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Erik Wolpaw: Still Alive

October 31st, 2007

An interview with the person responsible for Portal’s insanely good writing. (Also that Old Man Murray thing.)

Also, there is cake. Why’s that?

Well, there are lots of message games coming out now. Like they’ve got something really important to get off their chest about the war in Iraq or the player is forced to make some dicey underwater moral choices. Really, just a whole heck of a lot of stuff to think about. With that in mind, at the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake.

  1. Soulflame
    October 31st, 2007 at 10:12 | #1

    But, the cake is a lie.
    :(

  2. October 31st, 2007 at 11:05 | #2

    Erik Wolpaw is a keyword now? Is it expected that there will be a lot more Erik Wolpaw writing on this site in the near future?

  3. Scott Jennings
    October 31st, 2007 at 11:31 | #3

    I plan on filing at least 4 Erik Wolpaw entries next week.

  4. October 31st, 2007 at 11:47 | #4

    “What I really mean is that game writers are the game equivalent of the guy who talks between the nude girls at strip clubs.”

    I have a new hero.

  5. kalain
    October 31st, 2007 at 11:47 | #5

    While always insanely amusing, I must admit that finding out he was behind this wonderful game just convinced me that portal 2 will never ever actually happen.

  6. Nicademus
    October 31st, 2007 at 12:49 | #6

    “the player is forced to make some dicey underwater moral choices.”

    As in KOTOR?

  7. October 31st, 2007 at 12:51 | #7

    I was thinking as in Bioshock, but I know nothing about KOTOR…

  8. October 31st, 2007 at 13:23 | #8

    The first time I read that I thought it was just a typo.

    But there IS an entire underwater planet in KotOR filled with dicey moral choices.

    IT WORKS ON MANY LEVELS!

  9. Freakazoid
    October 31st, 2007 at 14:26 | #9

    I wouldn’t say it was insanely good, just decent enough to exceed my expectation of no plot at all. Frankly, they could’ve skipped the story to make some harder puzzles.

  10. Anti-Bunny
    October 31st, 2007 at 15:25 | #10

    Now we need an update on Musashi.

  11. blachawk
    October 31st, 2007 at 18:23 | #11

    Portal was a really good game.. unfortunately it was way too short. I beat it in an afternoon. :/

    Also, no cake, wtf??? I had called my kid in to watch the party and my son was like ‘where’s the cake, and why are you going into the fire, dad?’

    /agree with Freakazoid that there should have been a couple really hard puzzles there at the end. Even the boss fight was fairly easy.

    Nice song at the end though… definitely a nice touch.

  12. Jadawin
    October 31st, 2007 at 19:23 | #12

    Where’s Chet?

  13. October 31st, 2007 at 20:26 | #13

    Chet also works at Valve, and is also a staff writer along with Marc Laidlaw.

  14. jeep
    October 31st, 2007 at 21:03 | #14

    Yay! We got Lum, Chet, Erik…just have to locate Hokie Mokie and Monty Cantsin, now. it’s just a matter of time before the old forums are back and I can stop wasting my time with the rest of the internet!

  15. November 1st, 2007 at 02:40 | #15

    Cake and lesbians.

  16. November 1st, 2007 at 16:11 | #16

    Valve games have always been steeped in obvious sexualism. Headcrabs, what are they but leaping, screeching, head-chomping vagina dentata? And if Striders are cyborg’d alien organisms, what was their primary gun turret before they borged it?

  17. =j
    November 2nd, 2007 at 09:51 | #17

    Sometimes a headcrab is just a headcrab.

  18. Todd Ogrin
    November 2nd, 2007 at 12:36 | #18

    If head crabs symbolize female genitalia, being attacked by a headcrab is akin to returning to the womb…but in doing so, you are helpless, controlled like a puppet, and sucked dry of your bodily fluids until you’re barely a skeleton. Ultimately, you expire, leaving only a faceless, unidentifiable corpse behind.

    Why do I suddenly have this vision of Sigmund Freud, blindfolded, white-knuckled, grasping a broomstick, gleefully beating a pinata?

  19. =j
    November 9th, 2007 at 08:29 | #19

    It depends, does the pinata look like your mother?

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