As a followup to the last post, a reader linked this article about why Eve is different.
More than 3 million people have tried EVE. A fraction remain. Why? Probably because most of them want to play a game. And EVE isn’t a game. It’s a revolution.
As a followup to the last post, a reader linked this article about why Eve is different.
More than 3 million people have tried EVE. A fraction remain. Why? Probably because most of them want to play a game. And EVE isn’t a game. It’s a revolution.
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#1 by Steve on June 15th, 2007
Please. Che would have lasted about 2 seconds in 0.0 space.
He’d fit in better in a game where there are lots of unarmed peasants to gank, and no npc police force to take him out.
#2 by RichVR on June 15th, 2007
So he’d camp at 0.5/0.4 gates waiting for noobs in T1 frigates?
#3 by RichVR on June 15th, 2007
Sorry, I meant 0.1/0.0.
#4 by Lophat on June 15th, 2007
Wow, this article reads like one of those breathless Second Life hype spin pieces. Eve is a revolution? Bahahahahaha. Whatever.
#5 by Mist on June 15th, 2007
I would warrant the reason most of those players didn’t stay is because the combat is ‘boring’ by modern standards, and because the client and UI are total trash. Let alone the physics. The game just isn’t intuitive in the most basic way. It’s painful to play and harder to understand, long before you ever get out to the PvP areas.
I’m willing to bet a retooled game which where the smaller ship classes operated under standard spaceflight sim fly-by-wire controls/weapon systems, larger ships using a similar to EVE tactical simulation via a WoW style customizable UI, and the EXACT same socio-political-economic-pvp-whatever implementation could easily get 1 million players. Add a sensible, well designed addition of ground and space infantry combat and you could possibly get even more.
#6 by Viz on June 15th, 2007
I know I’d play it.
#7 by Victor Pellen on June 15th, 2007
I believe Eve is a sandbox, and I believe that’s one of its primary merits. I believe one of the reasons that is playerbase is so dedicated is because it’s a sandbox.
I also believe it’s a really really lousy sandbox.
Mist has it right; Eve is really not that great. It stands out because it’s the best sandbox around these days, but that doesn’t mean it’s a good sandbox. Eve’s problems are manifold; The most prominent being that it’s honestly really not that interesting. It has been the source of a great deal of interesting things to be sure. The societies and the wars and the factions and the corporations and all that. Even the moderator corruption is interesting; Imagine the real world if God could become a man, and everybody knew his name.
But as far as depth goes, it’s really not that interesting. Most of it seems to be number-crunching and waiting. Even the combat seems fairly monotonous, at least for the individual pilot. The game world is huge, but there isn’t a lot of interesting stuff in it. So yes, it’s a sandbox, and that’s where it gets its appeal. But as far as sandboxes go?
Well, I’d say “I’ve seen better”, but honestly? I haven’t.
Which is a shame.
#8 by Heartless_ on June 15th, 2007
I must apologize to the EVE players, for it is not them that take EVE Online too seriously, it is the developers! CCP is going all Linden Labs suddenly.
#9 by Mist on June 15th, 2007
They’ve always been pretty pretty serious about the game, and EVE is a pretty serious game. It’s just that it has a SERIOUSLY bad interface, and I don’t just mean the UI elements. The entire set of methods through which the player interacts with the game is flawed.
#10 by Hellfire on June 15th, 2007
Eve is one of those all-in type of games. I’ve yet to meet someone who’s played longer than a month who doesn’t have a *strong* opinion, either pro or con, regarding the game.
Me personally? If I didn’t have to play Eve to play Eve, I’d be playing Eve.
#11 by Mist on June 15th, 2007
You don’t have to play EVE to play EVE. Just do what I do, log in, set your next skill to train, log out. Maybe do a mission if you’re really bored and don’t have any other games to play. Hell, you can even set skills to train while your account is closed.
One thing I will say about EVE, its one of the few MMOs that actually gets better with every patch and not worse.
#12 by Nicademus on June 15th, 2007
It’s a screensaver, say it with me again screeeeeeensaver. The GUI should be used in a court of law to sue the original design team for large cash awards.
It sounds like a great game, fuck I’m a former PK who was a Star Wars fanatic as a kid and I love X-Wing, Freelancer, etc etc I WANT to play their game and fight. JG was awesome for me until I was too broke to afford it after college.
So why won’t the let me play their game????? I tried to unlock the riddle of the newbie asteroid for hours, twice, I swear I did. I’m not stupid, been tested and the docs tell me so.
I want to join the revolution, please god explain to me how.
#13 by Victor Pellen on June 16th, 2007
You’re not hardcore enough, obviously.
#14 by blah on June 16th, 2007
Was all of that pretentious and overdone Che nonsense supposed to be an example of that “New Games Journalism” I keep hearing about or was it because the article had to reach X number of words and needed padding?
#15 by Heartless_ on June 16th, 2007
blah… awesome… just awesome
#16 by Roman Levin on June 16th, 2007
Less is more! Love is Hate! War is Peace!
#17 by Joe on June 16th, 2007
More than 3 million people have tried EVE. A fraction remain. Why? Probably because most of them want to play a game. And EVE isn’t a game. Its a boring, tedious, monotonous, mind-numbing lesson in how not to design a UI.
Seriously, if your PvP focused game makes ATITD look exciting and action-packed, you did something wrong.
And this newly gayjaxed version of wordpress really sucks. It doesn’t just eat random characters in comments, it eats entire comments and then tells you that you can’t repost them because you already posted it.
#18 by Mist on June 16th, 2007
It doesn’t jive with my cache at all. I have to reload the page 3 times to get it to show correctly anytime I want to view the front page or comments.
#19 by Viz on June 16th, 2007
I can’t help but feel it’s somewhat peculiar that the company featured in a socialist diatribe/game review would be CCP.
#20 by Jonas Salk on June 17th, 2007
What an absolutely atrocious article. Comparing Eve Online to a mass-murderer’s “revolution” and saying it’s a good thing? I’m really not sure what the point was about the article, other than what Roman Levin and Blah mentioned. This is just an overdone, moronic article trying desperately to hype a game–that got decent enough reviews, and is actually a good game–to appear as far more than what it actually is. If Eve is a revolution, it’s more akin to the Bolivarian one: the end product will perpetually be pure shit.
#21 by ghiest on June 17th, 2007
I couldn’t agree more, I beta’d EVE and did a ‘ton’ of feedback on their UI alone, but seems nothing was listened to. Even on the beta (pre-open beta) boards it was said that the UI and general interface and controls of the system were dire, but again nothing was listened to. I think the biggest draw to WoW is it’s ease of use for the new player, coming fresh into EVE is just not viable unless you buy a ton of ISK to start with or have friends in the game already… even then it’s still tough as nuts for a newbie.
#22 by Mist on June 17th, 2007
I don’t think they ignored the feedback. I think they are just fundamentally incapable of coding a decent interface ontop of the framework they have set up for the game. The forum software runs directly off of their central game database server, and they’re just NOW getting around to fixing that fact. They obviously coded themselves into corners they just can’t code themselves out of early on in the development of the game.
#23 by Rhinohelix on June 18th, 2007
What a breathless bunch of crap. Firstly, Eve is an evolution, not a revolution of gameplay which first seen in UO. And while maybe CCP made the game inaccessable to those not willing to put the time in to learn the interface deliberately in order to weed out those with a lesser commitment, I think that is after the fact rationalization. Finally, while I appreciate the attempt to utilize the “revolution” theme, he could have used someone who was less of a Stalinist murdering prick and spent less time slathering his own ideological spoor over the article to get the point across. Eve is less about a socialist upheaval than it is about unfettered capitalism gone Lord of the Flies. There is nothing equitable about Eve’s society.
I like the idea of Eve but I: A) already have friends, you know, in real life; B) already have a job working for a corporation; C) don’t feel the need to replace both of the former with an online variant. When a similar-themed game comes out without the need for the ultra-raiding time commitment, I will be there.
#24 by Mist on June 18th, 2007
EVE is a lot of things, but certainly not a time commitment based game. You can easily progress a character playing as little as 4 or 5 hours a week, because your skills train when not online.
#25 by Soulflame on June 18th, 2007
I thought that EVE was yet another demonstration that if you allow players to “win” a PvP game, eventually it’ll occur to a guild that maybe they should go ahead and do that.
#26 by Andrew Crystall on June 19th, 2007
Soul,
Despite the hype, the latest “great war” in Eve involved, at best, half of the residents of 0.0 space (and about two thirds of those, only nominally), the “winning” side (fighting goes on, as it always does, but the major power blocks are broken up) were not the ones who started the war, and even now their alliance is breaking up.
Heck, I’d point out the far earlier Great Northern War in Eve, which lasted over seven months and involved nearly as many people actually fighting.
#27 by Kwai on June 20th, 2007
I see a few people talking about that the game would be better with FPS style controls. Sure you could do that, but you could never get the number of people in the same system.
Deterministic controls are one of the factors that allow the single universe thing to work. Anyone remember Jumpgate? How many players did that game support in a single system?
Deterministic controls and combat that is more tactical than FPS is how the game was designed, you can complain all you want and say the game would be better as a FPS game… but is it possible to make a FPS game at this scale? Even with todays technology I think you’d be stretched to achieve what CCP has done if you started from scratch.
Personally I think complaining about the lack of FPS is like complaining that C&C doesn’t allow you take control of a single trooper in a squad.
Haven’t played the game for a few years myself, but I’m glad to see it do well.
#28 by Mist on June 20th, 2007
We’re just saying that it’d be a lot more popular if it actually played like a video game in a way that people are familiar with. That’s why WoW works, it plays like its actually a video game like Zelda, not a MUD with a bad 3D interface tacked on. It’s fast paced, the controls are responsive, and the UI gives good feedback.
And I’m not saying take the tactical scale combat out of the game, just restrict it to the larger ship types. It makes no sense that frigates fly the way they do, or are even called frigates, when the carrier drones called ‘fighters’ are actually much much bigger than frigates. If I was to create a similar game I’d have fighters, gunships and assault ships that used a piloting interface, replacing the frigate and destroyer classes (and their variants) in EVE entirely. Some of the cruisers and smaller industrial transports too. Then start the tactical interface with the battlecruisers and up.
As for the technology, I think its definitely there and just not being utilized. Almost 10 years ago, Microsoft made a game called Allegiance, which used a very interesting physics model and allowed players to play a fast paced FPS style space flight sim, over dialup, and a 200 player game could be hosted on a single mediocre server that was available at the time.
#29 by Viz on June 20th, 2007
The thing that killed Allegiance was a monthly fee where no monthly fee should’ve been.
#30 by SparroHawc on May 22nd, 2008
Fortunately, now that Allegiance has been released as open-source, it’s free to download -and- play. It’s got a small community, but it’s still there and you can usually find a sizable game going.
#31 by clear on December 29th, 2008
because most people are not sci-fi fans, and because most people want insta super powers, also because for most people its easier to understand one guy holding a sword and running in the wilderness killing wolves and hairy stuff then to understand a force-recon ship fitted with a cloacking device, electronic warfare modules like a remote sensor dempners, a scan speed booster, a couple of capacitor boosters, a warpdrive and warp scrambler… navigating through 0.0 space solar system, scanning for intruders near all the star gates near to the corp POS.
yeah thats kind of fuzzy, but for sci-fi fans its a great deal.