pointless to make wild speculation based on a blog, your friends, or the local equivalent of a /who command.</p>
<p>All such guesses (including mine) amount to:  I like Game X, therefore I interpret observed data as supporting my preferences.</p>
<p>This is the MMOG equivalent of Pauline Kael&#8217;s celebrated remark:  &#8220;How could Nixon have won? Nobody I know voted for him.&#8221; (try not to have an emotional reaction if you happen to be of the liberal persuasion, it&#8217;s a statement about how we tend to surround ourselves with like-thinkers and what that does to our perceptions).</p>
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		<title>By: RelmsofRelmstein</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11282</link>
		<dc:creator>RelmsofRelmstein</dc:creator>
		<pubDate>Mon, 03 Dec 2007 15:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11282</guid>
		<description>LOTR started out strong but if you go around the blogging block you&#039;ll see most people did quit after 2-3 months. If you compare the amount people and shards its pretty easy to see that EQ2 has more people playing then LOTR at the moment. I&#039;d guess it lost about half its initial subscribers and is now around 150,000.

Dungeons and Dragons had an even shorter peak time with most people publishing mediocre to bad reviews for the game right away. While LOTR most likely broke the 300k mark at one time I doubt DDO broke 100k subscribers.

City of Heroes has probably been the most successful and was between 150,000-200,000 subscribers for the first two years of its creation. Unfortunately despite that earlier link I doubt they have much more then 120,000 people playing right now.</description>
		<content:encoded><![CDATA[<p>LOTR started out strong but if you go around the blogging block you&#8217;ll see most people did quit after 2-3 months. If you compare the amount people and shards its pretty easy to see that EQ2 has more people playing then LOTR at the moment. I&#8217;d guess it lost about half its initial subscribers and is now around 150,000.</p>
<p>Dungeons and Dragons had an even shorter peak time with most people publishing mediocre to bad reviews for the game right away. While LOTR most likely broke the 300k mark at one time I doubt DDO broke 100k subscribers.</p>
<p>City of Heroes has probably been the most successful and was between 150,000-200,000 subscribers for the first two years of its creation. Unfortunately despite that earlier link I doubt they have much more then 120,000 people playing right now.</p>
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		<title>By: Detrimental</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11258</link>
		<dc:creator>Detrimental</dc:creator>
		<pubDate>Sun, 02 Dec 2007 19:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11258</guid>
		<description>Whats G4?

Is that like a new Golden Girls or something?</description>
		<content:encoded><![CDATA[<p>Whats G4?</p>
<p>Is that like a new Golden Girls or something?</p>
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		<title>By: John Moore</title>
		<link>http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/comment-page-1/#comment-11247</link>
		<dc:creator>John Moore</dc:creator>
		<pubDate>Sat, 01 Dec 2007 11:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/29/g4-fails-in-an-epic-fashion/#comment-11247</guid>
		<description>&quot;Someone could claim that WoW’s subscriber base must be declining because they are resorting to using aged ’80s TV stars, but that’s silly.&quot;

What! How dare you call William Shatner an aged &quot;80s TV star.

He&#039;s An aged &#039;60s TV star.


Oh yeah, T.J. Hooker. nevermind.</description>
		<content:encoded><![CDATA[<p>&#8220;Someone could claim that WoW’s subscriber base must be declining because they are resorting to using aged ’80s TV stars, but that’s silly.&#8221;</p>
<p>What! How dare you call William Shatner an aged &#8220;80s TV star.</p>
<p>He&#8217;s An aged &#8217;60s TV star.</p>
<p>Oh yeah, T.J. Hooker. nevermind.</p>
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