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	<title>Comments on: Virtually a World</title>
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	<link>http://brokentoys.org/2007/06/15/virtually-a-world/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Raph&#8217;s Website &#187; Categories of virtual world</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8796</link>
		<dc:creator>Raph&#8217;s Website &#187; Categories of virtual world</dc:creator>
		<pubDate>Tue, 02 Oct 2007 20:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8796</guid>
		<description>[...] of what &#8220;virtual world&#8221; means hinges on some of these assumptions. One camp says that &#8220;virtual world&#8221; largely means a simulationist game with specific characteristics. Another thinks that it means purposes that aren&#8217;t games &#8212; or maybe are games, but [...]</description>
		<content:encoded><![CDATA[<p>[...] of what &#8220;virtual world&#8221; means hinges on some of these assumptions. One camp says that &#8220;virtual world&#8221; largely means a simulationist game with specific characteristics. Another thinks that it means purposes that aren&#8217;t games &#8212; or maybe are games, but [...]</p>
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		<title>By: dudeare</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8795</link>
		<dc:creator>dudeare</dc:creator>
		<pubDate>Fri, 27 Jul 2007 20:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8795</guid>
		<description>wie weet bij habbopagina vraag 12 hoe heet de barman in de sportkantine</description>
		<content:encoded><![CDATA[<p>wie weet bij habbopagina vraag 12 hoe heet de barman in de sportkantine</p>
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		<title>By: Sullee</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8760</link>
		<dc:creator>Sullee</dc:creator>
		<pubDate>Wed, 20 Jun 2007 05:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8760</guid>
		<description>This does seem to be taxonomy or lexicography and what is in a name?  As a player I have an intuitive understanding of &quot;virtual world&quot; and a healthy skepticism telling me to pay attention to context (marketing is crap).  Do designers need to all agree on a clear definition to communicate?  Do you really think the press will ever get it?

I certainly enjoyed reading the glimpse into the decision making process with the specific examples like the eq1 bazaar.  As a player I stumble across pieces of games frequently where I question why that design tradeoff was made.  I think many of these falls into this conflict of virtual world vs. fun game.  For example, why do those shopkeepers spawn with limited amounts of gold such that only a few are able to sell their items?  Why was time spent on making mobs attack each other to simulate an ecosystem when systems weren’t put in place to address scarcity or when the combat AI in general is not as advanced?  Why were meeting stones a fix attempt at a LFG problem?</description>
		<content:encoded><![CDATA[<p>This does seem to be taxonomy or lexicography and what is in a name?  As a player I have an intuitive understanding of &#8220;virtual world&#8221; and a healthy skepticism telling me to pay attention to context (marketing is crap).  Do designers need to all agree on a clear definition to communicate?  Do you really think the press will ever get it?</p>
<p>I certainly enjoyed reading the glimpse into the decision making process with the specific examples like the eq1 bazaar.  As a player I stumble across pieces of games frequently where I question why that design tradeoff was made.  I think many of these falls into this conflict of virtual world vs. fun game.  For example, why do those shopkeepers spawn with limited amounts of gold such that only a few are able to sell their items?  Why was time spent on making mobs attack each other to simulate an ecosystem when systems weren’t put in place to address scarcity or when the combat AI in general is not as advanced?  Why were meeting stones a fix attempt at a LFG problem?</p>
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		<title>By: Evaine</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8762</link>
		<dc:creator>Evaine</dc:creator>
		<pubDate>Tue, 19 Jun 2007 16:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8762</guid>
		<description>I disagree with one thing EQ was not the 1st I was playing UO when EQ came out.  This was also before EA ruined it.  We had a real community then.</description>
		<content:encoded><![CDATA[<p>I disagree with one thing EQ was not the 1st I was playing UO when EQ came out.  This was also before EA ruined it.  We had a real community then.</p>
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		<title>By: Steve</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8761</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 19 Jun 2007 15:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8761</guid>
		<description>Raph:

&quot;Honestly, ANY virtual world can have ANY games embedded: big ones, small ones, RPGs, FPS, whatever, all in the SAME WORLD. An MMORPG is just a virtual world with one really big game in it.&quot;

One could say the exact same thing about a single-player game. MMOGs aren&#039;t special in that regard.</description>
		<content:encoded><![CDATA[<p>Raph:</p>
<p>&#8220;Honestly, ANY virtual world can have ANY games embedded: big ones, small ones, RPGs, FPS, whatever, all in the SAME WORLD. An MMORPG is just a virtual world with one really big game in it.&#8221;</p>
<p>One could say the exact same thing about a single-player game. MMOGs aren&#8217;t special in that regard.</p>
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		<title>By: Dan "Yakatizma" Enright</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8767</link>
		<dc:creator>Dan "Yakatizma" Enright</dc:creator>
		<pubDate>Tue, 19 Jun 2007 01:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8767</guid>
		<description>&lt;blockquote&gt;on June 15, 2007 at 4:59 pm D-0ne wrote:

If no one reads your text is it a world?
&lt;/blockquote&gt;

Perhaps a very lonely one!


&lt;blockquote&gt;on June 15, 2007 at 6:51 pm Raph wrote:

There’s no “north” on this page.

What I mean, of course, is a simulation of physical space. It can be a crude simulation (perhaps a nodal simulation, like old text muds; perhaps 2d; perhaps not). But the metaphor has to be derived from the notion of physical position. Note that this is not a technical requirement — it’s a presentation thing more than anything.

&lt;/blockquote&gt;

So we are saying the &quot;world&quot; part of virtual world implies the simulation of three-dimensional space? Even if only represented as text or simulated in 2d of course. That the lack of an environmental description of a 3d space are what differentiate a blog page comment thread, or message board thread, or chat &lt;b&gt;room&lt;/b&gt; between a &lt;b&gt;place&lt;/b&gt; to discuss certain topics or socialize and a &quot;virtual world&quot;?

Where do the old aol role-play chat rooms fall into the terminology. They were often given names and descriptions that implied physical three-dimensional locations and people assumed roles and interacted &quot;physically&quot;, and conveyed body language, through the use of emotes much like they do in contemporary mmorpgs and even in chat over IM&#039;s.

*smiles at Calandryll*

*high fives Raph*

This is of course all just food for thought and banter, I&#039;m not agreing or disagreeing with anyone&#039;s individual viewpoint. My personal opinion on topics like this is best described by my favorite translation of a particular Marcus Aurelius quote from The Meditations; &quot;Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.&quot;</description>
		<content:encoded><![CDATA[<blockquote><p>on June 15, 2007 at 4:59 pm D-0ne wrote:</p>
<p>If no one reads your text is it a world?
</p></blockquote>
<p>Perhaps a very lonely one!</p>
<blockquote><p>on June 15, 2007 at 6:51 pm Raph wrote:</p>
<p>There’s no “north” on this page.</p>
<p>What I mean, of course, is a simulation of physical space. It can be a crude simulation (perhaps a nodal simulation, like old text muds; perhaps 2d; perhaps not). But the metaphor has to be derived from the notion of physical position. Note that this is not a technical requirement — it’s a presentation thing more than anything.</p>
</blockquote>
<p>So we are saying the &#8220;world&#8221; part of virtual world implies the simulation of three-dimensional space? Even if only represented as text or simulated in 2d of course. That the lack of an environmental description of a 3d space are what differentiate a blog page comment thread, or message board thread, or chat <b>room</b> between a <b>place</b> to discuss certain topics or socialize and a &#8220;virtual world&#8221;?</p>
<p>Where do the old aol role-play chat rooms fall into the terminology. They were often given names and descriptions that implied physical three-dimensional locations and people assumed roles and interacted &#8220;physically&#8221;, and conveyed body language, through the use of emotes much like they do in contemporary mmorpgs and even in chat over IM&#8217;s.</p>
<p>*smiles at Calandryll*</p>
<p>*high fives Raph*</p>
<p>This is of course all just food for thought and banter, I&#8217;m not agreing or disagreeing with anyone&#8217;s individual viewpoint. My personal opinion on topics like this is best described by my favorite translation of a particular Marcus Aurelius quote from The Meditations; &#8220;Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.&#8221;</p>
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		<title>By: Nick Stinger</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8766</link>
		<dc:creator>Nick Stinger</dc:creator>
		<pubDate>Tue, 19 Jun 2007 00:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8766</guid>
		<description>To me its pretty simple.

If I can leave a lasting, persistent impact on the virtual space, then its a virtual world.  Online or offline, it doesn&#039;t matter.

If someone else can make an impact on the virtual space and I cannot, then it is not a virtual world.

The answer is completely in the perspective of the individual player.  Not the Devs, not the GMs, and not the Uber Guilds.

-Nick</description>
		<content:encoded><![CDATA[<p>To me its pretty simple.</p>
<p>If I can leave a lasting, persistent impact on the virtual space, then its a virtual world.  Online or offline, it doesn&#8217;t matter.</p>
<p>If someone else can make an impact on the virtual space and I cannot, then it is not a virtual world.</p>
<p>The answer is completely in the perspective of the individual player.  Not the Devs, not the GMs, and not the Uber Guilds.</p>
<p>-Nick</p>
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		<title>By: Spatch</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8764</link>
		<dc:creator>Spatch</dc:creator>
		<pubDate>Mon, 18 Jun 2007 15:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8764</guid>
		<description>I think the only reason why The Press has its knickers in a twist over Second Life is that they&#039;ve been waiting for The Next Big New Virtual Thing!!!!1 since 1995 or so, when people stopped yammering on about VR helmets and &quot;home design software.&quot;  Frankly I&#039;m surprised they haven&#039;t tried to liken this to the other Holy Grail of future tech wankers, the Videophone.

&lt;em&gt;Amusingly, the few areas in SWG that tried to bring that kind of gameplay to the table were called “theme parks”. Ride the Sarlacc!&lt;/em&gt;

To be fair, the &quot;theme parks&quot; consisted of established settings in the Star Wars film universe.  There were also non-interactive Points Of Interest, such as the droids&#039; escape pod on Tatooine, but the theme parks were basically just another progressive quest area.  Who wouldn&#039;t enjoy the opportunity to visit Jabba&#039;s palace and kill 10 womp rats in order to gain an audience with Bib Fortuna, who would then ask you kill 10 snarling womp rats in order to gain an audience with Jabba the Hutt, who&#039;d then confide in you that the womp rat problem really is getting out of hand and would you mind taking care of it?  There&#039;ll be a piece of composite armor in it for you, even if you can&#039;t wear the stuff.

Ok. That&#039;s still a Game to me.  Even though this was a &#039;destination&#039; for fans of the series and added to the flavor of the world, Jabba&#039;s palace (and Vader&#039;s hideout on Naboo and Leia&#039;s cave on wherever it was, I don&#039;t know, I only played Empire) was still another quest area.  The rest were just non-interactive POIs existing only to be discovered.  You got no reward for finding them, no badge, no exploration exp, but you got to jump up and down in guildchat going &quot;I SAW THE CHARRED, BURNT CORPSES OF UNCLE OWEN AND AUNT BERU! WOO HOO!&quot;

So those were the tourist attractions, really.  And I was mighty surprised to find out that you couldn&#039;t go and jump into the Sarlaac pit.  So much for interaction.  So I ran in a reasonably straight line from Mos Eisley to the Sarlaac pit&#039;s coords, moved back 500m as that was the minimum distance you could place a player building from a POI, and built a souvenir stand.  I sold fireworks (natch), cheap drinks, stuffed Banthas I had to go to Anchorhead (and endure Rebel kiddies) to buy, and t-shirts which read &quot;Tatooine Is For Lovers&quot; and &quot;I Was Digested Slowly Over A Period Of A Thousand Years, Learning A New Definition of Pain and Suffering, and All I Got Was This Lousy T-Shirt.&quot;  Didn&#039;t make a ton of money off it, but I could tell folks were visiting and that&#039;s what counted to me.

But was I still just playing along with the game at that point, or was I helping create a virtual world?</description>
		<content:encoded><![CDATA[<p>I think the only reason why The Press has its knickers in a twist over Second Life is that they&#8217;ve been waiting for The Next Big New Virtual Thing!!!!1 since 1995 or so, when people stopped yammering on about VR helmets and &#8220;home design software.&#8221;  Frankly I&#8217;m surprised they haven&#8217;t tried to liken this to the other Holy Grail of future tech wankers, the Videophone.</p>
<p><em>Amusingly, the few areas in SWG that tried to bring that kind of gameplay to the table were called “theme parks”. Ride the Sarlacc!</em></p>
<p>To be fair, the &#8220;theme parks&#8221; consisted of established settings in the Star Wars film universe.  There were also non-interactive Points Of Interest, such as the droids&#8217; escape pod on Tatooine, but the theme parks were basically just another progressive quest area.  Who wouldn&#8217;t enjoy the opportunity to visit Jabba&#8217;s palace and kill 10 womp rats in order to gain an audience with Bib Fortuna, who would then ask you kill 10 snarling womp rats in order to gain an audience with Jabba the Hutt, who&#8217;d then confide in you that the womp rat problem really is getting out of hand and would you mind taking care of it?  There&#8217;ll be a piece of composite armor in it for you, even if you can&#8217;t wear the stuff.</p>
<p>Ok. That&#8217;s still a Game to me.  Even though this was a &#8216;destination&#8217; for fans of the series and added to the flavor of the world, Jabba&#8217;s palace (and Vader&#8217;s hideout on Naboo and Leia&#8217;s cave on wherever it was, I don&#8217;t know, I only played Empire) was still another quest area.  The rest were just non-interactive POIs existing only to be discovered.  You got no reward for finding them, no badge, no exploration exp, but you got to jump up and down in guildchat going &#8220;I SAW THE CHARRED, BURNT CORPSES OF UNCLE OWEN AND AUNT BERU! WOO HOO!&#8221;</p>
<p>So those were the tourist attractions, really.  And I was mighty surprised to find out that you couldn&#8217;t go and jump into the Sarlaac pit.  So much for interaction.  So I ran in a reasonably straight line from Mos Eisley to the Sarlaac pit&#8217;s coords, moved back 500m as that was the minimum distance you could place a player building from a POI, and built a souvenir stand.  I sold fireworks (natch), cheap drinks, stuffed Banthas I had to go to Anchorhead (and endure Rebel kiddies) to buy, and t-shirts which read &#8220;Tatooine Is For Lovers&#8221; and &#8220;I Was Digested Slowly Over A Period Of A Thousand Years, Learning A New Definition of Pain and Suffering, and All I Got Was This Lousy T-Shirt.&#8221;  Didn&#8217;t make a ton of money off it, but I could tell folks were visiting and that&#8217;s what counted to me.</p>
<p>But was I still just playing along with the game at that point, or was I helping create a virtual world?</p>
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		<title>By: Gamer Voices 2 - Amber Night</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8763</link>
		<dc:creator>Gamer Voices 2 - Amber Night</dc:creator>
		<pubDate>Mon, 18 Jun 2007 14:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8763</guid>
		<description>[...] latest iteration of what exactly makes a virtual world is making its way across the blogosphere. We asked the community: What&#8217;s the [...]</description>
		<content:encoded><![CDATA[<p>[...] latest iteration of what exactly makes a virtual world is making its way across the blogosphere. We asked the community: What&#8217;s the [...]</p>
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		<title>By: Loading&#8230; &#187; Blog Archive &#187; Can A World Be A Game?</title>
		<link>http://brokentoys.org/2007/06/15/virtually-a-world/comment-page-2/#comment-8765</link>
		<dc:creator>Loading&#8230; &#187; Blog Archive &#187; Can A World Be A Game?</dc:creator>
		<pubDate>Mon, 18 Jun 2007 13:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/06/15/virtually-a-world/#comment-8765</guid>
		<description>[...] a &#8220;game&#8221; versus what constitutes a &#8220;world&#8221; by Raph Koster, Steve Danuser, Lum and even a blogger I had never read before, but who made some sense, [...]</description>
		<content:encoded><![CDATA[<p>[...] a &#8220;game&#8221; versus what constitutes a &#8220;world&#8221; by Raph Koster, Steve Danuser, Lum and even a blogger I had never read before, but who made some sense, [...]</p>
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