Fury can’t use the term “RvR” any more. (Hat tip: mmodig)
But enough about that! That’s boring. Moving right along, let’s take a brief tour of innovation in MMOs.


Tune in tomorrow, when UI Throughout The Ages looks at skill hotbars. Until then, keep being original, or failing that, keep your lawyers on retainer!


#1 by Rasputin on September 15th, 2007
I have suggestions for them:
“hot realm on realm action”
“A_Generic_Fantasy_Area_001″ vs “A_Generic_Fantasy_Area_002″
“Douche v Douche”
“Trade vs Trade”
The list is endless!
#2 by Tony H. on September 15th, 2007
My god, that had to be a EA thing. Then again, Mythic went after the game Mythica just because of the name. I didn’t like what they did then, And I can’t say i’m thrilled with this now. Maybe it isn’t an EA thing, Still, irks the heck out of me. Indeed. Stupid.
#3 by Wanderer on September 15th, 2007
Mythic vs. Mythica was clearly infringement. When I first heard of Mythica, my thought was “Oh, is that Mythic’s newest?” Microsoft’s hands are not clean. They went after a high school kid named Mike Rowe and demanded that he hand over his mikerowsoft.com domain name (though after it hit the press, they did give him an Xbox in exchange).
This, though … I’m certainly glad there will be no confusion in what belongs to Mythic, so that I can be sure not to buy it. Yeah, it’s gotten that bad, and this was the icing on the cake. I’ll be voting with my money.
I used to respect Mark Jacobs above pretty much anyone in the industry. He acted like he had integrity. Mythic tried not to be evil. But that was before he sold out his people, and his customers, to EA. How someone who had any integrity at all would hand over a company full of people who trusted him, people who had built that company into what it was, to a high-tech sweatshop operator, the greatest proponent of scheduled, intentional crunch time, the people who claimed that they don’t give their developers overtime pay, comp time, or any other compensation for mandatory 80 hour weeks, because the employees in question don’t want it, escapes me. And how could he sell his customers’ loyalty to a company whose idea of how to compete in the market isn’t to make a better product, but to strongarm license owners into exclusionary deals so that nobody else can make any competing product at all?
And this is a perfect example of the latter. Don’t waset money building a better mousetrap; instead, sue anyone who makes mousetraps. Then you’ll have the best (and only) mousetrap on the market. So it’ll be the best, and people will have to buy it, even if it doesn’t catch mice very well.
Trademark law originated to protect the name and identity of a product — Coca-Cola, for instance. Not to be used as a blunt weapon against any competitor, or anyone else, who uses common words that you have also used to describe your own product. It’s meant to be defensive, not offensive. People like EA have made it into an offensive weapon.
I guess 70 million dollars can buy a lot more than 30 pieces of silver.
#4 by J. on September 15th, 2007
Because RvR is actually a term coined by the designers who wanted to push it, rather than anything that came out of player parlance, it is necessarily more descriptive of one particular game’s design (which is in turn derivative of other games’ designs, but not such that the term “RvR” was previously used to describe it.)
I don’t have any particular love for Mythic or EA, but who here thought Fury’s gameplay was anything at all like DAoC? Because yeah, if you use a term that was pretty much exclusive to only one game for its entire lifespan, you better be prepared to answer some pretty dumb questions from easily-confused (but still strangely experienced) players. Auran should have known better than to use it.
Just please tell me no one’s using the term “shard” as a generic term for “server” anymore. Those were … awkward years.
#5 by Freakazoid on September 15th, 2007
I still see internet posters use the word “shard” even today. I think one of the devs for pirates of the burning sea still says shard too.
Also, not to rain on lum’s hard work in ms paint, but I find it disingenuous that you did not include classic UO and AC’s compass before WoW.
#6 by Staryx on September 15th, 2007
While we’re getting rid of “shard”, how about we toss out “toon” as well? My buddy, who just started playing MMOs with WoW, keeps asking me how they hell that one started. Never understood how that how myself, I just know it seemed to be coined in my DAoC years.
#7 by Naladini on September 15th, 2007
So … Is this seriously a major IP infringement problem for Mythic/EA? Or is this just using lawyers as a marketing tool, throwing an aging game in front of a newer audience?
#8 by Viz on September 15th, 2007
Force of habit, maybe?
#9 by Hellfire on September 15th, 2007
Corporate philosophy 101 –
Have a good product or have good lawyers.
Yet another example of patent/trademark/copyright idiocy run amok. I realize that EA has no shame, but collectively the folks at Mythic should have held their breaths or picketed or something to stop the lawyers from being d-bags. From what I’ve seen/heard of Fury it’s not as if it’ll survive 18 months anyway.
I tell you what though, this sure makes me want to patronize their next product.
#10 by Jeremy Dalberg on September 15th, 2007
Hey, there, the radar map was UO 1.0 originally
#11 by Mode on September 15th, 2007
Staryx,
It was started by Toontown Online, which called your avatar your ‘toon’. Since Toontown was fun and free to play, many, many people tried it out. It serves a purpose: It’s a word that will never cause confusion in a MMO context, whereas ‘character’, ‘avatar’, and the other words for the person you are in a game all have various other meanings and uses.
#12 by Jadawin on September 15th, 2007
The term “toon” for a character was around long before Toontown Online. I agree with Staryx that it needs to go the way of the dodo.
#13 by Xanthippe on September 15th, 2007
I like “toon” – it’s way easier to type than “character.”
#14 by Hellfire on September 15th, 2007
“Toon” was a common term in EQ, at least in and around Prexus. I’m sure it was around before that as well.
Some folks don’t like it, I don’t care. WoW’s graphics are certainly have cartoony elements at the very least.
#15 by GregC on September 16th, 2007
Damn young’ins…
– Toon has been around for a very long time.
Shard, for UO, was absolutely appropriate since each server was a “shard” of the Gem of Immortality.
As for the main topic of RvR copyright..uhm…ahh.. – eeef. I just don’t have words….
#16 by Abalieno on September 16th, 2007
I actually agree with Mark Jacobs about the RvR thing.
It seems Fury is going to use Realm Vs Realm intending “Realm” as “Server”. While the term is used for a particular situation where Realm is instead a roleplay faction within the game. It can be confusing because it’s not used properly.
It’s like if someone wanted to change the meaning of PvP or PvE.
Now I would just have written them a letter asking them to use another term. These definitions make sense as long they aren’t limited to one game and describe a form that can be recognized elsewhere. MJ has the right to complain if the meaning is being twisted.
The point is that “Fury” isn’t going to change habits just because they want. It’s no threat for the term and Mythic shouldn’t pretend to own it. It’s silly.
But maybe this Fury guys are just trying to stretch it and MJ didn’t threat them that way, who knows.
#17 by J. on September 16th, 2007
Yeah, “shard” was appropriate for UO, but then it started getting used generically by fans of every MMO. I think that’s mostly over and done with.
And it doesn’t matter if there’s an obvious monetary loss if someone else is using a term largely associated with a company’s product. For lawyers, all they need is an excuse. But see my earlier post about why this was lame of Auran to use it in the first place.
(It’s lame, but I might have done the same thing if I really thought the attention was needed.)
#18 by Sam on September 16th, 2007
I still use Shard when talking about WoW. I could say server, but it’s not a server. It’s a collection of servers making up a world. I could say that whole big thing, but we know how lazy we all are. Realm could work, but again, it’s already been taken to mean Midgard, Albion, or Hibernia. So what’s left? If not shard… what then?
#19 by J. on September 16th, 2007
Cluster.
#20 by Kayn on September 17th, 2007
Isn’t there that nomenclature rule on Koster’s site that says people will call things whatever they want to call things, official terminology bedamned?
As for the UI stuff, yeah, it’s kind of hard to be original when displaying a portrait, a mana/health/wierd power bar and a minimap. The fact that all the games chose to constantly use them has worrying implications though – why would someone have a fully detailed map of thier immediate area from a birds eye view (which makes no sense at all for some instances in WoW)? And if games ever choose to “hide the numbers”, will we see these Healthbar UI elements vanish because they’ll serve no purpose, Or will we still see people’s portraits in the top left corner of the screen just out of force of habit?
#21 by Brask Mumei on September 17th, 2007
These games consistently use them because they *work*.
Overhead view is essential for navigation. Games without it usually find people writing them for the game. You will note that in real life we are busy adding overhead radar maps to our cars/cell phones.
Portrait icons are needed to act as targets. When I want to cast a heal at person X, I don’t want to have to locate them on the screen to target. There position in the viewport is constantly changing with camera angle. A 2d HUD gives a fixed target location that is easy to target with the mouse.
#22 by Joe on September 17th, 2007
“While we’re getting rid of “shard”, how about we toss out “toon” as well?”
If only that were possible.
“I like “toon” – it’s way easier to type than “character.””
But through the magic of abbreviation, you can end up with “char”, which is just as short to type as “toon”, but also not completely retarded.
#23 by Tem on September 17th, 2007
“You will note that in real life we are busy adding overhead radar maps to our cars/cell phones.”
Yes because we all want our high-fantasy role-playing games to imitate modern day life as closely as possible.
#24 by BugHunter on September 17th, 2007
Try reading the Fury backstory, and calling them Realms wouldn’t seem so weird. Actually it seems like the same concept as those Mythic bastards use. A group of people in a single world, split from other groups by common goals, or divided by magical interference. Each group fights to maintain it’s own reality. Why shouldn’t that be called a realm?
No WAR for me. Oh wait, shouldn’t WAR be trademarked by Blizzard. Shouldn’t Mythic get their ass sued for using that acronym in an MMO space?
#25 by Sara Jensen Schubert on September 17th, 2007
I think “toon” dates from the Realm, where characters looked … cartoony. My sister, a harcore Realm player, was using the term back then.
#26 by yunk on September 17th, 2007
“Yes because we all want our high-fantasy role-playing games to imitate modern day life as closely as possible.”
Isn’t it the other way around? We’re adding maps to everything with a screen because we want real life to be like our MMOS: easy and predictable
The problem is the lawyers say unless they “aggressively defend” trademarks they lose them. Even though I’m sure Mythic never once tried to trademark “RvR”. Corporate lawyers have become like the mob: nothing but hired thugs to bully everyone into submission. But instead of baseball bats they use lawsuits.
#27 by Frogsley on September 17th, 2007
And in our fascinating “snippets-we’ve-learned-from-eve-online” series, EA actually trademarked the use of a barrelroll as an emote in space games. Seriously.
#28 by Riprend on September 17th, 2007
To echo Liet, the absolute earliest I can remember the term “toon” was The Realm, in which it was godawful widespread. I can’t really think of a product before it that it might have popped up in, with the possible exception of INN’s chatrooms.
#29 by Blackblade on September 18th, 2007
I’m curious to know what you think, Lum, being someone that worked so closely with MJ. Now I know you may plead the fifth for the sake of not burning any industry bridges, but, do you think:
A) This type of high-level douchery typical of his conduct.
B) “EA made me do it!” © (I’m gonna put that on a T-Shirt)
C) His stance is justified.
#30 by yunk on September 18th, 2007
Blackblade I would not be surprised if everyone outside the legal department knew nothing about it. Legal departments love to create paper it seems, and I’m sure they don’t need to go for approval of anyone outside their own manager for stuff like this – “aggressively” defending copyright from some minor player.
At least, when a company is embarrassed they *say* they didn’t know what the lawyers were doing..
I was performing at Improv Olympic in Chicago when after about 12 years of harassment by the International Olympic Committee they were forced to change their name. So the theater Del Close built that trained so many great comedians from Mike Meyers to Bill Murray now goes by the name of “IO” because, you know, every 4 years people would show up wondering where the pole vault competition was.
#31 by Please on September 18th, 2007
Greg was laying down his pen and paper RPG “Toon” in which characters were called: (wait for it) Toons. Just one of the many fantastic games he’s written (Pax Britannica or PARANOIA anybody?).
Abject love for Costikyan.
#32 by tannenburg on September 18th, 2007
I’m sorry, Citizen, that information is above your security clearance. Please report to a Voluntary Termination Center so that your clone can be activated.
The Computer is your Friend!
#33 by =j on September 18th, 2007
How about “Gaker vs. Carebear”?
#34 by Chenghiz on September 18th, 2007
“These games consistently use them because they *work*.”
This may be true but they’re hardly optimal. It would, for example, make much more sense to place the character portrait with health and mana in the centre bottom of the screen, where the eye more naturally rests.
#35 by Viz on September 20th, 2007
But if you put the health and mana bars there you can’t then stuff them full of other bars that are more important when you mod the UI. Unless you move the health and mana bars. In which case, why didn’t you put them somewhere out of the way to begin with?